Ludum Dare 48 April 24–27, 2021

Deeper and Deeper it's the characters names!

The Bizarres Adventures of Deeper and Deeper! A 2D side scroller game about friendship and kicking ass! Don't miss it! ...

Just kidding guys! I have nothing but complex things in mind that I'm not quite sure how to simplify. Half of my brain wants to make an "out side the box" game and the other half, just a simple and nice digging game! WHY!?!?!?? desespero.jpg

Got a plan... do I have the skill?

Got the game design and plan for the game, maybe... to fast. My vision is a simple arcade crunchy and juicy game, simple mechanic and never ending....

Good luck LDers!

VTubers Make Games Too!

Streaming my game dev experience live on twitch! https://www.twitch.tv/kawaiidragonex

Here we go!

So, Deeper and deeper..

I wish I could say we have so many starting points, but we do not. We have settled on a basic concept for now, but need to gauge if this is something we can achieve in the time allotted.

For anyone wanting to follow along - repository is here: https://github.com/NextFaze/ldjam48, and will be looking to stream the process when we really get rolling!

Deeper & Deeper

Underground under the sea Thinking Into Sleep Into insanity Into subconsciousness Into the darkness Into the void In love NSFW Learning Pitch Colors In debt

Welcome back

I am creating a sequel to my spooky 2014 64x64-pixel-resolution game, Deepeon. This time, it will be a platformer... but how is that person, who was underground, still around ~7 years later? Hopefully I have time to tell the tale.

DeepeonWorld.gif

I'm in

Been a while since I've participated in this, but I actually have the weekend open enough this time.

Hoping to make an unnecessarily large dungeon on this one!

I figured out my plan. . .time to git deeper and deeper! (Probably not a pun)

This will be my first Ludum Dare (and, indeed, my first Jam) since my shameful showing in 2016 when I forgot to upload my data files to my game!

I'm going for a sort of Sci-Fi Heart of Darkness type thing. I've yet to figure out if I'm going for the Compo or the Jam, since I haven't made anything yet, and I kind of don't want to have to, but I also can't do anything on Monday.

We'll see in the next few hours! :smile:

Back to Play

Let's see if I can make anything interesting this time around.

Unanswerable Question

We have been brainstorming and working for some time now and we came up with a game idea where you go Deeper AND Deeper. It's coming soon!

Genius idea

What about going deeper into something?

A little idea hope it works

I have an idea where you need to go through a house to find weapons to kill the demon that haunts the house. but watch out the more Spooky things that happen your sanity will go down causing you to fall deep and deeper into insanity.

Booyah!!!

Got an idea we're happy with. VR, hopefully won't give players motion sickness

Update 2: basic movement

Well, it's a start at least. In the real thing, the camera will scroll and all that, but for now its static. The smoothness of the controls will be sorted out too. ld48_2.gif

Idea

Think I might go with Dwarves.

Off and running

I've already got an idea in mind, and already have my main character designed. Here's Axel the Axlotl - left is lineart and right is the final design. I think he'll be fun to animate.

axelexport.png

Feeling good so far.

I am in!

4:17 am, I should go deeper and deeper into sleep. But this we I am with familly so time is of the essence, I'll try to do most of it during night times.

Ideas :

  • visual effect deeper and deeper = Hypnosis / transe => using autostereogram ( magic image ) to put the player into a transe like state
  • gameplay one of this game where your piece fall through holes of various shape continuously and you have to navigate this verticale maze deeper and deeper
  • visual effect the magic texture goes from grass to deep soil
  • Music I have this descending music rift I have played for years that might be used to do a reverse shepard tone

Tools :

  • Unity
  • VS studio
  • git
  • blender

Plan

  • 4:30 - 5:00 - Github + VSstudio + Unity
  • 5:00 - 7:00 - Have a prototype falling game
  • 7:00 - 8:00 - Read all code about autostereogram and shader
  • 8:00 - 10:00 - morning with the familly and the baby
  • 10:00 - 12:00 - Shader code
  • afternoon - Familly maybe some music
  • 21:00 - 23:00 : first assembly

Day 2 will see