LD23 April 20–23, 2012

I’m In!

This’ll be my second LD and my first solo Game Jam.

Tools: Probably Unity Indie, Blender, Inkscape, Photoshop

My goal is to publish something on the web so that people can try it out without a lot of effort.

 

My Setup:

 

Watch my screencast here: http://students.olin.edu/2012/czwiebel/webcam/ (The process of streaming to twitch.tv was using too much CPU power) and my livestream here:

http://www.twitch.tv/jceipek

I’m In, again.

Hi!

This will be my second time here in LD48. This will be mi tools.

Programing: Mingw + SciTE.

Graphics: GIMP.

Library: SDL and my framework (GameLib).

Sound: Audacity and Bfxr.

Timelapse: Chronolapse.

Workplace:

 

I’m in

This is my first Ludum Dare. Can’t wait!

I’m using c++ SFML, Box2D and some base code

Other Tools: Gimp, Inkscape, Audacity, SFXR

Good Luck Everyone!

What is a good fake acronym for HTML5?

This is my first LD and my first game, really. I’ll probably code for the web, using JavaScript and one of the canvas element libraries available online. I might also just use DOM manipulation if the theme calls for it.

I’ll be blogging local progress at http://prncc.tumblr.com/ and global progress here. My game will almost certainly have references to mathematicians.

I only have 10-12 hours to put into this over the next three days, so it will be short and sweet.

Comments

SpiderRumor
20. Apr 2012 · 23:27 UTC
Harry The Manly Leopard.

Prepared for LD!

This is my second Ludum Dare, and the first time I go solo. In the previous edition I did Zombie in Love but we couldn’t finish it as we planned, mostly because the engine was not ready for prime-time. This time it’s in much better shape, and since last weekend I’ve been rewriting Zombie in Love with the new API and now works as we designeed it.

So, here’s my stuff:

  • Language:Python! I love Python. I mix it with C/C++ with cython.
  • Engine: Gamekit with my own python bindings.
  • Tools: Blender, of course: I use it for everything, even for painting! Also Inkscape and maybe GIMP or myPaint, and a little script I did for converting materials.
  • Text editor:Kate
  • OS: Ubuntu 12.04 with KDE 4.8

I’ll publish the game for Windows, Linux 32/64 bit, Android and probably Mac OS X after the compo.

Another attempt at Ludum Dare

I didn’t do very well the last few times at Ludum Dare, but I have high hopes this time. :)

I’m switching things up a little and I’m doing a HTML5 game. While I’ve been doing web projects and HTML5 stuff in the past, I never did something like that for Ludum Dare before:

Geronimo, y’all

It's the 23rd Ludum Dare, and my first!

In preparation for the 23rd Ludum Dare, my first ever, I decided to paint a pretty picture in Paper. I figured that the most visible posts on the site are the ones with a lot of pictures, so get ready for a lot of pictures.

Background

I’m (almost) 17 and proud to be entering the Ludum Dare competition. I’ve loved games since before I can remember and have loved designing them ever since I could hold a pencil. Luckily for me, Ludum Dare coincided with a class i’m taking this year about Hemmingway, where we were each assigned to prepare a Hemmingway passion. I chose competitive game design (note: read that in a dramatic hellfire voice).

Unluckily for me, I have an APLIT practice test for three hours this weekend, so I won’t be able to last minute rush everything like everyone loves to do.

Tools

Programming can be fun.

I’m ready for my first Ludum Dare! (dar-ai? crazy)

Tags: deskphoto

Comments

thRob
20. Apr 2012 · 20:19 UTC
For some reason your uploaded desktop pic is rotated 180DEG when I clicked on it 😐
20. Apr 2012 · 21:23 UTC
Nice. Seems like you’re really well organized. Hope your test doesn’t set you back too much.

Releasing some code.

https://github.com/johnfn/ld23

Right now what we have is a very rudimentary set up for a top-down RPG or platformer in pygame. If that sort of thing seems up your alley, be sure to check it out!

I’m in

First time doing the dare.

Tools: 

most likely :

Actionscript 3  in Flash Develop, using Avairy for sound, Gimp for images.

possibly using flashpunk library depending on what I decide to do.

 

 

All set for the weekend

All preperations are done. I got my project setup ready to go and I think I have a pretty solid gameplan for the upcoming 48 hours of madness 😀

For those who like to follow my progress I’ll be streaming from twitch.tv/rvmook and I’ll try to post an update every 6 or 8 hours on my website.

http://www.rvmook.com/ludum_dare/

And just to make sure I don’t break any rules, here’s my base project:

rvmook_ld23_0hours.zip

I’m in :)

This is my first LD.

I will use my small engine: https://github.com/voidah/tak

C++, opengl

The game will me made under Linux, and ported to windows if I have enough time.

I’ll probably live broadcast at: http://www.twitch.tv/voidah

 

Tags: C++, ld23, opengl

Comments

20. Apr 2012 · 20:12 UTC
Hey, I develop on linux too. I can cross-compile your game to windows if you want :)
20. Apr 2012 · 20:16 UTC
You can do the windows porting after the competition ended. That’s allowed.

Woot

This is my second compo, and hopefully it will go better than last time (I only really worked on that one for the last 12 hours).

I will be using vanilla HTML5/javascript, so it will all be simple custom engine stuff.

My sprites will be made in Photoshop, and I write my code in Aptana. I may make some music in FL Studio, and some sound effects in sfxr.

live stream

if i was to live stream would anyone watch

 

Comments

20. Apr 2012 · 21:18 UTC
Probably. I was surprised at the number of viewers I had on warm up weekend.

If you post your stream URL, people here will watch. I’m also collecting URLs and I’ll tweet the list every so often.

I’m in

I’m entering, I tried twice in the past but couldn’t complete in time, hopefully third time is the charm!

Actionscript 3, paint .net, bfxr.

I…might be in

I’d like to participate in the 10-year LD. My weekend is pretty free. I’ve got Flash, I can write JavaScript and HTML, and I’ve got a webserver upon which I can run PHP and MySQL. So, if an adequate theme gets chosen, I’m in!…maybe

 

it’s onnnnnnn… kinda?

I will be participating in this LD despite the fact that I am traveling this weekend and therefore have a much stricter time limit than most of my fellow competitors.

For this reason I’ll be writing my game in Blitz Basic again; it is an objectively poor language for just about every purpose except rapidly prototyping a computer game, so there we go.  I’ll use some combination of bfxr and sfxr for sound, ms paint for graphics, and maybe if I’m completely out of my mind I’ll try to make some music in LMMS.

But since we’re looking at around 10 hours total of dev time, if that, I might just have to make another art game.

I think I’m gonna participate this time.

I’ve never entered a Ludum Dare compo before, but I used to make a lot of small flash games until Closure consumed my life for 3 years.

Been feeling really unproductive lately, so I figured I should enter this just to get back in the hang of making small stuff again.

 

Gonna use flash, from scratch only reusing the code I normally reuse (a 2D vector class).

LiveStreaming all 48 hours!

Hey guys. Want something to watch? or listen to? Come on over to my livestream starting at the same time as the contest! Will be livestreaming constantly over the 48 hours. Cant wait to see you there….

I think I’m in

I do believe I will try to make a game for LD23. I’ve done this once before, in LD21, so this will be my second Ludum Dare.

I need to declare my personal code “libraries” upfront. Calling them libraries seems a bit presumptuous, actually. It’s a few little pieces of code (rendering functions, top-level skeleton functions, a couple of pixel manipulation functions, mostly stuff to speed up use of SDL, all in C++). Do I need to post this stuff on here or something? I totally can, but I would have to put it all together or something and stick it up. Let me know!

If you’re still reading, my name is Kevin Wells, and I have a little indie game development company known as Cheese and Bacon Games.

Tags: LD #23

Update #1 Animations!

Bad timing with the theme announcement and the timezone in Norway, will have to get some sleep and rock on tomorrow! In the meantime.. here’s my initial animation sketches for my submission!

The animation is complete with color and more frames! Will be posting in-game screenshots tomorrow!

I’m in, yo!

Going into the Compo with Game Maker 8 and sfxr as usual, with Picke for art stuff.
Uh, yeah. Not much else to say.

I’m In!

I said I was going to enter the last one but my girlfriend ended up distracting me and I never bothered submitting anything.

This time I hope to change that and for simplicities sake, I’ll be using Game Maker 8.1. Not planning on using Java this time even though I have more experience with it unlike I did last time.

Anyway, only 2 hours to go and I’m looking forward to it!

Comments

20. Apr 2012 · 21:16 UTC
Is your girlfriend going to distract you again this time?
21. Apr 2012 · 23:20 UTC
Actually, not entirely.

She has a project to do, lucky me ;D

Nearly time…

Like a lot of people, this will be my first Ludum Dare entry, although I’ve taken part in several Reddit game jams before. I’ll be using the following tools to (hopefully) get things done:

  • FlashDevelop
  • Flixel
  • Paint.net
  • sfxr
  • Emacs
  • ChronoLapse (shots every 10 seconds, 28 fps video)

I’ll also be streaming text updates live from my site (http://lab.sodaware.net/game-jams/ld-23/). The page will automatically update when code is pushed to GitHub, as well as when I tweet or upload a screenshot.

Good luck everyone!

Yeah why not

I’m going to see where I get in this one. I have to work tomorrow and MLG is on. I wasn’t planning on entering this time, but I figure it would be fun to enter anyway.

I’m going to use SublimeText 2, Rails, JawsJS, CoffeeScript, cfxr, PyxelEdit, iDraw, Pixelmator, SourceTree, Blender, and Twitter Bootstrap. Because every project should start with bootstrap. 😛

I’m going to record a timelapse with ScreenNinja, but I won’t be streaming it :(

GG and GL to everyone :)

edit: changed my stack; abandoning flash

I’m in!

I’m in for the 4th time in a row!

  • Language: C++
  • Library: SFML 2.0
  • Graphics: Paint / Photoshop
  • SFX: SFXR
  • Music: Either randomly generated or none at all
  • Platforms targeted: Windows

Hey, I’m in!

This is my first LD. I am looking forward to having 2 great days of creativity and productive frustration^^

I’ll be using the Crafty framework, bfxr for sound and GIMP for the graphic stuff.

Good luck everyone!

Declaration of engine (kind of)

Link

I’ve been adding to a bare bones AS3 engine for a while now, which handles all the boring stuff. Here it is. I may or may not use it, (probably not), but just in case.

I’m in

This will be my first LD. I have to work on Sunday, and today is 420 so we’ll see what happens.

I will be using C++ with

HGE (http://relishgames.com/)

and

OPAL (polygonal level editor). (http://mercior.com/opal/docs/)

Photoshop for art and I’ll probably try out this sfxr I’ve been hearing about if i’m running low on my already limited time.

It Appears I’m In

This will be my first Ludum Dare, so I’m not too sure how I’ll manage with cramming everything into the 48 hours.

I’ve decided to use Java and LWJGL. I haven’t started a game from scratch using LWJGL before, but have used it while helping out with other games, so I hope it’ll be a good learning experience for me.

Should be fun nonetheless!

Comments

20. Apr 2012 · 21:13 UTC
Fellow LWJGL-er here. I think it’s possible…this is my first time too but I got stuff onscreen and moving around for the warmup.

Getting prepped and ready!

Ok, so my wife is out of town and I have had nothing to do… so maybe I’ll give this a shot! I’ve been making indie games for several years now and will see how this goes!  Thanks to the Corona team for a license! 😉

Tags: cerbercat, corona

I’m in

I will try to find some time to work on a game but I can’t promise anything.

 

Anyway I’m working with XNA for this LD like for my previous participation.

 

Good luck everyone!

The deskshot!

I cleaned up my desk for the sole purpose of getting this picture! Oh, and because it was a complete mess.

And, this time around, hopefully I’ll get something submitted. I’m feeling pretty good after that interactive keynote, heh.

If anyone is curious, that painted black thing in the background is my curtain. So uh… my youngest sister had a halloween party, like seven years ago or so, and they all painted a black plastic thing for some reason. And then the blinds in that window broke. So lacking any alternatives my parents hung that up instead. Every other window in the basement has had normal curtains except that one. They keep on saying that they’ll get real curtains for it soon, but it still hasn’t happened, heh.

LudumDare 23: Setup

Well, it is time for LudumDare 23, and I am IN.  I am also handicapped from my normal 3 monitor + TV for media.  Down to 2 monitors and the TV for media, I think I will live but I am annoyed with the amount of real-estate lost.  Mostly the left most monitor that is not existing would be used for the web-browser and thus documentation.  This now has to share with the right monitor which is primarily the “chatting and socializing” monitor with double duty of file exploring on the HDD for assets and such.  Center remains the environment for programming and debugging the application.  The TV off to the side is mostly for media/movies/tv …  I need to listen to noise while working.

The Rig

My workstation for LD23.

Comments

jeroenimooo
20. Apr 2012 · 21:03 UTC
You are using the biggest screen to display windows media player effects? Genius

engine im using

http://pastebin.com/Nhxt3gWP

heres my engine, not done yet, working on it during the compo.

Preperations…

Best preperation for Ludum Dare? Stuffing my face with Pizza!

Comments

20. Apr 2012 · 21:10 UTC
+1 agree!

Deceleration of personal code libraries

I have a bunch of love libs on my github: https://github.com/josefnpat/

The most interesting would be:

And a few games which may have some unique code:

And I also have a bunch of personal libraries that I have been developing in my free time, are not to be consumed by the general public:

Which contains:

  • Build scripts for Windows and OS X (linux folk will have to do with *.love)
  • Gource script for visualizations
  • Small Development Libraries

 

Comments

20. Apr 2012 · 21:26 UTC
Wow, cool, thanks for sharing! I definitely want to take a look at some of these when I have time, especially love menu. I dont have mine broken out into separate repos but I have a bunch of helper libraries on my github as well that I plan on using for LD23.

Count me in!

I need the pressure of a short deadline too get me pumped up!

This is my first time on the compo, so I’ll be happy if I get at least a playable and fun thing in the end.

I’ll use the tools I’m most used to: Java and Slick2D.

I’ll also have chronolapse on, it helps me stay focused. 😉

Thrust Interactive Ludum Dare Team is GO!

Hello Ludum Dare-ers!

We are a team of caders, artists, and designers based out of Atlanta eager to try our hand at Ludum Dare. Can’t wait for the topic! We will be livestreaming our event starting at 9PM Eastern. Link will be provided closer to go time.

 

My Engine

I’ll use my OpenGL based Engine. It is available here : http://foobarmania.com/#!7. It will be continued during the competition.

4~ Hours Progress

Changed things around so it’s night time and I’ve also spent the last 2 hours spriting my character (running animation was a pain!).
Plus I made a very dodgy tree – I suck at trees, okay?!

 

I’m going to try!

First LD to participate in for me. I may or may not go full throttle on this due to other responsibilities (mainly depends on the idea I come up with).

I will be using Unity Basic with the 2D Toolkit library for Unity.

Can’t wait

This will by my first Ludum Dare.  I’m in the UK and debating whether to wait up and find out the theme at 2AM or go to sleep now and be fresh, rested and ready to start tomorrow.

I’ll probably be using Scala or Java and Java2D as it’s what I’m most familiar with, despite perhaps not being the greatest toolset for making games.  Either way I’m super excited to get started.

Workstation Action Shot!

Workstation action shot!

Ready to go. All we need is a theme.

Good luck,

Hume

Deceleration of ‘in’ness

So I’ve been lurking ludum dare for a few competition cycles and have finally decided to give it a go this time.

I will most likely be using C# with OpenTK for programming, Paint.NET for any graphics and audacity if I get around to adding sounds.

I started making something for the warm up but it never turned into anything decent. however I may use parts of what I made for the warm up as a starting point to save some time.

Here is what I created over the last few days for the warm up

http://dl.dropbox.com/u/24730444/Ludum%2023%20Warmup.zip

warmup code

I’m in as well.

This will be my second Ludum Dare entry.

I will be writing the game in C++ using OpenGL, SDL and some base code which you can find here: http://dl.dropbox.com/u/189744/ld23_basecode.zip

Some of the tools I will use are: Sublime Text 2, sfxr, gimp.

I’ll start on a Linux version first, and will port to  Windows and Native Client as soon as possible after the deadline.

I’m in !!

For the third time, i’m in !

I’ll be using Haxe-nme and HaxePunk. MonoDevelop for the IDE, tiled map editor if needed, gimp for graphics and bfxr for the sound (if i’m able to make sounds …).

Good luck everyone !

First time, I’m in.

So, I’ve watched LD happen for a while and I’ve finally decided to participate. I’m not sure how much time Im going to have but we will see what happens.

Depending on the theme and how fast I come up with an idea that I like I”ll either use:

Unity3d w/NGUI and EX2d

or Flashpunk

For tools I will most likely be using the same stuff everyone will be using, paint.net, sfxr, etc. I’ll be using 2d GuiHud to generate quick assets. I’m sure there are other tools which I will list as I use them.

Again, I’m in!

Hi everyone!
I’m in again!

I’ll be using Flashpunk this time. My map editor will be Ogmo.
I’ll use Graphics Gale for most art, and probably Photoshop and Paint Tool SAI too!
For sound and music, probably bfxr and inudge.

I have also made a platformer base code inspired on ChevyRay’s code, with the preloader by Noel Berry, you can play it HERE. Or download the source code and use it HERE.

Comments

Foxtacy
20. Apr 2012 · 21:36 UTC
Good to see you around! I’m In too~ Been studying pixel art!

If desks could speak

Mine would say: ‘my body is ready’

and also ‘your ipad takes terrible photos’

not pictured: the ipad I used to take the photo with, duh 😛

edit: kitlist:

code: PC, unity pro, Antares Universe

art: photoshop cs5, modo, intuos 3

music/sound: ipad2, akai lpk and lpd, blue snowflake mic

My Workspace

This is were I will be slaving to create a game within 48 hours. The laptop is the development machine, the notebook is for chat. And the desktop (the joystick sits on top of it) is for music. Now I’m off for a few hours to go see a car show, and contemplate ideas.

Tags: deskphoto

I’m In

Originally wasn’t going to go for it, but now I am. I’ll be developing my game on OS X in Java with the Slick2D library.

Gamux is an all-in!

Well, we’ve gathered almost all members of Gamux here and everyone is participating! Those 48 hours are going to be really fun!

As for me, I already said I’ll be using FlashPunk, but here is the full list of software I’m using:

FlashDevelop (coding)
FlashPunk (engine)
Photoshop (graphics)
Wacom Bamboo Pen & Touch (graphics)
XSplit (streaming)
foobar2000 (playlist)
I’m not sure yet as to what to use for music. Probably SFXR and an old tracker for the actual music

We’ve set up a livestream of the entire place, together with my cam and my screen. You can view us at www.twitch.tv/danielsidhion
Not everyone is in here yet, but we’ll be 7 people working in here! (And I just took a lot of space on the desk haha)

We all hope a great #LD23 to you. We want to see lots of fun games to play after it’s done!

PS: check our blog post here!

Comments

victorsouza
20. Apr 2012 · 21:33 UTC
Gamux all in!

This huge epic!

Added code repo

Hello all!

I’ve created a git repo for my entry at bit bucket. which can be found here.

I highly recommend using a version control system to everyone(especially git :D). It really can save you when you mess up, which happens to me a lot 😀

I also added my modified flixel+box2d+ktween library wrappers which can be found under src/. They make it easier to use box2dflash(2.1a) with flixel(beta version from git). For example, adding a circle body;


var body1:FlxB2Sprite;
body1 = new FlxB2Sprite(world, 25, 10); //world is defined at FlxB2State
body1.b2Type = b2Body.b2_dynamicBody; //do this before calling createCircle
body1.createCircle(); //create and add body to box2d world
add(body1); //add body to flixel display list

It also has KTween in flixel namespace  as FlxTween. You can use it like this;

FlxTween.to(text, 4, { x:150, y:150 } , Bounce.easeOut);

You can look at this for more info..

Hope you find them useful.. Cheers!

Let’s try!

Now i’m in.
Good luck guys! ;D

 

Sleepy, but in!

Finally… The first LD I can do from start to finish! No girlfriend, no work, no moving… yay!

 

I’ll make a really minimalist game though. I want to catch the idea what makes something a good game. So for this project I’ve chosen the Atari 2600 (VCS or Stella) platform. Minimalist graphics and sfx with no music. Just the bare bones… At least I try to aim for this until gameplay is working right.

 

For the developement I’ll use:

– Stella (emulation and run-time debug)

– Notepad (editor)

– dasm (compiler) with vcs.h and macro.h

– PlayfieldPal and PlayerPal (graphics)

 

This game will be playable in the Stella emulator perfectly. For developemant I’ll not use any illegal opcodes or nasty bank switching and that kind of stuff for simplicity – maybe after LD I pimp it up a bit. 😉 I’ll work according to the Stella Programmer’s Guide and the 6502 Reference while keeping the 4k boundary so there is no reason it will not work on the real thing! :)

Tags: 2600, 6502, atari, dasm, notepad, PlayerPal, PlayfieldPal, stella, vcs

Comments

LukeRissacher
20. Apr 2012 · 21:24 UTC
Atari, nice. :) Back to the roots. Look forward to checking this one out.

i’m finally in!!

Howdy People!

This is the second ludum after i was aware of such a thing. So i can’t miss this one as well for one thing. I “love” game jams. I’m pretty much awake all day anyways, why not spend that time on creating a game. :)

As this is my first time, and i kinda’ have a bet about this with a friend, i’ll sail safe. So i will probably use:

– AS3 with Flixel and Box2D if needed. (if i dare and try something in 3D, i’ll be using Unity most probably.)

-FlashDevelop(or MonoDevelop in case i go with Unity) as IDE, or VIM for little editing works.

-A pixel editor, pyxel edit, paint .net etc.

-I might need GIMP too.

-For sketches, inspirations i’ll most probably fool around with Alchemy(http://al.chemy.org/) and Harmony(http://mrdoob.com/projects/harmony/).

-I’ll Keep DAME ready just in case  if i need tilemaps.

-About the music and SFX i’m not really sure how i will figure it. But BFXR seems popular around here, and i’ll probably try Audiotool(http://www.audiotool.com/) for the theme and such.

Unfortunately i don’t have some personal base that i use frequently yet, i would love to share one if i did. Hopefully i’ll be online on irc and twitter and try my best to be a helpful member of the community.

Lastly i wish for an inspirational, and game-friendly :P, theme so we could see over a thousand entries.

So far it all seems magnificent. Nice Ludum everyone!

I’m in

I have some MIDI playback tech that I’ll probably be focusing my game around:

http://www.ludamix.com/apps/triad-synth/index.html

The graphics, on the other hand, will be emulated ASCII. Less time on art, more time on sound! Or that’s the idea at least.

First Ludum Dare

I’ve decided that, since I have it handy, my first Ludum Dare shall be in TI-Basic.

 

Yay for first steps.

-rbandboy

Game library / framework

Just a quick post with the baseline source code of the homebrew XNA game engine I’ll be using for LD 23. Zip file is up at:

http://net-savant.com/staging/LudumDareBase.zip

BRACE YOURSELVES!!

Ludum Dare is comming…

Also…

I’m in :)

 

Equipment:

– FL Studio (or something like it)

– Flixel (or maybe Construct 2)

– Graphics Gale (free edition of course)

– Coffe

– Moar Coffe

– Food

– Moar Food

– And a sledgehammer… just in case a zombie appocalypse happens during the compo =]…

Stranger Dare XXIII

I’m in. Pretty much the same tools as last time, meaning FlashPunk, Photoshop, Ogmo, FlashDevelop, etc. I haven’t coded much since last November, so I’m looking forward to doing it this weekend. My goal is to go as simple as possible and actually finish, something I haven’t done in a couple years.

Very first time – but I’m in (on the jam)

I’m using:

– unity3d

– my guitar

– gimp

– paint.net

– royalty free sound effects

– Blender

– UnifyWiki

 

I hope this is sufficient as an entry post.

Good luck everyone! This is going to be great fun!

Comments

rbandboy
20. Apr 2012 · 21:28 UTC
First time too? Good luck.

My Construct 2 “skeleton” project

I’m posting my project template for Construct 2.

I was gonna do everything from scratch, but them I read the rules again, and decided to post it.

Good stuff about it:
– it uses comic sans in the images so you’ll be tempted to change the images
– sound effects are also crappy
– it auto resizes the screen if you are willing to port it to mobile devices later
–  sound is already enabled (and there’s a function for fade out)
– cookies are already saving sound On/Off options

Bad stuff:
– You’ll need the Function plugin
-…and the spritefont plugin

You can find the template at:
http://dl.dropbox.com/u/7324985/SKELETON.rar

There! Ready for LD23!

First LD and hopefully first completed game

This will be my first LD and hopefully I’ll finish my first game doing this.

Been spending the past year working in Unity3D on one game, so will be using that as my engine. Will be nice to start on a new game, after working on one for so long.

 

Using:

-Unity3D

-Paint.Net

-Sfrx

-Audacity

 

Looking forward to get started :).

 

Freespace OS

The FreeSpace OS is an OS that deals directly with the source allowing for faster and more efficient processing and data handling.

 

It has methods that ensure direct and efficient communication as well as simplified application method. The goal being for programming to be so simplified that anyone can learn it and make what they want using open source and readily available tools. It also allows for direct linking to ensure quality and direct relay.

There are also ways to manage applications (for current programmers) with ease. However, the programming style is not Object Oriented.

Even configuring settings will be easy and simplified for all users. The main goal for everyone willing to be able to become a participant and not be limited or have the “I can’t do this” or “It’s to complicated” feeling.

For server protocol, any connecting users are required to go through an initial gateway. Then, they are to reconnect on the application’s port, pass through another gateway, and go from there.

The main application, The Archive, is in charge of data management and sequencing all data into proper order and ultimately eliminate bulk and repetition. Assuring that there is always space, if not it reaches out for more.

It does this through the network. The network keeps all applications (if required) in sync so that they are able to directly communicate and, if necessarily “move” data from one server to the other. There is also plans for a network manager that assures the proper management of applications during this process.

Other plans for design include custom gateways to the net (vs using the FreeSpace standard (think of it as designing your own portal) ease of management (settings and  manageability) and direct relay (for communication from text and video to desktop sharing).

About me (for anyone that cares):

My name is Sam. I was born in Houston Texas and currently live in Matthews NC.

Currently I am working on this OS as well as looking for a job in order to fund it. That way I can get some good hardware for server applications for startup. I also want this to be a way for everyone to learn and communicate better, like a local resource for information and an easier way to learn.

Pictures of UI

Dormancy: http://i41.tinypic.com/2gv1s87.png
Active State: http://i43.tinypic.com/i6koxd.png
Server App: http://i39.tinypic.com/des6k8.png
Server (full view):  http://i39.tinypic.com/20p4pw4.png

One express elevator to BED !

Exciterized ! Look forward to finding oot the theme when the cock crows..

I’ll be using

Adobe Flash

Adobe Photoshop

Goldwave

Pliers, Duct tape & Flamethrower !

First LD Jam and it’s going to be huge!

So… This is Ludum Dare, eh? So many devs, so little time! I just hope that I can rise to the occasion and actually create something worthwhile.  Now :

Photoshop? Check!

GameMaker? Check?

Goldwave? Check?

Coke, crisps and chocolate? Check!

Theme? Erm… One hour to go!

Yes, one hour to go before I start to code my first epic (!) Ludum Dare game and I am actually nervous! I’ve seen so many great things come out of this Jam in the past and some of my most respected internet friends are participating that I feel I the pressure to have to make something GOOD for this… especially as it’s a landmark 10th anniversary event. Nothing less than the best will do!!!

And on that note, I’m off to relax and chill for the next hour in preparation for the fun ahead… Good Luck everyone!

Davisan – TestGame

Hi! This is my second jam and  my first participation in LD!

My tools:
– Engine: Unity
– 3D Art: Blender, Sketchup
– 2D Art: Photoshop Elements 8, Gimp, Paint.net
– SFX: Bfxr, audacity
– Music: Finale Notepad 2008, Synthfont

I AM READY

to start an hour or two late. damn

6:30 a.m. in France

I’m working for two hours now and I already coded the main of the gameplay but I don’t have any idea for the context and the narration. I’ll think about that later ^^

 

And i’m not the only one working here! (and as you can see, soda bottles and sweets are out)

Here goes nothing

This will be my first time competing in LD48, and my first time trying to make a game with a decent degree of seriousness and motivation.  I have a college assignment to finish before I start getting really prepared, though.

Programming competitions are no new thing to me, I’ve participated in plenty during my time here at college, but to me, writing applications to show knowledge of an algorithm or a concept is quite different than game development.  I have no professional or formal experience with developing games, it’s all basically what I’ve collected from the internet and my own observations over the years.

I’ve worked on a number of projects, and completed some of the smaller ones (especially ones done as assignments).  To be honest, I have a hard time motivating myself, and forming reasonable goals for me to accomplish, and because of that, I’ve never finished a game.  Usually the ideas I have a too large a scope for me to accomplish alone feasibly.

I’m not looking to get noticed, and I’m not confident that I’ll make anything good, but I’m hoping that I’ll be able to gauge where I am as a developer, and that I can possibly figure out where I need to improve.

I’m in

Hey I’m pretty excited for my first Ludum Dare I will be using:

Gamemaker

SFXR

and Musagi

Good Luck, Xaiban.

Let’s do this!

First time participating!

Another one using FlashPunk with Flashdevelop for coding. Graphics Gale and Gimp for the graphics and probably sfxr and Modplug for sound and music.

And a lot of coffee!

 

Good luck to everyone!

Pre-compo

Okay, ready to begin! Have my VS10 project and Mercurial set up, sfxr and bfxr downloaded, autotracker up and running and a couple sprite editors… Wonder if I forgot something? 😀

First Ludum Dare

Excited! Sitting in a McDonalds parking lot, 3G on the laptop, blasting some dubstep on the car stereo, waiting for shit to start going down.

Tags: Ludum Dare

Ready, Set, Jam!

So this is my very first Ludum Dare, but most definitely not my first jam. I can’t wait to see what awesome and amazing creations come out of this weekend. Best of luck to you all and I hope I end up creating something half-way decent. 😉

A coder’s graphic training

One of my worst skill is graphic art. I tried today to level up my skills in order to be ready for Ludum Dare (and I like it too despite the result I usually get).

Here the work of a coder with no graphic skill trying to draw based on pure draw techniques (main tutorial used: http://www.youtube.com/watch?v=8JySBAHUplY&context=C40cf215ADvjVQa1PpcFOJD_qGVAyyCA2WYocty9mlyAzknFm5ySQ=)

I know it’s bad but i’m a developer 😀

I still hope some will enjoy this manga style Ludum Dare  girl.

 

I trained too 2 points perspective based on this awesome tutorial: http://www.youtube.com/watch?v=qmSg_F4P5yU&context=C414a6ccADvjVQa1PpcFMXosCRFTFAGVpoQyZxPNVauucZqtNiV7c=

And the last and yes the least, a pixel art training on shading (and poor drawing too) with Gimp on a 64×64 image:

Good tuto here:

http://www.natomic.com/hosted/marks/mpat/

http://saphiremomo.deviantart.com/art/Using-The-GIMP-Cell-shading-39520691

 

For information I will commit source on my github: https://github.com/vcarluer

I don’t know where I will post info, certainly on google+ https://plus.google.com/u/0/109420103473906739180/posts ( i will try to write in english)

And I may do a timelapse, or not.

 

Have fun everybody!

Desk Shot + Code

Here’s the command center, that’s right I code in a storage closet and that’s my cat Jack.  His hobby is to keep me from using the keyboard or mouse.

Mr. Phil Games Earth Headquarters

Mr. Phil Games Earth Headquarters

I also wanted to share this snippet of AS3 code that lets you choose a color and then convert pixels of that color to transparent pixels:

public static function MakeTransparent(source:*, color:uint = 0x00FF00FF) : BitmapData
{
// Get the bitmap data so we can fix it
var bitmapData:BitmapData
if (source is Class)
bitmapData = FP.getBitmap(source);
else if (source is BitmapData)
bitmapData = source;

// We aren’t use the transparent feature, hence the color
var bitmapDataNew:BitmapData = new BitmapData(bitmapData.width,
bitmapData.height, true, 0x00000000);
var pt:Point = new Point(0, 0);
var rect:Rectangle = new Rectangle(0, 0, bitmapData.width,
bitmapData.height);
var transparent:uint = 0x00000000;
var maskColor:uint = 0x00FFFFFF;
bitmapDataNew.threshold(bitmapData, rect, pt, “==”, color, transparent, maskColor, true);

return bitmapDataNew;
}

 

Tags: cat, code, codebase, desk, deskphoto, flashpunk

I’m in

Weeeeeeeeeelllllll, hello big ludum darers. I’m in and these are the tools i will use:

code: javascript / html5 (yes, no libs / frameworks)

graphics: gimp

sound: sunvox / as3sfxr / audacity

sidenote: I’m at the real world gathering in germany where they have free beer, so this is going to be fun :)

have a good one!

First Ludum Dare

So this is the first time I’ve been free and felt my programming skills are up to the task of participating. So lets see how this goes.

Game Start by fugliara

Hi.

I use javascript, HTML5 and gimp. Good Lucky for all.

See your game!

Here’s the quick framework I put together in ActionScript3 as a starting place.

Nothing too fancy: skeletal classes for a shell and game, as well as a deck of cards, dice and a simple grid. 
Not sure if I’ll end up using much of it, but hopefully it’ll help get things up and running early.

Really excited to see what we get for a theme. Just over a hour left!

First Run

This is going to be my first time participation in Ludum Dare. I’ve watched the event before and have been interested in it for a while, but I finally have the time to actually take a shot at it. I am unsure what exactly I will be using, since my style will be determined by the theme, but I’ll throw up a list of things I may be using to create my entry.

– Base: Flash (using FlashPunk) or Unity

– Art: PyxelEdit/Paint, Gimp, or Blender

– Sound: Bxfr (for sound effects) and either Macaw or inudge (for music)

– Utility :OGMO (for mapping, if necessary)

Hopefully things will go smoothly. Regardless, I’m sure that it will be fun to finally take a stab at the Compo. Good luck everyone.

I’m in

Second LD, first time solo.

I’m mainly a 2Dgraphist/illustrator, thanks to LD I hope to go further than the concept art stage :)

– Unity engine Indie,  might switch to Flixel + PhotonStorm powerTools if I’m stuck.

– the delicious Cosmigo Promotion, MyPaint, ArtRage, Blender.

– Audacity, SFXR, DrumCircle, microphone.

 

Now onto a great weekend !

The Old Homestead

Here’s where I will be doing my best to finish Ludum Dare 23…

I have my main development setup on the right wall, with triple monitors for thrice the coding goodness. My main gaming PC is in the foreground with the single monitor, and my SnoopyMac® is on the left of the desk for music stuff. My amp and guitars are on the left wall, next to the Pod KB37 and a small midi keyboard I use for recording. I have a desk cow for moral support.

Everything is a go. It looks like the debuggers are ready!

Tags: deskphoto

Comments

b1naryth1ef
21. Apr 2012 · 03:48 UTC
Have the exact same keyboard. The audio feedback on it is enough to drive any person on skype nuts, but man the response you get when coding. Brilliant.
21. Apr 2012 · 12:29 UTC
I agree completely! When Microsoft was phasing out this keyboard, I went around to every Best Buy and Radio Shack and bought every Internet Keyboard Pro I could find. I had eight at that point; I am down to six (one died out of nowhere, the other had a soda misadventure). I hope we will be coding with our neural implants by the time I run out of these :)

I am of the in

I will be attempting to make all the things.

Languages: C, Java, C# or prolog it may be a last minute decision if i’mnot able  to talk sense into myself.

If i use C I will be using opengl and openal libraries.

Any other language will be using their respective built in components.

Music and sounds will be  made with tuxguiter and audacity

Graphics will be made in gimp inkscape and blender

Well, here we go!

I’ve always wanted to participate in a contest like this, and I didn’t even know it existed. We can say that somethings are bound to happen. 😀

I’m really excited, I don’t know if I’ll be up to the challenge, but I’ll give it my best shot.

The tools I’m going to use are
Construct 2
Paint.net
sfxr
otomata

Can’t wait. Good luck, everyone!

First time here!

Hello everyone!

Well, I’s my first Ludum Dare aaaand… That’s it! XD Let’s see how I’ll make it~

 

Ok, to the list:

Graphics: GraphicsGale and Photoshop.

Engine: Unity.

SFX: SFXR.

Music: Microphone? XD

Comments

20. Apr 2012 · 22:26 UTC
\o/ Let’s do this!

Giving it a shot!

I started out as a game developer, but have not written a game in around 5 years.  However, game development was always a passion, and this seems like a perfect way to jump back in!

I started writing an engine a while ago, and will be using that, although it is only just started:

  • Engine: Glomp
  • Graphics: OpenGL
  • Audio: OpenAL
  • Windowing: GLFW
  • Core Language: C++
  • Scripting: Lua

My engine is far from complete and has never been used in anything beyond tests, so this may be a bit rough, but it is worth a shot!  I will be blogging more info here as well as the weekend goes on: blog.decultured.com

Ludum Dare 23 – All on my own.

So this will be my first Ludum Dare on my own =( My house mates want to do their university assignments instead. Pfft, assignments are boring =0

Anyway here’s what I’ll be using for this ludum dare.

Programming Language: C++

Games Library / Framework : SFML

Graphics: Crappy pixel art in photoshop probably.

Audio: BFXR and recording funny sounds in audacity.

Fingers crossed for a decent theme >.<

Let’s Do This

It’s my first time, but don’t be gentle on me. I’ve been meaning to do this for a few years now.

—

I’ll be using the excellent HTML5 arcade-style library Akihabara, which I just happened to have started to learn a few days ago before realizing LD started today.

Code will be hosted on github.

  • Graphics: The Gimp
  • Sound: sfxr/keyboard synth/ZynAddSubFX
  • ?Music: keyboard/ZynAddSubFX (maybe)

I’ll also be taking screenshots at regular intervals to compose into a time-lapse video later on.

Tags: introduction

Second Time.

I’m going to try doing Ludum Dare again.  Last time I didn’t really do very well, but I learned a lot.  This time I will be going in with more knowledge.

I will be working with Javascript for all the code and HTML 5 Canvas for drawing.
I will be working with Photoshop again for drawings.
No Clue about Sound yet.  Don’t know if I will get that far.

Well, my friends, the time has come…

By now the pizzas have been ordered, the hot brewed beverages are hot and brewing, the desks have been cleared and the plans canceled. And now we wait, hastily spitballing ideas for the 20 remaining themes on pad of paper. Some of us will get lucky and have had a great idea for the theme that gets chosen. Some of us will be left scratching our head, precious minutes ticking away on the clock. Good luck to all of us, and if you need a pick me up in the wee hours of the night, this is for you: http://procatinator.com/?cat=38

First timer here, using these tools:

  • Actionscript 3 (VIM + flashsdk ruby gem for compilation) for programmering
  • Bamboo Tablet from Wacom and Acorn App for graphicos
  • http://www.bfxr.net/ for NEScore sound effects, and maybe GarageBand if there’s time enough for music
  • Earl Grey for stimulation

I’m in.

Wish me luck…