31 Hours - How do I make a game
Do you just add screenshake? Is screenshake gameplay?
https://i.imgur.com/CxacHtH.mp4
Do you just add screenshake? Is screenshake gameplay?
https://i.imgur.com/CxacHtH.mp4
Day 2, 10am here.
Time to polish and to debug my paper style prison :smile:

Hey folks, been nice to have some of you dropping by! We're streaming our LD51 development, and day 2 is starting up right now :)
https://www.youtube.com/watch?v=icWMUpOUfVs
which is to say that's 34 hours of the compo wasted on shitty physics that won't play nicely with my drag-to-move tetris blocks
haven't failed this hard at an idea since I tried to recreate donkey kong in community college for an assignment several years back lol
i guess i'll go back to the brainstorming phase, maybe i can come up with the world's tiniest mechanic idea for this theme, maybe i can still make a Dog Lawyer game but i'll have to think hard on it and it'll probably end up yet another shitty compo-timeframe jam entry lmaooo
keep up the good work though everyone else!! your games look great!! :blue_heart:
Most important feature is in! Dedicated bark button 💪
Hope to finished the game this LD time.
Had a good day yesterday, got a lot done. Im working on a game where every 10 seconds obstacles and enemies spawn, and they chase you.

We're making a game about an office worker eating as much sushi as he possibly can :smile:
The sushi will be dispensed every 10 seconds and you will have to complete a button-mashing minigame to successfully eat it. The coloured circles are sushi dishes awaiting artwork, and we'd like to scale the difficulty/score of the minigame based on the colour of the dish/type of sushi. The more you eat, the larger and slower you get!
We've got the sushi conveyor belt working and have some player animations in, just about to add a Game Manager and get the core loop finished :slight_smile:

Ok, half time.
The game is almost finished. Only remains: * Sounds * Start Menu to choose the number of players

And, then optional stuff :grin:

When you complete a level, all your time-travel shenanigans get replayed back to you in real-time. Since you go back to the start to complete the level, it loops rather nicely.

https://www.youtube.com/watch?v=qP9V7vhm6u0
Made good progress yesterday so today i get to work on the fancy extra stuff!

Made super good progress yesterday, but today i'm just tired. I don't like being awake this early! We had a team meeting at 9a.m. (Yes that's early for me!), talked about a few things, got a new soundtrack and new things to do.
But right now i need a coffee. Maybe more than one. How can a person be sooo frickin tired??
Keep up the good work, i love scrolling the site and see all the progress, it motivate me and give me the willpower to work on our stuff xD
Working on a silly business sim where you have reviews every 10 seconds. Gameplay is working ok. Sound, polish, instructions, and more content tomorrow.

https://youtu.be/0jJof_pffio
the classic protect the middle that grows every 10 seconds but wait what?!?!?! are those cats?!?!?!?!
We had already prepared the kind of work we wanted to do, and had also decided on the art style that
Our cat will drive his“catnip”ship in the desert!!

Im in! This will be my 9th Ludum Dare and my 15th game jam overall!
Also, below a work in progress screenshot on the start of day 2!

Still aiming for the Compo. Let's see how it goes. Lot's and lot's of stuff still to do.