LD23 April 20–23, 2012

Space Station Atlanta

Hey gang!  I’m ready to rock, here is the tool arsenal:

  1. Love2D 0.8 (operation: don’t get distracted by new pixel effects)
  2. mtPaint
  3. Tascam PortaStudio + CASIO
  4. A collection of Billy Corgan and Grant Morrison ramblings for inspiration

Also, hosting a real-world meetup in Atlanta for those in the area:

SPACE STATION ATLANTA

Hyper!

 

 

I won’t be in

Hi Ludum Dariens,

I have too much work to do this weekend :(

I won’t participate to this Ludum Dare.

Good luck to the other

Norgas

First LD: Preliminary

Hello, everyone!

This is my first LD and I figured, since I was planning on using some of my personal code library for whatever I end up doing (Unless it turns out that I’m doing something completely different) that I would make it available and perhaps put up some other information.

First, the personal code library: Mapping Utilities. This is a small library that contains a set of classes to quickly define rectangular arrays of various sorts, including a mapping to a hex map (Including directionality options). I’m not certain about how efficient the code is, but I’ve been using it for some time. Feel free to make use of it

Second, I’m already planning on going through some cross platform fun by using Java and especially libGDX (LWJGL style) with a focus on making a game that I’ll be able to play (And enjoy) on my adroid phone. For the most part I’ll be doing my development in the NetBeans IDE switching to Eclipse if/when I get to the point where I want to test it on my phone.

Tags: compo, java, libgdx, prelimenary

Live stream is up!

We had to set up a pyramid of chair to put my laptop on it… But it works! :)

http://www.twitch.tv/deepnight33

4

This entry was posted on Friday, April 20th, 2012 at 5:19 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Here we go again

Guess I’m in again. :)

Will be using the usual stuff, NetBeans IDE, Slick 2D, Gimp, Audacity, bfxr, maybe Blender and My Little Framework (contains a NetBeans project and native libraries, you need to add Slick yourself though)

Compiling FFMPEG right now, maybe I can livestream the whole thing this time.

Anyway, good luck and most importantly have fun everyone!

Warmup @ Paris jam

We’re doing a warm-up here at Paris ! Going to make a 6 hour game. I have a background in my game and I can use the mouse ! Yeah Thanks to my template !

Warmup in Paris Jam

We are currently doing a warmup here in Paris Gathering.

The theme is : you have to use this graphics only : http://t.co/ZclFLFeG

Timelimit : Beginning of the Ludum Dare.

From Paris Jam

We’re making a Warmup at Isart Digital. 5 hour,a game with assets… And the Ludum Dare can start!

About that base code.

Here we go, with working tools and everything. This, along with LWJGL and Paul Lamb’s sound system, will be the whole codebase I’m starting with. Awww yeah.

Those tools are in com/ixee/tools, along with readme files for each. Also some bits (com/ixee/GraphIX/glEEngine.java and com/ixee/GraphIX/GIXEngine.java, I believe) won’t compile since the LWJGL jars aren’t there. Not a big deal, I don’t think.

I’m gonna go clean my desk, do my laundry, organize some other stuff, maybe play with MilkyTracker a bit, and in general brace for a fun 48 hours!

In like Flynn

I’ll be participating in this glorious game jam.
Toolchain:
XNA
Visual Studio
Paint.NET
Sfxr
No pre-made engine :)

So how do we vote for the theme?

Join us : Warm up at Paris Jam

 

It’s already 21:30 here in Paris and we was eager to start.

So before the theme get reveal (at 3:00) we decide to do a warm up 6 hours Jam.

One rules : Create a game using only this graphics : http://html5gamedojo.com/GameKit.zip .

If you too you are waiting to start you can join us. Your game need to be finish before LD officialy start!

 

Issue with final round voting

I’m signed into the LD site no problem, but the final round voting never comes up for me, it just constantly asks me to sign in.

 

Any suggestions?

Comments

wccrawford
20. Apr 2012 · 17:31 UTC
As the message says, refresh the page. (Actually make your browser redownload it, instead of coming from cache.)
Vladp995
20. Apr 2012 · 18:01 UTC
ctrl + F5

I’m probably in

I have a lot of work, but i’m probably in…

Will maybe use :

Axgl.org
or
Flare3D

AS3
FlashDevelopp
An online tools for music
Photoshop
and maybe 3DS MAX (if use flare3D rather than axgl.org)

 

 

Tools

Forgot to post this a while ago to make it valid for the competition after  reading the rules again on code base.

http://dl.dropbox.com/u/20586394/GBAHelperLibrarys.rar

This is my own (poorly written c) helper base codes for the GBA and Devkitpro.

They provide no gameplay code or game code but rather have functions to assist with loading, drawn, configuring, font and a few address locations which I will need to use a lot.

There is also 2 tools I wrote myself (again poor c# code) which convert bitmap data into raw OBJ sprite data and can also create a tile map with collision.

I don’t think anyone will find any use for them at all since they output to a .h file (really need to learn how to load binary files in my make file and load the data in) in a format that is familiar to me.

Comments

henrypenface
20. Apr 2012 · 17:56 UTC
Yay for other gameboy people, going to be entering with an original gameboy game myself :)
Dakota
20. Apr 2012 · 18:33 UTC
I saw someone a while ago post on the LD twitter about thinking of making a GB game so I guess thats you. It made me so happy to see someone else using similar technology.
henrypenface
20. Apr 2012 · 19:02 UTC
Got a twitter account I can follow? Be cool to see what you come up with :)

I’m in!!

As the title say I’m in. I’ve been studding computer graphics and openGL for a while and now I’m gonna put my skills to the test with my first 3D java game.

Tools:

  • Language: Java
  • Programming: Eclipse
  • Libraries: LWJGL (for openGL), GLApp (model loading and other cool stuff)
  • Base-code: my unfinished tile map editor, and other small parts
  • Modeling: Blender
  • Art: GIMP, pyxel edit, or whatever I’ll find useful
  • Music: sfxr, or whatever I’ll find useful

So now it’s time to sleep, and tomorrow it’s LUDUM DARE!!!

First Timer

Doing my first Ludum Dare tonight!

Using Unity3D (pro license)
Other than it’s normal API I’m not using any Asset store assets.

2D Graphics:  GIMP
3D Graphics: Blender
Music: Garageband (unless this is somehow not legal, then I’m SOL, but I won’t be using any loops)
Sound: sfxr

The Evil Sandwich is in!

We are in for the Jam!

We are a team of seven, with 4 programmers (1 of them is also our composer and other an artist), 2 artists and 1 tester/web designer. We will be using FlashPunk, FLStudio, Illustrator and a lot of cookies! It’s the first time for most of us, and we are really excited with this opportunity!

btw check our first game at www.evilsandwichstudios.com (still pre-alpha, though)

and follow us on twitter @EvilSandwichS!

My AS3 Library

Following on from my last blog post, I thought id just quickly include my own personal library. It is very minimalist as most of the libraries you would need already exist, but here it is anyway.

Feel free to do whatever with it, I really don’t mind! Just contains some basic SiteLock code, a bit of Keyboard Codes and a basic SpriteSheet system.

DOWNLOAD HERE!

 

Joining the Jam. My first real Ludum dare…

My first real Ludum Dare! I am joining the Jam because I can not devote ALL of my weekend, just most of it to Ludum Dare.

I will program in Monkey, using Jungle IDE. Everything else is up in the air, I’ll be trying PyxelEdit sometime today to see how well I can work with it, if not I’ll use Paint.Net. For Sound I will use Bfxr and Figure+Audacity for the iPhone for Music if I decide to add any. xD

I am starting with this Monkey template: http://dl.dropbox.com/u/120376/Template_Conquest.monkey

I am in.

Going to make something. Not that much time but lot of will and booze.

Tech:

libgdx

box2d

http://code.google.com/p/gles20prelightpass/

 

Maybe some 2.5 tech demo that I camouflauge as game and force it to to theme. Sounds like a plan.

Comments

Awennor
20. Apr 2012 · 17:43 UTC
LibGDX + box2D = cool

Me too!

I’m in! I just set up a new working space for my laptop with an old lcd I had stored for a while. Makes working on the laptop much more convenient.

Tools I’m going to use:

  • python
  • pygame
  • gimp
  • aseprite
  • bxfr
  • maybe guitar for music

Everyone have fun the coming days!

Tags: deskphoto

10 Years LD48? I’m in! ;-)

Basecode: SP-Game Framework  (C++, OpenGL, SFML)

Art: Gimp, Artrage, Inkscape

Music: FL Studio

Coding: Code::Blocks 😉

 

Let’s make some games this weekend!

I’m in

Count me in!

In, blah blah..

Yes, Yes, I am in and depending on the theme going to be most likely making a game for the original gameboy and wondering how many other people are writing for non-traditional systems, seen a GBA post and a Master System one last time.

Excuses, Excuses

I’m in! But I won’t have much time, because I’m crunching on a much bigger game :(
However, that does leave me with an awesome excuse. My LD48 entry will be rubbish because…

…BATMAN NEEDS ME.

Nevertheless: I’ll be using Unity3D, Paint.NET, Audacity and Mixtikl.

im in

i make game

Comments

epaik
20. Apr 2012 · 17:54 UTC
probably using html5, javascript, :)

I am in!

I have some base code I worked on which I need to declare…which is available at http://www.qfpost.com/file/d?g=0L3ZcWMhu.  License is GPLv3.

Supplies, and decisions!

Well, I think I’m gonna either use Flixel, if I decide to do a 2d game, or Unity if I decide to do a 3d game, depending on what the theme is :)

I also went shopping for supplies!
Supplies!

Yeah, I feel bad for that :p

Comments

20. Apr 2012 · 18:14 UTC
Too.. Much.. Sugar… x_x

My Love2D Library

This is just a basic library of things that will make getting up and running in Love2D a lot easier. There’s a tileset manager, screen handler, camera, collision thing, vector class, and a bunch of other stuff, along with a simple (and messy) example of how to use it all together. Use what you want from it… I’m sure there are other implementations of the same things elsewhere, but I wanted to use all my own stuff (except for the XML parser).

Am I allowed to continue to edit stuff in the library until the contest starts, or will I have to make another post if I change stuff and want to use it?

Access here

Comments

Snow
20. Apr 2012 · 18:11 UTC
Could I use this library? If I enter I’m using Love2d as well, but I’m running out of time making handlers.
Snow
20. Apr 2012 · 18:17 UTC
Cool. Thank you very much :) I made a really simple Menu handler in Corona (which uses Lua) that was based on someone elses game template. If I write my own menu handler for Love, I’ll send you a copy.
Snow
20. Apr 2012 · 18:19 UTC
Whoops and of course anything else I might get together before the compo starts.

LD 23 – I’m in!

This will be my second ludum dare.
I didn’t finish last time but I learned a great deal so hopefully I’ll do better this time.
I’m skipping Diablo 3 open beta to do this =)

Tools:
Flash Pro, Flash Builder, FlashPunk game engine, Ogmo level editor, Reason for sound/music, Photoshop for graphics.

Hurry, hurry!

In my timezone is 22 right now, so first thing to do is go to sleep 😀

I don’t know what kind of library I will use so I’ve decided to use:

– trystan’s AsciiPanel if I will do a roguelike

– Flashpunk  and related sub-libraries, in particular MicroRPG  and Advanced Platformer Engine

– MarteEngine, a library I’ve developed on top of slick

For sound effects immortal as as3sfxr and of made graphics my trusted Gimp

 

First thing to do tomorrow: read theme, THINK before do anything and find a nice concept and more, more important, be in 48 hours!

Decided to use ChronoLapse.

Just because you can’t screenshot your desktop with Fraps. It works only for games.

Anyway, gonna sleep soon. Sleep is important, so yeah… See ya tomorrow, when everything starts :)

The second time is the lucky one… right?

Ahoy there!

Hey buddies! Yet another April, yet another LD, right?

Last December was my first, and my entry was an isometric puzzle game a bit too rough on the gameplay (can play here), so this time I’m gonna try and aim for the best gameplay I can offer!

I’ll have my brothers’ help too -although one is sick and his participation is still in doubt- so hopefully the outcome will be much more pleasant.

We’ll be using:

  • Java with libGDX or LWJGL+Slick-util
  • SunVox for music
  • PyxelEdit and Photoshop Elements for art
  • Tons of coffee, coke, and tea (mixed together)
  • TEH unofficial Ludum Dare Survival Kit (see picture attached)

Good luck everybody! And try and don’t starve nor get stuffed with too much pizza!

May the power of kitties guide you!

Hi, first Ludum Dare for me

First time and quite excited! Tools i’m working with:

  • Engine: Unity (C#)
  • Graphics: Wings 3D, CorelDRAW X5 and GIMP
  • Sound effects: http://www.bfxr.net/ probably

Spent time with warming up yesterday and today. Really I just tried to improve my weakest points. Been months since last time I did some 3D modelling, so I modelled the player and textured it for my warmup “game”. Then I made simple animations for the player and controls for it. Also I had to figure out how Unity’s particle system works. Finally I imported the titlescreen and made a GUI.

Actually I didn’t have enough time to make a proper warmup game, so it’s just a guy walking on a plane.

You can try it here:

http://dl.dropbox.com/u/60485425/LudumDare/WarmUpFlash/ukko.html

 

I’m in!

I’m in for the first time. I’m just a 16 years old kid from Denmark, and I’ll have to stop a few hours early, so don’t expect a lot from me 😉 My weapons of choice are:

  • Language: C# / XNA 4.0
  • IDE: Visual C# 2010 Express
  • Graphics: Paint.NET
  • Sound effects: sfxr
  • Timelapse: YASH (My own software)
  • Music: My piano (and a terrible mic…)

I guess i’m in )

Hello there, LD dudes!

I am Stalker_23b from Russia.
BTW, russian guys, please post yourself in comments, lets chat while making our gamez!

I have been in LD16 and LD20, now going to LD23!

Tools :

  • Unity
  • 3dsMax
  • Photoshop
  • BFXR
  • Chronolapse
  • Wolfram tones

Have done a little unity test on hosting, please click and comment how it works:

!!! Oh my gosh, gyazo.com have so low limit of image views, must not use it !!! 

I'm in!

Comments

samoojamies
20. Apr 2012 · 18:34 UTC
You can’t use wolfram tones or can you? Wolfram owns copyrights for all tunes made with it?
Stalker_23b
20. Apr 2012 · 18:36 UTC
Oh really? I dont know for sure, need to investigate that

I am in…

Right, third time participating – but first time actually creating a game and submitting it. Hopefully I can finish it in time, good luck everyone!

 

We’re in for the Jam

Participating in the Jam again with a friend.

This time we’ll use plain Java 2D graphics with some Java and Scala, and I even coded up a small Scala based game library / basecode in advance.

Good luck everyone!

 

I’m going to try

I’m going to try to participate in this great event. Sure I’ll be checking twitter while at work tonight, then also working on a capstone project this weekend, but I’m sure I can figure it out :)

I’ll be using HTML5, no fancy libraries, just hand craft it all myself.

Tools: Notepad++, Paint.net, and I’ll have to figure out what I’m doing for sound later.

Good luck everyone!

Maybe In

So, seeing as this is the 10th year anniversary, I’d be bummed if I didn’t try something. So, because I can’t remember if I did or not, I’m reinstating my intent to enter.

What I’ll be using:

-A chunk of little bits and pieces of code here and there that I’ve compiled over the years that’s not quite made it into a game yet. If I do make a game with it this time, I’ll definitely open source the entire thing.

-Flixel

-Flashdevelop

– I’ll most likely be going with DAME. But I might try Ogmo at the last second.

-sfxr

-GIMP (for transparency)

-Graphics Gale

-Maybe Fruityloops

I am IN (first time!)

Hi everyone,

This is my first time participating, plus I’m new in programming (half a year). But I’m confident I’ll Be able to bring you guys a fun game to play! I’ll Be using:
GameMaker
Paint.Net
Me playing da piano xD
maybe Adobe Flash CS3

C U guys later 😀

I make games yo.

Wow, with all the LeLD stuff and FlashPunk stuff, I almost forgot the most important thing of dem all :

I’m. Fucking. In.

I’ll use FlashDevelop, FlashPunk, Photoshop, Beep Box, Audacity, Sfxr & Chronolapse. I may not wear any pants during the weekend. Even if i’ll meet people. Not a problem. #nopants2012

Tags: flashpunk

So, my tool selection and personal “lib”

Hi again!

I think I have decent concept by now, and I clearly know what I need for that:

  1. Unity;
  2. Photoshop;
  3. SketchUp;
  4. Paint;
  5. Techno eJay;

I know, that’s kinda weird tools. But I’m familiar with them (except for Techno, I used to use Dance eJay, but never tried Techno… Still, could be worse).

Aaaaand my “lib”. It’s not a lib in fact, it’s just two scripts I made a while ago, which could create and control cubic “columns” landscape. I’m gonna need it, so here they are for your advantage too:

Pad logics
Grid logics

I also want to share with you with my quite horrible “audio analyzer” script:

Spectrum analyzer

Good luck everyone!

A million things… But it’s Ludum Dare time anyway!

So let’s see… I’ve got a million and one things to do for school, but whatever. Starcraft 2 has a fairly interesting weekend with MLG, but whatever. Snooker world championship starts this weekend as well… But it’s still Ludum Dare. Last but not least, blizzard decided to open up Diablo 3 beta for everyone for only this weekend… Damn it all…

But it’s Ludum Dare!

Will use my old framework (uses C++, SFML and some lua):
https://github.com/treeman/7days

Will try to survive!

I’m in !

Hi Everyone !

Heard about this initiative from a friend so I’m in :) First time I participate so I cannot imagine the effort it take to make a decent game in 48hours :p Anyway i’ll try my best to submit something…

Found providing technical info in some posts intereting so i m doing the same…

  • Language: Java
  • Engine: Home made game developement kit based on Slick for graphics
  • IDE: Eclipse
  • Graphics: Gimp
  • Sound effects: sfxr
  • Music: a mic…

Good luck everyone…

I’m in. First LD48!

Hi all!

My plan is to implement simple Virtual Machine with simple GFX editor to make graphics and simple TXT editor to write game script (some kind of simple assembler). I am planning to finish this hopefully during first 24 hours to have at least 24 hours for game itself ;). I just want to attend this competition, learn new things and have fun! Good luck to everyone!

Code: C/C++, Objective-C (old Xcode 3.2.6) and simple game script, OpenGL based 2D gfx code

Graphics: Simple GFX editor implemented as part of Virtual Machine. And probably Pixen used just for icon and some web site to convert it from .png to .icns

Audio & Music: No audio and no music (I do not have any experience with audio on Mac yet – so, next Ludum Dare! And I don’t have my Kurzweil K2vx here…)

Platforms: Mac (Max OS X 10.6 Snow Leopard) and maybe later also Windows – according Special Competition Exemptions: “Porting (especially to Windows) can happen after the initial 48 hours.”

Live video: Video Yes – but No Live. I made some research related to twitch.tv (CamTwist and FlashMediaLiveEncoder) and decided to use ScreenFlow to record videos and upload them to YouTube (after competition). But I will play with twitch.tv later to be sufficiently familiar with it before next Ludum Dare!

I’m in for the Birthday

10 years anniversary, I would not dream of missing that

I will write A javascript game, as Java Applets are a pain in the ass right now. I will use the following tools:

Eclipse, Gimp, Anvil Studio, Pickle, Bfxr, GraphicsGale

No base code, no frameworks, but lot’s of HTML5 probably

(well, the Website itself is made by my friend Xeno)

Have a great weekend of coding everyone

Entering the circus

Salutations. I shall be checking this thing out and seeing if I manage to get anything finished within the contest time frame.

Language: C++, GLSL

Libraries: OpenGL / Glew, SDL

Platform: Windows / Linux

Old code used: Yes, a lot.

Another boring desk with computers on it

I have to do something to improve on the community scores I’ve been getting in previous dares, so I’m pulling out all the stops and posting a picture of my actual real life desk on the blog! Inspired, I know.

I mentioned the codebase/languages I’ll be using in my previous post so in this one I should add that I do all my javascript and html coding in PHP Storm, use Paint.net for graphics and a combination of creative’s sound recorder and audacity for pasting together music (not that I’m hopeful of having time to get sound included) Oh and I’ll be using putty to connect to my AWS EC2 server. Spotify will be providing me all of Sweden’s finest exports and if I get hungry I will eat my toy buffalo (EDIT: went for Mexican instead – just as well as he’s not really mine).

ROUS!

What the game needs now are mice, and rats

they’re the only thing that there’s just too little of

Rodent Of Unusual Size

Tags: ROUS

I <3 LD

This LD I will try my best to finally introduce some actual game mechanics.

I will get some sleep prior to the theme announcement but before I do that I will declare my choice of tools right here:

  • Language: Javascript
  • Game Engine: Akihabara, Cocos 2D, Atom or none (haven’t decided yet…)
  • Audio: whatever I will come up with (last time it was Garageband, so probably this time too)
  • Game Design: pencil & paper, recreational shower, going outside for a run, meditation, yoga, staring at ceiling cat

I have only started to learn Javascript very recently… this of course goes against every advice – I probably should stick to tools I’m more familiar with but then again this is also part of what gets me so excited & pumped about LD (to “play” with and to learn tech which is new to me) plus I really like the aspect of people being able to play instantly within their browsers and not having to install anything.

Anyways I’ve been working all day and it’s 10PM here, quite tired but then again very much stoked about LD23 (had been looking forward to this for months)!

 

I need my sleep so I will lose 2-3 hours but figured its better to be well rested this time (ran into some health issues after last LD because I almost didn’t sleep).

GOOD LUCK EVERYBODY – BUT MOST OF ALL HAVE FUN AND STAY HEALTHY!

zzzzzzzzzzzZzZzzzzZZzzzzzzzZZZzzzz (my cat demonstrating how to rest purrfectly)

Better late than never

Hello, World.

I’m joining the compo for the first time. I have absolutely no idea how will this go, but I think that’s the fun part?

I’ll be using:

  • C# / XNA / Visual Studio
  • BFXR / SFXR
  • GIMP
  • Parts of XuProto (my own library)

I’ll be keeping my LD48 code at bitbucket, and I’m going to use it for the next compos as well.

If my PC’s resources allow, I’ll be streaming live.

Good luck to everyone, and above all – have great fun!

Flixel Base Code

Posting my base code, and this is what I will be developing from for the weekend’s competition:

https://github.com/df3n5/LD23

At the moment it doesn’t do much, there’s a splash screen, a simple play state and a credits screen. I’ve included the Box2D source in case I use it.
I will be making changes directly to this repo as the weekend progresses, for anyone interested.

Im in. Gonna use Game Maker and graphicsgale and SFXR.

I’ll be participating!

This is my first Ludum dare, and I’m going to be participating with my cousin in the jam. I’ll be using Java or Lua with either LWJGL or LÖVE. I’ll be using Audacity for sounds and Paint.NET for sprites. So, that’s like, it.

I’m in!

Second time for me, and this time will be a whole lot better!

First off, I will be at Free Lunch Design in Gothenburg, Sweden. Awesome!

Last time I used XNA but I felt like it was too much of a hassle for people to download and install the game. So this time I will be using Java and lwjgl so that it can be run in a browser as an applet!

This is pretty much the stuff I will use:

  • Java
  • Netbeans
  • LWJGL
  • Slick2D
  • Paint.NET
  • sfxr
  • some home made music? We’ll see what fits the game!

The source library I’m using is just a basic helper library that has some functions for handling scenes, menus and stuff.

Source can be found here => https://github.com/Th3dz/LudumDare201204

I can be found here => https://twitter.com/#!/Th3dz

Good Luck everyone and happy LD23!

I’m in!

I’ll be using C#. I have a few ideas for RTS’s which I’d love to try using my pathfinding library (https://github.com/xSmallDeadGuyx/C-Astar) and it would fit a good few themes :) Hoping to see some really great games, good luck to you all

Ludumm!

I’m in! Won’t have too much time, but I will try to make something playable!

Depending on the theme… I’ll be using:

LibGDX, Eclipse, GitHub, Blender, Gimp, Inkscape, bfxr, Audacity, WolframTones, Autotracker-Bu, Arbaro, Structure Synth

I am in!

Bit touch and go as to whether i would make this event, but i think i can manage to put aside enough time to make something, so in four hours lets get cracking!

Tools: – either Unity or XNA depending upon the idea i come up with, would love to go with unity so more people can play the game.

Gimp 2 for the artwork

Sounds provided from somewhere in the Internets.

So good luck to all, look forward to playing the games!

I’m in!

I are in. I will probably use XNA and MSPAINT from windows XP.

LETS DO THIS!

Sorry for misspelling but I might not be sober.

Using GameSalad This Weekend? Let Us Know!

Although I will be busy with the Cherry Blossom Festival this weekend, I’m counting on all of YOU to make some awesome games.

And if you make something in GameSalad…tell the world! We make available a couple of “badges” that you can put on your game’s materials to show that it was Made With GameSalad. Here they are:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ 529063_10150784175047059_40582002058_11616150_803671119_n 563892_10150784175002059_40582002058_11616149_1068832299_n

You can also get these images and more by checking out our page on Facebook.

I’m IN for my first official Ludum Dare – I did one miniLD earlier (with pre-made/stolen graphics and music). Now I need to do all graphics and stuff by myself – so not aiming very high this time.

Just installed Visual Studio (C++), and Allegro 5, and created empty project so that is my warm up and weapon of choise, along with Paint .NET for graphics and Bfxr for sound effects.

Now I need to sleep full (oh, 4 hours left -> short) night, and then to start! Exciting…

 

 

 

Tags: allegro, C++, ld23

Comments

samoojamies
24. Aug 2012 · 17:00 UTC
Onnea matkaan 😀

I’m in!

Sooo psyched. Hopefully I won’t scrap my idea five hours before it ends again… I’ll be using Stencyl or Gamesalad.

Entering My First Ludum Dare

I’m excited to be participating in my first Ludum Dare.

Tools I’ll be using:

Stencyl

Adobe Photoshop/Illustrator

Garageband

Embracing the Madness

I have had a tough time deciding what framework to use this time.

I was going to do something flashy and vectory in Unity with RageSpline and PlayMaker with some tunes created with Cubase.

But I don’t know, I just sort of feel like writing something.

So I’ve decided to go ole school and I’m doing a work of interactive fiction. I’ve used Inform 7 before, but this time I’ll think I’ll try TADS 3 and see how that goes.

I’m going to use my MacBook Air, the Frob TADS compiler tools, Text Wrangler, and bash.

I got the colors just the way I like them in my text editor, yellow against black. And I got my bash looking all transparent and cool too. Too cool for school.

Have fun guys and good luck! Remember, don’t get stuck on anything for too long…

ABC, Always Be Compiling!

First ever Ludum Dare participation

I will be participating on the Jam with my friend and we will be using:

Adobe Flash CS5 – for coding in as3 and graphics

Sublime Text 2 – also for coding in as3

Chronolapse – for a timelapse

my piano – for some crappy music

Time-lapse Screen Capture!

Hey, starts soon! VERY EXCITED!

Was just wondering if someone could recommend some good time-lapse screen capping software for me to use over the weekend?

My preference is of course for free software! But I’m always willing to pay money if it’s good!

Cheers,

Liam

Comments

LiamJPeters
20. Apr 2012 · 19:22 UTC
Thanks, much appreciated!

I’m in!

Hi guys!

It’s my first LudumDare attempt. Hope I can make something out of it! I’ll probably jam if I finish at all!

I’ll most likely use BlitzMax(with my base code), Photoshop, sfxr and audacity. Good luck to all!

I’m In

After just finishing an all-nighter for my last university course, what better way to spend the weekend than with Ludum Dare?

I’m most likely using Unity + Maya and trying out Ableton Live Lite + bfxr + audacity for audio.

Last minute warmup – Dogboot!

I wanted to put a dog in boots into my LD entry. But because I’ve found a fellow teammate @PetrAugustin, I didn’t want to spoil our jam entry with my crap, so I’ve decided to make a simple warm-up exercise with Box2D and haXe.

Flash, click to play: (just a silly toy for now, can’t seem to get the legs fixed to achieve a proper sideway movement )

I like the idea and would like to expand it later – to let the dog jump over obstacles, get powerups to make his body longer in order to get over crevices, mouth-beam powerup, stomping on things… Lost of crazy ideas.

 

 

Tags: prototype

Comments

cobhc6
20. Apr 2012 · 19:24 UTC
this demo is really fun, I just stopped when I noticed that I was playing with that dog for 5min!

We’re in!

We’re in!  We’ll be entering Ludum Dare for the first time, although we used to organise our own 48 hour competitions back when we were at university.  It’ll be good to have 24 hours longer in the Jam than we’re used to!

We’ll use Unity to make the game, Blender for the 3D modelling, GIMP and Inkscape for the texturing, FruityLoops for music, as3sfxr and Audacity for sound effects, and Chronolapse, AVISynth and Fraps for timelapse videos!  Also SVN to keep everything in sync.

Looking forward to this!

 

And away we go…

Downloaded Flixel and FlashBuilder about 3 hours ago… still figuring out what on earth I’m doing, considering I’m totally new to Actionscript… Sounds kind of a dumb move I know, but I fancy a challenge.

This is my first Ludum, but I’ll give it a shot!

Best of luck to all of you – let the lack of sleep and energy drink consumption begin…

I’m in!

This is my Third ludum dare(including the mini ludum dare I did). The first one was was a bit of a train wreck since I tried and failed to do something too complicated, and ended up with barley any playable game at all. I was happier with my second try however, and hope to improve on my third.

Stuff I’m using :
-flashpunk
-paint.et
-flashdevop
-BFXR

Good luck guys!

Let’s have fun !

Hey !

Like others before me, this article is, without surprise, be an introduction to the fact that I’ll also take part in LD23. This is my first Ludum Dare, so I’ll do my best.

My goal is to finish something, and this is definitely not something that you can be sure of in advance. Especially since I’m gonna code my game in HTML5/Javascript, the latter being almost new to me. As like most people, I have never had to write more than a few lines in this language. I’m sure I’ll learn a lot this weekend, which is also a very good motivation to me.

I’m not afraid of the technical challenge, as during the warmup period I’ve writen a small bootstrapping library. It will hopefully allow me to focus on the game creation rather than on the technical details. I say “hopefully” as this small library is my first attempt at writing some JS, I did not have time to put eveything I wanted in it, it has not been tested the way I wanted, and I’m also still not used to the syntax of the language. Anyway, it should be of a great help. That’s by far not the best piece of software I’ve writen, but if you feel like using it, it is avalaible on Github. It features:
– A game structure
– A ressource cache for images -> loading screen
– Small management of effects (example is shown with fade-in/fade-out)
– Sprite animations (really really basic)
– Easy keyboard management
– Viewport. Well, sort of
– Easy drawing/writing with the screen class
– A Timer class for dealing with time management

This will be the first time I’m gonna use the library for a real application so it’ll probably evolve during the weekend.

As for my other tools:
– Notepad++/Chrome. I love this notepad, and Chrome’s debugger for javascript is quite nice.
– Git. Source control is really useful, even on small project. It can really be a lifesaver if you break something by “accident” and can’t get back to something that worked by yourself. If you don’t know how to use such kind of tools, that’s a great opportunity to do that, you won’t regret it.
– Paint.Net: There is no enough time for me to do some good job with tools like Gimp or Inkscape, so let’s focus on what I know. It won’t be pretty, but art has never been a strength for me.
– sfxr: That’s the same for music. Let’s hope it’s gonna make something good, I have no idea how to do something better (and, I’ll most likely won’t have enough time to learn). I tried Bfxr and I prefer the results with this one.
– Chronolapse: If the video is not too boring, I might publish a timelapse of my work.
– Winamp and some junk food.

Tags: custom framework, html, javascript

Quick Observation…

I’m concerned about the number of contenders using LD as an excuse to pick up a new programming language – don’t make it harder for yourself!

Website and other things.

I just quickly re-wrote my webpage from scratch, for the sake of hosting my LD-related things on there: My stream and my game.

It’s not beautiful, I know, but HTML/CSS should get the job done.

Next up: Prepping for the last 3 hours.
Then: Compo.

The best of luck from me.
– Folis/Blechi R. C.

Comments

20. Apr 2012 · 20:25 UTC
Also, I’m streaming from now on. It’ll probably go something like 48/2 😉

I am in !

First time for me. Curious to see what I can come up with, even if my graphic skills are just terrible 😀

Here is what I plan to use :

Language : haXe

Engine : haXe NME

Targeted plaftorm : Web (Flash, maybe HTML 5 is NME output requires no tweak), Windows.

I only used haXe twice so far so my knowdlege ain’t very strong however it is fairly simple to use as it is based on AS3. It will allow me to target any platform I want in the future ( even mobiles, mac and linux).

NME is a flash like API. Same structure with Stage, sprites and so on but with a much faster rendering (at least on the mobile test I did)

 

I will posting my progress on my G+ profile, you can follow me on :

https://plus.google.com/u/0/101703905628511886010/posts

Tags: haXe, nme

We’re In

Hello,

We’re  a team of three to make the “Jam” for the anniversary

We’ll probably use :

Engine : Unity3D

Art : Photoshop, Max, Flash

Sound : sfxr, musagi, audacity

 

Good luck to everyone !!

A rough plan?

You might have to adjust for your time zone. Mine should actually start at 8pm 😉

Of course, none of this is going to work out.

Tags: compo, plan

Comments

20. Apr 2012 · 23:20 UTC
Looks like a pretty good plan to me! Well thought out. Now, the real question: can you stick to it? 😀

I`m IN!

This is my first LD!
I’m totally in! Yay!
Well, I have no idea what tools I’ll use… Love2D engine sounds great,
I hope that I make a good game and learn Lua and Love in 48h!
EPIC!

3 Hours left to go

Okay i’m in.

So many many first time for this week.

First LD, first time  on “productive” dev on linux, second  serious  game (first one was for college), emacs for dev…

Objectives:

  1. Working game
  2. Innovative game (Aka not a classic)
  3. Web game
  4. Fully dev on linux
  5. TDD most part of it

I will use JQuery And JQueryQTE (home-not-finish lib)

https://github.com/Krilivye/JQueryQTE

Anyway  i will use free tools available on the web.

Timelaps is configured : gLapse 100s full time

Oh and i will go to vote for my next president (French election this sunday)

GL & HF

 

 

Comments

Keirua
20. Apr 2012 · 19:51 UTC
Great that you’ll take some time to go voting !

I’ll do the same, but will try do it as fast as possible to get back to code

i’m in

cant wait to start the ludum dare

 

Willing to give this a go.

Will be starting about 10 GMT. Spent all week coding games, so why not spend the weekend doing so to?

Also this is my first go at a games jam, and I am doing it solo without a toolbox as mine is too hard to dig out at the moment and I don’t want to use anything related to my company without permission. Will probably be using the beautifully simple Tile Studio if I can, and maybe Unity for speed, and for practice, as I like it, and I smell.

Good luck to everyone.

I won’t be able to compete in this one, but I just wanted to wish everyone good luck.

Here is a render I did in blender :)

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This entry was posted on Friday, April 20th, 2012 at 7:46 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m (also) in.

Intended to be in for a long while, but I didn’t realize it was happening this weekend until about 4 hours before it starts.

This is going to be my second go at LD, and regardless of the short notice, I feel pretty ready for it.

In unfortunately for you guys

Hey- its me again- the guy who makes completely uninspired ugly game maker games. What’s that you say- No, please, no more? Sorry but this time I’m inspired and the theme announcement will show me what to for this torney.

Obviously I’m still using game maker so don’t expect anything particularly good but I do have a couple of ideas which could be entertaining- one thing I’m sure about though- I’m making a multi-player game.

Comments

20. Apr 2012 · 19:53 UTC
Well… good luck all the same! Have fun out there, mate! :)
20. Apr 2012 · 20:05 UTC
I dunno. Less time spent on code, more time on art. If you’re inspired, great things can happen!

Warmup – XNA Framework

…not that I’d really call it a framework – it’s a basic 2D graphics class, and that’s about it. I wanted to refresh my 2D knowledge, and I’ve still got a lot of code to do before even starting on the game design this weekend, but I might as well submit what I’ve done so I don’t have to write it again. There’s some basic graphics for an idea I had, but I’m not going to be using any of that for my Ludum Dare project.

http://dl.dropbox.com/u/459339/XNA_EngineTest.rar

Feel free to pick it apart and comment on it, and any advice regarding how to structure a full XNA (or any) game would be appreciated. I’ll admit, I’m scared about the next 72 hours, but it should one hell of a journey.

Tags: xna

I’m in!

It’s my first time and it has been a while since I’ve really focussed on working on games. I’ll be working in HTML/CSS/JS via CraftyJS.

There’s just over 3 hours to go until the start, so I am heading to bed to get a good nights rest before I get down to work in the morning. I will be at a slight disadvantage as I will be out for 6 hours on the Saturday due to antenatal classes. In fact, the main reason I’m participating now is to try and get something out there before the baby arrives! As long as I see my idea through to the end, even if it isn’t perfect, I’ll be happy. Plus I’ll hopefully learn a few things along the way!

See you all on the other side 😉

Hell yeah, I’m in!

I’ve been working on Uni assignments all week and I’m mentally exhausted, but there’s no way in hell I’d let that make me miss the 10th anniversary of Ludum Dare!

Tools

  • I’ll be using either Unity, Flash Punk or XNA depending on how I feel when I wake up in the morning and what ideas I come up with.
  • I’ll be making use of 3DS Max for any 3D art that needs doing.
  • Paint.net for any 2D art that needs doing.
  • Visual studio or Flash Develop as an IDE.
  • BFXR for audio.

Good luck everyone. I look forward to seeing what you guys comes up with!

OK, I’m In This Time!

No longer shall I be a lazy observer – I’m finally going to participate. I’ve got a few things on this weekend but I’m going to devote as much time to this as possible and try to get something finished.

I’ll be making my game in Flash using FlashDevelop for coding, Flash Professional CS4 for creating graphics, along with Paint.NET, and sfxr for sound effects. I might try using chronolapse to create a timelapse too.

I’ll also be drinking a lot of coffee to minimize sleep and stroking my lazy 2 week beard to aid thinking.

 

Good luck everyone.

Choose your Tiny world

Not my favorite voting theme, but nevermind, it’s a new challenge!

So, first mockups: ”Tiny planets under cloches / absurd evolution / …”

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } see gallery_shortcode() in wp-includes/media.php mockup3 mockup1 mockup2

4:37 A.M. (France) time to sleeeeeeep!!

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This entry was posted on Friday, April 20th, 2012 at 7:52 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Not starting ’till Saturday? lolwut?

So here I am, ready to waste a friday night by myself craving the thrill of making a bomb ass game in 48 hours. I must have miscalculated the time…hasn’t all the other LD’s started on Friday? Maybe my time is just messed up, I live in Texas so…lol I don’t even know what time standard that is. If this actually does start on Saturday, this essentially turns into a 24 hour jam.

I’m in

For the 1st time. I think that I’m going to first create something very very simple, because my coding skills don’t allow much else. Then if there’s time and motivation left, I’m going to expand and expand. I think this is a good strategy to max my chances to succeed on my first LD.

Coding: ActionScript 3

Engine: FlashPunk

IDE: FlashDevelop

Art:   paint + gimp OR pens + paper + scanner