Ludum Dare 56 October 4–7, 2024

Hiya

And no, it's not my first Ludum Dare, it's just that I created new profile because I couldn't change username on the old one. I actually was participating in LD50 and 51. Well, anyway, I'm Hasmile, 18 years old, from Ukraine.

I wanted to use libGDX, but I had no time to even nearly finish up the template ~~(university takes a lot of time apparently)~~, so it seems like I'll be sticking to Godot this time. I hope that web export is good in 4.3.

Anyway, good luck to everyone!

Joining in to create an actual PS1 game!

hellocube.png

Here is my textured hello cube running on PS1 emulator! I think I can morph this into a game!

Who needs physics engines or model importers.

Going to participate despite everything

This month is going to be wild with lots and lots of projects in the making, but either way I'm planning on participating in LD56

For the 4th time in a row (last time I didn't manage to finish the project, better luck this time I guess)

HaxeCollab Welcomes New Team Members for Ludum Dare!

HaxeCollab Welcomes New Team Members for Ludum Dare!

HaxeCollab is an open-source volunteer group of leaders and developers from the Haxe community. These are individuals working to create awesome software, including game engines, frameworks, libraries, tools, and other technical goodies for the open-source community. Our mission is to empower developers worldwide by providing them with accessible, high-quality resources to build creative projects.

About Our Open-Source Journey

HaxeCollab's vision is built on open-source ideology and a passion for making technology accessible to everyone. Haxe and its powerful tools have brought many of us together to contribute in various ways to improve the Haxe ecosystem and promote Haxe. This year, we're proud to be using HaxeFlixel, an open-source 2D game development library based on OpenFL, which has become a cornerstone of many collective efforts within the Haxe community.

Some notable games made with HaxeFlixel include the viral hit Friday Night Funkin', which started as a Ludum Dare entry and has since grown into a beloved community-driven project in its own right. The success of games like Friday Night Funkin' demonstrates the incredible power of the Haxe ecosystem and the community's collaborative spirit.

Notable Members and Special Thanks

  • Jeremyfa, the creator of the Ceramic engine (Ceramic is a versatile Haxe game engine known for its lightweight design and adaptability).
  • Chris Speciale, the lead maintainer of OpenFL.
  • Ian Harrigan, the creator of HaxeUI.

We also have a talented group of programmers, game developers, and library developers. Your skills could be part of our journey too!

Why Join Us for Ludum Dare?

  • Collaborate with passionate developers from around the world.
  • Work on an exciting open-source project specifically for Ludum Dare, one of the most popular game jams in the world.
  • Gain experience in game development, art, and audio design as part of a supportive, creative team.
  • Utilize powerful tools like HaxeFlixel, OpenFL, and HaxeUI to create something awesome within a limited time frame.
  • Contribute to a game jam project that could inspire millions and showcase your talents to the broader game development community.

Let's Build Something Amazing for Ludum Dare!

We're inviting Haxe developers, artists, and audio developers to join us for Ludum Dare! Whether you're an experienced developer, a creative artist, or an audio specialist, we need your talents to make something incredible during the jam. Be a part of the HaxeCollab family and help us create a game that stands out! (We really could use an extra artist or two!)

Ready to Join?

Get in touch! Leave a comment below or reach out via our community channels or join us on Discord to learn more and join our Ludum Dare collaboration. Let's make something amazing, together!

Check out the Project on GitHub!

https://github.com/haxecollab/ludum-dare-56/

Important Update

Hi

I just wanted to let you know that due to recent developments in my personal life, I am yet again able to join the Ludum Dare game jam. However, I might not make a giraffe game this time around. I think it's time to discover a new side of me.

Thank you for reading my importnatn updaet.

Cosmic Adventure Squad reporting for duty!

We're in! This'll be our 24th Ludum Dare together as a team, and what an adventure it's been! As per usual the squad consists of: * Rosypenguin on art * Strega on code * Tenlki on music

Want a taste of game development from our point of view? Look no further than our past entry, Game Name! Play here GameName.png

In with more cats?

Maybe this time it won't be a platform game with cats? ludumemdare/emcatemsprites/emold.jpg

24 hours until Ludum Dare...

...but I am not going to start a new game... I swear... That would be dumb... I can't even imagine why I would do that... I mean, it would be a complete distraction...and I need to finish the game I am launching on steam in 48 days...

Getting ready for the jam

The last jam we took part in was Ludum Dare 49, where we built everything from scratch—including the engine! This time, we're diving into something new: Godot. We’ve never used it before, but it seems pretty straightforward.

I'll be focusing on the technical side (coding, mechanics, etc.), while my wife, Nirvie, will handle all the art and visual details.

Right now, I’m wrapping up the build and deployment infrastructure. Once that’s in place, we’ll be all set to see where this jam takes us.

1st Jam!

This is the first Jam I'm participating in, I'm excited to start! Best of wishes for everyone!

My first Ludum Dare!

Oh my, a moment I've been looking forward to for a verrrrry long time: helping on making a video game. I'll be joining 2 Ludum Dare-veterans, who happen to be an awesome couple. What better way to learn, right? :smile:

I'm so glad I can join Tobugis aka indie developer Togis and designer Burchyn. I'll be working on story and, if time left, some music.

I wish you all the best. Hope you're looking forward to our project :heartbeat:

Check us on Twitch: GM3L and Tobugis

exciteeeedddd

Solo or Team?

Greetings!

I'm back with another fun little community engagement post, as I'm curious about why people pick to be on a team or go solo, as a person haunted by leadership woes of the past I always went solo, but I see many people wanting to be on a team, and I also would like to try doing a team based LD (not for 56 or 57 even)...

SO! What motivates you guys to go solo or go in a team, and if you are solo what aspect of gamedev do you wish you could do better or wish somebody else could do for you?

Good luck!

Well I am pretty nervous, but with the help a few gave (1,5y ago ahem still thank you for the recommendations) I found and experimented with some programs for my first solo Jam. Twine is the winner, which does mean a few categories will be skipped but so be it- I have very limited focus and energy afteral. Works well with such simple program, plus its less stressfull for the beginner (story loving) me. 📚

If I finish or not is not my main focus, nor my scores if I manage. Going to try, enjoy and meanwhile cheer others on isss~! So...

Good luck and enjoy in advance! 🍀

Welcomes New Team Members for Ludum Dare

HaxeCollab Welcomes New Team Members for Ludum Dare!

HaxeCollab is an open-source volunteer group of leaders and developers from the Haxe community. These are individuals working to create awesome software, including game engines, frameworks, libraries, tools, and other technical goodies for the open-source community. Our mission is to empower developers worldwide by providing them with accessible, high-quality resources to build creative projects.

About Our Open-Source Journey

HaxeCollab's vision is built on open-source ideology and a passion for making technology accessible to everyone. Haxe and its powerful tools have brought many of us together to contribute in various ways to improve the haxe ecosystem and promote Haxe. This year, we're proud to be using HaxeFlixel, an open-source 2D game development library based on OpenFL, which has become a cornerstone of many collective efforts within the Haxe community.

Some notable games made with HaxeFlixel include the viral hit Friday Night Funkin', which started as a Ludum Dare entry and has since grown into a beloved community-driven project in it's own right. The success of games like Friday Night Funkin' demonstrates the incredible power of the Haxe ecosystem and the community's collaborative spirit.

Notable Members and special thanks

  • Jeremyfa, the creator of the Ceramic engine(Ceramic is a versatile Haxe game engine known for its lightweight design and adaptability).
  • Chris Speciale, the lead maintainer of OpenFL
  • Ian Harrigan the creator of HaxeUI

We have a talented group of programmers, game devs, library devs, but Your skills could be part of our journey too!

Why Join Us for Ludum Dare?

  • Collaborate with passionate developers from around the world.
  • Work on an exciting open-source project specifically for Ludum Dare, one of the most popular game jams in the world.
  • Gain experience in game development, art, and audio design as part of a supportive, creative team.
  • Utilize powerful tools like HaxeFlixel, OpenFL and HaxeUI to create something awesome within a limited time frame.
  • Contribute to a game jam project that could inspire millions and showcase your talents to the broader game development community.

Let's Build Something Amazing for Ludum Dare!

We're inviting haxe developers, artists, and musicians to join us for Ludum Dare! Whether you're an experienced developer, a creative artist, or an audio specialist, we need your talents to make something incredible during the jam. Be a part of the HaxeCollab family and help us create a game that stands out! (We really could use an extra artist or two!)

Ready to Join?

Get in touch! Leave a comment below or reach out via our community channels or join us on Discord to learn more and join our Ludum Dare collaboration. Let's make something amazing, together!

Check out the project on Github!

https://github.com/haxecollab/ludum-dare-56/

I'm in!

I'm in! Going to go with my usual of using Pico-8 and Aseprite this time around.

Diamond and I are back in again!

My wife and I enjoyed participating in the past Ludum Dare as a team so we are joining in again! We'll probably take on a simpler 2D project this time rather than 3D, so most of our work will be done in Godot, Aseprite, LMMS, and a few other programs as appropriate.