Ludum Dare 50 April 2–5, 2022

Another successful Compo submission!

I'm very glad that I was able to submit another compo entry, unfortunately I wasn't able make a lot of posts during the JAM, but you know. Compo is tight.

Anyway, there you are. All feedbacks are welcome.

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Toos used: Unity, Audacity and Paint.net

https://ldjam.com/events/ludum-dare/50/ill-buy-us-some-time

End of the Day Two

I like how my chess inspired strategy game turned out, even AI is making -at least more- meaningful choices. Only thing left is adding & polishing levels that gets harder and it will be ready! ldjam50daytwo.gif Huge congrats to the Compo devs! Can't wait to try them after submitted mine when jam ends.

Well that was a blast...

At the beginning of the competition after working on a few ideas of the theme, I decided I would just simply strive to hit a few goals. Mainly on the code side. I wanted to accomplish some of the following.

  • multi-collision mesh per object support
  • ai-behavior trees
  • writing a music track
  • making sounds fx
  • do more pixel art animations

Needless to say, I did really only two to of those only one of them worked out.

I was able to spend some time building a track in lmms though it wasn't any good.

However the AI behavior trees definitely were successful and will aid in all my future projects. The rest well I'll have to take some time when I want a break from whatever major project I am working on.

You can check out my progress here go to my itch page for a download.

Whew! It's Over!

Whew! That was a whirlwind 24 hours. Got a super late start, but pretty happy with what I was able to accomplish. Hope folks like it!

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My Compo entry: APARTHEID

https://ldjam.com/events/ludum-dare/50/apartheid

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APARTHEID is a narrative game inspired in real facts. ~~Try to~~ Defend your home from Zionist foreigners in a country mired in an apartheid regime... or just Delay the Inevitable.

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Putting the Finishing Touches on Waking Gerald!

So excited to show you guys what we've been working on! Should have our game submitted sometime tonight or early tomorrow morning. For those still going, you got this!

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When can we rate games?

Is it after the jam or is it now and I'm just not seeing it? I forget.

Swords & Feelings is DONE !

Wow, that was SO hard, but also SO fun!

I'm very happy with the results, but I could not include everything that I wanted :(

https://ldjam.com/events/ludum-dare/50/swords-feelings Still, thanks everyone, I hope you enjoy. Screenshot_635.png

And thus concludes my first Compo.

If you try hard enough, you can win.

Or can you? Probably not. A chaotic little shooty looty I put together over the weekend. Built with Phaser, Aseprite, Bfxr, & BeepBox.

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How long can you survive? Click here to find out!

Well, compo is a cool thing...

Sme time ago i just end my litle compo entry, and not sure about what i want to say... Maybe, something like: "I really like face of this cat! Meow!"? Слой 15.png

Time for some rest :)

I wasn't posting all weekend, but now I can as I'm done. (There is a problem with the web version, but thats a problem for future me :D )

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Anyway come play and rate Distant Colony :) !

https://ldjam.com/events/ludum-dare/50/distant-colony

test post

this is my first post

My First Game Jam: From Crude Joke, To Game

I don't know what to say... It was a blast focusing on making a game in the time limit!

I don't know which part was weirder, seeing the game function property, or seeing the contrast between Dev Art, and the finished art.

Originally, I thought of making a game called "Bloodless" around the same premise, but I thought it would be ironic if the reason the player was bleeding out was because they lost the ability to "flip the bird" and thus the title became "Birdless"

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Really the only thing I struggled with was audio, since I've never really had the opportunity to learn about creating music, or audio in general.

If you would like to check out the game: https://ldj.am/$287620

Fun Fact: The Health & Stamina bars finished sprite was a mistake caused by me forgetting to downscale the sprite.

WebGL Input Issues

Giving up on the WebGL build for tonight. For some reason Unity's input system won't work at all in WebGL (keyboard events are not triggered). Any help is much appreciated. Otherwise I'll switch to the legacy input tomorrow.

Slime Survivor

... is done. Those were some of the toughest 48 hours but I am very proud of the final game. I cant wait to test all of your games! The theme was pretty good and left lots of room for interpretation.

Since I played lots of Vampire Survivors and the theme worked with that type game... I just went for it and did a very similar game. Let me tell you, even though the game looks fairly easy to copy its really not. Anyways enjoy it!

As always play and rate will be returned. Much love!

https://ldjam.com/events/ludum-dare/50/slime-survivor

https://rhewid.itch.io/slimesurvivor

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Red Riding Hood

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It's done! Published almost at the last minute but it's done! This time I just wanted to block out the outside world and enjoy the jam. And it was such fun! I spend too much time on graphics and audio but I really enjoyed it! It was my 10th Ludum Dare but it's still new, still awesome!

I hope you'll enjoy it too: Red Riding Hood Game.

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Developer PB!

Can you do better?

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https://ldjam.com/events/ludum-dare/50/crab-battle

My first ludum dare!

So very stoked to have completed and submitted a game for LD50! This is my first time joining any game jam, so I'm super pleased to have finished something.

Pretty happy with what I managed to create, one of my main goals was to just FINISH SOMETHING, so mission accomplished! :v:

Wanted to focus on creating a physics heavy game - with some kind of gravitational game mechanic. I hope you guys enjoy playing "Earth's Last Stand!" And I can't wait to play all your amazing games.

Ok, time to relax and play some games!

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https://junklab.itch.io/earths-last-stand

Tech Test S.A. your expiration is inevitable :D

​Welcome to TEST TECH S.A. Our results are our most important thing. Your unwilling participation, and expiration is deeply apreciated.

Tech test is a prototype game, made solo by Mauricio Albanese, for the ludumdare 50. based on the theme "delkay the inevitable".

In TECH TEST a company has bringed a "Voluntary subject" to its company test grounds to try out the new mech's, weapon's and arsenal that they are developing in a flurry storm of metal, laser's and misile's. As TECH TEST logo say's your expiration is expected, and greatly apreciated. Drones and mechs wont stop spawning until you meet your inevitable fate, in fact they will increase in number's. all for the sake of TECH TEST.

CONTROL'S: move: w,a,s,d

shoot: left mouse button (LMB).

In TECH TEST your inevitable fate is met not by a timer. but by your own skill. You will die, but at your own pase. Your HP is linked to your controller's, each control is worth 2 hp. meaning that you have 10 hp. for each 2 hp you loose you will loose briefly the use of one of the control's. But if you survive long enoughyou can regain them again. This means that every time you loose a control and enemy's are greater in number will bring your expiration even sooner... all for the sake of TECH TEST result's.

Have fun and good luck.

MR.FILTON DELUXE | Draw to defend yourself! Coming for Jam

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Draw and Protect at all cost

Mr.Filton will draw weird stuff to murder you, you better do the same and use your artistic skills to protect your heart!

Just one day left!! Most of the game is done, just finishing the phases, saving your last progress and more support.

Cooperate With Your Shadow! My first ludum dare game

It’s a platformer pulzze game, you will cooperate with your delay shadow. It's my first time to join the ludum dare game and first time to make a platformer and puzzle game, so pround that all resources are done by myself.

page: https://ldjam.com/events/ludum-dare/50/cooperate-with-your-shadow

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https://youtu.be/kyhqTpNXX-M

Goblin Escape

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"Tick Tick", a very fast, fun, action-puzzle game!

I made "Tick Tick" for this Ludum Dare. Tick Tick is a game about trying to delay a bomb from blowing up. There are 2 items, Water which gives you another second to live and Fire which sabotages your chances. You manage an inventory-like UI system and these items are placed into the inventory at random places. Quickly but carefully choose the water in your inventory in order to delay the inevitable explosion! tt ss 1.png Link to the game: https://ldjam.com/events/ludum-dare/50/tick-tick

Yee-haw!

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Take flight with ROCKET LAWNCHAIR and see how long you can stay in the air before you inevitably smack the ground.

https://ldjam.com/events/ludum-dare/50/rocket-lawnchair

Living the Dream -- A first time LD Game

Explore a quiet town and live to be as old as you can!

Try to live past age 50! Age 90 is pro!

https://ldjam.com/events/ludum-dare/50/living-the-dream LivingTheDream2.PNG

Ratings

Are we able to give ratings on Compo's now? I cant see a button?

Music and Sound Effects trick...

I used Audacity to reinterpret binary executable file data from programs like Photoshop and the Windows native file explorer. The results sound exciting and fit the aesthetic of my lo-fi game for Ludum Dare 50 quite nicely.

It was hard

I hardly finished my project. Unity toake so much time this is awful. Every time I did small change in my scripts I was forced to wait minute or more to compile it and even more 'couse when I needed to launch preview I also needed to wait Unity. And there was also build errors. I wanted to build my game for html5 but Unity had said "no" and threw a build error. In GameMaker Studio 2 there never was problems like that but it less flexible than Unity and there is no c# feature and so on.

Fight against Death

Hey, checkout my game https://ldjam.com/events/ludum-dare/50/anonymous-vs-death

There you can kill Death itself. By my feelings, this attempt was better than at LD48 (previous) but I didn't have time to finish some details. Level design also sucks but I like how I made explosion physics.

Things are getting scary

I'll have to deal with a minor animation bug that will stick out like a REAL sore thumb if I leave it in. It's been frustrating me for a bit, and that's where I think I should stop for now.

My absolute BIGGEST fear right now is this becoming another Ludum Dare 49 for me; as in, having ANOTHER mental breakdown. At worst, this game can't even be called a game. Why did an idea take so damn long to arrive?

Entropy

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You are a nuclear scientist working on the ENTROPY ENGINE - a revolutionary new reactor that can generate limitless energy for humanity. The only catch is, it’s unstable. Given enough time, the radioactive particles emitted by this engine will eat through the walls of the reactor.

Try it out!

Welcome to the WorLD!

image4.gif TooBigForThisWorLD50! Animating this lil bae tyrannnosaurid in Daz3D and exporting sprites for use in Visionaire Studio 5!

Last Minute Game

For life reasons I was planning on sitting this LD out. I was very miffed seeing as how I missed the last jam. But today (last day of the compo) I had an idea in the shower and thought, what the hell, I'm going to just bust something super simple out. I needed to get it out of my system.

So I managed to finish a really simple and crappy game in just a few hours. It felt great. If you want, check out my dumb game about delaying your fate of nuclear annihilation.

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Jam entry - Stay Afloat

My Jam entry (first real game jam ever!) is called Stay Afloat. I just published it: https://ldjam.com/events/ludum-dare/50/stay-afloat

You are a robot of last years model. Your manufacturer wants to sell new robots, so they send out updates that drain your battery. Your only chance is to get to the last point on Earth with no Internet connection - the tropical island of Nowifi. Unfortunately your plane crashed just before getting there. Jump between floating (but sinking) debris, and manage your power usage so you don’t run out of battery.

The game can be played on Unity Play: https://play.unity.com/mg/other/stayaloatfinal

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Bunnies, Slugs and a Carrot are in the future

Congrats to all !

It was the first time I made LD in compo :) what a nice experience! I've tried the Construct3 3D feature and I think I will explore it more on commercial games.

You can try my entry in your browser https://blumgi-lab.itch.io/carrot

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Everything will be just fine

I'm sure this will work out in the end. Hang in there buddy.

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Excited for folks to try Hold The Line tomorrow!

Status Report

I greatly overestimated the effort I needed to set up the hex map I wanted for my game, even with using a tutorial to help. Probably should have cut back on the map so I could focus more on things more integral to the gameplay loop, but I also want to have the map code nicely fleshed out so I can repurpose it for other projects where I want a hex map.

I was hoping to be able to submit for the Jam, but I'll have to see how much I can do tomorrow since I'm feeling like I should turn in for the night. If it doesn't seem like I can make something nice enough in time I'll submit for the Extra and try to work faster next time.

Ludum Dare 50 Compilation Videos

I play Ludum Dare games in a quick, one minute fashion, 10 per video! I'd love to play your game, so enter it into my sheet: https://forms.gle/SWWXjA9ZJaMvnmQcA

Youtube: https://www.youtube.com/c/JupiterHadley

Still more WIP than I'd like!!

Going to bed, lots of things are written, but not all... I'd love to do some music and animation, but now it's time for sleep! LD50_Capture02.PNG

after more than 48 hours,

i finally finished my main mechanic, my small scope that was supposed to be doable in one day but i'm a dumb adhd baby dealing with grief brain frogs

i need to sleep and go to school and Try to finish it before 9 when i get back from school :^)

what i accomplished today: - lots of finicking with gravity problems and game feel - cat with fake janky amateur sprite stacking, and disembodied paw - holes with health, and debris fixes it - score (not shown but does exist) - lose condition (but nothing done with it yet besides a debug print statement) - replaced meme background with programmer art gradient - low res ripple animation to show where cursor is when clicked

what needs to be done before 9pm tomorrow :^) : - menu screen -- instructions/story screen after that maybe? - end screen with replay button, display score - music, sfx - maybe more game feel

where i need to cut my losses: - art polish - pause menu - settings

ugh, i'm so sick of this game lol, get it out of my face

i'd post a gif but i can't get my recorder to make a good one that's long enough to show stuff off but small enough to upload :sob: happy jamming, wish me luck lol

End of Day 2 Update!

My original goal was to finish all the mechanics before Day 3 so I could spend all of Monday polishing. And... I think I've accomplished that? All eight minigames are fully functional, losing all of them moves the player to the game over screen, the timer counts up, the difficulty increases as time goes on... It's ugly and has no instructions or audio, but it's playable? The bones were sure lying when they said everything would go perfectly, but maybe they were telling the truth that things would eventually turn out acceptably!

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Play & rate Virus Bash

https://ldjam.com/events/ludum-dare/50/virus-bash

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DeckHex is out Have fun!

Dark sci-fi adventure game, about two space explorers who come across an abandoned derelict with terrifying secrets.

Game is fully VOICED!

Graphics and coding: David Brocek (https://twitter.com/DavidBrocek)

Music, SFX, Writing: Daniel Kobylarz (https://twitter.com/danielkobylarz)

LD Page: https://ldjam.com/events/ludum-dare/50/deckhex

Download: https://digital-mosaic-games.itch.io/deckhex

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A Contemplative Experience

This year's theme of "Delay the Inevitable" hit me pretty hard and it got me thinking: instead of feeling stressed out about the inevitable, would it be possible to learn to accept it? I've heard that if you want to experience more life, focus on being more present. So I made Life of a Floof to try and reflect that.

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My thought was to try to make a "clicker" type game, but instead of frenetically clicking to get the highest score, your clicks are more thoughtful. Each click delays the inevitable death of a mysterious creature you've encountered. The pacing is meant to mimic heartbeats and breathing. As you progress, it's meant to be less about the clicking and more about finding calm and slowing down the pace.

In the end, I think it's more of an "experience" than a game. But if you're in the mood for that, the whole thing just takes a few minutes and I would love for you to check it out.

I challenged myself to create a game with no engine, only C++ and OpenGL.

https://youtu.be/X5-a2zrGqXI

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For the compo, I tried to create a ready to play Windows game using a plank project, C++, OpenGL, open source repos like (glm, ImGUI) and Cmake, with all code written in the 2 days window Link to repo.

I tried to not use any art assets, so created the game around 2D Boxes.

I have implemented the game engine in simple ECS (Entity-Component-System) style, and simple rendering system and physics system (AABB).

"The Deadline Game"

The game is ready to play on windows with a high frame rate and 21MB of stable memory allocation.

Feel free to ask about the process or how the code works, I would be more than happy to share.

I didn't have the time to implement a lose state but that's a win right?!

What's Better Than...

Your game development tool goes rogue and decides to do everything EXCEPT what you want to do, wasting precious, valuable time! I suuuure could be, you know, ACTUALLY MAKING THE REST OF THE DAMN GAME!!!

Sorry, I just wanted to vent.

Edit: I was trying to do a fancy custom-made solution for animation, but since GameMaker: Studio 2 kept having a hissy fit, I just decided to do the default style.

Marker

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Buncha stuff

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I'm amazed we still don't have a backdrop for all this. Nonetheless, the game is coming together nicely. Got most of the gameplay there, gonna need a few more assets, a few more pieces of UI and stuff, and a bit of TLC to finish it off. Excited!

Time for a nap.

The end is in sight!

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Man, this Game Jam proves once again that my eyes are bigger than my stomach! But for all we had to cut, I'm unusually proud of what we threw together.

Delay the inevitable loss of your socks

Hi. Did you ever just couldn't find some of your socks after washing them? Well... this small game is about just that. Don't let those pesky socks escape!

I made this thing in about 17 hours. If you want, you can check it out here.

https://ldjam.com/events/ludum-dare/50/great-escape

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I'm done!

Ok! I'm done!

Missed the Compo deadline, but submitted under JAM. I hope you enjoy it!

Tomorrow I'll just do some marketing stuff (screenshots, logo, better description)

Check it out: https://ldjam.com/events/ludum-dare/50/coming-for-you

Taking advantage of that sweet sweet Extra category!

Nutty Mutt tells the story of a little dog who must create some mischief in order to disrupt and delay his human's morning routine to avoid his fateful vet visit for as long as possible.

https://www.youtube.com/watch?v=jfUf2YjyWDY

Long story short, we grew to love this project and quickly learned that while the possibilities for mischief are endless, the weekend is not. So instead of tossing a bare bones version into the ring just to make the Jam deadline, we're going to take advantage of the awesome new Extra category and give the project a little extra love.

Looking forward to playing everyone else's amazing entries in the meantime! Hope everyone has enjoyed this milestone of a jam as much as we have. =)

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Important message

Hello everybody!

To celebrate our upcoming giraffe game, we're inviting all of you to a dance party. RSVP. Please bring giraffe fan art thank you.

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Thank you for reading this invitation.

Everything is fine

GfghfghIF.gif Everything is fine down here in hell. Everything is going according to plan.

Distant Colony (almost) works in browsers now :

banner.png After a small fix the web version works now, but the enemies just dont :) I dont know how to fix it right now so I recommend downloading the game!

https://ldjam.com/events/ludum-dare/50/distant-colony

Waiting for your feedback :) !

Please rate my game! ^^

https://ldjam.com/events/ludum-dare/50/terra-defensio

I’ll rate yours too!

Virus Bash

Play & Rate: https://ldjam.com/events/ludum-dare/50/virus-bash

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What do you think our Günther would most likely listen to for music?

Warm welcome to German “Günther”! 🇩🇪🍺🌲

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What do you think would Günther probably hear while going fishing on a beautiful river?🏞

We thought about something like this - Sneak Peek of our soundtrack!🎧

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https://www.youtube.com/watch?v=aNdHoADiHnU  

Follow us to let Günther know you support him and keep the latest updates about his (and our) successes! Thanks to @david-shou for the soundtrack!

And also let us know if you like the song in the comments!

Black hole for dummies

This was EXTREMELY exhausting, but very COOL! For the last 5 LDs I have worked in a team. This time, due to the circumstances, I tried solo. What can I say... Difficult but fun!

I managed to finish and submit the game just in time. And I think I did very well!

I also really hope you enjoy my game.

https://ldjam.com/events/ludum-dare/50/black-holes-for-dummies

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LDJAM 50 Devlog: second day

first day: https://ldjam.com/events/ludum-dare/50/$276430/ldjam-50-devlog-first-day

We have a main menu now: screenshot of a minimalist main menu with four buttons which say IntergalacticBypass, TrialVersion, MoreIron, and Random

And also a proper intro (with randomly generated alien names): screenshot of Colonel Lee in space with a mug in their hand and text that explains they are enjoying coffee screenshot of spaceship bridge with an alien on screen. below there is a dialog box which says "We are the pm'tk yeu wjjhs." screenshot of spaceship bridge with an alien on screen. below there is a dialog box which says "pm'tk yeu wjjhs: As you know, an intergalactic bypass will be build here."

There is an additional spaceship: screenshot of space with planet earth. in the foreground there are several "spaceships": four UFOs and two yellow school buses.

And also an outro: screenshot of destroyed planet. in the foreground, there is an alien along with a dialog box which says: "dkx'sfv uae wmw: Would you like to answer a few questions regarding your happiness with our product?" At the top there is a text mentioning "4196 evacuated".

There are three different scenarios/levels—each with their own story, graphics, and music. We also plan to make them increasingly more difficult.

You can play the current state already on http://regenbogenmarmelade.frama.io/ldjam-50. Here is an impression of how it looks like: https://assets.octodon.social/media_attachments/files/108/073/135/000/196/718/original/160678567fc71eef.mp4

not much left

just need to sort out collectables menus and add music and sfx good lukc to you allScreenshot 2022-04-03 9.23.36 PM.png

Aptly driving myself mad writing cosmic horror

Congrats to everyone who finished in time for the compo.

As usual, I've bitten off more than I can sensibly chew and my brain's starting to glaze over... Never been good enough at scoping to get a game done in two days, but hopefully I'll finish this one in three.

It'll all be worth it in the end, right...?

People still play text-based games... right...?

Going mad whilst writing cosmic horror isn't a trope... right...!?

:upside_down:

Lots of progress, Lots still to do

Things are looking better. The card art is really sweet :)

It turns out that there are a lot of challenges related to building a card game that I hadn't previously considered, like how to animate all of the cards and properties, and all of the different card effects. But it's coming together. Hopefully we have time to finish it all later today, but I need some sleep first.

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Ur fav teammate

Bro focus plz there is 14 hours left Capture.JPG

Playing Dave or how to delay your dismissal thanks to teleworking

This is Dave, he partied last night and (oh, how could it be possible?) he is sick today... He is a game developer that should send his boss the prototype he's been "working on" for two weeks.

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Obviously, he has nothing to show, so: how can he DELAY HIS INEVITABLE DISMISSAL? Well, getting his friend to impersonate him.

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Will a sound designer be able to work as a game developer and delivery a good game on time?

Heal me, please!

It's almost done. It remains to program a couple of mechanics, roll up a couple of windows and complete the balance.imageem2022/em04em03T14/em37em23/em085Z.png "Heal me, please!" by Lion Tamarin Games

Progress by now!

We've finished our background and character motion design! Though still have a lot to do XD This time we use doodles to design the whole scene, including map, characters and boss

Here is the background! background2.0 (1).png And this is the way how our main character holds his sword... QQ图片20220404112406.gif QQ图片20220404112411.gif Maybe he would have more cool weapons?

✨Happy birthday Ludum Dare! Thanks so much.

https://ldjam.com/events/ludum-dare/50/lifewaster

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Hi! So LifeWaster started on Sunday at 10am, I couldn't use my computer and if there's was a chance of anything done, a 2011 Macbook Air was the only way.

Thanks to Construct 3 for making the tool fully available during this days, I usually work with the 2nd desktop version, I knew that there's some differences but never made a game on the online 3rd version.

So first game on Construct 3, on a Mac, sure there was some strange feelings.

But then, the magical aura of the Ludum Dare took over the Sunday, with few hours left, work is the only thing that has to be done.

But no, I've thought of an idle game that in my head worked like a charm (familiar?).

Hours go through and with barely 8 left, the game didn't clicked, had no clear destination, couldn't close it.

So LifeWaster emerged and was amazing for me, took over like some kind of voice for things that I really think about apps and every social network.

So a joke not so joke marks a Ludum Dare entry, hope you can enjoy it.

Finished the day making 11 (eleven) looping song on the godly Bosca Ceoil 2 by the legendary Terry Cavanagh, how charming is to feel his soul through a software guiding me to the final line.

Something weird, the sfx software that I usually use doesn't have a Mac version (Labchirp, beautiful tool) so I ended up making all sound effects on Bosca as well, not so happy with that due to tradition but a game with no sfx kinda has no charm.

Finally, Aseprite. What to say. Argentinian software made right, is so close to home that I can barely say any words. Feels like home, all of it.

Thanks to all of us for making this amount of games on a weekend, itch.io is going nuts storing all this juiciness to the world, doesn't get enough credit.

J.

Slime Survivor

Since I played lots of Vampire Survivors and the theme worked with that type game... I just went for it and did a very similar game. Let me tell you, even though the game looks fairly easy to copy its really not. Anyways enjoy it!

As always play and rate will be returned. Much love!

https://ldjam.com/events/ludum-dare/50/slime-survivor

https://rhewid.itch.io/slimesurvivor

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Streaming Development

Hey folks!

Were you taking part in compo? Still got that game dev buzz, and sad that it's all over? Well do I have the stream for you!

Buried Things Day 3 development stream is starting right now!

https://youtube.com/TheGreatBerate/live

Getting closer to the finish line!

Hope everyone is enjoying the game jam! We've been hard at work so we haven't made any post before... but finally we''ve reached an almost complete game state! We've been making a minimalistic timed puzzle game.

Had a lot of fun this jam... but I'm currently at about 15 hours of work today... so it's time for bed. Don't forget to rest as well guys! o/ dttw.png

time for music

just need music and sfx and a menuScreenshot 2022-04-04 11.58.05 AM.png

Day 2,5 - our game is not finished but is a game

Hello!

It's time for me to give you some news about our game. Because we've done a lot of things since yesterday!

Some important work on the UI has been made this morning. We now have tooltips on icons, an help button (we need to add more descriptions in the tooltips). Also important, we've fixed and improved the mechanics and economy. Some of you told us that the forest was too saturated so I made it a bit more consistent with the other graphical assets. It's not perfect but it's better.

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The next step for me is to work on the sound assets (FX and music), while Bouteille polish some little things, and work on the implementation of the intro menu and the endings. And yeah, we had some food.

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We're pretty happy with what we've done so far. Hope everything is going smoothly for you, and that people have enjoyed working on their compo project and had a good night of sleep!

Next time I'll give you some news, our game will be more or less finished. Woohoo! Have a nice last Jam day everyone!

Pretty Much Finished

We had to wrap up our Jam last night - will be posting later today after work. Had a great time though was too busy to post much of anything - looking forward to seeing all the games! Promo3.pngPromo4.png

Playing and rating your games on Twitch!

As for tradition, i will play and rate your games live on twitch!

https://www.twitch.tv/siraeron

open the stream, type !submit in the chat and get the google form to send me your games!

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also try our game: https://ldjam.com/events/ludum-dare/50/arkbomb-pinballrkanoid

Shout out to Raylib

Hey, for those of you that don't know about it, you should check out Raylib if you are looking for a good library to build on. I'm on my 4th incarnation of my game engine and this time I built on top of Raylib and really like it. My engine is strictly 2D but Raylib supports 2D and 3D, is multi-platform and there are a bunch of language bindings for it if you don't like c or c++. If you like building games from basics or want to make an engine but don't necessarily like dealing with OpenGL and writing your own batch rendering system, this is a really good choice.

https://www.raylib.com/

My engine also uses a few other good libraries:

Box2d for Physics - https://box2d.org/ Entt for ECS - https://entt.docsforge.com/ Tileson for Tiled integration - https://github.com/SSBMTonberry/tileson

T Knight againts the Hydra

After a catastrophic ld49 i come back this time and i did it! :)

Try game

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I try with a smaller scope with a "boss fight" in side scroller against a hydra whose heads regrow and multiply tirelessly.

Good luck for jam participant!

The playable character is here!

Yes, it's a monster. Yes, we think it's cute. Yes, I personally want to pet him. In other news, our game finally has a title! Beastly shopping's the name and, hopefully, it will be just as funny and colorful as we plan it to be!

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its offically public

i just finished making Speedy students and would love for you all to play and give me feedback Screenshot 2022-04-04 1.05.40 PM.png

LUDUM DARE SITE BUG ? (CSS PROBLEM)

I'm the only with this problem ? I tried on BRAVE and FIREFOX same thing, the list is graphically cut but links exists in the code.sitepb.jpg

GO:TO Sleep !

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A funny concept about a parent and child relationship, when DADDY want you to sleep early !

Remember the pasted (or current) time when you had to DELAY THE INEVITABLE : avoiding bedtime by making a fool of your parents (by any means possible !)

Hope you will like this concept, sadly we had a big technical crash: the dev's computer do not works anymore... You can test our amazing scene and menu to enjoy the graphics, and our big DADDY in his role as parent !

Have fun and give a vote or comment, to support our disappointed team witch not have build to share with you 😢

Main screen art

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Done by @lishiana