
Welcome to Ludum Dare 50, and the 20th anniversary of Ludum Dare!
Yes, we ran the very first Ludum Dare 20 years ago, back in April of 2002. That's a lot of caffeine ago. :sweat_smile:
Without further ado, lets get to it.
Final Round Theme Voting has begun
Cast your vote here: :ballot_box: /events/ludum-dare/50/theme
For rules and other info, visit the event page here: :trophy: /events/ludum-dare/50
If you don't want to figure out timezones, the theme announcement is when the clock (top-right) reaches zero.
TIP: The ldjam.com website gets really busy before the Theme Announcement. We recommend you follow the official Twitter account, and sign-up for the E-mail Newsletter.
NEW: Extra, the new casual Ludum Dare
I'm thrilled to announce that Ludum Dare has a brand new format!
When submitting your game, you can now choose between the Jam, Compo, or the new Extra format. Extra is Ludum Dare's casual format. There are no winners in the Extra format, but you get to choose your own schedule. Create and submit your Extra games anytime between Friday April 1st and Thursday April 21st--that's nearly 3 weeks! Submit early, and you still get to be a part of Ludum Dare's feedback process: Give feedback, and get feedback.
Learn more about Extra here: /events/extra-the-new-casual-ludum-dare
Rules updates: Extra format, optional Theme, Unfinished games
We'll be publishing a brand new version of Ludum Dare's rules soon. The main difference is the inclusion of the new Extra format detailed above, but there are few other changes I'd like to highlight:
- You can now optionally opt-out of the Theme category. This is not required.
- Please only submit finished games using the Jam, Compo, and Extra formats.
- If your game isn't finished, choose Unfinished instead.
That's everything new this time.
We will continue to evolve the Extra format over the next few events. See the future section for a sneak peek of what's to come. We'll have more to share in September/October for Ludum Dare 51.
On chat communities, and future plans
I shared a short Twitter thread the other day. The TL;DR is that I've been told several times that some folks don't feel welcome on the chat servers that represent Ludum Dare. We don't run any, but that may have to change. This unease is in part due to the "male skew" of gaming and technology, but also because nobody is really trying hard enough. If you'd like to share your experience, my inbox is open. Sometime after LD50, I'd like to engage and chat privately with folks about it.
I don't use public chat rooms, so I don't have ambitions to create some "ultimate" chat server or anything, but it has become clear this isn't something we can ignore. I've always intended for Ludum Dare to be a welcoming and inclusive community, a place for creators new and old to come together. Chat rooms play a vital role for many.
I'll work out the details in the coming months, but my intention is to hire someone to run and moderate an official Ludum Dare chat and help channel, someone that isn't a cis-white-dude like me. I do my best to be conscious to the issues, but I could do one better, and bring on someone with life experience. Their job will be to run and moderate the chat (a potentially quiet chat between events), and they'll have a direct line to me for anything that needs escalating. I'd like to find other ways they can help out, if nothing else, steering me in the right direction when it comes to issues a cis-white-dude might be blind to. I don't have a huge budget for this, and I don't expect them to be glued to the chat, but I'd like it to be worth their while.
Again, I have no interest in dethroning or replacing any of the chat servers out there. I just want is ensure there is a place everyone feels welcome and safe talking about Ludum Dare.
NEW: the Ludum Dare & Game Jams Twitter community

Twitter recently launched "communities", a new way for groups to tweet about a shared topic. Naturally we created one for ourselves. Community feeds are public, but interactions within the community (tweets, comments, likes) are limited to members only. To start, it's wide open and anyone can join. If we need to restrict or moderate it, we will.
I also decided to cast a wider net with it. Right now, Ludum Dare events only happen twice a year, over a couple 5-8 week periods. That's a lot of inactivity. So because "why not", I decided to try and make it the community for Ludum Dare and other Game Jams on Twitter. They key is that we (Ludum Dare/Mike/Interactive Snacks) are taking responsibility for it. If it becomes something, we'll give it the attention it deserves.
Join the Ludum Dare & Game Jams Twitter community at the link below.
twitter.com/i/communities/1509183497361104896
NOTE: Be sure you're logged in to Twitter, else this link will fail.
Keynote: Keynoter's Reunion, 20 years in the making
At long last, it's time for your featured presentation.
https://www.youtube.com/watch?v=XC2KGu__2Ws
Thank you everyone that contributed to this. :wink:
Wrap-up
That's it for me. See you Friday for the main event.