Ludum Dare 50 April 2–5, 2022

Looking for an experienced pixel-artist to work with!!

Hey everyone! Hope you're doing well.

I'm currently teaming up with a musician/sound-designer, and we need a pixel-artist to work with for the jam! I will be the programmer.

You can find all of our past work here: https://getagamesteam.itch.io/

If you're interested, let me know in the comments, with an example of your work!

Cheers, Harry

4th time in a row!

LD50 already! This is the 4th time I'm joining. Quick summary of previous entries:

1st time, theme "endless loop": I made an endless looping platformer. I fell in love with LD and the community right away! The feedback was supporting and helpful. Every year I look at the previous feedback to try incorporate into the next entry.

2nd time, theme "deeper and deeper": I made a text adventure. Developing the story was tedious, but the result was very funny and the end result was pretty fun. Bonus: my family knew what to do right away! (point&click is easy to pickup of course)

3rd time was a colab with Ithebreather! The theme was "Unstable". My friend and I had the idea to create a game where you play inside the head of a mentally unstable person who goes to a restaurant to order some food. The end result is a demo, but developing it was so much fun!

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Gouden peren 002.jpg

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4th time I'll do in solo again, my friend could not make it this time. My personal goals for LD50: - Have fun while developing - Get enough sunlight - Don't develop back problems - Get into the top 100 for one of the categories - Being able to create all graphics and sounds myself

Somehow I hope the theme will be something surreal this time, the picture above is something I would consider almost surreal. Something like "Backrooms", "Dali" or maybe even "Euclidean space" would result in some wacky games!

Feedback from last entries I'll keep in mind: - Make sure the player gets enough feedback from the game - Some kind of scoreboard makes the game more fun - Make the game something special, something a little bit different than usual

Tools I'll be using: - Paint.net + maybe Windows 11 paint if I feel cute - Audacity + SFXR/BFXR (maybe..) - Notepad++ (if I decide to use my arch nemesis; javascript) - Unity (if I decide to go 3D, which is a risk.. I don't know unity that well yet) - Pen and paper for making notes

Have fun everyone! Don't forget to stay hydrated and use a good chair!

My supplemental challenges

Every time I participate, I try to set challenges for myself beyond just making the game and following the theme.

Here are a few I tried but I need to improve on:

Platformer controls I've made platformers but with pretty floaty and unintuitive controls. I know I can do better.

Unity's new input system I tried this with some projects and made some mistakes, but I think I have it figured out so far.

Local multiplayer I made a turned-based board game that could be played in single or 2-player mode (or you can just watch the computer play against itself).

Artificial Intelligence that turned-based board game did have computer opponents, but the strategy was very basic. I have ideas of how I could have improved it.

And here's some that I haven't tried yet, but will when I can (maybe in this jam?):

3D animations I've barely made any 3D models, while advancing my skills with that I'd like to do some animation as well.

Online multiplayer Making a local multiplayer was fun, even if barely anyone played it that way. I'd like to make a game with some online interaction.

Level generato I've almost pulled this one off before, so maybe I'll do this one soon.

Online achievement system Newgrounds' has a system for this, I think I'll give it a go with this jam

Online leaderboards Again, using Newgrounds' system.

Analytics Unity has a system to track analytics, but I've never put them to the test. I'd like to learn how these can help me make better games.

Memorable characters I'd like to have games with unique, reusable characters. I want my fellow jammers to actually recognize them as we particpated over time. Usually the themes require me to be a bit more generic.

Are you thinking of giving yourselves any challenges during this jam?

Only 24 hours for compo? That will be fun!

As the Jam draws near I realized, that I won't be able to attend the first day of compo. Therefore I will only have 24 hours to complete the game. 😬

That being said, it maybe time to ditch Unity for once and use pure JS/React stack for a simple text game. Or try making a microgame with as limited mechanic as possible while maintaining the theme!

It's probably not only me who will be put in similar situation, but hey, at least we tried right? I will have fun nonetheless! 🤗

2D Artist without a team yet...

Hey!! I'm a 2D artist and, well as the title says I don't have a team yet :') If someone need an Artist I'll be happy to join your team!! I'm french but I can talk english if needed as I understand it well enough. If you need to have a look at my work, have my socials: https://www.instagram.com/lexumpy/?hl=fr https://www.artstation.com/lexumpy

Recherche Equipe ( trouvé ! )

Hello, c’est ma première Game Jam, je suis en 3ème année de bachelor 2D passionnée et super motivée à me lancer des cette expérience ! Je suis donc à la recherche d’une équipé partante pour me prendre avec eux en tant qu’artiste 2D ☺️

Je vous laisse mon insta pour que vous puissiez voir quelques un de mes travaux ^^

https://www.instagram.com/p/CFb-aHiDFh-/?hl=bg

Une artiste 2D qui recherche une team!

Bonjour à tous! Le temps avance vite pour cet event et malheureusement je suis toujours à la recherche d'une team... Si quelqu'un a besoin d'un artiste 2D je serais ravie de me joindre à vous! Si besoin, je mets en lien mon instagram (un peu incomplet), donc si vous avez besoin d'autres visuels de mon travail ces derniers temps, n'hésitez pas à me demander! https://www.instagram.com/cara_alperona/

2 artiste en recherche de team

Hello Hello les francophones, on est deux étudiants de 3ème année en cinéma d’anim 3D qui recherchent une team. C’est notre première game jam, mais on est hyper motivé ! On peut illustrer et modéliser, animer deux trois trucs en 3D aussi. L’un a un profil plus 3D (modé, lighting, anim) mais s’adaptera sans mal à un jeu en 2D si nécessaire, on a pas de préférences. L’autre est plus 2D (concept, chara surtout, illu…) mais peut aussi modéliser deux trois trucs, bref 2D ou 3D, on s’adaptera à l’equipe qui voudra bien de nous. On est sur Maya, ZBrush, Photoshop et ProCreate. On vous laisse nos instagram juste ici (parce qu’on a rien sur ArtStation) : https://www.instagram.com/nortic/ https://www.instagram.com/_.absinthe/

N’hesitez pas à nous contacter dessus ou nous envoyer un message sur Discord ( _Ratatouille #8212 et Pediluve #0209 )

Current Content Plans - Compo

My current audio plans are approximately: * sfxr or derivatives for sound effects * actually just singing into a microphone

My current visual art plans are approximately: * paint.net

If I decide I need level editing I'll parse some text files.

...we'll see how that goes.

Total beginner: how do you add people to your team?

Hi to the community! Total lD newb here... figured out how to add a game for LD50, but can't see any obvious way to invite our team.

How do you add your team members to the game?

Thx in advance!

I'm the happiest dude! XD

Thank you, LD Team!!! I've known I was going to be out of town when the jam starts for a few weeks, but I've just been given the great news that I can participate only a few days later (:D)! I think this was a great idea for Ludum Dare, as I'm sure I wasn't the only one who would've missed it! I give the greatest thank you, as last jam was my first and I've been looking forward to participating ever since! :thumbsup:

Looking for teammates ! In particular some Godot devs :D

Our team got bigger since our last post and we're now mainly (but not only) looking for more Godot users to help me dev the game. The team :

  • a game dev/designer/writer/pixel artist (me: you can check out my stuff : https://bottled-up-studio.itch.io/)
  • a music composer/sfx designer/writer
  • a pixel / traditionnal artist / animator
  • a music composer

Most of us are bilingual french-english. We plan on making a 2D game with Godot. Any person with any creative skill can join our team ! I want everyone to be able to fully express their creativity. Hit me up on Discord : I'm @ Dark Peace on the jam's server. :D

Extra: the new casual Ludum Dare format

To kick-off LD's 50th event and 3rd decade, I'm thrilled to announce that Ludum Dare has a new format!

In addition to the Jam and Compo, you can now choose a 3rd option "Extra" when submitting to Ludum Dare.

  • The Extra format is a modified Jam format
  • There are no winners in the Extra format, but you still give ratings and feedback, and get ratings and feedback
    • NOTE: Extra ratings are unused. In the future they will let you compare against the Jam/Compo
  • Extra format games are due on Results Day: April 21st, nearly 3 weeks later! Choose your own schedule!
  • Again there are no winners in the Extra format, but you are incentivized to finish to get feedback with everyone else
  • IMPORTANT: Please only use Jam, Compo, and Extra for finished games. Otherwise choose Unfinished.

The Extra format has many other uses:

  • It can be used to opt-out of the competitive side of Ludum Dare
  • If you miss Ludum Dare weekend, you have 2 more weekends to choose from: April 8th-11th and April 15th-18th
  • If you're unable to finish by the Jam deadline, or you need an extra day, you can take it and not miss out
  • If you want to spend a week on a game and get feedback (by giving feedback), you can do that now
  • This isn't supported yet: In the future you will be able to submit multiple games
    • One Jam/Compo game, and any number of Extra games
    • To get ratings and feedback for all your games, you'll have to give 2x-3x more feedback and ratings
    • IMPORTANT: Your Jam/Compo and Extra games should be different games
  • If you want to create and rapidly evolve a game over ~3 weeks, trading feedback for feedback on updates, you can
    • NOTE: While this is allowed, it is not well supported
    • The problem: Our prioritization is logarithmic; It takes and more and more feedback to get the same effect
    • We plan to improve prioritization to better enable this (and fix other algorithm problems)
    • IMPORTANT: Today this is only allowed in the Extra format. You give up placing in the Jam/Compo
    • However, we are exploring evolving Jam/Compo games into a hybrid, with separate scores and feedback

Setting aside a weekend to jam isn't always possible. With Extra, I hope more of you can find the time.

The Future

I've left the ratings enabled for Extra games because we have a use for them, but it may take a while before we do it. Calculating stats and metics happens on the same servers as the website, and I've had to put hard limits on calculations to keep the website responsive. Once all of this is offloaded to different servers, we can do some serious number crunching. :fire:

Submitting multiple games, this has come up a few times. Before, when events were only 48 and 72 hours, I would tell people to "pick one"--their best, their favourite--and submit that. Now with a nearly 3 week window to make games, I can't really do that anymore. The feature is closely related to blogging between, team building, as well as managing and deleting content (posts and games). All of those are tentatively scheduled for LD51 as part of a major code cleanup and triage. When that is finished, we can come back to this.

The name "Extra" comes from its original goal: To let you add new games to previous Ludum Dare events. I was waiting to add this after migration was finished (BTW: it's finally happening end of 2022/early 2023). But as inspiration hit, Extra grew to encompass many exciting new ideas, and it became worth trying sooner.

Finally, the thing I'm most excited about is that last bullet point: evolving a game over the ~3 weeks. We're not stopping anyone from doing this today, but you will run into roadblocks. Ludum Dare was never designed for this, but I'm so excited about the potential. For years I've racked my brain for good ways to drive engagement to ratings and feedback process. Introducing Extra games was the start, but the next step is to extend some of what Extra offers to all games.

The tricky part: Submissions to the competitive events--Jam and Compo--need to be unaffected. Once managing multiple games is supported (LD51), we can let you add a "post-event" Extra game as a child of your Jam/Compo game. These will work the same as other Extra games, but we can avoiding showing the same game twice, and send players to your Extra game once you have enough Jam/Compo ratings.

Fundamentally this requires a new game prioritization algorithm, one suited to ongoing feedback. The algorithm we use today is more feedback focused--we nerfed the rating lots of games quickly exploit--but it was still designed to diminish the value of ratings and feedback over time.

To get the most out of Ludum Dare, give feedback to others. In turn, you'll get feedback.

For 20 years, Ludum Dare was about coming together and challenging ourselves to make something. I'm excited to see Ludum Dare grow from game creation into game iteration.

I'm in!

This'll be my 9th time participating in a row!

I'll be using the following:

Art:

  • Aseprite
  • Clip Studio

Programming:

  • Visual Studio Code
  • html5 Canvas
  • Unity 3D (maybe)

SFX:

  • Audacity

Good luck everyone!

I'm in!

I'm still working on Prism Indigo, which I "rebelled" in order to work on during LD49, but there's no way I'm missing the milestone LD50. So you can count me in properly this time, and I'll be aiming to improve on my shocking performance in LD48, but as always, I'm not going to shy away from pushing my limits and trying new things.

I'll most likely be using TIC-80, as it's supplanted PICO-8 as my weapon of choice.

Sorrow, Hope, Hunger: 2nd edition

Those of you who played the game Star Crossed (LD47) may remember the short story introducing the game. That story inspired another project, a picture book titled “Sorrow, Hope, Hunger.” In addition to Star Crossed, it’s based on an old Russian folk tale about a princess and her wicked stepmother. Improvements have been made in the 2nd edition. Read it here:

🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷

                                                                               Sorrow, Hope, Hunger                                                                                

🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷

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The first two stories inspired by Star Crossed were Semiautomatic and Edge Detection. “Sorrow, Hope, Hunger” is also the title of an unrelated game made for practice for LD48.

drat

he finished the TODO before the slaughter round ended so now I owe u all 1 Floating Island

woo hoo all donesies

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included, the weird default order of recent themes that happens when u manage to glitch out the voting or come back to it after finishing lmao

i also see 3 themes got removed since i started, rip to those ones