Im in >:)
I had a little idea to do going in... And the theme works PERFECTLY with it HAHAHAHAHAHA >:))) lets go boys
I had a little idea to do going in... And the theme works PERFECTLY with it HAHAHAHAHAHA >:))) lets go boys
In this shmup you will play as a skeleton witch from outer space who pilots a wooden potion-powered UFO that is possessed by her frog-ghost BFF. You fire at spectral entities to banish them back to their plane of existance, then collect their "bullet's power'. You can then shoot any collected bullets back with alternate fire, or launch a "glob" of all the collected power which spirals out and destroys incoming bullets.

The urge to defy the limits of a well known collector franchise patents.
GOOD!!!

@Lizz and I are happy about the game we will make! Don't mind the cat :-)


Contemplating if it’s really a good choice to join cause this is my first Jam and I use scratch to code😔 hopefully my game turns out decent😭
Hello everyone! I’m going to try to make a game for this jam. Haven’t had a decent idea yet, but I’ll sleep on it. Good luck, everyone!
First jam nearly 10 years ago was way too ambitious in using skills I didn't have, took too long to think of an idea. This time I've found one pretty quick and going to stick with the skills I have and keep it small.
Hope I have a playable game by the end of it!


Oh such a great theme, I love it! It's midnight here but I don't think I'll be able to fall asleep, my mind is buzzing with ideas. :laughing:
https://youtu.be/--311DvJw0E
this whole thumb injury is really kicking my butt
Or perhaps I should say... hopping?

The idea this time is a puzzle game where you have a limited number of moves in which to collect every carrot in the pasture. There will obviously be obstacles of some kind, but I can work out what those are going to be tomorrow. The UI is also obviously a placeholder.
In past Ludum Dare jams, my goal has been to get a working prototype in place by Saturday lunchtime, so to get one finished on Friday night before going to bed is great. I don't feel like I crunched particularly hard to get there, either. I'm gonna shower and head off to bed and tomorrow I'll start fleshing out the obstacles, core gameplay loop, and such. This is a simple enough idea that I think I can throw together a lot of content and still make the Compo deadline--assuming I can think of enough content, that is.
Spent a solid 45 minutes just polishing this animation and tweaking the code. She is the player character, after all! There are several sprites pinned together with several animations for each to create this effect.

We are doing this.
Great Theme in our Opinion, we got lots of ideas, but need some refining. We are going to get some sleep and start on an one of the many ideas 😎
Good Luck everyone! And Foremost, lots of fun!
I've got a skeleton of the game working.
I tried uploading and image, but it doesn't look like it worked :(
Edit: There I got it to work.... although it much bigger than I expected.

To be honest, we were hoping for a different theme to be selected, but none the less we came up with a game idea we are really excited about.
Meet Rocco, a sneaky jewelery thief. But does Rocco collect gems? Noooo! He just needs them to buy the collectables he so desperately wants. And who knows? They maybe even help you on your next heist...

