LD23 April 20–23, 2012

#LD48 Twitter Stream

I’m participating in the Jam this year with my fellow TGPers, but I thought I’d share a neat little stream of Tweets that contain #LD48. Use to keep track of everyone participating in real-time: http://massrelevance.com/altonchaney/ludum-dare.html

GL;HF! See you all on the dev battlefield.

In

10th anniversary? Of course I’m in! And this will be my… 5th entry into the main compo.

I’ve umm-ed and arr-ed about my choice of framework for a while. But being the anniversary and everything, I’m going to take it back to where I started with Flixel and make something awesome in an environment I’m comfortable in. Yeah!

So in summary:

  • Code: Flixel, FlashDevelop
  • Art: GIMP
  • Audio: FL Studio (and maybe bfxr)

Tags: flash, Flixel

Change of Plans

I was going to enter using good ol’ java with its build in Graphics2D library with eclipse as an editor but now I’m going to enter using c# with xna and visual studio as an editor. I’m fairly new to c# and xna so let’s hope I’ll be able to at least finish my game.

Daring Ludumite seeks victory

I’m going to try my bestest to finish an entry for this very special Ludum Dare! I’ve tried and slunk away in a furious rage before where I’ve failed miserably.

I’ve read up on the Game Jame survival guide and I’m feeling pretty pumped this time!

Planning to use Unity with the Playmaker and EX2D extensions. Photoshop CS4 with Audacity and the free SFX program that people love to use for Jams, SFXR I think.

If the extensions are frowned upon, I’ll just plop it in as a Jam game, not a problem. It’s just I don’t believe I’ll be able to publish the sources to Playmaker and EX2d as I didn’t create them! 😛

 

Good luck all

Dan.

I’m In..

My first LD!

Code: C (my own and small Win GDI “framework“)

Music : MisfiTracker (my own Win “tracker” for my engine)

Graphics: aseprite, Photoshop

I’m in for the first time!

Hi, I’ve been following LD during the last year and  I’d always thought: wow, one day I’ll join, this is so amazing! I’d always liked games, but also create music and art, so game making is the perfect combination for me!:D  Since I started to get interested  about game programming I’ve tested a lot of engines and languages but finally I came up with java and I liked it a lot. I’ve been programming since the beginning of this year and I think I’m ready, let’s do this!

RECAP:

  • Language: Java
  • IDE: Eclipse
  • Library: Slick2D
  • Art: Paint.NET
  • Sounds: BFXR
  • Music: LSDJ or/and Ableton Live

 

Good luck everybody! And the most important thing: HAVE FUN!

Tags: ableton live, bfxr, eclipse, java, lsdj, paint.net, slick2d

Hey, im in!

I will create my game using the following tools:

*Eclipse (java) for code
*Paint.NET for graphics
*Sfxr and Audacity for sound
*Chronolapse for timelapse!

Looking forward to it, this is my first try at LD48!

 

 

I am in!

I will be using  Java with Libgdx and my own support library here.

For art I will be using Inkscape.

For sound I will be using Reaper for production and Audacity for editing.

I am going to stream the development process here. A Chronolapse of the whole thing will be posted too!

I’m In.. Or am I? Yes Im definitely in.

Hi all,

 

This is my “I’m in” post.

I’ve been learning haxe over the last few days, so i’m hoping to use haxepunk for the competition this time around. If I don’t get called into work over the weekend this time, I might actually get to submit something again ( :  I seriously cannot wait for the theme release its going to be so cool.

Anyway.

I’m using Haxe with Haxepunk.

I’m going to use the gimp and either inkscape or graphics gale for game art.

music/ambient sounds are going to be coming from the internet

SFXR for the cool sound effects also probably the internet.

The best of luck to everyone. Playing all the games is going to be great.

 

Thanks -NGangst

 

Comments

MarekkPie
18. Apr 2012 · 20:59 UTC
Does HaxePunk (or NME) have SVG support? Or you planning to export as a .bmp?

I’m in, and I WILL submit something this time!

Last time I failed badly, in part due to bad planning, in part due to trying to not sleep the entire time after already not sleeping for a day the night it started, but mainly because I only had 1 day to work on it due to various reasons :(

This time, I am going to submit something!

Planned tools:

Engine/Framework: Not entirely sure yet. I’m familiar with XNA/SFML/Unity, but I feel like trying something a bit different, so maybe Flixel?
Graphics: Photoshop/Paintshop Pro 7.  Been looking into some other programs like PyxelEdit too, but nothing felt as comfortable as PSP7 does yet!
SFX: BFXR
Music: Errr. Yeah, I have no idea! I’ll just wing it I guess!

So yeah, not sure about much yet, gonna poke around with different stuff in the next couple of days, can’t wait!

ni m’I I’m in

Programs and tools I will use on my Adventure:

Framework: Stencyl -> sounds noobish, but the drag&drop scripting helps me to concentrate on the main issues
Concept: good old paper (about 1/2 year)
Music: Autotracker – random music is awesome!
Sounds: as3sfxr – randomness again
Textures: GIMP and maybe RunningBrushes – my favorite part!
Other: chronolapse for the timelapse ; LibreOffice to fix my language mistakes

This is my first ‘big’ Ludum Dare I do enter. I already entered 3 game making contests before (2 Mini-LD’s) and won 2 of them (not both Mini-LD’s). I’m planning on creating a working plan this time to make it less chaotic.

Tags: am, dare, I, in, ld, ludum, tools, yes

I shall be in.

I am busy until about 5 hours into the competition, so I’ll just use that time to think about ideas anyway. I’m going to try to be done with a rough build at 1:00pm EST because I have somewhere to be at 2-4pm, then back to developing at 5pm, with 4 hours left to submit.

Language: AS3/Flash

Engine/Library: FlashSpark , my WIP AS3 engine. It’s very rough right now and in early stages. Sorry I don’t have any documentation, atm, haha.

IDE: FlashDevelop

Graphics: Gimp

Sounds: sfxr/bfxr/Audacity

First time

I am in.

Tools:

Concept: Pen, paper

Framework: cocos2d

Graphics: Gimp, Pixen

Sound: cfxr

Other: vim, git

 

Hey! Good luck!

It’s my first Ludum Dare. I will be do live stream, of course.

I will be using

Java2D Api and Eclipse IDE.

paint.net and Pickle for graphics.

Guitar Pro 5, Sunvox, FL Studio, Guitar Rig for music.

BFXR for FX.

 

Good luck to everybody!

Comments

18. Apr 2012 · 23:04 UTC
Good luck to you as well!

I’m In!

 

Tools:  Unity, EZGUI, SM2, Blender, SFXR, Strong Coffee.

I’m learning the ropes or should that be bones of Blender Animation and basic UV painting so would like to create some amazing low poly artwork/animations*, and well a bit of gameplay maybe.

*Something moving with a texture!

Note to Self: Do a warm-up run prior to the Compo!

Tags: im in, unity3d

I’m INNNNNNN!!

I’m chilean and not speak in english xD

 

Programming:  libgdx, Eclipse.

Art: GIMP, Adobe Fireworks.

Music: DJHero or Wii Music.

bYe!!

Comments

jfroco
18. Apr 2012 · 17:21 UTC
Hola, otro chileno por acá.. mucha suerte en el concurso…

I’m in!

Second LD48! Don’t know if I’m really ready for this one but didn’t want to
miss the 10th anniversary.

Tools: Unity3D, Paint.NET, Blender, SFXR

I’m in!

Obligatory post I guess. This is my first LD since I switch careers from Military to Programmer, so I am looking forward to a new kind of stress and adventure.

Tools:
Code/IDE: GameMaker:HTML5
 Audio: sfxr/bsfxr/
Graphics: Photoshop CS5, Paint.Net, Wacom Tablet
Energy Source: Non-stop Electric/Dub/Swing music. Aww yeah!

Good luck to everyone, I can not wait to play your games!

Comments

18. Apr 2012 · 16:49 UTC
> CloudBomb

> Bomb

Jumping in again

Ready for my second attempt at finishing something. Last time I cut it too close. Besides, I was using SpriteManager2 for Unity and wasn’t sure about how that would alter the rules. Since I couldn’t submit that source code. I’ll have to go “vanilla” on this one.

Using: Unity3D, Photoshop, Illustrator, Cheetah3D, Reaper, 1 Mac, 1 PC, 1 hyper tonkinese cat

Edit: Just in case, I decide to use SpriteManager2 here is the public link: http://www.anbsoft.com/middleware/sm2/

I’m in!

I’m in! Or I”ll try to be depends on how RL kicks me around…

Tools:

Python or Constructor

Inkscape/Gimp

Lotsa squared paper!

I’m In :D

This is my first Ludum Dare!   Good luck everyone!

Code: Gamemaker 8 (because I’m pretty fast with it)

Art: Paint.net

Sound: Audacity

Ready to Jam!

I figure I should throw my intent to compete out there. I’ll be working with two friends for our first LD entry. We all have a programming and game-making backgrounds, so hopefully we can pull something together. We all live in different places around the country, so we’ll be doing everything remotely. We are planning to stream/timelapse the entire thing, but we’ll see how that goes.

Tools:
Code/IDE: C++/SDL/Code::Blocks
Audio: sfxr/bsfxr/Audacity
Graphics: GIMP, Paint
Source Control: Mercurial
Communication: Mumble/Pidgin
Fuel: Burritos, Dr. Pepper, and Pandora One

An Epic Artix Entertainment Journey through the Jam!

At Artix Entertainment, a Flash game development house based out of Tampa, FL, we are all about pushing deadlines and releasing more content in one week for our six games (with 2 more coming out this year!) than should be possible. Now we’re taking that drive and enthusiasm and bringing it to this weekend’s Dare!

Our team will consist of: a Knight, a ninja, a mad weaponsmith, two trolls, a blue mage, a Chronicler, and any other party-members that choose to join in this insane adventure into sleep deprivation and caffeine overload. An eclectic band of heroes, we’ve also ranked up our coding, art, animation, sound, and writing skills; we are fully prepared to do battle with malicious code, tech gremlins, and instances of friendly DOT* insistences (standard fare for any true Dare)!

Armed with Flash Develop, AS3, and Adobe Suite versions from CS3 to 5.5, we’ve also got chests full energy drinks  and an armory of nerf weaponry to ready to /equip (note: to be used only while waiting for code to compile). And in case we get outnumbered, we’ve added extra slots to hold enchanted versions of SFXer and Chronolapse on our main development machine, AKA the Inventory Box.

As our quest is geared more towards PvD** than PvP, we look forward to seeing all of your progess as we post ours! Best of luck in the jam and Battle On!

*Deadline Over Testing
**Player versus Dare

I’m in for the second time

Second time entrant. I finished my game the last time, but to be fair, it wasn’t a gem. The setup this time:

– Java, slick2d, but I picked IntelliJ over Eclipse this time.
– Paint.NET, solid choice last time, I doubt it would disappoint me this time round.
– Tiled, map editor, go check it out. Slick integrated this awesomely.
– sfxr for the basic sound effects.
– music is still up in the air, suggestions are always welcome, might go audacity, who knows

Basically the same setup as last time. BUT

This time I took some time to learn a bit more about the frameworks and tools I’m going to use and I’m really stoked. Gogogo.

Comments

20. Apr 2012 · 12:45 UTC
Good Luck, MME :-)

Chaoslab Stepping up for Ludum Dare #23

Chaoslab is stepping up for Ludum Dare #23

Starting with the Source Code to The Lonely Alien my last entry to Ludum Dare #22
(will upload any new source code that is relevant)
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=5609

I get the feeling I will be making another Psychedelic Text Adventure with Graphics and Music once again!

Good Luck to all Ludumites! :-)

I’m in.

Hello, this is my first Ludum Dare.

 

I’ll use Irrlicht, IrrEdit, Blender, Gimp, SFXR and Irrklang and maybe the free Version of Earth Sculptor.

Comments

Wyatt White
18. Apr 2012 · 18:10 UTC
Mine also, And I’m in! Ill use Unity 3D, Autodesk Maya 2012, and Google SketchUp.

I’m in!

I’m so excited to participate in the upcoming LD#23!

My tools:

  • Flash/AS3 and FlashDevelop
  • the great Flixel lib by AdamAtomic
  • GraphicGale and The Gimp
  • Something for the music, maybe Modplug

I hope that we all have fun! :)

Flixel Skeleton App

A bare-bones Flixel app skeleton in FlashDevelop I’m planning to use for LD23.

Featuring:

  • A menu screen with some welcome text
  • A nice grey box of a player to cruise around with the WASD keys
  • A couple of particle emitters for the sheer awesomeness of it 😀

Free to a good home

http://bit.ly/HNMaoJ

I’m in, again!

Second Ludum Dare for me and highly motivated again. I’m hoping to do something more experimental this time. My last entry was fine, but rather traditional.

Tools of choice:
– C# and XNA with Microsoft Visual Studio
– Farseer Physics, if the game needs complex 2D physics effects
– Photoshop and ASEPRITE for graphics
– Audacity, bfxr/sfxr and maybe my mouth for sounds :)
– cgMusic for generating music, and Anvil Studio/Audacity for finetuning (not sure about cgMusic yet. feels like cheating because the tool is really good at composing random music.)

I’m also using Base Code this time. It’s mostly all the basic functions like simple 2D animations, particles, scene layers and the landscape tile engine ripped from my last entry, just so that i don’t have to write exactly the same utility functions again if i need them.

Wasn’t very happy about the “Alone” theme last time. Something less generic would be great.

Anyway, let’s code! 😀

Comments

20. Apr 2012 · 12:36 UTC
Good Luck, have Fun 😀

In!

We are joining the Jam for the second time. We were pretty happy with our game from last jam, but we learned that iOS is a bad platform for Ludum Dare if you want people to actually play your entry.

This time we will likely be using CraftyJS so more people can play whatever it is that we end up with. We’ve never built anything beyond a simple prototype with CraftyJS before so there may be explosions.

We will be live blogging (and possibly streaming) the jam over at our blog. We will also be posting builds of the game as we jam so more people can laugh at us.

I’m in.

Albeit a bit at the last minute, it seems.  This will be my first Ludum Dare and I have a couple ideas for what KIND of game I want to make, but how exactly it turns out will depend on the theme.  Fortunately, the basis is pretty flexible.  :-)

And, after posting far too late at night, it seems I left out key elements of protocol: tools!

  • Language/platform: Python using pygame
  • Editor/IDE: emacs
  • Audio: sfxr, maybe with audacity to record/tweak things as well
  • Art: gimp or paint.net
  • Platforms supported: Linux and Windows

I might be doing a screen cap or something… or might not.  Depends on how much time I have to prepare.  (Not enough!)

Real First Time, I’m In.

This is my first real Ludum Dare, I almost finished a game for the SOPAJam, about 70% done, but I didn’t fully commit myself to completing the game.  This time I am streaming it on my Twitch.tv account (Same username). I hope I can really come up with a good idea for the theme.

Here is what I am using for LD23:

Eclipse – Java for all Game Mechanics and Everything I can’t do with the things below

Paint.NET for “Graphics”

sfxr for not-professional-game-sounding sounds

Hopefully I will be able to finish a not-bad-but-not-at-all-amazing game.

I should stop being majorly pessimistic….

 

 

Comments

18. Apr 2012 · 23:02 UTC
Yeah, stop being pessimistic! I think you’ll be amazed at what you can do in just a couple days. Even finishing 70% of a game is impressive!

I’m in!

Greetings,

I’ll be making my first JavaScript/WebGL game for LD23, and will be using some base code: [zip] (SHA-1 226b7cbde736…), [web app]. The base code loads and draws a square texture, and responds to the WASD keys.

Tools: vim, GIMP, MilkyTracker

I’m also in… for jam most likely.

I will try to use C++ this time for pure educational purposes. I hope I can learn a few things. I can already program network connections and threads with C.

I’ll use STL or some boost libraries maybe if I need some physics calculations (I used numpy and scipy last time), SDL for graphics and GIMP for drawing graphics. I don’t plan using sound. These two may change if I can persuade my brother to do some art for me.

Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:

Now, if you’ll excuse me, I need to go and acquire a whiteboard.

Cheers,

Nick

Tags: html5, impact, javascript, tools

I’m in

Guzzungo strikes back!

I’m back to make another trashy game, perhaps with XNA, perhaps with silverlight, surely with no graphics

…and…

…this time…

…this time, kittens are no go! Now is time of ROUS! And please let me know if your game contains any Rodent Of Unusual Size

Rodent Of Unusual Size

I am in!

Finally I think I’m ready to enter for the first time.

tools:

flashdevelop (I’m going to make the game from scratch)

gimp

lmms

notepad/tiled for maps, probably going to be tiled just started using it and its amazing

and camstudio hopefully I will be able to timelapse the whole process :)

I will attempt to be in.

I will try to participate in LD23, this will be my first though and what an occasion, seeing as this is actually a ten year anniversary!

Tools:

Language: Java

IDE: Netbeans

Sound effects: SFXR

 

That is it, happy Ludum Games!

Comments

18. Apr 2012 · 23:01 UTC
Welcome to the competition! It’s a lot of fun, and I think you’ll be amazed at what you can do in just two days.

I’m in

I’m still deciding which tools i’ll use for ludum dare, though.

 

 

 

 

In Am I

This is my first compo, so I hope it goes smoothly.  My goals are simply to learn and to finish.

Platform: Flash
Engine: Flashpunk
Graphics: Possibly Photoshop CS5, looking into some of the free pixe art/tile generators.
Sound: sfxr , SunVox
Editor: FlashDevelop, Sublime
Fuel: Various techno/dubstep, Numb3rs/Malcom in Middle episodes, and lots of sparkling water.

 

Will be livestreaming some during the compo:
http://www.livestream.com/mesidinsalonetime

Really looking forward to creating along with all of you.

Comments

NorthernCrux
18. Apr 2012 · 19:33 UTC
Oh man, Malcolm in the Middle. I’m adding that to my list of fuels.
GreaseMonkey
18. Apr 2012 · 22:41 UTC
Oh yes, SunVox <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

Base libs for bsp fun

I’m in for my third compo!  Had a great time with 21 and 22, though the 22 theme was a stumper.

I’m using the same libs from 22 (quake style bsp collision), but with tons of bugfixes, and I’m including my collada based skinned character stuff in case I get time for that (probably not).

Planning on using quake army knife for levels, paint.net for gui and texturing, max for characters / objects, sfxr and audacity for sound.  Oh and visual studio / xna for code.

Hoping people are more open to exes this time!  I really wanted to go web, but I’ve had a really painful experience with Java, and google native client is a bit too new.

Base Code

Also, I’ve been polishing up my LD21 game for release on XBOX Indies!  Hoping for a Juneish release.

 

We’re in!

We’re a small wannabe indie game developers group and we’re in for the jam!

We’ll be using HTML5 and Coffeescript/Javascript, which is totally different than the technology we use for our ‘for real’ game, but probably a lot more fun too :)

The team consists of three programmers, pruik, grandmaster and d-snp (that’s me). The goal is to produce an awesome game whilst improving our team spirit! Since we don’t have any artists, we’ll probably either go for procedural art or crappy art.. or both!

Must make game!

Back in 2009 I made a silly platformer for LD14. This will be my second LD.  Hopefully we can all agree on an interesting theme!

I’ll be using:

Code: Monkey along with either Diddy or Ignition

Editor: Sublime Text 2 / Jungle IDE

Art: Photoshop, Graphics Gale, PaintTool SAI

Music: ???

Sound: ???

My main targets will be Flash, HTML5, and Android, but will hopefully make builds for iOS, Win/Mac/Linux, WP7, and more if the game is good. I’ll be posting builds early and often here.

Please someone remind us all to make sure we support German and French keyboards. I know I’ll forget to if keyboard controls are necessary…

Edit: Released base code I’ll be using here!

Comments

SkullSoft
18. Apr 2012 · 20:40 UTC
I use Photoshop and GraphicsGale too! What’s PaintTool SAI ?

Hey Bleck you still want to team up?

Are you still interested in teaming up for this LD?

Let me know!

 

Comments

Bleck
18. Apr 2012 · 20:43 UTC
I’ve got some one lined up already, sorry.

I’m In!

Again!

This time I’m going to do a couple things better:

I’m going to follow the theme (well, this time I’ll know what it is at least).
I’m going to team up with buddies who have promised the most eye-ball-igniting art.
I’m going to do the jam… so a whole extra day to party jam style.
I’m going to include more capybara’s in the game.

Good luck to everyone! Hope it is the best!

I’m in. SHIP IT!

This time around I’m going to make things interesting for myself.

I’m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.

I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.

Tools

  • C/C++
  • XCode 4.2 / 4.3
  • Visual C++ 2008 Express
  • Photoshop (gfx)
  • SFXR (sfx)
  • Wolfram Tones + GXSCC (music)
  • Cocos2dx (graphics/input/etc)
  • CocosDenshion (audio)
  • Box2d (if I am feeling physicsy)
  • Phillips Beer (http://phillipsbeer.com/)

 

Tags: LD #23

I’m in! First time

Found out about this competition in February and have been looking forward to it ever since!

Tools:

  • Visual Studio 2010 (code)
  • C#
  • XNA Framework (sorry mac users)
  • Paint .NET (graphics)
  • sfxr (sound fx)
  • cubase le 4 (i may record music if i have time)
  • Adobe Flash CS4 (maybe?)

Good luck to everyone who enters, and may the odds be ever in your favor!

Jam team – We’re in!

LD users – Xam, Jemen9, Wynn

programs we will be using:

  • FlashDeveloper
  • Flixel
  • SFXR
  • Paint.net
  • Photon Storm
  • Chronolapse

Tokyo Reporting In

Not done the last few Ludum Dares and not finished one in a while but that changes now. I’m on holiday in Tokyo and me and a friend are going to make a game together. So obviously we’re just aiming for the jam but that suits me anyways.

I’ll be doing the dev work using:
– Unity
– Google SketchUp
– Adobe Photoshop

My partner in crime will be doing artwork using:
– Corel Painter
– Adobe Photoshop

We’ve already got our (quite messy) workspace setup:

I’m in !

This is my second compo (after the mini-LD : Quality vs Quantity).

I will use MultimediaFusion 2, Photoshop, audacity & maybe i will try some pixelarts’ software…

I’m in… for real this time!

Atleast depending on the theme. I was disappointed by it, however the theme ideas seem to be interesting. I’ll give it a shot atleast.

The tools I will use are as follows:

  • http://www.bfxr.net/
  • http://slick.cokeandcode.com/
  • (which also means I’m using Java)
  • I’ll use the Eclipse IDE
  • The most important tool: Distraction

Good luck to all!

I’m In! Again!

Right. This is my second Ludum Dare I will participating in, and I think I will be ready this time. Last time I did this, I was ill-prepared, didn’t know what I was doing, and made a pretty crappy game with no time to make many sounds, or do a proper ending like I wanted to. It was a simple game, too, but I didn’t realize how time consuming it was. My note to all new-comers: Make a game where you can get the best time spent per gameplay/fun level ratio. Really. It’s important that you make your game fun.

Anyway… Wanted to do this one in Java and Eclipse, but I think I still have a ways to go (maybe next LD) before I can make anything decent in Java. So, you want to know what I’ll be using, right?

Language: GML

IDE: GameMaker 8 Pro

Sound: Audacity

Graphics: GIMP

Just remember, it’s important to have fun. That’s the point of all this, right? Good luck!

I’m in

This is my second game for Ludum Dare. I’m entering the Jam with a couple of my friends.

Engine: Lew-jiggle with Slick2D

Art: Gimp

Sound: Some combination of bxfr / audacity / audition

Edit: I made a small template for a state based game here: http://dl.dropbox.com/u/74572404/Ludum%20Dare%2023/Java%20Workspace.zip

in I’m!

I’m in everybody! This’ll be my 2nd Ludum Dare, and I hope I do better than last time! I tried learning Java, but i’m not done, so I’m using gamemaker.

 

Engine: Gamemaker 8.1

Art: Paint.net

Sound: bfxr.net

 

Merry Ludum Dare to all, and to all a good game!

 

We’re In!

Normally I enter into the compo alone, but this time around I’ll be entering into the jam with a three other guys! I’ve had the honor of working with these guys in the past, so I doubt we’ll have any problems working together. We’re all looking forward to losing sleep and making a great game. ;]

Travis Lucia (travislucia) – Artwork Thomas Jackson (Shykoo) – Artwork Chris Sinnott (JitterBones) – Audio

Alex Larioza (alexlarioza) – Programming

In there like… something

I’m in! Definitely have to participate in the 10 year anniversary, although I probably would’ve entered anyway. Top themes are looking promising so far!

Tools

  • FlashDevelop
  • Flashpunk
  • GIMP
  • GraphicsGale
  • sfxr
  • Reason
  • Ogmo Editor

I’m in

Hopefully.

This time around I’ve only got my laptop to work with so it’ll be tricky to say the least. Something will prolly get done.

I’m in! Looking Forword to it

Hey people this will be my first time entering this competition so hoping for the best. I am an experienced programmer and this year i will have to work on my laptop. If anyone interested to pair up let me know.

TOOLS:

Eclipse (Java Editor & Compiler)

My own game engine.

Paint.NET (For Graphics)

 

Good Luck to everyone !

 

Comments

18. Apr 2012 · 22:58 UTC
Just in case you don’t know because this is your first competition, you’re supposed to release your game engine beforehand. Don’t get disqualified!

Statement of Intent

I’m in. Going to make a game in either Unity3D or XNA 4.0, with some audio edited/made with soundbooth and music made in an audio creator/engine. Possibly musagi, following recommendations. Not too sure right now.

 

Good luck to all others!

Newbie joins the ranks

Hey All,

This’ll be my first game competition, and my first stab at ludum dare. The only thing I’ve planned is my choice of language- which is gonna be Haxe + NME… beyond that I really don’t have a clue what I’ll be making. I figure the first hour or so of the comp I’m gonna layout a plan and then start building the game up from scratch.

Gonna be interesting to say the least.

Because its my first time in the comp, I’d be happy just submitting something, will go from there!

I do have a collection of libraries (mkv-engo) that I use across new projects, but they’re all written in AS3, and will need porting to haxe as I need them. General stuff like Model/View/Controller, Button, TextField helpers, Net connections, etc. They can be found here: http://mkv25.net/ludum/source/mkv-engo_v1-r25.zip

I really don’t know what kind of game I’ll be making, but I’ve made lots of game tech-demos over the years, everything from asteroids, tetris and pacman, up simtower type games and 4x space games. I’d be interested in doing something network based with a persistent / mmo type feel to it if possible. If I do that it’ll be PHP/MySQL running off my webserver. Will just have to see :)

– Markavian

Comments

19. Apr 2012 · 07:05 UTC
Code downloaded, begin perusing :p

Still warming up…

…but I’m in! Probably JAM!

I’ll be using:

  • Flashdevelop
  • Flashpunk
  • GraphicsGale
  • PyxelEdit
  • OGMO Editor
  • LMMS
  • Audicity
  • and all that I forgot 😀

I’m doing the warmup, but haven’t had a lot of time this week.
I chose the theme space since I’ve never made a game in space.

try it here

Not much going on yet, you fly using your mouse.
There’s a star to the right of where you spawn.

Can’t wait ’til the weekend, meanwhile I’ll try to fix this puppy up and make a game out of it yet.

We’re in.

My wife and I are in! First  competition for me and I’m looking forward to it.

Using PhotoShop CS5 for artwork, Construct 2 as the engine(HTML5) ,sfxr for sound and Famitracker if we do any music.

LD 23 – Consider me good and ready!

I’m in, as they say.

Tools:

  • Javascript/HTML5, as has become standard for me.
  • GIMP
  • sfxr (if needed)
  • Autotracker-C (if needed)
  • Chronolapse for timelapse
  • If I decide to do multiplayer – unlikely, but possible – then I will use node.js

I’m In

I’m in for my second compo.

I’ll be be writing in CoffeeScript and HTML5 Canvas.

For content I’ll be using Gimp, sfxr, Wolfram Tones and Audacity.

Edit: Should have really posted this earlier. But, I might be pulling some basic engine stuff from one of my prototypes seen here: https://github.com/doowttam/The-Chase

I’m in!

Ni here, from Fireskies Studios, wielding Game Maker 7.0, GIMP/Blender,  and FLStudio. I’m in!

Cheers!

Wooh! First Dare!:D

This is my first time entering the jam. I started programming about a year ago and use a game engine called Love2d.

I will be working with some artists. But I’m the only programmer. So!

I will be using:

Love2d

Gimp

Aseprite

And Sublime Text Editor.

Does anyone have any tips?:D

Comments

MichaelT
19. Apr 2012 · 00:28 UTC
This is the first time I heard of Aseprite. I think I like it!

Final Decision

I’ve made a decision on what I’m using!

  • Ubuntu 12.04 Beta 2 Precise Pangolin for my OS
  • Java as my language of choice (no external libraries)
  • OpenJDK 6 as my JDK
  • Gimp for graphics
  • SFXR for audio

I may possibly have a chat channel going during development. No live-stream. Time-lapse video will be made. Details here!

I’m in!

Well, I’m in! First ever LD, I think it’ll be fun!

I’ll be using the modified flixel classes I wrote before the 0 Hour Game Jam. It’s not much, just basic title screen and character movement, and health bar. I’ve shared these elsewhere, but I’ll post the github link here too:

https://github.com/robbiehunt/0hFlx

So, for tools, I’m thinking:

  • FlashDevelop
  • Flixel (+ 0hr classes)
  • As3sfxr
  • Nodebeat
  • Photoshop

But, I’ve been really into prototyping physical games lately, so if the theme is right … those tools will likely go right out the window. Aside from Photoshop.

Timelapse question

Maybe someone can answer me this. How can I have the times in between my timelapse to be black? For instance, if I turn it on at 9am until 11am, then turn it off, and turn it on again at 1pm. How can I fill that time in between in my final video?

Comments

19. Apr 2012 · 00:38 UTC
It really depends on what technology you are using to make your timelapse. Myself, I’m putting together multiple screenshots, so all I need to do is to add multiple black screenshots (since my screenshots are named by a timestamp, I just need a script to generate the timestamp for the missing ones).
7Soul
19. Apr 2012 · 01:15 UTC
i’m using Chronolapse + Sony Vegas. Sony Vegas can place images based on a timestamp, but the images generated by Chronolapse doesn’t have one
19. Apr 2012 · 02:30 UTC
why would you want to include the blank times? just edit them out
Raptor85
19. Apr 2012 · 04:02 UTC
the timelapse script that I wrote I just have it take a screenshot index as a parameter so i can stop it and restart it at will. It’s crude but it works.
19. Apr 2012 · 04:23 UTC
Even if you “skip” the blank space, you might want to include a few slides of “sleeping now”.
7Soul
19. Apr 2012 · 18:54 UTC
Thx for the help, but I don’t know anything about these coding majjigers

10 Hour Warm-Up

Click here to play

Video Asteroids - 10 hour Ludum Dare 23 warmup Jam - By Suese

Video Asteroids - 10 hour Ludum Dare 23 warmup Jam - By Suese

Comments

4urentertainment
18. Apr 2012 · 13:48 UTC
Looks nice!

Okee.

I’m in.

For maximum rules-abiding-ness: my base code can be found here.

I’ll be using Scala/LWJGL.

Second LD ever!

Gonna be using java, either same base template as last time(not sure where it is right now, will try and update before start) or I might go over to Slick/LWJGL

Was hoping to put a lot of effort into this one but I have a final in awful final exam monday morning so I’m not sure if I can devote fulltime to it :(

eclipse for ide and standard stuff for randomly generated sound/art, though I was considering trying to maybe make a lot of custom sounds that I record myself. pyew pyew!

In.

I contributed somewhat to a Jam entry last time – this time I hope to complete something for the competition. Probably using: love2d, GIMP, Audacity and sfxr.

LD23 – I might be in!

It’s a busy weekend with family activities, but I might get 3 or 4 hours to try something.
If I don’t get the time, no big deal, I’ll just follow along and check out other people’s progress.

For tools, I’d use pygame and linux or html5 and possibly django.  (Everybody loves web games).

Sound would be bxfr or a guitar recording.  Can I do everything in a few hours? No not really :)  I’ll just keep telling myself, simple games are the best games!

Jumping into the deep end

After hearing about ludum dare for a few years now I think I’ll join in. I can’t say I’ve ever made a “finished” game, mostly because my ideas get so ambitious and I don’t have the skills to polish something. My art skills are lacking and I’ve never attempted to create music or sound effects before. I figure having a time limit will force me to focus on making a game that looks and sounds decent while hopefully having some fun gameplay. Leading up to the competition I’ll be familiarizing myself with the awesome tools that I’ve seen recommended.

Tools of the trade:

Language: XNA 4.0

Sound Effects: sfxr (played around with it a little bit – very easy to make good sounds with)

Graphics: Paint.net, Pickle, and PyxelEdit (Playing around with all of these, each have their uses)

I’ve wanted to code something for a while but couldn’t think of what, LD is just the kick in the pants I need.

I’m in!

I’m very excited for my second Ludum Dare!

I’ll be using AS3 with FlashPunk in Flash Builder and making the art in Photoshop. I don’t know yet about music/sound.

Now I just need to finish all my schoolwork before Friday…

It’s fixed and half-working again

I’ve managed to fix up my map editor/small game engine that I’ve been working on for a few months in VB.NET and I hope to get some actual use out of it in the jam

Preview of my game engine

Source is available here: https://sourceforge.net/projects/dmeditor/

Comments

huhwhozat
19. Apr 2012 · 08:24 UTC
Pretty tiles! Are they self-made?

Check recent LD’s before voting for themes!

Edit:  It seems the reason old themes are back in is because of the 10th anniversary!  Consider this post null and void; I am now resolute to enjoy whatever theme is picked, be it old or new!

I see that ‘Discovery’ scored highest out of round 3’s voting.  This was also the theme for LD #19, which wasn’t that long ago.  Personally I’d prefer not to have this theme in particular repeated so soon.  If I remember correctly, some of the other themes up for voting have been covered recently.  Please be aware of this when voting in the final round.  It’s better to have fresh themes, IMHO.  If you spot any other themes that have been used recently, please note them in the comments below, along with the LD in which they were used.  Thanks.

I’m in!

I’m Daniel and I live in Taiwan. This is my first time in Ludum Dare.

Weapons of choice:

Graphics: SAI, PS & Blender
Engine: Unity
Sound: BFXR & Aviary

LD 23: I’m in and decided to use GLBasic

I’ve narrowed down my development language to be GLBasic. I’ve got a lot of the weekend available.

This is my 3rd attempt, but I’ve at least spent a little time preparing. I also got my personal website updated with a blog and will be making updates on there primarily: http://blog.pjarosak.com

My first go!

Looking forward to giving it a first go! Hopefully something will be produced!

Here’s the toolbox:

First time, and we’re doing the jam.

Hey all. This is the first time me and my two friends will be participating. We’re doing the 72 hour jam!

Usually we make games in Python with a game engine two of us wrote, but it (meaning the engine) isn’t good enough for real “games”.

So this weekend, we’re using:

Construct 2D Standard

Paint.net

Aseprite 

Sfxr

iNudge

And we’ll be uploading a time-lapse of the first 24hours afterwards! Wooooo!

A cunning plan approaches!

As LD23 looms ever closer, I’ve been contemplating ways to improve my performance this time around.

My biggest issue last time around was losing about half a day to “oh god, I have no idea what to do with this theme”, so with that in mind I’m keeping a closer eye on the voting this time around and trying to make sure I’ve got at least one idea for the front runners in each day of voting – especially if it’s something I’m hoping doesn’t win!

Once I’ve done that, I can take a look at my pile of ideas and see if they hit any of my weaker areas, then focus on getting myself up to speed with those before the compo starts – with any luck I should be in a position to start building something right out of the gate rather than sitting around staring at the walls this time.

I’m in!

This will be my first Ludum Dare, and hopefully the first time I create a somewhat complete game.

Tools:

  • IDE: Microsoft Visual C# 2010
  • Framework: XNA 4.0
  • Graphic Creation: Paint.net
  • Sound: sfxr
  • Existing code: Very basic game library I started working on recently – LazyEngine.zip
  • In the offchance that I want to have anything multiplayer I may use my (unfinished) networking library – VirtualUDP.zip

Good luck everyone!

I’m in!

This time I might even finish with a complete game. My weapons of choice this time will be:

  • Paint.net (or the photoshop cs6 beta if I’ll install it)
  • Notepad++
  • Löve 0.72 (or 0.8 if I have the time to upgrade my basecode)
  • sfxr

If the game I end up making is a platformer I’ll probably be basing it on my current löve platformer test.

Generic, I’m not out post

Well… I’ve worked on a small “I’m in” -demo but it didn’t get finished in time. But I’m in! The weapon of choice is:

  • Love2D (Engine)
  • Sublime Text 2 (Code)
  • Grafx2 (Graphics)
  • Renoise (Sound)

I think that’s about it… let’s make it a awesome weekend everybody!

First Dare!

This is my first time jamming in Ludum Dare.  My tools are the following:

  • FlashDevelop w/ FlashPunk
  • Ogmo Editor

My teammates will be taking care of the media assets.  Good luck everyone!

I’m in!

I’ll be participating in the Jam
Looks like alot of fun!

My personal armament:

  • Framework: Unity
  • For the Art: Gimp, Blender
  • Audio: sfxr, Audacity and my Mic
  • Existing Code: An unfinished multiplayer networking framework I’ve been working on

First Ludum Dare

Hi everyone! I’m Simon, a Maltese games student currently based in Copenhagen, Denmark. After participating in the Molyjam, which was my first solo game jam, I’m mentally preparing myself to enter Ludum Dare #23!

I’ll be using the following tools:

  • FlashDevelop (Flixel and ActionScript 3) (code)
  •  Adobe Photoshop CS5 and MsPaint (graphics)
  • Ableton Live, sfxr and bxfr (sound)

Good luck to all! :)

Lazy Brain is taking the dare!

Hi all! Johnny B. here, and I’m ready to make some games!

I’ve made plenty of retro action games within a week deadline under the Lazy Brain Games label, but never 2 days! Comin’ strapped with…

Game Maker

Photoshop

Mixcraft

Good luck to everyone!

-Johnny B.

I’m in !

Well. I will post the details and my toolset asap, but still.

..WOOT! I’M IN!! :)

9

This entry was posted on Thursday, April 19th, 2012 at 5:49 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in! For the third time!

Yey!

Hopefully i wont fail like first time.

Last time, i made a game called “Alone with zombies”. I am very happy with it!

 

I am using Java(Eclipse IDE), Paint.net and sfxr. And mabe that graphics program that is free under ludum dare.

Also, fuel: Noodles, premade dinners, Energy drinks, and Juice. Orange juice.

 

I will also be livestreaming at: livestream.com/petterroea

 

See you in IRC when the game begins!

http://www.ludumdare.com/compo/2012/04/19/im-in-for-the-third-time/

 

Comments

OPFRProductions
19. Apr 2012 · 07:39 UTC
Heyy! I want to do It! But I want to do the Jam with a team 😀 Would ou like too do it with me in a team? Coz that would be awesome 😀 is oscar.firth.robertson so yer 😀 Pls… so inbox me or whatever

Thanks

OPFRProductions
26. Aug 2012 · 09:26 UTC
Thanks, but i have my own website 😉

Say NO to kittens!

This time, add Rodent Of Unusual Size to your brand new game!!

Rodent Of Unusual Size

Tags: ROUS

Team Bad Pun is in!

The ACM club at LeTourneau University has been interested in the Jam this semester, and the time has finally come!

We have at least two groups of three people each; I will represent one of them. Team Name:  “Bad Pun”

Expectations are that two of us will mainly code,  and the third will mainly work on art assets, but we’ll all do a little of everything I imagine. Tools:

  • Platform: HTML5/Javascript
  • I will be bringing in a bit of convenience  code, mainly to handle resource loading, keyboard events, and sprite sheets. If anybody is interested, I’ve posted it here.
  • Version Control: Fossil
  • Graphics: probably the GIMP will see the most use.
  • Sound: bfxr will likely see use. The art guy will probably use fancier stuff I’ve never even heard of. 😛
  • Code development will be with whatever tools we personally prefer; we have a Windows, Mac, and Linux computer among the three of us. I personally like CodeBrowser for elastic tabstops.

We are looking forward to having fun!

Tags: acm, bad pun, fossil, html5, javascript, js, letourneau

Ludum at Polimi

We will partecipate at the jam from the Politecnico di Milano!

I myself will be using Unity, Gimp, Linux multi media studio and Blender.

Have a nice jam everyone! :)

In for the First Time ^^

Hello ! After participating in some local jams, am going in for the big one this time !
Will go solo,
Tool’s which i’ll be using:

  • Unity / Construct 2
  • Photoshop
  • 3DS max
  • Audacity