And the prototype is... Done!
The way to is was long and arduous, there were bugs along the way, but it is done! So now a little spoiler with basic UI, he-he. Soon it will be beautiful...

The way to is was long and arduous, there were bugs along the way, but it is done! So now a little spoiler with basic UI, he-he. Soon it will be beautiful...

Play here: https://ldjam.com/events/ludum-dare/50/virus-bash


Well today went much better than yesterday and I manged to get my entry for the compo finished with the much reduced scope.
Behold Priestess of Larak!

It's something of a proof of concept at this point and has nothing but programmer art. Still I'm happy to have finished something and will be looking at improving it in the future.
For now though it's time for sleep :sleeping:
Günther really likes to fish and falling asleep while being pulled into a deadly waterfall by dangerous rapids! Can you help him? 😱🌊
Friends may call him “Günni” 🤠
--
Follow us to get all the latest news about Günther!
P. S. Also be nice to him, his parents are competing at the game jam for the first time! 🆕
You need to help to keep Gogo alive. Every time you feed him his lifespan increases.
Game entry: https://ldjam.com/events/ludum-dare/50/save-gogo
Play: https://savegogo.icy.pt/
Let's keep him alive please 🥺
https://youtu.be/Erx7YFjToFw
Figured it's best that I throw in the towel for this Jam, as I'm really not enjoying myself.
The problem being that, I don't actually like my idea or game and I've hit a wall trying to come up with ways to actually make it fun.
I'd struggled to come up with an idea for the theme, so just went with the first idea I'd had (Old man needs to go to the gym to prolong his life).
I should, have made some prototypes. But I'd never made anthing with 2d sprites before so wanted to spend some time working on those, figured inspiration would strike as I worked.
It didn't unfortunately, but I still learned a lot about making spirtes and animations in Aseprite so the Jam was still a positive experience for me.
Linking the project folder on google drive if anyone wants any bits from it. https://drive.google.com/file/d/1_lwKRuhMkjqgo3O8Mbp55uKAvDtS8w1t/view?usp=sharing
Looking forwards to playing through everyones games tomorrow!
Did a pass on the graphics so the game looks quite a bit nicer now. You can also now lose if Earth leaves the goldilock zone. The problem I've run in to is that the game is just not fun! I'm gonna have to come up with something quick if I'm gonna have a chance at saving this game :constructionworker:

just need a menu and music and sfx
Got a 2nd enemy implemented; a dolphin with seeking bubbles. I think I need to get a few more types added and then I need to somehow implement a way to explain what's happening within the game lol.

Looking forward to seeing what everyone else has done once I have a bit of breathing time.
Hello everyone, our game is almost done and here some screenshots to show how the visual of the game it is:



I just submitted my game! Yay! Now I finally get to check out all the crazy things you wonderful people have come up with.


Back in 2014 when I did my first LD I had no idea how to make a game. I had been playing around with LibGDX for a few months without knowing what I was doing.
For many years, since 2016, I have participated with my friend Mathias but this time he wasn't able to make it this weekend so I decided to do the solo compo again for the first time since 2015 which makes this the 16th time I'm doing Ludum dare.
Saturday was kind of bad, I was tired and had a head ache for many hours but got most of the graphic and basic play mechanics done. I also took two breaks from the programming and played around in my DAW of choice Ableton live. And suddenly I had two songs that I could use. One very sad and eerie song and one more happy song.
Sunday have been spent on creating levels, adding start and end screens and also took one more break in Ableton and created an intro tune.
I usually spend three days when doing the jam so it feels strange to be done and submitted already on Sunday evening.
As always it's been a great weekend even if I have felt tired and not having enough energy.
The game is called Grandma and is about saving grandma so she can have a few more days to live.. a very sad theme this time but we are also living in sad and terrible times at the moment so I guess that makes sense.
The game can be found at https://ldjam.com/events/ludum-dare/50/grandma and I can't wait to start to test other compo games :)

This was my first time participating in the Compo; I didn't get all the features that I wanted but I'm pretty proud to have something finished and playable!!
I wasn't planning on doing LD this time around due to some commitments, but then I had an idea and saw the new casual branch and figured why not?
Already made a fair bit of progress, and I didn't start until 2pm.

I'm going to try not to spend more than about 30 hours working on it - which is about how much I spent on my one other LD submission - even if it takes me till next weekend to finish it.

Ok, I've made my game, but this is my first game jam. I have used Unity and I'm uploading the game to itch.io and I want to enter Compo. Could anybody tell me what Unity source code is, where I can find it or how to add it to itch.io? Thanks in advance.
Emotional support cat Tarzan

Got myself some time to continue working on the game tonight - going to use the "Extra" category due to time limitations.
Added urban tiles today and optimized fire spread. Now there are actual towns to save! Or rather... evacuate, because destruction is inevitable ;)

The guns mock me now :(
Managed to deliver on time. Hopefully without major issues.

Good luck to everyone!
First solo game jam, and I'm almost finished.


I haven't participated in a Ludum Dare for a few years, but I managed to whip something up for the Compo:

Slime Zone is a survival platformer about a slime being chased around a laboratory by a block spewing black hole hell-bent on its annihilation. To survive as long as possible, you must work your way around the blocks with tricky platforming and wall-jumping, and blast through blocks that stop you in your tracks. But beware, different blocks have different effects, from destroying other nearby blocks to creating a mini black hole to fill up the room even more!
Check it out at https://ldjam.com/events/ludum-dare/50/slime-zone!
I think I am done ! I present to you "THE VOLCANO WOKE UP !" !
This is a turn based strategy game (sort of), hope you'll play, like and rate it ! :) Can't wait to play your games, guys !
Oh yeah, here's the link : https://ldjam.com/events/ludum-dare/50/the-volcano-woke-up

Started out game in 2D, since I didn't know exactly what I was doing. Converted to 3D! It's cool, although things need to be re-thought a bit. The 2D gimmick of jumping through the bottom of a platform doesn't work with 3D colliders, so I'll have to try something else. Also need to swap out background, which is still temp.

Gotta add better visuals for mining of course but gameplay and graphics are mostly going great so far

"Why make one game when you can make five games," we said, in a fit of madness. Games within games within games. Leo would be proud.
Here's one of them. You make sense of it because I can't. Or won't?
Jamming on, Happy compo submissions everyone!

forgot about the jam, now i'll make a 40KB NES game for extra format B)
I am also developing a lil console, it's called MES65, has comparable stats to the NES and will support a 'computer mode' so it can be operated like a commodore 64.
I did it! I completed a game for compo! And with 3 hours to spare this time! Huge improvement over ludum dare 49, my first ludum dare.
Last time, I barely finished fast enough to submit it to the jam category. The game had no music or sounds, and lacked a tutorial.
Well, with my new entry, it has all that and a little more. I had to cut a lot of features I thought would be essential to the game, but now with it finished, I'm happy regardless.
To all those still working on your compo games, I wish you all the luck in the world. I believe in you. Just push on a little more.
To all those working on your jam games. . . YOU DO NOT HAVE AS MUCH TIME AS YOU THINK. Seriously though, try and finish up, cause the deadline is right around the corner.
I suppose you could always submit to the new extra category if it comes down to it. Don't push yourself too hard. Your health is number one, you can't make games if you're not feeling well.
Oh yea, I forgot to say anything about my actual game. . . It's like a space game or something? You fly around and trade resources and battle space pirates. Manage fuel. Classic space fun. Here's a picture please use eye(s) to view it.

Ah, and a link to the game page as well: https://ldjam.com/events/ludum-dare/50/whoa-its-like-a-space-game-or-something
If you're feeling up to it, give it a try, and then tell me in the comments why it's terrible and why I'm terrible and that I should feel bad. And maybe, just maybe, come by once ratings are up and rate it too.
Anyways, bye now. Please take care. Good bye.
Submitted my first compo entry, The Saddest Day. Short medium and long games with offline progress! Keep the balloon from popping! https://ldjam.com/events/ludum-dare/50/the-saddest-day


Never thought i would do a compo.
Art and music is not my thing , Bud man i like making games.
I think sometimes its better to work on projects where your not happy with the concept cus it makes you think outside your comfort zone and I really feel like this with this theme, but Im happy with where I'm at and I'm glad Ive stuck it out.
Dino Might is finally "done", meaning it's at least 50% feature complete and 3% polish complete !
Now is the time to see how far into the game you people can go. Probably VERY far since is pretty unbalanced :smirk:

Good night everyone ! I'll see you all in the coming weeks to fix issues relating to "I can't download the game !" or "why is their no MacOS port ?".
And also... Lot's of games to play ! THIS IS THE BEST WEEK :smile:
I was posting an update for Rocket Lawnchair on TikTok, an the first sound it suggested to me was Reading Rainbow. Cracked me up!
https://vm.tiktok.com/ZTdu9n4Cg/
Now I'm working on a last few optimizations and bug fixes before getting ready to upload the game!
https://youtu.be/8qAfNfPO38o
My game is nearly finished. There's a bug in the stage generation that can create inaccessible pockets still, so I need to make a fix for that. Otherwise the only changes I still have to make are for polish, like changing the look of sprites and aligning the menu items correctly.

Finally my game is complete. Remind me NEVER to make an FPS game for a jam ever again.
https://ldjam.com/events/ludum-dare/50/no-time-to-leave

Here is my Tetris clone:
https://ldjam.com/events/ludum-dare/50/schmetris

Oh man. If you are having a tough day and just want time to pass by fast, write a text adventure. This weekend just shot by in an instant.
Apart from the epilogue, I have a complete story. Not exactly as interactive as I'd like yet, there's more to improve in that direction tomorrow. While I do believe everything fits within the Compo parameters, I want the extra Jam day (or evening, it's a work day) to wrap things up as best I can.

After people commented on LD47's Confined that they'd have liked some music while they play a text adventure, I figured I should add some this time around. Cyberpunk, synthwave - they go hand in hand, am I right? I might tweak things further on this tomorrow as well, we'll see.

Remember to shower every day, kids.
Goodnight!

Doesn't usually happen that I have a little bit of time to work after I submit something but I managed to fix a very small bug in my game and add a new feature.
Now if you open a tile and its value is within 2 points of an adjacent tile, then it opens those tiles and scores them. It will not open the 24 tile but it can open the 0 tile. This makes it a little less dumb luck now. While certainly still a lot of luck involved, you get more up front information if you get a good board.
https://ldjam.com/events/ludum-dare/50/numerus-maximus
Turns out focusing on a simple mechanic and polish is the best way to finish a half-decent game during a game jam. Who knew!

Of course there is a lot I can add. First of all I want to come up with a color blind mode. Perhaps I'll add an icon to the player character. A multiplayer mode will be fantastic! And it's not hard to do. So keep an eye on the game if interested. Than there are plenty of bugs, especially visual ones. So yeah, there is work to be done :D But I'm quite satisfied with the results!
You can rate it here if you like: https://ldjam.com/events/ludum-dare/50/dashfight C'mon, don't be shy! We both know you want it ;)



some cool render for our VN background done by @Griszka !
Day 2 is done! I feel like the most difficult bit is over, namely the production and logistics system. Works all nice and tidy, although i'm sure some things will come up in testing. Tomorrow is left for battling the monsters, playtest, polish, sounds, win/lose condition, tutorials. No time to waste :D




Small graphic novel giving initial expositions to Decay Season, small game that I'm making solo.
Things are going pretty well here. I mean, it's almost too beautiful to be true. Just now, I heard Bouteille saying "hey, it works", is'nt it great?
So, our little city-builder is now something that can be played. The economic system has been implemented. It need some adjustments, but it's quite ok for the moment.

Bouteille's code works perfectly so far. Here is a part of her work, we know that's not the most beautiful code you've ever seen in your life, but hey, it's a game jam, and we're just hobbyists:

Our todo lists are ready for tomorrow. And we hope everything is going to be fine. Sorry for the blurry photo, my camera seems to be as tired as we are.

So, what's in this blurry todo-list? A lot of things. The most important things right now are the UI revamp, and adding some sounds. This little town is really too quiet.
Good luck to everyone working to finish their compo-project for the remaining 3 hours. Can't wait to play your games! For us, it's time to go to bed, we're exhausted.

Turns out making a sidescroller was harder than I expected...
No way I'll finish in time for Compo, so Jam it is (I hope I don't have to resort to Extra)
....And since I'll be busy later, that means I have maybe about an hour and a half to make an ending screen, a title screen, and a boss battle. Looks like I'll be cutting it pretty close.

Ok, so I have uploaded my game to here https://tinypig.itch.io/bacterial-protection and it works for me and I have submitted that. As for the source code, I have uploaded it here https://github.com/TinyPig10/BacterialProtection2 , is that the right stuff or do I need to download more. I just don't want to get disqualified. Thank you. Sorry if this the wrong place to put this.
It's now midnight and I gotta do my actual job tomorrow, so I will now got to bed...
But I'm happy what I got done by now, basically just need some actual gameplay. Now you can only watch the world slowly drown. :sweatsmile:

have fun in the last three hours of compo and we see us tomorrow to hopefully finish work for the jam :muscle:
After making a 2D game last year, we decided to set our goals higher and make a 3D action packed shooter with a little graphical twist. Here is a screenshot of yesterday's progress with our first enemy type.

It happens. I think it's part of the game jamming - sometime you just need to admit that you won't finish your game on time. And oh boy, we tried really hard that I'm writing it with my eyes only partially open and with one leg inside my bed.
We had some ideas. But two came to the forefront. A game about a knight who really needs to take a shit - the game would be kept in the Half Minute Hero (DiarrHero!) concept, where the goal would be to get to the loo.
However, our hearts were stolen by a second idea!
A card game where you are a comedian and have to choose jokes from your deck so as not to offend someone in the audience too much (based on traits like skin color, body type, being a ginger, gender and so on). And as we know, as a comedian you won't be able to delay the inevitable forever.
And when someone gets too offended - well, Will Smith can tell you what's done to comedians who have ill-fitting jokes.
Pssst, there was a plan for a final boss to be an audience on Academy Awards. ( ͡° ͜ʖ ͡°)
But it's not that we give up completely. We will finish the game, but in our own time. From my side - I had a great time, even if we failed in the end.
Good luck to everyone!
Some simple mocks from early stages of development:

Finished all my art today- Minus a title screen (saving the fun parts for tomorrow, basically, as well as the awful parts of testing and debugging over and over).
Spent about 9 hours straight just... making art... then 2 hours straight putting it into the game and adding sound effects etc
I'm learning the funny thing about point and clicks, is that because I'm testing so much, I really don't know if my game is genuinely 3 minutes long or if it's just because I've absolutely optimised where I click and I know the exact process to get to the end... Hopeeefully that's it...
The "main feature" of the game, rather than having something like a complex inventory or combining items, is actually being able to jump between different rooms using text related to those rooms found on the objects around you. Not gonna lie, the room transitions look whacky.
Here's one of the 6 'rooms' (tiny screens lol) to explore!

48 hours is a very short time. I got something working but not something I can really enter the compo with (probably). So much more to be done. So little time. My back is killing me. I got to tap out (of the compo). Here's the current iteration: https://ambi.itch.io/survivor
Cloning an existing well defined game idea (Vampire Survivors) shortens the time quite a bit, but getting stuck into weeds like autotiling and procedural level generation really eats all those gains and then some.
I learned a lot. New engine (Godot). New ideas (procedural world creation, autotiling). Doing everything with optimal, most well oiled workflow would give a better end result, but what would be the fun in that? :sweat_smile:
I'm so glad I could finish my game as I intended in good conditions, even though it was pretty stressful... I must have put something like 32 hours in total for this compo !
Looking forward to trying and rating all your games !
This is mine, "Wait For It" - a wacky and weird Wario Ware inspired game, where you try to go through as many quick challenges as possible to save and serve your beloved cake... which will eventually lay flat on the ground.

Check it out : https://ldjam.com/events/ludum-dare/50/wait-for-it-1
Cheers, Simon / Forgin' Bits
My LD50 entry, The Flower of Marasca, is now complete! I think this is the most polished Compo entry I've ever submitted, so I'm very proud of myself.
It's available on Newgrounds, itch.io, and the TIC-80 website. Give it a go, and see if you can earn just a little more time with your beloved...


Second LD entry - I tend to only get a few hours for these jams because I work weekend shifts. I think I scoped this one pretty well, I didn't finish all my goals but the game doesn't feel like it's obviously missing anything.
Now for a well deserved nap! :zzz:
Check it out: https://ldjam.com/events/ludum-dare/50/final-warp
Less than 2 and a half hours left and I still haven't hooked up any of the logic for the UI. And I'm wasting time posting...

Physics is a boatload of fun. I think I'll abandon my original idea and just make a juggling simulator!

So far very excited to very soon show what I've made! About 33 hours of development so far. Whew!

Did this as a joke, realised I look exactly like this lol. He may look scary (or tired), but he's got the spirit!

I always get paranoid around this time in the Compo. The submission hour is counted on top of the current countdown, right?
So 2:15 hours (the current countdown) from now + 1 hour for packing up and uploading?
you can play it now here!
https://notsostudio.itch.io/batteries-not-included

To mark the occasion, I decided to not do a puzzle game again, and made a platformer instead (tough I managed to slip in there some puzzley stuff ^^).
As usual I'm really looking forward to play all your amazing game, cheers !
Here's mine: https://ldjam.com/events/ludum-dare/50/cant-escape-your-past

Making some progress :) A game about not making a game



https://www.youtube.com/watch?v=NYYzy6I1Anc
https://ldjam.com/events/ludum-dare/50/crab-battle
https://cottontshirtz.itch.io/crab-battle
I guess there's other things in here too. But I'm proud of my dumb sky shader. Next game will just be 100% shaders. 
The round symbols with the hammer show the parts of the ship that need repairing, and the cannon and ship's wheel icons will have a differently colored arrow when they're not in need in repair, since the player also needs to use them.
The oval "dialogue bubbles" will show the stats of the different pirates.

This is a small 2D Platformer, where you play against your biological clock. Try to reach the end of the game, while collecting as many roses as possible. Use your age as an advantage! You can now play it here: https://jorbits.itch.io/graveyard-path

I just finished my Compo Submission, “The Mark of Time”. You can play it here: https://ldjam.com/events/ludum-dare/50/the-mark-of-time 
https://www.youtube.com/watch?v=Gnycv9ldxCY
First time implementing this kind of player movement, and as such I've spent a lot of time learning. I also spent too much time yesterday on project plumbing, but I'm hoping it'll pay off when it comes to the submission hour.
Circular movement was the biggest frog on my list and as such I'm feeling pretty confident with the remaining time. My submission may be strung together with primitives but I'm hopeful it'll be a playable game with source code 🤞
I managed to pull together two more minigames, for a total of 4/8! After two entire days. And there's still no timer, no scoring, no overall lose condition, and no difficulty increase over time. I think the most notable thing I've done today is develop a burning hatred of Euler angles. Trying to do clamp a rotation with the minimum as a positive and the maximum as a negative is bad.
My plan was to finish the mechanics today and use all of tomorrow for art, audio, and general polish, but that might not be totally feasible. If I'm lucky the other minigames will go smoothly, but after the extreme difficulty of "click and drag to rotate the snake around its origin" I'm not betting on it.


On a real Famicom, of course ;)
Looks like I scoped my project too large – I’m still working on systems and don’t have the interface finished for the main gameplay loop. This is going to have to go in the Jam instead of the Compo but at least I’m pretty sure I can have something playable, if not polished, by tomorrow.
I gotta stop trying to make these complex numerical simulation games for LD
*I'm super tired right now but I managed to finish the game, pack it and upload/submit it everywhere. I'll write a proper post-mortem and descriptions for all the submission pages. Good night all! :sleeping: *


I just uploaded my first Ludum Dare participation ! It's 1 am here and I am exhausted but really happy ! Good luck for the next hour everyone
You can play here : https://ldjam.com/events/ludum-dare/50/study-breaks

It works fine in the editor but the drawing order are messed up in webgl. Can someone help me?
I finished my first game for Ludum Dare. I went for the compo category and could only finish because I saw all the handwork people were doing. Here is a screenshot of the game:


Finished with a few hours to spare. Had some technical issues with the production build, like always, but I had enough time left over to iron them out.
ZEZ is an time based action game. Kill enemies to gain more time. Each enemy you kill makes time drain faster. Inevitably you will lose. See how many enemies you can kill before you do.
Finished the line art for the death animation! Look at the absolute pain in this ghost's eyes

How's up for some hacking ? Not my best game, since I didn't do much work on it. But hey, it's done.
https://ldjam.com/events/ludum-dare/50/hack-or-die
Give a it a twirl :)
At the start of the jam my level generator wasn't working the way I expected, creating levels that just had individual wall blocks sprinkled in the arena. I felt it worked fine for the game so I didn't try to fix it due to the time investment needed to make what I had already done. While working on code to fill in disconnected holes, I found out that the levels weren't generating right due to a tiny off-by-one error when deciding whether to set tiles to wall or floor. The levels are now much more cave-like and as I originally intended.


A quick mocup I did using @Griszka render and @lishiana sketch.
And also playable on the Pocket or any Game Boy!

play CONQUERING DEAD now on web-no downloads at all. Go here:(https://lazer-blade-studios.itch.io/conquering-dead) or the ludum dare page:(https://ldjam.com/events/ludum-dare/50/conquering-dead)



https://youtu.be/nvfblUK4lrA
An undying boss!
Bullet curtains, bombs, and a clock to beat!
Death comes, but don't go quietly!
Post your times and your scores!
This is taking longer than anticipated. I'm not as adept at game development as I used to be way back when, but working on it. This jam is definitely helping me learn ways to implement different things. I've got visual effects added. Along with most of the Enemy AI, Animations, etc.
Tomorrow, I've got Level Design, Audio Design, UI Design(if there is time), possibly more visual effects such as particles. Below are some screens of the various visual effects, in a basic debug level.
Tonight, I catch up on sleep. Congrats to everyone who made the 48 hour mark! :)





i is a simple man and have no idea how to vote on other games and would like some help pls\
I finally had to make the call today and cut the third puzzle room. I finally had a good design for it but room 2 just took a huge amount more time than I expected. I think I have to accept that making 1 room per day is the maximum I can pull off for an adventure game.
I still have tomorrow that in theory I could use to add the extra room. However I want to spend tomorrow pulling everything together as a game. Lots of polish, bugfixing and adding an intro/ending sequence.
So I'm fighting against my ambition on this project and focusing on a game I will get finished tomorrow. I think if I want to add more beyond that great, but if I don't get this game done tomorrow it runs the risk of ending up in the "good intentions, but never finished" pile.
So here's a quick preview of the scope of the game, two puzzle rooms with the vault door in the middle.

Well this was a great weekend! My second Compo and this one went a lot better even though there was still a lot to do on the gameplay and I didn't have time to add sounds. I need to start saving some code so I don't waste so much time with the same things :sweat_smile:
Feel free to give my game a try, leave a comment and I'll try yours too :smile:
https://ldjam.com/events/ludum-dare/50/until-the-end

After the second day, advanced path finding for enemies is done.
Also, you can now place various traps to make the life of the small red placeholder square even harder.

play CONQUERING DEAD now on web-no downloads at all. Go here:(https://lazer-blade-studios.itch.io/conquering-dead) or the ludum dare page:(https://ldjam.com/events/ludum-dare/50/conquering-dead)



Protect the Village from pending doom!
HERE : https://liluo.io/instant-builds/f4a02e0c-18c0-41a6-bb9c-1daca7e2b34d
https://phats604.itch.io/pillage-quest
I did the game for Compo. I haven't even thoughе i will able to , but.. i did it!
Here is my submission: https://ldj.am/$277231


This character is temporary, but if I doesn't have time he will end up being the finalized one.
