Ludum Dare 56 October 4–7, 2024

Foxes, Hares, and Bears Oh My

If you like woodland creatures than go and check out Perdita Creaturae. A cute puzzle game where you must use the unique abilities of a fox, bear, and hare to get to the goal.

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Play the Game Here: https://ldjam.com/events/ludum-dare/56/perdita-creaturae

Jam site bugged??

I can already see the chosen theme even though there is still more than 3 hours until 23:00 CEST. Did the jam start earlier today?

Let's play in Ballverse!

Ballverse is a casual arcade game. All you have to do is to destroy as many enemies as you can before you die from the spikes or the void.

Do you accept the challenge?

Link: https://ldjam.com/events/ludum-dare/56/ballverse Screenshotem2024-10-11-21-36-03-078/emcom.android.chrome.jpg

Screenshotem2024-10-11-21-40-09-775/emcom.android.chrome.jpg P. S. This game has a secret. Can you discover it??

look at our CUTEST mosters❗️

look at our monsters——their design is based on tiny creatures in the nature like tardigrades, diatom and amoeba… and they are presented in a stunning way with frame-by-frame animation IMGem1062.png IMG/em1063.png IMG_1060.png

Mini Monster Market Presents: The Cutest Creatures You've Never Seen!

You thought memorizing 1,000+ Pokémon was tough? Well, it's time to forget those oversized, overrated critters and make room for something better. Introducing Mini Monster Market—where you don’t need a Pokédex, just a sharp mind and 20 of the cutest, quirkiest mini monsters to master!

Why bother with Charizard when you could be meeting Eggilepsi, the dizzying delight? Or trading in your Butterfree for Curricricket, the spice-loving insect. And don't even get us started on Pearcado half fruit, half storm, all chaos!

So, why waste time remembering Snorlax when you could be learning about our lineup of pint-sized terrors? Start practicing now, because trust us—these mini monsters aren’t going to catch themselves!

Please try our game here: https://ldjam.com/events/ludum-dare/56/mini-monster-market Logo monsters 500.png

Hey Guys

🌟 Introducing Through the Leaves 🌟

We are thrilled to present our game, Through the Leaves, created during this Ludum Dare!

In Through the Leaves, you will embark on a heartfelt adventure as tiny critters with unique abilities journey through dense forests and magical landscapes. Help them solve puzzles, switch between characters, and navigate obstacles as they search for home in this vibrant, nature-filled experience.

Thank you for your support, and we can’t wait for you to play and share your feedback with us! Please Rate our Game!!

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Thank you everyone for your awesome reviews !

Thanks a lot, I reached 30 ratings quite fast with always really nice comments and constructive feedbacks. It means a lot and give me the will to continue and improve this little game.

For those who haven't tried it yet, you can play it here (it's a +/- 30 minutes puzzle game) :

https://ldjam.com/events/ludum-dare/56/tiny-heads

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We need your help!

Hello jammers, we still have only 7 ratings! We need your help to get 20 points to be graded!

Please, make sure that you left a link to YOUR game in the comment section below!

PLAY TINY SOUL NOW!

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Very funny game

Hey everyone,

This isn’t the game I worked on, but it’s a great discovery, and I think it’s a shame it hasn’t yet received the ratings it deserves.

« For you my lord » is, in my opinion, one of the best game jam games I’ve tested, with a very simple mechanic that works perfectly, blending humor and strategy.

Congratulations to @szrnano and his team for their job !

I’ll let you try it out and show them some support!

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Play Here

What would a racing game be, without anyone to race against?

Hey everyone! Hope you all had a fantastic jam. As we make our way through the play and rate phase, I've been getting asked how I made the ghost drivers (or replays) in Insect Racing League. Here's a breakdown of the key aspects.

Defining a run

First up I modeled the data that I would need to recreate a run. This ended up being an array of data points, where each point stored the race time, XYZ position, and the orientation as Euler angles in the X and Y axes (racers cannot change their orientation around Z axis).

I also stored some metadata such as the name of the player, the insect that they used, and their final time for the run. RunData.png Special note: I used the Newtonsoft.Json package because it handles arrays better than Unity's built-in JsonUtility.

Recording a run

During every run, this recorder script is saving the player's position and orientation at regular intervals. Once a run completes, that run data gets turned into a JSON string and saved to disk (if it's a new personal best) and submitted to the online database if it's a world record. RunRecorder.png

Playing it back

When you start a new run, that JSON string that represents your personal best and the world record are given to two separate ghost controllers, which use the current run time to interpolate between the positions and orientations in the data points. GhostController.png

And that's really about it! The code I removed for these images was mostly just the file reading and writing. Let me know if you have any further questions.

Play cute insects in this large maze!

Do you like cute ants with a hat? Do you like mazes? If yes, you'll like A Bug's Maze!

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Find your way out of this maze by finding your insect friends (such as the Rhino Beetle that can crush boulders!) and reach the golden cup before time runs out! The game is playable in your browser and features cute pixel art, a few dead ends and an option to deactivate the timer to let you enjoy your little trip throughout the woods.

We are welcoming any feedbacks to make the game better :)

Play A BUG'S MAZE now!

My First (and Totally Not Voluntary) Game Jam Experience.

This was my first time participating in a Game Jam.

Before this, I had already been making indie games with @catzp and @ke-huang. When Cathie asked if I wanted to join them for Ludum Dare 56, I was initially reluctant. I always thought that these time-pressured game-making events weren't really for me.

I consider myself someone who doesn’t handle stress very well. If there’s a tight deadline, the pressure and anxiety can actually reduce my productivity T_T. However, many of the games I love were born out of Game Jam events. This made me think that maybe I should step out of my comfort zone and give it a try.

In my view, these kinds of events can really sharpen an indie game developer's ability to distill the essence of a game. What is the game I want to make? What is its most important, core gameplay? With only three days, you obviously can't make everything perfect, so what core content needs to be prioritized?

With that mindset, Cathie eventually convinced me to join the event. Those were three exhausting yet fun days. We probably only slept about seven or eight hours in total. I bought a lot of energy drinks, trying to keep myself awake. But after working too long, my productivity dropped rapidly, so I had no choice but to sleep for a few hours and then wake up after two or three.

In the end, we managed to finish the game! Despite all the goals we couldn’t achieve due to time constraints, I’m already very happy with what we produced in these three days. My team and I are even discussing how to expand on this project and find a balance between “testing” and “gameplay.”

All in all, it was an unforgettable three days. I’m incredibly grateful to Cathie and Chloe for doing this with me.

Cathie’s “persistence” is what ultimately gave me this chance, and Chloe helped me make my first game with purely original art (you know, as someone who can’t draw, I’ve relied heavily on free assets for my past games XD).

Of course, I also want to thank all my friends who helped test the game, and everyone who played it and gave valuable feedback. I believe this experience will be a treasured one in my indie game development journey :)

Oh, sorry, I haven’t posted the game link yet XD: https://ldjam.com/events/ludum-dare/56/inside-creatures-out-what-is-your-gaming-mbti

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Springtail

A game about these little guys:

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I started by modelling, rigging, and procedurally animating the character:

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Then I made them walk:

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And jump:

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And fall:

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Here's a playthrough of the game:

Springtail Playthrough

Springtail is a Foddian/rage game that plays similarly to Jump King, so expect to fall a lot. First time playthroughs can easily take an hour. It’s not a genre that everyone enjoys, so I describe how to enable cheat tools in the game description to make the game a bit easier!

Thanks for reading :)

Play Springtail

3D platformer "Tiny Wreckers" is now on Linux!!!

Hooray everyone, for all people who were waiting for it, Linux build is now available on Itch io page, hop in!!! https://ldjam.com/events/ludum-dare/56/tiny-wreckers LinuxCover.png

Streaming your Ludum Dare Entries! (Day 3)

Currently live at https://twitch.tv/ategondev playing games from the jam! Feel free to stop by and watch me play your game

I run a raffle system after every game for who gets played next

Miku's Minion Madness Creature Spotlight: Sir Paws

This is our last individual creature spotlight, and I have to be honest, I was saving the best for last! Each minion is based off of a VOCALOID, one of our team members, or a close friend. This one is actually our dog!

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Sir Paws can defend or attack - he's a low cost unit that summons a pack of attack hounds! He has pretty high speed as well, so he's a solid all-arounder.

Play Miku's Minion Madness here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness

Also, dog tax: Sir Paws Donut.png

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Little creatures needs your HELP!

We almost at 20 ratings, so go and help little creatures to feed to spirit of nature

Portal to a magic forest: https://ldjam.com/events/ludum-dare/56/whistleberry

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Play and Rate: https://ldjam.com/events/ludum-dare/56/whistleberry

No, my creatures! The post LD version

Hello there! Thank you all for the great feedback. I released a post LD version on my itch.io. You can still play the compo version as Desktop version. Would love the feedback.

A couple of changes introduced based on feedback:

  • less dark
  • dash/evade is not coupled to where the mouse is pointing.
  • readability of stats comparison
  • the guns feel better
  • chests have random weapons that feel good
  • improved visuals
  • show correct wave
  • damage taken visualizer is now better on the eyes
  • when you clear a room you get a visual cue
  • adjustment of difficulty
  • spikes are now bigger and better to see
  • less unfair placed spikes
  • teleports are now always located on the top center after a wave completes
  • new textbox for better readability
  • bugfixes

Now go rescue your creatures!! 7.png

https://rhewid.itch.io/no-my-creatures

Bear With Me

If you love relaxing atmospheres and puzzle solving than Perdita Creaturae is the perfect game for you. Play as an arrange of forest creature solving tasks to reach their goal. One of the magnificent creatures is the bear who, while not being able to jump high, is able to move large boulders to help his other friends.

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Play Here: https://ldjam.com/events/ludum-dare/56/perdita-creaturae

The Keyboard Cowboys are Playing Your Games!

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Come on down and join the madness at https://www.twitch.tv/coleslawski!

We plan to be playing games for ~4 hours, and you'll wanna make sure you're in chat if you submit a game. Otherwise, we will likely skip it!

Hope to see you there! :pointright: :cowboy: :pointright:

(Quality content not guaranteed)

Battle Dots will get a score! Thank you!!!!!

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Thanks to everyone who played, rated, and/or gave me feedback on my Ludum Dare 56 game, Battle Dots! It has enough ratings that it should get a score.

I've started implementing improvements to get me ready for jamming out an improved game next time. Would love to hear more feedback so I can know how to make a better game.

Have fun jamming!

Play Battle Dots!

Sniping Mini-Mutants

Thanks so much to everyone who has played my little game so far. I appreciate the feedback very much. Feel free to drop your game in the comments and I'll be happy to play + rate it too.

Quantum 47x

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Time slows down so you can line up your shot.

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Use cover when you can!

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Fewer shots = Higher score. Get on the leaderboard! .

Quantum 47x

FEAR OF THE UNGNOME

We all know that gnomes don't exist, but just in case - you might want to gnome how to deal with a gnome-infested house. This ~~game~~ program will help you develop a keen eye for detail and traverse through this special place with ease. Just...try not to gnome too far? :eyes:

Great Aunt Frannie has called for you.

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home?

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Alone in the forest, you awake to a different world than the one you knew. Seek out other fae; more are lost as you are, and with numbers comes strength. Once you are many, you may find your way home.

Play Will of the Wisp here:

https://ldjam.com/events/ludum-dare/56/will-of-the-wisp

Let's play in Ballverse!

Ballverse is a casual arcade game. All you have to do is to destroy as many enemies as you can before you die from the spikes or the void. You can also upgrade your ball to destroy the enemies easier and change your skin to have a new look!

Do you accept the challenge?

Link: https://ldjam.com/events/ludum-dare/56/ballverse Screenshotem2024-10-11-21-36-03-078/emcom.android.chrome.jpg

Screenshotem2024-10-11-21-40-09-775/emcom.android.chrome.jpg P. S. This game has a secret. Can you discover it??

Ludum Dare Score Chasers - Game Pitch Thread

Another Ludum Dare has ended and the next Score Chasers tournament is starting!

Score chasers is a tournament where people compete to get high scores in games submitted to this Ludum Dare within a certain amount of time. This includes things such as completing a game in the lowest amount of time, getting the most score in a game, or other ways a game can be competed in. The tournament is taking place on Saturday, October 19th, 2024 4:00 PM UTC (with it being broadcasted on https://twitch.tv/ategondev).

This thread is a spot where you can share potential games for competitors to look at and possibly submit to be played in the tournament. Its not guaranteed that games will get in as there is a very large amount of games submitted to the jam and only around 6 or 7 get played in the tournament based on what competitors vote on.

Games that typically work well with the tournament are ones that either have a score system that can be competed in or can have speedruns, and where runs of the game dont end up taking a large amount of time so they can be run through multiple times in the tournament.

If youre interested in the tournament including watching it or participating in the event feel free to join our discord! https://discord.gg/FhP4jaZ7KS (please dont join the discord just to share your game though, thats what this thread is for)

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15 frenchies --- 1 Electrolab --- 2 games!

https://youtu.be/TpYCUFFrS2M

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hi all

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we were lucky to be able to partake in the LD56 at the Electrolab, Nanterre, Greater Paris Area

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this video is a sneak peek of what it was like at the Electrolab for 72h

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more to come!

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check out our games!

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  • https://ldjam.com/events/ludum-dare/56/c-r-a-b-crustacean-rapid-action-battleforce
  • https://ldjam.com/events/ludum-dare/56/slurpem-all

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happy testing, yall :-)

Devlog Doggy Dog

Thanks for you valueble feedback. It seems like folks are enjoying the game.

I added custom greetings to all my guests:

```rust pub fn fetchgreetings() -> Vec { includestr!("greetings.txt") .lines() .map(|lines| lines.trim().to_string()) .collect() }

.......

for puzzle in selectedpuzzles { // Setup ....... let rndgreeting = greetings.choose(&mut rand::thread_rng()).unwrap(); loop { // Render the puzzle and question ...... ```

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I also just made the game way harder using this:

rust let psychic_damage = rand::thread_rng().gen_range(1..5); paint.answer_result = format!("{guess} was INCORRECT! Guest did {psychic_damage} psychic damage to your ego!"); game.health -= psychic_damage;

I dare you to guess what the above piece of code achieved.

Finally I made it so Audio is a disabled by default feature, to promote developer experience using cfg!()

More danger zone games!

Greetings!

Last post where I asked for danger zone games went really well! The game I tried were a treat and criminally underrated gems!

So following this trend I ask upon the great community of Ludum Dare to hand over your danger zone (less than 20 rating) games! I shall try and rate your games to help the game get out of the danger zone!

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(also yay new art style)

Our game only has 12 ratings, please consider checking it out!

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This game was made by 7 hardworking and skilled people, without any ready-made assets (except for stuff like font and game engine features) or AI generation. So if you want to play a game which is 100% human-made, we got you!

My ink shader

I decided to share my little ink shader, since it caught so much attention!

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I used Unity Shader Graph, it turned out rather huge, but pretty I think

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And since it is obviously unreadable, here is a diagram:

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Feel free to ask any questions :heart:

We made a short movie of our game

Please let me introduce you : The Drunk Bassist of Hamelin the movie

It will take you less than 3 minutes to watch.

https://www.youtube.com/watch?v=8QL9t8TGi2g

If you like what you saw please play our game and be sure to leave a comment so we can improve and find your game to play it too.

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How I made an entry for PS1

https://www.youtube.com/watch?v=5uA0eK7vO8s

  1. Make your first PS1 game in 2016: https://zhamul.itch.io/siikasaurus
  2. Decide that the modern toolchain is in bad shape and concentrate on other platforms
  3. Watch Pikuma's awesome PS1 course in 2024: https://pikuma.com/courses/ps1-programming-mips-assembly-language
  4. Check PSX.Dev: https://www.psx.dev/getting-started
  5. Notice that modern toolchain and resources for making PS1 games are pretty ok now
  6. Decide to try psyq + nugget with modern VSCode PS1 plugin to make a "hello cube": https://github.com/NDR008/VSCodePSX/
  7. Ludum Dare suddenly appears
  8. Make a game using all the great tools PS1 dev community has made! <3

PS1 was a difficult platform to work with, but all the wobbly quads were definitely worth the hassle!

https://ldjam.com/events/ludum-dare/56/friends-adrift

Come play our game ! :)

We want YOU in our team, mostly to play our game, but still, we want YOU!!

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AquaLens - A Diving Fish Photography Game

(https://ldjam.com/events/ludum-dare/56/aqualens)

[hey guys, here is AquaLens a diving fish photography game, it's our entry to this jam! Any feedback would be very appreciated!]

LD56 Post Mortem - A night in the forest...

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After failing LD54 and LD55, I'm glad to have a finished game once again for LD56. So thought I'd just write up a classic post mortem of what went right and wrong.

WHAT WENT RIGHT

Ambitious but tight scope - I knew I wanted to make something story focused but with some tactical sections to break up the dialog. So during ideation I mulled over a lot of different combat systems but I ruled out anything complex and kept trying to think how do I simplify this down to something I can code in a few hours. I really wanted each race you ally with to bring a unique flavour to combat and when I finally decided that each ally would essentially just add extra combat abilities like healing or tanking I realised how simple I could make it. When adding a new race just meant adding one extra button that heals 5 hp you're onto a winner for a jam length game.

Simple art style - I was planning to do the art for this and I'm not an artist so I needed something I could do quickly. 1-bit low resolution pixel art with a striking colour scheme was something I was sure I could do passably. Thankfully we ended up switching roles so I had a much better artist in the end but the quick style meant she wasn't overworked in the process. I don't always think enough about art style ahead of LD but this time it really helped a lot.

MVP first - I'm a big believer in get the game playable asap and build from there. The "it'll all come together at the end" approach so rarely works. So I had all the basic gameplay systems build by the end of saturday. That way we were going into Sunday with a clearer idea what was working, what wasn't and how much time we had. Made adjusting scope and delivering much easier. At one point the game had four tribes and four bosses but both went down to 3 as it became clear how long things were taking to build.

WHAT WENT WRONG

Untested project roles - I worked with the same partner on LD54 and we made a cool little deductive adventure game. We wanted to try mixing up roles and trying different stuff for this jam, however we neglected to really test or prove out these changed roles were going to work ahead of time. It didn't quite work out and Saturday night when we looked at progress we knew we need to make a change if we were going to deliver. So we reverted to how we'd done the last jam and that worked out great.

Genre confusion - To me this was always an interactive fiction game with some combat sequences to break up the storytelling. However from the LD feedback it's clear a lot of players were enjoying the combat but felt the storytelling was long and getting in the way. I don't normally run into this because when you show screenshots of a point and click adventure game you kind of get a self-selecting audience who are into that style of game. I think screenshots of this game draw in RPG players who aren't down for pages and pages of dialog. There's certainly improvements I could make to make the dialog more engaging but there is a fundamental problem of mechanics driven gamers are going to be frustrated by half of what is in this game.

Monday commitments - I was sure I had Monday clear to finish up the game. Wrap it up, polish it, release it. Instead I rerealised thanks to social media it was one of my best friend's birthdays that I'd forgotten about and spent a bunch of my evening being social and hanging out with them. So I had to finish up the game on Tuesday. It was always going to be an "Extra" game anyway as I'm non-competitive but a recurring problem for me is not having time on Monday to finish up.

CONCLUSION

Learnings for next time is to keep a tight achievable scope, focus on MVP first and make sure we've got a clear idea who's doing what and that they're prepared for the work involved. I would like to say "make sure Monday is free" but I say that every jam and then somehow it's not.

Great jam folks, see you all at the next one...

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Development of a post-jam version begins!

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I've started working on a post-jam version of the little fishing tycoon game that I made for Ludum Dare 56, Snow Flipper!

I've posted a video on YouTube with a couple details and the announcement of a newsletter that I've set up!

https://youtu.be/QAtNNlHIKu8

I Hold the Speedrun World Record for This Game

I was rating games, right? Well, then I came across Springtail, one of the hardest games to beat WITHOUT CHEATING. And I guess all that's left for me to say is this: I currently hold the speedrun world record...

Here's the whole story: https://www.youtube.com/watch?v=0eJq3y1sJfc

POH-TAY-TOES

Boil em, mash em, stick em in a stew :musical_note:

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Play our lil' potatoe game :arrow_right: https://ldjam.com/events/ludum-dare/56/fry-quest

Fastigrades, a game about putting very small animals in a cannon

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Play and rate Fastigrades here! (there's a Web build ;))

If a trebuchet can launch a 90 kg projectile over 300 meters, how far will a very tiny cannon launch a 1 mm tardigrade?

I'm still going through my backlog of games to try, but I feel like most games are still struggling to hit 20 ratings. We certainly are! So if you think our tribute to Yetisports sounds fun, I'd love it if you could take a look! It's a very quick game to try.

It's been a blast!

Just a quick thanks to everyone who took their time to review our game. You all are amazing!

Every LD I had fun programming our entries, but this time was specially fun. When we were deciding what to do, we let our imagination run free, and after we chose this idea all I could think was "How the f* am I gonna code that?"

In the end, I think we ended with something really cool and unique. And please ignore the UI shenanigans, we had a full 30 minutes to throw it together :laughing:

Here is a quick trailer we made showcasing the gameplay:

https://www.youtube.com/watch?v=gZ8IrMEK4YA

I ... tried making a game trailer

https://www.youtube.com/watch?v=iS88u4WOtLQ

I just made my first game trailer ~~(and created a youtube account)~~. Does it give away too much? Ehh ... probably.

I'm just glad I got something. I wanted to quit halfway trough making this because my video editing software crashed two times and the first time I totally forgot to save the project. And it was almost finished. Yeah ...


If you haven't already and are interested in playing my visual novel "Are you listening?" you can find it right here:

https://ldjam.com/events/ludum-dare/56/are-you-listening

We continue to work on the game!

Hi everyone our team continues to work on The Ritual We are adding new mechanics, visual and sound effects to make our game more atmospheric and immerse the player in the Lovecraftian atmosphere. New versions of the game will be here https://logovostudio.itch.io/the-ritual :wink:

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YO YO YO YO YO Streamin' those HOT jam games!!!

Bring them over if I am live <3

Use !submit <game link> to add your game to the queue. Don't like reading? no problem I will mention the instructions A LOT during the stream. Do you like reading? you can use !sh to help spread the work in the twitch chat. Thanks so much. Love always, TigerJ.

https://www.twitch.tv/tiger_j

Hey you! Go Ketch some funny lookin creatures!

Just wanted to share the game I made during gamejam since not that many people have played it. Don't hesitate to do so and give me some feedback. I'll check out your game aswell!

Play in browser

Alright thanks for listening. Imma head out now

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We continue to work on the game!

Hi everyone our team is still working on The Ritual We are adding new mechanics, visual and sound effects to further immerse the player in the Lovecraftian atmosphere.

New versions of the game will be available on itch.io

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We continue to work on the game!

Hi everyone our team is still working on The Ritual We are adding new mechanics, visual and sound effects to further immerse the player in the Lovecraftian atmosphere.

Rate our game: https://ldjam.com/events/ludum-dare/56/the-ritual

New versions of the game will be available on itch: https://logovostudio.itch.io/the-ritual 1.gif

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The Pasture – Play & Rate!

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Hey guys!

This is our tenth entry for Ludum Dare and we made a game about tiny creatures – bunnies! :slight_smile:

We would really appreciate it, if you take your time and test the game, leave a comment and maybe some rating.

Play & rate our game: https://ldjam.com/events/ludum-dare/56/the-pasture

Thank you so much! :hearts:

Best regards @nivbeth, @fis & @johncoffee

FLY HARD or DIE LAUGHING

We started off with a spark of an idea to make a game about a fly that's trying to get out of the soup. And then we thought, "Why not up the ante?" — instead of a fly, let's have a person in a fly costume!

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This was starting to sound like one of those crazy Japanese game shows — complete with bizarre costumes, wild commentators, and lots of yelling. And so, our game evolved into the epic tale of a human in a fly suit sprinting across a giant sandwich, fleeing from a colossal mouth trying to devour it — all set against the backdrop of a crazy real world show!

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Everything went just as you expected — pure chaotic, just like in those shows. For example, sound production there is insane, there's not a single tiny fraction of a second of silence - so after listening to many different "funny challenger in a stupid costume" shows our sound designer actually got a migraine.

Nevertheless, here we are with our crazy take on Tiny Creatures. Enjoy!

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FLY HARD - 3 minute play right in your browser

Devlog of Tiny Terrarium

Hey guys, I just finished editing and uploading a devlog showing how I made Tiny Terrarium. Wee bits of stupid and silly humour throughout, hope you guys can check it out!

Watch on YouTube

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Tiny Space Quest

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:rocket: Play and rate: https://ldjam.com/events/ludum-dare/56/tiny-space-quest

Save as many ants as possible and beat the clock

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Do you have what it takes to control a swarm of bugs to victory? Be fast and take tight curves, but don't lose ants!

Play and rate Traction Bugs here: https://ldjam.com/events/ludum-dare/56/traction-bugs

Playing your games! (Day 4)

Also got affiliated today ^_^ All thanks to you all :heart:

https://www.twitch.tv/xpmonsterx Submit your game by dropping a link into the chat on stream

Games played count: 34

Thank You!

To everyone who has played the game left reviews thank you so much. We have passed the 20 ratings mark which is crazy for me. This is my first Ludum Dare and second ever game jam. So thank you everyone for all the amazing feedback. For anyone who hasn't played it yet, head on over and play Perdita Creaturae.

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Play the Game Here: https://ldjam.com/events/ludum-dare/56/perdita-creaturae

Live and Playing Your Games

Come and submit your game on stream :arrow_right: https://www.twitch.tv/tobugis

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Metamorph

MetamorphTrailer-1-ezgif.com-optimize.gif Two alien bugs trapped in a meteor hurtling towards earth get split up as they crash land. One bug quests to find the other by making use of his powers. The bug can control its stages of metamorphosis! Swap between your different stages to dodge enemies and obstacles and find your alien partner.

We had lots of fun making this :D we hope you enjoy playing it too!

https://ldjam.com/events/ludum-dare/56/metamorph

Better late than never...

I was unable to join Ludum Dare this part week due to the war (fr), but now that I'm finally back at my office, I can spend some time to make a game for the EXTRA!

The original idea was to create a vampire survival style game, but instead of guns and skills, you had "minions" (tiny creatures) around you. But as things evolved, I decided to change them to sheeps (so you could be a Shepherd). I like this most, even tho it doesn't fit the theme so much anymore, but well... I'm already at Extra, so I think it's fine. :smiley:

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PS: I'm making the game using my own Engine (Cave Engine) and I did the characters myself in Blender. The vegetation assets are from Quaternius.

Improving some things

It was really cool to participate in this Ludum Dare, it was really fun!

However, some things could be improved in my game, especially in details, and that's what I'm doing, adding particles to the game.

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future plans

'ello again!

I sat down looked out my window and pondered "man I really should try a larger project with max effort and all fun" something just large enough to keep me entertained and working for a while on my game dev stuff, but not so much as to demand a team... don't get me wrong working in a team would be great, but finding people that have the same vision as me to help me out is hard, and still not confident I can manage and get a tteam running again...

So that leaves me with 4 choices!

A. I could push a rework/update for John's Visage (LD 55 entry of mine) so it reached maximum potential because it's my favorite jam game...

B. I could retry with Bermuda, concept has been refined in my head and I truly hate how it came out... a retry/redesign would let me sleep soundly knowing it is not awful now...

C. I could start a fangame project for a game got this idea to combine my stuffs with this game's stuffs and I know one of the devs would be thrilled!

D. keep making whatever the hell I'm making in HTML... yeah I got into this checkbox pseudo-minesweeper coding for my class and I really like it, just need to add all the effects for the different checkboxes and it would be done...

So yeah lot's of things I could try doing, and sure looking for a team to start up maybe in advance to LD 57 would be fine but more so those 4... so yeah erm...

INTERACTIVE SEGMENT!

Randomly pick one of the 4 letters above! most voted might win or I may spin a wheel!

And share your future plans with game dev! I saw many cool games so I'm hoping atleast a good portion of people will update their games!

Have you tried Grubbo?

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Cleanse the undergrowth from a grub infestation in this fast-paced, challenging archery shooter!

11 challenging stages, can you beat them? Let us know what you think!

https://ldjam.com/events/ludum-dare/56/grubbo

Solo success

I somehow got enough ratings pretty fast despite Mimic being 'just' a text adventure. Its not 'just' anymore now with the feedback that is positive and guiding- Plus how frustrated I could get with only writing, writing and more... WRITING :rofl: . Goals for next time (when solo) in order of importance: - Experiment with the thing called stylesheet more. - Learn how to add art. - Learn how to add sounds.

I hope to continue keep rating other games (no downloads usually) but for now I have to prepare my DMing sessions as LD56 delayed them :sweatsmile: After that, my priority is to play web games of those who left feedback with me and the dangerzone ones. :blueheart:

There will be a next time, solo when SO is with his friend. I will continue practicing this kind of game and with Twine! LD is perfect to give met one time projects to learn with purely because of being able to do things and the great community.

Karma Keepers - Post morten

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:video_game: Play it here: https://ldjam.com/events/ludum-dare/56/karma-keepers

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My game has reached 60 votes, and I thought it was a good time to share how I made it.

The last time I participated in Ludum Dare or any game jam was 10 years ago. Since then, I didn’t have the time or energy to commit to making a game in such a short timeframe. But this year, everything aligned. I had free time, a quiet house, and a new Rust framework I’ve been working on for the past month. So... LD 56 it is! I chose the compo and used my custom engine, sounds crazy, but I wanted to have fun doing something I enjoy.

For me, the theme reveal was at 11 PM. I brainstormed for a few hours, trying to find an idea that excited me. Interestingly, I had originally voted for Tiny Creatures because I had a concept in mind. However, just a few hours before the event, I changed my vote and removed Tiny Creatures because I’d forgotten my idea :sweat_smile:

Anyway, after discarding a few concepts, I came up with one I liked: an incremental game where you, as a god-like figure, lead tiny creatures to convert corrupted souls to the light.

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With the idea settled, I went to sleep and started fresh the next day.

I began by defining the map size, soul spawning system, and a karma system that ranged from -2 to 2, where: * Neutrals: -1 to 1 * Shadows: -2 to -1 * Luminals: 1 to 2

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And then added interaction with the mouse:

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At this point, I realized that RNG was playing too big a role in determining whether players would win or lose, so I made some adjustments. One change was introducing Eternals, a new kind of soul that’s incorruptible. I also implemented blessings, passive power-ups that increase the chances of winning.

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On day two, it was time to work on the visuals. As a programmer, I was a bit worried since I’m not much of an artist. But for my first attempt at art, I think it turned out pretty well! It’s obviously not the same as having a dedicated artist, but I really enjoyed learning Aseprite and creating some simple pixel art.

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Suddenly, it was time to submit the game. The compo was ending, and I had to rush. Unfortunately, I didn’t have time to add sound, so my game was released without any audio :pensive:. I also made a few last minute gameplay tweaks to make it easier before submitting. I had some issues embedding the HTML game due to absolute paths in my index.html, but I managed to fix it. Then, I finally went to sleep.

The next day, I noticed the game was really laggy in the mid/late game. I found the issue in my engine, made a fix, and uploaded an update that improved performance. The lag was somewhat expected because the game features thousands of entities on screen, but making the game run smoothly was a priority for me to ensure players could enjoy it as I envisioned.

And that’s it! I’m really happy with the end result, even though the game is challenging, unclear at times, and lacks sound or enough feedback for players to fully understand what's happening.

I’m grateful for the feedback I’ve received and am taking it seriously. While it’s too late to improve this version, I’m planning to develop this game into a “real” project, hopefully one day on Steam. Thank you all!

Still here playing some games

Still going back and playing games in my spare time after work. Looking for hidden treasures with low ratings. If you are just a little short of 20, you can leave a comment and I will try to rate your game!

And we made a game about space, resources, destruction and cats, check it out: There's no place for us https://ldjam.com/events/ludum-dare/56/theres-no-place-for-us LD56_Screen2.png

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Behind the Scenes on Hairdivers

When creating our entry we decided to do a mix of 3D elements as well as 2D sprite work. Whilst it didn't create the most coherent end product, it does make it unique.

For the weapons, I 3d modelled a really rough version of the weapons before rendering out shrunk down (pixel count) version of all 8 directions for aiming. This allowed for rapid re-rendering if we didn't like the look of certain renders (different angles for example) or wanted to change the colours. However in hindsight I wish I hadn't rushed so much and spent time creating a full lighting rig to ensure consistency.

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We also have part of our intro cutscene pre-rendered. If that sounds interesting check out HAIRDIVERS at: https://ldjam.com/events/ludum-dare/56/hairdivers

TVGS is livestreaming now!

Hey, all! The Tech Valley Game Space community will be live-streaming ourselves playing Ludum Dare games tonight, October 12th, from 6:00 - 8:00 PM EDT on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace

To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17

As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.

Hope to check out your games soon!

My game is on the web!

Thanks so much to everyone who's played the game and given me feedback :) Molerat Rescue is on HTML5 now! TIL that checking the "enable progressive web app" box while exporting a godot project makes it work on firefox (fingers crossed :D)

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Play it here: https://ldjam.com/events/ludum-dare/56/molerat-rescue

How many bugs you want? Yes!

Just some stress testing for Beetle Era. Can’t believe it’s already been an entire week.

Beetle Era

https://ldjam.com/events/ludum-dare/56/beetle-era

Making my puzzle game easier to read

Got underscore hints into my terminal game (Rust)

The problem was, it was very difficult to determine how many characters to guess, but now it's clearly indicated. Untitled.png

I used a simple little algorithm to get it to format it just the way I wanted! With rust, it was fairly easy to build out my intent, using psuedocode first, and then translate that into imperative statements, blocked into functional code. buntitled.png

edit: oops im still calling the whitespace asterisks in one spot XD

LD56 PostMortem - God Awakener

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A post-mortem thinking about Quasar Shrine's last Ludum Dare entry God Awakener

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Introduction - Hello world :computer:

Hey and welcome to this Post-mortem ! I'll talk about what happened or went well, what went bad and our overall feeling about this this Ludum Dare :)

Hope you'll learn things or have advice or subjects to share and the comments :)

What happened - A rough start :head_bandage:

The start was a bit rough 'cause 'Tiny Creatures" was absolutely not the theme we wanted. It didn't inspired us... Or I may say "didn't help us a lot".

The thing is that creativity is boosted by constraints. And a theme like "Tiny Creatures" is... WIDE. There is not much constraints in it... It's like just a "skin" to apply to a game. We were at this strange crossroad where too much freedom give you no clues on what to do.

But we had to find something...

We thought that "tiny" was easy : it's size comparison so we'll add our game space into a "big thing"...

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So we decided to focus on the "creature" part of the theme.

Creatures - a walk in the park :park:

We asked ourselves : "What does something can give to players the feeling to have creatures in front of them ?" What make a simple square, on a blank screen, feel like a creature ? And this without a text telling us it was a creature, or a sprite of a mouse :mouse: , bee :bee: , microbes or others tiny creatures. The answer was "free movement like they have their own will". To achieve this we thought of making our squares moving around and going back and forth to predetermined places, so they act like they were moving on their own.

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Then we needed some way to interact with the player. For this we had the idea of something like a "ping", or a beacon that* would incite/motivate creature to go see where the player clicked*.

Then we came with some ideas : - A puzzle game were you have to push/incite creatures to pass through traps and mazes - A disk where creatures would wander upon its edges. The disk/2D planet would molder over time and you had to keep you creatures alive the longer you can - A "big thing" need the tiny creatures to be in some place for a said time to make the "big thing" move/act/wake-up...

The initial concept - Awaking an ancient God :clock:

So we chose the later idea : Tiny creatures interacting with the inner body of a fantastic beast to help it wake-up.

  • A journey

Under the surface of a dead planet, an ages-old god was let dead. It body lying in a deep dark cavern. But by chance, a lost tiny elemental creature made it into it's body. This elemental tiny creature, led by pings creatures by the player clicking, had the power to activate some magic ("shut up it's magic" time) part of the host's body that could summon more the first elemental. This part would also make the host start breathing again.*

We had also in mind that the player will start with only one tiny elemental. The game would tell they to click somewhere to show that the creature would go there, at least for a moment. Then we would led the player to understand were the creatures should go to activate host's functionalities. We wanted an organic tutorial.

Then, after summoning other elementals, they would be able to activate a new host body : making open its eyes so the player could see the host surrounding. Then a new type of elemental would allow the host creature to walk.

The host would eventually walk into different area which would change how the inner body was to function, forcing the player to move elemental in a new way.

Example : if the host was walking under water, the inner body would be flooded, water elementals would thrive, fire ones would disappear and rock ones would act slowly. The player would have to move elementals to different body part to make them keep the host walking until it get out of the water.

And so on...

Eventually the god-host creature would get out of the cave system, would then look to sky and make a long scream that would bring back life to the planet, ending the player journey.

What went well - Gnocchis with lardons, music in our head :musical_score: :bacon:

We are 3 friends and therefore we easily laugh and have good time together. So, this is a good thing to start on :) We ate well (and a lot of snacks too) and listened to Metal :metal: and Synthwave :wavy_dash: all 3 days long.

It was not our first jam so we knew some traps to avoid and some ways to generate ideas, so what could go wrong ? :angel: (foreshadowing...)

Saturday morning we were confident about finding the right ideas and put them together by the end of the day in a prototype

Could be worse - right? ...

We struggled a lot (as you'll see below) but we managed to publish a game, just in time, with only few minor bugs and some friends (@freego and Zat) successfully made a music for our game :notes: We also recently pass the 20 ratings received mark so we will have a ranking :trophy: (thanks to all of you who dared reviewed our game !)

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But shadows were casting darkness upon us all along...

What went bad - Turning in circles :recycle:

Game Design is hard - We thought we knew this...

The first, and I think the biggest, of our mistakes was to go head first into creating a world for our game that wasn't even a prototype a this point... We created goals for a gameplay loop that wasn't even fully conceptualized. This lack of focus on the main game mechanic (the ping thing) left us with a taste of "meh-ness". We hadn't identify yet that is was the main problem, so we thought that adding things around this (not enough developed) game mechanic would help.

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Saturday evening we hadn't even started coding yet, we were busy arguing about why adding this or that, about how to best identify better game mechanics to get out of the "meh-zone".

We eventually decide to go ahead anyway and add those "add-on" around the "ping". This led us to making a sort of management game with lots ponderation, statistic of creatures movement, percentage and so on... This should have alerted us... While @arktas was coding the creatures decision system, @lut1n coded the path finding and I was thinking of more graphic design and creating sprites that we already needed. But we were feeling that it will not be our best LD entry.

Git - Your best friend and sometime your worst ennemy

Git ! We love you but FOR GOD DAMN SAKE why did you failed us ? :sob:

Two times, our private Git repository just... removed several commit from our main branch ! We didn't, and will certainly never will, understood what led to this. It was the first time we saw that, and just to let you know, we're 3 pro IT developers and are using Git in our daily work life.

And off-course this occurred when two of u had to push something important :sweat_smile:

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Fatigue - Ain't no cure for that

With all of that we were more and more tense and exhausted. I personally lost interest in the prototype we were trying to make and was sure that we wouldn't be able to include all we had in mind first (The host-god and its lore, the animation, diversity and more important the organic tutorial) so I was less an less motivated to work hard...

@lut1n had warned us that he wouldn't work on the game jam on the third day, before the jam started, but @arktas and I just keep developping the game like we had a third pair of hands on the last day. Why ? I don't even know... Bu that was stupid, we should remembered what he said to us and re-scope our work because on the last day we missed him a lot :slight_frown:

On the last day, I was hope-deprived and was thinking to give up seriously, @arktas kept the line like warrior and managed to finished all the code we needed to make... our prototype... On the last day we had.. our prototype

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But we had something to ship and @freego came with his music, after some back an forth, he handled us a sample that was a blast, it re-booosted us a bit and kept going.

I made a bit more sprites. I wanted to hint the player on were to move the tiny creatures. But because we had so little time left, I just went for some sprite that weren't to ugly.

And then it was time to publish.

While @arktas was building a web build, I had to prepare the Itch.Io page (we prefer using Itch.io than the LDJam site) but... I couldn't FOR THE LOVE ALL GODS log to the Quasar Shrine's page...

And to this day ItchIo support didn't answered me, to the email I immediately sent them, yet.

So I had, in full stress, to go to my own old Itch.Io page and upload our build there 5min prior to the end of publishing hour.

In the same time @arktas uploaded the zip to the LDJam, to be sure.

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With all that tensions, I didn't add the Quasar Shrine logo and animation we usually add to our games. :cry:

Conclusion - "git gud" :end:

To conclude, that was not our best and most loved Ludum Dare for sure but we delivered... a game ? A tiny creatures vivarium ? Something at least and some of you seems to had liked it, so that the most important thing done ! :smile:

The most frustrating thing is that, we already did those mistakes but on our 2 first game jams ! Several passed after those two and we didn't repeat those mistakes until this last one.. Why ? Maybe a bit of overconfidence...

Anyway what he would have done was to focus on the very lone ping mechanic and make our prototype around this, then iterate with creating a world around it and add those "add-on" I talked about.

Keep it simple as heck ! nakealet's-just-keep-it-simple.-iasip.gif

And if you want an example of a game that has a really good an simple game mechanic for this game jam, I present to you : Souls of the Lost and Insignificant by @nondev. By the way go check their game, they have a problem we their LDJam account and can't make link to their game (it only appear as "link" in their posts :frowning2: ) and have only 9 ratings !

Good Gam Jam recipe - To sum up what we should have done

  1. Get a cool and simple game mechanic, it's even better if it fit the Theme
  2. Create a prototype of it (with ugly squares, don't bother add graphic or music yet)
  3. If the proto is fun, THEN develop it, add colors, music, story what ever you like
  4. Keep it simple and listen to your teammate

Now, have a nice day or night and go have fun, there are a lot of LD entries yet to test ! :heartpulse:

Like our "God Awakener", if you didn't checked it out yet

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Now Candyween is available for Windows, MacOS and Linux!

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If you can't launch the web build, you can download the game and enjoy the game and this cute icon on your PC!

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Let me know if you face any issues with game.

arrow_right https://ldjam.com/events/ludum-dare/56/candyween

How I got my game out of the door that fast.

it's simple. I used a late build of Lily Adventuresses! Episode 1 as a basis for this game, the prologue of Episode 2. Personally, I didn't mind some unused data, graphics, and music in the game, as long as this method increased efficiency and cut down on development time.

And regarding the names I used for the characters? Well, I'm gonna tell a short anecdote. For my future games, I have a stock of names I gathered from various sources, from receipts to internet posts to even spam email. But I noticed that the number of female names outnumbered the male ones by a huge margin, and thus I came up with the concept of a series of WLW RPGs, just so those female names will be used for the all-female main casts of all five episodes in the RPG anthology, as well as some NPCs.

Now then. Lily Adventuresses! Episode 2 Prologue needs six more votes in order to be qualified for scoring, so play and vote away!

Play the game here.

Calling all idle game players!

My team made an idle game about little fish making a rocket! I just wanted to make a post to see if any idle game enjoyers want to try it out! :tropicalfish: :blueheart:

Play Here!

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