Ludum Dare 56 October 4–7, 2024

Behind the Buggie

  • Buggie made for a fun challenge this LD, as it's my 2nd time working with Godot as a 3D artist.

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The addition of .FBX made it much easier to test files as a Maya artist. I've never been a fan of the .GLTF implementations outside of Blender, and that's been a major setback for Godot, if you have any tips let me know.

Trying to keep a spider cute and getting the model rigged and setting up the IK logic for all 8 legs in the first day made for a good challenge. I left to the dev team for implementation with the character controller (shoutout to Crigz Vs Game Dev for a great IK tutorial on YT).

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If you want to check out more Buggie and our gravity defying minigolf game:

Click Here

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Playing your Ludum Dare Entries!

Currently live at https://twitch.tv/ategondev playing games from the jam! Feel free to stop by and watch me play your game

I run a raffle system after every game for who gets played next

Anyone got a cheat sheet for ratings?

Like mapping stars to words

Fun - 1 = unplayable - 2 = frustrating - 3 = needs improvement - 4 = good - 5 = great experience

Graphics - 1 = ..

something like that.

It's hard to rate on a scale because that makes it kinda relative to the games played previously, which seems quite unfair. Also Compo and Jam should be rated differently. I'm probably overthinking this but if anyone has a cheat sheet to share, I'd appreciate that.

Do you play games that don't interest you for evaluation?

I wonder how others rate their work here. Namely: can you play genres of games that you absolutely do not like? I personally faced the problem that when I see wonderful graphics and want to play, but then I see that this is a horror game, it's hard for me to evaluate it properly - I'm just afraid to play it. But I can't leave without a rating either :(

There are those who face a similar problem?

Ascend to Shrimp – Keep the Love Coming!

The jam may be over, but we’re still riding the wave of amazing feedback from everyone! We're absolutely loving all the comments on Scrubby Shrimp, and it's been so fun seeing people enjoy our little shrimp adventure. 🦐

If you haven’t had a chance yet, give Scrubby Shrimp a try, leave a review, and let us know what you think! We’re feeling the love and are ready to keep sharing it back by playing and rating more games.

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Doing a Ludum Dare Play/Rate Stream

Come on in for good times

https://twitch.tv/squuuidly ⬅️⬅️⬅️

While you're at it check my game out

https://ldjam.com/events/ludum-dare/56/lil-demon-game-thing

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I'm the 3d modeler

Hi, I'm the 3d modeler of our team. Our game https://ldjam.com/events/ludum-dare/56/its-a-bees-world is 100% personally sculpted and animated by me from scratch in blender. Here's the bee roster behind the scenes Screenshot 2024-10-08 213451.png Screenshot 2024-10-08 213553.png Screenshot 2024-10-08 213740.png

While I modeled and animated for this game, I'm not really much of a game designer. My primary hobby is 3d printing cute figures and you can find me at https://www.youtube.com/@JustCuteSculptures if you want to see what I do

Maybe I'll 3d print this queen... Screenshot 2024-10-08 213945.png

Playing Your Games! :3

You gnome you want to.

www.twitch.tv/rincs

Come join in! :3 Lemme play your games!!

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Miku's Minion Madness Creature Spotlight: Miku Automaton

The ultimate powerhouse of Miku's Minion Madness, the Miku Automaton, costing a whopping 10 Miku Points, tears up the battlefield with 39 Health and Attack!

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Save up for her, because once she's on the map, all enemies will tremble!

Play Miku's Minion Madness (https://ldjam.com/events/ludum-dare/56/mikus-minion-madness) and leave a review! We'll review yours, too!

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New Update for Pom Planet!

Our original upload link got corrupted somehow, so we've taken the opportunity to add some new levels and we even track every level you get a perfect score on now! How many levels can you get a perfect save on?

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Please save our little pom friends!

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Some seriously awesome games this year!

My team who worked on critter gang has been reviewing as many games as possible and it has been so much fun to share some of the awesome experiences with each other in our discord and the comments of the games we have played! This is our first time doing the Ludum Dare jam and we will certainly be back after seeing how awesome this community is! Be sure to pop over and give our game a try and also drop the title of the game you made in the comments, thanks everyone!

Future Game Jam addict

It's been awsome participating in Ludum Dare, my first game jam ever. Thank you every body who has played and rated my game, it's been a fun few days! And to those who haven't tried it yet, Check it out :)

It's also been a blast trying out all the different games, really amazing what people can accomplish in such a short time!

Particle Wars: https://ldjam.com/events/ludum-dare/56/particle-wars

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Is anyone could teach me how to edit in Ludum dare?

I want to make the text in different type, like italic or zoom out. Is there any good edit platform and i can copy the text? I use markdown but it doesn't work. Plz help and Thank you very much.

Miku's Minion Madness Creature Spotlight: Woecat

Woecat is both one of the fastest units in Miku's Minion Madness and he's the highest single target damage per Miku Point spent!

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Utilize his speed to catch up to your tankier units, and watch him slay enemy boss units with ease!

Play Miku's Minion Madness here - https://ldjam.com/events/ludum-dare/56/mikus-minion-madness - leave a comment and a review, and we'll come play yours, too!

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Interesting expirience!

Like many, my teammate and I took part in Ludum Dare for the first time. It was hard, a lot of things didn’t work out, but I’m happy with the result. There are also many wonderful projects that I tried to evaluate. I certainly enjoyed participating and sharing feedback. Thanks to everyone who appreciated my game and everyone who worked on their projects, you did great! Our game :) https://ldjam.com/events/ludum-dare/56/in-the-depths Безымянный(2).png 66f50.png

test

test, i think post's is broken

I made a meme of my game

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The game is even funnier than this meme: https://ldjam.com/events/ludum-dare/56/cat-and-box

Looking for mobile friendly games! Share in the comments

And while you are at it, our game is webgl and optimised for both mobile and PC - can you beat the world high scores?? https://ldjam.com/events/ludum-dare/56/deck-derby-sluglords-speedway

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https://ldjam.com/events/ludum-dare/56/deck-derby-sluglords-speedway

Gonna play some games today!

Hi all,

Haven't had time to play any games yet since the jam. Drop your game in the comments as well as any gems you've already found and I will play them later today.

Also, you can give our game a try.

Web now available on our game!

This is my second time attending LD and I had so much fun last time. I fell into coma yesterday after the long marathon...

After getting that 12-hour nice sleep, I woke up devastated to find in the comment that the upload link was not working... So we fixed it and upload a web version just in case :)) https://catzp.itch.io/inside-creatures-out

Please come try our game and leave a comment on what you think!! https://ldjam.com/events/ludum-dare/56/inside-creatures-out-what-is-your-gaming-mbti

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The Red Beetle Squad -> Why Asynchronous Multiplayer?

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During a game jam, you're always racing against the clock ⏳, and we knew we wanted to create something that brought players together. But here's the catch: we didn't want players to have to wait for others to be online at the same time. That's why we went with asynchronous multiplayer! 👾

It lets you cooperate with other players without needing to sync up in real-time. You can leave a trail, set up clues 🪧, and when you come back, maybe someone else has already found the beetle 🐞! It's like a community hunt, but you can jump in whenever you want.

We hope this adds a sense of connection, even when you're playing solo! 💡

Play Now! 🌐

Screen sizing of embedded games

First of all, loving the games.

But, and maybe this has been pointed out already, on chrome almost all of the embedded games are getting their edges cut off. If I kill the sidebar everything works fine.

I have this in stylebot now:

.sidebar { display: none }

I know, I know. Now I can't see the countdown. I'd rather have access to the games :). I don't have time to figure out the proper way to get things sized right, CSS isn't my strong suit. Let me know if y'all have found something better.

Web version available! (but not on LD website >< )

Hey there!

I hope all the teams are doing well! We've managed to get Tiny Rescue playable on web, but alas, the web version on the LD website refuses to launch. There seems to be a problem with embedding and Godot... :cold_sweat:

I have a feeling that this is the case with quite a few submissions, as I've come across other LD games where Unity games refused to launch (booooo!).

Anyway, our little game can happily be tested on itch.io at this url

We look forward to improve it with your feedbacks! Thanks in advance :smiley:

What's more, 5 new chapters are waiting to be written (yes, I know, it's my part of work...! :sweat_smile: ) and we'd really like you to meet dear Chubby Cheeks, so we're looking forward to getting back to development very soon!

So long, ludum darers! * -flies with arms- *

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Scrapped Animations/Ideas

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As to be expected of such a short timespan for a project, we initially over-scoped our project and had to scrap ideas or repurpose them in some way. It's a natural part of experimenting and figuring out what works, but we'd like to share some stuff that didn't make the final cut in our game, Horseless Headman!

Slashing Animation: 6runslash.gif

While trying to flesh out the core gameplay feel, we tried to have the user slash with the cursor and the character would perform a slashing animation in response. But it felt really strange to have the character do that when it's all the way on the other side of the screen. It took some experimenting and happy accidents to settle on the idea of the character throwing the horse like a steely boomerang at the enemies.

This also meant we had to make a horseless version of all the other sprites, but that's kinda the name of the game isn't it? lol

Dead Horse: 1deadhorse.png
It's implied that the horse has a will of its own, and we like to convey that thru subtle expressions in the face, particularly in the ending. We also had a dead sprite of the horse, but because of time constraints it didn't make it in the end. But there's no use beating a dead horse~

Old run cycle: 4horse.gif
The main character went through some subtle changes as we were testing things out. This was an early sprite to test formatting of animations! It used to have a cravat and white shoes, but both were hurting readability when the majority of the backgrounds were pale white as well. We made the shoes red and kept the body area simple so players can easily see where the character is even in their peripherals.

Hope you enjoyed reading!
You can play our game, Horseless Headman here: https://ldjam.com/events/ludum-dare/56/horseless-headman

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Tiny Adventure

Tiny adventure

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Just a joke with myself, i want to know how far i can go with that concept :smile:.
I already began to clean my code, and I have many ideas to improve it.

But for now I will try your games, can't wait to see what you have done!

17th LDjam

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This is my 17th LDjam and 14th as a team. After a few years of pause we finally got together this weekend in my basement and made a game called Juicy rollers.

One of our friends finally joined us and made a few tunes and sound effects. And late Saturday night an old colleague helped us out with graphic ideas. Now we are looking forward for the next LDjam in April :)

The game can be played at Juicy rollers

40 Queens saved so far!

Our brave ants have rescued 40 queens so far! Released from captivity, they are now safe at home with their families of a quarter million.

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Do you enjoy saving damsels in distress? Do you love monarchy? Dream about being part of a dedicated team of like-minded individuals in a cutthroat competitive environment? Are you an ant that hates other bugs? Play our game at https://ldjam.com/events/ludum-dare/56/ants-save-the-queen!

Does it feel satisfying?

More cool visuals and gameplay in our game. You can play it here: https://alopar.itch.io/antibody Thanks for your reviews here and on Itch! ezgif.com-optimize.gif

Playing Entries

Playing Entries on twitch.tv/editthatinpost

Play our game if you want, It's your life.

https://ldjam.com/events/ludum-dare/56/remy-the-roach

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My boyz needs your help

This tiny boy :mushroom: , needs your help, save him and a lot of other boyz too!

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:mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom: :mushroom:

https://ldjam.com/events/ludum-dare/56/follow-me

Bug Fixes!

Hello everyone! Hope you are all having a good start to the week :) we wanted to let you all know that we've made some fixes to our game! Hooray, no more infinite dialogue! We are working on cleaning up some code to patch up a couple more spots so that everyone is able to get to the ending (especially because it's my favorite part of the game!)

Play the game here: https://ldjam.com/events/ludum-dare/56/familiar-bones

Thank you guys so much for playing our little game. Every time I read a comment about the ending, it makes me smile. We read all your comments and are trying to rate as many commentor games as we can, thank you for your support!

On another note, we love seeing your carved pumpkins in our comments section! It's helping us to get even more in that ~Halloween spirit~

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the final build

Gentlemen, today the final build of the game will be uploaded. Added sounds, new animations, ending. Anyone interested, please wait for the final build. We will be glad to receive your feedback again

smol Rekwest

PLZ PLEY DIS!

First 2 hours of Jam:

I've been thinking a lot about an Alice game, but I'm worried that I don't have enough time because it is my first game jam, and I don't really know if the time will be enough.

At some point, I remembered an old cool game called Bug Wars and started thinking about small bugs, so I searched for ants on Pinterest. I saw an ant that fights with a bee and tried to Google "ant samurai," and I found that one specifically really exists.

Just look at this description! How can you not fall in love with the idea of a samurai ant that is also a slave-making ant? (Although in the game, there is no slave-making involved.)

Polyergus samurai is a species of slave-making ant in the subfamily Formicinae.

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https://ldjam.com/events/ludum-dare/56/ant-samurai-polergus

Hi Ludum users!

I am an artist, and together with my friend we worked on all the art for the game BeyoundFear

This was my first experience in the development of a 2d game, it was very interesting and exciting at a certain point. It would be cool to hear your opinion, our team will be pleased! ❤

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34 votes already & Discord ban

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Movie_034.gif I wasn't expecting our tiny game Play With Me would get this much attention only in 2 days, thanks everyone!

I also wanted to say Discord got banned in my country (Turkey), which cut my whole communication with my team friend and the unofficial Discord community here, so excuse me if I couldn't reply anything 🥲

I'm here to collect your mobile games

We would like you to comment your favorite mobile-friendly LD games here! So we can play it while sitting on the couch with the cat on our lap and some hot coco in our hand :coffee:

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Candies? Is October already here??

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Have you already get back all the stolen candies? The black cat and kittens are ready to help their friend :candy:

:arrow_right: https://ldjam.com/events/ludum-dare/56/candyween

Just look at this)

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Please rate this trailer, people didn't sleep making it and while it was being made 40 dogs gave birth to cats youtu.be/MQQH4LXlT1I?si=VX0ezHJWyVyjgmKT

Snow Globe Grand Duel

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Snow Globe Grand Duel is a tower defence/action game where you protect your village from ice creature by shooting them into your neighbour's village. Yeah I know it may be a bit unfair, but the neighbours are not so helpless - they have a goalkeeper.

So shoot as much creature as you can to defend your village! https://ldjam.com/events/ludum-dare/56/snow-globe-grand-duel

First time using Tiled with Unity

Tiled is awesome! It worked really well 5 years ago when I was using it with PhaserJS and kinda really missed it. I tried csv export to hook it up with Unity and glad it worked fine!

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This is how this level looks in the game. You can almost see the same grid there:

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https://ldjam.com/events/ludum-dare/56/beetle-era

Ludum Dare 56

Hey everyone! We're not entirely sure how to go about this, but we’d love for you to come and rate our game. We really enjoy hearing your feedback and would love to know what you think. Let us know if you enjoyed it!

https://ldjam.com/events/ludum-dare/56/tiny-cafe

Rescue the tiniest inhabitants of the gamejam!

We are now glad to present you our tiny game with tiny inhabitants! Please, be tender with them, don't harm and help to rescue them from vicious bacteria.

https://www.youtube.com/watch?v=Q5bYnLs7Aqc

We were so happy to be part of this remarkable event! Thanks for giving us such opportunity. Hopefully, our game has a tiny peculiarity which will increase your interest in playing it. Enjoy and have fun!

Play in browser!.

P.S. Also you can try to find a tiny easter egg there =)

Does it feel satisfying?

There are more cool visuals and gameplay in our game. You can play it here: https://alopar.itch.io/antibody We will be glad to see your reviews here and on Itch) ezgif.com-optimize.gif

You should definenitly check out this game

its not my own game but its clearly one of the best ones i could play during the jam and in my opinion it dosent have the recognition it deserve go check it !!!! https://ldjam.com/events/ludum-dare/56/sky-rats congrats to @daniellochner and his team for this Capture d'écran 2024-10-09 130328.png

Beating Blorps in Browser even on Android!

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On Monday after we uploaded our first Web Version, some members of our team went to a social gathering (weird I know) and we casually pulled out a mobile phone to test it on Android. For some reason it works even better on Android! We were complety stunned! Even the camera movement and hover effects are translated well. Web GL really did well for us this time.

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Checkout our Game

Send me your games!

I was a bit burned out after the weekend, but 2 good nights of sleep do wonders so I am ready to play some of your games!

Drop them in the comments down below and I will try to have look later today!

In case you want to do us the same favour please check out our game too! You can play it right in your browser thanks to WebGL!

Step Into the World of Leafkin Quest!

Ready for an adventure filled with magic, danger, and tiny forest creatures? In Leafkin Quest, you'll play as a brave Leafkin on a mission to protect your homeland from pollution. 🌳

🗝️ Explore mysterious dungeons, unlock the powers of a magical grimoire, and collect Sacred Leaves to restore the balance of the forest. Each dungeon holds new challenges, enemies, and exciting gameplay!

🔮 Fast-paced combat, enchanting visuals, and a unique magical world await. Can you protect the forest and uncover its secrets?


⚔️ Features:

  • Fast combat with spells and dashes!
  • Collect Sacred Leaves.
  • Beautiful world crafted with love (and a few assets 😅).
  • Ability system with healing and offensive spells!

Join the adventure and try Leafkin Quest now! 🌟

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Playing your games live on twitch!

Hello! Day 2 of playing your games live on twitch! https://www.twitch.tv/siraeron

if you havent, try our little cute golfing game: thumbnail4!.jpg https://ldjam.com/events/ludum-dare/56/animal-golfing

Play Weaver, our web-building game!

We'd love if you guys could check out and rate/give feedback on our game, Weaver!

https://ldjam.com/events/ludum-dare/56/weaver

We spent a lot of dev time for this jam polishing the simple gameplay and atmosphere - hope you enjoy it!

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Try my small Puzzle game here :)

Feel free to leave your game in the comments aswell.

https://ldjam.com/events/ludum-dare/56/survival-of-the-shadowlings

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Charge Carriers

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Check our game, available in browser.

You need to move circuit elements to establish stable current flow.

Up for challenge? Try to use as little charge carriers as possible.

Background Tileset

66ad4.png Background made with simple GB Tileset asset: https://alexjl.itch.io/simple-gb-tileset

Making of the Apparatus - Post Mortem

apparatus_gameplay.gif Play the Apparatus in the browser

I am a software engineer by trade, and have always loved programming. Inspired by Zachtronics' games and niche esoteric programming languages, I've been tinkering with 2D Turing machines for a few years by now. There is a whole folder of unfinished ideas revolving around one concept - a 2D grid with a playhead, making something happen. A major struggle with these prototypes was that it was too mathematical - I couldn't come up with any challenges for the player that wouldn't directly ask them to solve some kind of a programming task - like sorting an array. Here is one of those prototypes:

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When my teammate @erasemenot and I sat down to brainstorm ideas for the jam, a breakthrough happened. With jam constraints, we understood that we should be very careful about the scope of our game. I brought this 2D grid idea, and @erasemenot was open to it, even though it's not the typical kind of games for him. Communicating ideas to another human being is a great way to see holes and problems with your ideas - that often somehow stay hidden when the idea only lives inside your head. We both used to play a lot of Magic: the Gathering, and we both love deck-builders and turn-based games, so our initial idea was to make a kind of deck-builder, where your cards are blocks for the machine. You put together your combo play, and watch the machine fight the enemies, step by step. Enemies were supposed to have their own programs running in parallel. You were putting together a mana stack and spending it on various spells. There were like 5 themes that our game would match very well.

And then the theme was announced - tiny creatures. Damn! Not the theme we wanted. We gave ourselves 2 hours at most to make final decision on the game we're making. A radical pivot was proposed - let's replace our spells with summoning creatures, and have other creatures come and attack us. And make the whole thing real-time. It felt like a huge shift from game ideas we have been fleshing out for the last few days. But we decided to go with it - and we're so glad we did. @erasemenot went deep into the art - the machine, our creatues and all other elements of the game. And I went into Godot trying to code everything we have envisioned. Here is what we had by the end of day one:

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At the same time, @erasemenot had great progress with art, so we ended the first day elated and excited about how smooth everything is gonna go on this jam and proud of ourselves how manageable of a scope we have chosen. Oh boy, how wrong we were. The next day we woke up and realized even though the fundamentals are in place, there is so much more we have planned for the game. We wanted to have more than 30 different blocks for the machine - various logic gates, turns, switches, buffs. And at that point we had only like 5. So the crunch began.

Creature behaviours, block logic, animations, arrows, so so many things to make it work. Time to cut the scope yet again. Begrudgingly, I agreed to leave out all the logic gates and switches. The machine was becoming too simplistic - no longer a Turing machine. Without logic and math operators - mana costs that we came up with became more confusing. Nonetheless, our sight was set on finishing the game no matter what. So I coded and coded and eventually had this on my hands:

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Now, only a few things remained on the coding side, so I could take a break and make some music. We wanted 2 themes - one for when the machine is paused and you're thinking how to arrange the blocks, and another for the battle. Without much time for two different tracks, I decided to pick 80 bpm tempo for the slow part, and double it for the battle part, bringing a couple elements from one part to another to glue them together. I used Ableton and samples from Splice to make it happen, and both parts came together surprisingly quickly.

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As you can see the final game looks much different. That was @erasemenot crunching his part, adding all his art to the game and making it look amazing in the very final hours of the jam. And here we had it. We made a game! It looks like a game, it quacks like a game, it is, indeed, a real game. Short, bugged, but real. What a feeling! We are super glad and thankful for all the wonderful feedback we're getting, and seriously considering taking this game further - with more logic, more creatures, more challenges. Your feedback is super valuable to us to better understand which direction should we go. We don't have anything set up yet where you could follow the game progress, but if you're interested to see where it goes you can follow me on twitter and itch. Thank you, Ludum Dare and all fellow jammers!

Art postmortem by my teammate

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I have to learn from my mistakes

I did the same mistake as the last game jam, I spent too much time thinking about a concept and too much time creating assets.

I had some cute doodles and a simple concept but it was not fun and it was sunday evening. So I ended up doing this little game with the 4 hours remaining. I used nothing I did during the week-end.

I focused on the mood with a minimalist approach, I didn't have the choice.

I really need to focus on the gameplay next time.

Here's the game :

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The Ludum Dare Page

Play it on Itchio (HTML5)

Try out Tara! (HTML5 available)

This time we made our first puzzle platformer, where you control multiple characters at once.
Please come give us some feedback!

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Play fullscreen
https://ldjam.com/events/ludum-dare/56/tara

Help the fleas to flee !!

In Fleaes, you must help the fleas carrying stones to build a bridge so they can reach the other side, but unfortunately, the weather is not on their side.

We hope you enjoy the game! And feel free to give us feedback!

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Play here

TIP: keep it small

Don't let yourself get too large... And remember too- Screenshot 2024-10-07 at 20.47.06.png

Guess who!

https://ldjam.com/events/ludum-dare/56/tiny-suspect If you like detective-like games, maybe you'll enjoy our Tiny Suspects, where using clues and descriptions you have to find out and arrest the criminal. screenshot-1.png

Gifs are fun

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:lizard: Come join the hunt at Dino Island Safari! :lizard:

What's the prey?

Just a couple of tiny creatures... with guns.

https://ldjam.com/events/ludum-dare/56/dino-hunter-safari

Our first alpha build is completed!(but there is still a long way to go)

creepenstelllla.png We fixed the bugs that caused the generators to malfunction, which previously prevented access to the final room and the opportunity to witness the cutscene. This resolution opened the way for players to fully experience the climax of our game, enriching the overall gameplay and narrative conclusion. And also we fixed the sound system, so music playes propperly now!

While we’re incredibly proud of what we’ve achieved so far, there’s still more to come! We are continuing to work on adding even more animations and sound effects to elevate your gaming experience. Additionally, we’re committed to optimizing the game to ensure it runs smoothly for everyone.

Stay tuned for more updates, and thank you for your continued support. screeeeee.png

Soo... Someone just got a really high score on my game...

Someone just got a score of 400 on my game. And definitely beat my highest sore of 350. If anyone wants to try and get a new high score, you should try our game!

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If you try the game, make sure to leave a rating and a comment, I appreciate all the feedback!

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PS : the ludum dare web build is still broken, so play it on Itch!

Our first alpha build is finally here!(but there is still a long way to go..)

creepenstelllla.png First and foremost, we’ve added a stunning new cutscene that serves as a climactic conclusion to our story. The storytelling has been expanded, offering a deeper and more immersive plot.

We’ve also improved the auditory experience with new sounds and animations that enhance the overall feel of the game. These additions aim to create a more immersive atmosphere, ensuring that every action and interaction feels impactful. screeen.png While we’re incredibly proud of what we’ve achieved so far, there’s still more to come! We are continuing to work on adding even more animations and sound effects to elevate your gaming experience. Additionally, we’re committed to optimizing the game to ensure it runs smoothly for everyone. screeeeee.png Stay tuned for more updates, and thank you for your continued support.

Our first alpha build is finally here!(But there is still a long way to go..)

creepenstelllla.png First and foremost, we’ve added a stunning new cutscene that serves as a climactic conclusion to our story. The storytelling has been expanded, offering a deeper and more immersive plot. screeen.png We’ve also improved the auditory experience with new sounds and animations that enhance the overall feel of the game. These additions aim to create a more immersive atmosphere, ensuring that every action and interaction feels impactful.

While we’re incredibly proud of what we’ve achieved so far, there’s still more to come! We are continuing to work on adding even more animations and sound effects to elevate your gaming experience. Additionally, we’re committed to optimizing the game to ensure it runs smoothly for everyone. screeeeee.png Stay tuned for more updates, and thank you for your continued support. We can’t wait for you to experience all the new and exciting content we’ve added to the game! Happy gaming!

Our first alpha build is finally done!

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screeen.png We fixed the bugs that caused the generators to malfunction, which previously prevented access to the final room and the opportunity to witness the cutscene. This resolution opened the way for players to fully experience the climax of our game, enriching the overall gameplay and narrative conclusion. And also we fixed the sound system, so music playes propperly now!

While we’re incredibly proud of what we’ve achieved so far, there’s still more to come! We are continuing to work on adding even more animations and sound effects to elevate your gaming experience. Additionally, we’re committed to optimizing the game to ensure it runs smoothly for everyone. screeeeee.png We can’t wait for you to experience the latest version! Happy gaming!

Behind the scenes of "Are you listening?"

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In my last "Behind the Scenes" posts I talked about the art side of my visual novel "Are you listening?"

Today, I want to talk about some story stuff, mainly how story and gameplay mechanics intersect and my thought process regarding the decisions I made for the three endings and how to reach them. There's also some design stuff that I'll probably mention as well.

Since my game is a visual novel and therefore story driven, this post will contain spoilers. If you haven't already played "Are you listening?" and want to experience the story spoiler-free I'd advise you not to read any further.

You can check out the game right here:

https://ldjam.com/events/ludum-dare/56/are-you-listening

You can always come back later to this post if you're interested in the making of this stuff.

~~(Although I do believe that spoilers don't affect the enjoyment of a story. But that's just my opinion.)~~


Okay. Spoiler time. Please be warned!

"Are you listening?" is a story about dealing with the grief of losing a loved one. Early on I made the decision that I wanted to use this event's theme "Tiny Creatures" to represent depression.

That means these cute little critters

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are everywhere Leah - the game's protagonist - goes. They are the dark thoughts clouding her mind. The weight clinging to her limbs. You get the picture.

Now why did I go with something cute? Why not chose something with a sinister look?

Simply put: Because I don't want to demonize depression.

Now, since this is a visual novel, there are choices to be made by the player. But depression can make it hard for someone to make a choice. Especially the "good" ones. Simply knowing what would help you with taking care of yourself isn't enough. It often requires effort.

Which is why (most of) the choices in this game look like this:

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The "good" choice is buried under depression critters. They have to be removed in order to make the "good" choice available.

Initially, I wanted the player's previous decisions to influence the number of critters that would appear on the next choices. I had to cut this mechanic. It would have required a bit more time to implement ~~(and I lost an embarrassing amount of time getting my choice system to work)~~ and I would have to find a balance between placing too few or too many of the critters. (It's something I'll probably look into some time later.)

So I kind of took a story first, gameplay second approach to this. There was a story I wanted to tell. A story that I wanted the player to experience in full. It wouldn't do to annoy the player too much or they would stop playing the game. A tiny effort has to be made, yes. But it shouldn't be a chore.

Now, let's talk about the endings.

"Are you listening?" has three endings.

One that is obviously the "good" one.

One that is obviously the "bad" one.

And one that I wouldn't exactly call "neutral" but one that's also ending on a hopeful note.

Since not every player will play this game multiple times and since I really wanted to stress that depression is not the end I made the decision that the "good" ending would be the one that most players would reach on their first try. It's the story I was the most interested in telling.

Again story first, gameplay second.

I was thinking hard about the amount of "good" choices that would have to be made in order to get to this ending. I thought about it a long time tbh. And then I said to myself: As long as Leah makes one good decision, there's still hope. That means, as long as the player engages with the main gameplay mechanic at least once they would get the "good" ending.

What about the other two endings? Well, if the player only makes "bad" choices this leads to Leah having a breakdown in her bathroom. ~~(It also leads to one of my favourite illustrations I worked on. But that's irrelevant.)~~

A breakdown that is interrupted by a phone call. This last decision determines which one of the last two endings the player would get. Is Leah lost and sees no way out or does she recognise that she needs help and is able to gather the strength to reach out?

So, yeah. That was my thought process. ~~I hope I didn't bore you with my ramblings haha~~

Thanks for your attention! And sending positive vibes to everyone <3

Art backstage

Many people wrote in the comments to our game Beyound fear about how much they liked our visuals, thank you very much, I personally am very pleased to hear your feedback!!

I decided to show a little process of working on the background

P.s. If you haven't played yet, we'll be happy to receive feedback 5204395963907695343.jpg

We have been beat!

We, the devs, have officially been beat on our leaderboards! Awesome to see people are playing and enjoying the game! :smile: Screenshot from 2024-10-09 17-19-16.png

Try our game!

For this jam we made Code Bunny, an endless "wave-based" hack (🥃) and slash game

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Destroy all the bugs and glitches to compile the code and advance to the next wave

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Upgrade your character after each wave and survive as long as you can

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Playable in-browser!

Check it out! https://ldjam.com/events/ludum-dare/56/code-bunny

Abyssflier

Our LD56 entry an FPS made in Unreal. :)

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FrogScape is now playable in the browser

We just ported our game, FrogScape, to HTML so no need to download it anymore :)

Check out the game: https://ldjam.com/events/ludum-dare/56/frogscape

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Miku's Minion Madness Creature Spotlight: Agent Lemon

Agent Lemon, for the cost of 5 Miku Points, appears on the battlefield solo - and mercs enemies with his high damage ranged attack. Send him behind Hamttek, and behold how cool he is!

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Agent Lemon was one of our first creatures drawn, and went through some of the most iteration as we honed in our card art. Some minions are based off of our team, and this one is poco - our engineer.

Play Here! https://ldjam.com/events/ludum-dare/56/mikus-minion-madness

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