LD23 April 20–23, 2012

Well, bedtime and 4.5 hour progress

Sleepers for me, and for you, you get a new screeny

and an executable file
I put some placeholder sound and music in and slightly improved the background and the sprites.

Generating rooms for the smallest roguelike ever !

That’s not outstanding, but that’s my work so far. I managed to write a little thing to generate the rooms. Next I’ll have to work on the coridor’s generation for the tiniest roguelike world ever !
I’m making everything with C++ and SFML, everything was written from scratch ! The actual game area is 30 pixels wide and 37 pixels long ! Wow that’s tiny !

Here’s the link to the original mockup : http://www.ludumdare.com/compo/2012/04/20/r-the-roguelike-set-in-a-tiny-tiny-world-and-window/

 

I’m in!

Will code in C, probably using allegro.

It’s on and early!

Early times in Sweden, but I’m up and working. Sword & Sworcery theme in the speakers, a cup of coffee and I’m ready to go. Good luck everyone!

Almost 5 hours in

So it’s almost 5 hours in, and I’ve honestly not done much that I can show.

I have a title screen for the start of the game which I threw together while I was thinking about the actual gameplay. I have a basic state-based system for updates and rendering, and I’ve just now started on the mammoth effort of coding the gameplay.

I hope to get the basic design of the gameplay in before I have a crack and getting something up and rendering. I figure if I spend the first hours where I’m not sleep-deprived writing code, I can spend the groggy wee-hours drawing crappy graphics and making shitty music to go with it.

Should be fun :)

Tags: progress

Adventures In Tiny World

Started my game adventures in tiny world.  You play Reginald the cat, and help him through the ‘Tiny World’.

The game is a platformer with tetris like pieces from the letters T, i, n, y.

Hello…

I’m actually new to flash game programming but I would like to try participating. I saw the theme right after the announcement, but after several hours I still don’t know what to make. I actually googled the keywords “tiny world” because I don’t have any lead to what I’ll be making. Even after I saw the The Scale of Universe 2, no idea popped in my mind. I really suck at brainstorming I guess.

Anyway I will use AS3+Flixel for coding, GIMP/MSpaint for graphic, FL Studio and some chiptune soundfonts for music.

Thanks for your attention :)

Supernova

Woohoo! Ludum Dare! Yay!…and all that.

Having a great time so far making my game. Have already hit a few hiccups, including an idea and some associated artwork scrapped as I quickly realized I was both unprepared for that idea and it was a little big in scope (think Shadow of the Colossus; sounds awesome…but I mean, c’mon, too much work.)

I was not (and really am not still) a big fan of this particular topic; I would have much preferred any of the “life” options like Evolution, Artificial Life, Built It and then Use it, or Death is the New Beginning. I guess I’ll have to just hold onto my super sweet idea until the next Ludum Dare with a similar theme to those.

So, now the new idea. It’s fairly simple. The image that kept popping into my head when I would think about this topic was the final scene in the first Men in Black.

MIB Final Scene

If you are too lazy to watch the clip, essentially it is saying that there are much larger forces than us that manipulate entire galaxies like they are a sack of marbles. I wanted to incorporate that idea into my game. You are playing some godly entity who needs to protect a star from an invading force. What’s the motivation, you ask? There is none. Hush now!

You place different planet types on different orbits. Since I’ve only got 43 hours left of jamming, I’m going to stick with three types: attack, defend, and food. Their jobs are pretty self-explanatory. You fight waves on enemies, and gain the ability to add more planets based on how much food you are producing. Think of this as Plants vs. Zombies IN SPACE!!!!!

Here’s a little sketch up of what the game might eventually look like:

Awesome, I know

There are a few more ideas I have to make it a bit more complicated, but I’ll save them for another post. I’ve got my orbiting planets, and I’m all good for tonight. Let’s try and get some sleep and come back refreshed for many hours of badassery.

P.S. here is my “game” so far…don’t judge me!

Supernova Night 1

Let’s go!

Just worked out my idea and I’m ready to start.
So that means my stream is up!

twitch.tv/rvmook

My setup

Let's do this!

Survivor

You play a lone survivor aboard a makeshift raft adrift in the vast ocean, searching for civilization. Resupply on uninhabited islands.

*Battle sharks!

*Fish for food!

Will you survive the terrors of the ocean? Will insanity take over your mind? You are alone in the tiny world that is your raft.

 

So that’s my description. Have some more features penned, but I’m still new to this stuff so I will add them in if time allows.

Tools: Game Maker Pro for my game engine and art creation.  Fruity Loops PE for audio

I’ll be using base code from Matt Thorson’s Grandma Engine if allowed. Specifically, the room transition script.

So far I’ve got player movement on the over-world map. Combat will be in a menu type battle system using a different view. Graphics will be done akin to a Gameboy game with limited palette and 160×144 resolution.

Here is a screenshot of what I have so far:

 

And my work area:

Comments

21. Apr 2012 · 03:55 UTC
Moved my workstation to the living room so I can hang out with my girlfriend instead of hermiting in my office cave
21. Apr 2012 · 12:44 UTC
I didn’t read the bit in the rules about announcing your use of base code before the compo, so I’m trying to figure out my own method for transitioning rooms. Will most likely make objects you collide into that transition into the appropriate room.

I’m in!

So the theme I wanted got upboated into heaven so I’m pretty happy about that. And I think I’ll do good this round as I have some experience under my belt and ready. I’m using pygame + python as always. I wanted to use love+lua because me and 4 other guys are doing a project in it over summer, but people on irc said to stick with what you know, so I guess I will for this LD.

For ideas I thought of something to do with vikings because I was swordfighting with a friend earlier. OR larping, whatever you want to call it. >.>

Lykke til!

Inspiration

So i had picket my favorite themes, and my brain was already hard at work doing some prebrainstorming for ideas. A card game was taking shape while I tried to get some sleep before the start. “Tiny world” was not one of them. So.. Start over.

This morning I was thinking about the theme and what it means to me. I am a literal kind of guy so I came up with this as a setup for my game. I don’t know what the mechanics will be yet, but this text will provide the player with context:

Standing in an open field, it is easy to think of the planet below you as an enormous, static object. Falling down, it is hard to imagine “missing it”. But in reality, the planet is just a tiny, tiny spec of dust in the vast infinite of space. And it is moving at incredible speeds, it takes it just 0.034 seconds to move 1 kilometer along it’s journey around the sun. If you were a meteor hurtling towards this tiny world, you would find it very hard to image “hitting it”.

I plan on doing an HTML5 with Canvas solution, using jQuery, jCanvas and a very generic web/js framework I have set up in advance.

Now I have to go think of some mechanic.

First 2 hours.

Those first hours were very productive even though I don’t like working at night .

My team and I are trying to do a RTS about ants, because they’re tiny …you see, and so far this is what I’ve got running:

First 2 hours

Who knew programmer art could be so sexy ?

Yeah , it doesn’t really look that good but our team’s graphist as got some banging sprites on the way so it’ll be pretty badass once it all gets together .

And now it’s time to sleep .

 

Good luck to you , guys .

 

 

First screen shot… espectacular!

Hey! The tiny world has become a large pain in the ass 😛

Two hours of table head banging, drawing something and put some code to make this… I’m in trouble 😀

Greetings! And best luck for all.

 

A notion, finally

Just a doodle, but some ideas are finally starting to gel in my head, and I think I know where I might be going with this now.

Working title is “Atom Planet”, and my themes for it are basically half of the finalists.

Comments

21. Apr 2012 · 10:26 UTC
Nice! I’m trying to make a world with 8×8 sprites as well. Yours is looking better than mine though…

Starting up!

It’s 8AM here in Italy and I’m ready to start! Too bad that the theme came out at 2AM (which means I was already in the dream world), but I was prepared: spent last night with friends creating a game for each of the themes in the final round! 😉
Which also means that Tiny Wolrld was the last, alphabetically, and also that it got less attention!!
I spent the last hour envisioning new ideas, waiting for my jam partners to wake up, and I think I’m on the right track till now.

Here is the first screenshot! Wondering if going for a Sphere or a Plane world…

Making (some) progress

Been working on the basics of my game for the past few hours.  It is a platformer in space where you have to jump from planet to planet to find a new home after being kicked off of your home planet for become too big.  I’m still tuning physics for player movement and fixing the collision.  I want to have orbiting planets and floating space junk that can knock you around at the very least.  There are no animations for the player yet. I’m hoping to get to that later this weekend but I first want to have all of the game mechanics done.

Tinytanic: There ain’t enough boat for the two of us!

Our team  of Abbey Games entered the jam with a bit of a problem: We’re already making a tiny world game during working hours! So we needed another look on this “tiny world”. We came up with small scopes and small spaces, and inspired by the national geographic we came with THIS:

Man, the world of safety sure seems small in this situation. Our game would be Tinytanic, a story about an unfortunate boat, ever decreasing spaces, and way too much people trying to survive. And how do you make sure you survive? Well, by diminishing the amount of “rivals” that also want to claim a saving spot!

This is the art style of the ga… neh who am I kidding. So features of the game are:

  • Survive the tinytanic, the boat with ever decreasing size and luck!
  • Forge alliances with NPC’s to work together for your survival!
  • Throw, Push and Trick people to convince that “you’re surely the one who deserves that survival spot the most”.

 

While we’re making the game, we also have a request for the readers! We want to add 160 NPC’s, and they all need a character. Can you give us suggestions for NPC’s? We want:

  1. A name!
  2. Two remarks about his or her life, that he or she can say to the player. Try to keep it short! (like: “I love fishing with my granddaughter” or “My ambition is to make the biggest wooden cabin in the world” )
  3. One sentence he or she would say when he or she is dying (like:”The fishes will take revenge on my now!” or “I hope they have hardwood in heaven…”)

Any suggestions are welcome, and we’ll try to keep you up to date!

-Abbey Games

 

Friday progress

It’s 11 PM and I’m getting tired, so I think I’ll wrap up today.

We have: a guy who walks around, collides with obstacles, jumps, and bounces. Circle small planet gravity. A cool game idea. Some fun art assets.

Here is a screenshot with temporary art:

With Added Plurality

To make our game idea work I’ve decide the theme is actually “Tiny Worlds” not just “Tiny World”. There’s two of us working on the game so that’s only fair anyways.

Here’s out first screenshot:

We’ve got the first world painted, basic movement, camera panning and zooming. It’s almost like a game. Almost…

LD#23: End of the First Night

Bah! I’m probably biting off more than I can chew with my current plans!

Basically, building on my earlier post about the Ideas, Souls and Worlds I started to implement some stuff. Starting with the worlds of course!

 

So, I’m using the personal library that I posted before the start of the Compo to make a ‘hex map’ world for the souls/ideas to inhabit. Typically a single Idea and the Souls who believe it inhabit a single world. They go about their business, thinking thoughts about their Idea, developing it and making it theirs. However, since they’re in space and there’s never just one idea there are several different worlds. Each world moves through space (I haven’t decided how it’ll work yet!) and they can end up colliding.

When a world collides, the souls that believe the idea go to war. When one side, or the other, is destroyed (By annihilating the source of their idea) the war ends. After a war is over, portions of the world can be destroyed by exerting belief in the idea. This is the mechanic by which the player controls the size of their world, by breaking off chunks of their world and letting them float through space. It’s the algorithm that manages the breaking up of worlds that I’m having the fun with.

Currently, my plan is that I’ll do a contiguous search from certain points, move all contiguous tiles to another map basically the same size, then shift all of the non-empty tiles to the as far left as I can, then as far up as I can (As close to X=0 and Y=0). It’s sort of working, but there’s some small part of it that’s messing up and driving me crazy!

 

So I’m thinking of scraping this for now and just implementing the code that controls Soul movement on the map and the like (When I wake up tomorrow that is!)

 

Night LDers!

Tags: game, java, mechanics

I’m in!

Ok, lets go!

Hello, World!

Good morning, LDers! I just work up two hours ago, got an idea:
Idea Cluster!

But sadly it took me an hour to tidy up my desk so I can actually do work. But I think the result looks good.
Desk Photo 1/12

Now, let’s have a go at it!

Now Listening To: World’s End Dancehall – wowaka [Unhappy Refrain]

Tags: deskphoto, idea

Well not sure what to do, but!

Logo and basic world model, but not sure what kind of game it's going to be!

Mangaged to get this done!

Not sure where it’s going yet, Tiny World is just too big a concept! ;o)

Going for the build it and they will come approach.  They being great game ideas.

Fingers crossed!

Progress

Using cocos2d-javascript with box2d
  • 2h used for work
  • 4h used for sleep

 

Devdevdevdev

This is my 3rd LD (counting the minis) and I’m pretty excited as this is my first REAL LD!

I’ll be working on a game where you are a ship, you shoot down asteroids, and protect a planet!

I am now a function over a Vector Space that takes a matrix in the form of Bacon and converts it to a game!

After starting work on my game at time theme announcement (3AM this morning) I got to the point where I figured I should get my first sleep or the 48H period, so I slept till 7:30AM, and now after breakfast I am back to work. What I did at 3AM was I built a random grid of planets to jump between (and basically destroy), but upon checking up on peoples progress on the blog I have found that someone has the same idea as me basically, so Im going to focus on making the game play focus on the destruction of the worlds you visit, which should hopefully be enough of a distinction!

 

My live stream is up at http://twitch.tv/edg3za and for the next 3~ hours I intend on finishing implementing the mechanics I want and the animations for moving between worlds (which works already, kinda).

 

Developer’s Journal: These Lumia Hackathon hosts tried to entice me out of bed with Bacon and various other breakfasty things, it was super effective! I am quite happy that I didnt wake up to them experimenting on my brain or anything, I will accept Bacon over random experimentation any day! Now… how to maximise the chaos caused in a universe by 1 individual?

Comments

21. Apr 2012 · 04:18 UTC
You definitely got my attention with the “BACON” part…

Progressing Night 1

 

This is what I have done so far, a randomly generated, minimalism platformer set on a  tiny world. There will be different planet types that you will pick from, that will generate more, or fewer score pellets, as well as platforms will differ form what planet you select. I’m going to bed now, and will resume work tomorrow.

I’m in: Genesis

I’m in!  Per the norm, I started with an art test.  I’ll be working in Unity.

I’m playing with dynamic shadows this time around, which are pretty sweet so far.  I’ll be trying to make a small world building game here.  I’ve got some ideas for cute looking terraforming, but am troubled as to how game-like I can keep it.  I’m going to work on basic controls for the main character and stew on actual gameplay for the remainder of the night.

Good luck, guys!  Watching the flurry of action at LD is inspiring as always :).

Comments

21. Apr 2012 · 10:26 UTC
Not sure what you’re making yet but it has Hexagonal pieces, so I’m interested!

Ludum Dare Five Hour Mark!

It’s my first Ludum Dare and I’ve only been using my current coding language for a week…But my game is going fine!!!

Soooooooooooo Coooooooooooool…(I’m very tired)

 

See You Tomorrow Ludum Dare!

 

Hello!

Hello again! This  is my second LD, and i in game! But now i have more experience..

And here my workspace =D

 

My plan is make one-screen deathmatch arena with mech. And maybe with AI! For now i have one 3d model, which i render into png and make game sprite. Here it is:

It’s very lowpoly, but i use topview, and all ok!

 

Anyway, good luck to all!

 

Agorobophobia

Hi all!

This is a team entry and my brother and I’s first entry into Ludum Dare!

For the theme of ‘Tiny World’ we are creating a game centred around an agoraphobic nanobot who is forced to help test an experimental device that makes his universe infinitely larger!

The game will be a puzzle solving platformer from a head on, top down RPG perspective. Think any classic old school RPG/Pokemon, but with nice painty animation!

Check back soon! We’re recording a time-lapse of the whole thing too!

 

– Rob –

Moving the World

Slowly but surely, I am making progress.

I have now implemented basic character movement in a style similar to the old asteroids games.

 

For some reason, the movement is very jittery at times, and there seems to be no correlation with the amount of particles. I’ve noticed this happen in other games I’ve been working on too — does anyone know how to address this problem?

I just created the first test build, which you can try out here: http://jceipek.github.com/LudumDare23/

 

Livestream: www.twitch.tv/jceipek

Screencast: http://students.olin.edu/2012/czwiebel/webcam/

 

Progressing!

It’s noon and I’m making a game. It’s a tilebased minecraft-inspired PRG/strategy hybrid. And it’s randomly generated! It’s my first randomly generated game!

I didn’t give it a name yet. I thought about naming it “Tinycraft”, but I’m afraid Notch’s game will have this name.

Clouds!

MOAR PROGRESS! :D

Let’s do this!

Going to try making an MMO (in node.js/crafty).  Here goes!

I’m in

Bit of a late announcement, but I am in this one! Still ironing out the concepts, but I’m hoping for something that feels more “complete” this time around.

 

I’ll be using:

-Flash

-Photoshop

-sfxr

Nothing

Nothing, still nothing..

Comments

zecmo
21. Apr 2012 · 04:29 UTC
word. you aren’t alone.

Theme? What theme?

So I spent a few hours musing “Tiny World” and could not come up with anything I felt confident of doing with my near-complete lack of artistic ability. Since this is my first game jam, I didn’t want to waste any more time trying to think of the perfect idea. Instead, I decided to go with the obvious setting that comes to mind instantly when one considers tiny worlds – outer space!

Since then I’ve been getting familiar with the basics of Lua and LOVE2D and laying down some groundwork. This screenshot isn’t much to look at, but the red spaceship is controllable and also orbiting the object in the center, trapped in an inescapable gravity well.

So will there be anything “Tiny World” about this at all? The answer, I hope, is yes. In time spaceships will rebound off the force field surrounding this little arena, and if they don’t correct their orbit, plunge into the sun and be incinerated. It’s a tiny world in a figurative sense compared to the vastness of space.

That will have to be good enough!

Tags: journal

Teh Progress

Hi all!

Made some progress on my little caveman game.. I’ve got the basic char controls working, with a little animation. Floating islands have a little problem with their box2d bodies, need to fix that. Other then that I’m looking for some gameplay ideas at the moment.

take a look 😀

Cheers!

Comments

My Milked Eek
21. Apr 2012 · 04:35 UTC
I loled at the caveman

Back at it…

Back in the chair, back to tunnell vision.

 

Updates v1:

– Got Village, Dock and Nomad towns to generate randomly on the land
– Got Population per ^ block to be expressed in a string view-able on left click of ^ block

– Finished “God” (WIP)

Spriting – Http://www.twitch.tv/Yahyahkeekoot – Twitter: (at)TheYayahkeekoot

Programming –  Http://www.twitch.tv/SteveUbach – Twitter: (at)SteveUbach

– Team Epsilon

 

I’m hitting the sack.  Here’s where I stand: Seeds Screenshot 2 Seeds Screenshot 2

Tags: flashpunk, screenshot

Late comer, First timer !

I forgot to post beforehand, I hope It’s not too late !

I will be using Flixel and FlasDevelop for code, probably paint.NET for some (pathetic) art and sfxr for sound.

I’ve made a quick template before, available to everyone here. It’s very basic though… But if it helps some people go faster, go ahead and use it !

Alright, time to get to it, good luck to everyone !

So this is my second LD48

Hi, everybody.

This morning I woke up to a nosebleed.  While waiting for it to stop I checked the theme and tried to come up with good ideas. So now I’m making a game about a small creature that lives in its own tiny world, somebody’s nose. The game’s name is Casal Navity.

I have no idea yet how this will turn out. We’ll see. Like my previous LD game, I’m making this with CoolBasic. I would have used Unity, but I’m not very good with it yet.

Also, everyone seems to be posting photos of their desktops. Here’s a low quality one of mine:

The Day of the Introns: An Incident in Laboratory 14

Got a name for my entry and I think I have the story line in place. Think it should be a good fit for the theme.

So far I’m pretty happy with the progress. The writing seems to be flowing ok. TADS 3 is nice and I think I like it better than Inform 7. Much more intuitive to my OOP programmer’s brain. Still have a lot to learn with it to do anything interesting.

Hopefully I can come up with interesting puzzles tomorrow. So tired, I can’t think any more.

Good night all and good luck to you.

Good morning.

Hello LDI just wake up and I do have an idea. I will use:

  • haXe
  • The GIMP
  • Inkscape
  • ?

I have to work today’ so I will miss 6 hours, but I think it should be enough time to finish the game.

 

 

Tags: GIMP, GNU/Linux, haXe, inkscape

Progress

I dont have much to show right this second but the resoning behind this is in the 5 or so LD’s I have participated in, the successful ones has been one of 2 things…

semi complex game mechanics (for me) with graphics tossed on the last second

or

stupid simple game mechanics with a hard set time limit on media

this time around its the latter, I am making a chase game, and I have all my sprite graphics done, next is code, which in a nutshell is graphic routines and some from of distance vs time four function math engine. I am hoping this turns out to be a success and not a give up and fail, and it should be since I am KISS

Plot: your an ant while all sorts of things we giants merely ignore are chasing you, going for the ultimate goal in a race between life and death

for your pleasure … some graphics

I am especially happy with the ant and the wasp (all of it farted out with inkscape)

Comments

21. Apr 2012 · 04:50 UTC
Someone else is making something with ants..

Will think up a new theme without ants (because I can).

Started working on my game the One-way Ticket To Space Train

Hello,

I’m Markku Rontu aka Macroz. This if my first entry to the Ludum Dare competition. Let’s see what I can manage to create. My idea is a space colonization game with many twists. Tiny World aspect fits it rather well, so I’m not going to change my plan from yesterday.

You can follow my progress

I am using Clojure, Compojure, JavaScript etc. to make a web-based game.

Here goes!

Breakfast

Thinking about my idea while eating breakfast :-)

The jam is from a local jam-factory nearby :-)

Tags: foodphoto

5.5 hours, cliff sitting, other things, scribbles.

so, my game. it’s a bit of a narrative, it’s also a bit of an interactive little drawing game. i’m having a lot of fun so far messing around with basic bitmap manipulation things that will let the player draw things! who knows what will happen.

 

the scribbly style is kind of fun…it’s partially lazy, but I think it could look decent with enough work

 

anyhow, here’s an image from ~5.5 hours in. i’ve sort of gone through thinking of music to write, and a few basic crappy animations. the idea is you will at a few times draw stuff on canvases, and these pictures will be saved.  and a bit of a narrative, too

 

Now with keyboard controls!

Oh man, I have working key controls for the player’s plane now. It actually goes quite cleanly into how the AI will control its planes as well, so that’s nice. A/D accelerate/decelerate the plane now, while W/S cause the plane to climb/drop. There’s upper and lower bounds on where the plane can go and how fast it can go (we’re staying a little realistic here!) but now I have to add other planets and hookshots. Maybe take a look at sounds or something like that. (Also all the other planes and resources!)

Day 1: By the Book, Or the Keynotes Anyways…

So far so good with doing this the “recommended way”. I started off with a bunch of boxes and just made them behave the way I wanted. I started drawing some sprites now and am happy with the way this is turning out. I was a bit disappointed with the theme, but I’m making it work. Plenty of work still ahead of me, but I think I got a pretty good amount knocked out already. I’m doing a chronolapse from my laptop, and for the first time also have a webcam, which should be interesting to watch afterwards ;). I’m looking forward to actually playing and judging other entries this year because for once I may actually be submitting something!

 

If you’re reading this post…. GO YOU!!!

First Update and late i’m in post

Hello there,

i will take part in the jam… but will still try to finish in 48hours.

it took me a long time to find an idea for the theme tiny worlds.

But now i have a little idea that i will try to flesh out a little more.

 

First screenshot time

Gameplay ideas

First I thought I’d use the theme as a game look making a RTS where different bacteria battle it out.
Then I thought of using it as a game atmosphere and background story, where you are a contraceptive inside the womb, fighting off sperm and such(but it’s been done to death)
Then I thought of it like a gameplay objective, a game where you shrink worlds in order to collect them and put them in a museum
Or a gameplay mechanic, where you shrink to get into places you can’t enter otherwise.

Not sure what I will go with yet.

so yeah

pretty tired but I have my idea going, the rest of the team from last competition had other stuff to do so I decided to go it alone. Anyway do do do. Are we supposed to post the initial sketch? Oh and I know I’ll probably take flak for using the UDK when Unity seems to be sponsoring the competition, but it’s what I know. Also I’m using the open source side scroller code to start from, I hope I can change it up enough though, not really a coder. And away we go!

random desktop screenshot – 6 hours in. design done. art mostly done.

Comments

21. Apr 2012 · 04:46 UTC
Looks amazing!

The First 5 Hours

Progress! After about an hour of brainstorming, and an hour of Cake going to a company happy hour (Sorry Zeik!), here is a screen of our first 5 hours of progress.

So far this is Cake’s screen. Lots of Illustrator-ing going on. It took her a good 20-30 minutes to art direct the mood and theme for the game, but so far she’s got character design completed, a few obstacles, and the background. Before the end of the night is over (+ a large cup of coffee) she plans on having most of the world created and brainstorm a few level ideas with Zeik. But the main goal for now is to have most assets created and dive in to the main screen.

Zeik is trying to keep up with the art, since Cake is “pumping out more art than [he] can keep up with”. Despite that, the game is somewhat playable. Still trying to integrate a flux capacitor (har). No, but seriously, we have some game mechanics to hammer out. That’s the goal for tonight….sort of? He’s just trying to do work.

Our current work station and dinner. Not pictured is the giant Starbucks cup that Cake is gulping like water with blearly eyes and the moleskin she relies on like a life-jacket. Ya, we both really enjoy hot wings.

So that’s our progress so far! We’ve set pretty good goals for ourselves for tonight and tomorrow. Neither of us really plan on sleeping before 3am.

Ludum Jamming To: Edward Sharpe & The Magnetic Zeros – Up From Below, possibly going to switch to Cake’s fabulously 80’s mix.

Tags: flash, flashpunk, foodphoto, game jam, illustrator, LD #23, ld23, photoshop, screenshot, tools, update

GUI mockup (and food)

I shall open the first day of coding with my favorite scrambled eggs on toast!
omnomnom

Also, I made a GUI mockup. I always do these not just for a first look, but also so I can choose an area and quickly get both the coordinates and sizes, which helps a lot when writing the drawing code.
That means the tiles are 40pxX40px big, not that there are 40x40 tiles

Now Listening To: Strange Comfort – Bit Shifter [BIT.TRIP FLUX OST]

Tags: foodphoto, gui

Comments

Hunter X
21. Apr 2012 · 04:50 UTC
Is it bad that the main thing I noticed in this post was the GBA SP in the background? (My brother has that model, I have the blue one.)

A Start, for Love !

Hello,
This time, I’ll be going with a game with minimal gameplay, and artstyle. I’ll focus more on the “feel good experience” and try to get some narratives like bastion.
I plan to portray a huge contrast feel to the game, Showing the massive universe then my little heart. Sort of you are the only one in this huge world who fits perfectly in my tiny heart.

Some doodles,  showing the progression.


What do you think ? too cheesy ?

Jamming

Decided on a group jam (rather than a solo effort) after finally deciding upon a game idea that we’re excited by (inspired by the Small world experiment).

Looks like we’ll be using: FlashDevelop and FlashPunk (which is new to us, but seems pretty popular!). I’m also trying out Sprite Something to make pixel art on my iPad. :)

Tiny World Corporation

So, just had a shower and came  up with an idea. You play as a person working for the tiny world corporation, a company that purchases tiny bodies in the universe (asteroids etc) and attempts to turn a profit by building accomodation, shops and factories. It will be similar in style to city building games, however there will be an emphasis on trying to maximise the profit making potential of the small area you have on each world.

My inspirations are the tiny levels in the roller coaster tycoon games, and some of the levels of theme hospital where you have to accomplish with not much space.

I will be using löve with lua for the game, gimp and inkscape for graphics, Bfxr for sound, and some kind of music generation tool for music.

Tags: bfxr, city, city building, Love, lua, tycoon

The Beginning

I lost some time to a lack of inspiration. I decided to go simple an make a “Little Planet” Plattformer Thingie. I made some progress on the basic rendering and will write the Engine next, no Idea how to replace the bright Colors with Images, yet. That will hopefully dawn to me until I come to this point.

bright colors

Space ships!

Yip I’ve added a space ship to my game, with fuel, coal and a map!

Photobucket

“My Little Planet” thus far…

Mr. Astronaut has crash-landed on a tiny planet with a strong force of gravity, and has to defend himself from astronauts, pissed-off aliens, and other odd things!

Progress Report #1 – Tiny World

The theme ‘Tiny World’ caught me off guard. I had spent some time looking over the possible theme winners and writing down some preliminary game ideas. I thought that Tiny World was unlikely to win (and I couldn’t think of anything) so I skipped that.

Anyway, when the theme was announced I was slightly shocked. I got started straight away and spent about 45mins brainstorming possible ideas before settling on one and making a small game concept. 5 and a bit hours later, and I have some progress.

The game is going to be about a couple of bacteria who are bored of their current asteroid, and decide to populate and control the universe while migrating from planet to planet. I won’t spoil too much yet.

Good luck to everybody else in Ludum Dare 23!

Your Coding Soundtrack #23

<< LD22 edition
LD25 edition >>

It’s time for this again! What do you fabulous folks listen to to get you in the mood?

I’m still having my massive list of Game Soundtracks, Chiptune and other stuff, and recently I imported some stuff from Japan which is added to the list, too.
So yeah, just a wild mix of any genre possible, with a focus on Games and Chiptune.

Also, you might have noticed me adding these “Now Listening To” lines at the end of some of my posts. If you feel like it, join in, maybe we can afterwards make some kind of script to look though all posts for these lines and make a “Ludum Dare Playlist” or something. I don’t know if anyone would actually listen to it, but it would be interesting, at least.

So what are you listening to?

Now Listening To: Unhappy Refrain – wowaka [Unhappy Refrain]

Comments

Cake&amp;Code
21. Apr 2012 · 05:05 UTC
We totally did this for our post, although we didn’t put in “Now Listening To:”. (Instead it was “Ludum Jamming To:”) If you’re going to parse through the posts, we’re totally interested in changing it to something easier for you to grab.

Five hours in

For me it’s about 2 hours in.

I decided on my idea of the thumb. Tiny Thumb is born. Got some basic stuff out of the way. Right now I got to run to do some administration (adult life sucks monkey balls) but after that I’ll be back.

And for the more curious people: https://code.google.com/p/mme-ludum-23/

-mme

3 hours in (update)

Well it’s been 3 hours now and I had to fight a strange problem with giant firefox memory consumption due to gradients…

Here’s my island so far. I guess, I’m way to slow…

LD23 Desk Photo

I’ve got all my things, ready to jam!

 

Tiny Worlds. I’ve got some ideas, I’m going to jot some stuff down on paper.

Since I’m going to use Haxe, and I have a Scroll Excel Android tablet, if I have time I may have a go at putting it on there!

 

Good luck everyone!

 

Tags: deskphoto

Comments

Topaz
29. Jun 2012 · 21:01 UTC
Nice Vaio 😉 Sony makes good laptops 😀

I need coffee

First blogpost! Okay here we go. I woke up around 5AM, had a look at the theme and decided it was time to get started. I didn’t really have to think long about what kind of game I wanted to make, I wanted to make a game about trading. This has been in my head for quite some time and this was the ideal time to execute it. I’m not going to tell too much about the game yet, but here is a screenshot. Soon time for coffee!

Comments

21. Apr 2012 · 05:22 UTC
I see you took “tiny” literally! We had the same idea but didn’t pursue it. Will be looking forward to yours. =]

Nanonaut – Update #1

So we’ve been working away fro about 6 hours now and here’s what we have to show for ourselves:

  • Randomly generated “planets” (which still needs terrain features and shape refinement)
  • The start of our tileset
  • An awesome protagonist
We will reveal more of the game’s details as we progress. As for now, here are some screenshots!

Comments

21. Apr 2012 · 10:24 UTC
Looking good so far.

solidifying my idea over breakfast

I came up with what I think is a pretty cool idea. I want to put a modern spin on an old-school Zork style dungeon crawler. I want it to be an entirely web based game. I want the core mechanics to be d20 based. I want it to have a natural language interface with a few basic commands like go north, attack slime with sword, cast magic missile, etc. I’d like to add an autocomplete feature that suggests inventory items or spells from your spell book. I want to parse the command line into RESTful Rails actions that send AJAX data to the JS front-end which controls the Canvas. I want user’s games to be continuously saved via MongoDB. I want the hero to have a familiar that gives “out of game” hints to the player.

I hope I have time to pull this off.

 

6 hours in!

Phew, it feels like it’s only been an hour or two. but I’ve made a substantial amount of progress tonight! I have 2 new screenshots, I got the shotgun functioning and enemy AI and enemy deaths. Graphics could use some work, but I love it so far and I’m having lotsa fun!

Desk

Whiskey, right in front of the keyboard.

Tags: deskphoto

My work station + some progress

Sorry about the image quality there is unusually lot light coming in + picture taken by Nokia C6 5mpx camera. So I was sitting for about half an hour and managed to come up with the game. Game will be set in near future. It will be sidescroller/top-down shooter where you will be a virus, that needs to kill a humans body, but wait, there will be an anti virus, that you need to fight with. More coming soon.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ 21042012304 21042012306 21042012305

Tags: deskphoto

Break Time :D

I’ve gotten map transitions working to a certain extent, with procedurally generated maps persisting once created, but I’ve now got to try keep track of which doors go where and what NPCs are in each map, and then it’s on to dialog and AI. In any case I’ve completed quite a bit and now it’s time for a short break :)

What I’ve done so far can be found HERE.

Tiny World – Unnamed as yet

I’ve started work on a game, I’m not one to pick a name until 10 minutes before submitting it.

The idea is that you must find your way from the left to the right, at which point you enter a shrink ray, this allows you to fit into the smaller gap with another shrink ray, you must then traverse back to the other side with another shrink ray in a smaller gap.

Some set obstacles in between become harder to traverse as you head back and forth, and you must pan for the future as you change the structures around you.

The initial build can be found here: http://www.html5haven.com/tinyworld/

As things progress, I will be uploading new versions to the same URL.

Comments

Magnega
21. Apr 2012 · 05:24 UTC
If you press both arrow keys and A/D you can move double speed.
PerilousPete
21. Apr 2012 · 07:24 UTC
Haha, thanks for pointing that out 😀

Hem hem, for the mouse….

Well, it’s very hard to use te mouse, especially to shot. I tried a long part of the night, but the way to do this is too complex/strange/lame. But maybe some features with the mouse, I really would like it.

Ludum Dare 23 – I’m in.

Bit late, I know, but I finally figured something for this theme.

IDE: Visual Studio C++ 2010

Map Editor: Tiled

Art: Paint/.NET and PyxelEdit (maybe).

Sound: SFXR, not sure about music.

All I can remember at the moment, so TIME TO DANCE THE LUDUM DARE!

Good luck everyone!

Let the chaos begin!

At first glance, there doesn’t seem to be much room for interpretation with the theme Tiny World. I’ve seen a lot of people working on games that take place on small planets or maps and I’ll admit that was my first idea too. Then I had the idea, why not represent the regular world but in a tiny form? I looked at quarks, the smallest objects in existence that comprise protons, neutrons and all other particles, and had the idea to build a construction game where you start with quarks and build up to the larger forms of matter. (I suspect this game would’ve been valid if Alchemy had won, too!) An obvious inspiration is Scale of the Universe, but my game probably won’t function in exactly the same way – for starters, there’s no way I’ll be able to represent the same scale range as that.

In a few minutes I’ve got to head off to my Computing class (Saturday lessons FTL) but once I get back I’ll be getting down to work on this game. At present I’m working out in my head exactly how I’m going to structure the program, and hopefully soon after that is sorted I’ll have something to show you guys.

I made a island.

Now I just have to figure out what to do on it…

Screenshot of floating island

Must… Sleep… Zzzzzzzzzzz

Oh hell! I was all set to start… I had my munchies, my soft drinks, my programs all fired up and oodles of ideas ready for whatever theme comes up! But I forgot one minor detail. I NEED TO SLEEP! So, straight after the theme was announced I crashed. Sound asleep until this very moment.

However it seems that it may have been a worthwhile investment as I have awoken with an interesting idea for the theme (no mean feat as this was one of the themes I disliked the most!) and far more energy to pursue the creation and developement of it than I had last night.

So, lets get to it and see if I can’t actually get something done and entered before the rest of my 48 hours (now only 42!) disappears!

Daaaaaayum!

I kind of slept through the 2am GMT start time – it’s 8:26am GMT now! Oh well. I’ll have to catch up while everyone else is asleep 😉

Day 1, flowing water.

Cellular Automata!

The water flow needs tweaking – the flow is a bit thick. But it’s exciting to see anyway. I’ve got some general ideas on what to do next, but nothing too specific. We’ll see where it goes tomorrow.

(P.S. – Yes, I’m still using the default PlayN background :)

Comments

nornagon
21. Apr 2012 · 05:35 UTC
Hey, that looks neato!

About 5 hours in

Hm. Not too far. We got into a rather drawn out discussion (whilst setting up…) as to what the game should be.

As of right now, we have a simulated console window in Java. A movable character, and a quit button. May the procrastination consume us.

Nap time now.

Time for a teaser screenshot

After a night without a lot of sleep (Europe…) this is my current result for LD23, my first LD:

There is just one room in this point-and-click adventure right now, but hopefully I can make some more room! Although time is very limited sadly…

All comments are welcome, now that I have the time to change stuff :-)

The First Night – A Guy on the Screen

Well, it’s only a few hours in and I’ve already got a guy on the screen. It feels like I’m moving a little slowly, though…

Well, I slept for a few hours.

Here’s a pic of mah dood on the screen:

A swordsman on a green rectangle

This is exciting, regardless of how little progress I’ve made. :)

Well, I give you all my best.

Are we having fun yet?

– Henry

Late!

I overslept a bit and might not have the full 48h dedicated for this either, but I’m still optimistic that something will come out of it. I’m going to do a game about handling overpopulation in a tiny world.

Tools:

Unity Pro, VS2010 Express, RagePixel*, Bfxr, Chronolapse

*ragepixel.com

 

 

 

 

Comments

keely
21. Apr 2012 · 05:49 UTC
Trying to change my gravatar. I wonder how quick it updates or does it update at all.

Pale Blue Dot

A bit early here in Europe so I’m just starting out my entry now (or rather, as soon as I brew some tea).

My title is “Pale Blue Dot” and have you play a daring Star Commander trying to save as many of the civilians on his tiny world, which is being bombarded by asteroids due to a cataclysmic stellar event in their star system.

I’ll be using haxe and HaxeFlixel.

Wish me luck!

Comments

TheLolrus
21. Apr 2012 · 05:38 UTC
Nice Carl Sagan reference. 😀

Genesis

So it doesn’t look like much yet, but it’s a really fun idea:

You play a tiny nanomachine, and you can control your charge. You can pump electrons to your surface (becoming negatively charged), or away from your surface (becoming positively charged). Levels contain positive and negative nodes, and as we all know, opposite charges attract, but like charges repel.

I have a few ideas for levels:

I usually try to make games that don’t require level design (see here and here for reasons why), so this is a little out of my field. Next will come a level editor, and some non-placeholder graphics. I’m yet to decide on a particular visual style: I’d like to nod to the tiny physical nature which inspired the game, so perhaps some STEM images for inspiration?

First Time Joining

I’m using GameMaker 8.1 Pro

I’m joining because I would like to make a game and it’d be fun to do this.

Neaaarly done!

I feel like moving too fast!

Ideas…

  • Loneliness
  • Cramped
  • Cosy
  • Small World theory
  • Shrinking
  • One screen

:S thinking of an idea is difficult!

Right on Schedule

I just finished building the engine for the game. It’s about 3:30 AM here and I think I should go to bed. I’ll build the game tomorrow….

Team #define true false just woke up

Hey guys, we’re #dtf and we just woke up.

Hailing from the south of France, we’re a bunch of mates participating in Ludum Dare, most of us for the first time. #dtf hope to produce a grand total of five games (one each, naturally) and you can see how that goes over here : http://xi.gd/ld23/