Progress / Panic / Procrastination
https://www.youtube.com/watch?v=8l8ybShWdOQ
https://www.youtube.com/watch?v=8l8ybShWdOQ
I made the most of the time I had and I think this is a decent entry. Let me know your thoughts. If you find any bugs, I'll try to fix them before compo ends.
https://ldjam.com/events/ludum-dare/50/numerus-maximus


Hi. Did you ever just couldn't find some of your socks after washing them? Well... this small game is about just that. Don't let those pesky socks escape!
I made this thing in about 17 hours. If you want, you can check it out here.
https://ldjam.com/events/ludum-dare/50/great-escape

I forgot the jam started on the first, now I have a day left



you know that feeling when you're at school and the teacher asks for your homework but you left it at home
well im making a game about leaving school,getting home,getting homework and getting back to school before the time runs out.belows the character
Sometimes it's not the human that must hide the monster, but the monster who mush hide the human. And fortunately for our monster the human turned out quite adorable! Just as the monster themselves too...
so much done but so much left. the amount isn.t that high the tasks are tidous af tho.
the map needs a lot of work
the AI works now but I need to path out all of the roads
also added gamepad support cause driving game
My submission this year is sort of a social experiment... Let's see how it goes :)
https://ldjam.com/events/ludum-dare/50/$287412

Because we all know what it's like to drop your handheld one too many times...

Most important part of my game is done. Now i'm making some less important things like menus and HUD. So i think i gonna finish before Compo deadline.

Good luck to everyone!
Development process of my little hypercasual game called Cold Hearted is close to the end! Stay tuned!

It’s like a shooter game. But with a twist! You now have to kill monsters to survive before time runs out!
Check it out in https://ldjam.com/events/ludum-dare/50/not-enough-time-the-game!
First Ludum Dare done. Keeping it short and simple as that's about the extent of my game developing ability. Congrats to everyone else that participated. I look forward to playing all the games that I possible can.
Cya next Ludum Dare.
Slight problems with the guns
How do guns work again?
https://www.youtube.com/watch?v=jB4yGiAnCog
Pretty much done now. Would have been nice to get some more models and background props in there but pretty happy with the gameplay.
entry: https://ldjam.com/events/ludum-dare/50/totally-accurate-northern-rail-simulator

I was really looking forward to Ludum Dare 50 but when the theme was revealed I felt nothing. The three loose ideas I had been thinking about for the last week didn’t fit into “delay the inevitable” theme.

After some soul searching, I came up with a new idea and a story. The game is an endless shoot ‘em up that you will eventually fail. It’s a sad story about a spy that have been busted and need to flee. Unfortunately, the fate is sealed as soon as the spaceship lift off the planet Lluna. Endless homing missiles will shoot the craft down sooner or later.
So far Saturday morning started of decent. Started a new project and set up some scaffolding. Added source control and opened Corel PaintShop Pro and hit my first wall. I’m not a painter. After more than an hour I had a spaceship done in “programmer art” style. Back into Unity and writers block hit hard. Last Ludum Dare I spent way too much time fiddling with the new Input System. Didn’t want to make that same mistake. Got some basic movement going felt that this wasn’t going well.
Took a break to clear my mind. Had to make some more… “art” for the Lluna surface. Created some green mess and figured out how to make a repeating tile of it in Corel PaintShop Pro. Wasn’t that hard once you found the menu option. Back in unity I made it a scrolling background and added some clouds via a particle system. That looked convincing enough.
Spent the evening trying out a few different enemy ideas. Settled on one and continued with health and effects. Got tired of clicking to fire so I added auto fire. Not happy with the game but decent progress.
Sunday means finishing the game and it was missing some systems. First, I tackled the game states. With a way to lose the game it immediately got more fun. Fixed everything related with menus and buttons to restart.
A lesson from my last game jam was to add audio early. Oh well, better late than never. Fired up Rytmik Studio and had a blast making a cheesy song. Fixed some sound effects with the awesome SFXR tool. Implemented an audiomanager and main menu. Since there was time to spare I made sure the game was fully playable with a controller too.
Time to build the game for Windows and WebGL. As usual the WebGL build fails and you must solve a new issue every time. 😂 Took screenshots, made a logo and created both Ludum Dare and Itch pages.
Finished the compo with lots of time to spare but I’m just relieved that I’m done. A lesson for next time is that if it’s not fun then maybe do something else than the theme.

PS: sorry for bad quality : 
And a funny animation test :laughing: 
Making gameplay? No! We will make beatiful reflections on our ship!

Unfortunately, our team isn't available to continue working for the whole 72 hour jam, so we're going to be ending at the Compo deadline. Life be like that sometimes... But we march on undeterred! I'm currently working on the boss! I don't want to spoil the surprise, but here's a sneak peek for ya!

We also got some help with sfx! Just waiting on the coders to get back so we can put it all together!!