LD23 April 20–23, 2012

My (fledgling) idea:

OK, so I did promise to do my game using HTML5 and I’m not going to reneg on that one. For Tiny World I’m going to do a variation on tower defence, where you are a colony of ants. For my first prototype, which should hopefully take about 12 hours to finish, I need the following features:

You can place an ant hole within range of your main nest mound
You can draw a line from the hole to a nearby resource
You can station soldiers on a line, and they will patrol up and down it
Worker ants move up the line to the resource, harvest it, and then move back down.
Waves of creatures come along periodically, and you must watch in horror as your little ants fight for their lives.
Between waves, you can upgrade each hole, adding new workers, new soldiers, or changing the path.

The graphics are going to start off simple, of course, I’ll draw a very basic ant hole and 2 types of ant, the enemies will just be blocks until I can make them more convincing.

I imagine many other people will be doing something ant related, since ants do live in their own “tiny world” so hopefully mine will be more engaging than all the others.

R. The roguelike set in a tiny… tiny world… and window.

Basically, the idea is to make a roguelike set in a world and a window so small that you can barely see what you’re doing.
It’s my very first participation and I’m working with C++ and the SFML library… I hope to get it done by the end of the countdown.

A bigger version of the draft, so you don't have to zoom :)

It’s a small world after all.

Kind of a rough theme to work with, though it lends itself well to both setting and mechanics, I like it because it makes me think.

I’ve already come up with four ideas and tossed out three of them as being somewhat boring, or uninspired, but I’ve settled on one that allows me to do a small bit of a story at the same time as gameplay.  It should be fun to play, even if it doesn’t end up being the most original thing ever.

So, already getting to it

I decided to go with the hardest of the basic features (In my opinion, at least) and do that first.

So, I coded level loading, and already have my first basic room ready. My idea is pretty simple this time!

I also have the soothing soundtrack of Pink Floyd’s The Wall playing in the background.

I’m set!

Brainstorming

I’m on my third piece of white paper already!

I think I’ve settled on an idea.  I’m pretty excited to run with it!  For now, here’s a small teaser:

“Undoubtedly philosophers are in the right, when they tell us that nothing is great or little otherwise than by comparison.”
Jonathan Swift, Gulliver’s Travels 

Design drunk, implement sober

A long time ago someone very smart said to me “design drunk, implement sober”.

I am DRUNK so let’s design!
Tiny World……..

RPG?
Big people impacting on a smaller world?

I’m going to sleep! Maybe sleep and sobering will pull together an idea for me.

Comments

21. Apr 2012 · 00:44 UTC
This is precisely my development methodology.

Well played sir. Well played.

Supplies are in order! Let’s goooooo!

Soo, the theme is Tiny World… didn’t expect that at all. Time to think it over a bit, hmm.

Oh well, at least I’ve got my supplies in order!

Noob mistake on the Monster? We will have to see…

Here’s where I’ll be working…

Nice and orderly. Time to get crackin’!

Tags: deskphoto, foodphoto

Comments

23. Apr 2012 · 08:33 UTC
That’s me, in the reflection!

Let’s go :)

Alright, not the theme I had expected..

 

Things that immidiatly come to mind is to shrink the character and make a game out of it.

However I keep telling myself “NO, the theme is tiny WORLD not tiny CHARACTER” So if you would shrink the character,

he would be in a gigantic world which wouldnt fit the theme. So, back to the drawing board.

 

I think I have something in mind that would be interesting to play/code. Now its just a matter of being able to code it 😀

Initial thoughts on Tiny World

Well, that’s a different theme this time … Tiny World

I’ll have to get a good nights sleep over this before I start programming away something that I might throw in the bin tomorrow.

But it’s definitely a theme that can become a good and funny game

My Game – Warrior Blitz!

So I have this idea.

It’s titled WARRIOR BLITZ, and it’s about medieval warriors fighting on tiny islands of reality suspended in non-existence (basically making them worlds of their own).

It’s an RTS with three unit types and no structures. The maps will be generated procedurally.

More to come, folks!

Are we ready to party hard?

– Henry

Concept

I know it’s probably already been conceived, but I’m definitely doing a game within a small window. Why? Because it makes my job much easier in the art category, for one, and for two, I think I can put some nice twists on it.

More to come.

I’m in

Let’s start.

Here Goes Nothing

So this is my first time entering anything even remotely like Ludum Dare, and I would have to say that I am quite excited. Unfortunately, real world obligations will probably prevent me from finishing, but I am going to try regardless.

I find the theme of a ‘Tiny World’ to be extremely intriguing, and I can’t wait to flesh out some ideas. Something on the micro scale…

Tutorial – sorta done.

Got most of the animations done for the player (hopefully), including a jump pose. Did a little intro involving the characters ship running out of fuel – thus crashing onto an unknown planet.
I’ve also added some in-game instructions.

Now working on room transitions and getting away from the starting area, finally!

8 a.m here now, soon I’ll be making some breakfast. I already have a hot cup of tea in my hands :3

14

This entry was posted on Saturday, April 21st, 2012 at 12:08 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

It’s a start

It’s a start. I sort of like the theme now. It’s very flexible and I expect people to bring totally different games here.
My idea is to make a 3D world with different elevations and then build some sort of a maze. So, you might only be able to do one height-step at a time. Let’s see where this heads…

In

I’m in.

Using:
Flash Pro CS 5.5
gimp
BFXR
Not sure what to do about music.

What am I doing?

Well, I want to make a very simple fractal-level RPG, with you able to zoom in on a tile to get a much closer view.

I’ll be making it in Processing.org and probably incorporate procedural generation of the world because of time constraints.

Starting Out

I was a bit surprised to see the theme be Tiny World. I had a whole game lined up for some of the other themes, but Tiny World had me stumped.

Luckily I figured out a way to…sort of mold my game idea around the theme, so it still fits.

I am currently well underway with coding, working on the title screen and text rendering at the moment, hoping it wont take me too much longer else I’ll not get much of the game done.

Tags: progress

2nd event…

Hi!  I didn’t think to actually post something before the event.  I’m going to try to combine this month’s theme with the theme from Experimental Gameplay Project and Super Friendship Club.  Tiny World + 101 Things + YOU.  Using Unity and maybe 3ds Max.

Scheming

I actually misread the theme and spent the first few minutes coming up with ideas related to “Tiny Word”:

When I realized my mistake, I started to think of different interpretations of the theme:

– There is one world in the game and it is tiny. Does it want to get big?

– The protagonist is all alone because he is the only big creature in a world of small people.

– The “world” is a microcosm consisting of microscopic, atomic, or subatomic inhabitants.

 

Eventually, I decided to go with a very literal interpretation of the theme. My concept: you are a tiny planet surrounded by other planets that don’t take you seriously. Consequently, you decide to destroy all of the other planets.

Genre: 2D Action/Puzzle game

 

Off to Coding!

 

Livestream: www.twitch.tv/jceipek

Screencast: http://students.olin.edu/2012/czwiebel/webcam/

one hour….

One hour in, I’ve got 40 seconds of music, a half-animated player sprite, and I just spilled beer on myself.

Pretty good start.

Concept Art

Here’s my tiny world 😀

A little bit late, but I’m also in!

Hi everyone!

First time in the compo but a long time lurker of Ludum Dare.
I’ll be somewhat busy at the weekend but I’ll try to make a simple “old school” game out of this “Tiny World” theme, with some minimalistic tools: :)

Language : FreeBASIC
Sound : sfxr
Graphics : Paint

All the best of luck!

Hmmmm…

I have no Idea. It is 4am. I am tired.

But i have to say i like the theme, while my mind was completely blank with “alone” last time, at least some things are sparking through my mind. But its nothing concrete enough. Darn

I haven’t even decided on a Programming language yet…i now did 2 games with C++ and Allegro, but i like to learn something else, maybe c# with XNA.

 

I think I will now go to bed, and see what tomorrow brings.

 

Happy Coding to everyone else!

Alright, time for me to get to work.

I was just about to regret up-voting this theme, but now I’m totally psyched about it.

Since my last entry was so offbeat, I am going to go for an all-too-familiar tower defense type game this time around.

Are you asking yourself right now if it will be jam-packed with trigonometry? You better believe it is! (I am assuming everyone who voted this theme specifically is as big a fan of it as I am)

Tags: math, tiny world

Game idea

So I plan to make a point and click game where your actions effect other people around the world and at first you are bumbling about making a mess of things and then you get the feeling for it and figure out what you have to do and then something happens at the end.  Anyways its kind of a play on our shrinking world.  Anyways, I want to have 7 environments, some sounds (nothing super fancy), a nifty glob trotting animation, and probably 20 more things that i can’t really have.

…what the huh?…

What is this “Tiny World” that everyone’s going on about?  I think I might have an idea of what it’s supposed to be, but I’d like some confirmation on this.

Got some idea..

I have a idea and have therefore decided what I will need to use in my pre-existant code base..

Here is the class file, its a awesome 2d camera class for C# XNA.

http://www.mediafire.com/?iszra8ha1qh5hyu

Ideas!

This is a tough one IMHO. I spammed some ideas in Inkscape, but I don’t feel any closer to a clear vision for a game. :(

6 hours, and counting…

Hello LDers! We’re a team of 5 portuguese computer science students, and this is our first Ludum Dare. It’s 8 o’clock here, and all of the team, except me, are asleep.

Deciding the concept took about 2 hours. We all ended up focusing on one way to explore the theme, and from there we started refining the concept. There are still some stuff the will need to be tested in action to how it will work, but the setting and type of game is pretty much set.

We’re using Stencyl for all the programming stuff, and we’re still thinking about the art. We’ll probably use 3ds max to render some models and use them as sprites.

About the picture, I only say one thing… Feet!

Good Luck

Vasco Correia, Quinas

 

Tiny… Toony… Tanny… Teeny… Theists!

Tiny Worlds… not my favourite of the mix, but many of the top contenders throughout the week shared several connotations in my mind.

Artificial Life, Tiny Worlds, Build it then use it…. it brings to mind the microcosms depicted in The Genesis Tub, Parasites Lost and The Invaders, to name a few (actually, I think the Twilight Zone had many such stories).

I wanted to try and convey a message with my game this time around, partially an homage to deepnight’s entry back in ld20, partially a personal desire to work on the emotional level. I was hoping for a theme that would let me bring around the tragedies of personal experiences, but Tiny Worlds could work too.

In the best style of megalomaniacs and people who have no idea how little they can achieve over the span of 48 hours, I want to try my hand at a god game. I want to focus much more on the world itself than Populous or Black & White, bringing it a bit in line with Ubisoft’s From Dust. Go a step further than micromanagement. I want the goal to be constant and greater praise from your followers, achieving this through a combination of blessings and curses (who believes in an ever lenient god? And, conversely, who would want to believe in an ever-terrifying demon?) that come in the form of shaping the things in the world. Are people starving? Bless them with a new growable crop with greater nutritional value or a new animal species. Have they grown fat, decadent? Create a plague to either reduce the population or the crops – or both!

Bear in mind this is all just 90 minutes into the compo (eh, make that 86 minutes), so I’ve got pen and paper lying everywhere trying to create a proper model for all of this.

The first game pic is simply 20 procedurally generated humans chasing the cursor. The graphics style is however quite telling at this point. Tiny World, Tiny People – Atari style!

Alpha test of sheeple.

Alpha test of sheeple.

First Screenshot

Progress after 2 hours or so:

A plain grass tileset and the start of what is the HUD for the game.
I have yet to start on the player and the story but I have a few ideas flying around for it

So yeah…

My current game idea involves a Heavy-sized magical gunslinger that runs around tiny fantasy worlds (containing nothing more than a few buildings, and their inhabitants) with a shotgun. He has to jump between these worlds to do things.

So yeah… it needs some serious plot work.

Tired T_T

Dang time zones! Had to start LD at 2AM. Gonna sleep now, cya in ~8 hours 😀

An Ant’s Life

Tiny World was not the kind of theme that I was expecting… but that is cool, because I get to exercise my creative juices.

So I went for breakfast in a nearby restaurant to think about the theme, and this is what I came up with:

You are an ant-like intelligent creature, living under humans. Living off humans. Your goal is to sustain your queen/nest without getting the humans too mad about you.

The game will be a top down action game where you must acquire food, avoid detection, and expand your nest. I still have to decide a lot of things, like the exact scope of the game, but I should be able to start coding soon. Planned features include schedules for the humans, and the ability to escalate up/down the “threat level” (how actively the humans will try to get rid of your colony, based on how blatantly you have been stealing food from them).

Whee!

Comments

My Milked Eek
21. Apr 2012 · 02:20 UTC
Awesome idea 😀

My project

So I have the project to make a tactical game, where you must defend your little world attacked by terrible aliens (or other strange cool things from another world). Working on the prototype, I would like it to be played with the mouse….

Famous last words?

“Fuck it, I’m switching to Stencyl.”

Comments

Sxw1212
21. Apr 2012 · 00:39 UTC
Thats what I’m using.

My first mini GDD

Game is about getting your cult to control the world or the larger portion of the world. This is decided
by the ammount of piety you have at the end of game. You gain piety by getting your minions to spread your religion
and/or to massacre the faithful of other religions. The game is a realtime based strategy game that plays on two levels.

First Level – Minions
There are 4 types of minions
Missionaries = Convert the population in the region to your belief.
Inquisitors = Kill the population in the region that don’t share your belief.
Seekers = Kill enemy units in their region
Guardians = Defend allied units AND population in their region. Can only be deployed in regions with highest control percent.

Minions remain in an area until they die or “expire” (In 60 sec)

Second Level – Miracles
TO BE ADDED LATER

You gain points for killing enemies when the kill occurs. You get points for having worshipers AT THE END of the game. You also gain
points for killing enemy units.

There will be 9 regions in the game and 4 “Factions” thus regions will always be contested. Each region will be object which will have
the following in it:

Name, Array of units, population under the influnces of faction 1,2,3,4, total population

Each player has the following variables
Score
Money
Total number of followers

Each game will go on for 10 mins
Every two mins a new level “Might” will be reached, during which more powerful miracles can be performed.

Money is passively gained based on the number of followers you have.

CORRECTION! IT’S NOW ALL IN SPACE, BECAUSE SPACE IS EASIER! SO MUCH EASIER!

Decided not to go with this, adds additional complications and doesn’t touch the theme enough.

It’s a tiny world but it’s okay, ludum dare 23 (seagaia)

So, there’s a thing I always want to get across to people, and that’s the ability everyone has to create and pull themselves out of the boredom they always claim to have.

I’m going to try to get that message out (as non pretentious as possible) through my LD23 game. How does the theme play in? Well, the protagonist will be living in a “tiny world” – an isolated little town , brought there for some yet-to-be-determined events, boredom strikes, but he runs into an old friend (HOHOHO “small world!” okay that’s terrible, but yeah). In any case, you get to go through a few scenarios where user input draws certain pictures. So fun bitmap manipulation and the like, right? Right. You can live in a tiny world, physically, but that doesn’t matter. You can still find inspiration for things everywhere – yes, that’s the moral!  you should make something, basically, i don’t know. hm.

 

That’s my reason for making it, but I obviously don’t intend to get that across bluntly. In any case, I kind of want the game to just be an enjoyable to play game, and unique to each player’s playthrough (unique in that the drawings you generate will be based on your  input). beautiful things (well, the drawings may not be so beautiful) will come out of it.

 

I’m envisioning a very “warm” sound track…perhaps using that genesis soundfont I found yesterday??

 

as for the art style, i’m going to try something kind of possibly disastrous – a “sketch-like” aesthetic, drawing everything with the pencil tool in gimp. it might look crappy but i’ll try my best not to. you know, where every normal frame actually has 3 or 4 frames so the player looks like it’s sort of dynamic when standing?

Tags: Flixel, genesis, Ludum Dare, reaper, scribbles, tiny world

Pirate-rob’s first update

Like others I have started to program, fiddle around with ideas and wonder why the heck people voted for tiny world. This is what I came up with:

Photobucket

Not too bad for 2 hours. The character can walk around and do double jumps! 😀

Game Creation Progress

Hi, I’m on  team quadratic formula.

Our team has begun discussion and making of our game.
Team Members:

Pandadog123 – Story
Ninja – Audio
Wizered67 – Manager
Hoovyscoot – Level Design / Concept design
Viper104 – Level Design
homerunbom12 – Story
dolphinmage4 – Blogger
Animeninja – graphics

All aspects of our game are going along smoothly…
Story is so killer that 3 people have died already 😛
We have finished boss level designs and almost finished with conception levels.
Audio and graphics are so cosmopolitan it will blow your mind!

Tiny idea

Had my first idea 10 minutes in. Tried to see if I could come up with anything else, but think I’m sticking with it.

I’m afraid everyone else is gonna do the same thing! Should I avoid pixels?!?! Gah!

Sort of have an idea

Sort of have an idea.

Well, at least I think I do. It involves tiny pigs and doobers. That is a start.

 

Tags: foodphoto

1 1/2 hour progress report

My response to seeing the theme.

An hour and a half in, and I have my concept! The designs are coming along really well, which is good cuz there’s a lot to design. My goals for this Ludum Dare are:

  • Make something sci-fi (thank GOD the theme’s not alchemy)
  • Don’t make a platformer!
  • STRETCH: If possible, port game to mobile!

I’m keeping my game simple, no alpha-fades and 4:3 resolution, so that maybe I can port it to mobile within the time limit of the Dare ^_^

It’s a sci-fi strategy game, heavily inspired by the only part of Spore that was really fun. It’ll be fun and quirky, but I’m also making sure it’s somewhat grounded in science. For example, if you really want to reach the furthest stars, you’d better mine for some deuterium! Sci fi rules, and I can’t wait to see what this game turns into.

No computers yet, but my god there are a lot of words.

And these are my jams, which are awesome:
http://www.newgrounds.com/audio/listen/447986

Hope your Dares are going well too! 😀

Tags: progress, update

The beginnings of a loaf

…and the beginnings of an idea. I haven’t quite figured out the details yet, but I think I have a fairly strong idea for a game, and it’s an idea that has incredibly minimal graphics requirements. Which will make my life easier (especially since last time I lost almost a whole day to the graphics).

Anyway, to give me some time to figure out the idea (and so I would have something tasty for lunch), I decided to make some bread. Here’s the dough waiting to rise:

Anyone else making bread? I humbly challenge you to a loaf-off :)

6:43 in – Ugly but sort of playable

I’ve decided to try Flashpunk/AS3 this weekend! By piecing together bits from ChevyRay examples I have a basic platformer system going.

I wanted the “Planet” (player) to be able to eat stuff and scale up sort of katamari style, but this is turning out to be very fiddly, and too easy to get the player stuck if he grows into a wall. Using Box2D or such would probably be a better idea.. hmm.


Anyway, the base puzzle mechanics sort of work but aren’t fun at all.

TW

Tiny World
TW
TV

What about getting locked in a TV screen ?

Update #2: Out here in the fields

Hello again!

I’ve been working though the night (LD started at 2am here in the UK) on getting the game engine ready for action. I’ve just finished adding in electric fields and magnetic fields (left and right boxes respectively). You can see their effect of the particles!

As I mentioned, the game is based on subatomic physics, specifically on the motion of charged particles… I’m moving onto the controls now, so I might have a playable demo next update, and an explanation as to what on earth is going on! Any guesses?

I’m taking inspiration from images like this:

I just wake up! and i got a ide :D

I am a 14 year old boy from Norway. I woke up and lookt at the theam when i got I think the best ide to a game I have ever had!

So I got… I think 16 hour of programming in front of me.

 

Good luck all! 😀

Screenshot1

it aint pretty yet, but its a start! I got a vague idea going, a game I had in mind for a little while. I didnt expect I would be starting it so soon so I still have a lot to figure out about the concept. Basically, a simple roguelike game where you play as a giant monster rampaging through a town instead of an adventurer exploring a dungeon maze. Still thinking about the overall idea and how the two concepts will mix, as I work on getting the simpler elements of the game working. Going for a walk now as I think about it further!

Comments

Redbone
21. Apr 2012 · 00:56 UTC
What happened that made the red monster so sad? :(

So I thought of an idea

First I thought I had to work this weekend, and I still do on sunday so I got to really bust butt to get anything done, but I have a simple idea that might just work (and no you cant have it lol)

right now I have ants

Tools going to be used

Gimp

Inkscape

autotracker

bfxr

and I really havent decided on love or processing yet, I want processing but it seems to be a little bit of a pain in the butt to get sound going, I am fairly new to it and while I can find mention of libraries for sound, I have yet to find them

 

anywho good luck everyone

A bad start

Concious, but barely.

I took a nap on the sofa and woke up two hours later then intended- the theme is not one I was going to have and easy time working with- I’m going to go to bed then think.

going for it

So i am short on time even more than the 48 hrs of ld but thanks to mcFunkypants i am going to make a simple game using unity3d

my twitter is @etherealent if u want to follow my updates

I will also post my process/experience here and on my blog http://www.darxstudios.com

wish me luck!

 

i cna do tiles gyus

may or may not be an accurate replica of earth
Not sure where I’m going with this. Pretty much leaning on roguelike, but it may become something else?

Tags: day1, screenshot, tiles

First Artwork

Just taking a short break after completing some concept art for the Tiny World, or in this case, Tiny Worlds… encased in glass. Continuing to write notes about the game and how it might stick together.

Twitter post and image here:

http://t.co/hyzh6Sbf

11pm EST – The beginning!

Please accept this development screenshot as my progress for the hour!

Island Tiles, No coconut wives though.

 

Next in line is the character sprite, then I’ll work on the basic movement and everything of it.

I Heard You Like Android… but not ideation!

Boy, this theme really had me thrown. I came up with a couple of ideas that both seemed superficially good but the more I thought about them the less I really liked them. One of them I even chased down a little bit with some code and a quick prototype before thinking to myself that it just wasn’t going to be fun to make or to play.

I think though, that I have in my head the idea that I’ll finally stick with assuming it feels right on screen.

In my last entry, HUGMONSTER (-o^_^)-o came to me quickly and was so charming that I just had to keep on going with the idea, but it did only strike me after two other ideas that weren’t so hot. How many ideas do you guys typically cycle through before you hit on the one you’re going to run with to the end?

Comments

21. Apr 2012 · 02:13 UTC
Fully-fledged ideas? Maybe 4 or so. There are often many throwaways that are just part of brainstorming.

First Image

I’m making a game where a growing population builds a civilization in a world with a finite size.

When the game begins, the population is small and lives in a tiny camp with only a few homes in it. As the population grows, however, it develops into a town, then eventually a large city. In the late stages I’d like to have a population of tens of thousands, but I may decide have to scale back depending on how it feels to have so many individuals (it might be necessary to keep the population low enough that individual people are quite visible even at the end). I might also have to scale back if this starts running terribly.

Here is my first image. Everything always looks the best at the beginning, before you have a chance to make any mistakes.

\

Comments

pkdawson
21. Apr 2012 · 01:00 UTC
Ha, the concept I came up with is quite similar, though I’m sticking with a fairly small, isolated outpost to keep with the theme.

I have an idea… now time to sleep

I’m going with the tiny world as in a tiny planet type interpretation. I imagine it will be done a lot, but it will be fun to make (and easy, I hope). I don’t want to try anything too crazy, because I want to actually finish in time. So it’ll be an arcade game, with a story that makes no sense.

Unfortunately, a lot of the library I had worked on beforehand won’t be of much use (designed with a platformer in mind), but that was fun stuff to write too. I have my ideas all sketched out on paper… maybe I’ll put up a shot of it later.

omg – it already started!

I just woke up, I can’t believe it already started. I thought there was an hour left until it starts. woah

This is so exciting!

Good luck everyone.

 

Tiny World – hmm… I cannot argue it reminds me of ants.. wasn’t ants three LudumDares ago on “it’s dangerous to go alone, take this” ?

Not sure what I am making that could suit the tininess of the theme and the worldliness either.

I could make a huge world, how is that a game? I am going out to exercise on the beach, be back later after I clear my head.

Game Update

Well, I have no idea what I am going to call it.

In the first 2 hours, I have made so far is

Early Game Update

As you can see, the world currently is randomly generated, I am going to have to get better at random generation, make it look more awesome, then completely random, maybe? or should I keep it completely randomly generated?

I will release current builds of the game down and again on the this link HERE it is in Java, and I have made it a web applet, but you will be able to download the game at the end.

Follow me on twitter to know when I release the newest build of the game! @PhasedTG

Comments

LiamJPeters
21. Apr 2012 · 01:01 UTC
I love randomly generated stuff! Good Luck!
LiamJPeters
21. Apr 2012 · 01:02 UTC
Also try some spacial averaging on your grid to get some land masses going!

Conceptual

My terrible handwriting in a notebook accounts for my concept.

You are sucked into a world of very tiny dwarfs mining for a large and controlling wizard.

They’ll do anything for your gold and naturally, you must become rich by getting it and peddling it.

You will be able to do more and more as you progress, and there may be some final climax if you make it far enough, though it isn’t decided.

Good Night!

I’m done for the first couple hours. I don’t have much yet, but I think I have a workable idea. Here’s a pathetic screenshot:

You can try out the movement (arrow keys only just now) and swap between normal and tiny world with ctrl and alt keys (for now) at my live demo page.

It’s glitchy and doesn’t do much, but I have an animated world sprite and the start of a plan for my first full day tomorrow. Step one, get some sleep!

LD#23: Tiny World Idea

One of the only things I voted a -1 for. Oh, well!

I think that I do have an idea that will work for it.

 

Thoughts on “Tiny World”

  • The world starts as tiny.
  • The world can grow, but should optimally be small.
  •  Size of “World” can be based on perception.

So, my idea is a semi-strategy game based on a mixture of these.

 

Tiny World- A War of Ideal

In the void there is an idea, one that to grow will need souls to believe in it. For souls to exist they must have a place to live. So an idea begets a world. Souls will come to world, will believe in the idea. But the power of an idea is limited and ideas have trouble coexisting in the same world.

Tags: idea, premise, strategy

Ludum Procrastinate.

I was planning on making a Text-based adventure, so I guess I have a lot more leeway. I will prepare by playing LoL, the D3 Beta, and drinking all night.

 

This will not end well.

-Fuzzy

The Cats From Ceres.

My game is about Floating cats with drills coming out of their mouths. The drills are so they can get to the ice beneath Ceres crust. They float because of the left over hydrogen from when they separate the hydrogen and oxygen in the ice so they can breathe. Or something like that

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Progress? “Le Petit”

Started working on my entry called “Le Petit”.

That means the small in french, which by the way I don’t speak.

It’s gonna be a platformer, and I’ve yet to think of a cool gimmick, but I got the basic movement engine, character art, and started the level art.  I also added a “cool” death animation, your dead bodies litter the ground where you died, and when you die an angle appears and floats off the top of the screen.  Overall I think its been good progress for 2 hours work.  Here is a screenshot of the some art and the death animation.

To do:

  • add enemies and traps
  • add cool gimmick
  • design levels
  • add sounds
  • add music?
  • add intro screen
  • sleep

I’ll keep you guys posted on any progress I make.

 

CHECK-IN 1: THE IDEA

Tiny World! YES! This fits in great with something I’ve wanted to work with for a long time: bioengineering!

But I thought I’d take it a step further. You’re bioengineering.,. bioengineers! I’m going to make a base-building game in which you create instruction sets for little bacterium that build your base following your instructions. Hopefully I’m not going over scope with this!

2 hours and… no idea

Ok, now I’m totally freaked out. I spent the last twho hours seeking wherever I can for inspiration or idea. Once I got one, I notice that I wouldn’t be capable of doing it so I have to think of another thing… Have I mention that I’m totally freaked out ? Yeah ? Great…

So at the moment, neither my timelapse or livestream have began (wouldn’t be interesting) and it’s 5am. So I’ll go to sleep and home for the night to bring me inspiration. Because if it don’t, I guess that what could have been my first Ludum Dare will not. I really hope that I can start somthing soon.

Comments

21. Apr 2012 · 02:07 UTC
I usually don’t settle on something until Saturday afternoon. Keep at it!

My first 2 hours.

 

Snapshot of a text adventure in progress!

I don’t think I’m doing that bad at all with this, but I’m thinking about all the possibilities and options that might be chosen by the player, it’s going to be quite a bit of long work. Haven’t finished entirely on the plot the story is going to take, but that’s part of the competition, isn’t it?

Comments

21. Apr 2012 · 02:52 UTC
Nice!

I am a pixel-maker !

I have been playing with pixels for 1 hour, and I think my renderer is quite nice :)

Here is the demo.

I think I’ll generate all my graphics with it, with strange pixel effects you can’t find in a real game (pixel rotation ? huh)…

 

(And yes, I’v managed to wake up !)

4

This entry was posted on Saturday, April 21st, 2012 at 1:07 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ok guys, so I’m going on something with atoms, electrons that orbit the core and all the stuff which reminds me of my physical chemistry course of a few years ago…

I think I’m going to spleep some hours now, with this concept in mind…Night night !

 

Finally an idea

It took some time, but I finally thought of an idea for a game! And now I code. No time to spare right now, the clock ticks!

First LD Jam

This is our first LD jam, and well. We have no clue what we are doing.
We are aiming for something a little roguelikish.

Also, we got offset by a few hours due to some otherworldly things. But, what-ever.

Long night, lot’s of coffee.

Woke on – ready to go

Woke up at 4 oclock in the morning to start – this will kill me. Got my idea already! Lets just say I like the feeling of playing god.

2 hours in

Well…. I have my structure and 3D engine working (No I didn’t make the model haha)

I’m in!

A little bit late, but that’s okay!  I’ll probably only be able to put 10-12 hours into it this weekend, but I’m not gonna pass up the chance to participate in the big anniversary.

I’ll be using Game Maker 7.0 (to save time of course), porting to Mac with GM4Mac.

Sounds and music will probably be made with a mix of Anvil Studio midi sequencer, GarageBand, BFXr and my laptop’s microphone.

Good luck everyone! LD is always fun!

Tiny World Ideas Starting

Breaking down “Tiny World” I think of three main themes:

  • Sub atomic particles (science!)
  • A small player in a big world (look out for those giant feet!)
  • A big player in a small world (don’t step on those tiny people!)

Thinking thinking…

I am leaning toward sub atomic particles at the moment.  Neutrinos have always been very interesting to me, passing through walls and stuff is kinda cool.

– Scott (Allusion)

Screw Stencyl. Im using Inform.

So..

“The Universe is collapsing and YOU are the last remaining human survivor in a very tiny world.”

“The electromagnetic stabilizing field of your ship is beginning to give way and quantum super-positioning is starting to happen at a macro level.”

“Find the fusion units to open a wormhole to another universe and escape while avoiding the quantum abominations and gravity wells.”

“Escape before the universe collapses to a singularity…”

This should be interesting… Game to follow.

Game Progress

We have the main idea/design for everything…and are working hard

~Team Quadratic Formula

Initial steps!

So, I’ve got an idea and started working on it. So far I’ve got Ogmo Editor fired up, a XML reader to read Ogmo Editor’s maps, a tileset working automatically in the game and character animations! Next steps are to make a real platformer “engine” (yeah, shame on me for going the platformer route).

Here’s a pic for the curious:

So far so good

Working on a little platform shooter, set in a Tiny World 😉

Comments

21. Apr 2012 · 01:52 UTC
It starts pretty well :)

TIny world? ok

So i am doing thing of a weekend competition, using Stencyl, GIMP, and Bfxr

First Update! :)

Well here’s my concept art for my LD entry. I’ve been thinking about Tiny World a lot and I thought “Well first thing I’ll see is a bunch of small earths.” Well for me, I thought “What about the tiny world all around us?” And this is what happened xD

This is my idea for Tiny World

 

I hope to get some code in with some sprites soon. :)

 

More screenshots

Making good progress… still no thoughts about gameplay yet… lol

Tags: alwaysgeeky, tiny world, voxel engine

Comments

21. Apr 2012 · 01:37 UTC
Yeah, not sure where you’ll go with the gameplay, but it looks pretty! I loves me some voxels.

A Concept? And “Art”?

I’ve decided on my idea. You play the role of Karl, the Cosmonaut. Your tiny home world (yeah, great connection to the theme, I know) has drifted into the wrong part of the neighborhood – the part of the neighborhood where asteroids and rogue planets. Your planet comes under assault from asteroids and other celestial objects coming in from all angles! Your goal? Don’t be crushed. You can walk around and jump. If your planet becomes too big from other stuff crashing into it, it blows up. There will probably be powerups and stuff if there’s time.

Here’s some pictures that I drew!

Progress, now sleep

I started out with a game concept that i liked, but i ended up making a completely different game. Now i have this urge to simply combine the two into something cool. We have to see how much time i get to put into this.

Some kind of funky shadows with added artifacts

Some kind of concept, we’ll see what it turns into.

 

Tiny Whirled Piece

Not sure how this will work out, but here’s what I’m thinking:

An infinite zooming game (yeah, I know; we’re probably going to see a lot of those) which has multiple small, whirling objects on the screen.  The camera automatically zooms in, and the player has to match her view rotation and position with that of one of the pieces so she “locks on” as she zooms in to it.  The challenge will be that she’s controlling her spinning and panning at the same time, and panning is relative to the current (changing) rotation of her view.  As she zooms in to the small piece and matches its rotation, it will of course contain more, smaller pieces, one of which she zooms in to, ad infinitum.

We’ll see how this goes.

Tiny Progress

Love the theme!  I think this is the first time that I’ve actually +1ed the winning theme.  I still haven’t nailed down a concept yet; as I started late and have been sorting through tech issues since (while listening to gamemarx.com).  I now have some code that manipulates svg elements using jquery and svgweb, and am excited to turn it into something cool (and cross browser/platform).

Thoughts, 2.5 hours in

I don’t have a really solid idea yet, but the notion I’m leaning for is something sort of minecraft-like, but with space as an extremely limited resource – to the extent that you may end up needing to destroy and rebuild things just to move around in the tiny world. I’m tempted by isometric cubes, but that seems like something that Flixel wouldn’t do well natively. And isometric platforming is always awkward with a keyboard, in my experience… Still, isometric is better than flat tiles to give a sense of solidness to things. Although I suppose I could make it side-view.

Concept done, sprites half done, code one fourth done

Okay! So the I will do a simple box and button game in a small room, hence it is a tiny world!

The textures for the terrain are all done, so now I just need to make the ones for the character (who will probably be a robot because robots are cool).

I have finished the coding for the file reading and level creating, and hopefully the game engine will be done by the end of the night.

Not bad for having started half an hour ago!

150 minute marks

pic

Doesn’t really look like much, but I have my concept and my engine down.

See, instead of a tiny world, you are a tiny girl. That’s the plan here. You get down into the tiny places, and this level I’m planning on having a flower as a boss. 😛 It’s a side-view shmup engine with the direction switching of DeathSmiles, the camera moves around the room and the objects stay in view and treat it as a different room entirely.