Ludum Dare 58 October 3–6, 2025

NO RIGHT CHOISE. YOU NEED THEM ALL.

SEE FOR YOURSELF.

[LINK TERMINATED BY TAOS COMPANY]

SEE FOR YOURSELF.

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Never buy tokens from 3rd parties, buy them only from official TAOS machines.

-Post redacted by TAOS company.

The Art of Constraints

My game is only about 3 minutes long. At first, I saw this as a limitation, but I've started to see it as a unique creative challenge.

The real puzzle becomes: how do you create a complete, atmospheric, and meaningful experience in such a short time? Every second and every asset has to carry weight.

What about you? How do you pack your big ideas into a compact experience?

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Monsters in Jars

Deck builder / Auto battler

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LD: https://ldjam.com/events/ludum-dare/58/monsters-in-jars

itch: https://t4ran.itch.io/monsters-in-jars

I need you

... to beat the current high score in my roguelike shape collector game.

I’d also love to hear your feedback and rating!

Post a Screenshot of your highscore!!

Find the game here: https://ldjam.com/events/ludum-dare/58/shape-collector

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The current highscore:

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Hey, pssst. Wanna collect some taxes?

If you feel like managing an economy to collect as many taxes as possible is your thing, might want to check out Taxcellent here: https://ldjam.com/events/ludum-dare/58/taxcellent

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Pitch doc for publishers

Hi all! I write a 7 slides pitch presentation, which explain publishers about my game.

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If you are a JAMer - I will be happy to listen your advices in comments about game and pitch slides.

If you are a publisher - feel free to contact me.

Slides: https://docs.google.com/presentation/d/1vpXS3Q6L5Boyi5PdNas5RG3VOoHhJyCsEpLUEsVprWQ/edit?usp=sharing

Game: https://ldjam.com/events/ludum-dare/58/the-a-game

Hiding in Raccoon Rumpus!

Going Low

Did you know you can use the bushes to evade the doggos guarding the precious trash? They won’t be able to spot you in the thick shrubbery, nor will they be able to enter if they see you jump in!

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Going High

We loved making this game, but what we loved even more was seeing our players discover things we hadn’t even thought of! It truly goes to show that making a game doesn’t mean you know everything about playing it.

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Going fast

Finally, one of our players sent us a screenshot of their best time rummaging through all 20 trash cans. We thought we were pretty good at our own game, but this time blew us away! Do you think you can beat the current Raccoon Rumpus! world record of 5 minutes and 33 seconds? We’d love to hear from you!

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Come find our game at https://ldjam.com/events/ludum-dare/58/raccoon-rumpus

Добрый Вечер! (Good Evening!)

I use Language System for my game to translate it on my native language!

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Basically, it just custom STRING with ru/en value, and when you need get text, just use .ToString() to get current language string!

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Так что если ты шаришь - можешь сыграть и оставить комментарий на русском языке!

Play this game in Web (HTML5)!

Added features to Frumpkins 3!

Hey everyone! Absolutely love what I've played so far in this jam, incredibly inspiring as always :)

The team on Frumpkins 3 have added a few changes to address feedback on the game regarding performance, UI, and game clarity. We'll keep working on bringing more QoL additions but we hope v1.2 is a better experience for all!

Here's an example of the marquis selection we've added as well as a zoom feature to see the action up close. imageem2025-10-08/em122518813.png

Play Frumpkins 3 here: https://ldjam.com/events/ludum-dare/58/frumpkins-3-we-summon-thee

TCG Star

Our team was traveling during the jam but we were able to squeeze in a bit of time to make a quick incremental game about the joy of cracking packs! Made entirely on our phones and tablets!

Play it here! IMG_7795.gif

Also, if anyone has an entry that’s playable on mobile link it below! We can only play on our phone/tablet for now!

The making of Claim thy Land art style

Hi everyone! This is my first post here. I’d like to show you the process of how our game was created — from the initial idea on paper to the development of a complete in-game scene.

Play now

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Hey everyone~ (。・∀・)ノ゙

If you're feeling tired or a bit stressed, why not give our game a try?

And its Ludum Dare is here. https://ldjam.com/events/ludum-dare/58/bubblelasso

If the online version doesn't work, you can try playing it on itch.io. We apologize for the inconvenience. https://drgcandle.itch.io/bubble-lasso 7755EF684948D38D28813784CAC65C2E.png It's a game that really brings back childhood memories. It's super simple and perfect for a little distraction right now. Of course, if you'd like me to play your game too, feel free to drop your link below. I'll check it out when I wake up!

First post-jam hotfix!

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Less sleep more action!

All we needed was just a few more hours to fix most glaring issues and now we are having a bare bones, but fully playable game. So here's the changelog for the lightning fast ninja-hotfix of our game jam Ludum Dare 58 project Ionfall:

Changelog (0.6.1, hotfix):

  1. Fixed fail state not triggering at 0 Sanity.
  2. Fixed fail state not triggering when energy drops below the required level.
  3. Fixed auto-pause not activating during random expedition events.
  4. Fixed a rare issue where the ending dialogue would fail to start.
  5. Fixed expedition titles and background images not updating correctly by location.
  6. Fixed music tracks not switching where they should.

Known issues: A lot of things remain to fix and polish:

  • Update Sol’s sprite from the placeholder AI to the artist’s final version
  • Add sound effects
  • Improve animation of character on the map
  • Refine ambient dialogue UI
  • Expedition log doesn’t auto-scroll to latest entry
  • Sanity can go over maximum capacity after events in expeditions
  • Starting conditions doesn’t match the opening dialogue
  • Missing proper Shelter UI
  • General UI and polish improvements …and many smaller fixes to come

Thanks to anyone who'd play our game!

PS: technically, we made hotfix yesterday and newer version already available, but I forgot to post it here, sorry!

Huge variety of movement

You can now find 8 abilities, 6 of which will expand your level movement options. Try them out and suggest your own!

1 - Dash; 2 - Gravity change; 3 - Rocket jump; 4 - Grappling hook; 5 - Acceleration; 6 - Piercing dash;

https://ldjam.com/events/ludum-dare/58/rogue-scribe

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Wanna Try Some Rogue? A Collector’s Journey for Magical Gems

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Rogue of Gems — Become the Ultimate Collector

👉 https://ldjam.com/events/ludum-dare/58/rogue-of-gems

“To collect is not to own — it’s to become.”

In Rogue of Gems, every battle, every gem, and every decision feeds your obsession. You’re not just fighting monsters — you’re collecting power itself.

This fast-paced roguelite action game takes the collector theme literally. Every magical gem you find grants a new ability — but it’s not your weapon that grows stronger… It’s your hands.

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✋ Strengthen Your Hands, Not Your Weapons

Forget traditional upgrades. In this world, your left and right hands are living conduits of magic. Each can be equipped with a different gem — a different power.

🔥 A blazing fire palm to melt through hordes. ❄️ A freezing hand to stop time itself. ⚡ A lightning fist to dash through enemies in a blink.

Switch, mix, and experiment mid-run — your combinations define your playstyle.

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🏛️ The Collector’s Legacy

Long ago, a mysterious wanderer known as The Collector sought every magical gem scattered across forgotten realms. He dreamed of mastering them all — fire, ice, lightning, and beyond. But obsession consumed him, and he vanished, leaving behind an empty Exhibition Hall — glass cases waiting to be filled again.

Now it’s your turn to carry the torch. Descend into the shifting dungeons, gather lost gems, and rebuild The Collector’s Hall — one trophy at a time.

With each gem you recover, your legacy grows. Each run brings you closer to becoming what The Collector could not: the master of every element.

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⚔️ Core Features

💎 Collect, Display, Repeat — Earn magical gems from bosses and display them proudly in your Hall. Each one becomes a new starting ability.

🖐️ Dual-Hand Combat System — Equip gems separately in each hand for endless combinations and unique playstyles.

🌀 Procedurally Generated Dungeons — No two runs are the same. Explore, adapt, and collect what you can before death resets the world.

🔥 Fast-Paced Action — Dash, swap, and unleash devastating spells with quick reflexes and creative combos.

💀 True Roguelite Progression — Lose everything on death… except your collection. Your Hall remains — your legacy never fades.

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🎮 Controls & Tips

E – Interact Space – Dash TAB – Open Backpack (drag or click to equip/swap) Left / Right Mouse – Fire left/right hand weapon W A S D – Move

💡 Tip: Always visit your Collection Hall before diving in — one gem can completely change your run.

💬 From the Developer

“The theme Collector inspired everything here. Instead of collecting loot for numbers, I wanted you to collect power, memory, and choice. Every gem tells a story — and every run adds a piece to your growing legacy.”

✨ Dare to collect what The Collector could not. Your hands are your weapons. Your trophies are your story. Your obsession is your power.

👉 https://ldjam.com/events/ludum-dare/58/rogue-of-gems

Game is 3 min long! ;)

Play it here: https://ldjam.com/events/ludum-dare/58/bulkup ezgif.com-optimize.gif