Ludum Dare 58 October 3–6, 2025

Mobile dev with team have arrived

After a couple of 2D projects on itch, we are arrived at Ludum Dare to make a 3D game inspired by post-processing and SFX. Excited to dive in {E5CA0178-8DCD-4A81-BAAB-3793AECBDA0C}.png

We're in!

I'm ready for some desperately needed distraction. LET'S GOOOOOOOO!!!

Ready to rock

Wish all off you to have a great weekend! >:D

We are in!

Here we go again—Ludum Dare number FOUR for our little trio! Every time the jam rolls around, I wonder if the madness of 72 hours will finally get the better of us… and every time, we somehow crawl out the other side with a finished game, a heap of stories, and a whole lot of pride in what we made together.

From our first outing with Apprentice Quest (LD55) to the chaos of Papercat Farms (LD56), and then diving headfirst into the strange and surreal with Dive Into the Hive Mind (LD57), each entry has been its own wild ride. If you’ve read my post-mortem from last time, you’ll know I came away equal parts exhausted and exhilarated—but mostly grateful to be doing this with friends who can match (and fuel) each other's energy when the clock is ticking.

Words from the Squad

(Bizzybee - SFX and Music Guru)

After the long month of participating in Spooktober (in which two of my three teams submitted: The Road Less Travelled and Midnight Oil ), I'm looking forward to the one-weekend grind of LD! Like last time, I'm excited to see what comes of being pushed to finish more so than to perfect. It's such a wonderful way of training those "good enough" creative muscles. Fingers crossed that this year we can top our previous work!

(Fgeva - Programmer, God of Actual Programming Logic)

Time for me to get some distraction from my chess engine and spend all my waking hours on a different game this weekend! I'm looking forward to seeing what sort of idea we come up with for whatever weirdness the theme is.

(Balimaar - Programmer, God of Bug Creation)

For me, Ludum Dare is about more than making a game in three days—it’s about the rush, the laughter, and the teamwork that happens when everything is on fire and we just keep going anyway. I’ve been looking forward to this ever since we hit “submit” on Hive Mind, and the fact that we’re now heading into our fourth jam together makes it feel even more special.

I’m ready for another weekend of sleep deprivation, ridiculous bug-fixes at 3AM, and those little breakthrough moments when something finally clicks and the whole room erupts in celebration. That’s the magic of this event—and the reason I keep coming back.

In shot...

So yes, we are absolutely IN for Ludum Dare 58. The theme may surprise us, the scope may spiral, and the hours will disappear faster than ever… but with this team, I know we’ll have a blast no matter what we end up building. Here’s to another 72 hours of creativity, chaos, and camaraderie—let’s make it count!

We're Here!

I'm excited to once again be participating in this years game jam! I'm the primary artist for my team with the goal of learning Aseprite and making some awesome pixel art!! I've already done a couple "test jams" over the past week to test out the pixel art workflow and I have been having a blast.

Feel free to catch me live on twitch @demilurii when the jam comes! I'll be streaming our process the whole weekend so we can look back and laugh at our insanity.

An Optimistic Lookahead

For this being my 11th Ludum Dare I've participated in (one of the games never got posted), I'm feeling so much more optimistic going into the jam this time than any other event I've been a part of.

Normally at this point I'm looking at the themes and thinking "Oh boy I really hope it's not that one", or getting too attached to some ideas that are aligned with specific themes, but this time around I feel like every single theme is good to me and I could figure something out for all of them.

Not just with the themes, but at this point I feel so much more confident about the tools I'll be using and my skill/ability to use them. Most of all, after all the projects I've done, I've come to learn what my limits are, and what is too much to make for a jam like this. I'll be using Unity like I usually do, with Aseprite for any textures, and Blender in case I do any modeling.

I'm super excited to participate, and I'm so excited to see what everyone else makes! 💗

Sup guys! It's our first LD jam

We're trying to figure out if our profile already approved or not. On the profile page the links are hidden with the tooltip "This hyperlink is hidden while the trustworthiness of the user is evaluated"

Do we need to do anything so we don't miss this jam?

Eleven Studio : when 2 brothers are making games together !

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This is a photo of my bro (right) and I (left), maybe like 35 years ago in front of our first family computer (Amstrad CPC 464), with some kind of magic in the eyes ! Since that moment, we'd always wanted to make our own games... :heart_eyes:

My bro is now a freelance coder and I am a freelance designer.

After making games with other friends since 2018 (GGJ), we decided for the last LD to make our first "bro' only" game (Life&Depth) and we are now ready to make the second one this weekend ! :smiley: :sparkles:

May all of you have fun and put some magic in our eyes :tophat:

Daughter n' Father

Hi All!

This will be my 2nd LD, but this time is super special for me... I team up with my daughter (12yo) I will do code, she will do all other parts!

A really great gift from life ❤️

Nice JAM to everybody!

Maybe I'll win this time

I think I'll be using Godot this time around. Not sure though. I'd like to experiment with some data-oriented programming at some point. This marks my 13th LD, and I'm hoping to make something that I'm proud of. It's my first one after moving to college, so I won't be in the same room as my dad, but he's still participating!

In It to…er…learn by failing.

This will be my first time doing Ludum Dare, but I’ve made a few things in other jams. They’re mostly mediocre-to-bad, but I tend to come away from them all having learned something new. Hope that will be the case this time.

My first game jam

My friend @ssiannas made me do this post to prove that I am not a bot.

p.s. bibob

Hoping to complete game this time

Full open source pipe line will be used for developing game - Defold or Godot - Blender - Krita - Gimp - vscodium

hi im cute burger

scary burger team is gonna steal yalls hearts

stinky stinky burgers

image.png SCARY CREEPY BURGER NYA ANIME CUTE BURGER TYAN BLEH BLEH STINKY GRIPPERS EFFOC 67

It's never too late to start

I've only recently started my journey as a game developer.I really want to test my creativity skills and see what I can do with this jam.

Wallpaper Time

Been awhile since I've done one of these! Wanted to make something a little spooky and atmospheric...

ldjam58Wallpaper.png

Second jam, can't be more excited

Joining this year in April with less than 20 hours of game dev experience was something I thought was way out of my depth but it turned out to be one of the best decisions ever.

Fast forward 6 months since that moment, I have a little bit more experience but still quite nervous and cannot wait to see all of your games and to see what I can do too!

I am also very excited that the theme I suggested is in the final theme voting, if you are split (wink wink) between a few themes, just pick the ones you think you will do best in and have fun :v:

Test your exports, people!

With less than 24h to go, here's a friendly reminder to test if your exports out of the engine work as intended. Nobody wants to be stuck dealing with exporter issues in the final round of the jam which is already stressful enough.

Our team went all in this time and finally took a day to set up Unity projects to build properly on our CI server, so making a build is now just a matter of tagging a commit properly before pushing :smile:

Making A Team For The First Time!

I'll be participating in a team for the first time in Ludum Dare. I'm teaming with my little brother who will be making art for me. This is going to be a fun one! Good luck to everyone!

Return of the jam!

It's been about a year since I've done a game jam, hopefully I can get rid of the rust and make something okayish! Either way I'll have fun jamming! :heart:

Why I'm Entering, and You Should Too

I've been wanting to enter LD for many years, but life and work (mostly work) kept getting in the way. This year I'm finally able to avoid all that and have set aside the weekend, with the caveat "if health allows". Unfortunately, age and health mean I can no longer push myself as hard as I used to; and I doubt I'll finish. I've struggled all week with whether to officially enter, or just write some code over the same time, but I had a realization:

We all know it isn't about winning, but it also isn't really about finishing a game; it is about challenging yourself, doing your best, and sharing what you are able to do.

If you're reading this and debating giving it a go, do it! Don't worry about the outcome; just try your best and share the process with someone.

I'll be spending most of my weekend seeing what I can put together, maybe helping others, and trying to stream some of it on twitch. Feel free to say hi.

Updated Game Jam Starter Kit

Hey all.

Haven't been here in a while, but I'm ready do go to make another game.

I’ll be using my open-source Game Jam Starter Kit for Unity to speed up the boilerplate. It’s publicly available for anyone to use, and I’ve just upgraded it to Unity 6000.2.6f1 and refreshed the README/docs. The upgrade went oddly smooth, so I can't guarantee that everything works, but it seems to with some short test.

Starter kit includes: main/pause menus, audio system, settings panels, lightweight event system, and scriptable object variables.

It’s open-source, and I’m happy to take suggestions and PRs.

Going to go simpler

Usually I try and push myself during jam to see how far I’ve some. This time however I happen to have injured my left thumb… like 2 days before jam im so annoyed with myself.

So im pivoting, still taking part but going to make a much simpler game, maybe a platformer or some kind of glider themed game… won’t know until the themes announced.

Good luck all IMG_1007.jpeg

My First Ludum Dare

I've known about Ludum Dare for over a decade, but didn't think about participating in until a friend mentioned he had coded a prototype in the GMTK jam. We decided that we didn't want to wait an entire year to work together again, so now we have two coders and one artist figuring out how to work together. It's been very satisfying figuring out a pipeline and having a hard stopping point for submissions; keeps us focused. We get better and better each time, so this is another opportunity to polish our skills.

My First Jam

My first Jam. @xk-the-name inspired me to try it. I don't know what will come of it…

Your top 1 theme

Out of everything in the final round what is your top pick.

I have to go with salvage my brain is just roiling with ideas for that theme

We are in!

It's been a while since our team has done ludum dare but we've been doing this since 2015 LD32. This time we have decided to try Godot. We might not get as far since we've been using Unity, but we really want to try something different.

NOOO Way!!!

Whoa it's been a while (and my timing was waaay off) but I realized I completely missed the theme suggestions but luckily made it for the final round of theme voting... Fyi my themes were going to be: "Power of Three" and "No Going Back" which is fitting since were past the point of no return, luckily the themes seem to be some good ones but I'm excited to be joining in and maybe I'll remember to submit the themes for LD59, guess I'll just have to "Keep it together" winkwink* until then... GOOD LUCK EVERYONE!

/Wave

Looking forward too the weekend and resulting games.

Good luck everyone.

First time!!

This is my first game jam that I’ll be doing with a group of enthusiastic first year college friends. Don’t know what to expect or if it’ll even be possible to do a finished project whilst balancing work (which we have all three of us). Nevertheless looking forward to a sleepless weekend!!

Have fun everyone!

Good Luck!

So excited to see people buzzing about this jam! I can't wait to play your games, and to all the new/first-timer participants: have fun!

An Lab

An unusual company called An Lab that wants to conquer the gaming industry

test

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test2

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Ludum Dare 58!

I am very excited for Ludum Dare 58! Can’t wait to see what the theme will be!! I hope it has something to do with exploration and adventuring new places.

I'm in for LD58

Yo,

I haven't done Ludum Dare (or any other jams) in ages. It is time for me to get back into the swing of things. I do have some maintenance and stuff to fix around the house, so I hope I'm able to finish something.

My (intended) toolset:

  • Framework: raylib
  • Language: C/C++
  • Text Editor: Zed
  • Level Editor: ldtk
  • Graphics: Aseprite
  • Sound/Music: Audacity, LMMS, bfxr

Good luck to everyone and let's have an awesome time.

Deciding my toolset to improve my art skills!

It’s so cool seeing everyone’s different toolsets!

So here’s mine:

Engine: Unreal Engine 5

Language?: Blueprints

Graphics: PhotoShop (ZBrush if I do 3D, but probably sticking to 2D with UE5 gray boxing this time)

Animation: Procreate Dreams

I think Unity or Godot might be more suitable for my plans, but I’m more familiar with UE5 so I will do my best haha!

I’ve never gotten to the audio stage in this short of a time limit. But if I do, I will be looking at everyone’s suggestions so far!

Hyped!

So many good themes in the final round this year, really looking forward to participating!

I'll be making the game while lying down...

This is my second Ludum Dare. During the last one, I spent so much time sitting at the computer that I developed hemorrhoids.

Since then, I've been trying to manage the condition, went on special diets, but in the end, I couldn't work properly for six months.

So yesterday I went and had surgery. In 10-14 days, I'll be able to sit in a chair and make games.

But that doesn't mean I'm going to miss the long-awaited Ludum Dare. So I'll take my laptop and my XP-Pen graphics tablet and do my best to make a good game while lying in bed. Construct 3 will be my helper.

Although tomorrow I also have to go to a birthday party... I hope I can finish the game.

Good luck, everyone, and take care of your health

Hello, world!

Hi, everyone! Im having a gamedev blog in russian here (https://t.me/WRGDM), and i hope to take part in LD58. As it is my first gamejam, I hope, itll be at least, fun and experiencing ;)

I want to know your favorite of the themes, and game ideas

IMG_0554.jpeg

I’m rather fond of space games, and I like the idea of Navigation as the theme. Imagine your sailing craft in space, solar sails trimmed to align with the solar plane, you’re awake to check your position in space, make adjustments, hoping to align your craft for a gravity corridor opening up between Jupiter and Saturn. All you have is the sun at your back, a telescope and the stars in the sky around you.

  • Find and chart the position of the planets
  • if your target is a moon, find or calculate the moons position
  • figure out where you are in space by triangulating
  • work out your speed by comparing to previous measurements
  • tweak the sails, or burn precious fuel to make a course adjustment
  • hibernate for days or months

if you miscalculated, or you put the sails in the wrong position your could be hundreds of thousands of miles from where you expected to be.

But get it right, and you’ll fly by the most beautiful planets, moons, stars, or trail along side comets as they sparkle in the light of the sun, or run silent in the shade of deep space

Just writing that gets me excited for a crazy like that!

preparation for ludum dare 58

Ludum Dare is about to begin. I am preparing a project and testing the possibility of automatic builds when creating commits. To be honest, I am nervous. This is my first Ludum Dare; I have participated in two jams before, but I did not prepare well and did not finish in time. This time, I am better prepared (at least I've freed up more time and now I can devote more time to the jam). I hope you have a good time. Good luck, everyone.

inattentive

How careless of me. Since this is my first time on this site, I didn't see my previous posts. I apologize for sending similar posts.

I'm definitvely in!

Ten years since my very first LD! Back then, I was using C++ with SFML. I then chose Godot for the last Ludum Dares.

For this edition I'm going to use Rust with the framework macroquad and the ECS library hecs.

I really love Rust programming and I'm very excited to use for the first time in a Ludum Dare!

Dev Stack

Dev environment :penguin: GNU/Linux (Archlinux)

Language :crab: Rust

Framework :construction_site: Macroquad

Text Editor :pencil2: Emacs

Level editor :map: Tiled

Graphics :art: Pixelorama

Musics / Sounds :musical_note: LMMS

Good luck everyone!

Guys, important question

Since most of our team has experience working primarily with Unreal Engine, we decided to use it for the game jam as well. Based on this, we have concerns about the size of the build. We will try to keep it as small as possible, but we would also like to hear your opinion.

What size build would you be willing to download and play? Please write in the comments! Thank you in advance!

3s0v64x5uerb1.png

My team

@invizigot @kitket427

Another one!

Im joining this one! Just like my last entry I will be using Rust and WGPU with no engine, Neovim as my editor and Aseprite for graphics. See you all on the other side!

I'm in!

This will be an interesting game jam i hope. A week ago my son told me "we have on the 3th october a country wide free day"...i just totally forgot about :). So its a real chilli start in this jam..i relax and prepare until the clock hits ghost hour :D

My setup: - Game Engine: Game Maker probably (or Godot) - Language: GML or C# - IDE: Rider (if C#) - Graphics: Aseprite - Music: Beepbox, FL studio - *Sound: Bfxr, Famitracker

Engine is a broader topic. I switched from Unity to Game Maker some years ago for a couple of reasons. As i develop for consoles i wanted an engine which supports at least switch and PS4 & PS5 and doest cost too much...thats the most reason i currently using Game Maker now:).

As usual: some tips from a vetaran

To be best prepared for the jam here are some smaller advices:

  • Sleep, drink, code, design, repeat: Just sleep enough and also take care of yourself. It should make fun but tbh it will also be stressful sometimes.
  • Core loop first, design second: It's an advice which i also often not really follow even if i should :) try to get the core loop first with place holder graphics and then loop if this is what you feel.
  • **Small but not too small: Yeah i learned that too :) Too small is bad if the game is too short. Too large is also not good if they are not fully hooked...so keep it in the middle and keep an eye that the game is makeable around 5-10 minutes.
  • Not too hard and not too easy: Sometimes you have players who love hardcore platforming and often you have not for example. Maybe you can just try that the first levels are easier makeable and then try to raise the difficult.
  • Build your game somemtimes: More a Unity tip is too build your game from time to time to see if it work that way. Often WebGL has issues.
  • Focus yourself with streaming: Sometimes it is helpful to stream your development on twitch so that you can not so easily be distracted.
  • Template Project: Get your tools and a small template project ready before the jam start (this is allowed as you can use a base codebase if it is your own).
  • Music: If you are not great musican like me and if you don't make it to compo (maybe you need more time or you are in a small team) it is ok to use music from opengamearg.org or other resources which allows you to use it. You need to opt out but it makes the whole game feel better which gives better rates on the other categories if the music is not shit.
  • Use a new gamengine...not: Well that is also an advice from many veterans. Use the tools you know best. If you need to learn it would take much longer. BUT: it is also a good oportunity to learn this new engine. So if you goal is not to get good ratings but to force yourself to learn new tools - go for it. The motivation for it is awesome.

At least i wish you all a happy gamejam !

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I'm In! 12th LD in a Row

Excited to participate with the rest of y'all!

Since the last time I was participating I made myself a little web tool on a static web page. Its meant to help me visualize the blockers and available tasks I have. I've used Jira and Trello in the past and i wasn't a big fan of visualizing stuff in columns or lists.

Productivitree.png

I made it resemble a talent tree in WoW haha, but the nodes can be rearranged. I've shown it to a few friends and they've expressed interest in using it, so I made it public on my site! If you wanna give it a shot, feel free! It doesn't store any data, and has capability of importing/exporting json if you want to take your workspaces and move them across machines or git repos.

Lemme know if you get use out of it :)

https://bluepinstudio.com/productivitree/

Something new

We at GamesEverMade are excited to be back here for the 4th time. This time, we’ll be taking a different approach — stepping out of our comfort zone and attempting to build something with a cool mechanic. I wish everyone the best of luck, and may we all have fun while seeing who comes up with the best game.

Hello, world!

Can't wait to join Ludum Dare 58!

Excited to begin.

Going to make this project with just C and Raylib. Get ready to have some fun!

Arbitrary Code Execution in Unity

Someone found a security vulnerability in Unity starting at version 2017.1 all the way up to now. It was critical enough that Unity sent everyone an email about it and coordinated with various other tech companies to remediate its potential effects. One should probably update their Unity if one is planning on using it this weekend.

https://unity.com/security/sept-2025-01

https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/

13 years doing Ludum Dare...LET'S GET IT!

Oooo boy! Another Ludum Dare is upon us. I'm glad Mike is able to keep this crazy ship steering just enough for us to get together for number 58!

I was reflecting this morning and realized that while there were some missed jams and failed attempts (and moniker changes), being a part of this community for almost 13 years has helped me finish 10 little games. Some of them are, well, pretty bad. Some of them still bring a smile to face all these years later. Regardless, those are ten games I would not have made otherwise and it feels good!

Equally as important, LD has given me the privilege to play some great games and interact with a really diverse community of creative nerdy folk! It is one of the coolest things to see some of the humble beginnings of titles that have gone on to become huge hits over the last decade.

Saying that, it's both humbling and motivating as I get prepared for (hopefully) finishing number 11 this weekend! This time around I will have some much appreciated support from my good friend Sam and possibly my loving partner, Steph - both of whom are participating in their first ever game jam 😍

Lately, I have been spending a fair amount of time with Godot, so I think this will be the first jam where I finally use it! So with that, here is the planned stack:

  • Engine: Godot 4.5 (or Construct 3 as last resort)
  • Graphics: Blender, Photoshop
  • Music/Sound: Sam on guitar/bass, FL Studio, Ableton, some good ol' SFX generator
  • Miscellaneous: VSCode for any big refactors or debugs, notebooks and whiteboard for scratch ideas, etc

Over the years I've learned to sort of go with what you know, but this time around I think will be a good balance of old and new and something about that feels refreshing and inspiring!

So stock up on some snacks (mostly healthy, but hey maybe some chips, too), double check your software (i.e don't update it!), and prepare your butts!! GOOD LUCK, HAVE FUN, MAKE GAAAMMMEESS!

We’re in!

It’s our first time doing a jam and we aren’t sure what to expect as we all have full time jobs during the weekend:/ but we are very excited to give it our best. Also what scope should we try to aim for? Like in terms of size of the game?

Anyway have fun everyone!

Long time listener first time caller

Far from my first game jam, but this is my first time in LD, after hearing good things about the jam and the community for years! I'm planning to use it mostly as motivation to ship something with Godot for the first time (after 12 years of using Unity :open_mouth:), and I don’t have a team either so I’m curious what I'll manage to do solo. Wish me luck!

Long time listener, first time caller!

Far from my first game jam, but this is my first time joining LD after hearing good things about the jam and the community for years. I'm planning to use it mostly as motivation to ship something with Godot for the first time, and I don’t have a team either so I’m curious what I'll manage to do solo. Wish me luck!

I'm in...

The tools I'm going to use: 1. GameApi Builder from https://meshpage.org/meshpage4 2. stable diffusion 3. meshy 4. emscripten 5. g++ / gdb 6. chrome browser and its profiler 7. tinygltf 8. stbimage 9. c++stdlib 10. libfreetype 11. SDL2 / SDL2_mixer 12. OpenGL and OpenGL es 13. chatgpt / gemini / claude / grok 14. raspberry pi 5 15. hp laptop 16. msi server machine

builder.jpg

Cheers, Tero

Heya

I'm here and definitely human

We're in.

Our first jam was LD56, with Crabs on the Island. We missed out on LD57, but we're back again for 58.

Will it be crabs again? Who's to say??

Programmer looking for artist / team

Hello there. I'm currently looking for a good artist / team to make the jam and maybe more together.

My main engine is Unity, but I have used a few others too (Construct, Defold, Cocos Creator etc).

Some LD games:

  • Cute Army Conquest (24th overall): https://ldjam.com/events/ludum-dare/43/cute-army-conquest

  • Tourist Chaos (42th overall): https://ldjam.com/events/ludum-dare/40/tourist-chaos

  • Nex Machinan (30th fun, done alone): https://ldjam.com/events/ludum-dare/39/nex-machinan

Please feel free to reach out!

Finished the slaughter, no flagging necessary

Realized I forgot to hit post on my Slaughter. There was a notable difference this year. Usually, I have to flag a handful of themes for being blatantly inappropriate, but not this year. Whether this was on the part of participants or Mike went through and weeded them out really quickly, I'm impressed.

Good luck on the jam everyone!

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Prepared for the Unknown

Aloha everyone! This year I’ll be diving back into compo mode to see how far I can get. I’m keeping my expectations low, I just want to make a simple but fun prototype, and we’ll see what I can pull off haha... On another note, I’m debuting my little intro for the games I make, and I’ve got a death race game in mind. Still, I’ll wait to see what theme comes up to decide if I can adapt it, or if I’ll switch to something that fits better.

video5.gif

For this compo, my Tools of Trades:

  • :computer: Code: TIC-80 + Lua
  • :art: Art: Aseprite
  • :sound: Sound & Music: TIC-80’s built-in editor

I also plan to share posts at the end of each day to document the process :D

That’s it, hope everyone has fun, experiments, learns something new, and please, for the love of everything, make sure to eat and get some sleep! Take care ppl :love_letter:

I'm in

It looks like it will be a rainy weekend here in the UK. Perfect timing for a weekend of Godot.

So pumped

F*&k it I'm using raylib and c++ this time. Ion care. Whadayew gunna dew abowt it? Ion care.

I’m in

ЛД-58

I really hope...

Last time I spend way too much time on the pictures without writing the code, but I sure hope I learned my lesson (many of them, actually) trying to draw with time constraints and will spend at least some time on gameplay.

Good luck to everyone participating (and to folks who are just waiting to play some interesting games)

I'M IN

The Keyboard Cowboys Ride Again!

keyboardcowboys.jpg

We may have already done another game jam less than a month ago, but these Cowboys still have a little gas left in the tank for one more Ludum Dare this year!

If anyone would like to follow the madness (or would like some silly emotional support during a weekend of suffering), feel free to tune in while we livestream the whole process at https://www.twitch.tv/coleslawski

See y'all in the trenches! :pointright: :cowboy: :pointright:

Last minute call for visual artist

I am an experienced unity programmer who can also make some simple music. Looking to see if there are any visual artists that haven't found anyone to team up with yet. 2D or 3D art both works for me.

Game I've made: https://www.youtube.com/watch?v=5UQ-PdY8RKY Music I've made: https://soundcloud.com/neonlemurs/acrobatics10?si=e312b055d254497d86abdace37e22374&utmsource=clipboard&utmmedium=text&utmcampaign=socialsharing

Hopefully I'm in

Have had a great time with the past few LD jams so super keen to do something this weekend. However plans have come up so I'm like only going to get Sunday afternoon and Monday to make something. Son tiny scope it has to be.

Yay I'm in

After a long break, I'm back to join Ludum and I wish you lots of luck and inspiration! Now it's time to COMPO

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Coming back after 2 years

If last time I tried three.js, this time I'm going with Godot.

I had a hard time voting for the themes this time around. It was one of the least polarizing list of themes I've ever seen in LD. Screenshot 2025-10-03 at 20.46.47.png

LD58 let's go!

I just wanted to say words of great gratitude to Mike and everyone else involved in this thing! This is the second time I'm participating and I'm thrilled to dive in!

Good luck everyone and remember to have fun!

Here we go again!

Entering once again!

Godot is my jam and so I made this template that you can use: https://github.com/hunttis/ludum-dare-template

It has the basic structure of a godot project with a main menu, options with volume sliders and a game state. No graphics, no audio, just code. It also has a github-ci workflow, so if you fork this and add your itch.io api keys and such into your forks secrets, it will automatically build and deploy your games web version to itch.io.

Good luck everyone and have a nice Jam!

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However this event will go, I hope yall have a good time making your projects! This one might be a bit of a hurdle for our team with some of us having some stuff to take care of for ourselves, but I'm sure it'll go well anyways. Gonna be using GameMaker for this one again, actually want to try making something more unusual other than a platformer, so let's see how that goes. Good luck everyone!

Hi everyone :)

Well then... This is my first Ludum Dare, and actually my first game jam ever.

My main profession is web systems analysis with some experience in pure HTML+CSS+JS+PHP development. Since childhood, I've dreamed of making my own game, but usually that desire never went further than installing an engine and watching an introductory tutorial. But now I'm fully armed and more ready than ever (I created a platformer and a Space Invaders clone in GODOT following tutorials :D).

Saying I'm scared would be the understatement of the century :) For me, participating in this jam is my main motivation, as I want to dedicate my future career specifically to indie development (aiming high, I know :))

Good luck to everyone. And to myself as well—I'm definitely going to need it :)

We love "Game giving"

Im in

Can you believe it guys, ludum, just four hours away? Ludum is in four hours. Woohoo! I am so neutral toward that information. Ludum just four hours away, oh wow. It got here so excrutiatingly slow considering how much fun it is. Luudum, just four hours away. Ludum...

Cant wait to expand on the Spicy Hot Chocolate lore... Ok baba

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Les go

Less then 4 hours to go bby

I'm In

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I'm using: - Vulkan - SDL2 (Video/Audio) - C++ (MSVC) - Blender - Paint dot NET - SFXR - BeepBox maybe

Haven't finished one in absolutely ages. Written some base-code, most of the 'I can render an object' stuff is done now. Gonna try and stick to that, and not go down a rendering rabbit hole.

Need some text rendering, so just going to draw up a font now, then I'll start with some entity stuff.

Not really sure how I'm gonna have level editing, might depend on what I decide to make when the theme comes out.

Anyway HAPPY DARING, sharing this 10 year old video, because it soothes me.

https://www.youtube.com/watch?v=5vxYUr9e-GY

Three more hours

I am sooo normal and chill about this

Let's go!

First time to LD, thrilled!

if nobody's posted a reminder yet,

then this is a reminder to all godot users to :sparkles: update :sparkles: while you still can uwu

Hello there

This is my first time taking part in the Ludum Dare game jam. 3 hours to go! Good luck :)

I'm in

LD 58

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A Last Minute "I'm In"

:wave: I'm In!

Oh man, work and other hobby deadlines made me forget all about my wallpaper tradition. I don't think there are many takers for those, but still, I dislike breaking streaks and traditions--this will be my 23rd consecutive LD entry, further illustrating that point.

:cold_sweat: Distractions

I have two songs due on Tuesday and one of those I haven't even started yet. I somehow have to juggle that and making a silly little text game between now and then. It's a good thing I took off all of next week so I can recover from all this.

:tools: The Toolkit

As usual I'll make something text-based in Twine, using CSS to make it look a certain way, and likely sprucing it up with a logo and potentially other graphic bits in my ancient copy of Photoshop CS6. Then FL Studio to put together some kind of soundtrack, no doubt.

Good luck and have fun, everyone!

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I'm in!

I'm taking it real easy this time though. Good luck to yall!

We may be in!

Well, our engine is far from done. The main goal is... To finish it and checkout whether we can build a game with it. Aaaand maaaaybe, just maybe, we may actually build one!

Streaming this time!

I'm super excited for my 3rd Ludum Dare! The past 2 I have done the compo in 2D with Godot, but this time I'll be really challenging myself with the compo in 3D with Unity!

I will also be streaming the entire time (except when I'm sleeping of course). I'll take some time after the compo game jam finishes to play through and rate everyone who chats in my stream and replies here, I especially love leaving feedback after the jam :D

You can find my stream here (twitch . tv / cam_com) - I'll first go live a few minutes before the game jam starts in a couple hours from now