LD23 April 20–23, 2012

Declaration of rofl

This will be my first LD attempt, I don’t expect to produce anything amazing or even remotely good. But this should be an interesting experience and perhaps I will have something playable by Sunday. Good luck all.

Language: Java
Art: Paint.NET
Audio: My cats. [That was actually a joke but that could be a cool idea.]
Source of sustinance: Monster and pizza

Third times the charm.

So after wanting to take part the last two times but being unable to due exams and other stuff, this time I do actually have a weekend where I am free.

Tools:

Programming : Unity or Haxe (not decided yet)

Libraries : If I go with Haxe I will be using Haxepunk + NME, with Unity I will probably only use ragepixel.

Graphics: Gimp

Sound : Sfxr

Tags: haXe, unity

Hello World!

Hello World!  Its Stay Dynamic!

I am in for the Jam with my friend Hakari1100!!!
I will be doing most of the coding and Hakari1100 will do graphics and music.

We will use:

Java
FruityLoops 9
GIMP

PS: You may be wondering why my name is StarDynamic.  The cool cats on IRC refer to me as starlight because of an accident and have been ever since so I chose the name StarDynamic as a username for this site. 😀

Tags: java

Eastern Kentucky University

We will also be hosting this event, and welcome anyone in the area to join us.  We are located in Richmond, Kentucky, and are hosting the event in room 452 of the Wallace building on the campus of Eastern Kentucky University.  If you have any questions, feel free to email me at christopher_cottr@mymail.eku.edu.  This event is being hosted by the EKU chapter of the Association of Computing Machinery.

I’m in like a… tin?

Hey I’m going to take part in this one. I may have completely failed the last full LD I was in, but the MiniLD for the Pirate Kart was brilliant so I’m totally in on this one. Plus it’s a year on since my first LD! Good times!

Anyway I guess I’ll be using Gamemaker as that’s what I use to make games. Also I expect Caustic for Android to do some tunes and SFXR/Microphone for sound effects, with Paint.NET doing anything GM’s sprite editor can’t.

See you Saturday!

First compo

I have known the competition since, maybe, five years and I have always wanted to participate. Last week I saw that this edition is the 10 year anniversary, and I decided to jump in this time. I wasn’t able to schedule all my weekend (and maybe take a day off monday) to commit to the compo, but I’ll try to make the best of the hours I have.

As a first timer, my objective this year is submitting something. My tool choices may not be the best, but without almost any preparation I haven’t been able to test a tile map editor or a different music creation tool (I feel this year most of us will use Otomata for the music).

Programming: I’ll code in C++ with Visual Studio 2010 using SDL (with SDLImage for loading PNG, sdl_picofont) and TinyOAL for audio. bss_util looks quite useful (and seems it’s quite similar to TinyOAL), but as I don’t know it very well, I’ll stay with the STL. For my VCS I’ll use Plastic SCM.

Graphics: PyxelEdit, GIMP and Color Scheme Designer 3

Sound: sfxr and Otomata

I plan to hang in the IRC (mIRC), record the weekend with Chronolapse and share my tracklist in Spotify. I will also tweet at @fanatiko but, probably, in Spanish.

Good luck and greetings from Barcelona. The city, not the planet.

I’m in

I’ll be making it in HTML/JS/CSS See update below

Will publish to http://hyperturtle.net

Source code will be at https://github.com/hyperturtle/hyperturtle.github.com

I’ll be using a framework i’ve been working on. It’s mostly a simple entity system, spatial indexing/collisions, and integrating SoundManager for audio.

https://github.com/hyperturtle/gg.js/blob/master/assets/js/gg.coffee

Other stuff I’ll use:

Other tools:

  • photoshop
  • illustrator
  • bsfxr/sfxr

UPDATE:

I’ve decided to mix it up and use something else. C++/SFML/OpenGL

Base template I’ve made:

https://github.com/hyperturtle/gg.cpp

Tools: sublimetext2, photoshop and bsfxr/sfxr

Still will publish to http://hyperturtle.net

And source will be at the same place: https://github.com/hyperturtle/hyperturtle.github.com

The “I’m in” Post

So tired … can’t write much, just that I’m in, too.

Third time for me, third time with Javascript (and therefore HTML). I’ll be using crafty.js, synfig, gimp and I don’t know what for sound (sfxr, I guess) and maybe some open source thingy for music (I never did that before, so, chances are good that that won’t change this weekend ..)

Until then, good night.

I’m in !

Hi everyone !
I’ll be here for the LD23, did one in the past and it was a really good time so I’m looking forward to this !
I’m not a coder but this is something I like to do on my spare time, and I’ve learned a lot of things since the last time so it’ll be good to stay more concentrated on the concept.

My tools will be :
– Language : AS3 with Flashpunk (and maybe Box2d if suitable)
– Framework : FlashDevelop
– Graphics : Photoshop, Pickle (I may try PyxelEdit, looks nice)
– Audio : FL Studio

A nice middle of week to everyone ! See you in a few days

I’m in!

I just realised I hadn’t posted anything this time!

I’m planning on joining in this weekend, using my usual tools: Javascript/HTML5, Photoshop.

I really hope this time I will manage to make something more complete, but as per usual I will be using an incomplete untested code base and making it all up as I go along, which is entirely the wrong way to do it I know, but I just can’t help myself :)

I’m In!

Once again, I shall partake in the upcoming Ludum Dare (And hopefully finish this time.. :))

Tools

Language: C++
Library: SFML

I’m in

First time doing the competition

Tools:

Java

Photoshop/GIMP

SFXR

Library: LWJGL, Slick

 

Comments

18. Apr 2012 · 00:46 UTC
Awesome, the competition is a lot of fun!

I’m in!

First time entering. If all goes according to plan, maybe I will be able to submit an entry 😀

Language: C++

Platform: Linux, Windows

Media: Gimp, Audacity

API: SFML

How I Managed to Fail My Warmup Weekend

Alright, you read the title, you know what’s going on. I might try and restart it, but I don’t know.

So yeah, I’m done working on my warmup game. It’s nowhere close to finished and it is completely unplayable. But the thing is, I don’t care. It was not a waste of time, that’s for sure. Yes, I know that technically, Warmup Weekends are not timed, so I could keep going. But I don’t want to. It’s supposed to be something that takes a few hours, and I don’t want to waste time fixing my buggy, poorly planned code.

You see, my mistake was that I new that I would need enemies to interact with other enemies, but I didn’t plan for it. I programmed an entire entities system in which it the entities are local, that is, unable to be referenced by outside code. Therefore, it is impossible for an entity to hit another without serious complications.

So, if by any chance you’re still reading this, I’d like to make a list of what I did learn.

PLAN AHEAD

Otherwise, you’ll have to edit your base code over and over until the whole thing is a mess.

GET ALL YOU CAN DONE BEFORE THE COMPETITION

Now that I’ve done this, I know for sure that I’m writing a personal code library before it all begins. I can’t afford to spend three hours on a black screen again.

GO WITH WHAT YOU’RE COMFORTABLE WITH

I think my main mistake was using a really specific theme generator. I had to make a beat ’em up game. I don’t really play those, they aren’t my favorite, and I had no idea how to make it until after I thought about it. It was a huge mistake that I should have seen coming.

 

With all this said, I secede from Warmup Weekend for now. Like I said, I might scrap together something completely different with the remaining time until the Compo and submit it, but it’s not likely. I’m definitely not walking away with nothing, though. Ludum Dare, here I come!

I’m busy on sunday apparently.

It turns out that due to some school weirdness I have to be at my school on sunday to do some work for a project with my classmates.

Will this interfere with my code at all? Hopefully not! If it does, there’s always the jam, but I’m hoping to avoid that if I can.

And really, I think I need to create some reusable tile-based engine thing because I’ve pretty much written the same engine for the last two LDs. It’s silly.

need some motivation kthxbai

I dunno, I’m just not feeling it this time around, which is weird, because this is like “teh biggest LudumDare evah!!!”  So let me hear some words of wisdom from my fellow LD’ers yes?

I think it’s because I’m going to be relatively busy over the weekend, so I need a good way to manage my time (this kind of scares me, because I hardly got one level of my game out last time, with literally non-stop work)

Comments

Xam
17. Apr 2012 · 20:49 UTC
I work best with soft deadlines. Break up your initial idea into smaller chunks and set a time for that to be complete (or at least working) Not polished, just working. This will also let you shape your time around any other “non LD” tasks that you need to do. In any case, Have fun! 😛

I’m in!

This is my first Ludum Dare. I’ll be using XNA and FarseerPhysics, along with a subset of my own entity-component framework located here.

I wanted this to be playable in a browser, so I looked into also having a Silverlight version using the SilverSprite library, but that is looking less and less likely. So it will likely just be a Windows executable.

I’m in!

Hey guys, I’m a 17 year-old student from Germany and this will be my first compo contribution.
I’m planning to use C++ with OpenGL and Box2D  :)

I’m super stoked

I’ve never entered a contest like this and I’m only 16 so hopefully I won’t completely flop. I’m using Python and Pygame so hopefully that doesn’t cause any problems. I may even convert it into an .exe if I can so you don’t need to download a bunch of useless crap for a game a kid made :). Toodles

I’m in

Hopefully I’ll finish something this time!

 

Bag o’ tricks:

-Python + Komodo Edit

-Ogre3d, BASS, Box2D or Bullet depending on design

-GIMP, Maya, Brekel Kinect, Reaper + some free synths

 

The theme better be more awesome than “Alone” this time around. Good luck and enjoy the sleep deprivation gentlepeople!!

I’m in!

What I may be using:

language: java for an android app or maybe I will fall back on to C++ & SDL

graphics: The Gimp most likely

music/sound (maybe): LMMS

OK I am a little bit undecided but I HAVE decided that I am in for Ludum Dare 23. and muffins. I most definitively need to get some muffins. Can’t do Ludum Dare without muffins. Mmm… muffins.

 

 

I’m in

I’m glad to be in for my first Ludum Dare. I won’t have the full week-end free but I will be able to release a full game in time I hope 😀

My toolbelt:

– libgdx

– gimp

– sfxr

– autotracker

 

I’m warming up them right now!

Comments

18. Apr 2012 · 03:30 UTC
Good luck :) Good to see some other people use libgdx ..

I’m in !

it’s the first time for me – so wish me some luck :)

I’m going to use flashpunk and my supreme pixelart skills (sadly, this is sarcasm – my pixelstuff is horrible) to make a hopefully neat browser game

tools:

  • FlashDevelop 4.0.1
  • Flex 4.6.0
  • Flashpunk 1.6
  • Ogmo Editor 2.0.0.38
  • GIMP 2.6.11
  • GraphicsGale Free Edition 1.93.19
  • Audacity 1.2.6
  • sfxr
  • Autotracker-C
  • gedit 2.30.1
  • Resource Hacker 3.6.0
  • lots of coffee

I’m going to use the next two days to test my tools and improve my skills so I can actually start developing/designing something when the clocks start ticking

 //edit

I’ve added Autotracker to my tools of trade – since it produces stunning results and I really suck at music composing – so it will most propably serve me really well

Also added Resource Hacker – which I might use to change the icon of the projector executable for a windows standalone file

 

2D or 3D?

So are most people planning to do a 2D or 3D game?

Looking at a lot of the previous comps and reading what tech most people will be using and writing in, I guess a lot will be 2D…

Bizarrely I always find writing a 2D game much much much harder than 3D, I guess maybe that is due to my 2D art skills being rubbish and never investing the time into 2D techniques.. I think its easier to make thinks look pretty and wing it in 3D 😛

So yeah I am going to be doing a 3D OpenGL game…

Comments

17. Apr 2012 · 22:34 UTC
How on earth do you find the time to model, skin, etc?
tunnel
18. Apr 2012 · 00:52 UTC
^ what he said
AlwaysGeeky
18. Apr 2012 · 11:35 UTC
Well because of my lack of 3d modelling skills , I wont be planning to make anything complicated, and probably wont be doing any animating or skinning. Use maybe basic 3D object creation and simple animations.

in

in support of one of the round 1 themes…

Me, Myself and I are in

it’s the first time for me, lets hope i don’t fail!

I’m going to be writing my game from scratch, so no flixel and no flashpunk, even tho i have recently fallen in love with flixel.

The art will be pixel art, I’ve lost my “normal” art skills ever since I started pixel art, its just to much fun.  Also this weekend

happens to be my only weekend off in weeks, must be a gift from Olympus!

 

tools:

* FlashDevelop 4.0.1
* Paint.net

Jacked up and good to go!

For my second Ludum Dare, I’ve decided to not use C#/XNA due to portability issues.

This time around, I’m going to try using a different language and a library I have never touched before.

 

Tools:

Language and Library – Java + Slick2D/lwjgl

IDE – Eclipse

Music and sounds – Audacity, headset microphone, nearby instruments and objects

Graphics – Paint.NET and GIMP

Energy generating fluid – Coffee

Inspiration inducing inebriant – Beer

I’m in!

I’ll be doing the ludum dare with a friend, me writing all the code, and him doing the art work so i will be doing the Jam.

  • Language – Flash/Flash Punk
  • IDE – Flash Devolop
  • Audio – Audacity, Magix Music Maker
  • Graphics – Photo Shop, Flash

This is my second, so i’m hoping to do better than my last ludum dare!

I’m errrrrrrrrrrrrrr…irresolute

I’m IN, or i might not be.

Depending on how well the theme voting skills turn out to be this time around i will create a bombastic entry, or none at all.

 

DONT VOTE GENERIC SHIT GUYS! THE INDUSTRY DOES ENOUGH OF THAT ALREADY 😀

PS:
No effort was made in creation of this post.

Comments

Zyrconium
17. Apr 2012 · 23:53 UTC
+1

Woop Woop Woop

Second Ludum Dare for me, hoping to improve on last time! I’ve got work on Friday but after that I can devote my entire attention to this game.

Gonna prep music, food etc etc in advance this time, I had a problem with that last LD.

Working with Game Maker, SFXR, Audacity and Paint.NET. Good luck everyone :)

I’m in

I will be competing in my first jam. So unless anything comes up…

IDE: StencylWorks 2 BETA

Anything else I need to provide?

A Challenger Approaches!

Hi all! As a newcomer to the LD scene, this weekends competition will be my first – pretty much a “trial by fire”.  I’m really exited about the possible themes, especially “Stuff Blowing Up”  :D.  The software I will be using:

  • Language/Engine: C#/XNA
  • Graphics: PyxelEdit
  • Music: MilkyTracker
  • Sound Effects: sfxr

Here’s hoping we all have a great competition!

-Mighty

Alright! I’m in!

Tool: twine or gamemaker

Music: A variety of things, if at all. SFX probably SFXR.

Graphics: Pixen

Chance of success: Slim

I’m in!

Language:  python with pygame
gfx: mspaint probably
sounds: soundforge, sfxr

We’ll break the 1000!

 

I’m In!

I plan on participating in the next Ludum Dare. It shall be my second.

I shall make it primarily in  Unity, Blender, and photoshop.

If I add music it will probably be made in Anvil.

I hope I make it farther than last time.

I made a basic map editor

I made this basic map editor that I plan to use in my entry, you can download the source for it here

It’s only requirement is SFML 2, give me some feedback if you like it

Lets Go

Language: Java

Library’s: OpenGL/LWJGL  and Slick 2D

GFX: Paint.NET

Modeling Software: Blender

Music Making: SunVox

Music Listening: di.fm

 

(May Have Livestream if anyone wants to watch) -> LINK: http://hiarcgames.com/

Hi guys! … HELP!

Hello! I’m Frederick and this is my first time participating in ludum dare, and I’m very excited!
BUT, also I’m very lost!
If anyone could help me telling me the basics and where and how I can vote I would appreciate very much!

Tags: help, New, newguy

Comments

18. Apr 2012 · 01:51 UTC
What basics do you want to know about?
FrederickK
18. Apr 2012 · 01:58 UTC
Basics about the competition. I read the rules, but some points is a little vague.

First, anyone, from anywhere, can participate? I feel strange about it because I had participate the Global Game Jam and there you had to register at a certificate place, but, MUCH better if don’t.

Second, the Jam (the 72 hours part) is judge by others like the competition or they have some differences?
20. Apr 2012 · 23:28 UTC
Guys, I think that I will list the programs that I will use when I make the idea. I don’t feel comfortable have saying for sure all the programs that I will use, but I’m planing to use:

– Unity3D (free)

– PxTone

– GraphicsGale

– MyPaint

and maybe

– Blender
FrederickK
22. Apr 2012 · 01:23 UTC
I gave up Unity 3D and switched to StencylWorks.

I’m also using the Jump and Run Extended Kit.

am i in?

who knows, am i?

I’m all in (hopefully)

first time…

Code: Flash Punk Library on Action Script and Ogmo editor.

Graphics: Pixel Editor and Paint.net.

Audio: ??? do we need sound…I guess I’ll pick something fast…

Snack: BBQ Lays…

I’m in!

First try at the contest. Hope I do good. Im livestreaming it at my channel. I invite everyone to come and watch. Some chiptunes/8bit music will be playing for people to listen to if they would like. What I’m using:

  • Language: Java 6
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Sound: as3sfxr

For 4’th time – here I am! Ready for glory!

I’m in!
My daughter Alma has turned 5 months now but she’s not yet ready to take care of herself, so I’ll be putting in ~8h a day on this. =)

Language: C#, Lua
IDE: Visual Studio
Libraries: XNA, Farseer(?) and my own entity framework
Graphics: Fireworks
Sound: as3sfxr

I’ll give this a shot

I tried a few mini-LDs a while ago and they went pretty rough.  I’ve worked hard since then though practicing and getting much more familiar with my tools.

I’ll enter the JAM and maybe if I get it done early I’ll submit as a contest entry.  Do the rules allow that?

My big stumbling block is generating content.  I’m starting with that first this time around.  I think I’ll sketch out a very simple game concept and then just blast into painting and playing around with music melodies.

Anyway, C++, Codeblocks/Mingw32, probably using Open Frameworks and GLFW.  Maybe some Box2D.

 

EDIT: I’ll need to use some Portaudio and Ogg/Vorbis library code for audio playback and mixing.  Link to the code is here 

I’m in! I mean, we’re in!

Kay, DPG is on the compo. This will be our first game as of now (not the first one we ever made, the 1st we made with this team), and we’ll try to make it properly polished, since there will be 5 dudes working on it.

MAH FRIGGIN TOOLS:

  • FL Studio
  • bfxr
  • Graphics Gale
  • Construct 2
  • Audacity?

Not sure what they’ll use, this is just my toolbox. I just hope we can pull off something decent in time, and maybe even work more on it after the compo.

Participation!

I’ll probably be participating in this Ludum Dare.
I shall use Flashdevelop with the Flixel library for coding, with graphicsgale for graphics.
I probably won’t do music.

I’m in!

For the first time!

Very excited about participating.

I will use:

C++ (Greatest programming language of them all!)

Allegro game library (not the current version)

My own map editor made in JS

Audacity

MS Paint

That’s it. Wish me good luck. Shall the best game developer win.

Rock N’ ROLL

Hello everybody,

My pal and I are going to join in on the Game Jam. This will be our first time(I hope we get a decent theme.)

We are going to use C++ as our coding language along with OpenGL for rendering and SMFL for dealing with the window and input.

Good luck everybody else!

 

Yup

I’m in! I tried to participate in the last one of these, but real life engagements got in the way. This time, real life continues to rear its ugly head with a thing I have to go to, cutting my 48 hours down to 45. Still, I should hopefully be able to churn something out. I’ve never finished a game before, let alone in a weekend. I’ll be using Flashpunk and probably not sleeping enough.

The Wofl is back!

Hi all. I hope you’ve all been doing well since LD22. I’ll be taking part again this month and looking forward to it immensely. As last year I will be posting updates every few hours on my devblog.

Tools

  • C++
  • Audacity
  • Adobe Audition
  • Fruity Loops
  • Self-made sprite editor
  • Self-made level editor

I am…

Stupidly ill! And also in. I missed the last Ludum Dare to go on a much needed holiday, but I’m good to go this time. I’ll be at a friend’s house competing, for that extra motivation. You can expect to see a timelapse, and I’ll be in the IRC.

Tools:

  • Game Maker
  • Illustrator
  • Photoshop
  • SFXR
  • Maybe Wolfram Tones (god forbid)
  • Chronolapse
  • Notepad++

Let’s do this shit.

I’m in!

This is my second LD attempt. Last time I haven’t finished my game but this time I’m better prepared.

my tools:

  • Language: Java
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Sound: SFXR

Good luck and have fun to everyone!

In for another weekend of awesome

hummm LD this weekend? Change all the plans! I am in, will be using HTML5/JavaScript and my HTML5 map editor and framework again. Graphics in GIMP and Blender. Sounds in LMMS.

Good Luck everyone and have a blast making some cool games!

Suppose I should do an I’m in!

Well… I’m  in!

This will be first LD but i’ve followed it the last couple of times, so I have a rough idea of what i’m in for. I’ll be entering the Jam with one of my good friends doing some music for me. Really excited to see what the theme is, I’m wanting “evolution” at the moment.

Tools

Language: ActionScript

IDE: FlashDevelop

Libs: Flashpunk + PunkUI from the community

Music: My friend will most likely use FL studio

Graphics: Paint.NET with some photoshop for pretty effects

Good luck to everyone!

First attempt

This is my first attempt at doing Ludum Dare so I’m sure I’m not going to be prepared properly. I’ll be recording a Time-Lapse because I hear that’s what the cool kids do and I will be on the IRC the entire time as well so I’ll be sure to say hello!

Tools:

  • Language: ActionScript 3
  • IDE: IntelliJ
  • Graphics: Adobe Photoshop and Illustrator CS5
  • Sound: SFXR
  • Recording: Chronolapse

Libraries:

  • Flixel

 

Best of luck to everyone (I know for sure I’ll need it :P)

 

In for the very first time

Hi everyone!

This will be my first LD :-)

I’m very exited and nervous!

I will use :

– Unity,

– Blender (not too much),

– Paint.NET,

– sfxr,

– FL Studio (maybe, if I have enough time ^^”)

 

Good luck all !

LD 23.. I’m in!

I love Ludum dare and I’d like to enter with a roguelike game, made with Java, Eclipse and AsciiPanel (https://github.com/trystan/AsciiPanel).

I have a small code base, following my tutorial (see my blog http://randomtower.blogspot.it/search/label/rougelike%20tutorial) and no graphics, obviously.

I’m… stuck in the doorway

Oohkay, so the stars are perfectly aligned against me this LD, heh. Long story short, I’m occupied during the weekend and I’ll only have a stable internet connection 4 hours after the compo’s over. I might have to jam and not be able to participate in the social side of things, but I’m going to make a game regardless.

Tags: deja vu, oh dear

I’m in, sorta?

My first Ludum Dare, the majority of Saturday morning missing, a laggy computer and very little experience programming games. What could possibly go wrong?

So yeah, I’m Hunter X and this is my first Ludum Dare. I’m mostly here as an opportunity to practice my programming skills (I’ve developed a number of small programs either as personal projects or private commissions, but never anything major), as well as to see what it’s like to take part in one of these competitions. I’ll be using C# and XNA for my project (unless I miraculously learn Java in the next 3 days), with either Paint or Photoshop as my image editor depending on what I end up making.

If I actually get anything off the ground I’ll be sure to post about it, but having seen some of the entries in the past I’m doubtful I’ll get anywhere near them on my first try. Still, all experience is good experience, right?

Comments

Killerbee
18. Apr 2012 · 06:25 UTC
Maybe you want to use MonoGame, this is an OpenGL port of XNA. This way people can test your game without having to install XNA.

LD23, the first but not the last :)

This is my first Ludum Dare, i hope to enjoy  it as much as you do.

I asked on irc and have all tools ready, but they suggested me to make a post talking about myself and my tools. Ill use java with netbeans, lwjgl as graphics & sound system, stick library for texture & font, and as i plan to use applet ill use the lwjgl AppletLoader to avoid the sign problem.

For generate content ill use sfxr project to create sounds, photoshop for 2D graphics and wings3d for 3D if neccesary (i hope not).

During event ill use git for code control and release the final version.

I think thats all, good luck everyone, 2h 16h :)

Comments

Shephiroth
18. Apr 2012 · 14:06 UTC
Oh, thank you for the info, but im going to use the Original lwjgl AppletLoader. Since the lwjgl need the applet to be signed, cant afford to use custom applet loaders.

My first LudumDare

This will be my first time entering LD48, I have very little game programming experience but my major downfall is that I always start projects and then abandon them, with LD48 I will have to come up with an idea quick and stick with it, I cannot stop “because I cant decide to if to use LWJGL or Java2D” or because “I cant decide on an art style”, I have to just go with it and finish something. I cant wait to begin and have my misses on coffee and snack duty for 48 hours 😀

I can be followed tweeting throughout the 48 hours @wookoouk

I’m entering (+ countdown clock)

I’m entering again using my custom library written in D (download here) which is basically a wrapper for OpenGL and FreeType and has some helper functions for other things.

Things i’ll be using:

D (code written in a text editor, compiled with a makefile), TortoiseSVN, Paint.NET, PhotoImpact 12 (works better with my drawing tablet), urbanfonts.com for fonts, HydraIRC. I’ll probably post some stuff on my webpage (http://jerm.geek.nz/ld23) and my twitter (http://twitter.com/DigiJerm).

I also made a countdown clock using an LED badge I have. Here it is in action with the rest of my setup:

Desk with countdown clock

Tags: deskphoto, tools

I’m in for the jam as first LD experience

Hello Community,

This will be my first time  competing in here, I will do all the code-like stuff and one of my roommates will be doing the graphics and data files.

I will use a small framework that I’ve been working on, written in Java with LWJGL graphics, audio and XML data files.

We produce the graphics with Gimp  as for the sound I’ll surely use Audacity in the process of recording noises.

Good luck everyone!!!

I’m in!

This’ll be my second LD, hoping to do better this time :)

Been looking forward to this since the last one.

Well, good luck everyone!

 

Edit:

Should probably say what I’ll be using. Most likely:

– Flash develop

– Paint.net

– sfxr/bfxr/musagi

– Notepad++

Rainy Birthday – Our Warm-up Game!

Oh man, this one was a little bit of a killer for us simply because we barely had any time to work on it consecutively without reaching deep into the night and waking up with bags under our eyes for work. But it’s done, huzzah!

Rainy Birthday Logo
Rainy Birthday Screenshot

The game was built with a custom engine that Zeik coded (and will later regret to do, as we’ve decided to move onto Flashpunk for our official LD jam). The art and UI was created by Cake in Illustrator and then Photoshop. Music was originally JakesFables from Newgrounds, and edited by Cake and Zeik.

Check out our post HERE or play it directly on my site HERE

Tags: as3, flash, illustrator, photoshop

Comments

th3ub3r3x
18. Apr 2012 · 11:13 UTC
Great art! Nice little game!

I’m in! First time for me! :)

Yeah,

I’m in, too! And it’s also the first LD48 for me.

My name is Ole and I’m a professional software developer (not games) from germany.

I think this will be a funny competition and wish you all fun and good luck.

 

My Tools are:

  • Programming language: GLBasic (OpenGL multi platform development language)
  • 2D Graphics: Gimp
  • 3D Graphics: Blender
  • Sound: FLStudio, Reaper

There is room for one more.

I will be joining this LD as well, I joined the last one but did not make it in time.. I ended up with a little cute game which I never uploaded.

 

This time I will make a game so small I will definitely make it in time.

 

Using my trust AS3 skills.. if I get time I’ll use sfxr or some other tool for audio and Acid Music if I feel generous for background music.

 

Prepare to see the smallest fun playable game ever made. Good luck to everyone.

 

This is ElbowRoom signing out.

I’m in for the 1st time.

Hello!

I’ve never done any game before, but I’m a huge fan of the LD since when I first saw Appy 1000mg by deepnight (hope he will be participating). I also watched the livestreams from notch (and the mojam) and really liked the way he was creating his games. So I decided to do my best and give it a try. I will be doing it the notch-style:

Language: Java (with Eclipse)
Library: none (don’t go the easy way, more coding = more fun!)
Graphics: Paint.Net
Sound: dunno, maybe some library and generated music

I’m aiming for only one goal: Just finish anything.

Good luck and lots of fun to everyone

In like [Kevin] Flynn

I’ve a lousy LD track record so far, but I’m giving it another go.

Tool Pool:

  • GameMaker
  • Photoshop
  • LightWave 3D
  • CorelDRAW
  • Spriter Beta
  • Fontstruct
  • Bfxr
  • Audacity
  • QuantiZe
  • LabChirp
  • Sound Effects Generator
  • Cylonix
  • Linear Predictive Codec
  • Musagi
  • Rebirth
  • LMMS
  • Synplant
  • Bitspeek
  • MicroTonic
  • proprietary tools
  • personal code library (much of it posted here: GMLscripts.com)

I might attempt HTML5 delivery but I’ll most likely to stick with a Windows executable.

Tags: antigen-redux

I’m in

This is my first time and im so excited! I prepared everything for the weekend to dedicate all time to #ld23

I will be streaming the whole weekend at www.own3d.tv/Dewx

Graphics: HTML5

Server: PHP

Client: Javascript

I hope I can finish!

I’m in

Okay, let’s give this another shot. Haven’t submitted a game since LD19, but after GGJ and Molyjam, i’m rolling on top of a wave of success.

Engine: HGE as always (C++)

Paint.NET for graphics

FL Studio for sound

 

I experimented with other engines, languages and libraries, but this is the setup I keep coming back to.

Here we are !

That’s it : my first Ludum Dare. I’ll join for the Jam with some friends for this year ; maybe I’ll do the competition next time 😉

Language : certainly Flash (or maybe Javascript)

Good luck everyone !

I’m in again

I’ll be rocking:

Code: Unity(C#) + EX2D(if 2d)

Graphics: PyxelEdit or GraphicsGale or Paint.Net or Spriter Beta (haven’t decided yet)

Sound:  BFXR + (PXTone or iNudge)

Listening To: Dubstep or Brown Noise

Drinking: Whisky

 

Aiming for the “Ballmer Peak”

Lets do this.

Tags: ld23, unity

oddgoo from villavanilla reporting in

My first LD! I am very excited.

 

Engine: C# / Unity3D pro / Tidy TileMapper / iTween / some other available code libraries depending on game.

Art: Blender/Gimp / RagePixel

Music: Propellerhead’s Figure

Sound: Mic / Audacity

 

 

My first LD

Excited about taking part in my first LD this weekend!

I’ll be developing a Java game for the first time (previously have a little experience with GameMaker and Unity).

Depending on the theme, I’ll spend anywhere between 3 – 12 hours working on it.

I’m also looking forward to reviewing & playing the other entries.

Some details on my plans:

Planned distribution: web applet + standalone (platform independent jar, and probably .exe for Windows using launch4j or something similar).

Libraries: Slick (2D engine built on LWJGL of Minecraft fame), IBXM (music)

Tools: Photoshop (graphics); OpenMPT (music); Audacity & sfxr (sound FX)

I’ve been learning Slick for a while and managed to get the applet & standalone builds working.  So hopefully will be in a good position to code and publish something at least!

One problem I have is that .xm files don’t play when deployed as an applet, but they work in standalone build.  If anyone has any advice how to debug this, I’d appreciate it!

Comments

davidllanos22
18. Apr 2012 · 14:42 UTC
Hey, it’s my first LD and I will be using slick2D too! haha Good luck man, have fun! :)
berkano
19. Apr 2012 · 08:18 UTC
Awesome, we’ll have to swap tips! Good luck!

Holy damn its here already

I am going to have to find time for this because it is significantly more awesome than whatever else i was planning on doing but damn, even though I’ve been watching the clock on and off its snuck up on me. Better get rating stuff then.

No way in hell am i going to have time for a practice game or two haha, likely to be working up to the starting themepost. (in IRC to not contribute to the mass F5 on the compo page)

I’m in! Hopefully 3rd time lucky!

After failing a few past Ludum Dare’s (with various engines I never particularly knew), I’ve decided to give this one a big shot. Especially after spending alot more time learning my framework of choice!

So to get on with this…

 

Engine: Love2D 0.8.0 (The new version :D)

Editor: Notepad++

Timelapse Recorder: Chronolapse

Pixel Editor: Paint.NET or Photoshop

Sound/Music: Fruity Loops, sfxr, Audacity, LMMS

 

See you during the jam!

Comments

VonZippenstein
18. Apr 2012 · 14:45 UTC
Thanks for the heads up. I was still using Love2D 0.7.2. This is great timing.

Hello, World!

Hello, all!

I’m joining to participate in LD23.  I’ve never really made a complete game before, so it is exciting to force myself to complete one.  I’ll probably use Java (NetBeans) or HTML5 (Crimson Editor).  Graphics in whatever… Paint, Photoshop, sketchup, scanned-in watercolors.  Sounds probably recorded from the real world.

 

Interactive Cellular Automota

Entropy Maze - LD23 Warmup

Here’s a little autointroduction.  I taught myself how to program on a TI82 calculator in high school, and have been programming ever since.  I enjoy building robots and programming applications/tools.  I did make a user adventure for Mr. Robot, and I’ve submitted a warmup game for LD23 also.

 

My muses: KMFDM, Tool, Minecraft, Starcraft, Edison, Niven, Chicago’s world’s fairs, and many more.

I’m In…

Hey guys, I’ll probably be entering this Ludum Dare, it’s just a question of who I’ll be working with. I’ll probably be working with 2 new Ludum Darers. We’ll be using Game Maker and GIMP as always. We’ve been working on a “warm up” game of sorts for maybe a week, here’s what we have so far:

I’m in

I will try to join this year. I will use either gamejs or pygame with spyral (can’t decide yet) and GIMP for graphics.

Comments

Sheep
18. Apr 2012 · 10:45 UTC
Yay

First LD, First Complete Solo Game

First time trying LD! Very excited and cannot wait for it to start. This will be a huge learning experience and am hoping to take in all I can. Is it time to start yet?

Yay, I’m in!

Hey guys, I’m in for my first ever Ludum Dare and, for that matter, the first game I’m (hopefully) going to finish.

I have started many projects in the past, but lost interest after a week or two. This time, however, my attention span will probably last long enough.

I’m using GML for coding, not really into better languages yet, and Paint.net for art, which will be 16 or 8 bit, not sure yet. Sounds are still uncertain, but will be declared later.

 

There is a severe lack of Texas on the LD map

C’mon! We’ve got one of the biggest game development locations in the world, and only 5 people participating? For shame…

Comments

dv90
18. Apr 2012 · 11:38 UTC
Agreed. I wish someone would start a gathering around the DFW area…
Cidolfas
18. Apr 2012 · 14:29 UTC
If by DFW area you mean UT Dallas, let’s talk.

Also in

A ridiculous deadline is exactly what I need!

This will be my first competition. I’ll be working mostly in Flash, with Audacity and maybe Fruity Loops for audio. Feeling very vanilla compared to some of the other tools people are choosing, but it’s what I know.

I also wanted to clarify the rules about personal libraries. It’s alright to prepare some generic code as long as I don’t DO anything with the those elements that would constitute a game, is that right? So for example, if I were thinking of creating a board game – base code for dice, tokens and a board would be alright? That seems like the board game equivalent of a physics engine (which I know is ok) but I want to make sure I’m within bounds before I prep.

Looking forward.

Comments

kutuup1989
18. Apr 2012 · 11:26 UTC
It’s fine to use preprepared code so long as you declare it and make it available to everyone.

Warmup

My warmup done yesterday: http://warmupld23.appspot.com/

I need to see how to handle tile map properly and i’m quite ready 😀

I’m really impatient to discover the theme!

Comments

uberneen
18. Apr 2012 · 13:12 UTC
I really liked the background on this. Was it procedural or just tiled?

I’m not sure of the specific interval, but I want to say it was about once every playfield height (in terms of ship ‘travel’) the game would stall for almost half a second and then continue. It was very consistent.
uberneen
18. Apr 2012 · 13:15 UTC
Strike that, it’s about every 2 – 2.5 seconds – just thought you’d like to know.

The only unpolished element appears to be the intro screen, everything else has a great look and feel.
devince
18. Apr 2012 · 13:25 UTC
Thank you. I noticed the bug too.

You are right background sliding is not very good, I may look at it this evening because I will “teach” game dev to a friend so we will certainly modify this code, it will be a good excuse.

My entry revised

So I’m in for LD23.

This entire week I’ve been warming up; Learning the basics of terrain generation, checking my tools, learning how to use Chronolapse and sfxr and making plans.

As I said before, I’m gonna use LÖVE as framework (which uses Lua as programming language) and PyxelEdit for the graphics.

Chronolapse is gonna make a timelapse for me, the whole 48 hours. (Yes, I’m gonna try to stay awake the whole time. It’s probably gonna fail and I’ll sleep about 5-8 hours.)
sfxr for the sound effects. I’m probably gonna generate tiny sounds for the music which my game will play at given pitches and times.

I’m also gonna use a piece of code from Maurice (the maker of Mari0) for the physics, which I’ll probably gonna modify a bit. You’ll find his code in physics.lua if you download Mari0’s source code.
Also, if I can apply terrain generation, I’m also gonna use this snippet of code for the Perlin noise generation, which I’m also gonna mod a bit.

I really hope the theme is something I can use for a Terraria/Minecraft-ish map. Something like adventure, crafting, or exploring.

Let’s do this!

Entry and Libraries Notice

So yeah, I’m planning to enter LD23, although we’ll see how far I actually get.

Going to be using Unity with Boo, and possibly any useful libraries that I find along the way. Graphics will be a mixture of Blender and Paint.net Sound will either be me shouting down a microphone or sfxr.

I may or may not also use a little personal library I’ve written, for editing, saving and loading into game a 3D tileset based level. At some point it might be nice to make this a tool others can use, but right now it is undocumented, under-commented and almost completely free of sanitization, so you can break it very easily, so I suggest that nobody as much touches it. In keeping with the rules however, here is an unordered collection of Boo classes.

I’ve only got one Unity game under my belt so far, and tat was hardly stellar, so wish me luck!

Tags: compo, libraries, unity

Declaration of Intent to declare variables. LD23 I’m In!

I didn’t do so well in LD22 so here’s to trying again!

I tried to make something during Molyjam2012 but I bit off way more than I could chew. I tried to make a chain/cord in Unity3d and All I managed was a whirling mass of doom that exploded across the horizon or flew through the sky like some snake/dragon thing. It was kind of cool in its own way, but definitely not what I was going for :). Lesson learned, keep physics REALLY simple, or don’t have them.

I’m hoping the theme for the next LD is something that wont be crazy for ideas. Either way my goal is to KEEP IT STUPIDLY SIMPLE. I would like to complete a game this time. It doesn’t help that I have a 3 hour class Saturday and a Birthday party to go to right after.

Either way I’m IN!

Tools/Engines n’ Stuff

  • Unity3d: I will probably use the amazing RagePixel add on to make a 2d game. (I’ve been playing with it recently, it’s free and pretty powerful)
  • SFXR/BFXR(one of these thingies, there is like 20 different versions of it): Cause easy sounds are easy.
  • Audacity: I think if I didn’t want to make games for a living I would enjoy being a Foley Artist.
  • Paint.net: I’ve bonded with this program for pixel work.
  • Gimp: For anything Paint.net doesn’t do.
  • Blender: Just in case I feel the need to make 3d stuff(probably not).

 

Comments

joshimoo
18. Apr 2012 · 13:13 UTC
I tried the Chain/Cord thing during LD20 and failed miserably.

My first Ludum Dare!

I will be participating in Ludum Dare #23.

It is my first Ludum Dare.

I will be using Game Maker Lite and its drawing program.

Comments

AngelDE98
18. Apr 2012 · 13:28 UTC
As far as I know Game Maker Lite has lots of limitations . Even Game Maker Pro ( used it once ) has no sound editor . Often used : sfxr . Just an tip .

Warmup, day 2, a Pushover Homage

So after yesterdays initial foray into Box2D and physics, today, I wanted to start structuring my code a little. So now we have levels (yes, 2 complete levels! :) ), a win condition and a restart button. The end result is a domino game that’s really starting to feel like an actual game.

Let’s play with dominoes!

(still messy source code)

Tomorrow, I’m probably going to try and figure out how a developer like me can create decent graphics and sound within 48 hours.

 

Comments

18. Apr 2012 · 13:29 UTC
hah nice.

Finally – I’m in

I’ve wanted to do this for a couple years now. Finally, the stars have aligned and I can devote a good chunk of time to Ludum Dare 23!

Of course, there is a hitch – I’ll be traveling for part of Saturday, so I have an extra challenge ahead of me. I think I’m up for that challenge.

My tools for LD23 will be:

SublimeText 2 – “TextMate for Windows”
Dropbox – super simple deployment solution between me and my server.
Powershell – just to copy files
CraftyJS – HTML5/DOM gaming framework
SFXr – aww yeah
Paint.NET – for teh grafix

And maybe a few additional things I haven’t thought of yet.

Oh yeah – since I suck so bad at pixel art, I copied Notch’s icons2.png and cleared out the font and test sprite he made while working on Minicraft. I’m posting it here in case anyone else wants it.

starter sheet 8x8

simple starter sheet to help keep pixel art "on rails" - thanks to @notch

Comments

18. Apr 2012 · 14:36 UTC
Goodness! Whatever happened to drawing 1x pixel art and letting the rendering engine scaled it up? SDL_rotozoom.h and the OpenGL GL_NEAREST filter are both good ways to do that. (Well, when your engine is either raster-based or lets you control the OpenGL texture parameters, that is)
digital_sorceress
18. Apr 2012 · 14:52 UTC
I think the idea is to draw each sprite in a grid square, at the pixel level.

PRE-Commit update Nr.1 : Base Code for GFX and INPUT Engine

After some rethinking I just tought : Why not reinvent the Engine I am working at as an Game Engine , not as an Menu / UI only engine ? So IGM2 Engine was born .

InGameMenu2 , name of an Project I am working on for my Minecraft Launcher , has an nasty engine ” on base ” / inspired by Catacomb Snatch ( Another game ) . IGM2 Engine is it’s engine only : Menus , Graphics , Input . I will play around it to get some sin cos drawing per tick and then finally remove unneeded , maybe even not allowed resources ( Paid fonts ) . Then I will publish it .

Screenshot of an ” PS3 like Background ” simulated with it comes soon , done one on my calc per simple sin cos transforms . Still not realistic but maybe on the PC more realistic for testing .

Sound : As said , gonna use paulscode . Dunno if got to add or not to add to the Code Base but may add it .

Edit : *facepalm* must do the LWJGL , JInput and also paulscode binding ASAP .

 

So I think I’m IN!

This will be my first attempt to…finish…anything really! But I love the crunch so we’ll see how it goes.

 

I’m going to be using Unity Game Engine, Photoshop and Blender for visuals, and Pro Tools and Audacity for the audio. I don’t plan on using any existing code, just drawing from what little knowledge I have and leaning strongly on the Google crutch.

I will also likely use a very basic sprite/texture animation script, which I will probably modify. You can find it here: http://pastebin.com/8gPqFU3D

I will try to make most of the sounds but I will inevitably end up using http://www.sounddogs.com/ and perhaps http://www.bfxr.net/

I’m going to do my best to update with video (using Camstudio & Windows Movie Maker), as well as art concepts, etc as I go.

 

Anyway, cheers and good luck to all the other #LD23 entrants!

~Mitch

ps. Does anyone know how to change the profile pic for WP? I can’t seem to figure that one out…

Tags: compo, declaration, entry, libraries

Am I in? You know it.

Hey there LD community, it’s been a while, and I’m looking forward to the start of a new /compo!

Last time I submitted a limited and rather boring game: The Cheese Stands Alone, for LD22’s heme “Alone”

Looking back, I got a bit hung up on trying to make the theme -into- the gameplay, and spent too little time refining an idea.  My first plan was actually a rather heady game about solipsism…way too cerebral, even for a long-term project.

The plan this time around is to come up with a simple gameplay formula that I can refine, and make fun without necessarily making it too complicated or difficult.  I feel like I’ve got a better hang on the timetable now, so things should be smoother.

Needless to say, with more experience, and the same vigor, I’ll be moving forward and I hope to impress with my /compo entry this time.

As before, I’ll be posting hourly updates while I’m not asleep, and I may livestream or timelapse, I haven’t decided yet.

 

Tools of the Trade:

> Flashdevelop and Flixel

> PyxelEdit

> Flan (if I need tilemaps for Flixel)

> Renoise

> Audacity

> SFXR

 

Are you prepared?

In for the jam

The rules say I should “publish” my hand-crafted “engine” on this board to qualify – so https://github.com/hazzen/pidgine is my planned base of code, a minimal set of stuff based on my Molyjam entry. Other tools: paint.net/gimp, vim, sfxr if I decide to do sound.

Kicking it Down a Notch

I’ll be in for LD23. This time around I figured maybe I should simplify things a bit and actually make more of an attempt to actually finish something for the deadline. That said, this time around I plan on using the following:

  • GameMaker Lite – I’ve helped out on a number of projects using this, and it’ll definitely do what I need it to do.
  • Paint Shop Pro 7 – I may not even use this, the built-in editor of GameMaker does pretty well for me
  • BFXR – If there isn’t a reason for me to record sounds myself, this will probably be my weapon of choice for sound effects
  • Audacity – Then again, if I DO need to record some sounds …
  • Musagi – Kinda doubt I’ll get to this, but I’ve had the most success with actually creating music using this… (Thank you DrPetter!)

I guess that basically covers it. I was pleased to see my theme (Build it, Then use it) in the themes list. I kinda doubt it’ll get too many votes since it sort of implies a level of complexity I’d guess that people don’t want to bother with in an LD. Anyways, good luck to everyone this time around, and just MAYBE I’ll see some of you at the finish line!

Comments

Darkfrost
18. Apr 2012 · 14:51 UTC
Glad to hear I’m not the only person who still uses PSP7 :)
Cake&Code
18. Apr 2012 · 15:21 UTC
Nice screenshots, the pixel version of the character is really well done.

I’m in… (Definitely) UPDATE

Hi,

I think definitely am going to give Ludum Dare a go this time. I have never entered one of these before and it looks quite fun. I previously had a go at the MolyJam even a few weeks ago and actually managed to finish a game in under 48 hours… Infact I didn’t get as much time to program as I would have wanted over that weekend…

Here is a link to a video of my finished MolyJam game from a few weeks ago:

I am going to be using my own engine/source code that I linked to in a previous post.

Dev Tools:

  • C++ (Visual Studio)
  • OpenGL
  • Windows
  • GIMP / Paint
  • Sfxr / Audacity

I might also look into some of the timelapse/streaming options available, but I have never tried this before so not 100% sure on the tools available. I am going to look into this Chronolapse tool that everyone seems to be talking about…

First time in this shindig!

Introductions:

Hia im Zoomyzoom a young enthusiast with no hope of winning 😀

I’ll be using:

  • Java and the slick library
  • Paint.NET
  • sfxr
  • maby audacity

Im planning on making a tile engine game (if appropriate. If not, an fps) to allow least time engine coding and more time game making!

Cant wait!