Stealing panties...


This world is doomed...

Got my gameplay I'll show that when theres more too it, just taking a moment to show off my ratman character model, gonna rig and animate after some pizza

To cut a Long story short, I searched online and found someone to join the ld 58 together, but today after the theme result getting published, we had a discussion and it didn't end very well. Anyway, we decided to split up into 2 teams to futher achieve our ideas, so me, 2 guys from the original team and some new friends we met online would need to form a new team, does this mean we need to do some changes on the website? Or is it that all we need to do is upload our product of "the new idea" with one of the new teammates account before the event ends?
Wasn't sure if LD58 was happening, but alas, here we are! Happy to get out of my comfort zone and super excited to see everyone's games at the end :D

To cut a long story short, me and my team decided to split up into 2 teams after today's discussion on the theme. So now, me, 2 guys from the original team and some friends we met online today would need to form a "new team". Does this mean we need to do some changes on this website or maybe somewhere else? Or is it that all we need to do is upload the product of the new team say, by my account? (and add a note stating who are my new teammates maybe?). idk this is my first game jam ever, any help will be appreciated.
I FINALLY HAVE A CONCEPT I CAN BUILD OFF OF! :DDDD
Honestly, the wildest thing about this jam was that I had about 30 or so ideas, but turning them into something that's possibly fun, unique and with good push/pull and risk/reward was a bit more complicated than I'd thought. Anyways, the game is basically this: 
P.S. play mindwave. cool game.
Hey ! It is my second Ludum and second year making games in unity, and this time i am participating with 2 classmates. Here is a quick preview of our idea and prototype (we found the model on sketchfab).


A jezzball clone where you “collect” your sheep into a pen
Have a rough plan on paper. Relatively new to making games. Refreshing myself / catching up on Godot. Have implemented a basic gameplay loop.

I decided to make a game about chips/caps. The goal is to collect a collection of chips by winning or buying packs. For some reason, this idea seemed simple and interesting to me.
Honestly, I'm already doubting my idea. :\ Depending on what the guys are doing, the idea and gameplay seem too primitive. But I'll try to make the game interesting.

The concept is done, work is flowing and yet I'm still somehow brainstorming names. For some very interesting guys. Anyways, who are all of you doing? Locked in on the work I hope, I'm awaiting a beautiful variety of theme interpretations as usual!

the time has come to make a silly narrative game. there is a plot about collecting too much i guess but the main draw is unhinged encounters with eccentric creatures
i've been sharing some of my hand-drawn artwork recently, and it's been well-received, so i thought i'd experiment with putting that style into a game

I'm having a tough time thinking of any further mechanics or obstacles I can add to my game, and I don't think I have enough mechanics or obstacles to make that many more interesting levels. The urge to quit is rising, but I think the smart thing to do for now is just step away from the PC for a bit and clear my head, rather than continuing to sit here spinning my wheels. I'll keep you posted.

Hello! 👋 We are a small team that has decided to dive into this game jam.
And so we got together and decided to create a game called Harvest of Wyrd.
And the idea appeared not long before the game jam… First, I got hooked on Dome Keeper (I especially liked the mode without monsters!), and the "dig-risk-return" mechanic stuck in my head. I wanted to make something of my own with a similar cycle, but with more room for exploration.
Separately, for another game that was unfortunately abandoned, I was developing the setting of the magical prison called the "Source." It's a place where the very essence is drained from magical beings, and people use this "condensate" as resin magic. It's a magic-technology, the antithesis of complex and demanding natural magic. You just take the resin, enchant an item — and it works. Like electricity. Meanwhile, inside the prison itself, the inmates, merging with each other and the environment, slowly fade away, turning into monstrous chimeras.
When we saw the "Collector" theme, everything clicked! My collection mechanic, the prison setting, and the game jam theme fit together perfectly!
And that's how Harvest of Wyrd was born — a game about a resin collector who, along the way, grows their collection of artifacts.
Stay tuned for updates — we'll show the first sketches and concepts soon. And tomorrow, the first prototype will be ready.

🇷🇺 Привет! 👋 Мы — маленькая команда, которая решила ворваться в этот геймджем.
И вот мы собрались и решили сделать игру под названием Harvest of Wyrd.
А идея появилась незадолго до геймджема… Сначала я залипла в Dome Keeper (особенно мне понравился режим без монстров!), и мне в голову запала механика «копай-рискуй-возвращайся». И захотелось сделать что-то своё с похожим циклом, но с большим простором для исследования.
Отдельно для другой игры, которая, к сожалению, была заброшена, я делала сеттинг магической тюрьмы «Источника». Это место, где из существ выкачивают саму их сущность, а люди используют этот «конденсат» — как смоляную магию. Это магия-технология, антипод сложной и требовательной естественной магии. Просто взял смолу, зачаровал предмет — и он работает. Как электричество. А в самой тюрьме, тем временем, пленники, смешиваясь друг с другом и средой, медленно угасают, превращаясь в чудовищных химер.
Когда мы увидели тему «Collector», все соединилось! Моя механика сбора, сеттинг тюрьмы и тема геймджема подходят друг-другу!
Так и родился «Harvest of Wyrd» — игра про сборщика смолы, который попутно увеличивает свою коллекцию артефактов.
Следите за апдейтами — скоро покажем первые скетчи и наброски. А завтра будет первый прототип!
A little late this time :/
btw can someone recommend some better software for gifs

Unfortunately, I planned to move faster. But at least I finally drew it. Hope I'll manage to finish it in time)
We apparently end up writing one of those almost every single Ludum Dare...




spent like an hour last night fighting with a mesh collider, turns out i put a rigid body on the main level geo so it just refused to work, deleted the rigid body and now i can get back to level design
But I am sticking with it! Even if I don't finish in time, at least I have something that I can continue to work on afterwards. 
We starts!

Everything working as expected... :package: :tangerine: :tangerine: :tangerine: :tangerine: :tangerine: :truck:
Our little knight is running along and ready for his great forest adventure with Grandpa!


Hello everyone,
I hope you all had a wonderful start into the jam.
After some time for brainstorming, I came up with the following idea: - Theme: Bees - Game type: Pinball - Project title: Beenball
As usual I try to use the following schedule for the jam: - Day 1: Brainstorming and first technical stuffs - Day 2: Core Game, main features, Graphics... - Day 3: Polish, finalization and buffer time (although the last few years have shown me, that on that day there are still way more open points...)
This evening I will start with some technical stuff (Physics!) and I hope that I can show you some early screenshots. My engine of choice will be Godot again.
Finally I want to remind you: Don't overwork yourself and do breaks (this jam is about fun after all)!

Base of "Operations" Exploration Vehicle asset is done! Super happy, first time playing around with shadows :sweat_smile: Now time for some Animations for our Main Protagonist!
HYPE!
https://youtu.be/b7t60A2MVos
got a lot working in the last hour, now i can start sectioning off areas and finally design the flow, then will come decorations

collect dungeon room cards and build your safest deck!

Some characters we made :smile: They’ll do whatever it takes to grab all the marbles on the playground !


Hello everyone! We're a team of five, thrilled to be participating in this Jam!
For half of us, including myself, this is our very first Game Jam—we're diving right in! Let us introduce ourselves:
@Sargenot - our talented 3D modeler
@Akailina - our incredible 2D artist
@DrEclair (that's me!) - the game designer and script writer
@Dorzon - our programmer, focusing on level design and architecture
@PROGMISTERIO - our other programmer, specializing in mechanical design and systems
Our game is called "Negativeself" and the team already has some early work to show you!
Here are some of the first 3D models by Sargenot:

And a stunning concept art piece from Akailina:

Looking at the arts for "Negativeself," can you guess the plot?
We'll be sharing some in-game screenshots tomorrow—don't miss it!
Finnaly I came up with an idea for a raven simulator.
I'm working on a game where you have to handle the memory of a computer. But I'm tired and struggle to advance as I want. Will see if it's better tonight / tomorow !

You are the collector wizard, and you have to organize your collection.
First level where you need to organized your pictures, and don't fall the tower, what you build with it. Next levels ongoing.

Footage of animations and movements with placeholders. :seenoevil:
https://youtu.be/ETqmwaQzkg4
Stayed up a little later last night because I was on a roll.

Managed to get a few hours in whenever the kids allow, but so far I'm pretty happy with what can be achieved just with gdscript!
Working title is Floaty: quest for the space crystals
Hey everyone! How are y’all doing?
!The first day is finally over — it’s been tough, but productive!
We’d love you to take a look at our character designs. The game design is still in progress, and we’re feeling excited, inspired, and full of energy!
Take care of yourselves and enjoy the creative process as much as we do. And don’t forget to get some good sleep!



Hi guys,
I'm still looking for 🎼 music composer 🎼 for 🕹️ Sinclair ZX Spectrum 🕹️. Music is intended to be played with BEEP commands and can have multiple channels. If you do not have 🕹️ Sinclair ZX Spectrum 🕹️ simple sheet music in pdf format will do.
Anyway, I wish you all great time during LD58! 💗
This is Rocco's first appearance in our little test scene. We really like how the little guy runs away from the guard. What do you think?


Still tons to do, I'm behind as always, but... that's Future Me's problem!
Now Chrystal has found treasures around the area! Let's find a better place to put it all. Progress is slow when you're learning, but it feels solid for now. I'm enjoying the ease of animating everything and making it feel alive.



Doing the chara designs for our game ! Their name are Molly (the dog) and D.O.G. (the robot) !

Took way too much time to set up a proper wave system which controls a path system, which controls enemies, which are drawn by the object control.
For testing purposes there's two waves, a straight one, and one with a looping. The system allows me to offset them for even more surprises.
Unfortunately that means so far there is no other game play. You can control the player and his satellite drone, very similar to Wizball and Catellite. The idea is to shoot incoming waves, some of which will drop loot you need to collect with your drone.
Let's see how far I get tomorrow!

Day one is done — and the game’s heartbeat is already there!
We’ve got a working gameplay prototype in Unity, our artist came through with some amazing mockups for the upcoming mini-games, and our composer dropped the first track that perfectly sets the tone for the whole project.
The team’s in the zone — and things are only getting better from here 🔥
Let's make the train run now.
This is pure Rust + Macroquad compiled to Wasm. I developed a pretty comfortable workflow.
We're students and we are trying so hard!!!




Very time constrained, but having some fun with Godot in between shuttling kids around to events.
So far have some butterflies flapping up and down .. need to make the net work to catch them next..
Using Kenney's trees in the bg.

I missed the first day. Well I guess I can still do it in two.


Today, as usual, I mainly worked on the visuals. I got a lot done, so tomorrow I’ll be able to focus on the gameplay.

A frog defeating frogs. Soon, he will also collect them. Stay tuned for more.
Happy to say that even on a heavily underpowered laptop we can run it with 500+ enemies on screen with no slowdown!
Frogtastic!!
Am I funny?
A picture and video of our dinner on Day 1. What do you think?

https://youtu.be/eT-gxQaqXVQ


Hey everyone, it's been a while! My last submission was on my digivorix account back in 2023, but I've decided to return to using this one going forward. There have been times that I've planned to participate in jams, but never end up finishing my submission. Hopefully I'll complete something this time around :)
Didn't have much time, but night is coming and it is a perfect opportunity to work. Already made most of the tilemap and some character art.
Still have not written a single line of code, but while the godot was updating managed to make this little mockup of how main game screen will probably look like. Wrong aspect ratio and lack of interface are not intended.
https://www.youtube.com/shorts/A__XMwqXP3Y
A beginning of music for a mountain zone

Our game has made some progress, I'd say. We went from this last night:

... to this today:

Building models, better lighting, a new custom skybox, a proper weapon model, the bullets no longer resemble orange tennis balls, and five levels of shoot-em-up action.
Making sketches searching for a game icon, guess we're find our choice!
Pencil and paper process still feels like an "honest work" when comparing to the one-click AI generated solution...


I've got two ideas the night after the theme announcement. I thought they were great. But I built a prototype for the first and it was really boring. The second one might be interesting but one can argue it is not a game, at least not in the way you would expect.
I try to be original but then just fail in frustration. I should come up with something simple and fun and create a game not experiment.
Giving it another try, wish me luck 🙏
I've gotten past my creative block and my carrot-collecting puzzle game is coming along nicely. There's a lot more sound and animation now--the bunny can hop, and can get stuck in holes, too:

Hang in there, little bunny!
I think this game will end up a bit smaller than my usual Compo entries, but hopefully a little more polished and bug-free. Let's see how much more I can get done before bedtime.
Ok so it'll be a scroller, and the right side of the screen will be used for special purposes. I had a late start but I'm counting on my JavaScript spaghetti skills.

Check out the first concepts of characters and environments from our artist Vasily (@vvartism).

Fellow enjoyer of affordable cardboard: We, the Gentlemen Teaparty, are estatic to announce, that our warrior against the the worst of all folks has been discovered. However, we found ourselves in quite the predicament: We were not able to identify this honorable man by his name.
So, anybody: If there's more to be known about this individual, please make yourself heard!


DRIVIN IN MY CAR RIGHT AFTER A BEER..!! HEY THAT BUBU IS SHAPED LIKE A DEEEER DE DE DE DEEEEE DE DE DE....!!


The competition is moving forward..
DRIVIN IN MY CAR RIGHT AFTER A BEER..!! HEY THAT BUBU IS SHAPED LIKE A DEEEER DE DE DE DEEEEE DE DE DE….!!



and I'm nowhere near where I wanted to be. I worked on the game mechanics and systems for the whole day and barely got them done. I spent the last hour in the evening just doodling and figuring out the art. Hopefully tomorrow I will have enough time for putting it all in, then sounds, music, and actually finishing!

Laura is feeling down. She is wearing the cone of shame and needs some help cheering up. What's better than a big pile of sticks? Can you make her feel good again? Chrystal is doing her best



Lots of progress today. The core game loop is in. Use your metal detector to hunt for treasure and sell it to buy upgrades. We're going for a relaxing vibe with the music with some Hawaiian and Jazz themes courtesy of @theoconfidor.
Also we have Fred, the surfer turned collector created by @ruslana 
These creatures are affected by spectral pathogens. You can help them out by shooting them with magic! :D As a token of their thanks, you will recieve a bit of their "bullets power" which you can then shoot at more affected creatures.


My intention was to get the core game loop done by the end of day one, so I'd have all of day two to add content. Needless to say, that didn't happen, but at least the game has some nice tilesets.
I'm going for something that's NES-ish with the visuals - three colours plus transparency for the objects, three colours plus black for the tiles. I won't be sticking rigidly to the NES' limit of eight palettes, though.

Goblin Castle 2 in the works - this time you play the goblin.



Our goal for today was to get the basic movement done. Tomorrow we have to do the rest of the game, so we can polish on Monday.. Still quite some work ahead, but happy with the progress so far!

Things have progressed very well. Probably the best game jam I've ever made and we still have 24 hours left!

this has been an interesting Jam for me so far, a real deep look into level design.
I have gone from a flat plane with 2 collectables and a moving character, to an entire level map, unlockable doors that need specific amounts of collectables to open, each area has a theme but has not been developed yet.
I have the grave yard intro, the forest floor, the haunted village, the corn maze, and the poison pit.
so far the grave yard, haunted village and corn maze have been touched the others are works in progress still.
the collectables are animated, the candies spin and have a cool texture, the little brothers are scaled down versions of the player with a little head wiggle animation.
right now it's ALLLLLL level design, texturing, placing objects and modeling.


Might have put way too much time into building an environment to provide atmosphere in Godot but it was fun! Hopefully I get my gameplay loop done tomorrow. It's intended to become a card game. ^-^
Damn, distracted by life stuff mid-jam and ive lost basically a whole day, and returning to my concept, I dont like it, best of luck guys, I'm out of the race

A tower defense game, but you have to collect taxes first in order to set up the defenses.
Every night, the village is under attack by mysterious dark forces. As a newly appointed bailiff, you have to build shrines to protect the inhabitants of the village. The problem is that shrines require significant funds to be built, so you must collect taxes every day. And people do not like taxes. Ah - you’re also a beaver.
