Fyre Fyter: First Prototype


Don't ask
https://www.youtube.com/watch?v=FuhYxeMvJJA
Edgy with a slight hint of the afterlife for no apparent reason, yet somehow good natured!
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Embejeal finally made it - Windows build is done.
Go an play here : https://ldjam.com/events/ludum-dare/50/embejeal
WebGL build will follow up the next days (or today when compiler is finished lol).

Meet our nameless main character! :frog::sleeping:

I like it.


I had to sit the first day out, so I spent today grinding out the game with not much success. The idea is that darkness is consuming this world, and you, the warrior of light, must guide the survivors to the portal of safety before the world is destroyed. "Guiding" the survivors involves yeeting them across the map, although that's not implemented yet ¯_(ツ)_/¯


All of the card mechanics are now in and working, until part of the code decided to just disappear. Assuming we can fix that we will be doing mostly visual polish and creating the final cards tomorrow.

All that's left is to add some music and a couple of missing sound effects, then polish it up a bit, and my LD50 entry will be ready! This is on track to be my first Compo submission since LD45, and much better than the trainwreck that was my LD48 entry.
The Flower of Marasca is about to bloom...
I Reincarnated as a Knight to defeat a demonic Chicken is a one of a kind experience where the developers absolutely did not care about the consumer and just added as much pain as possible into the game...
Just kidding (we cared to make it as friendly difficult as possible ofc)
We just published our game live after 26h of hard work and 80% of the time not knowing if things are gonna work out!
Check out our game! And tell us if you actually ended up beating it!
https://ldjam.com/events/ludum-dare/50/$277613

We also streamed all of our development over @ https://www.twitch.tv/quartzi
Don't miss out on other game dev related content!

all i need is a timer ,collectables,music,sfx and menus and maybe particles
Now time to actually make the game look good.

Time for my second (and last) post.

I've added a lot more features, the game has an actual start and end and you can buy upgrades :). I've spent a bit too much time on redundant assets and polish (of things that aren't all that important in the grand scheme of things). A lot of planned content was cut (as always) like random stuff happening as turns pile up or monsters trying to destroy your crops, but in the end I'm quite happy with the result after about 21 hours of work.
You can check the game out here: https://ldjam.com/events/ludum-dare/50/$278730
Best regards :)
Hello everybody!
I'm back to share an alarming problem we have encountered. Evil wizard lady Carl has appeared in our home, she's throwing stars at us. How can a giraffe ever defeat this lady? By the way, we're aware everybody is waiting for a giraffe game, fear not, it's coming.

Thank you for reading this emergency update.

Struggled with the theme a lot at the start, but think it came out okay.
‘Park Lane’ is a short PSX-style horror experience about waiting for your train late at night in a dark and lonely Park Lane station.
When your train is inevitably delayed, you find yourself stuck in the underground with something mean and hungry. Will you make it home?
Check it out https://ldjam.com/events/ludum-dare/50/park-lane
Dark sci-fi adventure game, about two space explorers who come across an abandoned derelict with terrifying secrets.
Game is fully VOICED!
Graphics and coding: David Brocek (https://twitter.com/DavidBrocek)
Music, SFX, Writing: Daniel Kobylarz (https://twitter.com/danielkobylarz)
LD Page: https://ldjam.com/events/ludum-dare/50/deckhex
Download: https://digital-mosaic-games.itch.io/deckhex


I still want to make a story mode, but at least the visuals of my game are finally done!
https://www.youtube.com/watch?v=fUaNXZHvBAM
The game is finished, I will have all the links on the software publishing page
https://youtu.be/XpOnk5gYEis