LD23 April 20–23, 2012

I’m in!

Hi, this is my second attempt and I’m very determined to complete it this time. Also it’s my first real world Ludum Dare (thanks to spielmeister)

My Toolbox

–  Javascript + crafty.js

–  Aptana Studio 3

– MS Paint, forgive me I’m a programmer 😉

– sfxr

Comments

emveyh
20. Apr 2012 · 22:14 UTC
GL HF 😉
titonbrujah
20. Apr 2012 · 22:46 UTC
Just a suggestion… Try out Graphics Gale for making images. I’m also a programmer trying to do a LD on my own for the first time, and a coworker suggested that. So far it seems pretty good 😉

I’m in – sort of

Only an hour to go and I am so excite to start. I already have 1000 ideas in my head, ready for any of the themes but I do have one problem: I am at a family event all weekend.

The plan is to find a dark corner and get as much jamming done before I am dragged away to a dinner or a family outing. I hope to get 20 hours in over the weekend which should be enough to knock out a simplistic game

I think it it very appropriate that  @StaticVoidGames posted an apology letter for jammers http://www.ludumdare.com/compo/2012/04/20/dear-significant-others-were-sorry/.

I am literally getting pulled away to go and do things so good luck to compo-ers and jammers all.

Getting ready!

I’ve got to do a few things before it all starts:

  1. Configure livestream (done). Will start streaming 5 mins before it starts.
  2. Download latest Multimedia Fusion 2 Flash exporter
  3. Setup a basic website for me to upload my game to later
  4. Have a shower! (I just woke up)

I’m so excited :)

I’m in, just in time!

Was debating whether or not to enter this time but I have decided that I will give it a shot.

Language/Framework: Java/libGdx
Graphics: Paint.net/Spriter(maybe)
Sound: Bfxr

Code will most likely be on bitbucket

Lets do this!

I’ve been meaning to get involved for a while, guess I don’t have an excuse this time :)

I will be using the following:

Language: Haxe
Engine: HaxePunk
Graphics: Pixen or Paint .net
Editor: Ogmo or Tiled
Sound/Music: Reason, Milkytracker, sfxr

I’m in!

Man, its been a hectic week but I’m still planning to enter. This will be my fourth Ludum Dare, and its been more fun each time I’ve done it!

Tools:

  • Language: Java/Javascript/HTML
  • Engine: PlayN
  • IDE: Eclipse
  • Sound: Audacity/sfxr
  • Graphics: Blender/GIMP

I also may be using this font renderer I made.

Morgawr – Point ‘n’ Click – First Ludum Dare game ever!

Hello everyone!

This is my very first time participating in a LD event, so I don’t know how well it will go. I just hope to have enough fun and deliver an acceptable game by the end of the week-end.

I don’t yet know (by the time I write this post) what the theme announced will be, however I plan to work on a point and click adventure game. I will adapt it as I see fit for the theme itself. Due to real life misfortune I am left with a very old computer (from 2003) with very low specs running Linux, so I don’t know if I will be able to port the game to Windows in time (I might try borrowing a windows laptop just for the porting), so yeah.. this will be a 100% Linux game.

The game itself will be developed in C++ and Lua, I’ll be using a game engine called Angel-Engine (a really amazing engine for quick development/prototyping of 2D games, you should check it out) freely available (under BSD license) here http://code.google.com/p/angel-engine/ . I will also be using a boilerplate/library I’ve been working on for the last few weeks, it’s a library for point ‘n’ click (and visual novels/interactive stories) game development based on Angel-Engine. The code is freely available (I have not yet decided on the licensing but it’s either GPL or BSD so no big deal) at my github: https://github.com/Morgawr/Virtual-Click

The Virtual-Click engine isn’t finished yet, of course, so I will take the chance and see if I can get it to a finished/workable state during the Ludum Dare itself. It’s going to be a fun challenge.

I’ll be updating this post, as the LD compo continues, with screenshots, opinions, reflections and I’ll be listening to your comments and critiques to help me polish and develop a fun and entertaining video game. After this is over, I’ll try and stick together a small timelapse video: I’m going to capture a screenshot every 10 seconds using a small C program (using scrot) during the whole duration of the LD.

Thanks for reading this, hope it will be an interesting competition!

Cheers!

Morg.

Comments

toxicfork
20. Apr 2012 · 22:24 UTC
OMG LONG POST TLDR

I’m in!

After dabbling with Unity on some smaller tests, I’ll throw my hat in the Ludum Dare ring. I’ll be using Unity for the main engine, and Blender, GIMP, sfxr, and Pyxel Edit for content. I’ll either update this with the same content as my blog, or at least links to it.

Woot! I’m in for another Compo.

So, the usual. I’ll be using Flixel (+ perhaps Powertools) for codebase (Unless I fall back to Processing for some reason), GIMP for graphics, sfxr + Audacity for sounds, PXTone and FamiTracker for music. Let’s do this thing.

Code of the last minute!

Yargh! So close!

There you go!

It’s basically just a simple file, which draws a screen, sized 640×480 and blits it.

That’s it! On to the announcement!

We’re in

A friend of mine and I are doing the LD Jam, this is my third and his first. (He was going to do LD21 with me, but something came up and he couldn’t.) I’ve previously made the games “Dwarflings” and “Rocket Man Stan” for LD21 and LD22, respectively. We will be using:

  • Python
  • Pygame (we jumped on their awesome 1,000,000,000 license deal. :P)
  • Eclipse with Saros and PyDev
  • sfxr or some other sound tool
  • And maybe something else

Good luck everyone!

Ola! Peace! Good to see ya!

Hi! I’m a french newbie developer called David Box.
This is my first LD, and I don’t know yet what I’m gonna use.

Keep in touch 😉

Pretentious Art Game

It’s art. You just wouldn’t understand.

Seriously though, I’m making a game with Derek, the artist half of Halfbot. That’s what it looks like so far. I know you’re impressed.

It gets better though.

Technical brownie points are as follows. The above is a combination of JavaScript, and C++ code compiled to JavaScript (via Emscripten). It’s not much to see at the moment, but I’m coding a game in C++ for the web, and I’m doing it without any need for Flash or Native Client.

That’s art. ;)

2

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I’m in

Hello everyone,

I’m not at home this weekend but I wouldn’t miss the tenth anniversary of Ludum Dare for nothing!

I’ll use Unity+Blender+GIMP+LMMS (the same as last LD) and this time I’ll try to not get lost in my own story 😛

Let’s make this LD the greatest LD of all time =D

 

Happy Ludum Dare Games! And may the odds be ever in your favor. 😉

Im am in sir!

Well, I’ve had a good sleep, my girlfriend is grabbing supplies. I’m still deciding on my tools and probably will be into the competition, depending on the theme!! But I’m IN! My general tools will include:

– Flash Develop
– Flare3D
– Blender
– My own keyboard for sound
– FL Studio

Good luck everyone, bring on the 48 hours of FUN <3

Am I in? I don’t know…

Actually I’m not completely free this weekend and won’t have enought time… but maybe I’ll do an half-assed attempt to lower the barrier for next time :)

Ludum Dare #23

I’ll be participating in the Ludum Dare game jam this weekend, and I’m going to try and be better at updates throughout the event.  It’s hard not to get distracted by that, though, and I’m easily distracted enough as it is.  I’m going to be posting updates at my site and cross-posting over to the competition blog at www.ludumdare.com/compo (this post is also testing a cross-posting plugin to see if I can get away with doing it automatically).

The final theme selections run the range of “looking forward to them” to “please no!”.  I’ve got a couple of ideas that cover most of my favorite themes, but I still have a handful that have be a bit stumped for inspiration.  I’ll be doing some more brainstorming during the next half-hour or so while I wait for the theme to be announced.  Good luck to everyone participating – I can’t wait to play through some of the awesome stuff made this weekend.

Tags: gamejams, ld23

I’m in!

Just a small post declaring a library I might use – I just finished my Spriter loader for SFML and I may use that. (In conjunction with SFML of course.) Spriter is a promising 2D animation tool currently doing a Kickstarter. (Do you “do” a Kickstarter? Run? Have? Whatever…)

First though: Sleep. I’m basically working overtime right now, it’s 2:30AM and I should get some sleep. And I doubt waiting for and reading the theme would help with falling asleep fast.

Im in! to fin

Lol Im in im using java eclipse and paint.net caint wait! my first time 😀

Pre-flight checklist

I’m doing my first Ludum Dare game competition! I’m very excited and have been trying to get my system ready to go before the theme is announced at 18:00 Pacific time. I’m running down my pre-flight checklist now.

Full rundown of software and libs at my blog, dispatchEvent.org or follow me on twitter @mimshwright

 

We’re in!

Hello!

I’ve done the compo twice before, but this is the first time I’ll be entering the jam, working together with cool James.

He’s never done it before and is super nervous, but I’m going to be gentle since it is his first.

Depending on the theme, we’ll be using as3 + flashpunk, c# + player.io, and probably bfxr for the audio.

-sstrandberg

P.S. cool James says he is going to use photoshop to make art and “perhaps it will be animated in that Spriter thing. WHO KNOWS.”

I’m in!

This is my 1st ludum dare, im going to use:

Coding/program for making game

gamemaker 8.1 lite. (I am currently experimenting with the jmonkey engine SDK)

Music/audio:

Nudge (inudge.net)

Audacity

graphics:

(I’m using the 2d painter in gamemaker)

All in!

Hello, fellow jammers!

I’m in, and here’s what on the Bat Belt today:

-Multimedia Fusion (with its free extensions available at the Multimedia Fusion website)
-Photoshop / Paint / Corel
-iNudge / Otomata / BFXR for those things that make our ears happy.

That’s it! Good luck everyone, try to have fun – right, one game in 48 hours, no sleep and piles of cold pizza… Sounds fun enough to me, alright! 😀

I may be competing

I have a prior commitment that will require a lot of my time tomorrow, so I’m at something of a disadvantage, but I may try and throw something together today, and just add a little polish after.

We’re in for Ludum Dare 23 (Jam)!

Hey there fellow dareites! Cassius & Apfrod here…

We’re a two man (robot) team of JavaScript developers going to give the Jam a go for the first time.

Our weapons of choice are:

Language: JavaScript/HTML5/Canvas

Editor: Komodo Edit/vim

Graphics: Paint.NET/Acorn

Audio: Garageband (iPad)/SFXR/Audacity

 

Good luck to all! See you on the other side…

 

I’m in! first time here

This time-limited compo is a great challenge!

I’ll try to do my best and I hope to complete my game.

For Ludum Dare #23 I’ll use:

Language: C++

Library/Framework: SFML 2.0

Graphics: MS Paint, Paint.net (I love pixel art! 😉 )

Audio: BFXR

“Let’s get started” or “What I will be using”

Hello! This is the first time I’m taking part of Ludum Dare. I feel kinda lazy at the moment but I believe once the competition starts and I get the first game ideas I hope I’ll get more enthusiastic.

I will be using either Construct Classic or Processing to make my game, depending on the project complexity.

In case I use Processing and the game is a platformer, I will use a few objects from one of my platforming sketches (at the end of the post), as well as Tiled as a level editor.

Graphics will be all made on Adobe Photoshop.

I might make sound effects and music using Famitracker and definitely bfxr (thanks to Saint11 for the link!)

Good luck, everyone! I hope this will be an enjoyable experience.

class Objeto2D {
float x, y, v, g;
float vx;
int w=12, h=8;
boolean caindo = true, c;
boolean ativo = true;
boolean sobre[] = new boolean [128*128];
boolean aolado[] = new boolean [128*128];
int sizex=16, sizey=16, vm;
int Jpower;
void fall() {
y=y+v;
if (v<vm)v+=g;
}
void start() {
g=1;
vm=20;
v=0;
sizex=16;
sizey=16;
y=16;
x=11*16;
Jpower = 30;//170
vx=1;
}
void move() {
if (right == true&& ativo==true) {
x+=vx;
if (x>11*16) x =11*16;
}
if (left == true&& ativo==true) {
x-=vx;
if (x<0) x =0;
}
}
void jump() {
caindo = true;
if (v ==0) v=-Jpower*0.1;
y–;
}
void desenha() {
if (preto>=3){
if (lumi>=3) image (bandeirinha[(animacao/16)&1], x, y-sizey);
else image (bandeirinha[0], x, y-sizey);
}
else {
fill(255, 0, 0);
noStroke();
rect(x, y-sizey, sizex, sizey);
}
}
void colide() {
c = true;
for (int i = 0; i < sobre.length; i++) {
sobre[i]=false;
aolado[i] = false;
}

for (int j =0;j<h;j++) {
for (int i =0;i<w;i++) {

//pés

if (x>i*tsize-sizex && x< (i+1)*tsize && y >=j*tsize && y <=j*tsize+vm+1 && tile[i+w*j]>0 && (caindo == false ||v>0)) {
sobre[i+w*j]=true;
}

//cabeça

if (x>i*tsize-sizex+vx && x< (i+1)*tsize-vx &&  y >=j*tsize+tsize+sizey-Jpower*0.1 && y <=j*tsize+tsize+sizey && tile[i+w*j]>0 && v<0) {
sobre[i+w*j]=true;
}

//esq
if (x>=i*tsize+tsize-vx-1 && x<= i*tsize+tsize &&  y >=j*tsize && y <= j*tsize+tsize+sizey && tile[i+w*j]>0 && (sobre[i+w*j]==false || caindo==true)) {
x = i*tsize+tsize;
aolado[i+w*j]=true;
}

//dir

if (x>=i*tsize-sizex && x<= i*tsize-sizex+vx &&  y >=j*tsize && y <= j*tsize+tsize+sizey && tile[i+w*j]>0 && (sobre[i+w*j]==false || caindo==true)) {
x = i*tsize-sizex;
aolado[i+w*j]=true;
}

//pés2

if (x>i*tsize-sizex+1 && x< (i+1)*tsize && y >=j*tsize && y <=j*tsize+vm+1 && tile[i+w*j]>0 && aolado[i+w*j]==false && (caindo == false ||v>0)) {
c = false;
v = 0;
y = j*tsize;
}

if (y>=h*tsize) { //sem buraco
c = false;
v = 0;
y = h*tsize;
}

//cabeça2

if (x>i*tsize-sizex+vx && x< (i+1)*tsize-vx &&  y >=j*tsize+tsize+sizey-Jpower*0.5 && y <=j*tsize+tsize+sizey && tile[i+w*j]>0 && aolado[i+w*j]==false && (v<0)) {
v = -v*0.2;
y = j*tsize+tsize+sizey;
}
}
}
caindo = c;
}
}

==EDIT==

Derp, I forgot to say, but since I’m using Tiled as a level editor I’m also using a stage loader I made with processing. Also, the font I’ll be using in the game is called 04b03, by Yuji Oshimoto. Here’s the stage loader code:

class Stage {
PApplet p;
Stage (PApplet parent) {
p = parent;
}
void load(int A) {
XMLElement xml = new XMLElement(p, “stage/”+bossName+A+”.tmx”);
XMLElement mapa;
mapa=xml.getChild(“layer”).getChild(“data”);
int n = mapa.getChildCount(); //haruna5=1400?
for (int i = 0; i < n; i++) {
XMLElement kid = mapa.getChild(i);
sprite[i] = byte(kid.getInt(“gid”)-1);
}
w = byte(xml.getInt(“width”));
h = byte(xml.getInt(“height”));
}
void loadEnemies (int A) {
for (int i = 0; i<inimigo.length; i++) inimigo[i]=new MiniDragon2(-1000, -1000);
XMLElement xml = new XMLElement(p, “stage/”+bossName+A+”.tmx”);
XMLElement obj;
obj=xml.getChild(“objectgroup”);
if (obj!=null) {
int n = obj.getChildCount();
String enemyType;
for (int i = 0; i < n; i++) {
XMLElement kid = obj.getChild(i);
enemyType =kid.getString(“type”);

if (enemyType.equals(“TShadow”)) inimigo[i]=new TShadow(kid.getInt(“x”)/tsize, kid.getInt(“y”)/tsize);
}
}
}
}

Last second in!

So, i’ve watched two streams from different ld’s, pursuing some learning. Now, i’m on the other side of the table (not that much, i won’t stream). Im not expecting a really good result from my first ld ever, but i do want to contribute to the 1000 mark of the tenth year ld!

 

So, let the games begin!

 

PS: I’ll be using plain old java, along with paint.net and probably sfxr :)

This is gonna be awesome :D

So I’ve never partaken in one of these and thought it would be a great idea as it’s another thing for the ol’ portfolio. Kinda nervous now 😀

while(ld23)

I’m in.

Toolchain

  • libgdx
  • gimp
  • sfxr
  • sketchbook pro
  • while(software) base code

The base code includes a few java classes that provide basic interpolation support, procedural geometric mesh generation (cubes/boxes/spheres), cameras, collision, and a state machine.  These classes can be found in the source to my recent MiniLD entry at http://whilesoftware.com/games/btw

 

Introducing: “CAPSULE”

First post for my entry , “CAPSULE”. It’s an experimental game, and the plan is to have a strong focus on characters, dialogue, and interaction with the environment. It’s set in platform view, but the player does not control a character (technically).

I’m making the game in HTML5, and while progress is slow I like the direction it’s heading. What do you think?

 

It begins!

I’m in for my first Ludum Dare. I’ve finished a few games (mostly working on the engines) in C++, but I’ve never really done the rapid prototyping thing. Since I made this decision with approximately 20 hours to spare (most of which was consumed by sleep and work), I’m not going to roll my own tech this time around. I’ve heard quite a bit about Unity, so it’s time to see what we can do together!

Platform: Windows (Possibly Mac)

Middleware: Unity

Tools: MonoDevelop, GIMP, Blender (if I do any 3D), Sound tools (undecided)

 

Hi Everyone: Checking in.

This is one of the hundreds of “Holy crap I’m going to do this” posts that have been popping up lately.

About me: I’m a graduate student at UCF.  I work in a graphics lab, so I will be using OpenGL and C++0x

I’m using a personal code library that I developed for my graphics research.  It is available here under the GPL, but its not much, just model loading and saving
and an OpenGL window that my fiancee wrote as a present to me that I got permission to use and put open source.  Engine is at https://github.com/Steve132/soaper6 but I strongly recommend against anyone actually using it.

I hope that the graphics on my game don’t suck too much, that I actually have the gumption to finish, and that my little engine ends up better as a result. (I’m using LD to put it through its paces and see where it needs improvement)

It’s a bit late, but…

Count me in! This is my first Ludum Dare, and my first game jam of any kind as well, though I intend to enter others in the months to come.

I’m planning to give LOVE2D a try, but am going in pretty much bereft of any in-depth knowledge of Lua or the API, so that may not work so well. Hopefully having a fair amount of Python experience will help me out.

I’ll be treating this as a learning experience rather than expecting to have a top-ranking entry, so I’ll be satisfied so long as I create something that works. Not to say I don’t plan to make a good game, but if I don’t make it in time – I’ll just try again the next!

Good luck to all of you as well!

Tags: journal

Alright, Let’s Get it On!

I just wanted to make sure my hastily written personal library was posted so I could use it. It includes the advanced tiled loader by Kadoba.

As of now, my tools are…

PROGRAMMING- Love2D
ART- Pickle, Paint.net, PyxelEdit
SOUND- Musagi, SFXR, Aria Maestosa, Otomata
TIMELAPSE- Chronolapse
TILING- Tiled, Advanced Tiled Loader

I’m not very good with tiled, but we’ll see.

I’m in!

I guess I’m in, last minute! Will be using my “framework” created using my last attempt: http://dl.dropbox.com/u/7415380/LudumDare22.zip (unfinished crappy game).
If it thought me anything last time, it’s that I’m not good at creating games, YET. It also told me to keep trying, because it’s AWESOME!

I’ll be using XNA and some other stuff I’m not sure about. Spriter for Art/Animations.
Can’t wait for the theme, it’s almost 3AM here, need to sleep.  Sleepy crazy talk, kbye.

Ludum Dare 23 is soon upon us!

Oh man, it’s almost time. This is my second time trying this thing so hopefully I’ll have something out of it this time. Once again I have a little bit of indecision as to what language I plan on doing this in, but I think I’ll try out Java this time around.

Language: Java

Library/Framework: LibGDX

Graphics: Photoshop, Paint.net

Audio: Fruity Loops, BFXR

Wish everyone luck! :)

Base code

Woke up half an hour before the theme was released. Ripped out the content from a Unity project so I have a base. It’s just a few generic libraries I wrote and a folder structure. Do whatever you want with it (nothing I presume).

LD23 Base

If the website wasn’t being hammered this would have gone up on time.

 

 

 

 

We’re In!

My other half Jade and I will be participating in the Jam!

I will be handling art, while Jade will be handling code and the bulk of the sound. We will both work on the design together.

For code, we will be using C++ in Jade’s own engine, Aki.
For art, I will be using Maya and Photoshop.

What we will do for sound depends heavily on time contraints! I’ll post more info on that later. :)

First Post – WHOOOOOHT!

Hello Everybody. This is Team Epsilon again for Round 2! Last time we made a game for the Jam in just 71.5 hours, just in time for grading. You guys were really awesome and so we placed 15th with “Nightmares of a wizard”. Last time we made a couple of mistakes… Some of which we will be attempting to revise this time around, probably with varying success. One of the main things will be making the sound files a “little” bit smaller… not 200 mb (zipped) “Tiny World” is the theme here is what  we will be using! (Dont judge)

 

– Paint.Net

– GameMaker 8 Pro

– PyxelEdit

– XSplit

LiveStreams:

Spriting and Development – Http://www.twitch.tv/Yahyahkeekoot

Main Programming and Lead Designer: Http://www.twitch.tv/SteveUbach

That’s it…. Well, good luck to all other contestants and have fun! (That’s what it is all about)

PS: Our goal is to place 14th or better.

 

– Team Epsilon (Chris Yayahkeekoot, Steve Ubach)

I’m in!

This will be my 2nd LD. Like last time, I’ll be using Unity along with a more updated version of my library, which you can grab from here. I will also be recording a timelapse, but this time with a 10 second interval, hopefully my HDD won’t end up with tens of gigs of images this time!

Noob Mistake!

Got my stock up. “Noob mistake!” obviously referring to my choice of food (and writing this post at the freaking start time!).

I’ll be using the following during this Ludum Dare:
Game Maker 8.1
Paint.net for graphics
SFXR for sound
Either Pxtone (if I have time) or Autotracker-bu for music
This Game Maker 8.1 file which has everything you need to play .pttune files with Game Maker (http://dl.dropbox.com/u/6478756/Misc/pxtone.gm81)
Annnnnd I think that’s about it.

See you all on the battle field. Good luck!
~Maple

I’m in!

This is my first time. Let’s see what happens. Should be fun!

I’m going to be using NetBeans 7.1, PlayN 1.2, Photoshop CS6, and probably BXFR+ Audacity+GarageBand. I’m going to try to use ScreenNinja for timelapse, but I haven’t used it before, so we’ll see how it goes.

Theme…

Although I like the theme ‘Tiny World’ this time around, I have no idea what I will do.

 

This should be a interesting competition this time around, I’m rather excited to see what everyone else comes up with.

My personal code libary

Hey guys, just sharing my personal code libary that I’ll probably be using to build a game a for the compo. The libary is for XNA . It mainly consists of commonly used stuff like a state manager, a simple GUI system and some networking stuff and some other generic stuff to get myself going. It also includes some implementations of third party libarys like Bepu Physics and Critter Navigation to work along side it. If you use it and need some help you can drop me a message. Though I can’t promise a timely answer!

 

http://dl.dropbox.com/u/2654730/BengineLibary.rar

I`m in

Hey,

First time here, I will use Corona SDK, GraphicsGale and Flash if needed.

Ty GL to all!

COMBINE ALL THE THEMES

Top themes are:

Tiny World, Exploration, Evolution, Survival, Minmalism, and I intend to combine them all!

But seriously I have a good idea that can use all of these elements :)

Time to get started.

Livestream here: http://www.livestream.com/jigxor Hope it doesn’t lag.

 

So, tiny world…

The theme is Tiny World. Working on concepts.

Here is my template:

http://www.2shared.com/file/Y7nGEJC3/LudumDare.html

 

Hope it’s not too late

I know we’re supposed to note it down before the compo, but I ended up taking my time getting some work done.

I’ll be using C++ with SFML and OpenGL, possibly Box2D.  Don’t know what else I’d really need to specify, I guess.  Possibly GLEW or something for extensions, if I really end up needing them.

Good luck everyone!

Here we go…

I’m going to use Game Maker 7.

 

Anyway, not sure what to do with this theme. I’ll figure something out.

Lets see those tiny worlds

First LD.

Using javascript and html5 canvas.

Good luck all.

dat theme :/

programmers block i have no idea what to do w/ that theme, i was fine w/ most of the ones i saw but this one is a dead end for me

edit// well im going to be messing w/ lmms, maybe i’ll get some inspiration, i dont know what im doing w/ it at all, i should have known better and spent some time learning tools that i will need

Technology!

During LD23 I’ll be both streaming and providing live builds of the game!

just created my account

don’t know if i can make an account after the competition has started, but i was turned on by the theme. i’m not likely to finish as i only realistically have 24 hours free to myself. well, here goes nothing.

i’m using multimedia fusion 2

my iphone for graphics and pixelmator for the mac

sounds not sure yet, and prob beepbox for music.

again, here goes nothing. realistically.

IN for the first time in 5 years

I haven’t entered a game in Ludumdare 48 since “Build the level you play”, and the last real game I entered was in 2006 with LD48 #8 (Swarms).  I was an entrant LD48 #1 (Guardian, I missed Indirect Interaction) and figured it would be a great time to return.  I have nothing to prove and don’t expect to have a decent ranking, especially with all the competition, just gonna have fun any make something ridiculous.

Probably going to use Flixel or Flashpunk, some combination of photoshop, graphics gale and MS Paint for graphics, bfxr for sound.

PS – The theme is great.

I’m in

I was going to do something with webgl again but instead I’m going back to pixel graphics and html 5 canvas. Also, if I have time i’ll see if I can get web audio api working.  Granted that will limit me to just chrome users for the most part. I just have no idea what I’m going to do yet.

Cool – I’m in!

Third time doing the comp, so pretty excited.

Using Flash/Flashdevelop/Photoshop/Flashpunk to make this happen

 

Goodluck all

Yeah! Painting!

I already painted an image:

Declaration of Joining and Whatnot

Hello everyone, this is Laremere along with Ebuch, Evad, PirateCove, and maybe one or two more.  We’re all at the Duluth, Minnesota, USA gathering ( http://www.ludumdare.com/compo/2012/04/05/duluth-minnesota-gathering-at-umd/ )
There are more of us here at the gathering, but they’re not on our team.   The tools were going to be using are:

  • XNA
  • Gimp / Photoshop
  • Possibly Sfxr
  • Studio One

We’re excited about the theme of small world, and we already have a basic idea laid out.  Of course, coming up with a name appears to be taking more time than the basic idea itself.  More info coming soon!

Here we go!

Time to get rolling. Tiny World, huh? I was hoping for Artificial Life,  but this works fine as well. It won’t limit me at all. I really didn’t want Randomly Generated because that is something I know next to nothing about. So as long as it’s not that then everything’s good! :)

I’m using Unity w/Java-UnityScript, PhotoFiltre, PhotoShop, etc…

Not really using any pre-done libraries, I may borrow small code examples from some of my other various projects, but I won’t do anything that will give me an advantage.

Good luck, everyone! This theme opens up plenty of possibilities.

Time to give this a try

Doing LD for the first time,

going to be making the game in C# with XNA game studio, probably usin paint and Gimp for graphics and probably sfxr for sound effects.

Lets do this!

 

 

At this workflowy share you will find a link to my stream, design docs, tool list, todo list, a link to a github repo when it’s up, and various other whatevers

 

Please note I will not be streaming until sometime tomorrow morning (EDT)

Ludum Dare 23 – 48 Hours remaining.

Ok so the theme is ‘Tiny World’,  which Id given a -1 to both times I could vote for it. So, at a bit of a loss as to what I should make at this stage!

Time for some serious thinking. I have some ideas for a game Id like to make, but how to make it work with the theme….. Thats what makes Ludum Dare such an interesting event though. So Im not complaining! Sometimes its fun to never know exactly whats going on :)

Also, Im screen-capturing the full 48 hours (I did the same with LD22 but was too disappointed to make the timelapse at the end), so hopefully Ill come out of this LD ready to put the timelapse together.

confus

Tags: 48, AD-Edge, hours

Go!

Just had a good night of sleep and a good breakfast.
Luckily here in Eastern Asia, Ludum Dare starts at 9AM, no need to mess up sleeping cycles.
I have an idea in my mind and I’m ready to start.

SPACE COWS

IN SPACE.

YES.

I AM TIRED.

LUDUM DARE!

Tags: flashpunk

Let’s rock!

Hi there!

I am @ultrayoshi and I’m participating with my friend @ReikVal on LD jam.

This is our second attempt and this time we are using a different technology for the contest because we learnt some things. Our choice for programming language is Java and we are using LWJGL for all engine stuff.
On the previous edition we used C++ but we were noobs and we developed a tiny engine for the game. Now we have some experience and decided to use a language which we are more familiar and not building a whole engine for the jam.

We are very excited with theme announced: Tiny World. Now we are beggining the design phase.

Let’s go!

Follow us on Twitter!

P.S. Sorry for my poor English, I’m learning too!

LudumDare 23 – In!

Aw crap! I forgot to make an “I’m in” post!

Well, here it is! I’m ON IT. Canvas/HTML5/JawsJS awwww yesss!

Hindi’s Dilemma

Working title: Hindi’s Dilemma.

Me and my friend Seth are making a game together where you’re a forgotten soul on a small planet. You want to jump between planets in order to get back to enlightenment. To do that, you’ve got to reincarnate yourself in various ways…

Keep watching. :-)

Tiny World, ideas so far :)

If you’ve seen my twitter feed, you’ve probably seen my ideas. I’m going to go for a walk and think through mechanics for each of my 3 ideas, then begin prototyping! I’m pretty chilled about this, each idea should be relatively simple to do. Anyhow, this is the ideas board:

 

 

Idea 1: Nuclear Fusion. You are strong force and need to keep the sun burning.
Idea 2: You are a catalyst. You need to make chemicals in a test tube all react before the time runs out using +ve/-ve charges to attract the appropriate molecules.
Idea 3: You are Higgs Boson. Scientists are trying to find you, but of course you don’t want to be found.

Beginning of the End

Obligatory workspace photo.

Anyway, an idea for this theme hit me right away. It’s going to be an RTS where you take over other “planets” to win. I’m hoping to incorporate multiple levels into this… The idea was more or less stolen, but I can’t remember the games that did this aside from maybe Eufloria.

Hoping to do more journals and a timelapse, but we’ll see if time allows. This is going to be a complex game…

Comments

kutuup1989
21. Apr 2012 · 00:28 UTC
Same keyboard! yay! 😛 It’s a lovely piece of kit eh?

Better late then never

Ugh, almost forgot to make an I’m in Post. So here it is:
Unity with Othello 2D free
SFXR
WolframAlpha Tones
Pickles and Photoshop

Tiny world hmmm… This is going to be difficult.

What to do?

My first Ludum Dare entry and I’m stuck with the theme already, geez.

Tools I’ll be using are Game Maker 8.1 (from scratch), Paint.NET for graphics, sfxr, and possibly Guitar Pro for music.
This is gonna be fun 😛

It’s a Small World afterall!

Alright, so the theme is “Tiny World”. Personally not huge on the idea of a tiny canvas, so…there’s my antagonist. :p

 

I’ll probably take this the “Top-down RPG”-esque route, with some inspiration from Jade Empire’s jumping mechanics to act as a way to get out of trouble.

 

The idea would stem from the basic plot that the world is beginning to shrink, and so a scientist has shrunk you to buy you time while you prepare to fight whatever is shrinking the world.

 

So now I just need to get my external engine working, and I should be good to go. Going to try and Google up some tutorials on how to get started with them – I know basic Actionscript 3.0, but not how to properly import libraries in. At least, I think. I’ve done some work with the Click API for Scaleform recently, so hopefully it’s something like that.

 

If you know otherwise, please feel free to let me know. I’m currently giving Fixel a try, but willing to try whatever has the least resistance.

I know what to do

My game is going to be a rouge-like game (although ultra death shall be optional), and it will start by showing the player alone, and it will say ‘This is You.’, and then a grid will appear around the player. The player will then be given the ability to go through doors, and it will show the first dungeon. The player will then be sent to the area map, where they can enter 2 or 3 other areas, then above that is the region map, where they can enter other areas.  Above the region map is the world map, which contains regions, then the world will be shown to be a moon of Jupiter, and it will zoom out to the point of the universe, where it will then zoom all the way in on the player, and end with ‘This is You’.

~Mikk

Theme published, time to sleep.

I decided to wait till theme is published before getting some sleep. I hope, I can dream something up because at the moment I don’t have any idea in my mind. At least, nothing which could be implemented in my limited time frame.

I continued my good preparations yesterday by playing Minecraft with my son and installing some stuff to help me to create graphical assets.

Sorry for bad language but I’m really tired now.
Good Night and good luck!

Hey ho, let’s go

First time entering LD, really excited to see if anything will come out of this. I will be using Flash and Flixel, possibly Flixel Powertools also. Paint.net for graphics, sfxr for sound effects. There were some music generation tools on mentioned on the Ludum Dare site, I’m going to check out some of those for music most likely.

Theme sounds fun. My initial reaction was to have a huge character in a tiny world but i will have to think on that. Wait for my brain to wake up and get some coffee, it’s 4:30 am here.

Desk Shot

So the theme is good, I have my tools ready, its looking like my schedule will be free.

 

I’m wholly unprepared, but maybe I can make up for it with some enthusiasm!

WAHOOO!

Tags: deskphoto

Comments

crackerblocks
20. Apr 2012 · 23:37 UTC
gnnnnuhhh!!!!!

So… Tiny World

Well I am super pleased with that theme… kinda works well with my pre-chosen destiny of making something voxel related… I don’t know what sort of gameplay I am going to do yet… but I can’t think for too long right now, I have got a voxel engine to write! :)

Getting ready to go!

Hurah, my favorite theme concept!  I’ll be using Lua LOVE and GIMP.  This is my first competition, I’m not quite sure what to expect, but I can tell it will be a fun challenge.  I’ll be recording using chronolapse, hopefully I’ll be able to look back at the process and see how to improve!

A late “I’m in”

Wasn’t sure if I was going to use the blog at all.

Turns out I am, and I’m in, and I’m going to be using Game Maker, GIMP, and either SFXR or Garageband for sound effects. Maybe both. Who knows. :)

Also not entirely sure about this theme yet, but ideas are hatching. 😀

Let the compo begin

So… I currently have absolutely no good ideas on what to do for the theme. I hope I can sort that out soon (or I’ll just pick a bad idea and try to make it as fun as possible).

This will probably be a browser-based game, again. Time to fire up Emacs and start brainstorming…

First Dare

This is my first dare and while tomorrow will preoccupied I’m going to attempt to turn something in.  Luckily, I have an idea and I’m ready to run with it.  Good luck everybody!

Jamming at Echonest (Aw yeah Boston). Bring on the Tiny Worlds.

Using Flashdevelop and AS3 to make something touch-based on Android.

LD23 – The beginning

Greetings fellow Ludum Darers and other nondescript visitors!

The decision to join this compo was very much last minute (actually, it was a half hour before the unveiling of the theme). I will try to keep you ladies and gents updated with what I’m doing. This will be my second LD ever, and since I couldn’t finish the first one (LD22), I’ll be damned if I don’t post something this time!

Good luck, have fun, and GAME ON~

day 1 progress

off to a pretty slow start due to programming difficulties. wasted a lot of time on an animation that I ended up scrapping as well. here are some colors:

6

This entry was posted on Friday, April 20th, 2012 at 11:43 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Dawn of the First Day

“Oh, great.” I thought when the theme was announced. “Tiny World?” The one theme that I couldn’t think of anything of.

What was I supposed to do with this? I decided Id just brainstorm tonight, and in the morning get cracking on the project. I’ll sleep on it.

Goodnight everyone, and good luck!

LD23: Tiny’s World

The theme is Tiny World.

My idea is a game called “Tiny’s World”, where you play a giant named Tiny, who must defend his home planet from alien invaders who wish to shrink it into submission for use as a power source in their doomsday weapon.

Tiny must hold them off as long as he can!

Gameplay will be a 2d survival game with an emphasis on melee combat and rotating the planet to help engage enemies.

IT BEGINS!

Like any good diabetic, I love snacks.

IT BEGINS. It’s been 45 minutes since the initial explosion that occurred from the announcement of LD23’s topic; Tiny World. In all honesty, I’m feeling sort of mixed on this topic… Initial discussion seems positive, we’re just about ready to start on concept art and design discussion.

Jimun’s out getting his supper while I snack on high carb snacks, and drink coffee.

Still feeling super stoked about this, albeit a little nervous. We have what we need to start. All we need now, is a solid idea!

Wish us luck!

assets

this is my first entry and am currently working on the assets for the game then code later should have a screen cap soon.

resources

Hi guys,

I’m planning my “tiny” game. I’ll use Multimedia Fusion 2 for the programming (www.clickteam.com) and the public physics library called Box2D.
I’ll will also use Cakewalk Sonar, Inudge or Otomata for the music. For the graphics, i’ll use just Adobe Photoshop and Paint.

I wish luck for you all!

João Pedro

Yok…

Tiny World…Let’s go !

You can follow me here : http://www.livestream.com/lionshouse

When I’m not sleeping.

No game concept yet, but I have a plan

So for Tiny World, I am going to create an actual tiny world. I have a few random game ideas ready, but nothing concrete. What I have chosen, however, is where the game takes place.

I’m going to create a tiny planet tech demo. I’m unsure if it shall be 2D or 3D, or a mix of both. But in any case, doing this will allow me to make any game set on or around a planet. If I go for 2D, then it’s just a platformer or top-down game but with a different perspective (being round and all). And if I go for 3D, I can make a first person game as well. 3D would probably be like populous 3, where it’s fake round, with sprites as characters.

But first, sleep! After waking up I’ll work on the tech demo. I wanted to make a tech demo using openTK, but for this to work I’ll have to know what I’m doing, so I’m probably going to stick with XNA after all. Or maybe I get a random new awesome idea and I’ll work on that. Who knows! Anyway, good night!

Ideas & Tools

The first wave of ideas has arrived in my brain! Yay!
  • A game based on the idea of 7 degrees of separation. Preferably something to do with killing everybody or cutting the social ties.
  • Something with a very large number of very small planets.
  • A game of engineering really small biospheres (or death stars… they’re sort of like planets) or life on some tiny piece of dust. Or perhaps something else regarding life (humans perhaps) in isolation.
  • The internet. I don’t know how that’s a game, but it sure makes the world small. Are we allowed to write an essay in place of a game? No? Darn.
  • Make the Earth less big. Blow it up.
  • Survive the birth of a planet. Perhaps something of a platformer, although with no definite “up” direction and with asteroids and bigger planets constantly crashing into your planet (and perhaps your character…), making it larger. And, of couse, I’m not opposed to letting the planets blow up occasionally.

Also, I think I’ll be going with Processing. It’s nice and portable and doesn’t punish me for not knowing how to package my stuff or link with libraries.

Hello world

Tiny world huh? I have an idea. Will be REAL tiny.

Only FrankBro here.