Ludum Dare 50 April 2–5, 2022

Well, we're in

It will be my 11th Ludum Dare in a row and @syudzius and I are eager to participate! We intend to make more progress, add more polish and play more games during play & rate session. :)

This time we'll be using: * PIXI.js because that's what I use at work. If anything goes wrong, I always have an option of falling back to Godot. * Aseprite - we enjoyed working with it last time and we'll do it again. * Bespoke Synth for music, if I'll get to make any myself. Otherwise, we'll stick with some royalty free music. * vim for editing the code, because that's how I roll.

Good luck and may the theme not suck! :video_game:

We Are In!!

@kallotec Joining in for our 2nd Ludum Dare as a 2 person team. 5 years since our last Ludum Dare. First time participating remotely. We went for the 72 hour last time, we'll try this again but this time with the same constraints as the 48 hour.

Engine: Unity

Graphics: Gimp, Aseprite, Blender, Macromedia Fireworks MX 2004

Sound: FL Studio, Audacity

Hi Everyone!

First LD jam, going to be solo this jam and build in UE4 with assets in Blender or PS for 2D Sprites.

Excited to get started and see what everyone makes!

Let's have another go

Haven't really been doing any jams for a while now, turns out that full-time work can eat up free time like nobody's business.
But I figure it's time to have a go at another LD compo, see if I still have it.

Going to be doing what's turning out to be the usual for me;

  • C++ (most likely 17)
  • SFML
  • EnTT

  • Vector graphics (in code)

  • LMMS for audio (if I have the time)
  • And maybe some shader bling

And hopefully I'll not end up doing too much backend work in places where it doesn't really matter. Always tend to lose some time on that.
But it is fun, so I'm not making any promises.

I'll try and see if I can do a Windows build this year too, but as I don't have any system to build - or test - it on anymore, that's probably going to be a low priority.

Either way, I'm hoping to have some fun; Write some code, smash some bugs, get something interesting into people's hands.
Hope the rest of you all are going to enjoy yourself too, be it with the creating or the consuming.

I'm in.

Haven't been making any jams for a while now, lets see if I can still make something and not overcomplicate things again. :grin:

Will be using Unity and Gimp, maybe Blender.

I wish good luck and have fun to everyone, be it participating or playing!

Looking for teammates

Hi, we are a team of 2 (maybe 3 with another sound designer) and we are looking for more people to join the fun. I already have a lot of jam experience (but it's my first LD) and I'd like to push my limits by doing the ultimate challenge : making a game in a team ! We are currently 2 : - me, I'm a computer science student, pixel artist and writer. I use Godot Engine with GDscript. Here's the stuff I made : https://bottled-up-studio.itch.io/ - @GRAMSINATOR : music composer and sound designer

We are both fluent in french and english. Our team doesn't lack any of the skills needed to make a game, so we're not looking for anyone in particular, so everyone who wanna join is welcomed. If you don't have experience in jams, it's ok (though it's better if you have). As long as you have experience in your creative domain/art/coding AND that you're ready to work HARD during the jam. We don't want people who gave up or are just here to look at the clock ticking. In short, we're looking for any creative people who could bring something of value :D

Edit : we're most likely gonna make a 2D game.

(I'm @ Dark Peace on the LD discord)

I think using this game engine

Hi guys, I'd share with you a game engine that seems easy enough to use for the a short Ludum Dare. It's called GDevelop, a page on their site details how a jammer can use the engine. I'm thinking of using it, so I'm sharing this discovery with you.

Want to join Ludum Dare but don't know how to make a game? (+ I'm in!)

Well, I got just the thing for you... :)
I'm creating a tutorial series for people just starting out on their game dev adventure and part #5 just went live. It is quite in-depth and covers topics like physics, game logic, UI, audio, visual effects etc. No prior knowledge needed. Check it out if that sounds interesting to you! https://www.youtube.com/watch?v=DnBTmYXThOY
And if you're already more advanced and just want to be even faster, better, stronger, I also got something for you: A playlist of tips and tricks to improve your workflows and therefore development speed, crucial in a game jam!
https://www.youtube.com/playlist?list=PLEl7CIZGv53z_W01n8GJHSFBZUz26hwiy

Leaving the shameless self promo aside for a moment: I'm also very much in for LD50! :sparkles:
Planning on making a game with a simple but engaging core mechanic and story, some hopefully striking 3D art brought to you by Blender, and with a focus on captivatingly emotional music. We'll see how this turns out :D

Oh and I'm thinking about streaming the development process, but not sure yet, as a game jam is demanding enough on its own already... I'll decide this next week, but I'll definitely do some let's plays of your games again after the jam, like last time: https://www.youtube.com/playlist?list=PLEl7CIZGv53w-ztHcH9PCJZN0UQTLzqkQ (there it is again, that shameless self promo ^^)

Anyway, very much looking forward to the jam and only slightly afraid of the theme... See you all there!
(and for eye-catching purposes, here's a little collage of some of my previous LD games)
42ec7.jpg

Okay, I'm In!

I'm IN!

I was concerned about committing to participating due to still being in the last third of my university semester. That said, I miss jamming! I'm gonna commit and do whatever I can to ensure I can participate, even if I have to break for other responsibilities here and there. I'll be participating solo, but—as always—I'll be using friends and family as a sounding board. I've been going back through Pixel Prophecy's excellent post-mortem docs to get pumped, finished the theme slaughter, and making plans for the crazy weekend coming up. Next stop, play with Unity a little to refamiliarize myself with it after a much to long hiatus. Anyway, that leads me to...

My tool list:
  • :desktop: Engine: Unity
    • Heard Pixel Prophecy describe it as a Swiss-Army Knife and I couldn't agree more. Might be more efficient to use other tools depending on the idea, but having an understanding of Unity means I have a base to build off of for most anything.
  • :pencil: Editor: Visual Studio
    • Just using it for it's easy integration with Unity, as long as I can make sure it's properly configured before the jam.
  • :musical_keyboard: Music Tools: FL Studio, Arturia KeyLab 61 MkII, Misc. VSTs, Audacity for any basic recording/editing
    • It's what I have, it's what I know how to use, and it's versatile enough for me.
  • :loud_sound: Misc. Audio Tools: Audacity, SFXR/BFXR
    • Extra tools for recording sounds, quick adjustments, and creating SFX quickly.
  • :paintbrush: Art Tools: Affinity Designer/Photo, Paint.Net (pixel art), MagicaVoxel (3D Voxel), Blender (3D General)
    • All the tools I have on hand, used based on need.

I think that's everything, but you never know. Have a great jam everybody! See you when the Theme Voting starts!

LD50: First!

Well, yes, first time I'll be participating in the LDJam. Finally. Ludum Dare 50 seemed to be a good one to start. Tirbelain and me will build something together. We already worked together on some little game projects before, but never really on a jam.

We are going to use Unity, which is my favorite game engine. And depending on what kind of game it is going to be, Photoshop and/or Blender for the graphics. Audacity for sounds if needed, and Visual Studio & VS Code for coding stuff.

I'm looking forward to this jam and I'm already curious what theme it will be for this year.

I'm In!

Here's to 3-4+ days of pain, suffering, and a finishing sense of power and achievement

My tools of choice: * Godot * VSCode * Gimp * LMMS * bfxr/jfxr * :coffee:

It is done...

Screenshot from 2022-03-25 15-09-23.png Hope we get a good one! :sweat_smile:

An important notice for Mac players (repost for 50)

First things first, please, please no “Mac vs PC” debates. Ludum Dare might be the only gaming community where I haven’t endured a “PC Master Race” flame war, it’d be nice if we could keep it that way.

Now that that is out of the way, I wanted to bring up a reoccurring issue that Mac-using participants have had to deal with in the past few Ludum Dares, the dreaded and cryptic “The Application can’t be opened” error.

3b2a8.png

This was an issue with macOS Catalina that I believe is still present in macOS Monterey. The actual cause is the app become corrupt when it’s uploaded/downloaded in a .zip file, particularly from itch.io

I know the cause, a fix for players that download apps with this error, and preventative measures uploads can take before distributing.

If you’re a developer sharing your game, be sure to place your .app file inside a .dmg file before uploading. Even if the .dmg is inside a .zip file, the .app file will still be protected. Your players should not have any issues.

For Mac users who’ve downloaded an already-corrupted .app, you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:

chmod +x /Users/UserName/Downloads/GameName.app/Contents/MacOS/GameName Hit enter, you should see the icon change, and your .app should be good to go!

NOTE: I'm developing on Mac, so feel free to reach out to me about any games that need to be fixed. I even fix corrupted games as I go.

Theme Slaughter - Day 3

200 more today, 600 Themes slaughtered total! I might not get them all done before the voting starts. I might try to do a push later tonight but I've been trying to get things sorted out here before the compo starts.

Anyways, here is another list of cool theme ideas I found!

  • Oh, NO. You have got to be kidding me...
  • Let's Celebrate
  • Can it be saved?
  • Beautifully Innefficient
  • Onwards and Upwards
  • Too Much Water
  • The animals will help you
  • No Interruptions
  • You're Not Ready
  • It's One Of Us
  • I wish I knew earlier
  • Always There
  • All The Small Things
  • Opened Up
  • It's In The Shadows
  • Who's The Boss
  • This is your brain on _?
  • Entwined Together
  • There's Always Another Day
  • Is it a dog?
  • Who put that there?

Death platformer is alive

screenshot1.png

Some of you may remember that game from LD47 about stacking dead bodies and jumping over fire. Pillars of Anguish.

@666Savior and I been working on it since then, and we've just released a new development build! New levels, revamped visuals, and lots of improvements!

Check out the latest devlog, and download the game. We'd love to hear what you think!

Team - Looking for 1 More Artist

Update: We have room for 1 more artist. Designer spots are full

Hey jammers!

  • Want to join us and create something AMAZING for LDJam 50?
  • Something that you'll be showing off to friends for years?
  • Something that you'll be able to feature in your portfolio?
  • Something that's extremely likely to be in the top 5% of all LDJam games?

You came to the right place!

We've got a full studio team ready to rock for this jam.

ldjam50-2-small.jpg

We're looking for just a couple more artists to round out the team.

If you are a: - Character Artist (3D preferred, but 2D is fine also) - Environment Artist/Level Designer - Game Designer - UI Designer/Artist - Game VFX / Juice Specialist - Game Audio Designer (SFX) - Unity Engine Specialist

Then we want you on our team!

You can see many of our previous Jam creations here: https://enigmadragons.itch.io/

And here are our commercial games on Steam: - https://store.steampowered.com/app/1245810/BitVault/ - https://store.steampowered.com/app/1412960/Metroplex_Zero/

Join now by commenting below, or messaging me on Discord: Silas Reinagel#9816

Will I Participate?

Even though I joined the event, I'm on the fence about Ludum Dare 50. To be honest, I'm feeling a bit worried about this event. It's such a major milestone for most anything to reach, thus I want to contribute; but on the other hand, the previous Ludum Dare was an actual. serious. NIGHTMARE for me, and the very last thing I need is to feel like that again.

Even though people hate repeating themes, I believe that, since it's the golden 20 year anniversary of this competition, we should go back to where it all began:

Indirect Interaction

I think it'd be the perfect way to celebrate Ludum Dare's legacy... even if I have no idea what game I'd make with that theme.

But I digress.

I've been on a hiatus from the site, and come back to see that the event starts in ONLY A WEEK!? Well, crap, I missed the Theme Suggestions, and now I've gotta slaughter them! I would HATE having to give up, on the 20 year anniversary, no less!

If I couldn't care about the theme this time, I don't see myself making a game. This event will most likely be the last time I participate, and that is a metaphorical stab in the heart to say. If this is what happens, I'll make my final(?) post here, and that will be a very sentimental post to write.

If, however, I DO decide to make a game, I'm going to participate in the Jam category, as I haven't done that before, and my last time participating was absolutely soul-crushing, so I'd rather have more breathing room.

Uh, I don't think I'd make a good team member; just putting that out there.

And I guess I'll list my tools:

This time, I'll use GameMaker: Studio 2 as my engine of choice. It's funny, I've used a different engine each Ludum Dare I entered.

I'll use good ol' Audacity for any sound related stuff.

Honestly, I don't expect my game to have music, as I don't have really any experience. But if I do make music, I'll probably use Linux Multimedia Studio (LMMS) for making awful music.

And for graphics, I'm not entirely sure, but I'll most likely use the wonderful GIMP for a thumbnail image.

I'm not religious, but I hope to dear God that this doesn't end up being a LD49 repeat. Good luck to you all regardless!