LD23 April 20–23, 2012

First Ludum Dare!

We will be jammin’ for our first Ludum Dare. We will probably be making a Java-Applet  using Eclipse and Photoshop. Hopefully we’ll make something super cool and finish in time :D

- TeamTGP

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This entry was posted on Monday, April 2nd, 2012 at 12:08 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

The Dictionary Spammer is Back!

Dictionary spammer is back.. except now he found a way to randomize the words. So I guess it’s less inconspicuous.

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This entry was posted on Monday, April 2nd, 2012 at 12:16 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In-ish

I’m in for LD23.  I’ll be battling third-world internet so I don’t expect to be posting many blog entries.  I’d like to join the warmup weekend as well, but we’ll see how things go.  I’m pretty warm from my recent coding activities, though I need to redo my screen capture setup.

Machine: Craptop – Windows

Language & Frameworks:  AS3; Flixel; Flixel Power Tools

IDE: FlashDevelop

Audio: Sfxr, Audacity, FLStudio

Graphics: Photoshop

Target Platform: Web (Flash, non-mobile)

Version Control: Non-existent

Screen Capture: Liable to change

Planning: Pencil and scratch paper

Organisation/Focus: Trusty Whiteboard

Edit:  Going to be doing the Jam this time.  Turns out I’m in charge of music for a youth camp that weekend, which will need my full time and attention.  I’ll start early, working from one of the top preliminary voting themes, and finish up before the camp.  I’m still going to be part of the 10th anniversary if I possibly can.

Real World Gatherings for Ludum Dare 23

Here’s a list real world events going on alongside Ludum Dare 23. If you’re planning to attend, SIGN UP/GET IN CONTACT ASAP!

Remember, Ludum Dare is an online event, so you are not required to attend a gathering, but if there’s one near by why not check it out? :)

Make a post with info about your gathering, leave me a comment, and I will add it to the list when I can.

LD#23 I’m so in!

Alright! Its LD time again!! And wow 10th anniversary, way to go LD!

I’ll be using Flixel or possibly AXEL (A new framework based on Flixel by Arkeus. You can check it out HERE and get the source on Github)

Flash Builder, Sfxr, photoshop, my handy dandy notebook and my whitey white board.

Good luck to all who enter! :)

-KunoNoOni

yay, definitelly in

  • Visual Studio
  • XNA 4 (yes, in C#)
  • GIMP
  • Ogmo 2
  • few pizzas

I dunno how it ends again, but at least i’ll try it 😉

I’m in!

Hi ludum dariens,

It will be my third LD. I will be using C++/SFML 2, Gimp and my personal library. I think I will do (again) a 2D platformer.

I am in for LD23.

Norgas

Count me in for a Compo Combo

Having just learned about the Ludum Dare just before the #22, I’m psyched that my schedule is letting me enter this time ’round. If all goes according to plan:

  1. Mr. Brett Taylor will be joining me near Philly
  2. We will code and blatantly ignore each other for the first 48 hours.
  3. We will submit individual earth-rotation-altering projects.
  4. We will combine forces for the remaining 24 hours of the Jam.
  5. Together, we will release an enhanced version of one or both of our projects to the Jam.
  6. ???
  7. Profit.

Oh yeah. It’s on.

First proper Ludum Dare: I’m in!

I’ve done a couple of Mini-LDs before, but this is the first time I’m entering the ‘actual’ Ludum Dare.

Tools I’ll be using:

  • Computer: 2.4Ghz i5 laptop, Windows 7
  • Language: Actionscript 3
  • IDE: FlashDevelop
  • Framework: Flashpunk
  • Graphics: Paint.NET
  • Sounds: Bfxr
  • Music: Probably LMMS (if I have time to create a tune)

As I work pretty much all day Saturday, I won’t have too much time to create the game. I’ll try to get it done in the 48 hours, but if not, I’ll just enter it into the jam instead.

Happy creating, ludum darers!

 

New in LD and tools I will use

Hi everyone,

my name is Davide, I’m attending the first year of computer science in Trento (Italy) and I’m so excited to take part in my first Ludum Dare. For my first Ludum Dare I will enter in the jam competition, I need some help with the graphics, sound and so on, and I want to use some code I have prepared in these days.
A friend of mine will help me with the graphics, hence I will stay with him in Venice the 3 days of the competition.

The tools
The tools… yeah, I think I’m bit crazy about this. It would be a lot more easier to make the game with flash, unity or other game engine more user friendly but I like challenges and for some weeks now I’m learning this cool library in c++ for making games.

For instance I will develop the game in windows, but Allegro is compatible with windows, mac, linux, iOS. If I have time left I will try to release the game with Linux version also.

My friend, that will make the graphics for the game, will use:

  • Photoshop
  • Illustrator
  • Flash

What will the game speak about? We have no idea, I hope on a cool theme or waiting some suggestion if someone is reading this 😀
By the way, the game will be 2D, maybe a classic plattform but with some different features. I like a lot the game Dustforce… so maybe we will stole some ideas here and there.

 

I will attend the warmup weekend, for test my tools I’m coding now and have some feedback from you.
Here my first adventure starts, I’m so excited and I hope I will not fail.

 

See you in my next post :-)

 

second LD, hopefully prepared!

Looking forward to my next LudumDare in a few weeks!! The last one was awesome, but i could’ve done things better as far as time management, but now with my experience from last I hope this game to be more sucessful tahn the last (I have to beat place #541 this time :p)

Tools of choice

-Unity game engine, hurrah!

-Illustrator or Gimp for Graphix

-Sound:????????

I feel kind of cheap using Unity to make my game, it seems like everyone else writes their own engines using their own libraries, lol I can’t even fathom that.

 

I’m also joining!

Hey guys,

 

This is my first time on this site, and I’m planning on participating in the Ludum Dare 23!

 

Tools I will be using:

  • Eclipse for Java in combination with Slick2D as an API.
  • The graphics will be done with Gimp and Paint.NET
  • SFXR will be used for audio.

 

Looking forwards to this competition!

Hi, hello, bonjour, guten tag and so on

Hi! So, with there being another LD on the horizon, and my noticing a few posts like this, I decided to make a post on what tools I’ll be bollocking around with. This is my first LD, so hopefully things will go well 😀

Programming:

– Game Maker

– Notepad++

– Jaffa cakes

Graphics:

– Photoshop (never used this before)

Sound & Music:

– Musescore

– SFXR

Whelp, that’s more or less it. Over and out, yo.

LD23 – I’m In for my First Ludum Dare

I’m In for my first Ludum Dare. :) I followed along other developers during the last competition, but I had some previous commitments so I couldn’t participate. However, I’ve made sure to have cleared out that weekend to participate.

This morning I was doing some thinking about possible tool options for Ludum Dare. Here is the list I came up with:

  • Star Ruby
  • Unity3D
  • JRuby w/ LWGL & Slick
  • XNA
  • Flixel
  • FlashPunk
  • Game Maker

I’ve only messed around with Star Ruby a little bit. It’s nice and simple, and I really want to explore Ruby as an option for game development. JRuby is a similar option, but I have never messed with it. I have used Unity3D in the past for a school project, but it wasn’t much more than some simple code and using the editor. XNA is what I have the most experience with, and I have some frameworks and a decent codebase to help me get started with 2D tile-based games. Flixel is probably my second most comfortable tool, as I’ve worked in it for a few projects and really enjoy it. I’ve worked with FlashPunk about a year ago, and I also enjoyed working in that. However, I’d probably work in Flixel over FlashPunk, just due to familiarity. Lastly there is GameMaker, I’ve opened it up and messed with it, but I’ve never worked on an actual project with it. I’m definitely interested in it, but I’m not sure what it’s appropriate for.

There you have it, a bunch of babbling about tech options and some random thoughts.

I’ll also be using tools like Paint Tool Sai, GIMP, Bfxr, and whatever else I discover I need.

I look forward to LD48, and good luck to everyone else. :)

Ready and waiting!

Hello! Coinciding with the tenth anniversary and willing to test myself, I’ve decided to participate in LD… who knows what will come out of it, but risk is fun.

Programming: GML, with Game Maker 8
Graphics: Probably Game Maker too. If it’s an urgency, maybe Paint.NET
Sounds: BFXR
Music: Inudge.net

I’m In (Third Time! :D)

I return once more from the brink of insanity, TO THE BOWL OF IT!!! }:)

I honestly can’t tell you guys how excited I am for this, I LOVE THIS COMPETITION! This is my 3rd time participating, and since the last one I’ve actually started a company and published a few games! You can check those of us at Syntactic Sugar Studio out here, or here on Facebook.

Anyways, I’ll be using the following:
IDE:  MonoDevelop

Language: C# and JS

Framework: Unity3D

SFX: BFXR

Music: FL Studio 9

Art Assets: Paint.Net, PixelEdit(tiling tool created by a friend)

Libraries: Of my own design, which I will make available on the studio site.

ETC: Goldfish, family, and friends! But mainly Goldfish. 😀

 

Tags: CSharp, FL Studio, im in, monodevelop, paint.net, unity3d

First dare!

First Ludum Dare here, super stoked to participate. My tools are:

  • Unity3D / C#
  • Maya, Photoshop
  • TexturePacker
  • Prime31’s UIToolkit
  • Pizza & beer
  • SFXR!

First Ludum Dare

I’m going to give this a shot.

Tools:

Gimp / Inkscape
SFXR / Audacity
Flex SDK, nano, make – that’s right CLI flash development unless I change my mind and use C++ and SDL.

Here’s hoping I manage to complete something!

Edit: My simple flash boilerplate if anyone is interested.  It’s basically a preloader, simple menu, and resource loader. – ffw.tar.gz

It includes greensock tweenlite, everything else is MIT/BSD, whatever.

Comments

natpat
03. Apr 2012 · 10:06 UTC
I used to use a Flash setup like that – trust me though, if you’re able to run FlashDevelop (i.e. if you’re running windows), try it – your productivity will go through the roof.

I’m in! Probably?

I was just looking at the files for my unfinished LD22 game, and I found a schedule that I’d written up for that weekend:

Friday night 11-1:
Brainstorm, sketch, maybe start basic code.

SET ALARM FOR 6
SLEEP

Saturday morning 7-9:
Make graphics

SHOWER AT 9
LEAVE FOR WORK at 9:40

Saturday night 8-1:
code everything, design levels.

SET ALARM FOR 6
SLEEP

Sunday morning 7-12:
Hide a kitten in the game.
Playtest, polish, upload by 12:00

LEAVE FOR WORK BY 1

How did I not finish a game? :(

So yeah, hopefully I’ll have more time this LD. I’m super stoked! Good luck everybody and I’ll see you in… 17 days? really?