Ludum Dare 50 April 2–5, 2022

Game published for Compo! My first Game Jam!

I am very happy to have participated for the first time in a Game Jam and in the best possible place: Ludum Dare (Compo)! The experience has been amazing, I'm looking forward to the next one! Thank you very much to all!

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https://ldjam.com/events/ludum-dare/50/dilate-the-time

Smash Some Dinosaurs!

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This barely makes any sense, but it is fun! If you'd like to try my game and smash up some dinosaur statues, you can try here https://ldjam.com/events/ludum-dare/50/roadside-dinosaur-demolition

OhNova!

An overscoped game about dying in space! LudumemDare/em50em-/emOhNovaem2022-04-03/em19-45-45.png progressgif8finalsmall.gif

it's a bit buggy but

Orange button to speed up

Purple Button to recharge shields

Use shields to prevent damage from debris!

Activating systems costs power, be careful not to use too much and run out

Try to survive as long as you can!

Done! What icon do you like better?

iconDevil_3.PNG banner.PNG I've got a couple bugs to smooth out involving the mouse lock, but I finished. I can't decide between these two icons though. Any preference?

Finally published my game!

Having build problems for two hours now and finally got my page published. Check it out! https://ldjam.com/events/ludum-dare/50/mightiest-minion

Whew

Got everything uploaded just in time Lol.

Now to wait for someone to find a game-breaking bug or some major issue I could never have imagined...

Oops! Forgot to make a blog post!

ezgif-4-3a9ce9287d.gif This was a great compo, i can feel a big improvement from the last one i did. This time i had a comfortable finish, and kept my motivation up through the entire thing.

My game ended up leaning more towards being an art-piece. Didn't really plan on that; but all's well that ends well

Our game is going well

gameplay

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https://streamable.com/rbchsc (the sound effects really heighten the experience)

Comp submission ended!

Comp submission ended! Let's try those games!

Updated a gif.

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https://ldjam.com/events/ludum-dare/50/there-is-a-fire-here

Improvised Compo

I haven't finished a game jam in a while, so I'm really happy to have been able to finish a compo (which I haven't done since LD39).

I didn't know the jam was this weekend so I started on this project pretty late (about 18 hours in). But I finished !

I have been wanting to try an idea I've had for an event manager, and though the implementation is lacking the result is nice to handle. The main point is that events get handled through a chain of responsability. If a handler wants to capture the event and prevent it from going further it can. The goal is to do damage handling and buffs easily, like a shield could capture damage, or like in my game : invulnerability is just a handler that captures Damage Events and nobody else has to know it exists. Pretty neat.

Anyway, have a screenshot or two :

UnityemCbNfVLAqG2.png Unity/emZPVk8c4CuK.png

You can also try it there. Kay' Goodnight everybody

Definitely not Titanic

Took 20 minutes to find our concept hahaha, We are near finish, just need some polish and we will publish soon :)

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Anyone else spend wayyyyyy too much time on assets?

Managed to finish right at the compo deadline. Part of the final rush though was that I spent far longer on assets than I had originally planned on.

In particular, music.

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Took a much needed break from coding, and then proceeded to sink 5 hours into it without even realizing. I'm not any good at it, but it was fun and that was a problem. And that's despite my heavily-automated process of using tools to generate MIDIs -> fiddle with, modify, or rearrange tracks -> repeat until find something I can listen to on loop without going insane.

Anyone have tips for noticing 'this is taking too long' while in the middle of something instead of immediately after having taken too long? Would timers work?

Death And Taxes

First finished Ludum Dare game! Took a few years, but I got there!

https://thedevatlas.itch.io/irsisnt IRS'isnt.png

Gaz Guzzler

We managed to publish Gaz Guzzler within the 48 hours!

The ever increasing price of gas coupled with your job as a delivery driver has put you in a very tough spot. You need gas to do your job however, these days all your money just goes towards gas. The only logical solution is to siphon gas from the customers you deliver goods to. See how long you can delay an empty tank for by becoming a criminal, just don't get caught!

https://fudgemunkey.itch.io/gaz-guzzler

Logo.jpg GasemGuzzler/em5OKQq4GXHW.jpg GasemGuzzler/empbQ1ORMob7.jpg GasemGuzzler/emWghWvQMR2O.jpg

Time to sleep. GREAT JOB COMPO PEOPLE. WE DID IT!

Please, leave me links to your games in the comments, so I can rate them tomorrow after a good night sleep :package: I always leave a detailed feedback :blue_heart:

In the meantime, don't hesistate to play other games! Or try my microgame called Etiquette!

Le Link :package:

:package:

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I'm going to try for the Jam deadline

I've only done the Compo the last 2 times I've done LD, but I've just been so busy this weekend, I'm going to try for the Jam. Wish me luck! :sweat_smile:

Phew! Just in time!

my first time using godot to make anything so i hit some roadbumps, but we got there just in time for the compo submission!

check out my very silly submission if ya want!

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https://ldjam.com/events/ludum-dare/50/did-i-just-poop-myself-by-the-produce-section

All Done!

https://ldjam.com/events/ludum-dare/50/camp-demise

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I had a blast participating the Ludum Dare 50. I decided to spend some quality time mapping out tasks on a kanban board before jumping into the project. I also had my brother playtest the game before adding the final touches.

This was also the first time I created all the art and audio myself. I had a lot of fun searching for objects around the house to make noises with.

In Camp Demise, you play as an explorer who is lost at an abandoned campground haunted by a shadowy monster. Fortunately, your flashlight wards off the shadow, so you are able to delay his attack. You must unlock the gate to escape or die. Is death inevitable?

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https://ldjam.com/events/ludum-dare/50/camp-demise

Plandemic Retrospective

Plandemic.png My submission for the compo, Plandemic, is a game where you have to quarantine people who really don't want to cooperate with you. While the game is much simpler than I had initially intended, I think I'm happy with the basic gameplay! The initial idea behind Plandemic was a RTS which would provide you with the tools as a public health planner to efficiently limit the spread of the virus, until the inevitable: i.e. everyone is immune or has died. While the full on RTS mechanics didn't work out, the whole "herding cats" aspect of it went really well I think. You can see a great deal in the source code where I had planned out a feature which simply didn't pan out as I didn't have enough time. The full plan for this game included a currency system for making structures which included testing stations, medical tents, and turnstiles which would limit the number of characters which could be in a building at any giving time. Each character would have had a routine which they would follow, including both work, errands, and leisure. Obviously, this was certainly too ambitious for the compo.

Additionally, there is a decent amount of assets in the source file which don't get used. This is because I wanted to initially use a material pack which I had paid for prior, but ofc compo rules only allow you to use art you make. Here's a comparison of how the game looks for the compo, vs how it's supposed to look

Plandemic-Textureless.png Plandemic-Textured.png

Ultimately though, I'm glad I ended up with a actually pretty decent albeit simple game, check it out here