Put me in coach
I’m in for my first ludum dare.
Tools:
Unity or processing depending if I want to do 2d or 3d
Paint.net
sfxr
Maybe pyxeledit
oil paint + camera
I’m in for my first ludum dare.
Tools:
Unity or processing depending if I want to do 2d or 3d
Paint.net
sfxr
Maybe pyxeledit
oil paint + camera
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Ludum Dare 22 was the first time I actually finished a game, I made a simple zombie-survival, platformer.
What went right?
What went wrong?
Next time I’ll spend more time figuring out a story and adding features to the game. I’ll make pixel art and have written a tutorial for myself, so that I won’t get stuck trying to make a runnable jar. I’ll also make a timelapse video.
But the most important of all: I had fun. Even if I didn’t get very good ratings, I had a fun time making the game and I will participate in Ludum Dare 23 this weekend.
You can play my game here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8385
Tags: postmortem
Hello if you’re reading this it’s probably because you’re doing Ludum Dare 23, right?
Well great news! Me too!
follow me on twitter for stuff twitter.com/prettymuchbryce !
Good luck and have fun !
So, this’ll be my second ludum dare (unless I get cold feet after seeing the theme). You can check out my first game here. The first time around I used LÖVE but this time I think I’ll try to do the game using Actionscript/Flixel. Graphics tools will be Photoshop (and possibly Modo if I need to render something) and audio/music will be done with Ableton Live. Coding is definitely my weakest area and this second ludum dare will probably be the second game I’ve programmed, ever. 
Dreams? I’ve got a lot of dreams…
Ideas? Plenty!
Plans? I’ve got plans too!
Time? Well, not a lot, but I’ll give it a try anyway!
A friend of mine has competed in LD competitions before, and after asking me for the 100th time to join his jam, I’ve decided to join on my own instead. It is just much more fun!
What are my plans?
Last but not least, I’ve got an extra handicap/excuse for not finishing: A two week old baby to take care of…
Yes, I am back for my 3rd LD and very excited. As usual, my focus will probably be on the visual side of things, but I have been brushing up on my programming ‘skills’, so hopefully there will be a decent game in there too.
My last LD game, ZERO2, received a fairly positive response but almost everyone who played it commented on the unfortunate lack of sound. So, for this LD I’m making audio a priority – after I come up with a concept for whatever theme gets chosen, I’m going to compose the music and THEN start working on the game. Hopefully this will yield some interesting results.
I’ll be doing the game in Flash, using some combination of Photoshop, After Effects and Cinema 4d for the graphics. For music, I’m going to record in Pro Tools with my trusty MicroKORG synth.
Looking forward to playing a bunch of sweet games, good luck everyone!
With some miserable weekend weather coming, it looks like I’ll have time to concentrate on this pretty well.
The plan for now:
As for Unity, I will try out flash export, but will likely end up instead providing a standalone build for Windows and Mac. I’ve had issues with their flash export before.
Best of luck to everyone!
I’m in!
This is the second time for me. This time I’ll try to make something more advanced, see my postmortem.
I will use nearly the same tools as last time:
Language: Java
Framework: Libgdx
IDE: Eclipse
Graphics: Gimp/Inkscape and Pinta
Bitmap fonts: Hiero
Sound: SFXR, Audacity and maybe iNudge for some kind of background music.
Timelapse: Chronolapse
This year I’ll also have some basecode (a short tutorial on how to make applets and runnable jars).
But meaby not 
Just one day, so don’t know if I can finish something.
Will go with flash + flixel or html5, will see.
This will be my first LD compo. I entered Jam during the last LD with a friend who was supposed to do the art, but he ended up not doing a single thing! So, this time I’m just going at it alone and hopefully I’ll be able to finish this time around.
Hey everybody!
I’ve done a couple of other game jams, an eight hour one where I made BBQ Attack with another programmer using kid’s drawings, and I was in the Global Game Jam this year where I worked on the team that made Faia. But this is my first Ludum Dare, and I’m kinda nervous!
Planning to use Flixel, with Inkscape and Gimp for art, and might try out OgmoEditor and look into sfxr. Not really sure what I’m going to do for music yet. I’ve got a tiny bit of base code on top of Flixel that I’ve uploaded to github here: https://github.com/jasonbakker/zeFlixelTemplate , which you can feel free to poke around in and use (although not sure how useful it will be even for me).
Good luck everyone! Can’t wait to get started 😀

Hello! I know people usually wait until the theme is decided, but I’m asleep then, so I’m going to go ahead and post this now as I need to clear up some stuff. Hopefully the theme will be evolution, at last.
Now, I have a strange issue with what framework I am using. Previously I used this framework, which hasn’t really changed… Except I’m not using the Ogre3d rendering engine, but instead the SFML library. I adapted the framework a while ago to use with personal projects, but never saved it separately and instead wrote over it my personal project. So I need to filter out everything which is not related to the framework but just built with in on the same files, which unfortunately I don’t have time to do (I may possibly have time for it, and if so will link in this post, but currently I don’t think I will be able to). I hope this is okay with everyone – the framework I used is almost identical do the previously linked one, only adapted for SFML (2.0). I will, of course, link the standalone framework once it has been untangled from my other projects in a further post, but that will be done after the compo has started.
I’ll be using C++ with visual C++ 2010 express, and I’ve no idea what graphics/sound I will try to use. Maybe this time I’ll remember to actually have sound! 😀 Also, I’ll be livestreaming and providing a timelapse, which will also be included in a further post.
Goodbye!
So here we are nine hours in advance and I’m finally posting to say I’m going to do this. I’ve been lurking and following LD through 21 and 22, and it’s been really fun to see all this going on, and I want in on the fun! Last time I was almost in, but homework and exams struck, along with the engine-y thing I’ve made not quite being usable then. Since then I’ve improved it enough that I’ll be using it this time around, and I know something (of questionable quality!) will be made.
And because it seems to be the cool thing to do.. the tools I’m using:
I’ll post a link for my engine and the related tools later, including the tool to pack animations into a format the engine can use, saving fonts for the engine to use, and a tool to take some color from an image and replace it with transparency because MSPaint doesn’t do transparency.
Warning though, it’s completely undocumented. That’s all on paper on my desk, so it’s sort of hard to share.
Oh right, the other important bit is that I’ll try posting relatively regular updates to here and my blog (shameless plug, clearly) after everything gets going. Probably every fourish hours, unless I’m busy sleeping.
Help make this happen!
http://isplay.co.uk/ludum-dare-documentary/
My name’s Olivier Giguère-Durand and while I have an incredibly busy week-end ahead, I still couldn’t miss the chance to participate.
I’ve decided to dust off my java skills (pwahah, why not use c++, you big dummy!) and use the Slick framework (which I’ve never used prior.)
It should be, if nothing else, a fun learning experience 
As for the other tools and decisions, I’ll base them on the theme when it’ll be announced, so we’ll see then!
Good luck to all, have fun and learn a bunch!
Before LD23 begins in less than 9 hours, I should probably note I’m gonna use a lot of my own Engine stuff.
You can find it HERE.
This are the stuff I’ll be working with:
Coding: ActionScript 3
Engine: FlashPunk
IDE: FlashDevelop
Paint.Net

Yay, another ludum! I’m just here to say I’m in…
I’m using: Javascript, Sublime-Text, Paint.NET and hopefully sfxr.
Why I am *not* using bfxr or sfxr for my sound toolchain in this full on Android environment LD:
In theory I absolutely can access bfxr. My Android browser can load and run flash applications, and I actually tried using bfxr just to see if it was possible. The control is a bit sticky and unwieldy but you can indeed generate sounds with it. What I was unable to do however was actually save a sound file to my machine. Yes, I got a save dialog, and yes I supplied a location for which to save the file, but when I went to look there was nothing there.
This is on top of the fact that I wasn’t even really fond of the output and the feel of the tool itself even on desktop. The random sounds were fun sometimes but never quite what I wanted and fiddling with the sliders always felt off. That’s why I was so happy to find tools like Plasma Sound and SPC Music Sketchpad available as Android apps. It feels much easier to get usable, quality sound effects and loops out of these tools than out of bfxr, and unlike bfxr I can actually save the output on my device.
Of course this may end up just being all talk. Will I even have the time and energy to compose music and sound by the time the game is coded and the art is generated? We’ll see!
So like, I’m going to participate this time. This is my first time in both making games and releasing something serious enought to public.
The Tools i will be using:
And Eric as an IDE.
Also, my main(and the only OS I have on my box) is ArchLinux, so any help with testing-porting to Windows would be appreciated. I can test stuff in wine, but you know…
Hey, I have just submitted the warmup game i made last night, i was going to do it after finish the game in almost 2h but i ran out of internet provider and now here you are!
http://www.xixgames.com/demos/magewalk/
Tags: mage walk, picking game, staves game, water walk, xixgames
I’m gonna participate!
I will be coding in JavaScript/ HTML5 and painting in MS Paint, Paint.NET and GIMP… and I’m probably going to “compose” using SFXR
It would be pretty interesting if Evolution wins this time. I’d love to see what games could come out of that
Hello there you beautiful person, are you in, because I’m so in!
I’ve watched Ludum Dare unfold before, but haven’t had the confidence and/or time to participate. I will change that this LD and submit a game for the competition, or the jam if things fall apart. My goal isn’t just to create a game, but to make it fun and try and come up with something unqiue. To me Ludum Dare is about stepping outside of your comfort zone and coming up with something new. If it doesn’t work out, so what!
The themes that interest me most are indirect control, and the others which I clump together into one group in my mind, minimalism, one room and tiny world. I think any of those could create some interesting games, though I have no idea what I would make for any of those themes as of yet.
If I go the 3D route (unlikely) I will be using java and LWJGL, and if if go with a 2D game of some sort I will be using plain old java. Either way I will make both an applet and a downloadable executable to make playing the game as easy as possible. As for graphics, I am NOT an artist. I will be using whichever of the various options strikes me as the one I want to use, either gimp, paint.net, or lovely ms paint. Best case scenario I will be able to randomly generate most of the content.
If I don’t encounter any technical difficulties and it doesn’t stress me out too much I will be streaming my progress live at twitch.tv/ghillieLEAD.
I think that’s all I wanted to cover, but because every post is better with a picture here is the first image I could find on reddit today that made me giggle.

Newton's Third Law
Good luck to all, and have fun!
-ghillieLEAD
I’ve been toying around with LuaJIT lately. If you’re not familiar with LuaJIT, it’s a just-in-time compiler that not only makes your Lua code run super fast, but it also makes it possible to call native code from Lua without any native glue code at all. Pretty cool tech.
OpenGL requires some special handling though, so I made an OpenGL loader for it that handles all the dynamic loading, version differences and extensions and such for you (based on the official spec files), and added some extra code to make shaders easier to work with. I didn’t really plan on using this for LD, but hey, might as well post it now so that I have the option: ld23base.zip (zlib license)
That zip includes some example code using SDL + OpenGL to draw a spinning rectangle in pure Lua =). I doubt anyone else will use this, but you’re of course welcome to if you want =). Please let me know if you do! It’s a bit WIP-y still, but fully usable and should be pretty straightforward if you’re familiar with SDL and OpenGL. It probably requires LuaJIT 2.0 (beta) to run, and it’s only been tested on 64-bit Linux, but it should hopefully run on anything supported by LuaJIT as long as SDL and OpenGL libs are available.
If you are interested in making a JavaScript game for LD 23, you should look at CraftyJS:
and its new component add-in site CraftyComponents:
http://www.craftycomponents.com/
Genius stuff! It will help you beat the clock this weekend!
Is it worth the setup hassle?
And would anyone actually watch and find it useful?
I’m thinking maybe it might be detrimental to the final game output that is made…
Gonna work with what I know best and go with good old fashioned GameMaker on Windows XP.
Old and lazy, thats how I roll.
Well, let me explain: I have the most important exam of my life (really!) monday. But it’s the tenth year anniversary so I wouldn’t have allowed myself to not participate.
So, I will make a game, but in far less than 48h. The goal will be to make it the fastest I can. To do so I have chosen to help myself with (easy) tools:
•> engine: GameSalad (never used but it should be fine)
•> graphics: Well, photoshop will do the trick
•> music: I’ll compose a guitar track (acoustic, electric, both or none)
PS: the game will feature physics!!!!! because physics are awesome (and already coded into the engine hehe)
PLUS a picture of my humble workspace:
Hello! This is my first LD that I’m participating in. I hope to learn a lot and wish the other contestants good luck!
Language: Ruby 1.9.2
Libraries that I’ll be using:
My first ever game jam! Awesome.
I’m debating about starting out with my own very minimal codebase (available here) and seeing how far I can get in the first few hours or going the ActionScript route and using FlashPunk.
Best of luck to everyone! Happy jamming! 😀
So, I got done with my school work! So, I’m in! I do know a little more then last year when a failed to code, because of time! However, not this time! Lol
Going to be using Lua and LOVE2D…. Will livestream it too(if I can) at twitch.tv/nateageek.com
Ask me questions there. Also, follow me on twitter! @NateAGeek Also, check out my website http://www.nateageek.com
Nate
Hey people!
This is my first go at any sort of competition like this. I used to work on games, back in the day, but have been out of it for a while. Let’s see how it goes when it’s all down to me (;
My intended tools are:
For everything else, I guess I’ll have to figure it out as I go along.
Best of luck to everyone! Let’s all hope our Internet connections don’t die, eh (;
School is unfortunately keeping me quite busy, but seeing as it is the tenth anniversary of Ludum Dare, I just cannot miss it. It would be a great first time.
If I do decide to make a game I will be using Nimrod to code it, this could go horribly wrong as I have never tried to create a full game in Nimrod before. I will use SDL in conjunction with Nimrod.
Other tools that I will be using will be: Aporia, GIMP/Paint.NET (I still haven’t decided whether I will work on Windows or Linux), some kind of sound generator.
It should be fun!
I probably won’t be able to do a full 48 hours though. But this is going to be a good learning experience, so I don’t care if I don’t win.
This is my first actual attempt at making a game after learning c++/c# in my free time since June of last year. Really appreciate this event being set up as I work best when I have a goal. Even if it’s just some kudos.
I’ll be using:
C# with XNA
LapChirp / Bfxr
Gimp
Musagi
Have fun everyone and good luck!
I’m in!!
The tools of the trade is as follows:
Language: JavaScript
Framework: Impact, MelonJS, ThreeJS
IDE: Komodo Edit
Graphics: Paint.NET
Sound: Audacity, BFXR
Music: AutoTracker
This list might change depending of the final theme.
I’m in! This is my first ludum dare entry and I’m really excited
! I will be using C# + XNA and I will be using a small base engine ( http://dl.dropbox.com/u/74691045/LD23.rar ). Nothing fancy, basic screen management and some kind of entity-component system. Anyways, I’m gonna go sleep now so that I won’t be tired when the competition starts 
Good luck to everyone!
Seriously, if you don’t watch this video you are losing part of your game design life, energy, inspiration, motivation, and all these fancy words: http://www.youtube.com/watch?v=8FpigqfcvlM (a funny yet deep comparison of game mechanics and controls).
This will be my second time, but having read “The Game Jam Survival Guide” book I saw how I’ve done wrong last time. At least I have a better understanding of all this atmosphere and I hope to do way better. Last LD I just did a “test game“, it had a level and a extremely linear gameplay; some persons called it an animation instead of a game, and I agree.
Sticking to what I know! Depending on the theme I may do a 2D or 3D game.
Tags: tools
After long hours of thought I’ve finally decided I’m in, well at least kind of. Given I not only have a test on Monday but also am being forced to school on Saturday I will be jamming. This is the second time I participate. Sadly I couldn’t finish my game on time the first time, which I hope is not the case this time. I’m super excited, I may even bring my laptop to school and obviously I won’t be getting any sleep, I will try to though. Just hope I have enough time to study for my test, wouldn’t want to fail.
My tools:
We are ready at Isart Digital. Waiting for the theme of the edition!
First ludum dare. I have a single goal – finish something no matter how bad or boring. The website is rather confusing and I can’t figure out where the possible themes are listed, but I’m sure or at least I hope it will be posted somewhere more visible at the start.
I was too upset about Ludum Dare. And when I’m upset I need to do soemthing. Like plasticine modelling. So I made this plasticine guy:
Meanwhile I made lots of other things. I took a photo of my mouse pad:
And tested my Chronolapse (light at the end of tunnel):
Gonna turn in now, because I’ll have to wake up early.
Here’s a French competitor, live from ISART Digital
weron
@divillysausages
I want to do some hours this weekend to show me that i can code a little game.
I go for HTML5 and CoffeeScript in a recent Chromium.
Play with left / right arrows.
Build 3 : http://area-effect.com/LD23/Build3/Build3.html
Ludum Dare is as old as my game career … er… if you count my time at the Guildhall… so… I guess I’m already cheating! YES! THEY’LL NEVER EXPECT IT!

Anyways, it’s my first time entering. Looking forward to a lovely crash at the end.
Tools: Processing or Unity, Photoshop, Audacity, BFXR
Dear Significant Others,
We’re sorry. We’re sorry we’re going to be ignoring you for the next 48 hours while we program our games for Ludum Dare. We’re sorry for continuing to ignore you for the next week or so while we play the games other people created for Ludum Dare. We’re sorry if we come up with a good idea and continue working on our games even after Ludum Dare is over.
We’re sorry for missing happy hour on Friday, and we’re sorry for cancelling date night on Saturday, and we’re sorry that it looks like we’d rather be staring at a computer screen, typing away furiously instead of cuddling and watching a movie with you on Sunday.
We’re sorry for neglecting mundane chores like doing the dishes, taking out the trash, cleaning, and doing laundry in favor of programming. There’s work to be done! So we’re sorry if our apartments turn into rooms from katamari or if our personal hygiene suffers as a result.
We’re sorry that our heads will be full of code, game logic, colors, pixels, and sounds, and we’re sorry that it might take a while to get that out of our systems. We’re sorry if you ask us “what are you thinking?” and our response is some nonsense about finding the right balance between mood and theme and dividing time between underlying basics and aesthetic polish. We’re sorry if you catch us staring off dreamily into space.
We’re sorry, but if you didn’t know that our brains worked this way before now, it’s an important lesson to learn. And if after this week you still want to be with us, you could use the next Ludum Dare as an opportunity to enter this world together! A few months is plenty of time for us to teach you the basics, and nothing could be cooler than writing a game with (or against!) your significant other.
So, again, we apologize in advance for paying more attention to Ludum Dare than we will to you, but keep in mind that you could be using Ludum Dare to spend some quality time with us! We really do love you and – oh sorry, I have to go refresh the frontpage again now.
Sincerely,
Every boyfriend or girlfriend doing Ludum Dare this weekend
<3

This entry was posted on Friday, April 20th, 2012 at 3:33 pm and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
This’ll be my second LD and i hope i get my game finished.
Tools:
Language & Framework: Java + Slick2D
Graphics: Paint.NET
Audio: BFXR, Audacity & MilkyTracker
Goal this time: Get the game finished 
Wish everyone a lot of fun!
I was so excited to compete in my first Ludum Dare as a team of two and then Blizzard dropped the bomb…the Diablo 3 beta is on for the exact same time! Life isn’t fair.
We’re still going to compete, but were going to need to need an extra dose of discipline to keep away.
Good luck to everyone!
This’ll be our first LD! We’re gonna code two games and fully redesign our website. You can find it at http://das-gehege.de, but it will be offline during the competition ;). I’ll use Java and fischhirn C# whilst milchkuh will be busy with the website. Tools we’ll be using:
sparrowprince (Java)
Coding: Eclipse, kate, vim (my source code can be found here)
Graphics: gimp
Audio: sfxr, Audacity
fischhirn (C#)
Coding: Visual Studio, Notepad
Graphics: gimp, Paint
milchkuh (HTML, php etc)
Coding: Aptana Studio 3
Graphics: gimp
Happy coding everyone!
Computer died. dX
Welp, this is the second ever LD that I’m going to be in for, and hopefully it’ll be a good one. I’m probably not going to be dedicating all of the time to it (life does have a habit of going on), but I should be able to get a fair bit done. Whatever happens, It’s going to be MUCH better than my previous entry, as I have had a great deal more practice (plus I actually know how to publish the game this time – no more routing around in the files for the poor judges (Yeah – sorry about that :P)).
WILL BE USING:
C#/XNA
Sfxr/Bfxr
Gimp
So there we go. Let’s have a good one.
(please win tiny world please win please win)
Just wanting to say “Hi!” – this is my first Ludum Dare, first game jam thingy. New to this whole game making thing, fiddled around in XNA but looking at Flash for this so going to watch flashpunk and flixel tutorials on the intertelly and see which looks easier… But for now it is tea time!
In Iran and many other Islamic countries weekend are Thursday and Friday : http://en.wikipedia.org/wiki/Workweek_and_weekend#Islamic_countries
why not have at least one ludum dare on Thursday and Friday?
Unfortunately I have an exam on Sunday but I will try to not miss ludum dare this time. I will use XNA or Unity.
So this is my first Ludum Dare. I’ve been wanting to participate ever since I first heard of it, but never actually hunkered down and joined in. High time that changed.
The main reason I’m writing this is because we’re supposed to declare any personal codebase that we’ll be making use of. My current plan is to use my experimental Haxe library Astral, which I wrote from scratch to learn the language.
So…that’s about it. Let’s do this thing. 
I will be attempting to finish something this weekend, if life doesn’t get in the way (or diablo 3, why blizzard?).
Programming: Java, Libgdx, Kryo/Kryonet
Art: Photoshop, Blender
Sounds/Music: Audacity, sfxr, Mixcraft
Caffeine: Sugar-Free Redbull in some quantity
I’m pretty excited for my first foray into LD! I think this’ll be my 6th game jam, but the first done in the comfort of my own home.
I’ll be using Flash as usual, with FlashDevelop as my IDE of choice, along with Flash Pro CS5.5 as my graphical tool. Sound effects-wise, I’ll be taking my own medicine and using the as3sfxr library and tool I ported across a few years back. I’m not sure just yet what I’ll do for music…
On the coding side, I have my own base library that I’ll be using. I’m just cleaning it up now so I can upload to github before the kickoff, I’ll update here when that’s done. If I go for a physics based game, nape will be there for me. BetweenAS3 is my go-to tween engine, Signals is great for events and as3corelib has a good lot of useful stuff.
OK, back soon with that github link!
Edit: Personal code on Google code for now! http://code.google.com/p/tomvianas3/
Tom-
!!!
I just realized that I have work tonight until 10…
The compo starts around 9. It’ll take about a half an hour to close up shop, and about 10 minutes to get home. I will be able to start around 10:40. I’ll just have to work faster!
Well, not most certainly a participation… but if I have a decent idea for the theme, I’ll try and make it into a game. Should this be the case, I’m going to write my game for the HTML5 canvas in JavaScript, using Notepad++ for the code, Photoshop for graphics and AfterEffects for any animation. I also like listening to music in iTunes while coding. Good luce everyone, I hope to see some great games!
So, this weekend, I’ll try to make and finish my own game for the first time (my first real LD). I hope I’ll learn lots of new things and enjoy this LD. 
I’ll use :
→ HaXe/Flash for the code/core
→ FlashDevelop as IDE
→ Gimp (and Blender if required) for graphics
→ LMMS and sfxr for the sound, if I have time.
→ And I must not forget my personal libs and some haxe libs I’ll also probably use, such as feffects
So, maybe I’ll not code during the whole 48h, but I’ll try to make at least a little game : if the theme does not inspire me, or if I don’t manage to find time, this will be a fail. (No, don’t be too severe, I live in France : I don’t want to wake up at 2:00am and I am only 15 :fear: )
Yes, I must, I must, I must try for LD’s 10 years old (happy birthday :))
So, good luck, and happy coding/sleeplessness (choose the right answer) !
So I’m in. I will build a small game using HTML5.
Hey folks! Christian and I (aka QuadraTron Games) will be streaming our Ludum Dare adventures via our Justin.tv stream (http://justin.tv/quadratron). We will also be posting to our own blog site (http://quadratron.com) and Twitter (https://twitter.com/#!/QuadraTronGames). Good luck and have fun everyone! 😀
Tags: QuadraTron
I’m in for LD23!
This will technically be my third attempt, though really my first real one. Attempt one didn’t happen due to family stuff. Attempt two didn’t happen due to ridiculous sinus infection of doom. I have the weekend as clear as I can get it, and am ready to go.
Tools:
Java, Slick2d, gimp. I’ll use somethingorother for audio if I have the time.
Good luck all!
So this weekend will be fast moving. There are few hours left to start, so from now on I have my plan set up. Now its 21:05
So the week is really full of adventures, but how can I do that without a music, please suggest me a song here (Google form), and if someone is interested, here are the submitted results. I haven’t changed my mind on the tools I will use, FlashPunk. I will be doing timelapse.
Sorry this blog post is a bit non-consistent, but if you’re interested to get news from me follow me on twitter, or my blog on tumblr. I will be posting some progress here.
Have a good time this weekend.
Thank you for reading, signing off – Raimonds.
Hey guys, I will be attempting this LD! It’s my first time and i’m also extremely busy this weekend so I don’t know how it will turn out, but wish me luck! 😛
…and good luck to all of you!
P.S. Follow me on twitter @Jeefeet
Jam in Gothenburg! Me and Ludde jammin’ at his place, maybe more people will follow.
Tools: Flixel, Photoshop, sfxr & some tracker maybe.
Good luck and have fun everyone!
So, after having successfully participated in the Global Game Jam earlier this year for the first time, I set Ludum Dare’s 23rd edition as my next goal. In that occasion I had a great team though, so it’ll be a challenge to adjust the scope from that to a one-man project. Feeling a little experimental I’ve decided to learn Love2D for this event, and I’ve already set up a git repo over at github, as well as a small development environment on the PC I’ll be working on. It’ll be my first time with Lua, but I’m a good learner and I don’t think that’ll be too much of a setback.
Some tools:
Anyway, really looking forward to getting started 😀
Greetings from Costa Rica, and good luck to you all!
So I’ve never made a game before. I mostly write web applications for other people. I’m not really concerned with winning. I just really want to make something for myself for a change. This could be fun. We’ll see how it goes. I’d better get some rest before it begins. Good luck, everyone.
Hello everyone,
I first heard of this last year and I am dying to give it a try. I was originally planning to use Python with Pygame but I am switching to HTML5. I have been playing around with canvas lately and I want to try actually making something in it. I’ll have a link for playable builds all weekend plus source on my website when I get started. Good Luck!
As my second LD I am excited. Last time I finished my game which was quite the feat for me. This time I have more tricks up my sleeve so all I need to do is keep the scope realistic.
Language: Actionscript.
Library’s: Flashpunk, OgmoPunk, SpriterAs3
Tools: FlashDevelop, Inkscape, Spriter, sfxr, Audacity and maybe a something for tunes….
Stoke Level: immeasureable.
Warm Up: http://www.kongregate.com/games/MaskedPixel/fast-castle
My first try for ludum dare will be a flash game.
Hi all,
First time doing LD. I am very much looking forward to it. I will camp out at my office with sleeping bag and lots of coke and pizza 😀 Pictures to follow once it gets started.
I am going to use my game library RaptorGL as I wrote about it in my blogpost . LD has been the best motivator to get things done. 
Tools:
– RaptorGL for game
– Inkscape for art and maybe photoshop
– iKaossilator for sound
Looking forward to it.
Have fun everyone good luck and have lots of fun
Ok, almost there guys, my first LD.
I’m excited, but in the same time all stressed out. I have rethough my plans, a lot of things have change now. I’ll probably don’t use Paper or Spriter because some have not pass the test and some are still incomplete (in fact, I haven’t bought every tool for Paper >< my bad).
All I have to do now is waiting (and maybe sleeping for a bit before it start since it will be 3am in France).
But hey ! I’ll be here all the same !
I remind you that I’ll be live here : http://www.twitch.tv/cubertoy
You can come and ask me everything you want and support me. Show me love !
Also, I’ll chat online with some french guys : #ludumdare on irc.philpep.org
Ok so, see you soon and good luck everyone !
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for my first ludum dare ! can’t wait 😀
Checking in for my first Ludum Dare experience. Actually, my first game jam, period. I have a good deal of Flash experience from work, but I’m going to be trying Flixel out. My goal is to try to curb my enthusiasm and make something I can actually complete within the time limit. (Not to mention the 5 hours that are spoken for already due to *ahem* pre-existing plans.)
So, to summarize:
– Using an engine I’ve never tried before.
– First game jam, ever.
– Can’t actually be available for the full 48 hours.
Sounds like a recipe for disaster, right? Let’s just hope it’s a *beautiful disaster.* =)
– Truce
Tools: (Using Flixel, Flash Builder, Tile Studio, Photoshop, Bfxr, Anvil Studio, Audacity)
Once more into the breach (or something to that effect…)!
Anyway, I’m using the same framework as last time, done by me, just added some stuff to generate simple geometry (quad, cube, spheroid, caps and cylinders). Since my art sucks, better suck in big style going beyond programmer drawn art and going directly to programmer-programmed art! ![]()
You can download the framework here, if you want to use it (it has three sample applications that show most if not all the features):
On the tools side:
Hopefully this will go better than the last one (in which I got totally bored halfway through and quit)… ![]()
Cya in a few hours!
How will you be doing collisions?Tools I’ll most likely use:
If I decide to go with a 3D game: Unity 3D, paint.net, blender.
If i decide to go witha 2d instead: Game Maker, paint.net.
Hi, I am in…
Tools
Librarys:
It’s my first Ludum Dare so I hope I will create a game which is acceptable
Helco
Hi everybody !
As Ludum Dare 22 I gonna make some sounds for The 01101101 and Carduus Team who made /Follow last time !!! But this round I will tell you if, you’re interest, how i make my music 😉 !!
(Sorry for my bad English 😉 )
++
Math
so i know i said i was participating last time in december but due to the lack of knowledge and time restraints on my end i was unable to finish or produce any sort of game!
so i am going to attempt it this time using the unity 3 engine! – Also ill be starting late due to timezone differences! im on GMT so it starts around 1 in the morning for me!
Good luck everyone and have Fun!!
I’m probably going to sit this one out.
I had a lot of fun during the last competition, and I learned quite a bit, but I’ve other things to do this time. If I was to enter, though, I’d be using the same tools as last time: Visual Studio 2010 for my IDE, XNA for my framework, and a quadtree library that I made (okay, technically I didn’t make it fully on my own, I had a bit of help and inspiration from this as I got stuck in writing certain parts of the code).
I’ll probably enter in next time, but for now, school and life are in my way. Good luck to all the competitors, and I hope to see some amazing works by the end of this!
Just thought I’d share my LD22 attempt. Theme was alone so I decided to make a game where you play a superhero trying to change into his costume. You need to find a phone booth where no one is in close proximity to you.
Features:
– Random city layout.
– Different idle states for the citizens.
– Traffic with working stop light.
Anyway, the game works, but it lacked the start and ending screens. Maybe I’ll polish it later and post it online.
Tools: Unity3D, SpriteManager2, Photoshop
Soon all the kittens will be subjugated to the dark side of the Rodent.
(and please, add a darth Rodent Of Unusual Size to your next game)
Tags: ROUS
My first Ludum Dare, I hope I’ll finish something.
I’m pretty sure I’ll use Construct from Scirra (I don’t know if it will be Construct Classic or Construct 2).
Hi,
I’m excited to participate in my second Ludum Dare, and hoping to make something more substantial this time around <_<
My platform of choice is still HTML5. I intend to use this as my basecode, which is mostly parts ripped of my LD22 entry that i never got around to cleaning up.
The tools i expect to use are Emacs, Gimp/Inkscape/Sprite Something and bfxr/FamiTracker/Logic.
Good luck everyone, see you in six hours!
Last time I used Java, this time? I have no idea! But I keep forgetting about this awesome competition and have been missing out, I have about 6 hours to decide what I am going to use, C++? C#? Java? Unity3D? Heck, might even give Stencyl a go.
We will see.
So, I’m in for my 2nd Ludum Dare. Like before, I’ll be jaming from my work’s office (CCCP – France). There are going to be 3 collegues in the office all of them entering the compo event. This is gonna be fun ^^
This time, I’ll try to post much about what I’m doing, tweeting more, well communicate more&better (I guess/wish/hope).
You can follow me on my twitter account @DameAilys or my Google+
Let’s get to my equipment :
Ailys equips Construct 2 (again ^^;) as game developpement weapon
Ailys equips Adobe photoshop and Illustrator as graphics armor
Ailys equips the Aviary Suite as sound&music accessories (and maybe a bit of Otomata or SFXR, I really don’t know)
And I’ve got a lot of junk food in my inventory so it’ll be OK =)
Here’s my working station for the record
And remember Frenchies or French speakers (or you who just want to say “hi”), there an internet gathering there http://armeljgibson.com/leludumdare
Tags: LD #23
Perhaps today IS a good day to daré. Also, I’m in…
It’s the usual suspects: Unity3D, Gimp, sfxr, audacity, anvilstudio. If I have time, I may break up sprites into parts and try out Spriter
I’ll be using the jMonkey Engine to develop, (and not using Turntable (from my last post) which is not mature enough to even get usable, also it probably sucks :v)
And I’ll be streaming at http://justin.tv/brachyonic
Atleast thats the plan, plans have a way of changing at the last minute.
I’m sitting at the Spielmeister HQ, already warming up for the contest. Judging from the fact that I’m somewhat drunk already and the contest hasn’t even started yet, this is going to be a hard weekend.
My game is going to be HTML5-based. I’m using CoffeeScript as the programming language with the noop framework.
Best of luck to all the other participants. Especially those with as much access to beer as I have. You’ll need it.
well my grandpa has just got pnemoina and my mother has a staph infection, great way to start the ludum dare weekend. Hopefully i will still have time for ludum dare as i have been waiting to do a ludum dare for years now.
I’m in, thanks to my lovely wife of a gazillion years who suggested that I enter and make her proud.
Tools and libraries are likely to consist of:
…and the most important tools of all, an A5 notebook, pen and a large helping of obstinacy.
As for the title of this post, I should explain that I’m almost certainly using an Entity System and I’m just reminding myself not to put any logic in the components. Heck, my first job was as a FORTRAN 77 programmer so if I could handle COMMON blocks then I’m sure that I can make my components dumb.
Best of luck to everyone who enters. I’m looking forward to playing your crazy, inventive, out-there interpretations of whatever theme is announced.
First LD participation!
Tools : GameMaker 8.0 pro / Wacom Intuos4 Medium / SFXr / Audacity / Photoshop CS4
…. I have the tools, and I can make decent doodles, but I’m just a noob at GM8……. so my chances to create a great game are low XD Anyway, this event seems fun and a great opportunity to challenge myself! Oh, and my english writing skills are very bad (’cause I’m “un petit monsieur français”), so please don’t be harsh if I’m write some nonsense stuff ^^
This is my third ludum dare now. And I’m so stocked to make a game once again. The last two themes were really good and I hope that third one can too unleash imagination.
LD is for me an unique occasion to challenge the very nature of what a game is.
And to celebrate my third participation, after the jam, I’ll also update and release an xbox version of my very first jam entry Faceless
Islands. It was the theme of the last Ludum Dare I participed ! You known what it is, LD happen 3 times a year, it’s so easy to think “oh, I will participate next time, I will do something else this week end”. I think that there is a complot from people I know who seems wanting see me doing anything else during Ludum Dare. Yesterday, someone proposed to go to the fun fair that will open this evening but I said no, so it’s ok, nothing can impech me to participate \o/ !
For the technical part, I will use Python with Pygame and my IDE will be Geany which I use every day on my Ubuntu.
Maybe you are asking yourself if I’m really 10 years old when you see the poorness of my expression. The answer is no, I’m 20 but I’m french. So I don’t speak english : I just speak french with english words. Note that I don’t use google translate or any translators, so if you want to say “hey, you made a grammar error here !” just do it ! Maybe I will progress a little.
Good luck to every participant !
Ps: don’t forget to use a free-licence for your game if it’s what you want :).
Ps2: now, I’m thinking that I must use a (D)VCS for the LD, it will better. Damn, it’s still not a reflexe for me :(.
I’m doing this for CAS. IB-students will understand.