Ludum Dare 58 October 3–6, 2025

Violet’s Home – Character Design

This post shows a glimpse of the creative process behind Violet’s Home, our first game made by the Tea Gardeners team. 🌿

The main character, Violet, is a small, clever fox who loves the color violet — a detail that shaped both her personality and the mood of the entire world. From her first sketch to the final design, our focus was to capture her gentle curiosity and the calm spirit of Sylvanian Village.

Every element in the game — from characters to backgrounds — was hand-drawn, with great care for atmosphere and storytelling. Most of our time went into building a warm, heartfelt environment that feels alive, even in its quiet moments.

We’re still refining and learning as we go, but this project means a lot to us. We’d love to hear your thoughts and impressions as we continue to grow Violet’s Home. 💜

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What I love about pico-8

This... is our whole sprite sheet:

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This... is how the map looks like:

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And this... is how the game looks like:

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I really enjoy working with such restrictions and having to pull off coding & design stunts in order to still provide an extensive gaming experience :video_game:

(Check out Super Sucker if you like to see for yourself :grin:)

Streaming your games / Day 1

https://www.twitch.tv/xpmonsterx

Submit your game through Discord server and join the stream :) https://discord.gg/bJQjTZR5

Let's go!1

Colors and monsters in my game

A body horror dungeon crawler where your body is your weapon.

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Check out Tranos Quest if you like what you see: https://ldjam.com/events/ludum-dare/58/tarnos-quest

The choice is yours, Orc!

Hello, creator!!! A game full of freedom awaits you! This is a unique simulator for building emotions, where there are no rules, only your imagination and tons of humor. What awaits you: ✨ Unlimited creativity: Eyes, mouths, and noses that can be combined in millions of ways. ✨ Fascinating emotions: Create a fierce warrior, a vulnerable romantic, or an orc who just learned the taste of lemon. ✨ Perfect for relaxation: Just build and laugh! Perfect to distract yourself and cheer you up. Give this green friend a face to remember! Play now!!

https://ldjam.com/events/ludum-dare/58/the-choice-is-yours-orc

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Streaming your games / D1

https://www.twitch.tv/xpmonsterx

Come join me, brothers. I got the oats

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*having issues posting here, so if I make lots of duplicates - blame on the site ;P

Patchnotes namba 2

4:54am 8 oct

HTML version added;

-fixed bug with health bar disappears after death

-fixed background bugs

-fixed platform bugs

-fixed enemies run through walls

-fixed speed of character

-fixed color bugs

-fixed ui

Lil'Jones is up for a new adventure!

Meet Lil'Jones - Indiana's little cousin. Help him explore The Collector's Tomb, do not forget you bag!

https://ldjam.com/events/ludum-dare/58/liljones-2-and-the-collectors-tomb

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Had lots of fun learning Terrain3D for this project

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It's been awhile since I submitted a 3D game!

I wanted to try a bigger world this time and the Terrain3D extension saved me a lot of time, despite being a bit difficult to set up at first. I hope it (or something similar) will be available in Godot natively some day.

This was also a great opportunity to refresh my Blender skills. I actually still remembered most of the shortcuts.

I also planned to add global illumination and more environment details, but ran out of time.

About the game

You play as a woodpecker stocking up on acorns in an open world. You can either chase the highscore or just enjoy the world - it's up to you. :slight_smile:

If that sounds interesting, you can give it a try: Acorny Busines

How graphics in Butterfly Gathering was done

Some people in the comments liked the way our game looks, so I thought it will be cool to break down some aspects on our graphical setup that should be fairly easy to implement even in a jam games.

Our entry: https://ldjam.com/events/ludum-dare/58/ld-58-1

This is how our game looks like:

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There are two main techniques that we use:

2D lights/masks

This is the scene without any lighting, only sprites:

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Thanks to our artists, it already looks nice, but we can make it better.

Look at the flowers and butterflies: they are not affected by sun at all. Our artist hand painted the field with the lighting directly on background. We asked him to draw one special mask, where white color = the pixel is "lit" by sun, and black = "shadow":

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Then we overlayed this mask on our butterflies and flowers. Unity specifically has 2D sprite-shaped lights, so we added one global ambient light (to make shadows anything but black) and one sprite light with bright yellow color. The result looks like so:

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Color grading / LUTs

Then, we added one simple postprocessing effect that essentially works like so: it takes an image, a special palette (LookUp Textures, or LUTs), and changes color of an image to that palette. Almost like photoshoping!

Our another artist took screenshot of the game, and did a quick color adjustments for different times of day. Then, those adjustments were applied to "default palette" to create a modified ones.

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Then the game every frame takes those LUTs and, based on time of day, calculates current and next time of day, and blends their LUTs together smoothly.

And with this effect we can drastically change the mood of the scene easily!

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Last words...

That is all the major effects we used. There are also some animations and butterfly effects. You should check out our sick holographic effect!!! (maybe I'll explain how it works later)

Overall, those little things can greatly improve looks and feel of the game. Don't underestimate contribution of game polishing, and, if you have time, ask yourself "How can I make my game more believable? More complete and fleshed out?" Maybe, it would be better to make the most out of your not-so-big game rather than trying to squeeze a lot of things in 48h/72h development?