Current theme poll results! Three-way-tie for #1!
Here are the latest results from my theme poll! 180 people have voted from 28 different countries so far! If you haven't voted in the poll yet, CLICK HERE TO VOTE!

Here are the latest results from my theme poll! 180 people have voted from 28 different countries so far! If you haven't voted in the poll yet, CLICK HERE TO VOTE!

Excited to produce yet another masterpiece with the Godot game engine. Have a real artist this time instead of my awfulness, though I'm considering doing both the compo and the extra.
If you have any Godot questions, or you're using Godot Firebase (my plugin) for any reason, feel free to ping me, happy to help!
I have to give LD50 a try... this will be my 12th. What an amazing milestone to get to 50!
Going to use Unity, Photoshop, Audacity, and some various tools.
4th Jam for us, looking forward to it! I'll be using yet another incantation of my own engine, with teammates using Gimp and Reaper. Work and school on monday so we always have to finish up in 48 hours - should be a busy weekend.
I'm still new to a lot of programming and mostly I wanted to use this event to sharpen those programming skills, as well as writing and game design. Those are basically the only things I'm good at, I can't draw and while my taste in music is excellent, it doesn't mean I know how to make it.
Joining a team this weekend, have not done a LD in a while! No plans for tools yet but likely Unity. Good luck yall
Hoi Hoi Hoi! I'm in! (. ❛ ᴗ ❛.)
Can't wait wait wait to see what games everyone makes and to play all all all of them!!!!! (人 •͈ᴗ•͈)
What better time to join in the renowned LD than on their 50th?
As the counter gets closer the more worried I become that I'm not prepared to make something fast enough on my own. I've done a couple of jams in the past with a team but I'm goin solo this time.
How do you folks feel about where you are right now? What about before a jam in general? Do you get the prejam jitters?
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Echo
This is not my first game jam, but it certainly is my first Ludum Dare jam! I suppose I should introduce myself... bonjour! I'm a 19 year old Unity Programmer/Game Designer with around 1-3.5 years of experience, depending on what counts as experience (here's my portfolio of jam games if you want to see: https://lavalamp202.itch.io/).
So far I've only worked on my games alone, but this time I kind of want to change things up so I'm taking applications for potential teammates or teams to join. So if you want to work together, or just want to get in touch so we can vibe and chat as we both work on our own projects, feel free to send me a message! Or @, or comment, or whatever it is you do to contact people on this site :)
Hey folks! I'm David, a long time game development enthusiast and live coder. The last time I participated in Ludum Dare was around 2014 so I'm looking forward to trying it again!
The challenge I'm making for myself this time is to use my own Scheme-inspired programming language Mesche and my relatively basic game engine/library Substratic to make a complete game in 48 hours. We'll see how far I get!
I'll be live streaming most of my work on my Twitch and YouTube channels, come hang out while you work on your entry!
Now a question for you: are you using any interesting programming language or library for this event?
I think some of my most creative works from game jams have come from going in as a blank slate and designing entirely around the theme. However on the flip side I don't take part in a lot of game jams each year and usually my main motivator is I have some sort of game concept in my head I want to play about with. In those situations I end up trying to force the theme to fit and it may be less creatively pure but it benefits from a lot of pre-existing motivation and excitement.
My first game project I released publicly was "the white chamber" back in 2005 a point and click adventure game inspired by the LucasArts games I grew up with. Though stylistically it was a lot more inspired by anime, Silent Hill, Twin Peaks and a bit of Event Horizon. People seemed to like it.

I spent a lot of time after "the white chamber" trying to make games that were more creatively challenging for myself and more commercially viable than old school point and click adventure games. To... mixed success. Now 17 years later when I no longer worry about making things that can sell and reach an audience I find myself drawn back to the games I grew up on. I want to make adventure games again.

For Ludum Dare in particular I want to make a classic 9 verb pixel art old school game. I've got some ideas about a setting that I think I can pull off quickly and feel excited to work within. So now I just need a theme flexible enough to go ahead with that plan. So some of the more mechanical sounding themes like "Make Connections", "Single Resource" and "Combine" are certainly workable but not ideal for the corner I've already painted myself into.

So in short, I'm campaigning for your vote for FOLKLORE
the theme you can trust to get away with(tm)
As per tradition, better post that I'm taking part in the jam and most likely will consume my body weight in coffee yet again. :)
This has saved my butt countless times after unity decided to rage quit...
https://github.com/Matthew-J-Spencer/Unity-AutoSave
Auto save!
Hello hello. Short notice, but any artists want to join? I am a 4 time medalist, won 2 medals last jam. Anyone down?
My current project is based in Ancient Greece, so I've gotten really interested in some of their traditions and mythology. I've recently picked up a set of astragali - fortunetelling dice traditionally made of animal bone - and a book on interpreting them, so this was a great excuse to try doing a reading for the first time. I view it less as genuine insight on the future and more as just something really cool, but it's hard not to get excited when the result turns out so favorably! Now that I'm apparently destined to do super well, I'm pumped for the jam to start! And maybe this could even be a jumping off point for inspiration as well.
For anyone curious, the actual reading:
The Fertile Earth
Should a single four fall and all the rest threes,
then you will succeed in all things, and command capably.
Along with luck, you will have the aid of Apollo.
The Earth will bear you perfect fruit for your labors.
I know I know..... Making connections and Tunnels are not bad themes... just doesn't fit my plans for #50

Hi guys, I'm looking for a first experience with game audio production. If anyone is in need of a producer to produce the soundtrack and sfx for a game, let me know, let’s talk about.
A little bit of my work: https://open.spotify.com/album/3jtb56OF5LU4aA2ybO3suF?si=NJ5K-xP7TdaYOHCb-ywwKg https://open.spotify.com/album/4qg8THPwYduATJxDa4h9C0?si=WuDHhWO3RY-bQzTFG6hSog
and yes, im in