Ludum Dare 50 April 2–5, 2022

I'm in!

I have finally time for another ludum dare - been a long time since I've last participated!

Not the best themes in the voting round at the moment though ^^'


My tools for this round

  • Engine: Godot 3.4
  • Language: C#
  • Editor: Visual Studio or Visual Studio Code
  • Graphic Editor: Photoshop and Blender
  • Audio: bfxr, Audacity and probably an AI music generator

NEED: UE programmer!!UE programmer!!

We're a team with 5 people now, a mastermind, a 3d artist, a 2d painter, a musician, a UE ground editor. We're going to make a Zen Games, but not determined. Last, we need UE programmer, better to know little Chinese or leave in here. Email me: xjq20050504@163.com

halp

whats the link to join the jam pls

It's been a long time, but I'm in!

It's been a couple years since I last participated in a Ludum Dare, but I can't miss the 50th. I'll be working hard this weekend to make something enjoyable :)

I'm still undecided on which engine I want to use to make the game. Ultimately it'll depend on how complex the game is

My tools for this round - Engine: LibGDX or Unity - Language: Java or C# - Editor: Eclipse or VSCode - Graphic Editor: Paint.net - Audio: bfxr, Audacity, and Bosca Ceoil

Uhhhh guys...

why is Echoes on all 3 voting rounds

I'm expect to fail! :D

Hello all together, it is a new seasons in "Ludum Dare" now with 50th edition.

I am - maybe - in. This depends a bit if i come up with an idea with motivates me enough to complete.

This time i plan to chill a bit. So instead of wake up early in the morning and go early sleep on friday i will wake up normal and checkout the theme.

The plan is to talk with my son about the theme and try to find some good ideas and decide what we want to make.

Why to chill this time a bit ? Well the problem is that my april jam games are often not the best (Duggy was a small suprise to me - which is btw. in the eshop (see https://www.nintendo.com/store/products/duggy-switch/ which was also an idea from my son).

The problem about that that my ideas were not good enough and i just wanted to take part - just to be part of Ludum Dare (dont care about if my motiviation or idea felt good enough).

So this time the deal is simple: - if we come up with a good idea to make we will make it - if we are not fully behind this idea, we will make nothing (this will be a hard decision as it would break the row since Ludum Dare 38 i made everytime something haha).

So lets come to the setup.

Also i maybe try to use GoDot this time ? I try to complete my 10h Udemy course until then (btw. from a guy who also took part in ludum dare here - see this: https://www.udemy.com/course/create-a-complete-2d-platformer-in-the-godot-engine/)

I know using a new engine is a "no go" in game jams - but i think..why not ? :)

Have a good time jammers.

Don't worry about Echoes

For those who don't know, it being in all 3 rounds is a gag, a goof, a rustling of your collective jimmies.

Last time, in LD49, the joke that went through all 3 rounds was "Deja Vu". If I remember correctly, I think the big boss man said he was only using the results from round 1 or round 3 or something, I can't remember, but it's unlikely it's all 3 voting rounds, because the first 3 voting rounds are NOT an indication of what's popular from the rounds before, since as you'll notice echoes is the ONLY repeat.

So don't let your jimmies get rustled about Echoes winning unless you see it in the Final Round 😜

How do I publish my source code?

Hi! That must be a pretty stupid question, but how do I publish my source code? Should I just publish all the work files or is there some way to get it out? I'm going to be working with Unity.

Cobine

if "combine" is the theme, I'll probably make a game about the combine from half life 2

Ludum Dare 50 Preparation - On Twitch

Come hang out on Twitch !

https://www.twitch.tv/danny_k1994

Doing some ludum dare theme prep. Making some quick prototypes!

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Will be rating and playing games after submission ends also!

Got any old Ludum Dare games Ill play them too and give some feedback :v:

In again!

This will be my fourth LD and going into it with a partner this time; can't wait to see what the theme is!

SONDAGE

Hi, This is a sondage to see if there is interesting to use Game Maker Studio 2 in free version for this Ludum Dare, if you can respond, that's very cool !

https://strawpoll.com/polls/kjn1jrmajgQ

(i can publish the result before the beginning of the JAM for the interested, if the number of vote is significative)

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Theme Voting, Round 3, ideas so far

Sky pirates - game about highjacking santa's sleigh mid-flight - thieves who bungie-jump from hot air balloons - using flying drones to physically access servers to steal software

Teleportation - portal-like - game about managing travel, airport-like facility with teleporters - racing game with portals as shortcuts, need to set one portal on first lap, other on second, use them on third

Tunnels - dig dug remake - exploring abandoned subways/sewers - surfing/racing through a sewer?

Space is limited - play as a Tron-style program that has to delete junk files, avoid accidentally deleting important ones - a game where the level gets smaller - managing limited resources on a spaceship

You are the power source - endless runner on a treadmill, hampster wheel, to generate power - game about manipulating politics (political power) - Matrix referece?

Overgrown - a game about killing giants/titans - lawn-mowing simulator - a game where you have to collect a lot of food, and eventually need to roll instead of walk

Crossroads - traffic management game - small metroidvania with central area - frogger style - race game where every light is red and you have to run them, avoid traffic

Repair - robot needs to repair itself to regain abilities - pit-stop simulator - puzzle game about IT worker rapidly fixing coworkers computers, Warioware sytle

Branching out - social/career networking simulator - game about trees?

Momentum - bus with a bomb on it - vehicle with no breaks - ski jump - build speed to launch player into destructible level

A single resource - steampunk survival, water is used for drinking and energy - research game were you have to find answers to trivia using only wikipedia

Strength in numbers - pikmin style, recruit animals to help you - realtime strategy were you depend on cannon fodder

Decay - of course, Zombies - urban decay, crime in the slums

Treasure Map - any action/adventure involving treasure hunt - you need to explore an area and mark points of interest on a map, to sell to tourists

Fill the void - lemmings style, build a bridge of whatever before dumb creatures walk off cliff - constantly having to feed a perpetually hungry person/monster (wendigo?) - dating simulator, fill the void in your life

Combine - combine two genres - mad scientist splicing genes - food-preparing game, pizza maybe?

Looking Back and Ranting (Just a Bit)

So it's LD50! That's... a lot. My first Ludum Dare was #16 (yes, I had to check) waaaaay back in December 2009 (yup, got that from Wikipedia) and looking back at the archive website, it looks like I did pretty well too, with #12 in Fun! Sure, there were "only" 121 participants but it wasn't a bad start.

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Funny thing, I actually ended up making the game in just around four hours. My original, much more ambitious idea involved building a level from tiles similar to Carcassonne, but I never figured out what the game would be, exactly. On Sunday evening, I just scratched that and quickly whipped up a game based on a very old (mid-90s) DOS game I had started but never finished, where you explore a maze while your torch slowly dies down. I had no time to polish it and it just used Unity's primitives and didn't have any sounds, but it managed (accidentally, I might add) to get a couple of things right:

  • It was super simple to learn
  • It was short

Those two are important pillars for LD success, I feel. Even though I did got them right at first, I did not do so well on all the the subsequent tries. All in all, from 2010 to 2014, I only managed to finish two games out of 8 I started. Out of those two, one was kind of a Civilization clone with an evolution theme (LD24), which was pretty ambitious and kinda worked out ok too.

From 2015 on I started a working in a team. That helped me make games that actually look good and also frees a lot of time, since even making my crappy coder art is very slow. Out of the Jam games, two have actually even ended up as getting published outside of LD: first Super Snowball Roller Mayhem 2000 in LD34, and second Ignis Universia, for which I'm actually working on a sequel right now!

1524-3efebc7ec22ddb2ae0cfba59152df603.jpg capsule_main-cg.png

For several years now, I've strived to play and review as many games as possible, with 100 as my yet unattainable goal. I think my personal best is around 70? The main reason for that being that I obviously like getting feedback myself, but there are always some gems to be found. To be able to play as many games as possible, I really, really, prefer playing web games for several reasons:

  • It's the fastest way, as I don't need to download, unzip, etc.
  • I'm antsy about running random stuff downloaded from the net
  • They run on all (desktop) platforms

Last point is a bit moot now since I'm on a Windows PC, but I used a Mac exclusively for years, which prevented me from playing anything that wasn't native or web. So, if you're using Unity or other engine that supports WebGL exports, always make a WebGL version. There's really no excuse. Does your built-in-a-weekend jam game really need a feature not available in WebGL? Yeah, I thought so too.

Also, I still think we should have a story category!

Here is a title card for anyone to use

the (old) rules state that you can use premade intro cards. I went ahead and made mine (with my logo and whatnot), but decided to do one for the general public as well with the ludum dare logo. So, feel free to grab this and use it! Made for Ludum dare 50.gif. I also have the individual frames if someone needs them (I am using GDevelop, so I have to use individual frames, as it does not support gifs

VR Game for Jam. Tips?

Hey all, I'm looking at building a VR game for the first time with my brother for this game jam. Something we've taken into consideration is that we will have less plays and therefore less ratings/feedback. I think we are both alright with fewer plays for the tradeoff of making something fun in VR.

Any tips or opinions on doing a VR game? We intend on trying the Jam format at start to keep scope low, but then possibly extending to the new format for polish if it goes slower than expected.

Thanks for any advice!

Waiting for the 50th!!

My goodness, it's been a while since I got back into this! The last time I participated in a Ludum Dare jam was in #43. Let's hope the theme for this jam is a doable one! Wishing everyone taking part in this the best!

I'm in, with Squarity

Hi.

I won't have much time this week-end. But when I started to create my own game engine, I promised to participate to each Ludum Dares.

I will surely create a very small game, but I will create one.

And here is the link to my game engine : http://squarity.fr . You can create and share 2D games that plays in your browser. To create a game, you only need an image and some python code.

I'm In! And a wallpaper for you!

LD50Wallpaper_Regular.png

11th time taking part, and 3rd time making a wallpaper for the jam! Any nu metal fans in the audience?

Direct downloads are available at https://nickhenley.itch.io/ludum-dare-50-wallpaper