Day 2 of a Game Jam Status: Ongoing!
We progressed so far, and managed to stay sane, healthy and even hydrated!
Best wishes to everyone still working today!

We progressed so far, and managed to stay sane, healthy and even hydrated!
Best wishes to everyone still working today!

And after 48 straight hours of wake-ness it is time for a very long "nap"
My compo entry: https://ldjam.com/events/ludum-dare/58/bigdig!

I finished a game I'm pretty proud of! It's not great by any means but I made it while also dealing with 3 screaming kids! 😂 It was actually pretty much less than 36 hours since I started the morning after the theme was announced. I had tons of fun and learned a lot! Check out CLEAN UP THE TOWN: https://ldjam.com/events/ludum-dare/58/clean-up-the-town Also on itch.io: https://elfb0y.itch.io/clean-up-the-town
Get some sleep, everyone! 🫡
Never built a claw machine before—turns out it’s way more fun than I expected!
https://ldjam.com/events/ludum-dare/58/claw-collect
https://ldjam.com/events/ludum-dare/58/claw-collect
All submitted now though!
I decided to make a roguelike again and this time I combined it with a minesweeper
https://ldjam.com/events/ludum-dare/58/ashveil

That's done. Until the last minute, I thought I wouldn’t make it in time, but I still managed. I’m happy to have participated in this edition. The last one I did was LD42, a long time ago, but we don’t always have time to join. This time I took the time, and I’m pleased with the result, even though I wish I could have gone further

Good luck to everyone, and see you soon on your games!!
https://ldjam.com/events/ludum-dare/58/star-fleet-telescop
Phew, somehow made it.
I nearly broke the thing entirely when I added too much boxes, so had to scale down a bit...
There's not much of a challenge or special goals in the gameplay, but the loading/unloading mechanic is fun to fool around with at least.
Will be adding a browser-build and up-to-date promotional GIFs sometime later when I have the energy.
Good luck everyone who keeps on jamming! :muscle:


https://ldjam.com/events/ludum-dare/58/key-master
These will be our beautiful collectables in the game. Each of them with a unique cute design and of course each of them providing a different buff to our sneaky racoon protagonist.



The game is out
And also music

I actually cannot take a screenshot of it because it's visible only in motion (thanks to brantagames for their addon, wanted to try it out for some time already)
This is a game of all time indeed, something something art even maybe (idk)
https://ldjam.com/events/ludum-dare/58/blank

... I'm not weird, you're weird!

Ever wanted to try your luck collecting all the thrash of the neighborhood without getting caught?
Look no further, try Stealth Hobo right now!
(Link doesn't show, but yeah, uhm, it's my ld58 game, i'm sure you can find it if you want to play it <3)
Did REALLY enjoy this Ludumdare, i feel like i made an overall good game, a little bit of polish is still missing, but i got everything that i hoped for and more!
The whole game is made in Core Javascript on a html canvas - and - it - just - WORKS! \o/

Is it a Good luck in German?
I'm almost done for the day. Here's my dog. Shout-out to her for being such a good girl during the jam and thoughtfully leaving me little landmines all over the house for the past 48 hours.
This is me, going to bed with a sense of satisfaction and accomplishment.



My compo entry done! https://ldjam.com/events/ludum-dare/58/slot-of-death

Build railroads, collect garbage, and take it to the recycling centers.
Fill all recycling centers to win.
Play at: https://ldjam.com/events/ludum-dare/58/clean-line
I had so much fun doing this Compo! Let's start rating now.
It’s my first time joining ludum dare and working with @voidsrc as a team, and I’m already having so much fun and gaining tons of experience. Here's our setup!

Soulbearer is finished!
Descend into the catacombs and collect souls to fuel your lantern. Keep your distance from restless beings and keep your lantern burning or you will join the dead for eternity.

This was my first attempt at a somewhat spooky/atmospheric compo game. I think it turned out quite nice despite some time constraints. Check it out!
https://ldjam.com/events/ludum-dare/58/soulbearer
I can’t outrun them - they’re smarter than me.

The hardest simple game you'll ever play.

This was my second time participating in the compo. I took a way more relaxed approach and finished way earlier than I expected. Here's the result: https://ldjam.com/events/ludum-dare/58/gems-of-kaine
Time flies when you're having fun, can't believe we're already on the last day of the jam. Honestly feeling pretty good about where the game is at the moment, gonna spend today doing UI and polish see y'all at the end!
https://youtu.be/jLDJstyGfAY?si=-94kRc4WjWkG9th
So I managed to submit my game, Video Store Blitz, right on the line of the compo. And that's because it's likely the most complicated game jam project I've worked on. It's actually two games in a trench coat, one a high octane arcade collecting game, the other a fake Wikipedia.

I wanted to make something that gamified my personal collecting experience, a game which could include the back and forth of doing a bunch of research at home and then going to the store and hurriedly scanning all the shelves to see if they have this or that film I really wanted. Unfortunately, that required building a database of fake movies to collect. There are over 70 fake movies with descriptions, cast, crew, awards, all to make a little fake video store come to life. The first 24 hours of this project was just building out the logic to generate all the fake movies without having to sit and do it all by hand (though there was still a ton of hand work). The fact it's playable with a fairly sizable database synced between two different programs (written in two different languages!) Is pretty cool imo.
I have done the Jam before, but I had never done the Compo!
This is what I came up with:













https://ldjam.com/events/ludum-dare/58/city-bike
This time my focus was on graphics. It was my first real pixel art game and I am proud of how it came out.

Try to explore the shards of collapsed universe and save the survived history https://ldjam.com/events/ludum-dare/58/fluxbeam
I think this is a failure on my part! I couldn't allocate enough time and effort to bring my idea to life. I started wrong and spent a lot of time solving very simple and non-essential tasks. Next time, the project will be fully implemented and playable 

The whole upload process was stressful, I'd say because I didn't test upfront whether the web port from Godot would work or my shaders would be compatible with the different renderer. But hey I got a somewhat decent Solitaire working in less than two days (in which I learned how to play it). So this event was quite fun again!
A friend just played my game, found a meta strategy and beat my highscore easily. Now I'd love to see your highscore & screenshot!
I’d also love to hear your feedback and rating! Post a Screenshot of your highscore!! https://ldjam.com/events/ludum-dare/58/shape-collector

My son asked me why I was smashing old Jars...
I needed to create everything from scratch for the compo, so had to do my own foley! :D

Anyways, after a bug fix, the game is now playable!

Will share more in the morning.
That is another Ludum Dare Success!!!
Thanks all! goodnight and good luck to all those still jammin!

I am so amazed by how much we've managed to get done in these 2 days. It really shows how much our gamejam skills have improved these past few jams. From getting better at planning and scope creep to just being more prepared and on the same wavelength with each other. Can't wait to see what we can get done tomorrow!
Good luck with the final stretch everyone! Time for bed now...
i made a change prior to the end of the jam that i guess i didn't upload the fire pit here is the change, in the current build it's raised up too high, my buddy got stuck on it during playtesting. 

I couldn't figure out what the problem was for the longest time. It turns out in Unity you need to uncheck the "Data Caching" option and the build started working. If anyone encounters this same issue, the solution is very simple!



I am making a game in WebGL2 this time.
I hope I have time to implement the gameplay for the Jam... :')
(and by we. I mean me)
I very comfortably submitted my game under the Compo jam this time ^_^ It's a hexagon-based blockpusher/sokoban game and im super happy with how it turned out !!!!

play ittttt :gun::cat:
(woah we get real gun emojis on here. Sick lmao)
I did some movement by setting the objects position directly (I know you aren't supposed to do that, but thats why I'm not making the big bucks) Anyway, while the projectiles work fine in debug and on itch, they go backwards on here? I honestly can't even figure out why this would happen. Oh well.
Hey everyone! I’ve just finished my game 🎮 If anyone’s got a bit of time, I’d really appreciate it if you could playtest it and let me know if you find any bugs. I still have a little time to fix things before the final version!
TRY THIS ONLINE:https://ldjam.com/events/ludum-dare/58/harvestvalley








We are making this cute and exciting game! Look forward your playing!
I'm still finishing it, but I've already posted something playable, I hope I'll have it before work starts =)
https://limekamibear.itch.io/travel-to-uranus
Ludum Dare is the greatest game competition on the planet... Can't miss this, I'm in!

https://ldjam.com/events/ludum-dare/58/fire-walk-with-me

https://ldjam.com/events/ludum-dare/58/fire-walk-with-me
Title says it all, this has been a pretty ambitious project so far but we can finally collect things in the game. Some may say collecting things is the entire point of the jam but I think the Collectors were the turrets we made along the way.
Happy final day everyone and good luck! :tada:


https://t.me/BbeZdaris

https://t.me/BbeZdaris
Pretty proud that I finished in time.
It's definitely not complete - I had big dreams for an upgrade type resource-management game where you invested in larger water flasks and made dew collectors and could get farther every run.
In the end only had time for the core loop, so I tried to make that fun and look good. I'm especially proud that the look is cohesive since I'm a coder and always worked with artists before, so this was very new for me!
Also did I mentioned it was my first time using Godot in a jam (though I have a lot of Unity experience). Feel free to play and rate :)
https://ldjam.com/events/ludum-dare/58/fatal-morgana

Originally, I wanted to make an immersive card game about exploring abandoned apartment buildings.
However, I couldn’t dedicate all my time to the jam, so now I have to drastically cut the game down to fit the remaining 15 hours and finish it in time.

Updated the build. It's a shame I didn't get around to doing so much, and I didn't even get to the compo =( But at least I finished the main loop. I'll be glad if anyone likes it =)

Only did a really small / short effort this time. Made a sort of frustrating farting platforming game... Check it out!!

We're entering the last 14 hours of this jam! There have been a couple complications along the way, as usual, but we believe in ourselves and advice you to believe in yourself too!
It's amazing how much a little bit of art makes a difference!

I have been taking it pretty easy since this weekend actually was busier than I thought it would be but so far this is already more than I had my first jam so I'm happy I managed to get some stuff working.
The rope physics is a bit fiddly so I cut it back to a simpler version for now but I'd love to get the dangly rope done!


Can you find a meta strategy and set a new highscore?
I’d also love to hear your feedback and rating! Post a Screenshot of your highscore!! https://ldjam.com/events/ludum-dare/58/shape-collector

我们将在今晚做完
can u see me, we'll finish it 2night.
I managed to get into this state. Doesn't look bad but there is still a lot of work to be done. I know I won't make it today, so no Jam, and not sure about Extra category.


Thought to upload the boss music since I have a feeling that I may have gone a bit too overboard with the difficulty curve - and I'd like jammers to give it a listen. :slight_smile:
https://soundcloud.com/themanabreak/cratespin-boss-music-ld58-compo
The most difficult part of game jam

Tried my best, made a papers please inspired experience where you play as a Galactic data collector, correcting peoples paperwork prior to collection.

Really like where this is going :) Really almost done just gotta make a couple more enemies and some levels
It's kind of a flip of the theme, where in the first game you're collecting fish but now the fish are dishing out "collecting"
https://streamable.com/rva456
Awesome music currently being used from these talented people:
https://www.newgrounds.com/audio/listen/1035913 https://www.newgrounds.com/audio/listen/1461810
Wish me luck :D ... also this might be my main character

still polishing the final project.....
(Or how I feel after barely couple hours of sleep)

Auto-battler with Active Abilities

1
If I post my game on itch now and then update it later, can I upload the new post up until 6 PM this evening for Jam?


Go play it. So far the feedback I'm getting suggests that I achieved what I set out to do this weekend: tiny game idea with great visuals, atmosphere, and game feel. :relieved:
Play it here: https://ldjam.com/events/ludum-dare/58/outward
https://ldjam.com/events/ludum-dare/58/toy-collector

It's far from what I set out to make, but I have a playable level of a thing currently called Skyhand up and ready to play. I am very tired.
https://twitch.tv/alexrosegames once again I am making the positively dumbest game of all time

Working to finish the gameplay loop on time ! Navigation, levels, and data retention is all good ! Now to add a few more features and finish the content ! Then hopefully we'll still have some time to add some polish and work on the game feel.

I'm so engrossed in drawing that I forget about eating...
i want to find you
Hi all, made this as a bit of fun. Here is a short trailer for my Compo entry
https://www.youtube.com/watch?v=h-_rJ79uSH0
Enjoy!!
You can play and listen Paper Fishing here
It was very fun making it, but the most challenging part was making a sound of the reel, when you pull out the fish

I listened to at least 15 different reel sounds before trying to reproducing it. The main challenge was that I can't pronounce the hard R properly so I can't do TRRRRRRRRRRRRRRRR sound that it makes.
I noticed that sometimes the reel sound consists of two (good example might be this video https://www.youtube.com/watch?v=gMTin3LDdE4)
I think it ended up good enough, but I guess fun of making it was the most important part for me. My friends always notice the wind blow sound, but no one mentioned the reel sound, which I think turned out quite interesting :)
If you want to catch some fish and (and listen to my voice lol) consider playing (and rating) Paper Fishing
I’ve already finished my game, so if you have a moment, please give it a try and take a look.
During the development of the game, I changed the idea a lot and simplified the gameplay :D


I suggested that the team collect red flags from Tinder.
AND THEY REFUSED.
