Noise!
Lifehack! If you are a programmer, and need to design something scary, but don't know how. One word my friend: noisefilter. It is perfect! Use it on your projects, use it on your pancakes: noisefilters are here to save your day!

Lifehack! If you are a programmer, and need to design something scary, but don't know how. One word my friend: noisefilter. It is perfect! Use it on your projects, use it on your pancakes: noisefilters are here to save your day!

Not super happy with the entry, but at least I was able to finish! Looking forward to see how others interpreted the theme.

It probably needs some balancing (grass eater are OP).
Good point, though: the game runs with 800 characters!
I just need to create the graphics for my game and spice it up with player feedback and all the juicy things Best of luck everyone :smile:
It will probably stay pretty rough, as there's only two of us this time, but we'll try to make that stupid Rock n Roll point and click sort of work!
One More Song! One More Song! One More Song!
I got stuck on a stupid bug for several hours last night, went to sleep, and then stayed stuck on it for several more hours this morning. Ugh. Finally got through it, though, and I'm gonna see what I can get done in my remaining time. I really like what I have so far and hope I am able to complete enough that people can enjoy it!



How are your games coming along? Mine is coming along nicely :)
Cat In The Bag - character sheet


@mascoll jamming out, creating the background music tracks for Battery Low
In Cat Fragmentator, a computer user is continuously downloading cat images in a hard disk, which will become inevitably full.
You play as a process inside the hard disk that fragments cat images, in order to optimize space. How long will you be able to stay alive ?
This game is being done with the Squarity engine : http://squarity.fr.

Who shall win this fight? The demon fighting for their newborn soul, or the giant fighting for the safety of his loved ones?
You can't delay the inevitable.

I streamed some playtest/development cycle on Twitch last night, if you missed it you can catch the VoD at https://www.twitch.tv/videos/1445249118
Today we actually write the rules, make a PDF, and if there's time get into TTS import. I'll be streaming at least part of that process over at https://twitch.tv/marcmagus starting in a few minutes.
We are almost ready after 2 entire days of work we don't really expect anything because the best part is not winnig it is making friends and have a fun time participating and programing. Good luck y'all!
https://youtu.be/7jifTcDZE4M
Finally have some gameplay setup, but it was after a lot of soul searching and foundational coding. Time to make some L E V E L S
The mini economy seems to flourish now. I'm sure there are some edge case bugs hidden, but the right feeling starts to come together.

Progress not going as quick as I usually like but I'm happy with it so far.
I must say there are pretty cool projects going on, congrats to all teams! I really like them.
I hadn't yet the chance to report my progress. At first I was keen on some strategy game, but later decided to go for some platformer with easier mechanics. After a lot of nonsense ideas, I thought of an old, never finished, barely started, project that may fit the LD theme. The story was about a bloke named Jan, ex-military and professor in Ancient History, recruited to rescue a lost expedition, under the threat of an unknown organisation.
I've redesigned quite a lot, and finished, some of the former assets.

There's still plenty to do. But it's a starting point.
Mostly finished, pleased with how this one is turning out. Probably just going spend the last few hours on polish (modeling hats)
Small bug i ran into with the occupancy

HELLO!! I just got my third ld jam entry done!! you can play it here!!! https://ldjam.com/events/ludum-dare/50/dooms-peak
It's a descending game, where you do tricks on snowboard and try not to crash into trees!! I would be grateful if I could get some feedback!!