Another Ludum Dare, another tile based terrain generator
We apparently end up writing one of those almost every single Ludum Dare...

We apparently end up writing one of those almost every single Ludum Dare...




spent like an hour last night fighting with a mesh collider, turns out i put a rigid body on the main level geo so it just refused to work, deleted the rigid body and now i can get back to level design
But I am sticking with it! Even if I don't finish in time, at least I have something that I can continue to work on afterwards. 
We starts!

Everything working as expected... :package: :tangerine: :tangerine: :tangerine: :tangerine: :tangerine: :truck:
Our little knight is running along and ready for his great forest adventure with Grandpa!


Hello everyone,
I hope you all had a wonderful start into the jam.
After some time for brainstorming, I came up with the following idea: - Theme: Bees - Game type: Pinball - Project title: Beenball
As usual I try to use the following schedule for the jam: - Day 1: Brainstorming and first technical stuffs - Day 2: Core Game, main features, Graphics... - Day 3: Polish, finalization and buffer time (although the last few years have shown me, that on that day there are still way more open points...)
This evening I will start with some technical stuff (Physics!) and I hope that I can show you some early screenshots. My engine of choice will be Godot again.
Finally I want to remind you: Don't overwork yourself and do breaks (this jam is about fun after all)!

Base of "Operations" Exploration Vehicle asset is done! Super happy, first time playing around with shadows :sweat_smile: Now time for some Animations for our Main Protagonist!
HYPE!
https://youtu.be/b7t60A2MVos
got a lot working in the last hour, now i can start sectioning off areas and finally design the flow, then will come decorations

collect dungeon room cards and build your safest deck!

Some characters we made :smile: They’ll do whatever it takes to grab all the marbles on the playground !


Hello everyone! We're a team of five, thrilled to be participating in this Jam!
For half of us, including myself, this is our very first Game Jam—we're diving right in! Let us introduce ourselves:
@Sargenot - our talented 3D modeler
@Akailina - our incredible 2D artist
@DrEclair (that's me!) - the game designer and script writer
@Dorzon - our programmer, focusing on level design and architecture
@PROGMISTERIO - our other programmer, specializing in mechanical design and systems
Our game is called "Negativeself" and the team already has some early work to show you!
Here are some of the first 3D models by Sargenot:

And a stunning concept art piece from Akailina:

Looking at the arts for "Negativeself," can you guess the plot?
We'll be sharing some in-game screenshots tomorrow—don't miss it!
Finnaly I came up with an idea for a raven simulator.
I'm working on a game where you have to handle the memory of a computer. But I'm tired and struggle to advance as I want. Will see if it's better tonight / tomorow !
