LD23 April 20–23, 2012

LD23 here I come

First time participant here. I haven’t really ever completely finished a game, so here’s hoping LD will provide the motivation I need. :)

Tools:

  • FlashDevelop
  • Haxe + NME
  • Paint.NET
  • musagi and/or inudge (or Wolfram Alpha Tones if I run out of time)
  • bfxr

Going to give it a try without any kind of framework or game library as a foundation. That may come back to bite me, but it’s the direction I think I’m heading in.

Wish me luck!

First Time

I look forward to an awesome weekend!

Here’s what I’m going to use:

  • Java with Eclipse as my IDE
  • SFXR and possibly muse score if I have time to compose something
  • Tiny Sound for sound control
  • GIMP for artwork
  • Git for version control
  • RecordMyDesktop for timelapse

I’ll be testing myself over next week and hopefully I’ll be able to finish a game in 48 hours.

Ludum Dare 23

This will be my first time competing..Altho I’m curious how many people strongly dislike the idea of a XNA game being done here.

If people absolutely hate it,  I’m tempted to use my old gamemaker license.  Email me at doomium(at)yahoo.com if you have any input.

Comments

03. Apr 2012 · 05:47 UTC
Plenty of people use XNA here, friend. It’s fine. :)
03. Apr 2012 · 11:27 UTC
Use the tool/language you feel most comfortable with but make it for the people who

want to play the game as easy as possible to get it started. Happy Coding

I’m in! 2nd time around!

Looking forward to my second ludum dare and my primary goal is to actually get something finished this time around.

Language: Actionscript 3

Library: Flashpunk

IDE: Flash Develop

Graphics: Graphics Gale or Inkscape depending on pixel art or vector art

Sound: Undecided (suggestions are welcome on easy to learn sfx and music creators)

Again I can’t wait to see what everyone puts together!

Comments

bullseye
03. Apr 2012 · 15:23 UTC
Freesound.org is a good place to find free sound effects (and some music) for projects. Then Audacity is a free, opensource basic sound editor. Keep in mind however that Audacity is more for editing existing tracks rather than for track creation.

I`ll be in!

It`s my fifth LD (second not-mini LD), and I`m in! (I`m having 3 competitions this month) What I`ll use:

Coding: PhYard

Graphics: GIMP

Audio: sfxr, PXTone, Audacity (maybe GP5)

Timelapse: Chronolapse (Last time I tried to use it it didn’t work, so I`m not 100% sure)

I`m not sure will I participate in compo or jam. That`ll depend on how much will I do in 2 days.

Hi there.

Hello, my name is Raimonds and I’m from Latvia. I’m in for LD #23. This is my first time and I hope to finish with something.

Language: Actionscript 3
Library: Flashpunk
IDE: Flash Develop
Graphics:  Gimp and Paint
Sound: sfxr, and something for music
Timelapse: Chronolapse

 

Less sleep, if any for a weekend, but that will be awesome. Would love to live stream, but can’t because of my hardware. More about me: http://raimonds.list.lv/#eng (Should redesign this, but for now it is as is). I’m not the greatest artist, but I will try hard to get some good graphics going. I’m going for solo this year.

Good luck for everyone.

There’s always a first time

Hello everyone,

This’ll be my first time doing the LD. I’m really looking forward to it and hoping I’ll be able to make something cool or weird or new or complete !

Here are the tools I’m going to use:

Programming: HTML5/Javascript with my own framework, the {FM.js(engine);}.

Graphics: GIMP, Inkspace.

Sound and music: bfxr, inudge.net, Freesound.org.

Can’t wait.

Simon

Untitled 1.0 Released

I recently finished and released a Post-Compo version of Untitled from Ludum Dare #21. In Untitled you are stuck inside an Abstract painting, and need to reach the bottom to escape. There are Abilities and Traits that you gain for selecting a color, as well as score pickups to be had.

Trailer

For more information you can visit the Untitled Website, or the Untitled IndieDB page

 

Tags: construct classic, final

Hey, my name is Joseph, I’m from England. I’m going to be participating in LD #23, this will be my first time participating
and I will hopefully be able to  finish something, if not I will have fun doing so.

I will be using:

Language: Java
IDE: Eclipse
Graphics: Paint.net
Sound: sfxr

Got a few tests at school around that time, but will hopefully be able to manage (Won’t be having much sleep if any).

My First Ludum Dare

Language: XNA
IDE: VS2010
Graphics: photoshop
Sound: sfxr

woot!

Hello, Ludum Dare. We meet again.

Last Ludum Dare, (22) I entered the compo with Isolated Assault, a 48 hour game.

Since then, I’ve struggled to make a post-compo version, because it’s too boring, the game’s basically already complete, and I don’t think that many people will play it anyways.

So what have I been doing these past months?

  • First, I’ve been working on improving my music. I realized, much after the fact, that the song I wrote for Isolated Assault was actually kind of catchy and pretty impressive considering what other songs I’ve written at the time. (Here’s a tutorial for writing music I made so that hopefully there will be more amazing music in Ludum Dare entries)
  • Also, I’ve been working on a YouTube series called Conner’s Kingdom using a game called Minecraft. (Made by Notch, who joins Ludum Dare every competition)
  • Finally, I’ve finally been able to sit down work on a game project, after being inspired by Mirror’s Edge. Remember “Parkour Project” from this image?
  • I’ve been developing the project into something better and worked on, using scripts and elements I’ve already created from past games, and I’ve got a pretty good free-run system. Using some pre-made buildings, I’ve got an open world level started, though it still needs a lot of work, and I have no clue how I’m going to make the story line.
  • I’ve also been working with light-maps and working on improving my level lighting, and I’m impressed with Unity’s shadow system. Though I won’t be able to make moving objects have shadows, because that requires Unity Pro.
  • I realized I’ve been using techniques to get around Pro features, such as overlaying a plane over a camera with darkened edges to get around the fact that you can’t have vignettes in Unity Free. And I’ve also realized that particles can add a lot of detail to levels, and Unity’s new particle system works pretty good.

So what will I do for Ludum Dare 23?

I’m hoping the theme will be new and creative this year, for the 10th anniversary, but yet specific enough that I can make a game out of it. I think I want to make a 2D side-scrolling action game, but I’m not sure until I see the theme. I might stick with first person, though, because it’s much easier.

I hope to once again record a time lapse, though with less frames per minute, because the last one took forever to render and watch. Also, I will probably lower the resolution to an easy 720p and use YouTube instead of dropbox, to make it easier to watch.

I’ll make another post detailing the tools I’ll be using later on in the week. Thanks for reading, and please remember Rob Productions when voting for Ludum Dare 23!

Oh, and one more thing: Last Ludum Dare, I said my goal was to beat Notch in at least one category. I ended up beating him in seven.

Apparently, I’ll have to raise my goals. This competition, my goal is to get top 10 in at least one category. (Btw, last Ludum Dare my closest place to top 10 was #40, in the community category)

Comments

InstantIcecream
20. Jul 2012 · 23:37 UTC
Oh, and one more thing: Last Ludum Dare, I said my goal was to beat Notch in at least one category. I ended up beating him in seven.

Ludum dare 23 : I’m in!

I spent almost the whole LD22 watching others programming. This time, I’m in!
My objectif : make something playable and fun :)

Coding : Java using Eclipse. No library, no framework.

Graphics: Simple graphics made with Paint.net

Sound: sfxr

 

Count me in!

I’m still uncertain if I will be able to join this event, but I would like to. Here’s the stuff I’m planning in using for this project!

For the audio, I might use LMMS for the music and Audacity for some sound effects as well as SFXR.

I will use GIMP for my graphics and Eclipse for my IDE.

I am also planning in programing my entry in Java using slick2d.

 

My quick developed demo :)

please play and comment anything about this little demo I’ve been experimenting with comment on any issues you have what works what doesnt and hopefully if you had any fun at all lol! This was the product of a couple of hours work which makes me more confident I’m able to enter ludum dare soon.ps i know the drift is crazy im working on it any other unity developers feel free to comment suggestions please.

edit…fixed link lol

http://dl.dropbox.com/u/70771337/WebPlayer.html

Tags: unity 3d racing beginner demo

Comments

2nd_wolf
04. Apr 2012 · 04:42 UTC
Best time: 12.4 😀

It was a fun 5 minutes of beating the clock.
jdav1915
04. Apr 2012 · 12:05 UTC
thanks for the compliment man was expecting alot of negative lol
jdav1915
05. Apr 2012 · 00:40 UTC
confidence boosting if i get either of the days off the next compo i plan to actually complete my game this time thanks guys

LD23: I am, as they say, In.

Alright! Let’s do this thing!

This will be my second LD attempt (my last was LD20), and I am pretty excited. 16 days and counting.  In terms of code library/game engine – I tend to prefer starting with a fairly clean slate.  In saying that, I’ve got a bunch of helper classes I’ve written throughout my travels, I’ll post an updated version of those as we get closer to launchday.  At a rough estimation, the comp will start for me at 6am.  Awesome.

Coding:
actionscript3! wooyeah!
– flashdevelop.
– and, if I feel the game needs it – harnessing the rad power of Stage3D via Starling.

Graphics:
 – Flash.
TexturePacker.

Sound:
Jeskola’s Buzz
– Audacity
– Sfxr

Other Tools:
 – in LD20 I made a quick little ‘away timer‘.  I’ll probably be using this again, might make a few changes here and there, Will keep you people posted!
– I will also be using chronolapse, to do a rad timelapse.

And finally, I will LIVESTREAM the whole event via kondoot.com – I’ve made an event in preparation and everything.

Using Flash Libraries?

So, I’ve seen a lot of games which use, and heard a lot of people talking about different libraries in Flash, such as Flixel, Box2D, FlashPunk, etc. Personally, I’ve only used Flash CS5, with the regular API and no external code, nothing I haven’t written myself.

But a lot of people use these libraries, and they seem to be particularly effective, especially with pixel based games. Furthermore, the regular graphics in Flash is supposedly inefficient, and lags up quite a bit whenever you try and get it to do too much.

So does anyone have any recommendations as to what direction I should take my programming, especially for the next Ludum Dare? I’m not a complete noob, and I have made tile-based games and things like that myself, I’m mainly concerned with efficiency and reducing lag, and also the 48 hour time limit.

Comments

leedo
04. Apr 2012 · 07:46 UTC
From what I’ve understood, you are safe as long as you use libraries which everyone can use. If it’s your one personal library, tell it with your « I’m in ! » post, make your code available on the internet, write a bit of documentation.

Rule of thumb could be « no gameplay code before or after the 48h ». The plan is to make a game, not an engine.
huhwhozat
04. Apr 2012 · 17:29 UTC
I am not sure whee the boundaries lie on using your old code, but since you have experience with the base Flash API, I’d recommend sticking with it. I have been using flixel lately myself and though its a very nice little codebase, I wouldn’t suggest picking it up for the purposes of using it in this Ludum Dare. Yes, it is easy to learn and use but just over two weeks is not enough to really become familiar with a package IMHO, and familiarity is important under the 48hr time constraint. I would imagine the same thing holds for the other packages out there.

I’m in!

So… I really just want to do this without making the rookie mistakes that I did last time.

I’m just using Multimedia Fusion 2 for code and graphics.

For music & sound I’m allowing myself garageband and audacity, seeing as how I have access to both MacOS and Windows.

Warming Up for LD23

I’ve been doing a number of things to prepare for my first Ludum Dare.

First off, I set up a public Ludum Dare 23 Kanban Board  on Trello to track my To Do items. Currently it includes a lot of preparation items (getting software installed/updated/familiarized, reading, etc.). During the competition I’ll be using it to organize ideas and development tasks. It’s also quite possible it might be overkill for the competition but it’s proving useful for preparation.

I bought The Game Jam Survival Guide which I’m guessing lots of Ludum Darers already know about. It was a good read and served as a good reality-check as to what to expect and what I should be shooting for.

In an effort to make sure I’m creating something releasable I added Spooner’s releasy gem to the in-progress Astrosmash clone I’ve been creating with Chingu called Astroblast. So far I have it successfully building and packaging on the Mac. Next up will be Windows. This project will likely serve as a template for my entry’s code layout and distribution. I’ve also been collecting helpful Ruby and Chingu links to use during the contest.

Here’s a screenshot of Astroblast, my first attempt at a game with Ruby.

Personal LD Warmup – Complete!

So an hour and a half ago I challenged myself to create the best thing I could in that time. After browsing for a theme, my friend suggested “Zombie Space 2D Side-Scroller.” So I was off.

I use Love2D as the tool of my trade, mainly because I have had the most experience with it.

Using Notepad++ as my editor I was off and within a couple of minutes had a crude space man (that I later ditched) drawn. I made him move around on the screen then added a basic tile-map drawing thingy and I was off to a good start.

After messing around with alternate menu-screens for 10 minutes I had wasted some time (which I could have put into the enemies).

I then added a camera, which followed the player and gave it some boundaries. And then my time was up.

I feel like I accomplished a lot in this one and  a half (and learnt a fare bit too) but did learn a few things.

-Only add what you need, don’t mess around with anything that isn’t a necessity

-Good~ish art is a must, because you would hate yourself later on and hate you game.

-Make you game with the smallest amount of features possible, then add random stuff until the time limit.

 

Inside my time limit, I didn’t have time to make any enemies, or any AI for them so I will leave that for tomorrow (and work on this game more!).

So I did kind of fail :( because I didn’t get what i wanted in time, but I say 30 more minutes and it would have had everything I wanted.

 

This had been my first ‘real’ game-jam of sorts that I have done something for, and just thought I should tell people how I went!

 

Timelapse and Source Code will be uploaded tomorrow after I get some rest

Taking the plunge!

Sure, let’s do this, my first Ludum Dare (or game jam of any kind)! I’m a graduate games programmer, with very little to show for it. At least this’ll give me the motivation to work on a project, and actually get a finished game for my portfolio (which is looking rather bleak at the moment). I’ll be working towards the Jam and not the Compo, due to work schedules during the weekends.

Code: XNA using C#. I’ve done a little bit of work in XNA before (basic 3D tech demo), and I generally know how a game should be structured… but I’ve never actually made a completed game before. I’ll also be sticking with 2D, and probably a basic game design because I’m not really any good at that stuff.

IDE: VS2010

Graphics: Photoshop CS5

Sound: sfxr? I’ve never really made any sound stuff before, so that should be a laugh.