LD23 April 20–23, 2012

I’m in

My virginal entry! Don’t be too rough. Seems you’re supposed to use this as an opportunity to declare what you’ll be using for the Compo.

Engine: HaxePunk (a port of FlashPunk to the haXe programming language.) / NME for cross platform compilation (required by HaxePunk).

Editor: Sublime Text 2 (Evaluation version). This brings up a question…which I’ll ask later in the post.

Additional Libraries: Something to port Ogmo maps into haXe…will either need to find one or I’ll create my own and post it here. Switched to a TMX loader for haXe. Might also use this GUI library.

Graphics: Kolourpaint for the simple stuff / GIMP for the less simple stuff.

Sounds: Honestly don’t know; probably sfxr.

Additional Stuff: Ogmo Editor. Never used it, but whatever, it’ll be fun to learn. Looks like Ogmo made the dastardly move to XNA. I spent some time trying to get it to work on my Linux machine, and at least got it to compile using MonoGame, but cut my losses when I hit some runtime errors (not a big fan of MonoGame). Tiled it is!

So, my question. I know that the license of an open source editor has no effect on anything you produce from it (GPL or otherwise). But for something like Sublime Text 2, which isn’t open source and has a licensed version and a free (as in beer) evaluation version, would something I make using the evaluation version not be allowed to be sold? I doubt anything I make over this weekend will be worth a dime, but just musing here.

EDIT: Edits galore!

Comments

huhwhozat
17. Apr 2012 · 00:38 UTC
The content you create with the program should legally be completely separate from the program used to create it AFIK. If it’s a text editor, how’re they gonna know that some random .txt file was made with their program anyway? There’s absolutely no way to enforce that kind of restriction let alone any business sense it it. <_<

Have a free level editor

SWF • Description on DeviantArt

I made a little level editor a while ago, and now I polished up and released it as a SWF. It’s not super amazing, but it’s completely free and very simple and quick to use.

I remember someone posting about using Note Pad to design levels on a previous Ludum Dare, and I remembered how tedious it is to design anything worthwhile within a text editor, so I’m mainly releasing this so that no-one ever has to do that.

So if you know anyone that’s likely to use a Note Pad or any other basic text program for designing graphical 2D levels, show them this!

Comments

huhwhozat
17. Apr 2012 · 00:32 UTC
Nifty. I usually write my own in-game editor, but I’ve been known to use DAME as well. There are a couple of other options on the tools page (check the sidebar). I can vouch for TileEd as a decent package. I’ve heard good things about Ogmo too. Sometimes though, notepad or somesuch is just easier because you don’t have to deal with strange formats other programs output. I’ve heard a number of people create a level from a bitmap, and draw that in paint, too.

Rock!

Phil from Dirigo games here.  Declaring my intent to take part!  Can’t wait!

Comments

huhwhozat
17. Apr 2012 · 00:28 UTC
Paper beats rock. Care for best of three?

(Sorry, couldn’t resist.)

I’m *puts on sunglasses*…in!

So yeah, I’m entering for the second time now. Last time in December was so much fun so I’m obviously entering again ^^

The LD22 game was kind of a failure, even though I guess it was kind of fun in its own way, lol.

I hope this game will turn out much better ^^

 

Language: C++

Tools: Visual Studio 2010, PhotoShop, Magix Music Maker and Bfxr

Libraries: SDL, SDL_image, SDL_ttf, SDL_mixer, openGL

 

I hope the theme will be resouce gathering :D

Good luck to you all :)

 

~Diventurer

Participating as well!

Hello there!

First time posting here in Ludum Dare. I was like a tourist past year, checking and playing some games created in the events. But finally i decide to take a new step and participate for the first time. I’m excited to be part of this , as well as all of you xD

What i search here are only two things: knowledge and comrades. Knowledge in development to be a better game designer (and art, programming, sound, writing and so on…). And the other one, comrades, is not like “Hey, you are good. Let’s make a game together”. No. Is to interact and make friends who love games, have the passion of make those games that we like to see a reality and to share our knowledge and doubts in game development.

So, my tools are:

  • Pencil and paper
  • Game Maker Standard
  • GIMP
  • Bfxr
  • PXtone (if i learn to make something simple xD)

And the last thing i want to say is “Let’s make games”.

Thanks.

An idea for a rule change

Hey there,

I had an idea for a rule change considering the Compo.

Many people are good at one thing, while bad at others.
Game Designers may have very good stories, but buggy games, or games made in higher level programs like GameMaker.
Game Programmers may have solid games, in well-established low-level programs like C++, but are usually very poor at making graphics.
Artists may have very nice art, but will need to use programs like Game-, RPG- or Adventure Maker.

Here’s my suggestion:
When submitting your game, you are presented by a number of checkboxes:

  • Graphics,
  • Coding,
  • Music/Sound.

(Perhaps more, but these 3 seem most important)

If you check the Graphics checkbox, you abide to the rule that all graphics are made by you. It also means people judging you can give you a grade for graphics.
If you check the Coding checkbox, you abide to a new rule not to use programs like Game Maker or Quest3D or Flash (Which programs are banned can be debatable) to make your game, and only use a real coding language and at most a basic library. This includes a grading for coding.
If you check the Music/Sound checkbox, you abide to the rule that all music and sounds are made by you. It also means people judging you can give you a grade for Music or sounds.

For each checkbox, not checking it means more lenient rules, but also not being graded on the subject at hand. This would allow coders to use spritesets, unless they want to make their own programmer art (I’m all for programmer art by the way), and people not to bother with making their own sounds and music if they don’t want to.

For the Overall grading, I’d say put any opted-out grading to a standard 1. This way, the overall champ will still be the one making the best package, but it will allow people put off by the strict rules on graphics and sounds to make and show a game as well.

This is mostly just a brainstorm, and a post ment to set up a debate. I’m more then happy to abide by the rules, and I will, but I hope this post will at least make some people think and wonder whether this would be better or not.

And before someone mentions it: Yes, anyone could join the Jam instead. But the Jam hasn’t the same magic as the Compo.

A quick-and-dirty screen grab calculator

http://preview.tinyurl.com/blfjfgp

I’m a big fan of Instacalc, and for my first LD entry I’m planning on using Chronolapse to record a timelapse of my efforts. So naturally, I threw together this handy calculator for determining what time (in seconds) to set my screen capture rate at and a rough estimate of what the resulting folder size will be (in GB) in the end. If you happen to find this calculator handy, feel free to adjust the parameters to suit your needs.

I’m in

I’m in. Raaaaaaa!

Had a warm up attempt a few weeks ago by creating Wampus’s Basement. Now I’m excited about trying Ludum Dare Compo for real (and alone). Feel its going to be tense but fun. Next time I’m hoping to join a game jam. For now, some details:-

IDE: GLBasic. Simple and adaptable. I’m hoping (not guaranteeing) to make whatever game results from LD as widely compatible with different platforms as I can so this is an ideal tool.

Art: Photoshop and/or Inkscape.

Sound: Sfxr. Might use some CoolEditing for added impact.

Music: If I have the time; SunVox, Open ModPlug Tracker and/or FL Studio. If I don’t have the time then maybe some auto-generated tunes with possibly maybe some polishing.

Other tools I likes: Notepad++, paper notepad, HxD and my collection of calculators.

Wishing you all good luck with your games.

Psyched for first #LD48

After following the last Ludum Dare and seeing all the amazing stuff people built, I am gonna try to come up with an entry myself this time. I am gonna use the following tools:

Language: HTML5/CSS/JavaScript (will use html5boilerplate.com and possibly a JS Game library like  EaselJS or melonJS)

Graphics: Gimp, Inkscape (I suck at Graphics so Photoshop would do me no good anyways…)

IDE: Aptana Studio (I do a lot of Java development for a living so I am used to Eclipse)

Soud/Music: Sfxr (don’t really have a clue how to create sounds/music so this is going to be interesting)

Goals for me are learn something new, have fun creating the game and enter something fairly complete (menu, instructions, sound, …). If someone else happens to like whatever I can come up with even better :)

Can’t wait for the theme announcement!

I’m in…

for third time : “I’m in”.

3D: Blender 2.62
2D and textures: Gimp 2.6
Engine: Panda3d 1.8/Python.
Music: www.inudge.net

 

Other: I’ll take the pictures with a photo camera during the week-end for make the textures.
(I dont know if this sentence is correct)

I’m so excited…

 

I’m in

Busy for part of the weekend, but giving it my best shot. Succeed or fail it’s always fun taking part in a ludum dare
weapons of choice.
Construct 2
Graphics gale/Pixothello/mypaint
Audacity Bfxr

I’m in!

First timer here and a game dev student who has looked with awe at the previous ld48’s :3

IDE : Flash, coda
Sounds: cfxr
Images: Adobe Photoshop

I’m in

I’m in for the 3rd time, and after the major fail of last LD (didn’t finish anything) I will take my time to prepare properly (less beer, more code should be a good start).

As usual I’ll likely be using C++ and SDL with my own code-base, and BlitzMax will be my fallback.
Rest of my toolset will be GIMP for art, SFXR for sound and TuxGuitar for music (if I have enough time to compose anything that is).

Good luck everyone, and lets have a blast!

Tags: blitzmax, C++, im in, SDL

I’m in!

For the second time, I’m in!

Have been extremely busy lately, so a lot of you haven’t seen me in IRC (NightmareApps).  Here are some details of what I’ll be working with:

IDE: Eclipse! What must I say? My (and a billion other peoples) favorite IDE. Works great, gots all my custom keybindings, and is Android friendly!

Library: LibGDX! I’ve never used it for rapid development, so lets hope I remember how to get started and don’t get stuck on anything.

Art: Paint.net and PyxelEdit if I need to do any pixeling. Thanks Danik (twitter: @Danik112)!!

Sound/Music: Oh yeah… Sound – I’ll try to remember to do that this time 😉 FL Studio for sure.

Others:

– StickyNote virtual sticky notes (comes with Win7) to mark down all my ideas

– ChronoLapse to make timelapse of my 48 hours of coding

– Dropbox/FileZilla for deployment and testing

 

Good luck everyone! Follow @NightmareApps on Twitter or Facebook if you’re interested following my progress during the LD, and in general.

I’m in post

Well, it’s my first time, so be gentle.

I’ll use Blender, Unity, Audacity, Bfxr, GIMP, Inkscape and who knows what more.

I’m In!

After “Escape” threw me for a loop, I’ve vowed to actually build and release something (good?) for LD23.
  • Dev Tools: g++ and mingw32-make, Sublime Text 2, Notepad++, 7zip (for packaging), Python (for utilities)
  • Libraries: the C++ Standard Library/the Standard Template Library, SDL, SDL_mixer, SDL_image, SDL_ttf, Chipmunk, OpenGL, SimpleINI (or similar)
  • Sound: bfxr for sound effects, and famitracker for music
  • Graphics: Paint.NET, GIMP, or possibly the Pyxel Editor, and of course, OpenGL

I’m in.

Java, libgdx, paint.net, sfxr, Ethereal Dialpad.

I’m in

I tried to join the previous LD, but was too busy.

Language : Java

Graphics : Gimp

IDE : Jcreator , simple and easy to package everything together

Sound: I don’t really know what I’ll be doing.

I’m not planning to start out with any engines.

I’m somewhat in

Well, I’ve got a busy weekend,but I don’t think I can miss the 10th anniversary. I’ve been doing ludumdare since the beginning (well, not counting LD0).  My basecode and previous entries which I will probably cannibalize can be found at the usual place.

It looks like I’ll probably only have one full day, Sunday, and it will be a short one at that since the compo ends. So I’ll try to keep it simple. Also, I’m going to make it 3d. (See what I did there?)

Good luck everyone.

Jovoc

Third time lucky? – Im in! LD23

Yep, this will be my third Ludum Dare – and after never submitting a game to the previous 2 I participated in, I’m hoping this will be the one!

 

I have a ton of homework going on for Uni this week which was making an attempt at this LD seem unlikely, but most of it is due Friday or much later next week. So I should go into the weekend comfortably and ready for this LD. I also managed to somehow score the entire weekend free from shifts at work, don’t ask me how in the world that happened, I’m still confused about it working out so well.

The only issue is that I don’t have a computer/laptop to work on. My ‘current’ one died about a week ago. Thankfully I was quick to order a new one, which should arrive tomorrow. So it should be a mad scramble to get everything installed and running as Ill be needing.

The kind of game I’m leaning towards this time round is a dark and atmospheric horror/exploration based game, so if a theme matches that I’ll be set since I have a few fitting ideas already. Between now and the weekend though, I’ll be trying to think up some other game ideas as well – to avoid that dangerous moment when the countdown reaches 0 and you have no idea what in the world to make…

Ill more than likely be using BGE (Blender Game Engine) again as well, along with my other usual tools (python for programming, gimp or photoshop for 2D work, audacity for audio etc) but depending on the theme I might end up doing a 8bit style game with openGL instead (been keen to work on a game like that for a while now)

 

Finally, since I live in South Australia, Ill at some point make the effort to head to Adelaide and attend attend meetup on the Adelaide Uni campus (as if I don’t spend enough time there already). Will be good to work on some games in a more social environment than the dark, dusty corner of my room.

 

So, my next post will be at the T-48 hours mark I imagine!

Tags: AD-Edge, ld23

First Ludum Dare. I’m a game composer.

Hello. I’m a composer working on Lords of Uberdark right now, and I want to participate in the awesome Ludum Dare! I live in San Francisco, but will be in Austin during this weekend. If any of you want me to write the music for your game, I’d totally love to! You can check out some of my current music at http://badassmusicproductions.com.

 

Thanks!

–Brennan Anderson

I’m in!

I’m in for my first Ludum Dare this weekend. Looking forward to doing this! I guess I should list my tools and base code like everyone else:

Code: JavaScript/HTML5 in Notepad++

Libraries: CreateJS

Audio: sfxr, Diatonic Composer, Audacity

Graphics: Paint.net

I have some base code as well. I’m not sure I’ll use it (it’s genre specific), but I’ll post it just in case. It’s a primitive platform engine. Collision and jumping – not much else. Download it here.

Good luck to everyone!

I’m In…

My team and myself are in for the first time! We will be participating in the JAM, and are looking forward to it. There are 5 of us participating. We are all college students or recent graduates, and look forward to this experience and challenge. Currently we plan on using:

Flash
Photoshop
Wave Pad Audio Editor
Possibly PyxelEdit

As this is our first time, these may change a little. Again, I look forward to the competition, and the inevitable boon to our overall experience and skills this will provide us as individuals and as a team.

Comments

shahendr
17. Apr 2012 · 08:35 UTC
WOOHOO! Let’s do this!

I’m in. Let’s do this.

Language and library of choice: Java and LWJGL.

IDE: Eclipse Helios

Paint.NET and bfxr for graphics and sound.

Hoping real life doesn’t get as much in the way this time!

I’m in.

Lets just say I am and hold it like a goal or something. Its been a while since I’ve first started following the LD comps, and now seems like as good a time as any to get started.

Can’t wait to see the craziness that ensues. Good luck everyone!

My poison of choice:

– Flash cs5.5

edit*

Stuff i forgot to mention:

– Using Sfxr and my beautiful mouth for sounds

– No base codes or libraries, everything will be scratch built, i’ll see if this was a bad idea later…

I’m in!

I’m in for the first time =] Its gonna be a challenge :) Only develop in AS3 for about 2 weeks now! I’ll post a public SVN repo here when we start!

Tools:

Language: AS3
Framework: FlashPunk
Graphics:  Gimp and maybe photoshop
Sounds:  CFXR
Music: Dont know, maybe no music at all..

Lets do this…

Barring the list of homework I swore to myself to be done by Friday, I’m throwing my hat in. Barely a semester studding C++, I’m heading for the more familiar Game Maker. Thing is, I haven’t made a game in this thing for ages. But perhaps my new found programing powers will come in handy.

Comments

17. Apr 2012 · 11:26 UTC
Seems I’m not alone on using Game Maker then. I’ll look forward to reviewing your game!
18. Apr 2012 · 01:00 UTC
Don’t give in! You can do homework anytime, the tenth anniversary of Ludum Dare only happens once!

For better or worse, I’m in :)

I’ve very little experience in game development, but I’m keen to give it a shot so I’m in.

I haven’t decided fully what I will be using to create my entry (I am waiting to see the theme), but I’d really like to try something in Java using libjcsi since I’ve recently re-discovered rogue likes and I feel they way they represent complex scenes and environments with only basic character sets is really beautiful.

I’ve been practicing with both canvas and libjcsi so I know how to create a basic game loop, take input, and render stuff to the screen, but that’s about it. It should be interesting to see what I can come up with in such a short time.

As for a theme, I’m hoping for either Stealth, procedural, artificial life, or adventure :) I would like to explore some of the more abstract themes, but I fear they lend themselves to scopes far beyond my abilities, and I have a thing for Stealth games.

As for a code base, I may cannibalize some stuff from the practice stuff I tinkered with, but there’s not much there, but I’ll throw a link up later once I’ve found somewhere to put it. Edit: https://github.com/RootSecks/PracticeRL/

Comments

18. Apr 2012 · 00:58 UTC
A game jam is a perfect place to learn a language. During my last Ludum Dare I managed to pick up Processing, so I’m sure you can get Java to cooperate!

I’m in

But as usual I’m a busy man so may not be able to get anything close to a game, even if I go for the Jam.

I may try something other than C# and XNA this time.  Silverlight or HTMl5.  Something browser based, but this will probably be my downfall.

More details on my rarely updated blog: http://blog.codheadz.com/index.php/2012/03/16/ludum-dare-23-in-or-out/

Fingers crossed that the theme inspires, the tech enables me and I can code through the night whilst covering everything else during the day. :-)

 

We’re in!

Just like last time, I (developer) am in for the Jam with Carduus (graphic design) and Mathieu (music).
We got the 3d place in December, so we’re gonna have to do even better! 😀
(and Mathieu will have to defend its gold medal for audio ^^)

Can’t wait for this 10th anniversary LD!
Good luck everyone :)

(Also, both the other members of our team will be participating as well!)

I’m in…

Hello there. First time entrant over here. :)

I’m in and I’m going to use:

Unity for development

Gimp and Paint for graphics (programmer art ^_^)

sfxr, wolfram tunes for sound and music

Thinking about entering the Jam competition, but I might even try compo if things go well in the first 48 hours. To all other entrants, good luck, have fun. :)

Comments

kibertoad
17. Apr 2012 · 06:33 UTC
Have they reenabled the export for wolfram tunes?
kiswa
17. Apr 2012 · 13:02 UTC
Doesn’t Wolfram Tunes retain copyright? That makes it non-usable for this doesn’t it?

Fourth Ludum Dare!

I’m in for a fourth time, and beginning to feel like a true LD veteran! I’m going 3D this time with Unity (C# code), 3ds Max and Photoshop, as well as cfxr for sound. This is quite a change from my previous attempts with ActionScript 3, but even a few weeks of playing with Unity has proven how wonderful and easy it is.

Yay for the themes! NOT KITTENS (or pixels, for god’s sake people, cmon)

😛

I’m in… #LD23

Dear Sir or Madam,

I would like to complain about your website, hosted at www.ludumdare.com. The contents of the blog are hazardous to my enjoyment of my weekend. As a hard-working individual I value my all-too-limited free time, but reading your blog entries caused me to get excited about participating in your so-called ‘Game Jam’.

I am therefore forced to inform you that I will be participating in LD23 (my only previous participation being Mini-LD 28), and I intend to use the following tools:

  • Python 2.7
  • Pygame
  • the usual sound and music generation tools.

I will be developing on Windows with an eye for porting to Linux.

In conclusion, please make the theme something to do with giant killer robots.

Regards,
frnknstn

I’m in

This is my first time doing Ludum Dare. I’m a professional web developer who is starting to dabble in game development and really enjoying it!

Language: C# / XNA
Graphics: Pens, Pastels and Paint.Net
Music: MuLab
SFX: ???

In the 2nd

I’m going to enter again! I’ll be using the same framework as last time, with some of the improvements I made in the last LD.

I’m in!

I’ve been programming for quite some time, but only recently started to develop games, so this is my first LudumDare!

I’m going to make a WebGL game with Three.js, using CoffeeScript. Every file save I make will be pushed to the public, so you’ll be able follow the development and play the game at any time. The game url will be posted on my twitter account at @oav.

My source engine

Hi, as per my previous post… I am sharing my library/engine code that I will be using for my Ludurm Dare at the weekend.
https://www.dropbox.com/sh/a0syqrxiqpxrsmr/Z7Mgj5KR5e/Juice.rar

It is called The Juice Engine… (cliché I know)

It is basically a number of projects that get compiled into static libs that I can easily and quickly include in a game project and make easy use of the functionality.

Included is:

OpenGLRenderer – This lib just wraps up the OpenGL calls so I dont have to have graphics code splattered all over my game code.
OpenGLGUI – This lib contains objects that allow me to create basic windows-like GUI objects, so I can easily prototype with user interaction during development.
ModelLoader – Supports for loading and rendering OBJ models, MS3D models and also keyframed skeletal MS3D animations.
3DMaths
– Pretty obvious… it has Matrices, Vectors, Quaternions, Planes, and Beziers.
WindowsFramework – A window wrapper class around creating Win32 Applications.
Utils – Includes helper classes for things like timing, interpolation, random numbers, etc…

I make no claim about the completeness or reliability of my engine. Mostly when writing it over the past years I have favored readability and understanding over speed/performance and optimization. Also there *could* (almost certainly are) be many bugs throughout…

I have thought about packaging and releasing my engine in some form previously, but never had the time to tidy things up and get around to it. After this Ludum Dare I might release an improved version, since I will most certainly be adding lots of functionality over this weekend, since I am planning to make something using voxels. (Read: My OpenGLRenderer will need Mesh support for that :P)

Uchuu Sentai Pastagaga is back!

Once again the Uchuu Sentai Pastagaga will try to save the world from the evil forces during the Ludum Dare 23 !

We are three French friends. We will gather in Paris (last time we were doing it through internet).

If everything goes as planned our Megazord will be Unity3D.

uchhu sentai pastagaga logo

As a reminder here is what we came out with during Ludum Dare 21: Pastagus Fantasy !

See you in 3 days !

Shifty

Tags: fantasy, pastagaga, pastagus, sentai, uchuu

We’re in !

A bunch of french students determined to have fun and make DA BEST GAME EVAR

In, I am :D

I missed out on hte last one, but I am determined to make this one happen for me. So I am commiting the weekend to it!

:) Looking forward to it too!

In for the 10th anniversary !

I am fully prepared to make a kickass game next weekend !

It will be my fourth participation already, and unlike last time, I’m going for the compo and not the jam. I also plan on posting more regularly than usual, and hang around the IRC channel. I will probably also post more updates on Google+ (encircle me and tell me you want to be in my LD circle) or twitter. I will surely be doing a timelapse (even though I need to switch computers at some point during the weekend), and if you want music recommendations, you can see what I am listening to on my last.fm page.

As for the tools I’ll be using, I want to keep options open before the theme is announced, and could end up going 2D or 3D :

  • 2D : Python with Pyglet/Cocos2D
  • 3D : Python with Panda3D
  • Graphics tools : Gimp, Blender, Pixexix (which can be used with Wine under Linux, by the way)
  • Audio tools : Ardour, ZynAddSubFx, LMMS, sfxr, Midi keyboard, guitars, bass, drums…
  • Programming tools : Trusty ol’Emacs

As usual I’ll strive for a cross-platform release right off the bat. I hope my experience with packaging issues will finally start to pay off. Also, I’m based in Belgium: I have seen at least 2 people mentionning the same thing, and I know at least another one. Maybe we could arrange a meetup place for future compos ? Cheers and good luck to everyone !

Yes, I’m in!

Coolies, I’ve got Saturday free now for sure!

Looks like I’ll be keeping it simple and hopefully fairly polished (hopefully) as it’s my first time.

Guess the main thing is to complete a game in the time so I’ll have to rein in my over-ambitiousness! So I guess I’ll be using the following:

Pen & Paper

Unity3d – Javascript

Photoshop CS3

Sfxr, Audacity, possibly Musagi if I can figure it out.

Milkshape 3d for some low poly models.

 

 

#LD23 HERE WE GO!

I have been a spectator of Ludum Dare for a fair while, and I have decided to actually participate this time around.
The weekend booked off of work, Snacks purchased to indulge on, themes being voted on. I is ready!

I will be entering the competition, the atmosphere seems a little more to my liking. Tools?

Programming: – C/C++  – Using a library I have worked on for LD. https://github.com/Allanis/LibD

Platform:  – I write all applications under Debian, and strive for cross-platform compatibility. Expect Linux and Windows builds.

Graphics:  – Gimp, Tiled, maybe some inkscape too.

Sound:  – http://www.superflashbros.net/as3sfxr/ – Maybe some Audatious.

And with that. I’ll see you all on the other side.

 

I’m in!

I’m gonna take part in either the jam or the compo, depending on the magnitude of my game. Half my Sunday is busy.

Stuff I’ll use

-Chorus engine, my homemade engine based on C++, SDL & OpenGL (through GLEW). Probably gonna link tinyOAL for sound and Box2D for 2D physics. As far as I can tell, it should compile cross-platform, but I haven’t actually tried it yet

-Paint.net for graphics

-sfxr and Audacity for sound

-Blender or 3DS Max or something for models, if I’m going 3D

 

Also, thinking of accepting the Cat challenge.

I’m in again

Might even make something good this time.

Undecided on tools so far. I’ve got a few concepts kicking around but ultimately it’ll depend on what works with the theme.

Since this is LD’s anniversary though, I’ll definitely try and fit in a cake somewhere :)

Can’t wait

This will be my second attempt at LD. My last one was a long time ago and since then I’ve been wanting to make time for it again.

I’ll most likely be using

Löve
Lua
Art and sound I haven’t figured out yet, but it will be 2D and I’ll probably use some of the tools linked on this site.

I’m excited (my girlfriend is not, but she already okayed it so too late now)

Digital Apathy in

Signing on team Digital Apathy for the jam. First time, not sure how this will pan out. Families have been abandonded for the weekend, “daddy needs to code”. Let the funnies commence!

Count me in! :)

Although my last couple attempts to Ludumdare compos left me feeling miserable (because I didn’t finish / game wouldn’t load for everyone) – I’m going to give this another try.

My Development tools and libraries will be:

– FlashDevelop 4;
– SFXR (On iOS or ASFXR);
– FL Studio 10;
– Flash Professional CS4;
– and will try to get familiar with AXEL now, before the event starts (axgl.org, a Flixel-like library with Stage3D support);

I was contemplating to pick Starling, Genome2D, ND2D or some home-made small library, but from looking at AXEL’s source code, it looks like a very well written, clean, and easy to understand library.

Good luck to all jammers! :)

Looks like I’ll be in after all

Although it looked like I was going to be overly swamped…  Last one was such a blast I just had to make time for this one.

Going to be using XNA again, just to irk some people.

Just want to say that I REALLY like some of these themes coming out so far.

ARGH! This is taking too long!

So here’s things. Space Assault is taking a long time as-is. I’m going to have to simplify the hell out of it to make it work.

This is informative for me, though. I’m realizing that I set my sights way too high for projects. I’m not sure what I’m communicating, I suppose.

I’ll… um… have something soon…

Is this what it’s like to learn a lesson?

– Henry

Alright, let’s do this! (Includes Setup)

It’s more than 3 days until the 48h compo, but the themes I’ve voted on so far have all been very interesting. I’m hoping for something that requires a lot of level design, maybe randomly generated even. It doesn’t really matter though, as the challenge may be even greater and therefore more fun if we get something unexpected and unusual. This being my first LD, I’ll be happy just to finish something and submit it, reviewing the games of others will be fun too I expect. Here’s my setup so far:

  • Game Maker 8.0 Pro (For it’s simplicity and resource management)
  • Photoshop (Sprite and background editing)
  • Audacity/FL Studio (Sound and music recording and editing)

Best of luck everyone!

In

First time in the compo.

Tools:

-HTML5/AS3/Java depending on theme and mood :)

-Axel/Flixel/Slick2d/Some free JS library or plain js code

-Aptana/Eclipse/Notepad++

-GIMP, Paint.NET,  PyxelEdit(looks very promising) or some other free editor

-Sound – something free or open source

 

GL HF

Comments

_Nocturnal
23. Aug 2012 · 13:25 UTC
Супер съм щастлив да видя участник от България, успех!

I’m In

After failing to complete my last ludum dare, I’ve done a lot of prep this time round and I learned a lot about my previous failures. I’m hoping to get a game finished this time around.

The tools:

  1. Game Engine: Flixel
  2. Images: gimp
  3. Audio: sfxr and lmms
  4. Time Management: Pomodoro

To better success this time round! W00t!

I’m going to upload my base code here before the contest starts, probably just a splash screen and an empty game state, ready to get started.

Comments

17. Apr 2012 · 11:46 UTC
I can vouch for the Pomodoro time management technique, It helps you stay focused.

2 4 6 8 I think it’s time to caffeinate (I’m in)

Howdy do

I shall be daring in this dare of yours
I’ll be using GameMaker Windows and Mac versions and Cfxr, because part-time I’m a moron

And although I call myself a musician, unfortunately I’m actually only a bassist, so I’ll probably be using a music generator. The world isn’t ready for an original composition by the great virtuoso that is Toastilus

I do believe I’m in…

Hi there!

I hope someone can read what I’m posting here, WordPress is too complicated for me -.-

Anyway, I’m going to participate on LD23, which will be my first LD, and I thought it would be nice to announce that someone of the other programmers may infect with the “Against-every-standards-code”-virus.

So, what I’m gonna use to create a more-or-less good game is:

Programming: Java using AWT or LWJGL

Graphics: GIMP

Sounds: sfxr/ Frinika for music

Well, I hope this compo will bring me new experiences and blah blah…….

I’m in!(Is that correct? I’m in?……)

 

 

 

Comments

17. Apr 2012 · 12:15 UTC
Looking good enough, don’t worry m8 :)
18. Apr 2012 · 00:56 UTC
Heh, looks like you got it figured out.

Bring it.

Unless work kills me this week, I’m in. I’ll most likely build the game in haXe. I’ll probably take advantage of some of the libs I’ve written at my github account: https://github.com/thegoldenmule. That is all.

Yeah, go on then… (I’m in)

hoo boy..my first entry into this! I’ll see how I can do I guess.

Engine – Unity

Artwork – 3ds max, photoshop

Sound – Audacity and sfxr

Good luck everyone!

I’m in!

Trying my second Ludum Dare. To prove that I’ve learned absolutely nothing from the previous one, I’m going to have a shot at creating something with LÖVE which I haven’t used prior to playing around with it last weekend. Nothing like a bit of pressure.

Things I’m likely to use:

And probably random other utilities that I’ve forgotten exist. If tile maps are involved, I’ll probably use Tiled.

Roll on the weekend…

I’m in!

First Ludum Dare competition can’t wait.

Texture generation/creation

Hi, does anyone know any good tools/applications for generating textures, that could be used this weekend for the LD?

Since ALL assets have  to be made over the weekend, it makes things kinda tricky for us programmer types who are not good and fast at creating semi decent looking textures.

I have GIMP and generally know how to use the tool well enough… but that doesn’t really help me when I want to say… create a floor texture, or texture my walls in a game, or have good looking doors…

I know there are tools out there for creating procedural generated textures using noise functions, filters, patterns, etc… but does anyone have any good recommendations for these or know of any good (free) tools that could be used?

Thanks :)

Comments

techforever
17. Apr 2012 · 13:22 UTC
I know that notch uses paint.NET but for tilesets, i use tiled.
AlwaysGeeky
17. Apr 2012 · 18:09 UTC
I actually found a good forum thread, that has a lot of cool resources for this… will definitely be investigating some of these:

I’m in

This will be my first LD,  here are my instruments:

Language/Platform: ActionScript 3/Flash

IDE: FlashDevelop

Graphics: Paint.NET, Pickle

Sound and music: sfxr, Acoustica Mixcraft

Well, best of luck for all of us :)

I’m in

Last LD I was in for the jam, this one I’m going to try for the 48hr comp.

Tools:

Engine: Unity/Flixel

Art: Paint.net, ASESPRITE, Photoshop, 3DSMAX

Audio: Audacity, Fruityloops

 

Warming up with Flixel and Box2D

My goal is to create a 2D physics based game. I love puzzle games like the Incredible Machine, but since I’ve never really used Box2D before, I started a little easier.

So here’s my baseball batting simulator :)

And here is the most messy code you’ve ever seen. I may clean it up and reuse it for the compo or maybe I’ll just start over.

(BTW I nicked some images from the web, obviously I’ll create my own for the compo)

Comments

17. Apr 2012 · 14:07 UTC
Nice warmup game! Just so you know, the link at the bottom of your post doesn’t work…

Tools all Set

I have my tools working and ready. Still not sure on the programming language though…

  • Either using Java or D for a programming language(I haven’t decided)
  • Ubuntu 12.04 Beta 2 Precise Pangolin for my OS
  • Gimp for graphics
  • SFXR for audio
  • Compo here I come!

I’m in

Hi Everyone.

I’m in!. I’m going to participate using CoffeeScript and HTML5. Enjoy and have fun!

I’m in, again!

This will be my 5th Ludum Dare, and I hope to be a successful as I was in LD #21, where I really liked the theme, got a great and simple idea and managed to finish 66th in the Fun category.

My weapons of choice:
– FlashPunk and FLEX
– GIMP
– sfxr, pxTone and Hydrogen Drum Sequencer

Let’s have another go at it!

Weekend of Daring

First LD ahead, the warmup weekend was promising :)
My tools of choice:
Code: Python 2.7 + pygame. PyDev in Eclipse as workspace
Framework: My own small framework to make some general objects easier to maintain. Available here, give credit if used:)
Graphics: GraphicsGale Free, Gimp
Sounds: Guitar Pro 5.2 and Bfxr
Looking forward to it a lot!

I’m in!

I’m going to be using Multimedia Fusion 2 for development as usual. It allows me to work super quick. I’ll be using Lab Chirp and or a/sfxr for sound. And I’ll probably go with pixel art within MMF2’s editor for simplicity.

I might try and  livestream the whole thing as well using Livestream.com. I did that for molyjam and it was quite fun, and it also kept a nice record of it. I usually use chronolapse.

Looking forward to it!

It’s gonna be an awesome weekend. (I’m in!)

I’m extremely excited about this 10th Anniversary Ludum Dare this weekend.

This will be my fourth entry for the 48-hour compo. Again, my toolset will be:

C++ in Visual Studio 9 with the SFML 1.6 library
GIMP for graphics
sfxr for sound effects
PXTone and Audacity for music

Best wishes for all the entrants!

I plan on using Notch’s DCPU-16 emulator as my platform

Yup! So… No sounds unfortunately. Custom graphics and all. Or maybe ASCII? Depends on how I feel. Will be written in ASM.

I think this is going to be a huge take. Maybe I should use something I’m more familiar with for the 10th year of LD48? What do you think?

In again.

TGF2 again. No C++… but oh well, does it really matter? :)

Stuff I’ll be using:
– The Games Factory 2 for the game itself, as usual. <3
– sfxr, not going to explain on it as well… Everyone here knows that’s a sound editor, right? 😉
– Paint.NET for some advanced graphical stuff I’ll be making.
– Music… uhhh? Never made any, not going to try until the LD is done as well.
– Timelapsing… Chronolapse sounds good, but Fraps also is able to do it. I’ll see.
– Livestreaming? No. My PC can’t handle it. Sorry guys!

And yeah, I’ll be doing 48h again… Maybe I’ll do Jam if I won’t get in time with my entry. That will be my third time participating.
Also going to do the daily demos again 😀 Maybe even more frequently, I’ll see.

Also, there should be a Ludum Dare 10th Anniversary theme. No idea what I would make for that, though. 😀

I am in with HTML5

This time I think I’ll make an attempt with Construct 2 … lets see where it goes.

Again? :/ Great!

Oh, time went by so fast!

This will be my second try. I’ll show you what I didn’t learn from the first one… Well, I’m still doing my job with Microsoft XNA so there shouldn’t be any surprises 😀 Game will be some 2D pixel-art magic, won’t repeat mistake I made (vector graphics)

Tools are almost the same:

That’s it. Good luck and have fun!

Ok, I’m in

I’ll be using:

– Programming: Python + Pygame (possibly PyBox2D if i feel like it)

– Graphics: mainly Graphx2, paint.net and photoshop

– Sounds: bfxr or sfxr, not too sure

– Music: drum circle or ableton

 

Code will be available under MIT license, media under CC-BY

We’re In!

There’s a group of us joining the jam this time around. Not sure on numbers yet, since availability still hasn’t been completely confirmed, but there looks to be a good mix of people involved.

The code is being done in Java using the Eclipse IDE. Some external libraries will probably be used, such as TinySound for audio playback.

The tools being considered for music creation are Sibelius, SunVox, Band in a Box, and MuseScore, depending on the style of music required for the game we end up deciding upon.

The design is likely to heavily use pens and paper/graph paper, white boards, Excel, notepad documents, and shouting at each other.

The artists are using Photoshop, Paint.NET, and possibly some 3D editing software depending on game choice.

FRAPS and Chronolapse are being used for recording our development and some gameplay footage, which we’re intending on editing together at the various stages of development (or maybe after we’re done, if it looks like time is becoming more of an issue) to create some devlog type videos as well as a gameplay video.

The team is a mix of a couple of people who have game jammed before and a couple for whom it is their first time.

Decided to do it – Jam rules

A group of about 5 of us have decided to go ahead with it and do it, Jam Rules, this is our first time doing it too.

The only thing is, that we can only actually meet for 24 hours or so, and that’s really all the time we’ve got. An interesting twist I guess.

I’ll be the only programmer in the team, the rest of the guys are pretty much there to do art and come up with ideas. I’ve decided to use the Slick2D API, using Eclipse as my IDE. Java as the language (obviously).

Should be good fun, good luck to everyone else competing.

Comments

18. Apr 2012 · 00:52 UTC
It sounds like you guys might be pretty pressed for time, so maybe this will help you out:

Games and Beers

Don’t know if any participants from Belgium would like to meet up.

I can’t host something big in my own home, but if enough people would like to come together sunday evening  (say, 20.30h-ish) to show off their entry (compo or jam), we could meet up in a café.

Location: Region Antwerp – Beveren – Sint Niklaas
Letmeknow 😉

I’m in!

Hi,

I’m in! First time for me. I will try to use HTML5 (canvas) and Javascript. I have never really made games before, I have no idea of what I will be able to come up with. We’ll see…

Thanks go to Gaeel for introducing me to all this.

 

I am in for the Ludum Dare 23 Jam

As a lof of people here, this will also be my first Jam.

I will use:

  • Objective-C (what means that the game will be for Mac OS X or iOS. Is there any restriction of platform?)
  • Cocos2D game engine
  • cfxr (for sound effects)
  • Grafx2, Pixelmator and Pixen (for graphics)
  • Audacity (for music)
  • GitHUB (to share the code)

BTW, I am a Brazilian that live in Hsinchu, Taiwan. I was following the list and didn’t find nobody from Taiwan. If you are from ROC and wanna gather, please leave a comment. :)

Tags: audacity, cfxr, cocos2D, github, Grafx2, iOS, macosx, Objective-C, Pixelmator, Pixen

Comments

StarLight
17. Apr 2012 · 16:52 UTC
I am not sure, but i guess you can compile it for linux/win32 with gobjc
18. Apr 2012 · 14:22 UTC
As I couldn’t install gobjc and I am afraid of not have time to port the game to Windows, I will use Java instead of Objective-C

I am in !

Hi Everyone.

I’m in! I am going to participate using Construct or Construct 2 if i am going for 2D ,unity if i am going for the 3D .

So best of luck for all of us ^^

Let’s do this!

This will be my first game jam, and hopefully also my first non-mod, non-prototype game.

This Week

  1. Warming up, which will essentially be testing out tools and techniques I don’t have enough experience with.
  2. Speeding up my laptop
  3. Some university related stuff
  4. Cooking (healthy) food for 48 hours
  5. Explaining my girlfriend why I’m doing this (and not going out with her)

My Tools

  • Building: Unity
    I’ve been using Unity for 2 years now, and I still like it. Luckily I have a Pro version that I can use, which has some nice new features like pathfinding, an awesome particle system tool and of course dynamic lightning. Not sure if I will use any of those, but it’s good to have.
  • Coding: MonoDevelop
    Unity comes with MonoDevelop, Unity is partly integrated with it, the auto-complete is nice and I’m used to it, so I will be using it to code my C# scripts.
  • Music: LMMS
    Sound, and therefore music, is the only thing I have no experience with, so I will have to practice it a lot before I start. I also have to find some nice VSTs which I can use. I do know something about music so I hope I can produce something worthy.
  • Sound: Audacity
    When I have to do something with sound, which rarely happens, I use Audacity. I will probably be recording sounds with my smartphone and/or laptop microphones, and I know how to remove things like noise with this tool. Also editing and looping sound works pretty nice with this free tool.
  • Graphics:Photoshop
    I love Photoshop, I have been using it from time to time in the past 10 years, I’m far from a pro but I know my way around in it. And, most importantly, it works really awesome with my Wacom.
  • Modelling: Blender
    I usually use 3ds Max for 3D modelling, but I only have a student license for this, so I use Blender as substitute. Since the new interface I no longer really hate it, but I do not have a numpad on my laptop… Anyway, I want to try to make a 2D game, so I won’t use it extensively. Otherwise I will have to fall back to good ol’ 3ds Max.
  • Motivation: Spotify
    I always work with music on. (Unless I’m doing hard mathematics) I usually listen to a few styles, sorted by requirement: For creativity: death metal, progressive metal and prog. rock. For speed: drum ‘n bass, deadmau5 (yes, that’s a genre) and industrial. For inspiration: minimal classical music. And for relaxation: Eddie Vedder, Foo Fighters, Muse, or any of my other favourite bands, that no longer need attention (because I know every single tone).
  • Communication: Twitter – This Blog
    I never tweet, but I would love to give updates and give answers to questions. (Not that I would know why you would do that.) Follow: “@Siewart_”. I will be posting some blog posts as well, because the process of creating a game is awesome, inspirational and informative. (It’s also nice to look back when you are done)
  • Timelapse: Chronolapse
    Everyone seems to do it, so I will do it as well. Also: I love timelapses :).

My hardware:

  • My old HP Elitebook 8530w (Dual-Core 2.8Ghz, 4GB, Quadro FX770M);
  • Samsung Galaxy S2 (Ice Cream Sandvich);
  • Wacom Intuos 3;
  • A random mouse;
  • Hopefully a keyboard

Warm-up
For my warm-up a theme generator gave me a (cliché-ish) theme: Post-Apocalyptic Steam Punk. But I vowed to use it so I will.

Basic idea: A 2D sidescroller where you have to use nuclear waste to mutate plants, animals and NPCs in order to solve puzzles involving steam engines. Don’t know if I have enough time for something like this, but I want to go through the whole process once so I might make one short level, without tutorial. I will post it when it’s done, if it’s done.

One last thing
One last thing: Good luck and above all, have fun, my dear opponents!

Tags: audacity, blender, chronolapse, LMMS, photoshop, Siewart, Spotify, twitter, unity

Comments

AlwaysGeeky
17. Apr 2012 · 17:02 UTC
Good luck! 😀

I am in!

Hi there ludum dare community! I will join in the fun this weekend using the following tools:

Java + LWJGL (Code)

PyxelEdit (Graphics)

SFXR (Sound)

I wish you all the best of luck and hope to have some fun :)

P.S: I live in Zürich, Switzerland! So if anyone is interested to meet up for some of the competition please let me know!

Comments

18. Apr 2012 · 00:51 UTC
Good luck to you as well!
18. Apr 2012 · 04:23 UTC
Good luck to you :) I live near the Bodensee, might be keen to meet up!
atombrot
24. Aug 2012 · 10:06 UTC
Hey there… Participating from winterthur… I’m using slick2d with lwjgl 😉 greetings

Im am in

Probably in 😉

Will be using Java.

Comments

18. Apr 2012 · 00:50 UTC
Ah come on, be definitely in!

I’m In!

2nd time around!

 

using GameMaker, Paint.NET, and SFXR.

Aphelion going in for the 2nd time

Last year, the Ludum Dare stopped for us after a less happy message during the weekend.

So let’s see what we can do this time:

We hope to be using HTML5/Canvas, Music by our own people and maybe some good graphics from our designers

Let’s get ready to rumble …..

 

I’m in! Hooray!

It was a last minute decision, but I’m in! Hooray. I’ll be using the following for my game, which is probably going to be a platformer.

Language: Python (2.7, or maybe 2.6 because of compatibility)

Physics: pyBox2D

Music: Otamata! (Thanks to caranha and others for bringing this to my attention!)

Graphics: pyglet, and something of my own creation – see my bitbucket repo in the near future if you’re interested. Right now it’s just some basic camera orientation stuff, but I hope to have some some nice art tools by this time tomorrow.

Unsure about sound effects right now. Depending on the theme I might see what I can get out of the neighbourhood cats.

 

Comments

18. Apr 2012 · 02:14 UTC
I loved the Otamata!! Thank you for share.

I’m in (for the 1st time)

Totally excited and ready to dive headfirst into LD23 having lurked around for far too long without joining in…

Tools will be Flash + Flixel, DAME for map editing, sfxr of course, GIMP for pixels and garageband for muzak. Probably.

I’d love to work in iOS but it just seems like too much hassle to share progress that way. Anyone had any major iOS LD success stories…?

Comments

18. Apr 2012 · 01:52 UTC
I will enter this LD using Objective-C. First I will focus on Mac OS X, but depending of the game I will also port for iOS (since most of the frameworks are the same).
18. Apr 2012 · 04:53 UTC
Sounds like a good approach, cheers 😉 Sadly I’m pretty new to iOS and haven’t tried building for mac yet. I figure if I use flixel the porting will be a little easier as there is a flixel iOS library which I’m already up and running with. If the game is efficient/small enough there’s also the iOS Air packager (shudder)

Space Assault – Progress Update

So… having simplified the design of my game, I can say with confidence that it will be a game by the end of the warmup.

I do still intend to finish it afterwards, but for now I’ll settle for the following components:

  • A few different player weapons
  • Three levels, each with a boss
  • A few different types of baddie
  • High scores in a local file

Not incredibly ambitious, but it’s a start for a shmup.

I was kind of inspired by looking through some MAME roms and seeing galga and remembering how fun it was to player in a compilation of old arcade games that I used to have. (The compilation was for a console that my family sold to some friends to pay for something else and so that the other family’s two kids could play more up-to-date games)

I was inspired to go “back to basics” with Space Assault. Therefore, it will be a fairly simple game. I have a rough idea of the weapons and baddies that will be involved in the game, but I’ll talk more about that at another time. :)

That’s pretty much it for now. I’ll post more as I go! 😀

So…

Do we really need fancy things to have a good time?

– Henry

I am in ( wow , original title )

Hi , guys ! This may be my first LD I am participating .

I will use this chance to just let me inspire and maybe finish the game if I will not finish it in these 48 Hours full of school and LD .

Tools :

Eclipse ( Code ) ; Gimp ( GFX ) ; SFXR ( SFX )

Libs :

LWJGL ( + JInput for JoyPad support ) ; Paulscode SoundLibrary

Most-Likely using external fonts like Ubuntu .

Problems :

Eclipse crashing ; My mouse batteries ; School ; Time

 

 

Comments

18. Apr 2012 · 00:49 UTC
Good luck! I heard that a hammer is good for fixing eclipse and pesky mice :p

I’m in

I’m hardly a Ludum Dare regular, but I’ve done it once before and I was absolutely happy with the result, so I’m trying something a bit more ambitious for this LD – a game made in UDK. I’ve been using it a lot recently and I can more than do the programming part, and I want to force myself to have a more comprehensive knowledge of the engine. Obviously, I know how to work within my means and I more than intend to keep all content creation to a bare minimum, with minimalist levels and simple gameplay. I will also use Photoshop for graphics and Flash for HUD creation. If the brief ends up as something requiring too much content for 2 days work, I will switch to Java and LWJGL, with GIMP or PyxelEdit for graphics.

22 times you’ve done me wrong, but twenty-three’s a different song

I’m in! Let’s make something quick and fun, and polish if there’s time.

Tools you say? How about Stencyl? Ah, you like that? Okay, let’s throw PyxelEdit in there too. Still with me? Well, if I get something playable, then I’ll throw in some Bfxr work with your paid donation. And what’s this Otomata thing I’ve been hearing about?

Tags: compo, music, tools

Declaration of bleurgh

Hey Guys,
So I’m in. duh

My tools of choice are once again Unity and my trusty guitar. I won’t be using WolframTones again, as it’s results proved too similar too others.

*Frantic Announcer-Voice* How will this Ludum-Dare go? Will Boxy the Space-Cat survive it?! Or will unspeakable things happen to her?!

Tune in next week to find out.

-Matthew

 

(here’s the game with Boxy, btw)

Tags: 3dsmax, cats, max, unity, unity3d

I’m in

Platform: C#/XNA

Audio: sfxr

Graphics: GiMP for pixels.  I have a simple deferred renderer, a camera class and an instancer that I’m going to use.  I’ll post the source to it in the next couple of days.  Just going to use native XNA.

I’m In !

Hello everyone !

This will be my first LD and I’m pretty sure I don’t finish it. But why not, I will try to do my best !

 

My tools:

– C with SDL under gedit for the code (I can compile under windows and linux but I don’t have OSX to port on it too)

– bitbucket to store it

– BFXR for the sound if I find how to make them nice to hear

– optionnally Audacity if I find a nice music generator

– Gimp for the “graphics” part

And IRC for the communication if I success to not write to bad !

(is there some French LDers online this week-end for provide me some advices ? ^^)

 

Let’s boogie

I’m in, y’all!

I’ve learned quite a bit from my past few tries. I feel good about my chances this round.

I will be coding in Monkey, using my open-source framework (yimWork) found here.

For art I will be using Inkscape or Pickle depending on the style I choose to go with.

For my zounds I use sfxr and for le muzicka (if I get to it this time) there is LMMS.

 

And also

 

 

I’m in and ready for the 48h comp !

Hi to all fellow jamers !

This will be my first participation to ludum dare, and I decided to
take on the challenge of the 48 h compo.

Tools I will use :

Programming :

  • Language : AS3
  • Lib : Flixel with Power Tools plugins, MinimalComps Flash components and FlxInputText plugin
  • IDE : Flash develop
  • Custom code : My previous game with flixel as reference (not much code to reuse here)

Graphics :

  • Character sprites and animations : Graphicgale
  • Tiles and Level editor : Tile Studio along with this custom TSD file for exporting levels

Sound :

  • Sfxr

Release :

  • Dropbox

As a warmup, I will polish my poor sprite making skills :)

Ohoihoi~ I’m here

Ohoi everyone!

This will be my first LD and hopefully I’ll have fun doing this thing.

Tools I’ll be using are:

  • Code: Eclipse (Java)
  • Graphics: Game Maker
  • Sounds: No idea, we will see…

Anywho; See ya’ll in three days! 😀

Comments

18. Apr 2012 · 00:48 UTC
You’re using Game Maker for graphics and Java for the actual programming? Interesting approach!

Let’s do this.

This will be my first year entering, as many others. We’ll see how it works out, as I’ve never done anything like this. It’ll be interesting to see how well I can manage my time and fend off my roommates who will undoubtedly be wanting me to stop coding and play LoL.

 

I’ll probably end up using C#/XNA as that’s what I’ve been working with lately, and using Paint.net and sfxr for tools.

My participation

Hello everyone !

This will be my first LD participation, and the first time I code with such a time constraint.

My tools:

– C++ with SDL under Notepad++ (I can provide windows-mingw32 & debian binaries).

– some SDL extensions, probably SDL_image and SDL_gfx, maybe SDL_mixer if I add sound.

– BFXR for the sound if I find how to make good sounds.

– Paint, GiMP or Paint.NET for the graphics IF i don’t find some good free ones on OpenGameArt.org or some others.

And IRC for the communication

Comments

Alink
17. Apr 2012 · 18:54 UTC
For the competition (but not The Jam):

Rule 2. All game code and content must be created within the 48 hours.

So even OpenGameArt.org is not allowed I think
sebbu
17. Apr 2012 · 19:18 UTC
i’m not yet sure if i do the standard competition or the jam =)

anyway i could do simple geometric tiles.