Ludum Dare 56 October 4–7, 2024

I will try my luck

Yes , I will try my luck.

Ps: Mike, your post touched me a lot brother…

I'm in!

First time Ludum Darer here. I would be interested in teaming up! I’m a coder, though I do a bit of everything, as you do as a solo developer. Lately been working with Unity, Godot and GDevelop.

I'm in

LD number 6 - Have not thought of this years learning topic yet :)

I'm in!

First time Ludum Darer here. I would be interested in teaming up! I’m a coder, though I do a bit of everything, as you do as a solo developer. Lately been working with Unity, Godot and GDevelop.

Hello all

First time Ludum Darer here. Dunno how things work around here. Seems the site has eaten my post twice... However, will be joining the jam! I would be interested in teaming up! I’m a coder, though I do a bit of everything, as you do as a solo developer. Lately been working with Unity, Godot and GDevelop.

We are in!

This is our 4th Ludum Dare. It became a tradition for us (@torami) to participate.

The tools we are going to use: - Unity - Asesprite, Photoshop - Blender - FL Studio

We were 15 when we started and we can see our progress through the years and we are so exited again to be here for this 56th Ludum Dare. We are living in different countries and still Ludum Dare makes us come together at least once a year. :smile:

This year we reckon we will do either a some kind of civilization management game or some kind of horror game. We are so stoked about what the theme will be.

I'm in as well

This is my first Ludum Dare Jam, and I will use Unity and Inkscape for the art, Audacity for Sfx Good luck everyone!!

I'm in (too deep!)

It is my first Ludum Dare, but I am excited to join as a novice jammer! Looking forward to the process, the struggle, and creation. I have some experience in game dev and a lot of experience in technical projects. I really love sheeps and am hoping to make a game that involves lil cute sheepers.

I will be using: - GameMaker 2 - PhotoShop/Illustrator: I want to also check out Aseprite. - Miro: for mapping, brain dumping, and forming ideas - Sound: Really not sure yet! - Moral Support: My partner and the cats.

Happy jammin' yall! :smile:

The "I'm in" Post :)

Hello Jammers, i am back for another Episode of "Ludum Dare". This will be my 17th time.

The tools i used

I would like to tell you which tools i probably used this time. - Art: Aseprite - Sound: Bfxr - Music: Beepbox or FL studio - Engine: Game Maker Studio 2 probably

So the engine is the keytopic again. I am still try to leave "Unity Land" so i am still trying out engine that have good consoles support(PS4/PS5 and switch mostly).

Last time i started with Defold and realized that i was not ready so i switched to GoDot and made my game. This time i plan to use Game Maker. I used it now some monthes for a game and i think i am ready to use it for a jam...hopefully :)

Some tips for jammin'

I would share some tips that are hopefully helpful for the jam: - Scope small but not too small. Means : yeah finish a game in a small scope but if you have too small or boring features it doesnt get good rated. - If you are on vacation and your head is full of sun and beach - don't jam. Really this brain is also on vacation and you don't get a good game out mostly (i tried this and failed lol). - Stream your development to twitch or youtube (even if it is just your desktop without talking). Because this forces you to focus on dev instead of browsing social media or something. - Get a template project ready. So you can prepare a project (also allowed for compo) with your tools and most used script, a title screen, credits, end scene. - Try to get your core loop ready as soon as possible to check if this is what your game should be. I know - i should also do this and don't paint art first haha. - Have fun and don't stress to much.

I'm in.

This'll be my 8th LD I believe.

Thinking of either using js or godot, probably js.

I wanted to be more prepared for this in some ways, haven't really done any gamedev since last year's LD#54 so feeling a bit rusty but hoping to get something done. I was originally hoping to incorporate history of clothing in some way in whatever I'd be doing but I'll probably end up just making something that in some way works as a prototype for something actually dealing with history of clothing.

Anyway trying to keep my goals relatively simple so main thing I'd like to do is have a structure of a location and list of actions you can do in that location that I'll then present in some theme dependent way.

This might be a bad idea(could end up really liking some and be quite disappointed when something that really doesn't fit any of them is chosen) but decided to think about the current theme options:

  • Reflection - Mirror World, "There's a mirror in the room, you can see yourself and the room in it but something's off about it."
  • Absorb - "Absorb the energies of world and cultivate your magical core"
  • You are not supposed to be here - Literally, there's a fancy party but your presence there needs to be hidden.
  • Playing with fire - ...yeah I'm already thinking of how can I just do all or any of the previous ideas but with this theme so will try to keep things simpler.
  • Tiny creatures - Dolls or something, would prefer small creatures but I suppose I could just say anything smaller than a cat is tiny and be happy.
  • Under pressure - nope, not going to bother forcing an idea for this when it sounds really meh... Actually a submarine game could be good and fun to do.
  • Mutation - Could be interesting but not really feeling it atm.
  • Side effects - Taking mysterious drugs? Mostly story? Kind of like Queen of the Seas maybe?
  • Salvage - I love this but don't actually want to do it now since I probably wouldn't do it as well as I'd like to.
  • Shelter - Could be something super weird, or it could just be something straightforward.
  • Isolation - Just nobody else around feels too easy and simple, somehow have others clearly around but separated from you.
  • Pathways - Intriguing and could fit some thoughts/ideas I've had but seems a bit tricky.
  • Descend - Downhill journey? Experience of running down a hill/slope?
  • Lost signal - What? So a signal is going somewhere and gets lost... how exactly? Could be a simple puzzle game where you need to get a message/signal to where it should go.
  • Connections - How objects in a room relate to each other(ie. similar shape, made from same material, meant for same task) and uhh do something with that? Or maybe people or locations?
  • Strange machines - Traps in a dungeon that are a bit more complicated.
  • Ruins - You took a leveling up/cultivation nap for a few hundred years and now your homebase/country is in ruins.
  • Break the cycle - Cycle of what and why? Some ritual that happens maybe?

prep time!

5 hours 40mins to go, if you have the time remember to clean your work space a bit, get some energy snacks like nuts and veggies, or if you're a degenerate like me, energy drinks and pizza rolls.

Get your generic scripts set up, movement controller, audio managers, save scripts, etc, the type of scripts that don't really change 1 game to the next.

TAKE A SHOWER! this ones not a joke, go into the jam feelin clean and fresh.

Get a writing implement ready and some paper, or a white board or something to jot down ideas and doddle plans.

Set up Genres you might want to try out, or mechanics you've been wanting to learn.

I'm looking at one of 4 options. - Horror side scroller - Classic FPS - 3D platformer - Bullet hell.

no matter the theme I'm going to do one of these 4 genres which should help narrow down wtf im doing.

and lastly take a bit of a walk, get outside stretch your legs, take in some fresh air before you get started.

Funny how a little brainstorming changes things...

As usual before Ludum Dare, I took the morning off to go for a hike and go through the list of final themes, and brainstorm a few ideas I could do with each of them. Now after that, I have to adjust my votes, it always amuses me how some theme I really didn't like inspires some game idea I love while brainstorming, or a theme I like leads to no games I want to make... Basically, my conclusion is: the voting is probably basically random in the end, if everyone's brain works like mine ^_^.

VotingBeforeAfter.png

Also, don't forget to wishlist the full and expanded version of my LD54 entry coming to Steam as QuantumPulse 2A, if competitive multithreaded assembly program optimization sounds like your kind of thing.

"I'm in?"

Marin and some (bleh) non-Romanians here, I've got all my favorite folks on my team and we're either gonna kill it or we're not going to. Hope y'all have a grand time and finish what you start, I'm already having a blast just thinking about the jam and the things I'll try to pull off.

I'm In

I will attempt to try my first LudumDare Jam.

it is not my 1rst Jam, so i'am ready. Sadly i work tomorow, but i'll be able to sketch idea with pen and paper to not loose to much time.

i plan to Use Gdevelop and ClipStudio paint on my tablet, hopefullly my idea will fit in 2D.

I'll try my luck

Excited for LD56!

can't wait to do a game jam again has been ages! :D

We are in for Ludum Dare 56's Jam

It's our first time doing a Ludum Dare, both me and my artist. Hopefully we make something that will be fun.

Might as well try, because refusing to try is the true path to failure.

Plans!

Going into Ludum Dare, I like to make some loose plans. So far, I have three loose ideas I might implement: * Autosave - I want to create a very dynamic world which autosaves frequently, so the player can hop in and out seamlessly. Will this fit the theme? Maybe. If not... * Cursed words - Much like my Futhark Encoding that I've used a few times, I really like the idea of sharing c̷͎̈́u̶̠͌ȑ̷͙ś̴̜ê̷̤ḑ̷͗ text as a game mechanic. Will the theme provide? We shall see. But maybe... * Penrose tiling - Turns out it might be pretty easy to generate an infinite grid of penrose tiling. Will this look cooler than a square/isometric/hex grid system? Probably! Can I fit it into a game I make in 48 hours? Maybe!

Some of these are aesthetic desires that feel great for a game, while others are just things I want to code. What are your plans?

Not the usual "I'm in" post.

LD56 will be my 17th Ludum Dare in a row. That's not a particularly important anniversary, but hell, it's just been a long time.

I'm a Sophomore in college now, and I participated in my first LD when I was in the 7th grade. At the time, I felt like I was sneaking into a competition with the "big kids." But despite my lack of experience, I was accepted. People played my game. People helped me, gave me advice, gave me criticism. I had the pleasure of seeing what other people could do with the time we were allotted.

My list of entries now is a source of immense pride for me. Over the years, you can see my skills evolve; you can see my sensibilities change; you can see my improvements and missteps and mistakes.

I've tried other jams since. They've never felt the same. They've never given me LD's sense of community, of kinship, of collaboration.

When friends ask me, "what's the prize?" I tell them what Ludum Dare taught me. "It's the game you made."

All that is to say, thank you Mike. LD matters. LD is a massive part of my life - it brings me joy when I need it, it brings me focus when I lack it, and it brings me a community that returns a few times a year, every year, like clockwork. I know that my fellow participants feel the same.

You have made an impact on so many people, Mike. You've done something amazing. You've made something beautiful.

If ever LD ends, you should know that you have won something incredible- all of the games, the joy, and the community that you have facilitated. I hope against hope, of course, that it never does end.

All that is to say, as I will always say--

I'm in.

Can't wait to begin!!!

That's gonna be my 6th Ludum Dare in a row and I'm excited to find out what theme will it be!

I hope you guys make really good games! I believe in you and our team as well

For now, It's cool to have a break and simply think of some concepts before the start. We're planning to make a complete and fun game!!! I hope seeing you later!

P.S. - This time I didn't take PM role, so there will be more posts from me :) See y'all around - be brave!