A cover photo for our action-stealth platformer Night at the 8th Warehouse


@chriegel (isn't on ldjam)

Some of the game-y aspects coming along nicely :^)
Did you know compute buffers have a size limit of 2GB? Apparently they have a size limit of 2GB. You can still fit a lot of friends in there when your friends are 36 bytes, though.


Tiny Bunnies :rabbit: are after your carrots :carrot: ! Better wrangle :cowboy: them in before they get to them! (Are they wearing hats?!)
Our game about tiny boy who lives in a two mental worlds. Which one will dominate?

Slime



First post on our game, we are doing well and are sooooo excited to finish it. We are doing a 2D roguelite and it's one of our first games (first as a team) so we hope it'll do well ! Good luck everyone !!!
This time I work without animator and it's hard, I redrew character several times until its animation became doable. Oh, well, time management on game jams - time management on game jams.


Working with WASM and Three.js for the first time.
I created a GIANT mesh to test the limits of what can render etc. But I'm blown away by how smoothly and how well it is able to not only generate Simplex noise, but also create a mesh and render. Movement doesn't feel laggy or anything, so I am really impressed

When you start to run out of time;
Start of the Compo:
!
Under 9 hours left of the Compo:
!
I'm being forced to work

Making a Game of Life based game and this happened in the data buffer.

Video:
https://streamable.com/2y1pk1
Hey peeps, im testing my "MMO" if anyone wants to join in: https://elementalpixel.onrender.com
WASD to move.
One element kills you.
running bit low on time but the game is getting interesting :D


There are things to be polished still, but the game is basically done! I'll try to fix some bugs and not break the game, then start rating :smile:
To everyone else who's till hard at work: keep it up and good luck!

The sketch is a little rough but I love how the lines all visually zoom on your mech. Like BAM!
Game concept:
The last Human Shelter is under siege by self-replicating alien robots! It’s up to you to to salvage their parts and save humanity! Build a mech to defend against waves of alien robot hordes, reprogram their tiny minions to serve you as pieces of your mech, and strengthen your defenses to fight back the horde in hopes of a new dawn for humanity.
Follow for more art updates :)

Been doing some environmental modeling today. I've made very slow progress otherwise and I don't know if I'm able to finish a playable prototype this time but we'll see! I'm doing the jam and not the compo so there's still time to crunch :smile:
Add cars which follow predictable paths.

I have made a very strange game, but I like it. Going to rest then finish it up.


Some of our Art Concepts!soooo excited!!!
And
The Game Demo is working!
Introducing Desk Buddy, your very own desktop friend :blue_heart:
Keep it in a corner of your screen while testing other games or working! The Buddy will live its own life and sometimes require a bit of attention. You'll unlock customization elements to fit your aesthetic :sparkles:
We're converging towards finishing up the project, we'll start polishing soon! :clock5:
Here, have a peek at my Buddy (prototype! WIP!) taking a nap while I'm finishing up that article :sleepy:


No gameplay, only clay people

Making a precision platformer in the spirit of Commander Keen where you find yourself in a dream where you need to rescue your stuffed animals that have taken from you.

i was looking forward to it but because i have other projects to complete, i cannot finish that I have right now in just 7 hours.
Thanks to everyone who tests it) https://ldjam.com/events/ludum-dare/56/tiny-goon-ludum-dare-56 https://sdcorpse.itch.io/tiny-goon

im not sure if this post will show up on the feed because none of the other ones did, im not sure if i posted them correctly. But, I'm stepping out of the compo. I have other projects to do, and I can't finish what I have right now in 7 hours.
I'm making some progress with my compo game, I've got the full game loop working and I've added in some new features. Still need to balance it and work out a couple of bugs, oh and music and sound effects (must not forget about those!). How's it looking so far though?
Hope you're having a great time with your projects.

Bringing these cute little guys to life


I have been looking at this for a while. I needed to find a way to differentiate the ducks.. so I went with a "Pool Ball" colour scheme and it kinda looks cool.. But then I made them WADDLE... and that was it! I have a game! :D
https://www.youtube.com/watch?v=qfRN-PMhRq4
the game soundtrack album cover theres only 1 soundtrack so far. all the small things by blink-182 pikmin cover with midi in the background
I am once again generating random levels for our game

We present to you Frame Wizzard 2. Because my colleague and I had to work this weekend, we've decided to reuse last LDJam's project, which we're very proud of. We'll give it a new story and ideas to compensate. Hope you like it!


I want to spend a few words to talk about my compo entry. It's been quite a ride as I was not home and I could only bring my laptop with me. I was in Riva del Garda, the weather at least was quite cloudy so I was not too worried I would miss out on some sunny days :smile:

Nonetheless, not having all your gear handy can make things more difficult. On top of that, I wanted to give Godot a try so it was a new game engine, my iPhone with Koala and Figure to capture samples of myself and make some sound effects and music and possibly stick to super simple 2D art.
Oh and did I mention that there was a birthday during the weekend? That means even less time to try to beat the clock and complete my entry on time.
I stuck to some basic rules:
The result is what I called Badabees, a tribe of bees trying to save their hive from invading wasps.
I kind of wanted to make a sort of collectible cards game initially, but that sounded like way too much work, given the time constraint. I also explored an idea borrowing from the gambling world, something with slot machines and the like, but it didn't really stuck with me. And then I remembered about an old game called Patapong where you let your tribe of stick figures say a set of syllabes to perform different actions. I thought I could definitely do something along these lines.
Two days later, this is the outcome:

Unfortunately I couldn't make an interactive tutorial, which is something that would definitely help. I opted for a much simpler wall of text at the beginning of the game. I would have rather added tooltips as you progress in the game and I believe there should be some humming from the bees to help you remember the combinations of syllabes, but that would have required way too much time and I was already late and also had to pack up to drive for more than two hours to travel back home, so that was not really an option anymore.
I still hope you will enjoy this small little game as I had a lot of fun bringing it to life. As usual, please leave a comment as I love constructive criticism.
You can play the game here: https://ldjam.com/events/ludum-dare/56/badabees
Slowly but surely we are finishing our game. Still has no title, so any ideas are appreciated!

Finally done with my game. I am participating at Ludum Dare for the first time and decided to try my skills at the Compo. I'm really bad with the art part usually but I am pretty happy how it turned out. Good job, me! Good luck to you all and hope you like my game. :)
I'm sorry in advance to anybody that gets the ultra rare 0.01% death speech in my game (I'm not actually sorry, and they can't be skipped)
But I don't know where am I, and what to do...


"We're diving into the fine art of cooking with one of the most delicate and flavorful ingredients: elf! Their lean, tender meat and those subtle woodland flavors make them an exquisite dish for any occasion. Whether you're slow-roasting an elf leg with a hint of rosemary or preparing a delicate elf-ear carpaccio, you're in for a light, refined plate packed with ethereal tastes that'll dance on your palate. Perfect for impressing even the most sophisticated ogre at your next feast!"



Hello again! It's the FINAL DAY of the Compo and I'm freaking out! I'm creating a Sokoban-like where you go around a garden pushing little critters with unique movement mechanics, and I'm livestreaming the entire thing over on my Twitch and YouTube!! It's day two, and I'm ready to get back into it! I'm making a Sokoban-like game about pushing around small critters in a garden! I previously made Return to Sender and Less is Moore for LD53 and LD54. If you'd like to chat or have something on in the background, it would be great to have you! Cya!!

Come join in for some chaotic fun n' good coworking vibes + tunes :D
https://twitch.tv/squuuidly ⬅️⬅️⬅️


I'm afraid not

Hello friends! We are a small team of two French developers and artists working on a cute online game jam project that will run on both PC and smartphones. The goal is to team up with other players and collectively find a little hidden insect on the map. There are lots of characters and a cute map! However, we don't have anyone to compose the music! So, if you're available and excited by tomorrow evening, we'd be thrilled to work with you to create some in-game music!!





Hey everyone, just wanted to let you know about Talo (https://trytalo.com) - an open source tool I’ve been building. It’s inspired by almost 20 LD compos (!?!?!) and many last-minute rushes to get leaderboards or some sort of stat tracking in my jam games. I built Talo as something I can use in jams and have been using it for the past few LDs.
It’s very early but Talo works with Godot and Unity. Here are the docs for leaderboards (it’s super simple):
Godot: https://docs.trytalo.com/docs/godot/leaderboards
Unity: https://docs.trytalo.com/docs/unity/leaderboards
If you have any feedback or questions let me know!

Finally I finished my game, and I'm very happy with it!

To say progress is slow, is something of an understatement... but I'm sure* it'll be plain sailing from here.
*Sure is a strong word. 'Confident' is a strong word too. 'Hoping' is... Oh dear god. 🤦

We are making a cute adventure game where you explore an isometric world. Slowly but surely it's getting there.

https://ldjam.com/events/ludum-dare/56/one-of-us-will-make-it

Reworking one of my creatures so big N doesn't sue me


After years of participating, I have finally made it in under 48 hours, which qualifies me for the compo!

Play Night Critter: https://ldjam.com/events/ludum-dare/56/$398631
https://www.youtube.com/watch?v=pWJ7YDjq814
Sound effects and music are also in!

Now let's implement the frog counter system...
Super stoked for our first time participating. Looking forward to seeing everyone's games. 
My first game jam comes to an end!
Particle Wars: A rogue-like, survive for 10 minutes, fight a boss and win!
Play:
ldjam.com/events/ludum-dare/56/particle-wars

I spent most of the day on artwork, artwork and artwork. Lost myself quite a bit in the details lol.
Had to redesign my creatures to make them fit better into the aesthetic™.
Now it's finally (!!!) time to add them into the scenes.
Here's an example:

Still have several hours for simple game tho. 
try this on line: https://ldjam.com/events/ludum-dare/56/tiny-villages

This is a survival, resource-gathering, building, and defense game. There are two types of resources in the game: wood and gold. You need to collect them to construct your buildings and recruit your fighters. Monsters will periodically attack, and you must defeat them to protect your village
oh right I forgot to show my super awesome main menu screen! I also found a lovely game name for it... it came out super well!

I overscoped a bit too much this time trying to make a factory builder game in PICO-8, so I'm gonna have to drop out of the compo. I'm going to try and keep working on the game though and maybe submit to extra or the BBS.
My first game jam done!
Play as a particle and defeat the other particles and eventually a boss!
Play: ldjam.com/events/ludum-dare/56/particle-wars

I'm a little behind schedule, but I've got a lil inventory system in, and the movement for the character is now complete!

Putting in the leaders for the imp faction
Come hop in my stream btw, fun workjam, good music, good pals, and you're gonna love my layout :D
https://twitch.tv/squuuidly ⬅️⬅️⬅️

I have played a lot of deadlock recently and now the only type of game ideas I can think of are Mobas.
So now I am making the closest thing I can given the limited amount of time.



Again, it isn't a Zelda clone. My text glows.

My first time on a game jam, and still learning to program, so I'm making something simple


Just like I always do, I tell myself that I'm not going to overcomplicate the project and I end up making it more complicated than it could have been if I were to plan it for weeks.
As that is the case though, my game is currently moving strong! I think I should have everything done and working in time tomorrow. I'm excited to see this project come together so well!
This is first 3D game for us! All assets were made by us!

We're closer and closer to having a playable prototype, how's everyone else's progress?
What was your hardest challenge so far? Ours is that the tail movement of Napoleon Bonamouse.

... It makes me laugh ok
pretty much everything is in place for a functional 1 level game, but I ALWAYS make 1 level games for jams, I really REALLY want to make a second and third levels.
I made some art for things that can be found in the great outdoors, i.e. space.
Ship, escape pod, asteroids, space junk, and planets.

I'm almost finished with this game and god damm I'm tired
rate the game pls rate it 20 or more https://ldjam.com/events/ludum-dare/56/$395840
I know this was possible in LD55 as I did it for my game then, but I cannot find the option to do so now. Has this feature been removed?
YOU DON'T KNOW HOW MUCH I'VE BEEN LOOKING FOR AN EXCUSE TO DO THIS!
Chat with birds at a seeds restaurant. Also, have fun finding exploits (actually please don't do that.)
The game will actually likely be empty when you play it. If so, get some friends to play it with you! Show me screenshots of that later!
Link: https://ldjam.com/events/ludum-dare/56/birbs-online

While gameplay is still mostly stuck somewhere in the middle of recursion induced stack overflows, the graphics for our duck game are slowly coming together.


The game is called "Tiny Zoo", but it is more like a parent/pet-owner simulator. All the time you feed someone or clenaup the poo...
We are getting closer to something playable. Unfortunately, a teammate got seconded to their day 'hobby', so my workload has doubled. Our concept, it turns out, is essentially a physics game inside a physics game. So, I am having to implement two games. I am yet to find out if subviewport and signals is actually going to work for joining them together. If it doesn’t… uuummmmmmm I’ll figure it out. Sure.

Finally finished my game! I'm kinda tired lol! Here's the entry 
We're getting there, ever so slowly...

We are out here doin it with ye all. It could be going better but sure you know yourselves how it goes. Hope ye are doing well. I am sure your games are lovely. We will play them all. This is us at the moment. We feel a little like we are going insane but also having fun! 

I mentioned losing myself in the details. That's exactly what I mean. Does this wonky room REALLY need a picture of a cat? (Yes! Yes, it does!)
I've somehow managed to make the game without adding any graphics or sound with only 3 and a half hours to go... hehe, I'm in danger.

Trying to make game about tiniest creatures. Behind schedule by miles.xD

Someone might even say that the game is music related indeed

Hello everyone! We still have a little more than one day to finish our game. And we'll need it.
It doesn't feel or play like a game, but that's a start. As I said earlier today, we are still working on implementing all the mechanics and the UI.

And the UI is on its way too! Here is a mockup of the home hive upgrading UI. It's not definitive, and it will be a little different in the game, but it gives a good idea of what we're aiming to achieve.

For me, the next thing is a coffee. I need it. We just had a nice meal to feed our bodies, and we now need caffeine to feed our brains.

And after the coffee, it's time to go back to working on this little game. We hope to reach a point where the it is almost playable tonight. We'll see.
Good luck to all people doing the compo. You're on the home stretch now! Can't wait to play your games.

:disappointed:
Sadly not enought time left for me to have something submitted
Did not find the sweet spot for gameplay to be fun, lost lot of time trying to make my own music.
Playing around with boids was funs and i still think there is something to make out of this.
It was fun to go with the flow and change the design along the way, the game change course multiple time.
At least i created a new ugly picture for my ludum profile !
Good luck everyone