Ludum Dare 50 April 2–5, 2022

Another successful Compo submission!

I'm very glad that I was able to submit another compo entry, unfortunately I wasn't able make a lot of posts during the JAM, but you know. Compo is tight.

Anyway, there you are. All feedbacks are welcome.

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Toos used: Unity, Audacity and Paint.net

https://ldjam.com/events/ludum-dare/50/ill-buy-us-some-time

End of the Day Two

I like how my chess inspired strategy game turned out, even AI is making -at least more- meaningful choices. Only thing left is adding & polishing levels that gets harder and it will be ready! ldjam50daytwo.gif Huge congrats to the Compo devs! Can't wait to try them after submitted mine when jam ends.

Well that was a blast...

At the beginning of the competition after working on a few ideas of the theme, I decided I would just simply strive to hit a few goals. Mainly on the code side. I wanted to accomplish some of the following.

  • multi-collision mesh per object support
  • ai-behavior trees
  • writing a music track
  • making sounds fx
  • do more pixel art animations

Needless to say, I did really only two to of those only one of them worked out.

I was able to spend some time building a track in lmms though it wasn't any good.

However the AI behavior trees definitely were successful and will aid in all my future projects. The rest well I'll have to take some time when I want a break from whatever major project I am working on.

You can check out my progress here go to my itch page for a download.

Whew! It's Over!

Whew! That was a whirlwind 24 hours. Got a super late start, but pretty happy with what I was able to accomplish. Hope folks like it!

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My Compo entry: APARTHEID

https://ldjam.com/events/ludum-dare/50/apartheid

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APARTHEID is a narrative game inspired in real facts. ~~Try to~~ Defend your home from Zionist foreigners in a country mired in an apartheid regime... or just Delay the Inevitable.

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Putting the Finishing Touches on Waking Gerald!

So excited to show you guys what we've been working on! Should have our game submitted sometime tonight or early tomorrow morning. For those still going, you got this!

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When can we rate games?

Is it after the jam or is it now and I'm just not seeing it? I forget.

Swords & Feelings is DONE !

Wow, that was SO hard, but also SO fun!

I'm very happy with the results, but I could not include everything that I wanted :(

https://ldjam.com/events/ludum-dare/50/swords-feelings Still, thanks everyone, I hope you enjoy. Screenshot_635.png

And thus concludes my first Compo.

If you try hard enough, you can win.

Or can you? Probably not. A chaotic little shooty looty I put together over the weekend. Built with Phaser, Aseprite, Bfxr, & BeepBox.

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How long can you survive? Click here to find out!

Well, compo is a cool thing...

Sme time ago i just end my litle compo entry, and not sure about what i want to say... Maybe, something like: "I really like face of this cat! Meow!"? Слой 15.png

Time for some rest :)

I wasn't posting all weekend, but now I can as I'm done. (There is a problem with the web version, but thats a problem for future me :D )

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Anyway come play and rate Distant Colony :) !

https://ldjam.com/events/ludum-dare/50/distant-colony

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this is my first post

My First Game Jam: From Crude Joke, To Game

I don't know what to say... It was a blast focusing on making a game in the time limit!

I don't know which part was weirder, seeing the game function property, or seeing the contrast between Dev Art, and the finished art.

Originally, I thought of making a game called "Bloodless" around the same premise, but I thought it would be ironic if the reason the player was bleeding out was because they lost the ability to "flip the bird" and thus the title became "Birdless"

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Really the only thing I struggled with was audio, since I've never really had the opportunity to learn about creating music, or audio in general.

If you would like to check out the game: https://ldj.am/$287620

Fun Fact: The Health & Stamina bars finished sprite was a mistake caused by me forgetting to downscale the sprite.

WebGL Input Issues

Giving up on the WebGL build for tonight. For some reason Unity's input system won't work at all in WebGL (keyboard events are not triggered). Any help is much appreciated. Otherwise I'll switch to the legacy input tomorrow.

Slime Survivor

... is done. Those were some of the toughest 48 hours but I am very proud of the final game. I cant wait to test all of your games! The theme was pretty good and left lots of room for interpretation.

Since I played lots of Vampire Survivors and the theme worked with that type game... I just went for it and did a very similar game. Let me tell you, even though the game looks fairly easy to copy its really not. Anyways enjoy it!

As always play and rate will be returned. Much love!

https://ldjam.com/events/ludum-dare/50/slime-survivor

https://rhewid.itch.io/slimesurvivor

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Red Riding Hood

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It's done! Published almost at the last minute but it's done! This time I just wanted to block out the outside world and enjoy the jam. And it was such fun! I spend too much time on graphics and audio but I really enjoyed it! It was my 10th Ludum Dare but it's still new, still awesome!

I hope you'll enjoy it too: Red Riding Hood Game.

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Developer PB!

Can you do better?

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https://ldjam.com/events/ludum-dare/50/crab-battle

My first ludum dare!

So very stoked to have completed and submitted a game for LD50! This is my first time joining any game jam, so I'm super pleased to have finished something.

Pretty happy with what I managed to create, one of my main goals was to just FINISH SOMETHING, so mission accomplished! :v:

Wanted to focus on creating a physics heavy game - with some kind of gravitational game mechanic. I hope you guys enjoy playing "Earth's Last Stand!" And I can't wait to play all your amazing games.

Ok, time to relax and play some games!

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https://junklab.itch.io/earths-last-stand