LD23 April 20–23, 2012

LudamDare 23 – Warmup

Hey Guys,

just setting up all my things live stream etc, and you can now watch myself work with XNA and C#. Just head on over to http://www.justin.tv/experimentalvideos. This will be the same channel you will watch on the actual LD day!

So excited, hope to see u guys there.

 

I’m in again!

Well, I had never even touched Java until the beginning of the last Ludum Dare, I hope I fare a little better in this one! I might be attending the Ludum Dare meetup in Manchester if a spot opens up :)

There’s also a chance I’ll have to halt development, my Wife is due on May 7th, so could give birth any time! (they say 2 weeks either end, which puts it at 22nd, but still)

What’ll I be using?
Well:

Language: Java again!
Art: Paint.net
 Music: Sfxr for sound effects, I’ve not decided for actual sound. Time to learn MilkyTracker I think!

I’ll be livestreaming, of course!
I’ll be recording my desktop too, so I can put up a timelapse on youtube when I’m done.

I made a platformer last time, and I looked to the code of Notch’s metagun when I got stuck (which was often). While it helped me learn a lot about java, and game development, I can’t help but feel like I took a shortcut.

Unless the theme is very specific, I want to stray away from a platforming game, if possible, really put myself out of my comfort zone, both genre-wise and mechanics-wise. Isn’t that what Ludum dare is about? For me, it’s certainly a learning experience.

I’m curious as to how well I do. I like to think my java skill has improved somewhat in the past 4 months (I’ve been coding pretty much non-stop in that time, being unemployed).

I wish all of you the best of luck in your endeavours!

We are in!

Me and some buddies (X-wing9, Renato, Mat and Guax) are going to be in for the jam

We just joined forces as a brasilian gamedev group called Dead Pixel and this will be our first work together

Dead Pixel @indiedeadpixel

I’m in

Not sure about language/environment yet. It will either be JS/HTML5, JS/SVG, Java, Lua/Love2D, C++/MadeWithMarmalade, or maybe something I don’t already know like Google Dart, Haxe, or JavaFX. Actually, yeah, probably Dart, so Actually it will be Javascript+HTML5+SVG (the warmup with Dart proved doesn’t get along with SVG very well):

  • Language: Google Dart JavaScript
  • Graphics: SVG (generated using BatchSVG) and maybe a little Gimp
  • Sound: CFXR and (if I get time to make background music) Wolfram Alpha Tones (assuming that’s allowed) (not allowed, has a harsh license) this thing: http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
  • Engine: none

I came second in innovation last time and got heaps of great feedback (thanks everyone!), so I’ll see if I can pull out another odd-ball game/concept.

Tags: html5, javascript, SVG

I’m in!

This will be my first LD, so I’m really excited to see how this turns out!

I will be using:

  • Programming: Lua with LOVE2D.
  • Graphics: The GIMP, since that’s really all I know.
  • Sound: Probably Bfxr for sound effects. I honestly have no idea what I’m doing as far as sound and music; hopefully I’ll have something figured out before the start of the compo.

I’m thinking of maybe doing a timelapse too. Maybe.  I’ll try to get everything ready this weekend, and see what works out.

Anyways, good luck, everyone!

Comments

JaydenB
12. Apr 2012 · 20:53 UTC
Yay for LOVE2D 😀

LD23 Warmup – Pew Pew

So, I decided a while back that I would join the warmup weekend.

It’s much longer than a weekend, and that makes me happy. :)

My game is a shmup. I’ve been working on one, but I need a cleaner code base to work from. The one I had is a mess of excess inheritance and unimplemented methods.

Here’s the premise: You fly a little space ship and shoot bad guys. On different intervals (in kill count) enemies either give off a bigger explosion, drop a score/weapon/extra life item, or give off a bigger explosion and drop three items.

The levels are assembled randomly from hand-made parts and have randomly chosen bosses from about a dozen hand-scripted bosses.

The idea is this: Motivate the player with scheduled reward to make the game more compelling.

The idea comes from the idea that games work partly by rewarding the player. Hence, I figure that I can make a compelling game simply by deliberately rewarding the player.

The Wikipedia article about behaviorism can give those who are curious a better idea of how this is supposed to work.

Peace, love, and manipulation,

– Henry

Edit: While I’m at it, here’s the article about behavior modification, which is also relevant

Comments

12. Apr 2012 · 15:39 UTC
One reason rewards work is because they’re earned, not given for nothing. How fun would the olympics be if everyone got a gold medal?

I’m in.

Hi everyone.
It’s my first time participating to Ludum Dare. I’m so excited to create a (great?) game.

I’ll use :

Code : FlashDevelop with Flixel

Graphics : Paint.Net

Sounds : Bfxr + Audiacity

Ideas : pen + paper

and maybe

Capture : Chronolapse

PlayBook devs here? Offer by RIM

Hey guys! Maybe some of you know, some don’t, but ever since the first October challenge came out (make an app, make a dollar!), quite a few of us have started making apps and publishing them to any app store/market/world/whatever.

Now here’s something that RIM has published (just got the mail) which I thought I should share with you. Essentially it’s the third promo I know of by RIM to get more apps into their App World ^^ (the first two were free playbook devices):

On April 10, 2012 at 12:01 am EST, every 100’th NEW app submitted is eligible for a Prize Package that will bring you to BlackBerry 10 Jam in Orlando, Florida from May 1-3. The 100 app submitted must be approved according to BlackBerry App World Vendor Guidelines and the trip is awarded to vendor of the application. The contest closes on April 26 at midnight EST.

The prize package includes $500 USD cash, a voucher for an airline ticket (up to $1,500 USD in North America and $2,500 USD outside of North America), and a pass to BlackBerry 10 Jam on May 1-3 with four nights hotel.
To make the submission process as easy as possible, simply bring any new app to BlackBerry App World and—if you meet the BlackBerry App World Vendor Guidelines—you’ll have an opportunity to win the prize package.

Winners will be notified by primary email on their BlackBerry App World vendor account. Watch for the latest news at devblog.blackberry.com.

Cheers,
The BlackBerry Developer Program Team

*Full Terms and conditions for the “Attend BlackBerry 10 Jam courtesy of RIM! Contest” offer are located at http://us.blackberry.com//developers/started/100appcontest.jsp.

it’s a bit of a hassle to package apps and signing them, but when you got it, it’s quite simple.

Also, what I just read on Facebook:

Heads up! Attendees of the BlackBerry 10 Jam Conference in Orlando, FL May 1-3 will receive the exclusive BlackBerry 10 Dev Alpha prototype device. Get hands-on time with the next generation OS and BlackBerry 10 tools!

so now it’s getting funny :D. as some of us will make something this weekend (me too!) plus the apps made in LD, why not starting spamming RIM with shovelware apps :D. some of us might even get a free trip to florida (posts please!)

one more thing: it’s not like i want to be a promoter for RIM, but i thought i should share 😉

Dan’s Tile Maker

I’ve been looking at a bunch of you guys’s posts declaring what things you’re going to use to make your games. I was hoping to come across something like sfxr for tiles but didn’t. Long story short, I made one. Maybe you’ll like it. More information and download links including source here.

In case it’s mandatory, I’ll say that I’m in for LD23, and in case it’s useful, I’ll probably be using:
-HTML5 canvas element and Javascript
-Notepad++ for coding
-Firefox and Firebug for debugging and procrastinating
-Audacity and sfxr for sound effects
-Dan’s Tile Maker, MS Paint, and GIMP for graphics
-Dropbox for hosting
-AutoHotKey and Foobar2000 for not going crazy

Comments

Puzzlem00n
12. Apr 2012 · 23:28 UTC
The program doesn’t work for me on Windows 7, so I can’t run it. But what do you mean by sfxr for tilemaps? You mean just a random terrain generator? I don’t understand the benefits of that.
dansludumdare
13. Apr 2012 · 00:52 UTC
Hi. In fact I developed in Windows 7… do you have a more specific description of how it fails? It’s built for 32bit, which I assume works on 64bit.
Puzzlem00n
13. Apr 2012 · 20:24 UTC
Oh, I thought it was for tile mapping, not tile graphics. Hmm. Still cool though.

We are in!!

Our team is called JavaForce. Our members are JavaForcePriest and JavaForcePanda. We look forward as this is our first LD.
Thank You and Good Bye,
JavaForcePanda

Coming up: Ludum Dare Entry!

Seeing as this is my first Ludum Dare entry ever I decided to play it slow, even though I wanted to do it in C++ and SFML ( 1.6 ) I will more likely do it in C# and XNA for speed and prototyping. I’m very excited! And I’m looking forward to see everyone’s creations.
The goal? Finish a game within 48 hours, the competition in itself is not important for me at  this time.

Language of Choice: C# 4.0

Framework: XNA 4.0

Sounds: I have no clue but seeing as others use this “BFXR” for SFX and “Milkytracker” for background music I might take a swing at it.

Graphics: Seeing as I’m horrible at art I MIGHT aim for some free resources but I’ll probably do some programmer art with Paint(.net)/GIMP

Timelapse: Chronolapse or Camstudio for the timelapse. Also I’m thinking about live-streaming everything, but we will see how I pursue the matter.

Other: Google ( Like a boss ), Ludum Dare IRC for some cuddly chatting about w/e.

I’ll revisit the tools for now, I’m not sure what I will use.
Lucky me I have plenty of time checking them out, though I doubt I will actually do that.

 

“Quiet, Please!” Released on Xbox Indie Games

An expanded version of the little adventure game I made for LD22 just came out on Xbox Indie Games.

I’ve added new areas, puzzles and polish since the original Ludum Dare version, but I’m still amazed at how much of the core gameplay came together in that one weekend. I’m hoping that LD23 will be as productive for me as LD22 was!

If you are interested, you can find “Quiet, Please!” here in the Xbox Marketplace. I also released a version for Windows Phone a while back.

Here are a few screenshots from the final version of the game:

Tags: LD22, SuccessStory

Comments

12. Apr 2012 · 22:57 UTC
That’s great! I played the original in LD22; nice to see it make its way to XBox Indie!

Yay! I’m in too!

This will be my third Ludum Dare.

I will see what the theme is before I determine what I’m going to use.  The candidates are

  • Ren’py
  • Inform7
  • J.S.Vine
  • Undum/Vorple
  • Twine/Twee

If you haven’t guessed, it will be some type of story based game.

My son might be participating in the Jam with his friends.  If so, I’ll be on hand to help program it.

Susan

Tags: if, Ren'Py, Twine

Comments

20. Apr 2012 · 12:43 UTC
Awesome, good luck with your two games!
salsa
28. Apr 2012 · 19:45 UTC
Great job,girl!

I’m in!

I am about 95% certain that I will be participating in Ludum Dare 23! I will be doing something web-based (canvas or Three.js) targeting Google Chrome 18 (the current stable release). I’ve been very impressed by some of the new web tech that’s making it into the latest stable versions of browsers, and I’ve had years of web dev experience, so I feel very confident.

Over the next 8 days I hope to get a test app/framework set up – that’s one thing I wished I had done in the past. I’m going to be using Git and pushing every stable increment to a public server and Github, so I’ll be encouraging everyone to check out the game as I develop it. I have a Wacom tablet that I’ll use for art, and a MIDI keyboard that I probably won’t use for sound (if I get to sound, it’ll probably be sfxr…) but maybe! And then I have my 17″ MacBook Pro (OSX and Win7 VM/bootcamp) and a few other laptops/netbooks.

Soo I think that about covers it. Now to see if I can put down my current game project and hack some stuff into Github before Friday! See you all then!

 

Next post: Canvas, tiles, and Google Chrome Frame!

We’re going to make games. Video games. You know, on the Computer.

Isn’t that cool? Isn’t that just the most coolest thing ever? Because it is. It really is. I want to get deeper into this but really that’s all there is to it. I’m going to make a video game, you’d better make a video game too. Who wouldn’t want to make a video game? I can make a Video Game, you can make a video game, we’ll all make video games and it’ll be amazing. Truly amazing. Just think about how amazing that is. I’ll tell you how amazing it is that so many people take part in making video games; it’s the best. I spend a lot of time around people who know things about making video games. So I often forget how AWESOME it is, how UNIQUE that actually is. So just remember, you’re making a video game, you’re creating a video game, and not just any video game; your video game. and that’s just about the best thing ever.

 

AND I’LL BE SEEING ALL OF YOU, YES YOU, ON THE 20th

LD23 at the University of Minnesota – Twin Cities

Hi, all.

The University of Minnesota has a brand-spankin’ new Video Game Development Club, and we’re very excited to be hosting our own meet-up for Ludum Dare 23. We’ll be meeting at Keller Hall a bit before the event begins so we can get everyone settled in, and we’ll have plenty of food, plenty of friends, and plenty of fun.

If any of you will be participating in the Twin Cities area and would like to join us, take a look at our group’s announcement for the details, and please send us an e-mail at vgdc@umn.edu. Non-students are welcome, but be sure to e-mail us first.

Ah! I’m really excited.

I missed out on the last LD (though I’ve only ever done one before), but I’m very excited for LD23. I’ve been working on some games on my own and have gotten good at working with some much more functional libraries than last time, so hopefully my game will be super-sweet. I’m thinking about trying to work whatever the theme is into an arcade-style beat-’em-up, but I suppose I’ll have to wait and see…

Code- Either C++ with the Simple and Fast Multimedia Library (or G3D/OpenGL, if I’d dare to try 3D on this one), or JavaScript/HTML5 in Notepad++ and Chrome

Art- Gimp, probably. I’ve trended towards spriting thus far, and it’s certainly a step up from MSPaint.

Music- GarageBand, sfxr, and possibly FLStudio. Maybe I can learn how to get good output from Sibelius in the next week…

Food- Trader Joe’s!

Oh, and I’ve been working on some generic sprite-wrapping code in HTML5 lately, so I will probably end up using/porting that.

(I’m pretty sure) I’m in!

Hopefully nothing comes up next weekend…

This will be my first Ludum Dare, and hopefully the first time in a long time I actually finish a game. Last time I finished a game was back when Palm Pilots were popular, so yeah…

Code: Lua/Love2D

Graphics: Grafx2

Sound: Some variant of Sfxr (probably the as3sfxr I have open now) and maybe MilkyTracker for music

I have a simplified Tiled reader for Love2D that I should have done next soon, so I’ll post that to github and throw it in a blog post so I can use it. I’m going to try to prototype a game in Love2D this weekend if I find the time, just to make sure I’m comfortable in it. I’m fairly new to Lua (about two months I think), but it’s a ton of fun and I’ve already written some short games in it (in LOAD81).

Let’s do this!

I’m in – First time in ten years of wanting

I’ve been watching Ludum Dare since LD1, and wanting to participate since LD2 or LD3.  I’m finally doing it.  I have no idea what I’m going to use, probably Python/PyGame or Flash/Flixel.  I’m all ready to fail!

Well, I Guess I Can’t Do Worse/I’m In!

Okay, last time kind of ended in a bombshell, so I’m hoping things’ll go better.

I’ll be using Stencyl again, and sfxr to make any sound effects, if necessary. I’ll be using Paint.NET to edit graphics, and good luck to all competitors!

Looks Like I’m In!

Hopefully I will be able to finish the game in time! (Or finish it without too many bugs)

Hello World!

Hello, I would like to take this time to introduce myself to the community, because I have been told that the community is interested. Unlike many programmers I know, I do not have a Job programming. This would mostly be because I am too young to have a job. At the time of this writing I am about a month over 14. I know it’s fairly young, and I am a very inexperienced programmer compared to many people I know, but I would say that I have a fair amount of capability. I just might not do something the standard way because I didn’t know there was a standard.

As for my actual programming experience, I started when I was 12 with an interest in computers, specifically programming. I went to my local library and checked out a book on python with pygame. A while later, my uncle bought me a book on Java, (Headfirst Java specifically) and that’s where I learned my preferred language. Using knowledge from the fundamentals in the two language, I have learned many other scripting languages. Right now, I am learning C++ mostly for my High School’s Robotics team, but also because I know its still the industry standard for anything that needs high performance. (Everything)

As for non-programming related interests of mine, I play the Euphonium, or Baritone. If you don’t know what it is, you can look it up. Here is a guy who is really good, playing it. That’s not me though. I wish! I also enjoy listening to dubstep, and Skrillex is my favorite artist right now, with deadmau5 and DaftPunk behind him. My favorite

I can’t wait for the Ludum Dare compo, this is my first one if you didn’t know.

~geekygenius

One of a Kind Final Postmortem

Just realized that I never actually posted this post publicly. -_-;  well here it is…

 

I know I already did one, wait no two postmortems for One of a Kind, but I thought I’d give it one more look now that ratings are out.

So, how did I do?  Really freaking well!  Let’s go with the categories from bottom to top:

Humor: 2.07, #258
Well, no real surprise here, as my game has a distinct…lack of humor.  To be honest, I don’t know why people voted anything more than 1 here, other than just not wanting to vote 1 star just because.

Graphics: 2.92, #248
Yeah, 3 stars is about right for this.  I actually felt really good about the game’s look, because everything looks very clean and nothing like all of these chicken-scratch entries that you normally get in an LD.  Despite that, it’s still really simple, and a far cry from the entries that actually have really great pixel art and all.  So 3 stars is just about right.

Theme: 3.13, #187
This is…probably about right too.   I had a neat theme going with my game’s narrative, but the tie-in to “alone” was at least -slightly- tenuous.  So I deserved some points for -having- a good theme, but I didn’t deserve quite that many points since it didn’t tie in as well.

Mood: 3.30, #87
Did pretty good here–I might even have expected to do a little better, but I guess my game isn’t really quite so atmospheric or immersive as some of the other ones, so maybe it’s not worth 4 stars.  Still, the music I made really fits the kind of feel that I was going for, and even the character graphics were fine for that.  The ending was also at least slightly cool ;P

Fun: 3.21, #64
I did good here too!  Unfortunately I probably got docked here because of my level design which seemed to be a little hit-or-miss with people.  Some people seemed to really enjoy the puzzles, and other people just thought they were either too hard or too repetitive and boring.  And that’s sort of a gamble I took by making a 2D platformer with an untested mechanic.  Given that I didn’t know how the mechanic was going to pan out at all, I’d say I actually did pretty well!  However, I probably would have been able to get more points here if I created something like a shmup or something.  But that wasn’t the game I wanted to make this time, and it wouldn’t have been innovative or fit the mood.

Audio: 3.39, #45
I actually wish I could have done better here, since I’m quite fond of my music production skills.  But I wasn’t really able to showcase my traditional kickin chiptune electronic style because of the mood I was going for.  Ah well; I still did well anyways, which is honestly probably not that hard given that half of the LD entries you see have no music and most of the others have really shoddy music (understandable since I know most of you guys aren’t music people).   Top 50 is cool though!

Innovation: 3.63, #37
Getting good here!  I don’t think my mechanic was totally mind-blowing, but I think it was pretty new and definitely a new type of puzzle that people probably haven’t seen before.  So this seems about right too!

Community: 3.64, #32
Actually a little surprised I did so well here…I guess people appreciated my lengthy post-mortems and writeups.  I didn’t have any timelapses or livestreams and to be honest I didn’t feel very in touch with the LD community and wasn’t in the IRC channel much at all or anything.  The thing about the LD community is that it’s just so BIG–we’re talking 1000 people or something like that, so it feels like a huge crowd.  If I knew other people (whether IRL or online) doing it, I might interact with them and bounce ideas off of them/etc, but I didn’t, so…yeah.  It’s nothing like One Hour Compos at ThaSauce.net where we have like 20 people there and most of us are regulars.  I actually hope to have a little bit more community interaction next time around…it’s also a good way to get votes if you go into IRC and do “I’ll rate your game if you rate mine!”, which is how I got some of my last-minute rates :)

Overall: 3.70, #24
24th place!!!  I actually expected to do pretty decent here simply because I think my game works really well as a cohesive package when you combine music, sound, art, puzzles, and narrative.  But I certainly didn’t expect to be in the top 25!  Granted I really don’t have a good feel for the “distribution” of quality in LD games, but still, 24th out of 891, holy cow!  It’s really flattering, and really awesome.  Course, now this means I need to shoot even higher for next time…;)

Coolness: 59%
Could have done a little better here, but eh, I got my bronze badge and was happy with that. ;P  Rating other games can be kind of hit or miss…you have this huge pile of games that are half-baked and not really there, and then there are the really popular ones that everyone likes, and then every once in a while there’s a decent/good one out there that you randomly stumble upon.

 

So, what do I want to change for next time around?

First off, I hope to use something other than SDL.net.  I know OSX/Linux users are in the minority, but it’s still just a little too much trouble to run the game on those systems, especially for people who have 25 other entries to rate.  I might look into Flixel since that seems to be a really popular choice, and having  a web-playable game is great for getting votes (or at least, I felt that way when I was slogging through my 25 ratings for bronze).  Other options include Lua with Love2D or PyGame, but I want to try Flixel at least once.

I also really hope that I’m not super-busy and caught unprepared for next time, because that was just unfortunate.  I want to have my full 48 hours, please :)

 

Tags: postmortem

I’m in! With a few unfortunate caveats…

LD22 was my first time doing Ludum Dare, and I’m looking forward to participating again!

I used C# and SDL.net last time, but those proved to be really unwieldy for distribution on OSX and Linux.  This time I’ve decided to use Flixel, which I’m pretty excited about, because really there’s no reason I =shouldn’t= be using something like Flixel for the kind of 2D pixel-graphics chiptune games that I like to make.  Plus it’ll make distribution and everything a lot easier.

My primary task between now and next week is to make a test game with Flixel.  Probably some really really quick shmup or something like that, just to get used to the syntax because I have no actionscript experience (looking at example code, though, it seems like I’ll be fine).

Last time I got 25th place overall.  Although I’d like to strive for improvement this time around, I think that’s too high a bar to be setting for myself, so I’m going to just go into things with the expectation that I might not do quite -that- well.  And if I do anyways, well it’ll be a pleasant surprise :)

One of my main goals this time is to make something that’ll showcase my musical ability more, since that’s one of my main strengths.  So I’m going to probably try for a game that’ll lend itself to lots of great chiptune music.  I’m also not going to do another puzzle game, because those are really hard to design levels for, as we learned from last time around.  It’s not really that fun to sit around scratching your head like that, so I’m going to put less emphasis on being innovative so I can just make a game that’s =fun=.  Polish will also be important, just like last time.

Now, the bad news: Just like last time, I’ve got other commitments…2 dance events during the timespan of ludum dare, so that’ll be 6 or so hours out of the 48 that I won’t have.  I could just not go to one of those events, but my feeling right now is that I’ll probably end up going to both.  Well, it can’t really be helped.  Maybe it’ll be a good way to break and relieve stress anyways. :)  or maybe I’ll have some sort of gameplay mechanic breakthrough while I’m dancing ;P

I’m also pretty busy from now until LD so let’s hope I really have enough time to prep myself for this…*crosses fingers*

Ludum Dare #23 : I’m so damn in.

So another Ludum Dare comes rolling in soon, but not just any LD though. This time, it’s the 10th Anniversary of the whole shindig, which is an amazing thing in itself. A whole host of people, gathering together, from all across the globe to develop a game in super-crunch time restrictions. It’s pretty damn fun, and whilst I don’t really post so much as a blogger on these parts  I do usually log into the IRC to chat with folks and see how things are going, and I do regularly participate since from approximately a year or two ago. Having said this all, there’s only one more thing for me to add;

 

I’m In.

First LD Entry

I’ve been meaning to give LD a whirl for…a few years now. 10th anniversary seems like an excellent point to jump in. I’m looking forward to participating and seeing what I can come up with.

Language: AS3

Framework: Very lightweight AS3 game framework I wrote for a TIGSource challenge. It is available here.

Sounds: No idea. I’ve never made anything remotely musical in my life.

Graphics: Paint.net

Timelapse: Unsure…

Other: Flash Develop, Notepad++, Graphics Gale

 

 

Canvas, tiles, and Google Chrome Frame!

I’m putting together my framework for LD 23! It’s hosted publicly on Github, so go check out the demonstration and the source! I’ve decided to go with canvas, and instead of find some library, I’m going to write my own small library. So here it is. I’ll be updating that repository and pushing changes to it, so those links will be kept current. Watch or bookmark them if you care to.

I created a tileset format and tested loading and displaying tiles from it. It’s working well and took hardly any time, but there’s time I won’t have to waste during my precious 48 hours! You can see the animated glider on the demonstration page.

Also I put code for Google Chrome Frame. I’m currently on a Mac, so I can’t test it, but supposedly it will inform IE6/7/8 users that they should go get a plugin called Chrome Frame which allows them to view canvas graphics. So assuming it works (and I WILL test it and get it working before the compo), it should allow IE users to also play my game, despite their inferior browser choice.

Anyway that’s all for tonight, it’s really late here on the east coast of the US of A. More to come!

 

Previous post: I’m in!

Well Here Go’s :D

Yet again I’m in,

This will be my second LudumDare and I’m looking forward to it. Ill be rocking the versatile(yet chunky)java and hopefully will have something presentable at the end of it

Language:Java

ART:The Gimp(I do my coding on Linux otherwise Id be rocking Paint.net )

SOUND/MUSIC:sfxr and what ever i can rustle up i guess???

I’ll probably be making some kind of plat-former but  I’m considering a text adventure. It all depends on the theme!

I look forward to making and playing games. until then, So long

 

Kix

 

 

 

 

 

I’m In

I’m participating in ludum dare Jam for the first time after watching it for a couple of months

Language: java+slick2d

graphics: gimp, PyxelEdit

sfx: audacity

music: autotracker to generate music, schism tracker to convert music to wav, audacity to convert wav to oog

timelapse: chronolapse

I look forward to participating in ludum dare 23

Hume Speaks

Tenth anniversary. First LD. Why not?

I’m Hume. I’ve been working on a space game since before it was cool, and I’m currently at a little bit of a loss because lots of other high-profile projects are using a lot of good ideas I wanted to use.

I figured this would be the perfect way to clear my head, meet some cool people, and hone the under-appreciated art of cowboy coding.

Since this is my first time, I expect to crash and burn, but I’m really looking forward to seeing what everybody can create during brief interval of mass insanity.

  • Language: Java. I like typing a lot.
  • Framework: LWJGL. I’ll likely use a small resource library I cooked up, but I need to replace the borrowed PNG loader, so I’ll have to post the library later on.
  • Graphics: Wings3d, Photoshop CS5 and maybe a little Fireworks for that authentic late ’90s feel.
  • Music: Modplug Tracker, played back with JMonkeyEngine code. Yep. My sample library is probably tainted, so I’ll use SFXR/CFXR to make instruments. Quickly.

Of course, all of the above assumes that the theme merits some kind of graphical treatment. Or maybe I’ll do a text adventure.

>ENTER LUDUM DARE
You enter the Ludum Dare.
It is dark. You are likely to be eaten by a grue.

Good luck, everyone!

LD23 meetup: Coventry, UK

A Midlands Indies meetup for Ludum Dare 23: you should come along if you’re nearby.

Location: ComputerMinds Offices, 8 Edison Building, Electric Wharf, Coventry: Google map. You’ll need to phone me when you arrive to let you in the gate.
Time: 11:00 – late, Saturday and Sunday.

If you’d like to come, please email me and I’ll send you my phone number.

Hope to see you there!

Tags: meetup

Comments

19. Apr 2012 · 18:59 UTC
Coventry represent! *ahem* Looking forward to it.

Ludum Dare 23 meet up in Aberdeen, Scotland

Once again the Aberdeen University Computer Science Society will be hosting a Ludum Dare meet up (although attendance is restricted primarily to students of the University of Aberdeen and members of the Aberdeen University Students Association). Join us in Room 205 to jam, make a solo entry or just watch and hang out.

We have new workstations this time, the amazing monitors we had last time, and we’ve added a second webcam so even if you can’t make it in, you can still watch us from home from two angles.

You can see the write-up from our last event here.

I’m in!

This is my first time participating and I’m really looking forward to it!

So here’s what I’m going to work with:

  • Language: AS3
  • Framework: Going to figure that out during the Warmup Weekend
  • Graphics: Photoshop and Flash CS3
  • Sound: Also something I’ll try to figure out this weekend

Hopefully I’ll have a small game running by the end if this weekend so I know what I’m up for next week.

Warm Up Weekend!

I’m going to be spending a few hours livestreaming my warm-up for LD, so if you’re interested in watching drop by http://twitch.tv/quill18 and make sure to hit “Follow” to be alerted when I go live.  I expect I’ll put in a bit of time tonight (around 7-9 EDT), plus a few more hours on Saturday and Sunday.  Note:  My channel is primarily for gaming and there will likely be a sizeable audience and a good chance that I’ll also be doing some Let’s Play.

I figure that the best way to do the warmup is to random from 1-100 and get a theme from the list at http://sos.gd/themes/?view=results — but since I don’t want to spend a full 48 hours I’m going to roll ahead of time so I have a chance to think a little before I dive in.

Roll Result = 46.  Theme = “This is your dungeon”.

Interesting.  I always love roguelikes and even old-school text adventures, so that gameplay screams out right away.  But the “your” part of the phrase is making me think that maybe the player should have some ownership of the dungeon.  Should I be looking to Dungeon Keeper for inspiration?

I have several hours to think before I can even start programming, so it’ll be interesting to see where my brain goes.  (Programming Language: I want to do a web app with lots of server-side stuff in Ruby on Rails.  Front-end will be HTML/JS.)

 

Tags: warmup ld23

Broadcasting to twitch.tv using ffmpeg

There wasn’t a whole lot of information about it around but I managed to piece together a quick script to do live streaming from a linux desktop.  It’s simple and for speed reasons I’m not broadcasting sound myself. (I get unrealiable levels of upload lag so if i add sound it’s kinda distorted…I really wish their streams allowed speex codec :/)

#!/bin/bash

SIZE=”1600×1200″
BITRATE=”128k”
FRAMERATE=”20″
KEY=”your key here”

ffmpeg -f x11grab -s $SIZE -r $FRAMERATE -i :0.0 -vb $BITRATE -vcodec libx264 -threads 0 -f flv “rtmp://live.justin.tv/app/$KEY”

if you do want sound, you can change it to this for alsa

ffmpeg -f x11grab -s $SIZE -r $FRAMERATE -i :0.0 -f alsa -ac 2 -i hw:0,0 -vb $BITRATE -vcodec libx264 -threads 0 -acodec libmp3lame -ab 128k -ar 22050 -f flv “rtmp://live.justin.tv/app/$KEY”

or for OSS

ffmpeg -f x11grab -s $SIZE -r $FRAMERATE -i :0.0 -f oss -i /dev/dsp -vb $BITRATE -vcodec libx264 -threads 0 -acodec libmp3lame -ab 128k -ar 22050 -f flv “rtmp://live.justin.tv/app/$KEY”

Tags: tips

8

This entry was posted on Friday, April 13th, 2012 at 12:42 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Plant Life

There we go; looks about how I’d imagined it.

There are a few bugs, most notably that the seeds have a tendency to go right too much.. Need to fix that one :)

Oh yeah, also, there’s zero interaction….. so it’s not really a game…

Anyway, I’ll try and fix it tomorrow, see if I can’t make something for you to download.

4

This entry was posted on Friday, April 13th, 2012 at 12:50 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in and looking for an artist

This is my first Ludum Dare. I’m a programmer and i’m looking for an artist. As for what language i will use, my first thought was to use Java + Eclipse + Libgdx, but for the sake of speed and being my first time i chose GameMaker.

If you are an artist and are interested in joining, here is some of my work:

http://www.youtube.com/watch?v=kn1Rf1BP-d8  <- Metroidvania like game

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ RPG1 RPG2 RPG3

Language: GML(GameMaker Language)

Sound: Sfxr, Audacity

Music: Musagi(maybe)

In case i don’t find an artist:

Graphics: Paint.net, GraphicsGale

Other:

Timelapse: Chronolapse

Stream: http://www.twitch.tv/cerdus/

 

Tags: 2D, art, screenshot, video

Comments

iKP_42
19. Apr 2012 · 16:10 UTC
Hello, I’m a pixel artist looking for a programmer! What are the odds 😀

What kind of game do you have in mind, I’m very interested in helping.

First time I’m in!

My name is Tomas and I’m from Slovakia. I am interested in computer graphics and level design mainly. I don’t know much about programming, so I’m counting especially on good idea and visual processing. Also I’ll probably try to make something to this Warmup Weekend… I have to remember the basics. I’ll be using:

» Programming: ActionScript3 with no external libraries

» Graphics: Photoshop

» Sounds: don’t know yet, probably Sfxr, Audacity, maybe FL Studio (depends on time)

» Timepalse: Chronolapse

In addition I upgraded LD logo for this event, so who want may use it in their game.

Ludum Dare 23

Uh les do dis

Alright, let’s see if I can knock something out this weekend.

Theme: Tiny Plants Jump!
Language: Visual C++ 2008 Express Edition
Engine: CinderLib (http://libcinder.org/)
Graphics: Either procedurally generated or knocked out of gimp or paint.net – can’t remember which one I used before 😛

For the record, I got no clue yet what I’m gonna make, so it may fail altogether, but I hope to at least have something silly. Without sound, most likely.

I’m IN! (tentatively)

You just never know what the next weekend will bring with an excitable toddler around.

But I think I’ve learnt enough in Unity now to get something or other working in unity next weekend.

I’ll be probably using the following:

Unity3d, Photoshop, sfxr, audacity, Milkshape 3d and textpad for one thing or another. might put some time-lapse software on the compy to see how it all goes!

I’m in! Second LD48, didn’t finish last time

Hey, all. I just wasn’t ready for LD22. Tried way too much for what little I knew. This time I’m prepared and ready to take it on. I’ll probably try a quick warmup game before next weekend, too.

What I’ll be using:

Programming: Unity 3D – Javascript

Sounds: sfxr & random other things

Graphics: PhotoFiltre & PhotoShop

Modeling: Anim8or

Taylor Swift, Rush, Muse, La Roux, in the background to keep me going. 😀

If I stream it will be here: http://www.twitch.tv/captainicy (Might stream, might not. I’ll have to see)

It’s shaping up to be another awesome Ludum Dare, so good luck to everyone out there, and have fun. 😀

Question: BitCoin?

General question for everyone: Does anyone in the community use BitCoin?

(Also, does this WordPress install support polls?)

Also, I hope to submit my first entry this time!

Comments

13. Apr 2012 · 16:23 UTC
I don’t follow it closely, but if I recall there was some “falling out” several months back that tainted/tarnished it. A bit too shady for me IMO.
15. Apr 2012 · 18:01 UTC
Hi. I use bitcoin. Do you have questions?

I’m in

Hopefully this LD I won’t have mental jitters by the end!

I’m using C# with XNA 4, I’m probably going to use a microphone and Audacity to make sounds, and Paint.NET for the graphics.  My brother will probably be doing the music if I do the Jam.

My goal is to do better than last time, and if possible better than the time before that.  Here’s hoping for a better theme than Alone.

I’m in for LD23

Hello everyone. I’m in for Ludum Dare 23 and will try my self made java engine JUltraGame which you can find at https://github.com/neosam/JUltraGame

Also I will use

  • LMMS to make music,
  • sfxr or bfxr for game sound
  • Gimp, Inkscape or Blender for grahics (I will decide it next weekend :)
  • IntelliJ Idea as IDE
  • Ubuntu Linux as OS

For the timelapse I will use some of my self written bash scripts. I will upload them soon on https://github.com/neosam/scripts

This time I will be prepared, last time I didn’t finish… I also take part on the LD Test this weekend.

Good luck and much fun everyone!

neosam

Procedurally Generated Plant Life Thingies!

Well, here’s my first Screenshot!

They are procedurally generated plant! life! thingies… Still needs some work, but I’m having fun bugging about 😛

 

I’m in!

First time in. I missed last 2 ludum dares, though I wanted to participate. 10th anniversary seems like best time to start anyway. I have more experience with c++ but I’m not sure whether I can complete a game within 48 hours with it. Maybe next time.

  • Language: as3 (flex-sdk)
  • Graphics: gimp
  • Sfx & Music: bfxr, autotracker-bottomup (>schismtracker >ffmpeg, I guess)
  • Framework: possibly flixel (I am gonna decide in warmup weekend), flashpunk
  • Editor: vim

I learned most of these tools from others’ posts. I played with them, but have no real experience. I will try to make a simple game in warmup weekend (update: warmup link), and hopefully be ready for the challenge (LD 23).

Anyway good luck to everyone.

So In For LD Twenty Three

I missed out on LD22 but here was my entry from LD21. And Just Like That, I Was Free.

Personal goal from this LD would be to use Unity instead of my old standby flash. Also would love to take whatever I make and turn it into a mobile game. I will also be writing the music using my ever-growing army of synths and hardware.

Also I donated to The Cause over on the right. Ludum Dare is easily my favorite event out of all recurring events, and I want very much for it to continue forever.

UPDATE:

I’ve decided to look into Axel this time.  It runs at a decent clip on my phone and iPad, so it’s got what I really wanted out of Unity anyway.  So, my final toolset:

  • CODE: AS3 with Axel (compiling in Flash Builder on my mac and Flash Develop on my PC)
  • MUSIC: LSDJ for Gameboy + some sweet synths in Logic like nLog and quadraSID.
  • ART: Photoshop

Also I’ve been informed that I have to watch my kids on Sunday while my wife goes out of town, which may greatly hamper my ability to finish any lofty goal.  Better to participate than not, though!

LD #23, here I come!

Well, this is going to be my first Ludum Dare and I thought why not start on the 10th anniversary? I’m already working on my warmup game (Basic town simulator thing) and I’ll probably post that later today.

Here’s what I’m using:

Language: Java

Framework: LibGDX, along with my base code for input and rendering.

Sounds: I’ll probably figure this out 5 mins before the deadline. Might be sfxr or something completely different.

Graphics: Paint.NET

Timelapse: Chronolapse

 

Good luck to everybody entering this time around! :)

A New Direction and Some Progress

So… psychological design got boring quickly. It hit me that the thing actually would be kind of meaningless and boring to play. :(

So… I took what I had and went in a new direction. Basically, I am un-forking my two shmup projects, merging Pew Pew into a different one entirely.

Basically, I’m remaking an old game of mine.

In 2007, I was in high school. I had learned Java in a class and was happy. I had made Tetris for the class’s final project, and the presentation had gone very well. I was pleased.

But… I wanted to make a shmup. So I made Space Assault, which was a mediocre shmup, but it was a working game that I made. I was very pleased.

Now, some years later, I’m more experienced in game development. I have knowledge of better tools (I used Swing for the original Space Assault) and I am better with artwork.

So… time to start fresh and do the thing over. Time to remake Space Assault. :)

Here’s a screenshot:

Screenshot of the player's ship on a green background

The player's ship on a green background. It'll make sense later, promise!

I am going to do a really nice remake of the original game later on, but for the LD warmup I just want to get it working as a serviceable shmup. I will make some boilerplate, which I will use for the LD jam. I’ll post a zip of the boilerplate when I have the stuff that I intend to use later.

Trying a new type of sendoff here…

When’s the last time you strolled down memory lane?

– Henry

Time for a second try

I’ll be joining again, for the second time, after a platformer (LD22).
Once again, I’ll be using JawsJs as engine.

Code: Javascript – JawsJs -> HTML5 canvas
Graphics: Photoshop – Pickle
If tilebased: Tiled
Sounds: Bfxr
Editor: Sublime Text 2

And again I’ll be providing a stream on my new channel, http://www.twitch.tv/anibelung .

I’m in for the LD#23 !

I will do the compo, in 48h i will make a game in Java or AutoIt, i’m not sure already…

Almost armed and almost ready!

I’m in for LD23!

 

Im planning on making a pixel art platformer of some kind. This weekend I’m making sure my asset pipeline makes sense. My stack:

  • Clojurescript
  • Canvas
  • Photoshop
  • Audacity
  • My fledgling cljs gamelib “showoff”

LD23: In.

Hi Folks,

I am in for LD23. This will be my second attempt at the contest, and hopefully my first actual submission. :)

Tools I plan to use for various purposes, should said purposes arise:

* Unity3D Pro for design, animation, various testing, and publishing
* GIMP for pixels
* 3DS Max for geometry & texturing
* Bfxr for sound effects generation
* Audacity for additional sound effects work
* OpenMPT for music
* Sublime for code and text
* MonoDevelop for debugging
* Mercurial for source versioning
* Pen & Paper for ideation and problem-solving (Pilot G-2, 8.5×11 .25″ grid graph)
* IRC, Bandcamp, and various musics on my hard drive for motivation and inspiration

Additionally, I’ll be using AutoScreenshot to take screenshot at regular intervals throughout the 48 hours. I’ll try using 30 second intervals during the warmup, and use that during the official compo if that doesn’t cause too any problems. Otherwise, I’ll use the default 2 minute interval. At the end of the compo, I’ll encode all the resulting images into a video and upload it to either youtube or vimeo, so you can all see what I did.

My target platform is a one-click/touch format, primarily using Unity Web Player for the compo, with additional publishing to Windows, Mac, and Android. (no Unity Pro iOS license just yet.. :P)

I’ll try a warmup game or two this weekend with this setup. If everything goes smoothly, this will be how it is for me next weekend.

Looking forward to making some games and playing some of yours!

I’m in

This is my first participation and I am curious to see what can be done in 48h. I would love to work with C++/OpenGL but it seems that Flash is better for this. So, I will go with Haxe and maybe try Box2D if it’s good for the theme. I am currently experimenting with the haxe version of this library and will try to use it for a warmup game.

Now, let’s create some fun!

First timer here!

Hi! My name is Guilherme and I’m from Brazil. I wanted to participate on other entries but I didn’t feel I was ready yet, so I only spectated! I learned a lot from other participants source codes and livestreams before and now I feel ready to make my part!

I’ll be using Java/Eclipse for coding, Paint.NET for spriting, sfxr for sound effects and (maybe) SunVox for sound track. My target platform is web (Java Applet) and I plan to keep uploading test versions during development so people can test it and give me some feedback.

I have a few ideas in mind but I’m trying not to get attached to any until the theme is announced. I would love to make something with parallel universes or time-travel stuff. It will definitely be a 2D game and I’ll try as hard as possible to be inovative while keeping the simplicity.

I hope we all have a great time developing games or just watching! =)

Just gonna try this out

Hello, first time for me participating in Ludum Dare.

I’m just gonna do this because I want to make something small and I’ve never participated in such a competition.

I’m gonna use Sublime Text 2 as editor, Lua as language, and LOVE as framework. Used all of these before, but for the art I’m gonna try out Pyxeledit because it looks very nice to me. Sound will be something difficult for me, might not gonna implement that. (Or is that required..? Hope not)

I’m definitely in!

#LD22 was my first time in Ludumdare. The experience was so great that I’m definitely in for #LD23. I’ll be using Flashpunk (as I did in #LD22), but this time I’m going to dedicate more time to art and music, since last time this was pretty much lacking in my game. I’m very excited for next weekend! See you there :)

I am sad

I’m unable to attend this months Ludum Dare due to having to worry about a thesis and recently getting a job. :(

The timing wouldnt have been worse for my thesis and job to get in the way of my attendance to the 10th year anniversary of Ludum Dare

Perhaps I’ll be able to attend the next.

Or Maybe, If id try VERY hard to get my thesis done this comming week :O i possibly could make it

Comments

14. Apr 2012 · 06:53 UTC
Dude, concentrate on your thesis. There are lots of LDs to come,… All about setting right priorities, right?

I am in!

LD22 was my first attempt and I actually finished a game!  Was it a fun game?  That is up for debate but I thoroughly enjoyed the experience.  My goal for LD23 is to increase the fun level and increase my standing in the scoring.  I landed square in the middle of the pack  for  LD22.

Mantra: Keep it simple!  Focus on fun!

Time to gear up

Hello everybody. This is my first LD, and I’m looking forward to it.

I’ll be using C++ for this one, along with:

> SFML 1.6

> OpenGL (I use it’s textures to store sprites for various reasons)

> OpenAL (Sound backend)

> Switching from my wrapper to plain GME: http://www.slack.net/~ant/libs/audio.html

And that’s probably everything. Now I’m just waiting like everybody else.

Tags: 2D, 64mega, C++, ld23, libraries, libs, openal, sfml, tools, Windows

Glest modding community are jamming!

Back in the January mini #31 we tried top prove that platform games don’t need to be made from 2D block tiles!

(Anyone wanting an OpenGLES 2 and file IO wrapper that compiles for Windows, Linux, Mac and runs natively in the in Chrome browser can feel free to use the scaffolding we made for mini #31 – barebones)

This time around we have an overall game concept that is entirely different, perhaps unique, and we’re super excited imagining how we might bend it to suit whatever the LD 23 theme will be!

We might try to make the game play two different ways – sort of almost two games in one.

Ludum Dare#23 Warmup

I’m working on a little platform game (or only menu, I have to see) for the warmup session. I have some problems with the collision matrix, I have to get rid of this in some hours.
By the way, I wil lenter the official Ludum Dare #23 in Jam, i will work with a friend of mine. He works with graphics so it should be cool to watch (I don’t know to play :D)

 

A little screenshot for the warmup session, graphic made by me!

 

You can watch me live http://www.twitch.tv/davidemo89

First post from a first comp-er

Well here goes.

I first heard about Ludum Dare during the previous competition, LD #22. I thought it sounded like a great idea, and enjoyed watching a number of live streams over the weekend. Immediately, I decided that I was going to enter LD #23, and was pleasantly surprised to learn that it fell during a two-week break from university. But alas, a number of things have since transpired to ensure that my first Ludum Dare would be less than ideal, including:

  1. A large number of assignments which need to be completed over the break. One for each of my four courses, in fact. If I can’t get these finished in time, then there will be no entry from me this year. I really don’t want this to happen.
  2. The second round of the ANZAC League, the preliminary competition acting as qualifiers for the International Collegiate Programming Competition, is scheduled for Saturday, 20th of April. Including transport, this will take approximately the first seven hours out of Ludum Dare. Not only that, but the competition is mentally exhausting.
  3. Turns out the competition is on the last weekend of the uni break, and because of the time difference here in New Zealand, it doesn’t end till 1pm on the Monday. Unfortunately this means submitting my entry on Sunday night.

Combined with work commitments, my sleeping schedule, food intake requirements and A-League Grand Final watching, I’ll have a total of about… 15 hours to work on my entry. Regardless, I am determined to submit an entry for this competition. Due to my very limited time constraints, and the fact that it is my first attempt at the competition, my entry is probably going to be poor at best.

A few details about my entry:

  • I’ll be coding in Java – it’s my language of choice, and it’s nice and portable, so anyone which the JRE installed (that should be just about everyone these days!) will be able to play it.
  • I’m not an artist, so I’ll probably be knocking up some pretty “abstract” graphics in Paint and making them look a bit flashier in GIMP.
  • I’ll be using community-favourite sfxr for sound effects, and if I have time, I’ll be using FL Studio to make some music (and JLayer for Java mp3 support).
  • I’ll be making a timelapse using Chronolapse. They’re fantastic, I love watching them!
  • Unfortunately, because internet connections in New Zealand are poor (and my 20GB/month data cap – I know!) I won’t be live-streaming. I will be writing the occasional blog post here, however.

After the competition ends, I’ll be cross-posting all the blog posts and the final game on my personal website (which I won’t plug here – it’s pretty bare at the moment!) for archival purposes.

Bring on next weekend!

I’m in!

After my (scandalously awful) LD#21 entry (http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1561) and my (controversially awesome) LD#22 entry (http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=1561), I’m in for LD#23

Please note that I promised a “Gameplay to the max” entry this time round (in this post http://www.ludumdare.com/compo/2011/12/19/you-want-a-post-mortem-i-got-a-post-mortem-for-ya/), so keep your eyes peeled, and hold me to my promise.

My dad asked me to make sure that the atmosphere would still be there, so I hereby promise that I will not sacrifice atmosphere for gameplay.

So wish me luck, and a good luck to everybody else getting ready for this (hopefully epic) 10 year anniversary LD#23 extraordinaire!

Second Ludum Dare, Go!

Wow, next week already? Awesome.

To be quite honest, I mostly slacked since my last LD :-( I had these huge plans, see: improve my game, write a text window library, create a small “evolutionary garden”. And all of that got lost in the shuffle :-( That is what happens when you don’t have deadlines.

<3 LD48

Well, so for this LD I will try to get right what I got wrong last time. I will use Slick2D again, but now I won't have to learn the library from zero :-). I have written a small todo list, and tomorrow I will go through it for the warm-up, to make sure that all is working kinda all right for the dare.

Also, I am in a new apartment, and with a much improved setup if compared to last time:

My work setup for LD23

The down side is that now I’m on the GMT+9 timezone, which means the LD will start 10AM on saturday, and end on 10AM on sunday – so I won’t get much in term of last time additions… but at least I will begin with full speed on the first day.

Also, on LD22 I managed to get 10th place community due to my reviews. So I got a reputation to uphold!!! :-) It will be quite a bit harder this time, since now I got a full time job, so I won’t be able to dedicate entire days for reviewing, but I will see what I can do.

GL HF everyone!

Tags: desk shot, slick2d, warmup ld23

LD#23 – I’m in!

Longtime lurker, first-time joiner! Will be using:

Basic4GL

sfxr + Audacity for sounds

Sprite Something on the iPad for drawing up graphics.

I’m In

This will be my fourth Ludum Dare. I’m hoping to finish something for this Ludum Dare, as I’m house sitting next weekend. I’ll be traveling between two locations, with my laptop.

I’ll be using:

Construct Classic

Photoshop

sfxr and/or bfxr

Otomata and / or a python script

 

I’m in!

Hi,

i’m french student enjoying indie game development. Until now, i wrote games for myself and never in a competition context. So, this is my first ludumdare and i hope i will not do too bad and be able to bring a fun entry. The ludumdare week-end is the exact week-end of the presidential elections in France. I have already done all the needed paperwork to let someone else vote for you and so i’m ready to spend my whole week-end doing this awesome competition!

Big thanks to the indie community and see you this week-end!

My first post…

Well this is may first post ever….

not much to say about that…

LOL

Im in!

I am definitely in for this one!

I will most likely be using LOVE2D or Stencyl, I haven’t really decided yet.

The graphics will be made in Photoshop, sounds in BFXR and music probably garage band or maybe LSDJ depends on what style it is.

LD23 Warmup Game – MayorVille

Hi Everyone,

I just finished my warmup game for LD23, and it’s called MayorVille. It’s a fairly basic town sim, where you have to balance unemployment, population growth and funds.

Check it out here.

Time For Warmup

Alright, I think it’s time I quit procrastinating by slaughtering themes and begin my warming up. I plan to spend some of today and tomorrow working on it, and then, seeing how I do, work on the areas my skills need improvement in until the event. I seriously have no idea if I’m ready for this, but we’ll see, I suppose. I’ve also decided to scrap Aseprite from my toolbox and replace it with PyxelEdit, due to the recent discovery that it is the most awesome pixel art editor I have seen in my life. We’ll see how it goes.

I’ll be using The Jahn’s game idea generator right now as I write this to decide my little warmup theme. Alright, here it goes. My warmup will be based around… *drumroll*

MUSICAL BEAT ‘EM UP GAME WITH A PSYCHEDELIC THEME

Uhm… I’ll count that as a trial run. The real one is:

15 MINUTE BEAT ‘EM UP GAME WITH A CYBERSPACE THEME

Much better. I’ll try and update my progress.

 

I’m In.

I’m in for Ludum Dare 23.

Last time round I had to move out of my house at Uni halfway through, and didn’t complete a game, this time, however, I should have plenty of time. I did pretty well the time before that with unrest, but I’m hoping to produce something more game-y this time.

I’m going to try using pyglet instead of SFML this time, as it’s a more mature library. It means I’ll be stuck with Python 2.x instead of 3.x, but I’ll live. Taking a look at the documentation, it looks really well designed, and very Pythonic, which is always a good thing.

My setup remains pretty much the same as last time, so I’ll shamelessly post the old picture:

My setup.

My setup - this is actually an old picture from last time, but it hasn't changed, so I figure it's fine.

As usual, I’ll provide something for Linux and Windows. It should also work on OS X, but I don’t have a Mac to build a version on, so anyone adventurous can give it a shot. Pyglet and Python will be my only dependencies, so it shouldn’t be hard.

Tags: ld23, pyglet, python

I’m in! First game competiton :O

So I’m new to Ludum Dare. The twist? This will be my first game >:). I’ve just been working on the framework for games in general. I’m really excited for this compo though, I think I can handle it and it’ll be lots of fun! :)

Debating about my “in” status.

The current college semester decided to throw a curveball at me at the just the right moment so I’m not exactly certain what this will do with my participation status.

Past experiences convince me that it will do absolutely nothing and I’ll still attempt to cobble together a silly game in 48 hours. It will be great fun! I doubt I’ll be doing warmup though, need to keep my coding motivation high. I’ve been hacking away at some of my smaller projects in the meantime, though.

And, hopefully this time around, people will take note of the fact that I mentioned that I’m kind of in a 48 hour game jam and not schedule critical events (not critical enough that they have to be done on said weekend, though) for the upcoming weekend. :/

And, also hopefully this time around, I won’t fall into a sudden TF2 addiction. heh

EDIT: since people enjoy talking about their tools, I’ll talk a bit about mine. Uh… I don’t know what tools I’m going to use yet! I’m barely resisting my urge to use the Descent graphics libraries (ported to modern operating systems via the DXX-Rebirth project in software mode) which are unfamiliar to me as a gimmick, because gimmicky side projects are what I thrive on. That’s pretty much an instant failure for me though, so I’m probably just going to stick to what I know (which means Java with LWJGL or C# with OpenTK). I should honestly look into some of the more popular game creation libraries for these languages, though. Unity sounds really nice. I’m kind of in a crunch right now about what my favorite graphic making software is, so I’ll probably ignore my debates entirely and pull out Paint.net again and make some silly graphics (actually in the four months I’ve improved a bit with my art). The sounds will be made via whatever sound generator happens to be popular at the time.

Web technologies are an unfamiliar territory for me, and I kind of want to fix that. It seems like the most accessible games are the one where you can click a url and you’re playing instantly, rather than having to dump an archive somewhere and run an executable, especially when other libraries are needed to make said executable run. (Then again most web environments need a plugin also from what I’ve seen).

For the game itself, I honestly want to try something 3D for a change, with procedurally generated levels based on basic models (probably made in Radiant or another quake map editor, for convenience), but collision and physics in 3d space is a mystery to me, so unless I can find a good library to simplify these things, it isn’t happening. Meh.

In

I’ll be using openframeworks w/ various addons + da GIMP

My (Our) first Ludum Dare

We (Myself and Nick Burris) Will be entering the Ludum Dare Jam. Probably using Python with the Pygame library. Might be using a library called mp3play for python. (I know this is a horrible thing to do, but it’s all we know well enough right now) Also using:

  • Paint.net
  • PyxelEdit (Maybe, looks awesome!)

Warmup update

Hallo,

it’s 5:05am here, I had a stupid problems with loading sounds in the game but now it’s fixed! YAY

A lot of code is ready for the JAM.

  • Map generator from easy editable image
  • Tiles moving for characters
  • Moving
  • button EXIT working

But I have to rebuild from scratch the collision system, I have make so many mistakes that is better start from zero.

I have prepared a “tech demo”. Music, character moving, basic gravity, basic map, special “collision” should work.
DOWNLOAD 
PS: Please, I need to know if you can run this test. If you have some problems please report it to me 😀

Yeah, not a lot but I hope to have a “game” ready for tomorrow.
Screenshot:

My First LD!

I will be joining the Ludum Dare Jam! I’ve been working on learning 2D effects and ideas for this event, and feel very confident in my ability. I’m also lucky that the competition falls squarely in the middle of my Spring-Vacation :D.

I will be using Java with the standard library (No additions!). My graphics/drawing system will be Paint.Net (Not that bad, really!). I’m planning a 2D, Top-Down game/view. I’m not going to give too many details, but the idea is rather well thought out, I like to think.

I wish myself and all other members good luck and to have plenty of fun :D!

New challenger approaches!

I’m in! Have been following LudumDare livestreams, but this is the first time I’m actually going to partipicate. My weaknesses are lack of deadlines and laziness, so this could work out well. Also, I think I can promise moderately fun gameplay, at the cost of a bit less fun graphics. I’ll be using graphicsgale for visuals, but I’m not sure about code yet. See you in the competition! (Also, please let the theme be random generation!)

Count us in!

We’re Cake & Code and this is going to be our first Ludum Dare jam. (Our = Zeik the programmer and Cake the artist) We’re currently working on a warmup game right now called Rainy Birthday and hopefully we can get some part of it done by Sunday/Monday. Our biggest obstacle right now for WW and LD later this week is finding a way to craft music into our games. (Neither of us are skilled musicians unfortunately.) Things will work out somehow……or so we’d like to hope.

Zeik will be using….

Flash CS5/AS3

Notepad++ (aww yiss, we fancy)

and Cake will rampage with….

Photoshop CS5

Illustrator CS5

Coffee + paper + brain

tag teaming with…

Audacity/SFXR/something that creates some sort of melodic tunes

Chronolapse

Tags: 2D, as3, LD #23, ld23, tools

Comments

Telladriel
15. Apr 2012 · 09:16 UTC
I think you have to do everything by yourself, no teams…
15. Apr 2012 · 09:40 UTC
As Tella said, be aware that the Compo is a 1-person event ONLY. If you still want to work as a team, you should enter the Jam.
16. Apr 2012 · 08:04 UTC
We just didn’t want you to leave dissapointed, I never ment to be seemingly unfriendly!

My first LD48

Hi, this is my first LD and I’m not quite sure if I understand the rules. First off, do we need to film ourselves doing it? And second, can we use game engines (e.g. Unity3D)?

Tnx

Tags: questions, rules

Comments

Atridas
15. Apr 2012 · 07:14 UTC
Nope and yes.
15. Apr 2012 · 08:57 UTC
I read they should be public. The point is you should start with (mostly) a blank canvas, or at least, the canvas you’re using should be available to all other contestants as well. This way, we all start with similar beginnings, which makes for a fair comparison.

Preparing for Ludum Dare

Hi everybody!!!! I’m making preparations to my 2nd Ludum Dare.

The first one is code. After finishing my first entry, for LD22, I started to write an engine, so yesterday I created a github account and uploaded that engine.

You can find it by the name of Antagonista! https://github.com/Atridas/Antagonista

I expect to familiarize myself with the use of git, as I never used it before (I was a mercurial user, for now I still believe it is “simpler”, but I just want to get used to git). I had a complex structure of branches and tags in hg, now triing to replicate it on git, wathever, as soon as I can, I will update the master branch with info avout how it all works.

PokeQuest

I finished my little warmup game!

As you can see, the graphics are from Pokemon Mystery Dungeon but everything else is made by me :-)

You can play it here.

Bee’s Knees Bees

Here’s my warm up entry Bee’s Knees Bees! Was quite fun to make and is weird to play. :) Help the bees collect nectar and make honey, watch out for the bear!

Play now: http://www.ludumdare.com/compo/ludum-dare-23-warmup/?uid=608

Good luck and see you next weekend! 😀

Comments

15. Apr 2012 · 08:53 UTC
Btw, my best is 873 honey. Can you beat that? 😉

I’m in.

First Ludum Dare for me, looking forward to it.

I’ll probably do a simple 2d game written in C++ with awesome programmer art done in Paint.NET  :-)

I’m in too

I’m in for the first time in LD48 now. I missed the warmup… thats bad… but I acctually already prepared for LD. I’ll join with standard Java lib and GIMP under archlinux. Target: Beat notch in one category, if he joins the competition too.

Comments

15. Apr 2012 · 10:53 UTC
The submission is still open. Why not make a little game in some hours? Even if the submission for warmup games would not be open, there is no reason to do not a little game before next weekend :)
Canard Sauvage
15. Apr 2012 · 11:05 UTC
Beating notch is a nice goal, good luck with that 😉 Try some music, so you can beat him with that 😀

We’re in!

Were in for the third time and we’ll be using:

  • Gamemaker 8.1 to code
  • GIMP/Photoshop for the graphics
  • Sfxr for sound effects (maybe)

I am in (hopefully)!

This is my first Ludum Dare! I am pretty sure I will be able to participate and it should be fun. I have been watching Ludum Dares for the past 3 and I think it is time to do one.

Here is what I should be using:

Sounds: SFXR or BFXR

Scripting/Engine: Unity3D or Stencyl (depending on how much time I have)

Graphics: GIMP

Music: Aviary

See you all there! Can’t wait to play the games!

Warmup

For my warmup i decide to create a remake of my first game.
My first game was made 6 years ago with macromedia flash 8.
This time, i used FlashDevelop, Flixel, DAME for tilemaps and Bfxr for sounds.

I don’t know how many hours I spend on this game because I made it little by little and I wasn’t familiar with the tools.
But now I think I’m ready for the real LD.

http://www.ludumdare.com/compo/ludum-dare-23-warmup/?action=preview&uid=10987

I’m in

Fairly sure no-one has ever been disqualified for failing to post an ‘I’m in’ LD post, but WHY RISK BEING THE FIRST?

Not committing to any particular tools until I see the theme, but I’d suspect Unity is in with a strong chance.