Ludum Dare 50 April 2–5, 2022

Done

I noticed many themes about the darkness :/ ld50.png

Done with Slaughters!

Only kept 2.3%,,,

quite a lot of "you are the blank" and "time!", eh?

Slaughter all day

It seems like all day, every day, I just slaughter. Not that I'm against slaughter, but slaughtering can get repetitive, some days I'd like to hack and slash.

Composer / Sound Designer looking for a team

Yoooo what's good? just another goofus who thought the contest starts a week later than when it really does. Looking to join a group who needs a Composer / Sound Designer. can work with Fmod for Unity, Git and some DAWs ofcourse. My discord : Garkhzt#8534 Here's something I made, will update with more materials soon: https://soundcloud.com/billyisdead

I'm apparently in!

Despite not having any knowledge of how to code and a very limited capacity for pixel art. I have joined a game jam team to make some cool motion graphics stuff. Always cool to be able to take part in something that I wouldn't usually be able to get involved with, good luck everyone!!

French student, first game jam, looking for a team !

Hello, i'm a French Student, i'm actually learning a lot of things such as concept art, 3D modeling, 3D Animation, 3D Sculpt, i don't have a "specific" skill, i'm trying to learn everything so i can try being polyvalent. If i'm here it's because i would like to participate to the Ludum Dare game Jam that will happen next week, i've never done any Game jam before this is a first time for me so i don't really know how things will work !

I might have to search for a team, if someone is willing to accept Student beginners O/ ! Here is my Artstation if you would like to see what i can do !
https://www.artstation.com/souldrake

Fourth Time!

Totteri is back!

Last time, we were very happy with the response we got on our project, BRUTEFORCE. A big thanks to everyone who played our game and who gave us valuable feedback! :)

This time, as always, we will try to challenge ourselves to reach higher ratings, and we will be doing so with a new team member - welcome Erik!

Feel free to follow us on Twitter for updates on our project! https://twitter.com/TotteriStudios

We look forward to getting started! Good luck everyone and have fun!

Theme Slaughter - Day 2

Another 200 down! Here are some of my favorites from this batch:

  • Gotcha!
  • Don't Cry
  • Support it
  • The Killer In Me
  • Shift Into High Gear
  • You Gotta Let Go
  • We Want To Help You
  • Terms Of Service
  • Not The Bees!
  • The first second of...
  • Off the charts!
  • Shouldn't Mix Those
  • Wake Them Up
  • To Go Further Beyond
  • One Step Too Far
  • Out In The Open
  • I've Never Done This Before
  • In Short Supply
  • Having A Break

Also special shoutout to:

floatingemislands/emsneaky.png

defeat

after getting to 1642 slaughtered themes over the course of a few days and only a few at a time i am Burnt Out and ready to download pyJAMa

i simply do not have the patience when i also have schoolwork, road trips, and procrastinating on schoolwork to perform

LD 50 I'm In + Advice for new jammers

My Setup

These are my setup for anyone that is interested

Probably will not use all of them, in particular the Roguelike Engine. However, as per tradition, I'll just list it here in case I want to make a Roguelike.

Tips/Reality check

As usual, every LD brings new jammers, so here are the advice that I gave the last time with some updates.

  1. You have 48 hours (72 for Jam), but in reality you only have about 20 hours.
  2. Despite having only 20 hours, spend 1 to 2 hours planning and thinking out what you want to do. It is worse when you realised your idea is a bad one a few hours into development.
  3. Plan out your scope and cut it by half. At the end of the first day, cut whatever is left by half again. (If are new, you might want to cut it by 75%).
  4. Identify your MVP, and beeline to a it ASAP. It is more satisfying to add to something playable, than to just blindly stare at code. Ideally by the end of the first day, you should have the core loop finished; core loop being menu -> game -> gameover/victory.
  5. Spend your last 2-3 hours playing the game, fixing bugs and balancing instead of adding more features.
  6. Don't make your game too hard. Most people will give up after 5 minutes.
  7. If you can, have a browser build. It is easier for people to try your game, and it will have less issues.

I seems to always fail no.6, so I will definitely keep that in mind this time. Do share more tips if you have any.

Shameless Plug

After the last LD, I also participated in another Jam which resulted in a game that I will be releasing on Steam soon :). The game is call Dice Tribes and can be currently found on itch.io. It is a worker placement game using dice, so if that sounds interesting to you, do check it out.

Despite already having a main project that I am working on, Ludum dare is one event that I try not to miss. Happy Jamming everyone.

turns out pyjama is also overwhelming

possibly moreso, seeing everything at once and having to choose that much but it did get me down to 710, and i just did a couple more on the site to bump total slaughtered up to 2022 hehehe since i'll be on a roadtrip tomorrow i'll just see if i can get the remaining 708 done on mobile lmao

I'm in!

TODO: EDIT ME