Ludum Dare 58 October 3–6, 2025

ASGORE IS COMING!??!?!?!?!

DRIVIN IN MY CAR RIGHT AFTER A BEER..!! HEY THAT BUBU IS SHAPED LIKE A DEEEER DE DE DE DEEEEE DE DE DE….!! caremdriving.png ASGORE/emDRIVIN.png

First day is over

and I'm nowhere near where I wanted to be. I worked on the game mechanics and systems for the whole day and barely got them done. I spent the last hour in the evening just doodling and figuring out the art. Hopefully tomorrow I will have enough time for putting it all in, then sounds, music, and actually finishing!

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How do you cheer up someone that's been hurt?

Laura is feeling down. She is wearing the cone of shame and needs some help cheering up. What's better than a big pile of sticks? Can you make her feel good again? Chrystal is doing her best

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Fuel

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Day 1 progress report

Lots of progress today. The core game loop is in. Use your metal detector to hunt for treasure and sell it to buy upgrades. We're going for a relaxing vibe with the music with some Hawaiian and Jazz themes courtesy of @theoconfidor. Screenshot 2025-10-04 220903.png

Also we have Fred, the surfer turned collector created by @ruslana Screenshot 2025-10-04 140634.png

Creatures

These creatures are affected by spectral pathogens. You can help them out by shooting them with magic! :D As a token of their thanks, you will recieve a bit of their "bullets power" which you can then shoot at more affected creatures.

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Day one progress

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My intention was to get the core game loop done by the end of day one, so I'd have all of day two to add content. Needless to say, that didn't happen, but at least the game has some nice tilesets.

I'm going for something that's NES-ish with the visuals - three colours plus transparency for the objects, three colours plus black for the tiles. I won't be sticking rigidly to the NES' limit of eight palettes, though.

We finally got a title for our game :)

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Our goal for today was to get the basic movement done. Tomorrow we have to do the rest of the game, so we can polish on Monday.. Still quite some work ahead, but happy with the progress so far!

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What We Carry at the halfway mark

Things have progressed very well. Probably the best game jam I've ever made and we still have 24 hours left!

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Day1 progress report!

this has been an interesting Jam for me so far, a real deep look into level design.

I have gone from a flat plane with 2 collectables and a moving character, to an entire level map, unlockable doors that need specific amounts of collectables to open, each area has a theme but has not been developed yet.

I have the grave yard intro, the forest floor, the haunted village, the corn maze, and the poison pit.

so far the grave yard, haunted village and corn maze have been touched the others are works in progress still.

the collectables are animated, the candies spin and have a cool texture, the little brothers are scaled down versions of the player with a little head wiggle animation.

right now it's ALLLLLL level design, texturing, placing objects and modeling.

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Progress of the first day

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Might have put way too much time into building an environment to provide atmosphere in Godot but it was fun! Hopefully I get my gameplay loop done tomorrow. It's intended to become a card game. ^-^

Tapping Out

Damn, distracted by life stuff mid-jam and ive lost basically a whole day, and returning to my concept, I dont like it, best of luck guys, I'm out of the race

Lovecraftian Bailiff

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A tower defense game, but you have to collect taxes first in order to set up the defenses.

Every night, the village is under attack by mysterious dark forces. As a newly appointed bailiff, you have to build shrines to protect the inhabitants of the village. The problem is that shrines require significant funds to be built, so you must collect taxes every day. And people do not like taxes. Ah - you’re also a beaver.