Finally Done! Now to rest. Looking forward to playing your games tomorrow!

https://ldjam.com/events/ludum-dare/50/$283246

https://ldjam.com/events/ludum-dare/50/$283246
We are making a train management game where you play minigames to fix the components! So far we got the main systems and a couple of minigames!
Tomorrow we will add more minigames, sound effects and our main soundtrack!
All I will show for now is our main menu:

For all Compo jammers: Good luck in the last 20 minutes!

https://ldjam.com/events/ludum-dare/50/the-final-day
Hope you like it, I'm going to sleep now. I can't wait to play the games in this edition.
First Compo done... Looks like I finished it just in time... BTW, here is my game, https://ldjam.com/events/ludum-dare/50/chase
Yea, this game could probably need a better tutorial, but I am happy with the result
https://ldjam.com/events/ludum-dare/50/macbooler
my game wont be playable for at least 10 minutes
It'll be easy they said...


Working on the Jam, so we've got a while longer! Best of luck to everyone finishing up their compo entries!
It’s an intense shooter game. But with a twist! You now have to kill monsters to get more time to survive!

https://ldjam.com/events/ludum-dare/50/not-enough-time-the-game
Well it's been a few hours since I submitted and got a few hours sleep. Reviewing my code, there doesn't appear to be much there. With the biggest class, the primary controller coming in at just 433 lines. So what was the biggest time sink for me? Here's a rough breakdown:
Design: 1- 2 hr
Code (Scripting and Unity Prefab Setup): 10 - 14 hr
Making GIFs for the Internet: 1- 2 hr
Sleep: 12- 14 hr
Audio: 1 hr
Art: 7- 10 hr
Idle: 5 hr
I'd rate this jam 5 out of 6 happy purple stars.
Although I was looking forward to partaking in this year's Lundum Dare, life had other plans, I will just be rating games this year, Good luck to all of the participants!!
Making a game about a planet full of irate dictators trying to end each other's world (the one they share). You manage quickly degrading trade deals - trying your best to keep these demanding leaders from pushing the button.
You can check out the design doc/progress if you're into that kind of thing:
https://www.buzzwerd.net/ld50

Past the grindy start, on to the grindy mid-portion.

* Make sacrifices to defeat DLAY the Inevitable! *
A grab and throw mechanic with crunchy sounds and a boss with an attack sequence, maybe I played Elden Ring for too long, still fun to do something new and test myself.
HAVE FUN EVERYONE AND GOOD LUCK

Turns out I had more than enough time to finish my game, so much extra that I took an entire hour off working on the game to have a relaxing dinner to calm down after coding like a maniac. I think this might actually be the first Ludum Dare that I've been able to do a full playtest of the game and patch all of the bugs with over two minutes to spare. 😅
Now it's time to work on the game page....
Literally released during the final few seconds of compo.
I know there is a submission hour. Just let me have this.
i havent even made a game before i am so happy that i was able to finish in time!