I'm in again
Just starting mt workout session before hitting my third LD in a row. Wish the best look to all of you.
Just starting mt workout session before hitting my third LD in a row. Wish the best look to all of you.
HAVE A GREAT LUDUM DARE EVERYONE <3
For anyone who needs a bit of motivation, remember that even being here is the first step to creating something amazing \o/
40 year 'C' and Assembler Systems coder going to try a little game programming. Visual Studio 6.0, using 'C' with old style MFC classes.
Just wanted to tell everybody participating "Good Luck"! Have lots of fun, remember to sleep and make the most awesome game possible!
Extra GL for the Compo guys, you guys will need it :smile: (I'm just chillin' in the Jam for this one... :sweat_smile: )
I have a game ("My Game") unpublished. That's just for this jam, right? that's going to be mu submission once I have a game to publish? So I assume once it's published, it's automatically submitted?
First time joining Ludum Dare. I've only ever used Itch.io for jams
M
We are in !!!
Here we are again at this time of the year... Hope everybody refill their stock of coffee !
As always, we have: - @angry-cyboot : modeling - @kack3y : coding - @OroshiX : coding - @synack : coding & sound effects
This time, we welcome a new challenger : @jean-francois. He will be in charge of coding and music of our game. Wish him good luck for his first Game Jam.
We will be using : - Unity 2021 (game design) - Gimp 2 (texture & sprites) - Blender 3 (modeling) - Logic Pro 10 (music, sound effects) - ClickUp (management) - Visual Studio 2021, JetBrains Rider 2021
Good luck all !
dude, its 4m before the jam. when are they going to update the rules lol
Hello there! This is my first game jam, I'm working on it with a buddy. Good luck to everyone!! :D
I'm going to shoot for the Jam. Tools that will be used are * Godot * Aesprite * GIMP * Audacity * Fruity Loops
I might get some music done by a friend. :P
It'll be my first Ludum Dare, wish you all the best and fun! :D
I'm about to start getting things ready. Come join my twitch and say hi: https://www.twitch.tv/shxdowcorey
2 odd minutes left and we thought we'd share some of our creation tools.
This is our first jam and we're excited, we hope everyone has a great time!
COME WATCH MY STREAM https://www.twitch.tv/kirbbeans
Did the is last year and had a blast! We’ve learned a ton and are ready to make something awesome!! Good luck everyone!!
1 minute till the start! Good luck, have fun everyone!
still learning the requirements for the jam, im excited though
I can't wait to show my ideas here!!!
BowlMonkeyLabs back at it again!
GL HF - MAKE SURE YOU SLEEP :D
My first ludumdare! have fun!
But they were only delaying the inevitable!!! LOL!!!
... I'll see myself out ...
Delay The Inevitable!
https://discord.gg/RnXWEyUs
lol im a child
where does it say the theme im so confused
"Delay the Inevitable" was one of my weaker pre-brainstorming themes :sob: :sob: :sob:
I had said that I wanted A single resource to win. Now, while that didn't win, I AM glad that this theme won; this was another preferred theme of mine. However, this is just the start of the jam, and I hope I can generate a good enough idea that I like so that I can make a game out of it!
Good luck to all, and apologies if your preferred theme didn't win.
First off, I want to wish everyone the best of luck during the challenge! Keep a calm mind, and a good flow state if you can. All, I know is this weekend is going to go by in the blink of an eye. I'm devoting most of my time each day into this. Been making a bunch of different game mechanics today, to brush up on skills.
I haven't taken part in the Ludum Dare, since I was 16 or maybe 18? I'm now 34, so it's been quite a long time, at almost half my lifetime ago. I've taken part in other games jams, after getting back into game design & development this past Summer. It's pretty rad that this one is number 50 :). It's a momentous occasion. How could I not join in?
A few of the tools I use. Put an asterisk next to the ones that likely get used this weekend.
Construct 3*
GameMaker
Unity 3D
Clip Studio Paint*
Corel Painter(2021/2022)*
Pixel Over*
Pro Motion NG*
Smear FX*
Pixel FX Designer*
Juice FX*
Spriter
Inkscape
And, with that it's already time to begin.
I hope everyone here has a fantastic weekend :)
Peace
P.S. - Decided to attach a little photo of my "Creation Station". Below is my sanctuary.!
time to wait and see what all the public devlogs start brainstorming so I can avoid doing that
Got my whole weekend cleared for my first LD Jam. Let's Jam!
Not a bad theme, gonna sleep on it now then :sleepy:
I got the most important thing sorted which is the afk video loop for the stream tomorrow! :v:
Good luck everyone! :thumbsup:
https://www.youtube.com/watch?v=i1D97bEg6Ds
Well here it is! My fifth Ludum Dare, and for once the theme is half decent. I already have a good idea for my game, so I'll get to work :D
i didnt like delay the inevitable, yet here we are :(
https://www.youtube.com/watch?v=t2koYVqwzT4
delay the inevitable one i didnt get at first good luck though!
Just remembered that I did NOT say that A single resource was the theme I wanted, although that was the available theme that I wanted. I had actually said that I wanted the very first Ludum Dare theme to be done again:
Indirect Interaction
Though, in all honesty, I prefer Delay the inevitable to that theme; so I should be happy what I said didn't happen! But yeah, have a good time everyone! Even if that means having to quit.
But... What the heck am I going to do with that? XD
Time to grab some rest and brainstorm... I don't even remotely know where to begin with this one. I'm really interested to see what others come up with, and how they interpret this idea into a video game.
Good luck! Hope I can finish this...
Shoot! This was one of the themes that I didn't have an idea for! Now what am I going to do?
My idea list...

Ah
Well, I've got my Rock N' Roll, my idea which was planned more around plants but I think I can rework to the theme, and the usual amount of panic.
...Seriously, like half my plans were based on plants and crime for "Connections" and "Tunnels". The idea for inevitable was from a friend and I'm gonna damn well thank him when I see him next cause I have no ideas beyond this.
I for one am struggling with this theme, I really like it, but I can't think of any ideas... xD
Interesting theme! Many participants in the Discord have been saying that survival's the best suited-genre for this theme, but since I'm using an Action RPG game engine, I could probably bring up "resource-gathering-before-doomsday-or-price-inflation" vibe here.
I also brainstormed a "too much money will kill you, so you try to spend it all" blurb.
At the moment, I'm leaning closer to a resource/treasure gathering action RPG where you're getting stuff (gems, food, etc.) or a time-based doomsday action RPG.
don't stay on the topic of death...

I just finished watching the keynote. And well, I've lost 30 minutes as a result, but I'm doing the Jam category this time, so I can have a more relaxing experience after my previous 2 compos.
But now I have to come up with ideas... crap!
Wouldn't you say lots of things are inevitable in your childhood? Thinking back, I remember trying to stay up and play my NDS back when I was a kid as long as possible trying not to be caught. Maybe I could recreate a similar feeling in this game jam!
Maybe share some ideas in the comment with fellow your fellow jammers to see if they can brew some idea through these memories. I hope to see inevitable games based more around naughty childhood behaviours!
I purposefully didn't look at the theme suggestions, and wow. Cool theme but I had no ideas, until NOW!
I was gonna code my own engine but now I'm going to use this as an excuse to learn react javascript, because idk
Me and my homie are streaming our game of the year: https://www.youtube.com/watch?v=0KZ5DjHSzNo
Scary theme I must admit. But hey things unavoided happened in our life and discouraged us sometimes. At the end we were able to face and stand strong. That kind of things cycle, repeat wtih or without delay. Wait... did I say cycle? Ah yes there must be something with cycle to overcome unevitable situation.
#cycle#cycle#
c c
y | y
c - o - c
l | l
e e
#cycle#cycle#
My 21st LD. Still sticking to my "No beer while jamming" rule though.
I'll use Unity again. A while back I posted my base code on github as an importable package. The main things I use from it are the extension methods for Rigidbody2D, some sound-library management, and the FXTrigger thing which is is handy for cramming in screenshake and sound triggers in the final 30 minutes in a wild fury: https://github.com/pckenney/ScrambleKit
Good luck to everyone participating, and have fun. Looking forward to trying your games.

So, My sister is coming over tomorrow to take pictures of her baby with my rabbits (well my wife's rabbits, but still). So, I have to get this going! I decided to go into the jam with ZERO themes/ideas, and only started thinking once it turned 9pm. So, I have an idea now, and since this is only my second project in this engine (and third game PERIOD), I am going with something that I know I can PROABLY do in only 48 hours: an art heavy game with minimal music or complex mechanics. We all gotta start somewhere! Im gonna be lucky to finish on time :p
Personally I think we should make the effort to get away from the "someone's going to steal my idea" idea, since it'll probably look like a very different game in the end regardless so,
Here's my few ideas, feel free to steal them and I'd love to hear yours: - Using outdated tech, trying to figure out when to keep improving the old model vs upgrading to something new - Anything Tower Defence - Game based around recycling items - Committed a crime, delay going to prison - Building machines/units with a specific strat in mind, how long can you reuse them without buying fresh ones - Walking sim, explore different mental nodes to find the character motivation, find a mental dead end and they give up and collapse from exhaustion - Horror game about keeping a fire alive in the cold
I didn't see this in the rules. But, what is the limits for mature content? Cursing, alcohol use, blood, gore, etc? I couldn't find it in the rules, and I get a 404 for https://ludumdare.com/rules/
Is anything Adult/Mature a big no no, or is there some limits to the area you can go?
Cross-posted at my website: https://www.gbgames.com/2022/04/01/ld50-the-theme-is-delay-the-inevitable-ldjam/
The Ludum Dare compo has started, and the theme has been announced.
I am trying to remember if "Delay the Inevitable" was a theme I submitted, but I can't seem to determine if that information is available.
My plan is to spend the first hour or so coming up with ideas. During Ludum Dare, there is usually an obvious idea that many people might try to pursue, so digging a little bit deeper should result in something more unique.
I just finished watching West Side Story (2021), so the inevitable violence and death that prevents two lovers from being together is top of mind.
Death is inevitable for all of us, and so delaying death might be one of the obvious ideas, but even so it seems like it could be a rich vein.
Taxes are also inevitable, but meh.
And in some areas people might argue that construction is inevitable. A game about constantly fixing roads? So are you delaying the construction, or is the construction delaying the entropy?
"Curse your sudden but inevitable betrayal!" That line from Firefly is classic, and perhaps a game could be built around the idea of joining forces with an enemy that you know is going to target you once your common foe has been defeated or problem has been solved.
Climate change is feeling inevitable. Perhaps a game about being a representative of a corporation trying to convince people that climate change is a personal responsibility despite that corporation being directly responsible for most of the greenhouse gases.
The expansion of the universe seems unending and ultimately results in heat death. I remember learning that Newton's math, pre-relativity, didn't actually work, as it predicted that the planets would spin out of orbit. Or was it Kepler? Either way, he suggested that it was God's hand that was keeping everything in place. So perhaps a game about keeping celestial bodies in place by manually (and frantically) putting them back when they go where they aren't supposed to. Maybe you start with the Earth-Moon system, then branch out into the solar system, then into the galaxy, etc. Might be a math/physics heavy project. But maybe it will be more enjoyable if the physics was a hand-rolled hack job anyway.
Looking at the time, I see almost an hour has passed. Eep! I want to think a bit more before deciding.
"Delay the inevitable" is too broad. I need a cue, a restriction, something to start with other than a blank page. Help me here! xD
Nothing so far. No game ideas, no title, no genres, or styles-
But I absolutely cannot wait to hop into another LudumDare
Good luck and I hope everyone learns some useful new skills!
man this is my first jam and i have no idea what im doing

Came up with lots of ideas over the last 50 mins... don't like any of them.
I'm just going to open Unity and see what happens. Maybe moving around character controllers will inspire me...
The votes are in and it's time to say we on the Folklore campaign are forced to concede the victory. I want to say that I think the Folklore team ran a fair campaign with a good will effort toward the theme. We now accept that what the voters are looking for in this time is to "Delay the inevitable". So we humbly step down to support our new lawfully elected theme and will help them get on with the business of making games.
Okay I've not really got an idea yet, I'm still mulling it over. However while I do that, I knew one thing the game absolutely had to have was a big omnious ticking Nixie style clock. So I've made this first to inspire everything else to come.

Hello! I'm new to Ludum Dare this year, what is the difference between the compo and the jam?
I just had a deeply sad and beautiful idea for the game, my wife cried when I told her, so I believe I can get to touch some people with it, I hope...
Brainstorming session going well.
Something.
... but the theme is cool and I think I have an idea?
I'm changing jobs and as a result am very stressed out, but I have a simple idea that might be fun and, importantly, easy to implement.
I will be doing the Compo, as I tend to do in the April sessions. I don't want to switch up the tech stack, so I'll be doing my usual TypeScript / HTML Canvas thing, with art in either Aseprite or GIMP depending on whether I'm feeling pixelly or not.
Good luck, everybody!

After an agonizing brainstorming session, a bathroom break, and real quickly adding the source code to my April Fool's Day game/LD50 warmup, I've finally begun actually doing something!
No, I will not be sharing my brainstorming text file. No spoilers until I've finished my game.
Feel free to use, the rum + tiredness kicked in and I ran out of ideas. 
They went into a Cruise and Bart didn't wanted the vacation to end. So he pretended that there was a mortal virus out there so the safest thing to do it do keep in the sea.
Vacations forever!
But it was inevitable that it would come to an end...
https://youtu.be/gKEjGEDPgrQ
It's that time of year again! I wish everyone the best of luck.
Second Time in this, a little bit drunk because i had friends over till now (4:30 AM) Since i got so many great comments on my last entry at ld48 (even tho i didn´t rank pretty high) i really was looking forward to today - I didn´t vote for the theme "Delay the inevitable" - i think its a kinda broad theme. But its also not a theme u have like 20 Ideas on the spot.
Have to do some brainstorming now to get a good idea ready so i can go for a quick sleep and begin working on it later today.
Good luck to all of you for this Ludum Dare 50 - i´m looking forward to a lot of great games <3
I'm trying to make a 3D game using Unity's Universal Render Pipeline, and I'm targeting WebGL because it's super convenient for game jammers to play and rate. Every build I make seems to get only like 15 FPS, and that's literally with like a character on a flat plane with one light, no post-processing, and that's it. Any tips for better performance on WebGL?
I'm in. Hopefully this will be my third time completing a game for Ludum Dare. Or maybe my hundredth time failing.
I'll be using Gamemaker Studio 2.0
No, seriously!
I made this joke to some of my friends, but then realized it could actually work! So I guess I'm going for good ratings in the humor category this LD :laughing:
Now watch me abandon this idea tomorrow morning and freak out because I don't know what to do!
:v:
I was just thinking of the old Ghostbusters game on C64.

The goal was to earn enough money to pay back your bank loan before the city's PK Energy reached 10,000. There were always four yellow ghosts traveling to the center "Zuul" building, and the energy jumped when they did, so you delayed the inevitable arrival of Gozor by catching them.
That's my thought process now, a game where you eventually have a big showdown, but you just have to delay it as much as possible so you'll be better prepared to deal with it.
My thoughts are the scope is too big, though.
Added a couple of objects that can be dragged around with the mouse. Also supports shift grid aligning!

Small and quick update cause I'm tired. it's almost 6am here, so I don't know for how much longer I'll manage to stay awake for.
Something that I've noticed after dozens of ludum dares and jams is that I always end up doing a frenetic game, or at least something that the player have some sort of urgency to finish it. That usually comes due to a timer, countdown or just a progressively harder gameplay.
While that may be fun for 2-3 minutes, it really loses its bright after that. And because of that, it makes it very hard to work on a post jam update, for example.
So for this entry I'd like to not follow this path. Maybe even doing a turn based game. But I'm having a hard time figuring it out... Any tips?
That is game you have to save earth's polar ice caps from melting And I will be using unity
Cross-posted at my website: https://www.gbgames.com/2022/04/01/ld50-a-game-about-urban-decay-ldjam-ld50/
Ok, so after I published my first round of ideas for the theme Delay the Inevitable, I started to really like the idea of a game about urban decay.
A reverse city builder?
I thought about a city block that would slowly get potholes in its streets, broken windows, crumbling building foundations, etc. You need to fix things, and you have to prioritize what gets fixed because there aren't enough resources to go around.
On top of it all, your fixes won't restore things beyond a certain point, so everything gets worse, but you can at least slow it down.
But as I looked up urban decay to see if there was anything I could use to inspire the mechanics or theme, I realized that a lot of urban decay is the direct result of white supremacy, systemic racism, and redlining.
I think it would make for an excellent educational game topic, but I don't think I have the ability to gain enough expertise on this topic to treat it with the justice and sensitivity it deserves in 48 hours.
I tweeted about it, and Jayenkai suggested I could still use the urban decay concept in a non-realistic world:
https://twitter.com/Jayenkai/status/1510081955509022724
So now I am thinking about where else urban decay could apply. An ant hill? A rabbit burrow? A castle dealing with dragons, wizards, and angry villagers? An open office space?
I'm about 2 hours into the compo, and it is getting late. I think I'll draw some concept art and then go to bed.
I've spent my evening making a pile of leaves and stairs that feel like they're gonna be odd in gameplay.
All I can say is this game would go best with Corpseacopia's theme from Atomicrops.
...actually y'know what? The self-deprecation wasn't necessary. I was thinking the game would go at run n' gun speeds but the system I have (Manually pressing a button to move up stairs) might be better for the aesthetic.
You can plug things into other things!
https://www.youtube.com/watch?v=l4adYENlLBw
In my first event, Ludum Dare 40, I was indifferent about the theme, and I came up with a basic idea in half an hour, give or take.
In my next participation, Ludum Dare 49, I was not a fan of the theme, and decided to make a game anyway; with incredibly disastrous results.
But this time, I actually do like the theme! I'm actually feeling pretty optimistic for once, even if I haven't decided on my idea yet. The fountain drink I bought in a hurry before the jam likely helped.
Time to do this!
I'm cementing my idea for the game storyline and mechanic based on this theme. I like where the creativity is taking me! But the bulk of the code will have to be tomorrow -- it's 11ish pm and my brain wants a good rest before crunching out algorithms and data structures in C++. Here is a rudimentary slopped-together movement prototype:
I hope you all are feeling the creative sparks as well! Until tomorrow~
It is 05:10AM in the Netherlands right now, I just found out what the theme is. First things first: a strong cup of coffee is needed before I can think of fun ideas :smile: :coffee:
Good luck everyone!

Character controller done...basic mechanic working...bed time

Hey! Starting with @andygbt right now (05:30am) in Lucerne with no knowledge at programming!! Trying our best :)
think i've got a good idea, after doing actual real brainstorming
but i woke up early today cuz i was excited (even tho it was hooours b4 theme drop)
so no coding til tomorrow for meeee, time to relax and let my idea simmer in my head after i wrote it down and did some lil thumbnail sketchies
Unfortunately, the bones have lied to me. My fortunetelling suggested that things would go perfectly and I'd have the blessings of Apollo, god of art and creativity, on my side. Two and a half hours of brainstorming later, I can confidently say that's not true, at least not yet. Most of my ideas felt far too simple, the kind of little minigame that could be implemented in an hour or two. Nothing felt fleshed out enough.
So I guess my idea is to do multiple tiny things? The idea is that a bunch of stuff is happening at once, and you have to keep jumping from task to task maintaining things and keeping them functioning. I'm still not thrilled with it, but it's been long enough that I think I just need to go for it. Maybe I'll have a prophetic dream of exactly what to do - Apollo also being god of prophecies - but until that happens, I think this is the plan!
Hey all we are looking for another player who is either looking for another group to join or mash ours together. We have a few ideas but can't really choose. The more ideas and discussions the better! Please message me!
This is my second LD, last time it was super fun! hehehe! I hope to be able to finish something but I have no idea what to do with this theme... still brainstorming! :joy:
Theme dropped at 9 here, and I have worked till almost 12.I am going for a 'point-and-click' mixed with an 'eye-spy' game. We will see if it pays off... Time to go to bed and get some sleep. I will come in fresh tomorrow with vigor, and try to get as much done before my wife gets up as I can (we have plans for tomorrow). Going to try and add as many 'levels' as I can, but if I don't have them in the game by Saturday at 9pm, it isn't going in the game. the rest of the time will be for art and sound. Here is what I got so far:
Schedule/time allowance" friday-saturday - adding items, clickables, etc. for the game. SIMPLE mockups for each scene Saturday from 9- Sunday after lunch - Art. Need final art, as well as animations for actions lunch till 5 - Music/audio 5 til end: playtesting, bug fixing, and taking screenshots for the game page
Challenges -
Each scene will take a lot of care to add. Need to make sure I have the pausing/timing down.
I have never made art like this for a game before. A first time for everything, right?
audio. Will use SFXR for a lot, as well as 1bitdragon, but will need MORE. (actual radio sounds?)
Gameplay things Things to keep you awake in the car: Radio Window AC Cigarettes' lighter
Things to keep you awake at work: Coffee Phone call snack making a paperclip catapult Paper Airplanes Noticing your Boss walking by Headphones with metal music
Things to keep you awake at a restraunt Food Drink Crying baby Putting the jukebox on sugary Desert
Things to keep you awake BEFORE you go to bed Videogames Phone Feeding your Pet Getting your clothes ready for tomorrow Washing dishes/Cooking lunch to take with you
Then, you go to bed, and you win!
On a lose screen (different one for each scene), players can opt into hints (incase they are struggling)
Gameplay will consist of trying to click on things that can keep you awake as fast as possible, with an animated (5-6 frame, or 2-3 second) scene playing for each item clicked. Need 4 things per scene to go to the next scene,

This little guy is going to have some fun!! testatk2.gif
Cya in 48 hours?