LD23 April 20–23, 2012

Follow my progress during the weekend!

I won’t livestream myself making the game because it would take too much time to setup and can go wrong in many ways (I never did it, so I’m not sure how to do it). Plus, I don’t think people will like to watch it now on my first try, maybe after some successful entries I can get viewers. =)

While I’m still deciding if I go timelapse or not, I will definitely post my progress as I go on this page and I’ll try to keep an updated applet and a repository on Google Code (check that page later to see all of this).

Also, the only input I will be receiving during the compo will be through Twitter – I will always have the “mentions” page opened, so if you want to tell me something, just mention @ghRibacki ! I won’t see anything else, as I want to avoid peeking at the others’ entries before my entry is finished (you know how creativity goes).

Good luck to everyone and let’s do this! =D

Jeg er med!

After a winter hiatus I’ll be tossing my lot in, once again. Hopefully, I’ll be able to put in a fuller soundscape than some random piano chords and longwinded soliloquies, perhaps even art that doesn’t look like a 3-year-old’s entry into the local Mommy Fridge gallery.

Tools, once more, of the following:

  • Flashpunk (aided by Flashdevelop)
  • tellusLibsAS – a home-rolled set of helper functions for small tasks.
  • Paint.NET for the needs.
  • Musagi, sfxr and possibly Audacity for the audio stuff.
  • Chronolapse

I had hoped to garner sufficient proficiency with a C++ lib to shift platforms, but alas I must hold myself to the excellent product of Chevy Ray instead.

I won’t be joining my kinsmen in Copenhagen, instead withdrawing to the outer regions of Aalborg of the northwest, possibly with a few like-minded fellows.

I’m in once again, bwahahahaha!

All right, once again I’m in. This time I like most of the possible themes, so I hope it will be fun.

I will be probably using Unity, alternatively c#/c++, or maybe I’ll try something new for me this time (flash or javascript). It pretty much depends on the theme.
And I’ll be of course using my now almost copyrightable “art” style consisting of mostly random scratches on the paper or with tablet, if the theme and idea will permit it.

I’m in – even for short time

Good thing that I have assigment to make a neural network application right now so I guess I can’t take all 48 hours into this but still want to contribute on 1K games mission. Thanks 😀

Comments

19. Apr 2012 · 21:18 UTC
Just make a game out of your neural network, duh. Two birds one program!

Doing the thing

hypermonkey games (which is a one-man deal,hypermonkey.tk ) is giving it a go, despite working all weekend.

 

tools: scirra’s construct 2, aesprite,mspaint

equipment: toshiba satellite with broken keyboard running win 7

My First Ludum Dare

Hi, wish me good luck :]

tools:

Code: FlashDevelop + (starling or ND2D)

Graphic:  GraphicGale, maybe Flash Proffesional

   Sound : sfxr, ( maybe SiON software synthsizer library )

Comments

mahoujosei
19. Apr 2012 · 20:21 UTC
Good luck to you!
MadGnomeGamer
19. Apr 2012 · 22:37 UTC
Good luck! (By the way: There’s a new and better version of sfxr out. It’s called Bfxr, and you can even use it online before downloading it!)

I’m in

I’m back and I’m certainly in for this one. Same as always

Flashpunk
Action Script 3
FlashDevop
The Gimp, Paint or something to make graphics.

Really pumped to join in on this one. Hopefully I”ll actually be able to make something this time around. Haven’t programmed in Action Script 3 for awhile now so hopefully I can make time to review tomorrow and you know, re-learn everything.

First LD – I’m in!

This will be my first LD and I’m glad to be participating in the 10th anniversary!  I’m still relatively new to game design and I checked out my first GGJ event locally this year for a few hours (walking away with the cold realization I have a long way to go with my 3D art abilities!), so if nothing else, I’m really hoping to learn a lot from LD23!

I’ll be using GameMaker to keep things simple (I’m definitely not far enough with C# to code a game with it yet) and GiMP for the sprites.

Good luck everyone!

My first game jam

Hey LD’ers –

Gonna give this one a go – have always wanted to try a game jam but haven’t pulled the trigger yet. So this weekend it is!

I’ll be using XNA (sorry in advance to the download-averse) and a custom game engine library I’ve built (basic stuff like scene hierarchy management, screen switching, etc.), which I’ll post beforehand. I’m more of a 3D than a 2D guy actually, so might be using Blender,  BEPUphysics (free physics library), etc. But we’ll see on all that.

FLStudio for music – photoshop for graphics – Audacity for sound – plus any tools on that tools page I can wrap my brain around in time.

My goal is to make something good – but that might be overambitious and burn me out – so I guess my goal is to finish something. OK.

-Luke

 

I am in!

Didn’t really think I would do this but since I have more free time this weekend that usual and I have never done one I changed my mind.  I will be using…

FlashDevelop

FlashPunk

Musagi

bfrx

pyxeledit

Good luck everyone!

Avast; my revival!

Not a year has passed since my last declaration of intent to take up the Ludum Dare, yet I have learned so much?

After identifying faults in my work ethic, I declare myself in once again, with the following:

Weather permitting I would like to take photographs for my primary visuals (although I fear this may be too ambitious).

Good luck to all – and KISS!

May the odds be ever in my favor

Hey There,

First time here! I’ve been meaning to give this a go for a couple of years now but i always forget! I’m actually travelling all weekend but i’m still determined to have a go at this!  I’m planning to do all of the coding in Flash  and do a mixture of hand drawn and flash graphics which i’ll be able to do at various points during my travels!  No idea what it’s going to end up like could be terrible, could be not so terrible! But i can’t wait til it starts!  Also downloaded Otomata for my phone so i’m gonna try creating some sound on the go too! i reckon i have about 4 hours of programming sat morning to lay the groundwork then the rest of saturday i will be on the move so it will be doodling/making sounds whenever i get the chance then back coding from midday onwards on sunday.  Bring it on!

 

Whoo LD

My second LD, whoooo etc.

I have snacks stocked and ready! I won’t have to leave the house at all =D

I’ll be using BlitzMax again because I am scared of new things, but the theme will hopefully push me into some new gameplay mechanic or technique I’ve never tried out before, whatever it ends up being, and I’m aiming to get some music in my game this time.  Never made music before, so that should be… interesting =P

I’m in

I’m in, and I will most likely be using Unity3d this time around, thanks to the excellent people at unity allowing ludum dare peeps access to unity pro 😀 I hope to do better than last time. Good luck everybody :)

OPifex is in!

Already the themes have us at the edge of our seats, anxiously waiting for that timer to count down to 0.  This is going to be so awesome.

We’re going to be using our “Rough Edges” engine, built for development in C#.  You can check out a sample of our engine here: Splat!

The team is made up of 3 1/2 coders, with hopefully some extra art and sound help thrown in.  This is going to be our first real game jam together, and we’re pumped!

We wish everyone the best of luck, and remember to sleep… for at least a few hours! Smile with tongue out

Ludum Dare 23 – OPifex Entertainment is ready!

some kind of lispum dare

the keynote inspired me to enter this one. i’ll be using html5 + clojurescript.

Yeah, O.K. Time for another try.

I’m in, again.

Gonna try to finish this time. Not finish well, just finish.

 

I’ll probably code in xna? Maybe?

I’m In

Wow, it feels like just yesterday I did my first Ludum Dare…

For my first LD, good old number 20 I set a goal for myself: finish. And I did, and made Pitch In. It did pretty decently for my first try, so I considered that goal complete.

For LD21, I set the goal of polish. I came up with Slip Away, which slipped into the top 50 overall, so I was pleased.

For LD22, my goal was innovation. I’d done a platformer and a puzzle game, so I wanted something new. So I made Alone Together, a game about making out with dudes or ladies. While it didn’t do quite as well as before, there were so many great entries.

But I realized that I’ve been neglecting one thing: fun. So yeah, this time around, I need to come up with something fun.

I’ll probably continue to use flixel for at least one more LD, though I MAY use EaselJS and NodeJS to do something if the theme is appropriate. Multiplayer could be neat.

Don’t think I’ll try to mix up the graphics this time around, either. I’ll stick to pixel art unless I really think something else might work better. Pro Motion is pretty sweet for that.

Music-wise, I want to improve a bit. I’ve always had music in my games, but I’ll stick with FL Studio. By the way, some great free VST plugins over here.

Finally, I’m gonna do it. I’m going to try to livestream as much of this as I can and rate 100 games. I’ve always been a slacker on the community side, mostly because once it’s over, I need time to decompress, but no more.

Let’s get pumped.

Comments

19. Apr 2012 · 21:38 UTC
Thanks for the Free VST link!

In. Again.

After my last entry for December’s Ludum Dare going so well, I will most certainly be entering again this time around. I have the weekend cleanly scheduled off, which should minimize disruptions. As usual this will be a solo affair, with me manning the programming, design, art, and music  (in that order).

I haven’t settled on a particular library yet, but I expect to be using C++ again. Maybe Allegro, maybe SDL, or maybe I’ll take SFML or Cocos2D-X out for a spin. The latter looks like it makes it pretty easy to recompile projects for a variety of mobile platforms, but I’m probably getting ahead of myself; focus on making a game first. At the minimum I want to compile for Linux, OS X, and Windows (in that order).

Tools: vim, make, g++, firefox, some terminal emulator

Those curious can take a poke at my previous game projects on my website. I also exist on the Twitters.

Best of luck to everyone participating!

Bring it on! :) And a warm-up…

I’m up for Ludum Dare! ^-^ I’ve been feeling a bit grumpy about jams recently, but I’ll try to do my best with this one.

Here’s a warm-up game! It’s a bit of a twist on Space Invaders.

Aaaaaand… I’m in!

Hello there! Been quite lazy lately and skipped a few jams, but I absolutely can’t miss this, so: I’m fucking in!

I’m gonna use:

  • Construct 2 to create an HTML5 game
  • Audacity for sound effects, musagi for music and, maybe, sfxr (if I run out of time)
  • Inkscape and GIMP for graphics

And of course I’m gonna try to do something absolutely unique and crazy (hope the theme will help :D).

See you on the battlefield Ludum Darers!

My body is (nowhere near) ready.

I’ve settled on using LÖVE for my first Ludum Dare.  Also, I’ll be using Pinta instead of GIMP for my graphics.  Since I don’t want to break the rules, I probably will be using a state manager and a simple entity manager of my own creation.  The plan is to have something playable by the end of the first day and spend the second day making it awesome.  I don’t know how well my plan will work.

First Timer – I’m In!

Hey gang!

I’m in for LD23! It’s my first time participating, so we’ll see how it goes. Looking forward to it!

I’ll be using Ruby and Gosu unless I get crazy and decide to do something multiplayer / web-based, in which case it will be Clojure & ClojureScript.

Good luck everyone!

Codice Veloce joining in

Reporting in is Codice Veloce, a two-man wolf pack consisting of two programmers — one managing the code, the other, the assets. We’re both students majoring in Computer Science and a project like this should definitely be an interesting test of our skills.

It’s both of our first Ludum Dare participation, and we’re picking a good one to join, the 10th anniversary!

We’re going to be using Java with our own engine that we’ve been dabbling with. I don’t recommend you use our engine as it was kind of hacked together while we did some tests with it, but we will use it since it’s familiar to us. (if you want to use an engine, we recommend Slick2D).

One thing we will be using to supplement our engine is Phys2D.

As for tools, we will be using:

  • Eclipse with Subclipse for source control (hosted on Assembla)
  • Photoshop
  • Sonar X1
  • Dimension Pro
  • ChronoLapse

Hopefully, we’ll leave everyone in the dust. Good luck!

Excited? Hell yea!

Hi everyone! I’m going to do everything I can to take part in this Ludum Dare compo (or jam, depending on my available time, theme and so on)! This is going to be my third LD entry and definitely a lot of fun, as usual!

This time I’m going to break my crazy habit of learning languages on-the-fly – I’ll probably stick to Flashpunk/Flixel (although I haven’t used any of these for some time), because I’m quite sure I won’t have enough time during the weekend to pick up Haxe (but yeah, I’m going to… soon). However, I do have some learning goals to achieve during the compo (mostly regarding game architecture, but also – prepare schedule, stick to it, try to write some simple game design document, work more efficiently, etc.), but some of these will also depend on what kind of game I will try to make.

So, to sum up:

  • language: AS3 + Flashpunk/ Flixel
  • timelapse: chronolapse
  • graphics: GraphicsGale, Paint .NET, maybe even a digital camera!
  • sounds: bfxr, Audacity, maybe even a microphone!
  • music: probably (Wolfram Tones/ autotracker-bu)
  • other: will try to get early builds available, as well as some blog posts & an early post-mortem!

I’m pretty sure I will bump into some problems along the way, so I hope to learn new things. :]

Good luck, everyone!

I’m In!

I’m in, for my first Ludum Dare. I can guarantee you I will end up making a platformer, as they are what come easiest to me, and my goal is to finish, considering this is my first 48-hour game jam.

Tools I’m Using:

FlashPunk
Flash Builder
Pixen
Adobe Photoshop
cfxr
Audacity
Doubt I will do music…

Good luck to all of the participants!

First Ludum Dare

This is gonna be my first Ludum Dare. I’ll be entering the jam, not the compo, because that’s how I roll. An I supposed to tell you what I use? It’ll be Game Maker 8.1. Probably going to use my existing 121 platformer object library as a base.  I may use some Photoshop CS4 or Microsoft Paint, as well as SFXR.

That is, if both a) I have the time (it’s the end of the semester!), and 2) I feel like working with the final theme. Truth be told, I really have no interest in making STEAMPUNK ROBOT SPACE APOCALYPSE or anything like it.

I’m John D. Moore, by the way.  I’m an oldibe ZZTer and current hobbyist game maker, who recently contributed 25 games to Glorious Trainwrecks’s Pirate Kart V.  I’m preparing my first two larger-scale game projects for release by the end of the summer.

 

EDIT: I gave up on submitting to LD23, but here’s the thing that almost was my LD23 entry: Super Sister-Finding Adventure World

Kobiwanjamoni is in!

Kobiwanjamoni is psyched to to do their first LD jam this weekend! Kobiwanjamoni is composed of four super-glued people. Kobiwanjamoni will be using: 4 macs, 2 pcs, 1 c++, a sfml, a korg ds-10, a cintiq, a photoshop, 673 coffee. Kobiwanjamoni wishes everyone good luck.

Comments

19. Apr 2012 · 22:38 UTC
eigenbom

First Timer

I’m in!  This is my first time participating in Ludum Dare.  I’m excited.

I will be using:

Coding: XNA Game Studio 4.0 Refresh, .Net Framework 4.0, Visual Studio 2010

Graphics: Photoshop CS5.5, Poser Pro 2012, Tiled

Audio: Audacity, sfxr, Garage Band ’11

I will be using TiledLib (https://bitbucket.org/nickgravelyn/tiledlib) to load TMX files as well as the Game State Management sample code (http://create.msdn.com/en-US/education/catalog/sample/game_state_management).  These will probably get modified during the course of coding.

LET’S DO THIS!

Music-making warmup? It’s more real than you think!

OK SO YEAH.

Since we’re tackling the jam as a team (composed of 5 douchebags), each of us does something. 7Soul will do the coding for it, and I will do the audio, while 3 friends of mine will focus on graphics. May not even approach Construct since he has the full version whilst I got only the free one because I’m a poor man. :c

But a few days ago, I decided to do an audio-only warmup. A very VERY simple melody pulled out of my ass while looking at a landscape. Here it is:

http://dl.dropbox.com/u/726082/Soundscape%201.mp3

I was staring at this picture and tried to come up with a song that fits it. It’s ridiculously short, but it was a simple melodic experiment. Tell me what you think in the comments section! ^^

Comments

artefon
20. Apr 2012 · 10:33 UTC
Congratulations! The music is awesome.

Can’t wait for ludum dare!

I can’t wait for the ludum dare tomorrow. I’m using Game maker 8.1 lite, Gimp 2.1, the music creator found on the home page.

I may be a Newbie, but i can create on heck of a game!

Website is at 33%

http://www.crhallberg.com/ld23

My personal website to chronicle my progress is live, but incomplete. I’m hoping to debut a prototype of a service I came up with tonight, that may become a company. Maybe not. SO MUCH to do tonight to prepare for the giving tomorrow!

  1. Clean
  2. Foodz
  3. Timelapse Prep
    1. Test screen capture
    2. Test webcam capture
    3. Place webcam
    4. Research Chrome-book capturing
    5. Prepare place for food chronicling
  4. Prototype timer service
  5. Complete chronicle page
    1. Prepare timers
    2. Template for entries
  6. Practice brain storming
  7. ????
  8. Profit

Decided to decide between Java/Processing and Javascript based on my idea. Also realized I scheduled D&D on Sunday. :-/ 43-hour game go!

I’m in

Count me in. Been rather lazy and skipped these past few, but I’m ready to go again.
I’ll be using

  • C# with Visual Studios 2010
  • TortoiseHG hosted on bitbucket
  • XNA GS 4.0
  • Paint .Net
  • BFXR
  • Chronolapse

I probably won’t end up with music, but may use Wolfram Tones to generate some.

Good luck everyone

I’m In (plus, How to Win at Game Jams)

I will be doing the Jam this time, working with the inimitable Wormburn (of Minecraft megabuild fame), who will be focusing on the art side.

We will be dual live-streaming on Twitch.tv as well.

Tools:

• Snax (my new Haxe pre-processor)
• sfxr
• FL Studio
• Photoshop


Bonus Tips

Also, since this is my umpteenth time doing this, I decided to write a blog post with some tips.

How to Win at Game Jams

I have noticed that some of the advice probably overlaps with the new Game Jam Survival Guide, but I hope you find it useful.

Good luck!

I’m In!

Left it a little later than usual but, eh, what can you do. Hi! I’m Cirrial, more frequently known around the internets as Cirr. I’m not exactly a known name to many, but this is a special Ludum Dare to me as it is to the community in general. While for the wider community at large this marks the 10th year anniversary, this for me marks the one year anniversary since I decided “Oh, why the hell not, then” and took the plunge into this wonderful competition.

My personal challenge to myself, should you be interested, is to not make a platformer for the fourth time running. For too long it has been something of a crutch to fall back on the good old well-established grammar of the 2D platformer. I am, however, keeping my toolset as before. I will leave it to next LD to go truly out there.

Tools:

  • Framework/Libraries: Flixel on top of Flex (I know, I know, Flash, but it’s really good for rapid development like this!)
  • IDE: IntelliJ IDEA
  • Level Editor: DAME, if appropriate
  • Graphics: Any combination of Graphics Gale, Paint.NET and SAI Paint Tool, depending on requirements
  • Sounds: BFXR, because it’s SFXR but better
  • Music: SunVox, if I have the time
  • Screen capturing: Chronolapse
  • Streaming: Livestream Procaster

I believe this covers most of it. See you during the compo!

Tags: 2D, as3, flash, Flixel, ld23

I’m in

I’ll be using:

– Stencyl
– Photoshop/Illustrator
– Ableton Live

Progress will be posted from a new blog: http://lotsagames.tumblr.com/

Good luck everyone and cheers,
Ennui

I’m in!

I’m in, Matt is going down.

 

I will be using Actionscript if I manage to learn it before tomorrow night.

Other than that I’m winging it so don’t expect success here.

Yo dog, I heard you like Android…

So I have made my decision about my toolchain for LD23. To the best of my ability I will make the entirety* of my game using nothing but an Android tablet.

Machine:
Asus Transformer Android tablet running Ice Cream Sandwich

 

IDE:
AIDE, a code editor and Android compiler for Android devices

 

Engine:
The starter engine that is built up in chapters 3-5 in the book “Beginning Android Games”

 

Grahpics:
Depending on the theme I may simply use SetPixel style graphics, but IF I decide to make any external images I will try to make them all using Pixelesque

 

Sound:
I may not even include sound in the end, but if I do:
Music : Music Sketch Pad

SFX : Plasma Sound 

* Assuming I make sounds or music I may need to do post production editing on my PC, as I am not aware of a tool to do this sort of thing on Android.

I’m in!

(I’ve changed my name from SkullSoft to MadGnomeGamer after making an unfortunate discovery when I Googled skullsoft.

 

i’m in

I’m super excited for ludum dare this weekend. This will be my second time participating.

I’ll be using actionscript, flashdevelop, flixel, bfxr, audacity, paint.net, internet explorer, Microsoft Windows 7, spotify, google chrome, musagi, dr racket, windows explorer, facebook, twitter, reddit, google, and allergy medicine.

Hope the theme is santorum!

First LD

This is going to be my first Ludum Dare, really excited to participate.

I will be using the following:

Language: Lua
Framework: LÖVE2D
Editor: Geany
Graphics: Gimp
Sound: as3sfxr

Thought I posted this earlier, turns out I saved as draft.

LD23 – Ready for Anything

I am ready. I have an idea for each and every theme in round 5. I’ll share the list later, promise!

My noisy family is going to be in the next county for the weekend. My only school obligation is an exam that I have already studied for plenty. I am ready.

I… was going to write some really intense motivational stuff here, but I’ll save that for when the compo begins.

Are you ready for the fight of your life?

– Henry

I’m in, provided things go well tomorrow.

Tools:

Programming: FlashDevelop as3

API: Flashpunk

Art: The GIMP

Sound: bfxr

Music: Whatever I can muster in Ableton Live Lite, if I have the time

Version control: GIT Bash

 

EDIT: I derped. Base code here.

I’m in!

It looks like I’ll be gone for about half of the time, but I’ll still try to make a game this weekend!

Here is what I’m using:

  • Programming, I’m using Haxe and I might use the Axel game library (I was looking at it yesterday and made a port of the AxeliteBasic demo and a Tile Studio definition file: Axel.tsd), or I’ll use NME with my own base code.
  • Graphics: Tile Studio, Inkscape, PhotoImpact
  • Sound: Nero Wave Studio
  • Music: NoteWorthy Composer, MilkyTracker
  • time lapse: ETL, Virtualdub

Good luck everyone!

 

Let’s do this!

It’s another ‘I’m in’ post. First time in LD and my coding’s a bit rusty, but I figure it’ll be worth trying this regardless.

Language: Java (still learning C# for use with Unity)

Framework: LWJGL (most likely)

IDE: Eclipse

Music: Sonar X1 Essential + 3 sound modules (2 Roland, 1 Yamaha) for sounds. May also use OpenMPT.

Sound: BFXR, aforementioned modules

Graphics: Paint.NET

 

Hope this turns out to be a good one!

Two Man Team for LD #23 Game Jam

Both ScorpionR95 and myself (King Kay) will be participating in our first ever Ludum Dare this weekend! Since there are two of us and we are both fairly inexperienced, we’re sticking to the Jam instead of the more hard-core Competition.

We’ll be using-

> Framework: Game Maker 8.1 Pro

> Language: GML (Game Maker Language)

> Graphics: MS Paint , MyPaint and GIMP

> Audio: Audacity, MSRecord, and LMMS

Looking forward to making a game with all you fine people! It’ll be an interesting learning experience, and also fun! And since this is our first time and all, we won’t be bothering with a time-lapse.

Good luck to all of you!

I’m In

This is my first Ludum Dare!

I’m gonna try making something using the Blender game engine; I’ve been wanting to try it out for a while, so now is as good a time as any!

Tools:

Gameplay: Blender Game Engine, Python

Content Creation: Adobe Master Collection, MakeHuman(maybe), Suicidator(maybe)

 

I’m in!

I am in and I am ready for ludum dare 23 (which will be my second) with all of my tools working. I will make a timelapse of the process and livestream some parts. I am ready to make a game better than I did last time from everything that I learned.

Tools:

  • Code: C++, SDL
  • Graphics: Paint.NET
  • Audio: cfxr
  • IDE: Visual Studio 2010
  • Timelapse/Livestream: timeLAPSE and Livestream.com (Procaster)

We’re in!

Both TLitten and myself will be working together in Ludum Dare 23. We’re both quite excited to be participating in our very first LD together. Back in LD22 I attempted to create an entry, but I couldn’t find the motivation or manage to scrape up an idea to make, but this time that’ll change!

Language: AS3

Framework: Home-made RPG/Tile Engine (source below)

Graphics: Photoshop

Audio: Adobe Soundbooth (for mastering), Sonar X1, Bfxr for sound effects

 

Good luck to everyone else!

– PROWNE

 

 

Source:

RPG Engine (from my personal Dropbox)

I’m In

I’m innnnnnnnnnnnnnnnnnnnnn.

No clue what kind of game I’m gonna make, but it’s gonna be fun.

Language: ActionScript 3

Framework: none, except some of my personal utility libraries, and maybe the Tonfall generative audio library.

Sound effects and music: Ableton Live

I probably won’t do a livestream because I get all anxious and work really poorly when people are watching. I’ll try to post on the blog a few times though.

 

I’m In

The only pre-compo works that will be in my submission is just setting up my environment and creating a shell for the game. This includes the splash screen, menu screen, level screen, and end/credit screen. They have no content in them; they are just empty shells to begin the competition with.

If this will be problem, just say so and I’ll start from scratch.

Source for the empty screen classes can be found Here.

 

UDPATE: Screw java webstart; I’m also having all sorts of last minute issues with my engine choice; gonna play it safe for my first LD48…


Language: Java (LWJGL + Slick2D + marteengine) GameMaker HTML5

IDE: Eclipse GameMaker IDE

Graphics: Inkscape + Gimp

Audio: Ardour + sfxr

Comments

20. Apr 2012 · 00:47 UTC
I don’t think it’s a problem, as long as you release the source “engine” ahead of time. Somebody can correct me if I’m wrong though.

Luthwyhn Dare #4

Oh yeah, I’m in!  This is my 4th consecutive LD!  Woohoo!  I am not prepared in the least!  That’s the 4th consecutive time too!  Anyways, I’m in!  I expect I’ll be using Python/PyGame again… possibly also trying out PygCurses, depending on the theme.  I’ll try to write a better post tomorrow when I’m less alseep, but until then:  Good luck everyone!

Tags: awesome, ld23, pygame, python

/me is in

/me is in!

Done the full thing once before.  A couple of minis.  Trying something new this time.

Language: HTML5 + CSS3 + JavaScript
Framework: craftyjs – crafty indeed!  built-in gravity!
IDE: Eclipse+vim
SCM: git+trac+mylyn+jenkins+/me likes plus signs
Graphics: PaintBrush?  GiMP?\
Audio: cfxr (assuming I have time)
Hosting: self
Time lapse: screencapture + iMovie
Coffee: black
Beer: stout

I’m IN.

if the theme is good, ill give this a shot. We’ll see. Will update with a livestream late saturday since I have to start a day late.

Edit:using flixel

I’m in

I’m in! I’ll try to use Flixel + FlashDevelop + Emacs + Makefiles (game template in github)

Gfx with aseprite and music with sonar 6 le + korg m50

I’m in! Happy 10 years!

I’m in for this LD!!

I have two weeks learning Love2D and I plan to use all I learned to at least make something!!

Tools:

Programming: NotePad++ for working with Love2D-Lua

Graphics: GraphicsGale, Photoshop

Sounds:sfxr, audacity, don’t know what else

Happy 10 years and good luck everyone!

I’m in!?

Alright, second time is a charm!

For some strange reason, I swore after the last Ludum Dare that I wouldn’t do the next one. Well, I’m sure showing myself! Now that I know how Ludum Dare is actually pronounced, how can I refuse? I’m out to use what I learned from my first Ludum Dare to make something fun, un-buggy, elegant, and focused!

~Gameplay!?: GameMaker 8.0

~Graphics!?: Photoshop

~Audio!?: sfxr, musagi?

Programmer Seeks Tools & Time

Well, this dare is getting pretty close, and I still have a heap of things that need to be done before the dare. Most of it isn’t dare related (for instance, writing a paper on standardized testing, then reading a textbook to prepare for the AP exams), but that’s not because I’m at all prepared for the dare. I lost the code for my command line timelapse, want to ditch SFML (and don’t have it installed), and am midway into another project that I’m passionate about (but it’d be a shame to not participate! I haven’t made a game since the last LD).

Also, on a practical note, does anyone have any recommendations for a good platform for me to use? I’m looking for something that is free, OOP, and can display images and music. Bonus points if it’s web-based.

In any case, all my unpreparedness can only make this Ludum Dare more interesting…

I’m in

This is going to be my first Ludum Dare, should be fun.

I’ll be creating the game in Actionscript 3 with Flashpunk.

For the assets I’ll be using GraphicsGale and sfxr.

Yup I’m in.

I’ve got some experience from a miniLD from before and I’ve improved my programming skill quite a bit since then. I’m pretty psyched for my first real LD, even though I am a little constricted this weekend to some minor commitments. I’m really liking most of the themes though, so I’m feeling pretty good about this. Above all I’ve prepared myself and my programming environment beforehand so we’ll see how it goes!

Programming Language: HaXe – http://haxe.org/

Library/Tool: NME – http://www.haxenme.org/ (no particular reason, I’ve just become accustomed to the NME development chain)

The result will most likely be a Flash application, and maybe a Windows application if it turns out it makes sense to do so. Oh, and the only other pre-written source I’ll use is just some basic classes I made to handle blitting sprites, storing animations, and checking key states more easily.

 

In for my second Ludum Dare

I am almost just as prepared as I was the first time, which is to say not at all.

Because that’s how I roll.

Or something to that effect.

LET’S DO THIS.

In!

Hello, Ludum Dare, and happy 10 years! I’m Dr. Mo from Columbus, Ohio, USA, and I’m going to take a shot at my first Ludum Dare compo. I haven’t done any code for a while, so I’m falling back on Game Maker. I’ll probably find more resources once I find out I need them.

Be attitude for gains!

Code/Framework: Game Maker 7.0 Pro, GML
Graphics: GIMP 2.6, Windows 7 Paint
Audio: VGM Music Maker, Akai XE-8 drum samples, Audacity, SFXR

A word of advice regarding “Evolution”

Evolution is a great possible theme, it came so close to winning in the past Dares, but never quite made the final. I hope it makes it this time.

That said, whenever I see games dealing with biological/ecological evolution, they almost always get it wrong. Specifically, evolution is NOT “kill enemies, accumulate evo points, use evo points to become stronger (even though E.V.O. was a great game otherwise)”. So if you plan to use evolution in the “evolution of the species” sense of the word, let me give you some advice.

Remember that “evolution”, from an “evolution theory” point of view, is the result of the interaction between two factors: Variation (each individual in an species is slightly different from everyone else), and Selection (some individuals are more successful than others). “Variation” and “Selection” can come from different sources: Variation – mutation, sexual reproduction, etc. Selection – Natural selection (survival of the fittest), Artificial Selection (A human breeder keeping the fastest horses), etc. The end result is that the variations that are selected become the norm for the population, and the population’s average moves as time goes on.

As a simple example, let’s think of a game where 5 warriors go into a dungeon. The warriors that come back can train new ones. The first 5 warriors have different melee weapons: Sword, Axe, Staff, Dagger, Club. In their first trip, they meet some enemy that can only be defeated by slashing weapons. So the Staff and Club warriors don’t make it back. They return to the village, and train their pupils to fight with the same weapon as they did. Each warrior trains two pupils, one of the dagger’s pupils decides to try using two weapons at the same time, and one of the axe’s pupils decides to try using a shield. They all go to the dungeon again, but this time the monsters can only be killed by stabbing attacks – only dagger, two dagger, sword1 and sword2 return. They all train new pupils, and the cycle begins again.

Cheers, and just say no to pokemon-style evolution!

Comments

AlwaysGeeky
20. Apr 2012 · 01:48 UTC
As much as evolution would make an interesting theme… I for one and hoping it doesn’t get chosen.

I just think its too wishy-washy a theme… Dont get me wrong, there are 1001 amazing cool games that could come out of ‘Evolution’, I just personally want to make something a little more *traditional*.
Osgeld
20. Apr 2012 · 01:52 UTC
it also seems rather grand for the limited time
20. Apr 2012 · 02:10 UTC
Another of my pet peeves is how misconstrued the concept of “survival of the fittest” gets. Survival of the fittest doesn’t just mean that the strong beat out the weak and the weak die. The “fittest” for a given ecological niche might be a cuddly bunny rabbit, or a team-centric ant, or a mother bird that provides for its young by having warmer feathers.

Yo Dawg! Im In!

Im pretty sure this is how I do this! Its my first Ludum Dare, so here goes.

Yo Dawg, I’m In!

I’ll be using Autodesk Maya 2012, Unity basic, Google Sketchup, and Gimp. I’ll be fueled by coffee,  the foo fighters, anosou’s album, and Quake III!

Now, lets hope this game doesn’t suck, good luck everyone!

A Little More Detail

Right, so a little more detail on the plan for this Ludem Dare.

I’m gonna be using AS3 and Flixel. Which is a platform I’ve had some limited experience in. I did AS3 work for about 3 years as a student at SCAD – Atlanta so I’ve got some chops there, but Flixel is newer for me. My dev lead on our Molyjam SF game last month, “Radioactive Multiplayer Baby Rocker Racing,” decided we should use it then as he had a lot of experience with it. Turns out I really enjoyed it. Did a solo practice run using it 2 weekends ago and was pretry happy with the result. Confidence is high on it not being a big issue from a time perspective.

Previous jams I’ve used flash, but usually in conjunction with wiiMotes or a Kinect to do more physical space focused games. I want to make something more accessible for this Ludem Dare, but if the theme gives me a cool way to bring the physical space into the game I am all there.  Probably strange uses for mice and keyboards over more obscure tools though.

Planning on going for small scope with hopefully a higher level of polish than I usually pull off with jams. Art is going to be my major hang up as I am without my usual Wacom tablet.  Might try and go for a cartoony vector style in illustrator or flash, or the more traditional pixel art route (though I’d like to break from the traditional lowfi aesthetic if I can.

Audio I plan on keeping things simple with bfxr and maybe some iPad apps. It’s not something I consider a strength so simplicity will rein surpreem.

I’m really hoping for the minimalism theme or perhaps, “you build it, then use it” as I’ve got some thoughts there. However the theme goes, looking forward to making sone crazy absurd fun this weekend. Can’t wait to see what comes out of this.

If anyone else is in San Francisco I’ll probably be working out of the Noisebridge hackerspace in the mission for at least some of the jam. Drop my a line on twitter, @randomoutput

So excited. Damn I love a good game jam.

First time Ludum Dare, I’m in!

This is going to be my first Ludum Dare and i’m pretty excited!

I’ve been looking through all the themes and voting. I have vague ideas of what I’d do for about a third of the final themes. I think my main problem is going to be controlling scope; Mainly being too optimistic about what I can achieve in such a short time.

Language: Java, using either LWJGL or Libgdx. (I’m more familiar with Libgdx but it is a bit constrained for some things)

IDE: Eclipse FTW!

Graphics: Paint.net

Audio: BFXR

Caffeine source: Black, black coffee

Distraction: SWTOR and netflix()

Good Luck all!

Tags: LD #23

Bring it On!

For the first time, I will be attempting the 72 hour jam this year. I am hoping that this will prove to be a fun learning experience for me.

Assisting me will be my friends in real life:

  • Viper1044
  • Hoovyscoot
  • Pandadog123
  • ~A
  • Dolphinboy
  • POtatoes234

Hopefully everything goes well and we complete a game, but I’m not too sure. I will be using Game Maker for the game. Wish us luck!

We’re in

A few friends and I will be entering the jam tomorrow. This is the first LD for all of us, so wish us luck.

People:
Logan – Code/art/design
Mike – Design/art
Dre – Music

I’ll be coding in C# using either XNA or MOGRE. I’ll also be doing the 3D art if we make a 3D game, and for that I’ll be using Maya 2012, Photoshop, and SAI. If I need to sculpt anything I’ll be using Sculptris.

I’m not sure what the other guys will be using yet.

Comments

phyerboss
20. Apr 2012 · 02:23 UTC
This will be a good chance for me to push myself outta this pixelling funk I been needing to get out of

Warmup Game Finally Done!!

You can play it here. I’m pretty happy with the results, though I do wish I could have gotten the music to sound better than it did. As a result I’ve pulled the music from the game. Creating this game was yet another learning experience for me and I really enjoyed making it. Usually I sit in front of my computer with a blank stare because I cannot think of a game to create. I honestly had no problem coming up with a theme for my warmup game. It just popped in there! lol :)

Anyways, I hope you enjoy my little creation and we’ll see what I create for the actual LD.

Good luck to all who enter!

-KunoNoOni

First timer here

This sure seems fun!

 

Just don’t expect much. I still don’t know if I’ll be using SFML or flixel. Probably SFML since I have no experience with Flixel or ActionScript and I have a couple of classes already coded in C++ which will probably help.

Comments

melignus
20. Apr 2012 · 02:46 UTC
Awesome, been keeping my eyes out for an SFML game, good luck!

The Day Before

In my first post, I pointed out that I would be severely limited in the amount of time I’ll be able to set aside for LD23 this weekend, and combined with my complete lack of artistic ability, I’m glad to say that my Minimalism theme has made it through to the final round of voting! I’m obviously hoping it becomes the chosen theme for this LD; it would mean I would be able to get away with Magnavox Odyssey-esque graphics, and call it an “artsy” game, as well as saving me plenty of time I would have otherwise spent on the art.

Games-as-art, or just rubbish graphics?

 

I spent today drawing a class diagram of one of my previous games, in order to get an idea of how to best set up the underlying engine stuff. I don’t have much history as far as games go, and writing an engine from scratch in a 48-hour game development competition seems frankly self-destructive (I’ve never used any libraries before – I’ll probably learn how to use LWJGL or something before LD24) , so I need all the preparation I can get. It will be a challenge, no doubt.

Hope you’re all getting excited about the weekend – I know I am!

Comments

20. Apr 2012 · 06:15 UTC
Some of the best art games rely on a heavily retro art style, for the purposes of abstraction. The way you talk about it is pretty dismissive and insulting.

Finals are over and I’m finally in!

I’ve been wanting to participate in the ludum dare for awhile now and this weekend it’s happening.  Pretty excited, pretty nervous, pretty well stocked on energy drinks.

Programming Language: Java with the LWJGL

IDE: Eclipse

Graphics: GraphicsGale or GIMP or Paint.NET or Inkscape or some other fifth thing…  Not something I’m to worried about atm

Audio: sfxr…errr… maybe

This is my first time doing anything like this and 48 hours seems like it will fly by.  I just started using the LWJGL yesterday so I’m hoping my inexperience won’t cost me to much time.  My goal for this weekend is to learn and just get something presentable finished.

Good luck to all you game devs out there!

I’m in!

This will be my second time participating in the compo. I’m hoping to keep scope very small so I can actually have a complete game with sound, music and proper title/end screens this time around. This will be my first time coding a html5 canvas game, so it should be a bit of a learning experience.

Language: HTML + CSS + JS

Framework: Easel.js and possibly other parts of the create.js suite

Editor: notepad++

Audio: sfxr/bfxr, musagi, garage band, audacity

Graphics: photoshop, illustrator

Another First Timer

Hello everyone. I will be participating in the jam here in Omaha, Nebraska at CAMP coworking .

I will be using Unity 3.5 + 2D toolkit (yes, my entry will be jam only), Photoshop for art assets.

This may change if I’m asked to join others, my strengths are more on the art end of things.

Very excited, cramming Unity API knowledge tonight and tomorrow afternoon in preparation, flying in the face of all recommendations to go with something you know, but I don’t really know much else and Unity seems to have everything I need to make the games I want to make. So finished mini-game or not, looking forward to an awesome learning experience.

-Ryan Malm

 

Declaration of Participation

Can’t pass up trying for the 10th anniversary! Going to try again, this time with yet another language/library I’m barely familiar with. PyGame!

At least this time I practiced by converting my only successful LD into Python. I intend to use base code I created from that effort. If you like, you can see the full port of my LD17 entry, Evil Lair Command.

Let’s do this.

I’ve programmed in a variety of languages, low-level and high.
I know the Adobe Creative Suite like the back of my hand.
I’m an absolute synth wizard…

But I’ve never actually created a video game!  This is completely unacceptable.  So when I heard it was the 10th anniversary of Ludum Dare, I decided it was time to finally put all my skills to use.

I’ve been working on some tools over the last week to help with creating my game. The first is a tile-based map editor.  The second, a simple tool for pixel art. I plan on releasing both as FOSS in the future. Hopefully they’ll be far enough along to be put to good use during the competition. As for the audio, I’ll be using Ableton Live.

I’ll be programming in C++ and using SDL or SFML.  I develop in Ubuntu so I will be providing a Linux build in addition to Windows.  I’ll try to find a hipster that will let me compile using their Mac, but no promises.

Looking forward to giving it my best and I can’t wait to see what everyone else comes up!

Comments

melignus
20. Apr 2012 · 03:03 UTC
I’ve got a lion machine that might fit the bill for your Mac binaries. Let me know library versions and I’ll try to get them all up to date. @melignus
SOMA
20. Apr 2012 · 05:07 UTC
Thanks, bro! That sounds great. I’ll definitely hit you up if I don’t have access to a Mac this weekend.

Transient Team

Legend speaks that in 1567 a group of witches traveled the world, becoming folk heroes and inspiring the common  people with their mastery of the creative form.  The church saw that they threatened the status quo with “music” and “games” that engaged the senses and seeded revolution.

They hounded the witches for many years, crossing  oceans and continents in a hunt of epic proportions.  Finally, in 1578 they took shelter in a peasant’s barn, not knowing that the peasant would sell their location for 30 silver pieces. The church surrounded the barn and razed it to the ground, killing anyone who tried to run.

Amidst the rising embers, witches made one final vow. One day they would return, reunite and spread their craft over the earth.

438 years later, by accident or fate, two of their descendants met at a game jam. With those two came two more, the group reunited post-death.  They are The Avatar of Woe, Spirulence, kibertoad and Krushna.

Together they make games.

 

Engine that will be used: PreUI (Slick2D derivative)

IM SO IN!

Im gonna do the LudumDare 23 this year!

Im gonna use GM8.1 , SFXR , GIMP 2.6 , and iTunes (for some funky tunes to listen to).

Im going to school on Monday so (for me it starts on mid Saturday), oh well.

-TM13

I am in for my 3rd LD!

 

 

 

 

 

 

 

 

My previous Ludum Dare was a disaster as I’ve bitten on more than I could chew in 48 hours. The above image is from the unfinished product.  This time around I’ll try to focus on some simple idea and hope my perfectionism doesn’t take over!

My tools

PaintTool SAI for graphics
SmithMicro Anime Studio for animation
Fruity Loops for music and some freeware instruments
GameMaker 8.1 to bring everything to life ( Using my simple blank template & framework )
Might try to export a HTML5 version (Using GameMaker HTML5) afterwards depending on
how complex the game will be.

Tags: animestudio, gamemaker, html5, paintoolsai

3

This entry was posted on Friday, April 20th, 2012 at 3:21 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Here we are… rocking like a hurricane

We are VikingRage, a few friends making a game together in Ludum Dare 23 Jam!

We are:

  • Elimochi
  • Cerdipotamo
  • OnlyVela
  • Patchiyama

We will use GameMaker8 as game engine, Photoshop CS5 as graphic editor and some “music-mixer” that we don’t know yet which we’ll use.

 

Comments

jacobholm
20. Apr 2012 · 05:57 UTC
I’m sorry, but doesn’t the rules say you have to do it alone? Quote from “Rules and Guide”:

I’m in!

First timer here, looking forward to this weekend.

I’ll be using Java with the Slick2D library, coding with Eclipse, scribbling stick figures with Gimp and trying to produce some sort of sounds with sfxr and lmms.

Hopefully I can get something done before the deadline.

Good luck everyone.

Comments

OPFRProductions
20. Apr 2012 · 05:52 UTC
Dude would you like to do do this in a team? like for the jam? ! I know java and I think this would be great! we could teach each other heaps! So Would you like to ? if so add me on skype oscar.firth.robertson 😀 PLS PLS PLS PLS PLS 😀 TY SO MUCH! I really want to do this in A team

OPFRProductions

Ok fine! You talked me into it.

First time with all this shenanigans, so should hopefully learn a thing or two. I have watched many a Ludum Dare pass by, but now I think it’s time, even though I am woefully unprepared, and am not that experienced with my language of choice. I also have some other stuff to do this weekend, and just got a new puppy last week, so… oh… wow, watch here for one crazy train wreck!

Language: Haxe/NME
IDE: FlashDevelop
Graphics: Photoshop, Illustrator, and Flash Pro
Audio: Haha, you’ll be lucky!
Caffeine source: YES, all of them!
Distractions: Sleep, new puppy, family

And on top of all that, it’s my birthday today :)

 

Comments

20. Apr 2012 · 03:54 UTC
Happy birthday!
qosmos
20. Apr 2012 · 05:51 UTC
o/ Another haxer :)

Good luck and happy birthday !

First time

This is my first time in the competition, a bit skeptical I will make the deadline hehe, but only one way to find out =)

I will be coding in WebGL, using the Threejs library (new to this as well, great opportunity to learn!)

I’m in

Hi I’m Thomas a just post grad programmer from Sydney.

This will be my very first time doing a Ludum Dare. I’ve done a handful of gamejams before but never alone, I mainly practice programming and have minimal skills in all the other areas of game dev, So the end results will be interesting/horrible.

I’m planning to use Unity for the development.

I’m in! Going to use le javascript this time round.

This time around, I’m going to break the mold and do something in Javascript. I’m looking at two options depending on the theme. “Build it then use it” seems to be a likelyhood so in that case I’ll do something like Fantastic Contraption. If its something that lends itself to an RPG, which I’m hoping is the case, I’ll do a roguelike. Thats right, a roguelike, in javascript 😀 not sure there are many of those around right now. There is also a possibility that I’ll do an FPS but only a few possible themes lend themselves well to that.

Whatever I do I’ll need some backing store either for saved games or to host the main page stuff, so I’ll have to write that in PHP, the rest will be pure JS. Again depending on the theme, I have several choices of API’s, I’ll probably use something in the CreateJS framework. If I end up doing physics though, I’ll be looking at JiglibJS2.

This is going to be highly experimental so I’ll get the most basic game to work first and then add to it iteratively, not my usual strategy.

*Theme*:The Musical:The Game

First: yes, I’m in!

Second, I’ve decided to challenge myself a little and make a game which is also a musical. The content of the game and specific gameplay will depend on the theme, but there will be singing (though probably no dancing), and the song will likely adapt to player actions.

My guess is that the game will be no more than 3 minutes.

The plan is to really capture the feel of a musical within this time through both the music and the gameplay.

I anticipate that the graphics will be rather dodgy (or, more likely, nice-looking but super-simplistic).

This will be a jam entry – I’m enlisting Angus, the music extraordinaire, and 1-2 singers (for recording only). I will, however, be completing the game in 48 hours.

Tech to be used is actionscript/flash. I may use box2d and/or flashpunk.

I’ll be throwing everything I can at the community, and would love to get feedback throughout the process. So for now: what do you think is important for a game that’s also a musical?

Heard You Like Android… (Addendum)

Ahah!  A friend pointed me to an Android app that can edit and export sound files!  So now it’s concievable that I might not even need to move any assets at all to a general purpose computer in order to alter or edit any files for the LD entry.

Post Production Sound editor:

TapeMachine

 

Workstation
  Asus Transformer Android tablet running Ice Cream Sandwich

IDE
  AIDE

Engine
  The framework from “Beginning Android Games” chapters 3-5 (with a slight modification to normalize accelerometer input, and a really basic particle emitter)

Graphics
  Pixelizer

SFX / Music
  Plasma Sound
  Music Sketch Pad

Output format
  .apk file for Android devices, targeting Froyo and higher.

Prospective distribution channel
   – Definitely dropbox
   – Definitely a page on my website
   – (maybe!) Google Play

Comments

20. Apr 2012 · 12:30 UTC
Good luck man! I have a really weird android device, let’s see if it will be able to run your game 😀

I’m in!

Was thinking about trying a new framework like Slick2D or Flashpunk but I think I’ll stick to what I know best, which is Unity. I’m going to focus mostly on gameplay this time around but I hope to get around to making some great pixel art. RagePixel seems like what I’ll use the most.  I just picked up my first iPad today so I’ll try to make something suitable for the platform; playable in the web browser too of course.

  • Code: Unity 3D (C# & MonoDevelop; Mobile Basic license)
  • Planning:Paper or Procreatefor sketching
  • Art:Pixen and/or Blender (RagePixel plugin too)
  • Audio: Audacity + microphone & BFXR

I will try to post updates on Twitter and G+ regularly.

Tags: iPad, unity

Preparing for LD23

I see people posting on what softwares they’ll be using for Ludum Dare 23… Now I’ll tell what’s for me:

Game Maker
Adobe Photoshop
MS Paint
SFXR
FL Studio 10
…  That’s all for me! Gonna prepare the last hours before the theme’s announced … Happy 10th anniversary Ludum Dare :D

Good luck everyone :)

LD Last Minute Inventory Change

Hey again everyone!

I decided that I need to challenge myself more! So I’m using some new tools and libraries that I have no experience with at all xD Here is my updated tool set.

Expect terrible music from me. It doesn’t matter though. LD is all about the fun! 😀

 

GOOD LUCK EVERYONE!!! :3

And remember, ALWAYS sleep 😛

Comments

OPFRProductions
20. Apr 2012 · 05:53 UTC
Dude would you like to do do this in a team? like for the jam? ! I know java and I think this would be great! we could teach each other heaps! So Would you like to ? if so add me on skype oscar.firth.robertson PLS PLS PLS PLS PLS TY SO MUCH! I really want to do this in A team

OPFRProductions

It’s been a while

I haven’t participated since LD#18 so I figured I should join in for the 10th anniversary. I’ll be going with Silverlight this time, and some basecode that I haven’t touched 2010, other than updating it to Silverlight 4 tonight and making sure my test project worked. So this’ll be interesting.

This is my basecode , basically an empty silverlight app and a library with some tile classes that build on top of this library: http://writeablebitmapex.codeplex.com/

 

Happy 10th Birthday Ludum Dare, I’m in!

It’s that time again, and only 4 months, 1 GGJ, 1 SOPAJam, and 3 MiniLDs later I am ready to celebrate Ludum Dare’s 10th Birthday! The framework and tool chain this time round for me will probably be some of this stuff:

* Engine: My own, Psybrus (https://github.com/neilogd/Psybrus).
* IDE: Visual Studio 2010.
* Text Editor: Sublime Text 2.
* Image Editor: GIMP.
* 3D: Blender & Pixexix.
* Sound & Music: Audacity & FL Studio 10.
* Timelapse: Chronolapse.
* Livestream: Xsplit (I will be located here: http://www.twitch.tv/neilogd).

The obligatory work station photo in the count down to the compo:

 

Tags: tools, workstation

Comments

SOMA
20. Apr 2012 · 06:21 UTC
I got that same midi keyboard! M-Audio Axiom 25, love that little thing.
20. Apr 2012 · 09:40 UTC
Axiom forever! My favorite composing keyboard.
20. Apr 2012 · 09:44 UTC
Lovely little thing: nice price, nice size :) Fingers crossed I write something decent this LD, I failed badly last time :(

I’m in!

This is my first Ludum Dare. I’ve wanted to join in for a while, but I made the effort since it’s the 10th anniversary!

Looking forward to finding out what the theme is! Maybe it’ll be evolution.

 

Tools I plan on using:

Language: Haxe + NME
IDE: FlashDevelop
Graphics: Photoshop CS5 (maybe Graphics Gale for animation).
SFX + Music: FL Studio, Otomato, LabChirp, Audacity.

 

My background is more animation/illustration so my biggest risk it spending too long on the art.
I have taught myself how to program, I usually do ActionScript3, but have recently moved over to Haxe. I risk spending a lot of time getting collision code working perfectly, so will try not to do that.
I think my weakest area is sound, so I’m going to put a bit more effort into it.
I’m going to try using time management system where I spend some time on everything in turn, instead of doing one thing for a block of time.

I wish everyone good luck, and congrats to Chevy on the great keynote!

 

 

I’m in. You can win.

Two messages.
I’m in. I might be (as usual) very short on time, but I am pretty fast with prototyping, so that’s OK for ranking #899/1000. Olympic spirit, you know…

I use:
-GLBasic
-MSPaint
-Corel Draw
-MS SongSmith or some random music generator. I’ll see.
-Audacity+Microphone / SFXR for sounds

The second announcement is you can win! A fat, shiny 7″ Android tablet. All you have to do is using GLBasic this time instead of the language you almost picked. It’s really easy to use, very powerful and free for 2D games. You ain’t got nothing too lose – give it a try.

More Details…

Alright, I’m in as well

engine/framework: löve (my own fork)

basecode: here

audio: bfxr for sound

graphics: graphics gale, maybe gimp

editor: blender with custom editor plugin and exporter

That’s about it I think. Now I’m going to spend the rest of the day improving my blender plugin.

Good luck everyone!

Base Engine

Just in case I end up participating in this LD48 I wanted to post my basic engine that I’ll be using. This does not include any source other than the script file to get some simple things on the screen, and I plan to modify the source for the engine as well as the game throughout the course of the competition, but hopefully this is enough to demonstrate where I’m at before the competition starts. Certainly nothing compared to what an engine like unity gives you, so I think I’m safe :) You can of course modify the script “scene.lua” and make some cubes appear on the screen, but there’s not much more to it at this point. Note that this is a windows executable, and is currently not ported to any other platform.

You can also track the progress of my engine at my site, http://halogenica.net

Comments

Diventurer
20. Apr 2012 · 06:45 UTC
Wow. How did you do that .zip trick? XD
26. Apr 2012 · 01:19 UTC
well that didn’t work. Windows command looks like THIS: