LD23 April 20–23, 2012

Brave new world

Having got somewhat comfortable with javascript/canvas I think its time for some rapid improvement, I’m in.

Tools

>> Aptana studio 3

>> Gimp

>> Ukulele

>> Remaining easter chocolate

Lets give it a go :)

Hi all,

I wouldn’t normally be able to participate in Ludum Dare, with having kids and what-not, but it just so happens my partner is going on holiday with both kids this weekend… fate? I think so.

Anyways, I’ll be using Haxe and NME, along with a very rough set of game tools I’ve pre-written. You can get the code here for the pre-written stuff, but it is pretty dirty so use with caution :p

I look forward to massive amounts of Monster and dreams of code :)

-Dean
www.deannicholls.co.uk 

Comments

19. Apr 2012 · 06:55 UTC
fate certainly plays a part ; )

Jam time!

We are two guys from Sweden, who are planning of taking part in the 72 hour Jam!

This will be our first time competing in the Ludum Dare. Our main goal is to have lots of fun and hopefully learn something new!

Our duo consists of zorf (me, programming & graphics) and mupp (programming, graphics & music).

Our tools:

– Visual Studio 2010 C# Express (most likely)

– Paint.NET

– bfxr

Good luck everyone and have fun!

Comments

Muppet
20. Apr 2012 · 04:30 UTC
Hot damn, this will be great! :)

I’m in

Ok, read my Game Jam Survival Guide, doing the Costco run tomorrow, cleaned up my place.  I’m pumped about doing LD48!  I’ll be using the following array of weapons to create a 2d sprite based game:

The interesting part about this Dare is that I’m going to move away from 3d in order to tackle a 2d sprite game.  The most interesting part about that is that most art production is going to be done on iPad because Sprite Something is way better than other tools I’ve used on a computer for sprites and animation.  I’m going to TRY to set up a web cam to capture as I work on it but I fear most the work flow there will be lost for the time lapse so I’ll do my best to do screen caps.  The newest tool, EX2D I’ve been making dry runs the last couple nights to work out the kinks in my production.  I get the feeling now that I have a large tool box but hey, I want to declare what I see myself using!

Count me in!

This will be my first Ludum Dare. I’ve previously, on several occasions, meant to participate, but in the end didn’t really feel like doing anything. This time, I’ve decided that I’ll be participating no matter what! This isn’t my first 48h game development competition (or jam), though.

 

I’ll be doing this solo and I’ll use either Unity or ActionScript (with FlashDevelop and probably Flixel).

Gimp for graphics.

Bfxr for sounds.

I’m in. Ludum Dare 23

This’ll be my first time competing in Ludum Dare  as well!

Count me in!

Tools:

-Gamemaker 8 for programming and drawing.

-Cool edit pro and my lovely microphone for sounds.

EDIT:  I’ll be participating in the Ludum Dare COMPO, not the jam.

We’re in for a Jam! :D

My team members at T3D Team are now fully prepared for our Jam! I’ll be the Game Director, Art Director, Lead Programmer, Music Co-ordinator and maybe become an artist. Well I know I can just go one man army for the Comp, but I’m still not confident in doing so (I tried once, and failed miserably >.<), so I decided that we’re going to do a Jam with my team 😀

Members are:

Nicholas Chan (Nikorasu Chan) – Head of the team.

Isaac Soong – Artist, Character Designer.

Phang Wai Loong – Production Manager.

Justin Chua – Concept Designer.

Dylan Diong – Artist, Character artist.

Marcus Tay – Artist, Texture artist.

Jun Ying – Artist, Environment artist.

Chen Chuan – Artist, Props/Items artist.

Turiya Deva – Music Sampler, Music Researcher.

Zulhazwan – Music Composer, He plays guitar 😀

Softwares we’re going to use:

Game Maker 8.0 Pro to make the game, LMMS for music-composing and Photoshop, which is owned by every one of our artists. And, the style of our graphic is almost entirely hand-drawn.

Sorry for such a long post, just letting everyone know that T3D Team are now fully prepared for the Jam! Yeah 😀

Looking good!

I’m not going to my dance event on Friday (only the one on Saturday), so I’ll have a bit more time.  We’re now about 1.5 days away from theme announcement!

I’ve finished my warmup game, TwinkleShooter, which went pretty well.  I’m definitely glad I took the time to do it, as I’ve learned a LOT of little detailed things about Flixel and Flash/AS3 that are really useful to know.  Here’s some of them that I noted down:

-There’s a bug in the main loop that causes frames to be dropped sometimes.  I forget the thread that this was noted in, but something about changing < and <= in an if statement fixes it and makes framerate much smoother.  When I pull the latest cutting edge Flixel repo I’ll have to check for this again.

-Do initialization of FlxStates in create, not the constructor of the state. One reason for this is that the camera doesn’t exist yet so any camera modifications don’t work in the constructor.

-Similarly, do initialization of FlxSprites in reset(), since the constructor isn’t called when you recycle an object.

-antialiasing issues.  It seems like Flixel is build upon the assumption that you’re always going to draw to integer coordinates and that you always want to clamp to integer coords for drawing.  However, when you rotate or scale sprites, that assumption breaks down because rotation and scaling (especially by not-nice numbers) looks kind of horrid unless you do some sort of interpolation.  So Flixel uses two different rendering paths, and chooses the “simple” copy-pixels-and-blit-blindly path for most normal rendering, EVEN if you have non-integral coords for your sprites.

The interesting thing is that there are multiple ways to hack around this depending on what you want.  For example, you can set your sprite’s rotation angle to 0.000001 and it’ll use the advanced render path, which means you’ll actually get subpixel effects instead of clamping.  Another way to do this is to simply modify the source of FlxSprite and have it always take the advanced render path.  I’m of the opinion that Flixel’s API should actually give you a way to do this, but for now knowing how to hack it is fine.

Also worth noting that setting antialias to true has no effect on whether or not pixel-clamping is used, but instead if pixel-clamping is NOT used, antialiasing tries to smooth things out more.  So that’s another option.

-memory management and recycling via flxgroups.  This is one of the cases where Flixel’s documentation isn’t totally clear because some of it isn’t quite there and some of it is incomplete.  Flixel Power Tools suffers from this at some points too, so it’s good to know these things beforehand so you don’t accidentally try to do things in an old-fashioned way.

-FlxWeapon seems nicer than it actually is. It’s a great idea but is kind of cumbersome, for multiple reasons, for example it’s not trivial to pass in your user-defined bullet class. I think the intent is that you use it to spawn a bunch of generic bullets and then use the FlxWeapon’s “group” to do your logic, but that raises the question of who owns the FlxWeapon’s group and who’s in charge of doing that and how does the management work. It doesn’t seem too clear to me, so unless I need the specific features that FlxWeapon offers maybe I’m better off not using it. It also expects you to package things into FlxSounds (and it can only play one instance of the sound at a time), so that’s another inconvenience. Setting the firing rate and target are easy with FlxWeapon though…so kind of a tradeoff.

-FlxSprites are NOT centered by default, so set offset.x = width/2 and offset.y = height/2 everywhere if you want that, otherwise the upper-left corner of your graphic will be the location of your sprite.

-LabChirp is like bfxr/sfxr but with more stuff! Pretty neat.

-Flash can’t embed oggs or wavs so you run into mp3 latency/seamless loop issues. For now I’m just running all of my mp3s through mp3loop.  There are other ways around this but I think this seems to be the easiest/most efficient one for now.

TODOs before Friday:

-Find a nice way to host an html page and embed an swf in it so that it’s centered nicely, instead of in the upper-left corner of the browser window.  Unfortunately google sites doesn’t allow you to embed flash content into its web pages, so this’ll have to be some kind of weird workaround, probably.

-Pull the latest versions of Flixel and Flixel Power Tools from github and check the following things:

1) did they change the main loop frame drop issue?

2) did FlxWeapon change?

3) does it still work with my project?

I should also mention I’m using Actuate for tweening.

=====

edit: looks like the latest dev versions of flixel + power tools don’t really have anything notable that I’d miss, so I’m just going to stay on master for now.  So the only thing left is to find an easy way to embed nicely, which shouldn’t be too hard.

Comments

Thief
19. Apr 2012 · 08:49 UTC
What’s the event/what kind of dance? I’m spending the *entire* of ludum dare 23 at a dance event myself, but should still have plenty of time as I’m only a tech not a dancer!
19. Apr 2012 · 17:02 UTC
It’s a social dance thing :)
Thief
19. Apr 2012 · 19:47 UTC
Cool :)

Ludum Dare virgin.

Yeah, I’m participating Ludum Dare for the first time. Fortunately I’ve keys to (un)success at my hand:
– I’m unprepared
– I’m using unknown framework for me: LÖVE.
– I’ve family and not much spare time this weekend.
Anyways I try to succeed and I’ve still time to prepare tools and schedule. I need to plan my time well and keep things simple.
Although, I haven’t used LÖVE before, I know Lua pretty well and have used it before in other projects. I was also thinking at using LWJGL but figured out, that I might get more done in LÖVE considering my time restrictions. And, yes, I know, I could’ve participated the Jam but having more time at hand may not end up in better result.

Good luck to all other LD’ers!

Get ready. No really, Get Ready…

Sup Fellow Ludum Dare participants? This is your friendly neighborhood toaster reminding you all to make sure you’re really ready for the upcoming Ludum Dare. Here’s a few general purpose tips that you should take note of for not just Ludum Dare, but just in general.

Backup your work always, often
Whether you just work out of dropbox, or use source control, make sure you regularly back stuff up as you go along. You may get super tired along the way and may not make the best of judgement calls, power may go out at random, leading you to lose data, and precious hours of work. If not using source control, or something like Construct, Stencyl, Multimedia Fusion, or Gamemaker, try to save new revisions under different filenames to be safe, or if you need to revert. Do note that on the dropbox site you can revert to older versions of files, but trust me, in most cases, it won’t help you at all.

Eat decent food

TIME TO FEAST ON JUNK FOOD ALL DAY LIKE PROGRAMMERS IN THE MOVIES!  No. Eat well, treat yourself well, and you’ll have the right kind of energy and such to continue on and work effectively and happily. Not to say a cookie or three isn’t bad every now and then…

Destroy… Then Improve

If things aren’t working out, don’t be afraid to scrap parts of your game that just don’t work, no matter how much time you spent on it. Trying to shoehorn things into working may cost you more time than removing that extra feature that breaks everything, or even rewriting the feature entirely.

Use What you know

If you know C++ well, use it. If you know C# well, use it. Flixel, Flashpunk, Unity? Use it. If you know Gamemaker, Construct, Multimdia Fusion, Stencyl, GameSalad, Twine, etc. Just use it. There is no shame in a finished game. There is no shame in playing to your strengths. This round, I may consider the use of Construct 2 or similar tool, rather than SFML 2 and C++ (which I’m slowly getting better at) in order to focus on one of my weaker aspects (Art), and spend time on something I really love to do (music).  Super Crate Box and Spelunky were Gamemaker titles, so be awesome with whatever tools you use.

Who needs a map?

If you need help? Get some. Use the internet, check out if anyone isn’t too busy on irc for advice and such. Don’t be afraid to get a bit of help if you’re really stuck. But do be advised, most of the awesome people on the internet will be busy with their own Ludum Dare projects, so be patient if you ask on irc. It is advised that you make sure you know how to research problems and their solutions. Also make sure you check out the tools list on the Ludum Dare site if there’s anything you may need, be it pixel editors or music and audio tools. It’s a pretty good list of nice free stuff.

 

Well these are a few tips I’ll be trying to follow during the Ludum Dare. Hopefully these help someone out.

 

Good luck! Have fun, and I can’t wait to try as many games as I can!

I’m in!

My second LD experience, I really surprised myself last time by managing to finish. Hopefully more of the same.

Tools:
Game Maker,
Gimp,
PyxelEdit,
SFXR,
Reason.

Aiming for the comp’ but using the jam as a fail buffer. GLA.

I’m in!

Hi there!

I’m a LD48 first timer, but I’m used to the Global Game Jam (and organized a jam site this year) and curious to know what I could do solo. I like XNA and also like tinkering some low level stuff such as emulators and reverse engineer old game engines.

Tools :

  • Visual 2010 / XNA
  • Paint.NET
  • BFXR
  • PXTone
  • Microphone

Second attempt :D

Hi there!

First of all, I appologize for any inevitable spelling and grammar errors.

I’m going to participate in this madness again. Since I’ve failed last time (I ended up being average), I’ve learned about timing and the danger of woke up parents late night 😀

Anyway! Seems like we’ll have something like “sandbox (possibly with craft) in space” as a theme, so this time I won’t record horrible quality “my first english monologue”. I’ll use music creation software I’m familiar with instead! (yea, I know that ejay sucks :D)

Other “mines” I stepped on last time were:

  • OMFG-HUGE planes (cut-scenes and stuff);
  • Using Unity indie instead of pro-trial 😀 ;
  • Wasting time making unnecessary features – I tried to made a wallruns and walljumps, but scene was too poor to make player even try them 😀 And they broke walking completely.

Which leads me to question:

What kind of game should I make? 

Obviously, it should be something with free ending. Preferably without ending at all, because a good story tends to be a time-consuming black hole. (I mean realisation of it in a 3d-game. Besides, I’m a rubbish story-writer)

Other conclusion I came to was “game has to have joyful gameplay“. As far as I can see, I’m good enough at making “strange places” to explore, but it’s hard for me to make something attractive on reflexes level. I try to make games that are supposed to make player think (sometimes not the way he usually think), but it’s time-consuming when you try to make it good. That’s why I never made a good game with “brain-play”.
Puzzles or quests could be very fun, but only when done right and with enough ammount of love – I can’t do it within 48 hours.

And the last, but not least – “keep it simple, stupid!” I always failed with that part just because I keep in mind parts of the game I haven’t made yet (and therefore which weren’t made ever :D) – I know more about my game than the player, that’s why I measure game different, and players says “Ugh?! What’s that?”

What I’ll keep:

  • Strange hard-surface worlds;
  • Gameplay I want, not the one that’s popular;
  • Trust in my player – I’m pretty f*cking sure he knows that WASD is to move and will try to jump with spacebar.

Yes. Sounds like a plan. Of failure. Because it’s mutually exclusive points. But I’ll follow all of them and see what came out 😀

And what’s your plan? 

Comments

19. Apr 2012 · 11:16 UTC
WASD for movement… there are keyboard (such as French keyboards, if I recall) that are laid out differently in that part. 😛
Harteroider
19. Apr 2012 · 13:07 UTC
Dear Taugeshtu, you’re better then Notch! Your ideas are great! Good luck!

I’m a definite maybe…

This will be my first time attempting the comp. I’m hoping to achieve something, will try my hardest to keep it small & simple to increase my chances.  I’ve coded a game engine before but have never created anything ‘playable’.

I primarily code in C/C++ (also forced to use VBA at work) but I think it’s time to move on, so I’m ditching it and forcing myself to use C# which I’m only vaguely familiar with.

My toolset will be as follows:

Code: C# and maybe OpenTK

Artwork: GIMP / Paint.net

Audio: sfxr

To make things more interesting, I’m totally unprepared and don’t have much spare time. So yeah, I’ll probably fail :)

Good luck to everyone else, I hope to join you guys with a completed entry!!!

First timer, but definitely in!

Start time is 2am for me, joy. :)

I will likely be using OpenSLUDGE to build the game on, with Blender/GIMP for graphics. All depends on the theme. I might end up just doing a browser game instead, if it ends up being more suited to the theme.

Anyhoo, see y’all there! (figuratively speaking, that is)

 

Regards,

Rusty Broomhandle

 

 

 

It’s jamin’ time

Hello everyone!

First time entering the Ludum Dare!

Me and two of my friends are going to enter the Jam

Tools we will be working with as far as I know:
– Stencyl
– Photoshop
– And i guess some kind of sound-related. Dunno what yet :>

My ambition personally is to learn the tools better and actually try to make something for a change.
As for the team ambitions i think we just want to make an awesome game! (also we do hope that everything works as planned)

So, best of luck to everyone!
/Alex

First go at LD!

Hey everyone!  I’ve been following LD for the past few iterations (mostly due to a game developer who shall remain nameless, though I will say he’s a Swede, and working on rather blocky-looking game).  But now comes the time for me to give it a try!  I’m relatively new to game development (just been dabbling in it for the past many years), but LD should be really fun!  I’ll likely be doing a 2D platformer, as this seems most feasible option at this stage.

My weapons of choice:

Code! Unity

Graphics! GIMP

Nourishment! Ramen and Rockstar Cola

No doubt, I will over extend myself on this first attempt, but I’m keeping this in mind, and will hopefully set the bar relatively medium-ish.  Look forward to picking up tips from all you veterans  along the way.  Here’s to a great weekend making games! *toast*

I’m in(First time go)

Hello Reader,

I am known as Neo

For a while now, I have been ambitiously making games using all genres and all colors of the color pallete.

 

This will be the first time that I will  be joining the ‘Ludum Dare’ Competition. I expect it to be very exhausting.

My arsenal of tools are:

– Base Coding: Gamemaker 8/  Gamemaker HTML5

– Art: Paint.NET(100+ plugins)

– Music: Musagi by DrPetter / Sound: SFXR by DrPetter

– Fonts: All of them

– Food/Refreshments: A wide range of energy drinks, Chips, chocolate, and Sparkling Water

 

— I will try to stream the development

 

 

So A Thing Happened…

Basically, here’s what happened to my warmup entry: School. My last week of school for the semester ate all of my spare time.

That being said, I’m going to be in for the jam regardless. I have an exam on Monday which I’m confident that I’ll pass (Biology, for those who are interested) and that’s it until fall.

So… I’m in for the jam. The exam… F**k it! We do it live!

This summer will involve lots of freelance work to save up  for the class I’m taking in fall (after four years, finally finishing my… associates’ degree), so I’m reveling in gamedev now while I still have plenty of free time. :)

So who’s ready to dance?

– Henry

Comments

Harteroider
19. Apr 2012 · 13:04 UTC
Dude, that’s awesome! :)

Looking for a Jam Team

Hello. I wan’t to put together a team of Lua programmers for the Ludum Dare 23 Jam. We will be using the LÖVE framework/engine for the game. If anyone is interested, please leave a comment.

Current team members:

mad1231999(me)

koblaja321

Tags: ld23, ld48, Love, lua, Team

Comments

Stinger
19. Oct 2012 · 11:23 UTC
*pretty handy. my god this keyboard sucks.

Weee !²

Weee, the last LD i participated i had the great idea to code during a thunderstorm…needless to say it didn’t ended well, i thought my computer was dead and it took me 3 or 4 days to repair it.  Let’s see if i can finish a game this time.

I have no idea how i will code the game for the moment, maybe in as3, maybe in java, will depends of the mood.

(Also i still can’t speak english correctly.)

Updating Mah Tools!

Sooo, been doing a lil’ prepwork, so I figured I’d post a couple of extensions I’ve been putting together for all the Game Maker users out there. What they do is kinda random, but who knows, maybe someone will find it useful like me. 😀

  • GM Mouse Ext – Adapted from a DLL someone else made (I like the GEX format better). Adds functions to load and use ANI/CUR files as mouse cursors, and functions to contain the mouse to a screen region. [download]
  • Line2D 0.2 – Something I put together to calculate line-to-line intersections. Also features a fairly random function that generates a curve based on 3 points (stuck it in there since it uses the intersection functions). [download]

I also took the time to write some documentation so hopefully it should be clear how to use them. I hope someone finds these useful!

First time ! (hope that it doesn’t hurt…)

Hi people!

Coming for my first competition. I will do my best to create uh… something fun!

– coding :  AS3 / FlashPunk

-graphics : Pickle

-sound : as3sfxr

Good luck everyone, and try to not overdose caffeine!

 

LD23 is so close!!!

I’ve been practicing all month and looking forward to Ludum Dare 23 very much.  This will mark my 7th year!!!  That’s right, my first Ludum Dare was LD6 – Light and Darkness, April 2005!  Interestingly enough, that is the same LD that Phil Hassey’s new and just released game Dynamite Jack was conceived.

Excited!!!

SO Excited!!!

 

I’m using a new technology, as usual: Flash/AS3 with Flash Punk

Tags: flashpunk

Im in!! :D

i am very excited for the upcoming LD 😀 with much more experience than last LD i think i can make a bigger game and maybe even finish the whole game this time!

im gonna use Actionscript 3 for development, PyxelEdit for the graphics and sfxr for the sound effects! ive been practicing with my graphic skill so… i hope we get a nice theme and have som fun!! 😀

Probably should announce this.

I plan to participate in LD23. Had such a blast last time and was really pleased with what I came up with, even if it wasn’t that good. This time I will be trying to create a 2.5d game using a custom engine I’ve been designing. Never know how these things will work out until you  put them in a game and see how they play. In case anyone is silly enough to try to learn an amatuer engine in one day and use it for the compo, here it is. Anyway, the tools:

Langauge: Java (so I can distribute the applet on the web, probably should just learn flash at some point)

Engine: Custom 2.5D engine (because I’m silly like that)

Graphics: Paint.NET (an old stand-by)

Sound: Audacity (I plan to make my own sound effects and then distort them to something hopefully cool)

Time Lapse: Chronolapse (though I can’t figure out how to get it to record just my second monitor. I may just have to write a script to trim all the images it creates so that it only shows the second monitor)

 

Good luck, everybody!

Tags: 2.5d, im in, java, ld23, paint.net, timelapse, tools

Jam, here we come!

Introducing our team for the first time to the Ludum, and feels as exciting as a first date, or a first attempt to get laid.

Three might be our lucky number as we’re three in our team.. like the musqueteers, like the Jackson 5 – 2, inseparable like the Baguette, the Saucisson, and the red wine. As you can guess with the last reference, we are… french, from Bordeaux (yeah, wine !)

The team:

  • Dr.Panda: Developer & Paint Engineer
  • Dr.Squirrel: Developer & Pint Killer
  • Dr.Pingu: Music, Noises & Cooking

Hope we can came up with something at least playable, obviously looking like a failed Picasso painting as we don’t have any designer or graphic artist.

Our toys:

  • Coding: AS3, Flashdevelop, Flashpunk, maybe Box2D
  • Graphics: Photoshop or Paint
  • Sound: Ableton Live 8

That’s all for the moment.. Wishing everyone to have fun, luck, and fun again.

Dr.Pingu ( °)>

 

Tags: first-timer, flashpunk

LD23 Finally!

Finally it’s time for Ludum Dare! This is the first time for me entering it, so it’s going to be really interesting!

– Ae

Hi everyone!

I plan to take part in LD23 tomorrow, I’m so excited about it! I have made a few minigames and scripts in pygame and I had to make a game in Java for one of my courses at college…

I’ll probably be creating a 2D or 2.5D using a (very!!) simple game engine that I’ll probably code up for the competition.

Language: python, for portability and because I enjoy using it

Library: pygame

Graphics: GIMP

Sound: sfxr, some kind of tracker? I probably won’t make music for this, but if I have some time to try that out it would be fun!

See you on the other side…

I’m in! Asobitech

I’ve been busy with creating a game a week, asobitech.com
and I thought Ludum Dare would be a great topic for the game I create that week.

I shall be coding in the excellent GLBasic, which compiles to multiple platforms.
Graphics will be  created with Graphics Gale (Win) and Sprite Something (iOS)
Sound effects will be done with SFXR and my voice recorded in Goldwave.
No idea how I’m gonna make music though, but hopefully I’ll think of something.

Pretty excited to see what people come up with.

I’m in! At least partly!

Accurate description of me at work.
Ludum dare time again! I’m excited to join, although I have many other plans this weekend, I’ll try to do it the best I can. The past two attempts at Ludum Dare, I failed. This time will be different, I’m sure of it. I’m much more skilled as a game developer, I’m currently working on a platformer I hope to finish by the end of the month. Just have to keep it simple, stupid!

Tools:

  • Java – I’m most familiar with it, and can crank out stuff pretty fast.
  • Slick2D – This framework helps me so much, gives me access to the 2D benefits OpenGL without it’s complicated stuff.
  • Photoshop CS5.5 – There’s free programs for doing pixel art, but I’m really comfortable with Photoshop, and plus I already own it.

I’ll be doing a time-lapse for what time I do work on it. No live-stream, that just distracts me.

So I guess I’M IN!

I’m In!

Well, it must be the third time I said I was in for a Ludum Dare and this time I’m not gonna give up! I want to play my part in reaching 1000 entries for the 10 year anniversary. Now for the tools that hopefully well help me get it done…

Language: Python

Framework: Pygame

Graphics: MS Paint and Paint.NET

Sound: SFXR and LMMS

Timelapse: Chronolapse

Built for: Windows and might run on Linux

Well, that’s all. Good luck to everyone and don’t forget to spread the word and reach 1000 entries! 😀

Im in

Gonna be doing the competition for the first time this time around.

Language: As3 and Flixel

Image Editing: Photoshop and Paint.net

Audio: H2 Audio Recorder + BFXR + iPad.

It’s decided… i’m in

So I was setting up my dev environment for this weekend… and I decided to make a little test ‘game’ … check it out here… made this in a couple of hours:

http://blunt-instrument.com/imin.html
Tools I will be using:

  •  Unity 3D  (with plugins like RageSpline, Playmaker, Vectrosity, EZGui, iTween)
  • Visual studio
  • Photoshop
  • Audacity
  • TimelineFX
  • sfxr
  • 3dsmax(maybe)
Can’t decide if I will live-stream yet. Most likely will! (why not?)

And here are some images of my desk and myself getting pumped…

 

I’m going to stick to 2D this time I think. See how the theme inspires me.

Unfortunately I’ll be a bit late starting due to work commitments but other than that I’ve cleared my schedule and hopefully I can make something worth playing this time! I learnt a lot last time and hopefully I don’t get bogged down in some minor detail again.

It’s so late I should go to sleep to prepare!

/out

Comments

sfernald
19. Apr 2012 · 14:36 UTC
Unity is the bomb. It is sick what you can do with that thing, especially with all those plugins. Probably the best game dev tool of all time.
spiral
19. Apr 2012 · 22:35 UTC
Unity is certainly awesome sauce. The more I use it the more I like it. Especially with all the recent additions.

I’m [probably] in for my first Dare.

I tried a smaller 48 hour contest last week… didn’t do so well. This is my first Ludum Dare and now that I have a better idea of how hard it is to stick to the 48 hour deadline, maybe I’ll do okay. We’ll see.

My arsenal:

  • Game Maker 8
  • sfxr
  • Honestly that’s probably it.
Shameless plug, but if you’re interested in seeing my prior works or my current in-development project, check out my blog. Just a couple platformers and a fancy shooter. Games on games page, blog on blog page.

Warmup finished, Ready for the Weekend

Finally I finished my Warmup-Game “Incredible Wizard Worms” – It is about two little guys that have to transport crates from the lowest to the uppest platform. Why wizards? Cause they use particles, wooooohoooooo *lol* Honestly no rocket-science,… 😀

This Warmup was very important, I struggled at very basic things but solved most of it. I  put most of the elements in the game I might use upcoming LD and therefore feel well prepared!

So yes, I’m in. I will try to finish in 48h but won’t have a problem to go for the jam if I struggled somewhere. I’m using gamekit, blender,gimp and lmms. This is my gamekit-codebase I will base my LD-Entry on.

 

I can just encourage (as Grungi Ankhfire before) the unity people: Please release Windows-Standalone-Versions as well, so Linux-People can play their games using wine (at least try to).

 

Signing in

Greetings all I will be entering this weekend and some details are as follows!

I’ll be using, for now:

  • Java with some lwjgl
  • Photoshop CS5.5
  • FLStudio
  • Beer (this may well infact be my downfall depending on how early I start!
My base of operations:

I will also be doing a time-lapse.

Guess who’s in…

Me! I’m in!

This will be my 4th LD, and although I’m proud of my previous games, I feel I can do much better. Anyway, I’m really looking forward to this weekend, as is everyone else I presume.


TOOLS:

  •  Coding: AS3 with either FlashPunk or the recently unveiled (but awesome) Pixelizer. I may possibly decide on using HTML5/Canvas instead – it all really depends on the idea I come up with.
  • Art: Most likely Gimp.
  • Sounds: SFXR/BFXR

Good luck everyone!

 

First timer!

Hey all!  This is my first LD event! I’ve seen then a few times, but this is the first time I feel confident in participating! Also representing the Construct 2 guys! :)

I’m not very good on the programming side, so I hope to make the game visually appealing with my art background!

My tools will be :

  • Construct 2
  • Photoshop CS4
  • Wacom tablet

I’ll probably be using the internet for sound effects, or make them with my mouth. Not planning on having music.

I’m in!

Tools: Flixel (Flash) + Photoshop

I’m in

This will be my first LD competition, and I’m super excited.  I’ve never really made a whole game by myself before, but I work as a flash game engineer.  However, I’m using html5, because it’s the bauce.

 

Toolkit:

  • Open-source HTML5 3d engine I wrote myself
  • sfxr
  • paint.net (never used it before, hope I can get the hang of it quickly)
  • vim
  • Chronolapse

I’m taking Friday off so I can spin up some engine features I’d like to have before I start and get familiar with paint.net.

 

Good luck everybody!  I hope we pick a good theme!

i.in == true

I’ve been wanting to experiment with HTML5 to see how far it has come.  So my tentative plan is to use Inkscape as my primary art/design tool with GIMP for supplemental sprite processing.  I’ll be writing Javascript / HTML / CSS in Emacs.  I don’t want to kill too much time digging around foreign libraries for this, but will probably try to make use of jQuery along with (possibly:) a box2d port and raphael(?).  I know this is probably a lot to bite off in one weekend, but look forward to the challenge!  You can follow my progress through my blog: http://sugarpillstudios.com and on twitter @SugarPillStdios.

I’m in too!

Ok, this is my first Ludum Dare Competition. Let’s try to make awesome game!

Tools:

Game Maker 8 Lite;

FL Studio;

sfxr;

Grafx2.

Good luck to all competitors!)

Hold the phone!

Hey! Wait a minute!

I could’ve swon that we’ve already done discovery!

Or something similar. Someone correct me if I’m wrong. But I’m pretty sure Discovery has already been a theme.

Comments

19. Apr 2012 · 14:14 UTC
Yeah, that was LD19.
Orni
19. Apr 2012 · 14:51 UTC
not sure if this disqualifies it or not – but there are enough new themes to choose from, I don’t think a theme should be re-selected this fast

I’m in for the first time!

So, after few days of thinking i decided to join Ludum Dare for the first time, and test myself in my skill of “Turboameteur Game Making”

I can’t really say much about this, so, good luck to everyone and have fun making your games!

Oh and here are the the things I’m going to work with:

Main Tool: Stencyl Workshop

Sounds: SFXR and BFXR

Graphics: Gimp and Paint.Net, if needed i might use Paint Tool Sai.

Timelapse: Chronolapse, but i’m not sure if i will use it or it will work properly

There also probably will be no music, cause i have no skill in making it at all. But maybe i’ll try something with MilkyTracker.

 

Kitten Challenge, is it happening for LD23?

I was wondering if the kitten challenge is happening this Ludum Dare. Tell me please.

Comments

AlwaysGeeky
19. Apr 2012 · 14:41 UTC
Kitten challenge?? I’m newb here
onefineline
19. Apr 2012 · 15:05 UTC
Yeah, tell me more.
19. Apr 2012 · 15:23 UTC
If you want to do it, do it!
guzzungo
19. Apr 2012 · 16:22 UTC
No! Please add Rodent Of Unusual Size instead!
19. Apr 2012 · 17:40 UTC
Kittens are ALWAYS in style. But we’re not doing it “officially” this time.

This… is… LUDUM DARE!!!!!

I managed to make a LD warmup entry! You got thrown kicked into a shaft. Escape it! Don`t think it`ll be easy, because you cannot jump! You are just a ball after all. There`ll be lots of puzzles. Swimming up the tube? It`s here! Manipulating a claw? It`s here! Blowing up mining trucks? Here, too! Looking for a cake? Also here! Go play it here!

And I`m disappointed by themes. There is no kittens!!!!!

A Hand-Drawn, Non-Platformer, Polished Flash Game

Hey folks!

Glad lots of you seemed to like my keynote, I had lots of fun making it! As a note, all 5 games in the keynote video were made in a 48-hour time period (but unfortunately the video as a whole took me about a week to make).

Anyways, since I’m not just all talk, I will also be taking part this weekend!
BUT, I’ve set out a few challenges/resolutions for myself:

  • I’m going to make an 800×600 Flash game, so it is accessible and quick to play
  • But since my previous 2 games were platformers, this game will not be one
  • They were also pixelly games (as are a lot of LD entries), so I resolve to use completely hand-drawn graphics
  • Since animations take long to prepare, I will use as few animations as possible, or none
  • To make up for lack of hand-drawn animations, there will be many particles, effects, and lots of motion

I will be using tools I am comfortable with, though, as I still want to create a highly polished game:

  • My own engine, FlashPunk, to code the game
  • For tweens/animation/motion, I will use the lovely TweenLite library, my favorite
  • For graphics/animation, I will use Photoshop, and/or Flash if I choose an animated/cartoon style
  • I will record my own sounds with Audacity, using my Snowball microphone
  • I have no idea WTF to do about music, as I am unable to make tunes that do not cause hemorrhages

Best of luck to everybody, and especially to those FlashPunk users taking part!

Super pumped for this weekend. See y’all around!

I’M IN

I’m in

This is my first Ludum Dare, super excited

Tools:
Construct 2
Photoshop cs5
FL STudio

I’m in!

This is the second time I am participating in Ludum Dare :)

In the previous Ludum Dare my entry didn’t become as good as I wanted it to be, I was too disorganized (went coding directly).  But this time I know better, and will spend more time planning.

 

Anyway here are my weapons of choice:

  • Programming Language: ActionScript 3
  • Editor & Compiler: FlashDevelop (awesome)
  • Engine: Probably none, otherwise I will use FlashPunk
  • Libraries: TweenLite and Hi-Res Stats.
  • Graphics: Photoshop CS5.5
  • Sound: Probably SFXR
  • Music: Probably won’t have any, but if I have extra time I will use Fruity Loops 10.0

I gotta make something for the 10 Year Anniversary!

Really feel like I have to participate in this one!

I’m definitely going JavaScript for a dev language. I will likely use Akihabara or Impact unless I come up with a mechanic demanding a custom engine.

Best of luck to everybody. I look forward to playing your games.

I’m in (original aye)

Greetings,

This will be my fist time, and I’m really excited. But there are a few problems, I got 2 major projects. And well they both need to be done on tuesday. And they are both almost finished. It might give some problems for me, during Ludum Dare. But well let’s hope everything works out great!

 

Language: ActionScript 3. (Because most devices support this, and my plan is to publish this for the PlayBook. So it’s going to have tablet controls :P)

Desktop recording: ScreenFlow.

Graphics: Most of them will be in AS3, but well if needed Photoshop.

IDE: Flash Builder (not planning to make a FLA, when I’m using FLA I switch between Sublime Text and Nano)

 

This is the music that will entertain me the whole time!

 

And a cat.

 

*Robin out*

LD Documentary

LD will soon be 10 years old, partially to celebrate this and because it seems like its something cool to do, i want to make a documentary on it. This will feature all the areas i can get video of, but i need your help.

This is a community effort and i need your help if you want to make this happen. record yourself talking about LD, your workspace, games, your LD routine etc.

 

Iv written a more detailed post on this on Isplay: http://isplay.co.uk/ludum-dare-documentary/

 

Please spread this around as i would love for this to happen.

 

Thank you for your time.

Tags: Documentary, ld, video

LD23 – I’m in!

Hello All! This is my second Ludum Dare, but first solo!

 

Photoshop CS4

GarageBand

GameSalad

In for round #2

This is my 2nd LD48 participation! I loved it the last time and actually finished a game that was playable and actually kind of fun, although a bit short. I could have planned better (and that is what I will do this time). Also, I am aiming at getting better sound and music in there. Oh, and I will definitely do a timelapse.

My Tools:

  • Language: C++ (gcc, on Linux, targeting Windows and Linux)
  • Libraries: SFML 2.0
  • IDE: Netbeans
  • GFX: Photoshop
  • SFX: sfxr/bfxr and some matrix sequencer, maybe Renoise

I can’t wait to get started! Let’s do this!

I’m in for the first time!

Hey ho, my first compo!
I never found the time to participate, but this time I just couldn’t resist.
Beholding the holy number 23 I instantly dumped all my todos and appointments to lock myself into a stuff chamber.

I’m drawing with my laptop’s touchpad that’s worse than with a mouse.
I also have a wacom tablet but I see no reason to use it. I can’t draw anyway.

WallOfText:

I just learned this week about cocos2d and have been trying to lern useing the
0.2.3 beta since wensday I figured out how to use box2d, draw sprites and handle
keyboard input, what do I need more?

A second library would be jquery. Maybe I’m not going to use it at all, maybe
I’m going to build the whole game in the DOM and screw cocos2d, let’s see what
comes into my mind once the final theme is announced.

I’m not sure how I’ll do sound atm, but I hope that I figure something out
until the compo starts. Maybe I put <audio> tags into the doc and just trigger
the play function. Creating an Audio(“path”) object in js didn’t work for me
when I tested it.

I’m going to use the following personal framework files:
PhysicsNode.js (adds box2d Physics to a cocos2d.nodes.Node)
Input.js (stores pressed keys, maps strings to keys)
(may improve until the LD48 starts)

 

Conclusion:
I doubt that I’m going to finish a playable game that could even be fun to play,
but I just really want to use cocos2d and javascript. I’ll probably hang myself on
some horrendous box2d.js error and waste all my time trying to figure out how
to do *stuff* in cocos2d, but I’m going to have fun anyway.
And if everything fails I can do a fast switch SFML2 on Saturaday moring.

I couldn’t decide on a cat so here are some brainfuck fractals:

brainfuck fractals

First LD!

I finally decided to jump in and try it out this weekend!

I’ll be developing with XNA, with a side of Photoshop for graphics (which are admittedly going to be terrible anyway).

Good luck to all!

I’m in too !

Ok so it’s be my very first LD, it will be great !

I work with Flash, Photoshop and Ableton…

I’m in 2.0

The wait is almost over! I’m just itching to get started on my second Ludum Dare.

I was pretty pleased with my previous entry, Solitaire of Solitude, which by the way is available in a bit more polished form for iPad in both paid and free version. If I remember correctly, it tied with Notch’s Minicraft in the fun category, and was rated fairly high in innovation.

I was hoping to try out some new tool this time, but alas, I’ve had no time to do any warmup, so I’ll probably just go with my strengths and use Unity.

My main goal for LD23 is to make a game where the basic structure easy and quick to implement, so I can spend more time on content and playability.

First LD

I’m in for my first LD.

Engine: Unity

Graphics: Ragepline or Ragepixel

My Tools

I already did my “I’m in” post, but hadn’t fully settled on the tools. I’m going to bite the bullet and commit to a heavily-server-side web app in order to force myself to make a different kind of game.  Nothing real-time or arcady. It’s going to be a bit weird incorporating sound, but it’ll be an interesting learning experience.

 

Ruby on Rails (including publicly available gems, such as Devise), HTML, JavaScript

jQuery, Bootstrap, and SoundManager 2

Photoshop and/or Paint.NET

BFXR, GarageBand, Audacity

Sublime Text 2, Git

Xsplit, TwitchTV, Premiere, Handbrake

One year ago…

… I entered my first LD. I came back for every main event and now I’m going to do my fourth LD. I certainly learned a lot in this year and I’m super excited to learn even more this weekend. So I’m IN! My goal for this time: Of course finish a game and have a more innovative game concept than the last times.

So here is my list of tools:

  • Technology: HTML5 + Javascript
  • Framework: three.js
  • Graphics: GIMP (maybe Graphicsgale or Tiled, depending on theme and game concept)
  • Sound: sfxr, inudge, Audacity
  • IDE: eclipse
  • version control: GIT

Let’s make games!

First Ludum Dare!

Hi,

This’ll be my first Ludum Dare!

I’m going to be using Ruby for my language and Gosu as my 2d library.

Might be using http://www.drpetter.se/project_sfxr.html for sound and GIMP for picture editing.

Comments

19. Apr 2012 · 17:49 UTC
Yay for Gosu. 😀

My first ludum dare

I am so excited for my first ludum dare, i am going to do the ludum dare jam with a friend of mine z3+ (or z3Plus).

I will be using:

Images: paint.net

Coding: Flash cs5

Partner: z3+ or z3Plus

RapidXNA 2.0 Alpha

Built for me to use for this LD I have started work on RapidXNA 2.0 (which  I put the design of onto paper a while back) which has the current functionality of RapidXNA 1.0 (still in Beta, though only because I have yet to test the Xbox 360 build still). The new version is in Alpha due to the fact that it contains only rewritten old features, and none of the new features (like a scripting engine that I kinda hope to finish at some point), but should suitably port between Windows, Windows Phone 7, and Xbox 360 (relying on the fact that I hope the Xbox 360 .dll works).

Simply put my aim with RapidXNA was to make it so I could port between those 3 platforms with only minimal code changes, and in the process I decided I should share it with everyone.

 

You can get hold of the preview here: http://rapidxna.codeplex.com/releases/view/86321

 

Should I get enough time, I would like to extend RapidXNA 2.0 to work on every platform supported by MonoXNA as well (giving access to porting to Mac and Linux), but for now, the above 3 should hopefully suffice.

We’re in!

We make games and we will make a game this weekend.

Here’s the work distribution for our team:
Seminus – Makes games
Bach – Makes games

Bottom line: We make games.

Follow us on Twitter or on here for updates.. Looking forward to the madness and seeing everyone’s games! :)

Cheers,
Bach & Seminus

KEYNOTE MUSIC (and I’m in)

Hey y’all. I did the music for Chevy’s amazing Keynote video and I figured, why not release all the WAV files. So here they are. Feel free to use any of them for your Ludum Dare games. You can do whatever you want with them (chop them up, play them backwards, etc).

And I’m in! Tools:

Code: FlashPunk, Unity or XNA

Audio: Reason and BFXR

Graphics: Paint.NET

Levels: Ogmo Editor

Excited to finish something for once, I think the last game I finished was also for Ludum Dare :P Good luck to everyone!

I’m in

A year has passed since I took part in my first “real” Ludum Dare. Back then the theme was “It’s dangerous to go alone. Take This”. That weekend and the following weeks kept my spirits up in otherwise sad times. So thanks for that.

I’ve decided to join the game-building once again and very much look forward to working with whatever the theme will be.  Since my last participation I tried to repeat that magical experience of last year in Mini LDs – but unfortunately failed at each attempt. I hope that I ultimately learned something of all these failures.

I wish everyone all the best.
Have a great weekend.
Make something you want to make and play. Make it small, minimalistic, working, lovely, audible, moving.

Here’s a small gallery of all Mini that were never played and remind me of having to focus on making it (playable!):

MINILD30 Failure, Theme: Adaptation

Tools

  • Flashdevelop + Flixel or Stencyl
  • Photoshop
  • Graphics Gale
  • Logic Studio 8 or MilkyTracker
  • Bfxr
  • Dropbox

I’m in !!!

I can’t wait to know the final theme !!

I hope for ” Build it then use it ! ”

My tools :

– Coding : haXe

– GFX :  Adobe Flash CS5 and/or GraphicsGale

– SFX : Bfxr and LabChirp

– my lib

Good luck every one ! Let’s break the 1000 entries !

LD 23 – I’m in… I think

Well, this weekend is sort of busy for me – so I shall see if I can make an entry… Since I’m busy with the PGD challenge number 2, more bugs are fixed in my code than ever before so…. It does indeed look promising :) Especially with those killer themes!

Tools:

Graphics: Gimp, Paint.NET

Audio: Sfxr, LMMS, audacity, sibelius (maybe)

Code: FreePascal Compiler, Prometheus(again… It gets better entry on entry :) and I’ll upload the latest files to the SVN on sourceforge on friday afternoon), sdl_audio (maybe)

Misc: The ubuntu software centre and google… you never know – sometimes I miss something big when thinking about it -_-

 

In for the Jam

I’ve always done the solo competition, but this time I have an artist friend who I’d like to work with. As such, I’ll be making a jam entry instead. I really like most of the themes that have been voted to the top, so this could be really fun.

Time to set up a new Unity project, get source control working, etc. etc.

First Ludum Dare!

Hello!

This will be my first Ludum Dare. I’m cutting it somewhat fine by using not only my own libraries, but having not completed audio output yet! (I am working on that now.)

I may also stream my entry via justin.tv.

(Edit: in case anyone is counting, I will also be using a few lines of helper code: http://pastie.org/3819164.)

Tools:

Code: Visual Studio with Prototype & Netlib. (Libraries of my own invention.)

Graphics: MyPaint & GIMP.

Audio: Who’s to know? If anyone has any suggestions, I’d appreciate them. (I do have an M-Audio sound card and a small MIDI keyboard.)

 

In again.

After the more or less successful LD20, LD21 and LD22 I hope to have some fun at this special edition :)

I’m using Haxe + HaxeFlixel + Pyxeldit + FLStudio + SuperCollider + some kind of mapeditor(probably ogmo?) with Löve as a backup  if all else fails.

Checking in for LD.

It’s been a year since I last participated so maybe it’s good to try again. I’ll be keeping an eye on theme and may end up throwing my hat into the ring.

Code: Python & pygame or Kivy
IDE: Eclipse
Graphics: Photoshop programmer art
Sounds/Music: Sfxr

I´m In 2nd

Hi lovely people,
my second attendance in Ludum Dare. Last time it was very funny and inspiring.
I hope this time, I get a better place or an awesome Idea for a good game ;).
My tools are:

Code:

  • Flashpunk
  • Flashdevelop

Graphic:

  • pickle
  • pyxleEdit
  • paint.net

Sound/Musik

  • Bfxr
  • sfxr

So Good Luck to you all and a happy weekend :D.

PS: hopefully I don´t get ill, have a litte frog in the throat.

Tags: flashpunk

Yay

I’m in!

This time I will use Java and LWJGL. I hope it’s “artificial life” that wins. Or maybe “Explore the Universe”. Or maybe not the last one, because I would probably end up trying to do 0x10c 😛

Still in

I already did an “I’m in” but I wanted to share my LD23 blog and to wish everyone good luck for tomorrow!

Finally giving up my Ludum Dare virginity

Hey its alkane,

my first time in ludum dare. Hope its gonna be fun and interesting.

cant wait to jump on the theme

Tools – XNA/Unity + Photoshop + FruityLoops

I’m in!

It will be a challenge to spend at least 8 hours on this LD but gonna participate anyway.

Not entirely sure but i think i’ll be coding for iOS this time.

Weapons of choice:

XCode, and probably my iPad stuffed with apps for creating graphics and sfx.

[edit]

oh, and good luck to everyone!

Our first Ludum Dare

We are going to Jam a little bit this Weekend :)

Team: 2 People

Code: Own written Engine in C# (Full Mono compatible [Windows / Linux / Mac])

Art: Depending… 2D -> Photoshop, Paint.NET.  3D -> 3D Max

Sound: Sfxr, Fruity, Microphone ( :) )

Aloha!

Hey people!

My first LD, and I won’t have the time to do a “real” game, but I wanna be in!

My tools are :

Code : As3, FlashDevelop and probably Box2D

Sound : Beepbox.co

Graphic : graphic?… if I have to… paint.net then!

Comments

SkullSoft
19. Apr 2012 · 19:48 UTC
Tried sumopaint ?

I’m in!

I was still thinking of whether I should participate or not this time. Then I watched the interactive keynote. INSPIRING

Imma gonna try mah best! 😀

Tools and stuff:

CODE:

IDE: Microsoft Visual C++ 2008 Express edition

LIBS: SFML 1.6

OTHER STUFF:

Graphics: Paint.NET

Sounds: SFXR or BFXR , Audacity

 

I wish the best of luck to everyone participating! 😀

Engage LD#23 mode!

I’m in!

This weekend I’m DEFINITELY free, unlike last time!

Tools:

  • Visual Studio 2010 for delicious C++, coupled with SDL for input/audio/window-management and OpenGL for rendering.
  • Paint.NET / GraphicsGale for graphics…
  • SFXR for sounds and for music… I don’t know, is there an equivalent of SFXR for songs?! Otherwise I will impose my guitar playing on the world.

Good luck to all!

I’m in for my third LD

Will write in C++, use OpenGL, SDL, OpenAL. Target platforms will be Windows and Linux. I hope to cross-build for NaCl and Android later, but I wont make that before the weekend is over.

Declaration of boilerplate code: on GitHub

Tools that I know I will use:

* Editor : vim
* Graphics: gimp
* Sound effects: Audacity / SFXR

Good luck everyone!

Let’s do this

Getting into my first LD ever, hopefully something that will keep happening.

Chosen squad:

Visual Studio 2010, C++, SFML 2.0 with a side order of GIMP and SFXR

I’m in (finally)

Hi all!

This is going to be my first Ludum Dare. I’m ready (I hope) I’ve taken Monday off so I can recover, been shopping for snacks, checked code base over, and tested my tools. I think I’m ready to begin.

Code
C/C++ with OpenGL, SDL, OIS and OpenAL.
Using Visual Studio 11, Notepad++ and cmake.

These are wrapped up in my own library which can be found here. (Requires SDL 1.3, Glew, OIS, SOIL, OpenAL and ALUT). The framework berely supports 2D graphics, so you have been warned.

Graphics
Gimp

Audio
INudge, Bfxr and Audacity

Design
Posibily using some Lego as well as a design tool depending on the game.

I’M THE HELL IN

SEE YOU ON THE DAMN HELL ASS BATTLEFIELD

Also, don’t vote for exploration. Please. We already did that in LD 16.

Comments

19. Apr 2012 · 22:33 UTC
Yay, great! .< 😛
SonnyBone
22. Apr 2012 · 04:02 UTC
WOOOO HOOOO

New to LD! I am in!

Hi y’all!,

This is the first LD compo I will be entering in. This is my second game jam all together. My first was the awesome Molyjam where I did a project on my own and got a write up in Giant Bomb and Rock Paper Shotgun  about my entry.

I will be using Unity3D for my engine and write it in C#.

I am looking forward to the fun even though I have to cut out a half day early due to prior obligations. Doah! :)

I’m in (original title right?)

So yeah.. I’m in

 

– Tools

• Programming: Game Maker

• Art: Paint 😀

• Music: Fruity Loops 10

• Sound effects: bfxr

 

Something else that’s supposed to be in an “I’m in” post?  Nah..

Oh right… my game will have kittens! 😀

 

Let’s make awesome games, people!

I’m in too

My first time … Isn’t it hot there ? Maybe my brain ^^

Code :  Game Develop or Adventure Game Studio

Art : Illustrator, Photoshop, felt pen

Music : Voice, audacity, vfxr

Nice event for shure !

We are in!

Hello everyone!

We are participating for the second time in Ludum Dare (first time on JAM).

We are going to use jMonkeyEngine to develop the game.

Good luck to everyone!

Team:

diux (http://www.ludumdare.com/compo/author/diux/)

ebda (http://www.ludumdare.com/compo/author/edba/)

 

IN

my 2nd..

currently i have a pain down my left side but hopefully it should clear up for the weekend :)

java/PS/reason/bfxr

goodluck all!

howieV (akakaka binary_girl)

:)

 

 

 

good luck everyone

hey there,

 

my first ld as well. dunno if i will be able to complete it, hope i can!

i will be using flash develop/flixel, photoshop for graphics and animations, sfxr for sound

 

Silverlight it is then.

For this weekends up and coming Ludum Dare I have decided to step away from XNA and try something different.  Partially this is because XNA excludes a segment of the review population, but more importantly its always good to try something new.

As such I have been hacking around with Silverlight a little this evening, specifically working through a great set of post on Christophe Geers’ Blog.

Based on the approach detailed in the blog I should be able to focus on the game aspect of LD rather than then engine aspect.

Assuming that everything aligns I will post the “engine” level code on Friday night prior to the competition starting.

http://blog.codheadz.com

Tags: Silverlight

We’re in – game jam

So,

We’re in – but as a family team this time – game jam.

So, we’ll be using:

Language: Java

Library: Slick2D

Sound: Audacity

IDE: Eclipse

Graphics: Paint.net

We’re doing this as a family, so we’ll be splitting up tasks in terms of coding, game design, game story, and graphics.

Last time, we finished the game, but we couldn’t get the java ant file figured out in order to build the jar and post it online.  We forgot to figure that out before we started!  (duh).

So, we’ll hopefully have a full web build – and really looking forward to it.

Comments

19. Apr 2012 · 21:20 UTC
That’s awesome. I would get my family to participate with me, but I don’t think my cat walking all over the keyboard counts as programming.