[Unity] Does someone knows why drawing order dont works in WebGL?
It works fine in the editor but the drawing order are messed up in webgl. Can someone help me?
It works fine in the editor but the drawing order are messed up in webgl. Can someone help me?
I finished my first game for Ludum Dare. I went for the compo category and could only finish because I saw all the handwork people were doing. Here is a screenshot of the game:


Finished with a few hours to spare. Had some technical issues with the production build, like always, but I had enough time left over to iron them out.
ZEZ is an time based action game. Kill enemies to gain more time. Each enemy you kill makes time drain faster. Inevitably you will lose. See how many enemies you can kill before you do.
Finished the line art for the death animation! Look at the absolute pain in this ghost's eyes

How's up for some hacking ? Not my best game, since I didn't do much work on it. But hey, it's done.
https://ldjam.com/events/ludum-dare/50/hack-or-die
Give a it a twirl :)
At the start of the jam my level generator wasn't working the way I expected, creating levels that just had individual wall blocks sprinkled in the arena. I felt it worked fine for the game so I didn't try to fix it due to the time investment needed to make what I had already done. While working on code to fill in disconnected holes, I found out that the levels weren't generating right due to a tiny off-by-one error when deciding whether to set tiles to wall or floor. The levels are now much more cave-like and as I originally intended.


A quick mocup I did using @Griszka render and @lishiana sketch.
And also playable on the Pocket or any Game Boy!

play CONQUERING DEAD now on web-no downloads at all. Go here:(https://lazer-blade-studios.itch.io/conquering-dead) or the ludum dare page:(https://ldjam.com/events/ludum-dare/50/conquering-dead)



https://youtu.be/nvfblUK4lrA
An undying boss!
Bullet curtains, bombs, and a clock to beat!
Death comes, but don't go quietly!
Post your times and your scores!
This is taking longer than anticipated. I'm not as adept at game development as I used to be way back when, but working on it. This jam is definitely helping me learn ways to implement different things. I've got visual effects added. Along with most of the Enemy AI, Animations, etc.
Tomorrow, I've got Level Design, Audio Design, UI Design(if there is time), possibly more visual effects such as particles. Below are some screens of the various visual effects, in a basic debug level.
Tonight, I catch up on sleep. Congrats to everyone who made the 48 hour mark! :)





i is a simple man and have no idea how to vote on other games and would like some help pls\
I finally had to make the call today and cut the third puzzle room. I finally had a good design for it but room 2 just took a huge amount more time than I expected. I think I have to accept that making 1 room per day is the maximum I can pull off for an adventure game.
I still have tomorrow that in theory I could use to add the extra room. However I want to spend tomorrow pulling everything together as a game. Lots of polish, bugfixing and adding an intro/ending sequence.
So I'm fighting against my ambition on this project and focusing on a game I will get finished tomorrow. I think if I want to add more beyond that great, but if I don't get this game done tomorrow it runs the risk of ending up in the "good intentions, but never finished" pile.
So here's a quick preview of the scope of the game, two puzzle rooms with the vault door in the middle.

Well this was a great weekend! My second Compo and this one went a lot better even though there was still a lot to do on the gameplay and I didn't have time to add sounds. I need to start saving some code so I don't waste so much time with the same things :sweat_smile:
Feel free to give my game a try, leave a comment and I'll try yours too :smile:
https://ldjam.com/events/ludum-dare/50/until-the-end

After the second day, advanced path finding for enemies is done.
Also, you can now place various traps to make the life of the small red placeholder square even harder.

play CONQUERING DEAD now on web-no downloads at all. Go here:(https://lazer-blade-studios.itch.io/conquering-dead) or the ludum dare page:(https://ldjam.com/events/ludum-dare/50/conquering-dead)



Protect the Village from pending doom!
HERE : https://liluo.io/instant-builds/f4a02e0c-18c0-41a6-bb9c-1daca7e2b34d
https://phats604.itch.io/pillage-quest
I did the game for Compo. I haven't even thoughе i will able to , but.. i did it!
Here is my submission: https://ldj.am/$277231


This character is temporary, but if I doesn't have time he will end up being the finalized one.
