Ludum Dare 56 October 4–7, 2024

I'm in

Title says it all. The obligatory I'm in post.

I'm using Godot again. Hopefully it all goes as smoothly as last LDJam :8ball:

I'm in! with a focus on sound and music this time

I'm so looking forward to this game jam! 🤩 In all of my past game jam games, I always had sound as the lowest priority and most of my games are either completely silent or have just some bare bones sound effects. So I told myself that I'm gonna challenge myself and this time I'm gonna put much more effort and priority into adding proper sound effects and some music into my game. Less complex game, more polish. 🎶

As always, I'm gonna use Godot and Aseprite. I'd like to try using Ableton for the music, with some effects to make the result sound 8bit. Not sure if this will be useful for sound effects, too, if not I'll use Bfxr. Let's go!

Some game jam tips

  • Build early and often. So that it's much unlikely that you struggle with build errors right before the deadline.
  • Test early, if you can. If you can bring the game to a state testable by other people earlier the submission, you're more likely to notice issues you overlooked. My biggest mistake in previous LD was neglecting having my game tested by my friends or any game dev communitites, which caused me to overlook issues that harmed the game like oversized colliders and loud SFX.
  • Game should be easily restartable after failure. It's not fun if player needs to reload their tab or restart the executable each time they fail, especially if it's a difficult game. It's also not fun to be forced to watch a 5 second sequence each time the level restarts.
  • Game should show instructions for objective and how to play (unless they are very intuitive, maybe). My approach is showing instructions as a text with concise words at the beginning, then make them disappear once the player might have understood them (like the player has used the controls for 2 seconds). Showing them in the game's LD or Itch page is an alternative in case you couldn't have time for in-game instructions.
  • My personal opinion: Audio shouldn't be added last, because SFX and music significantly affect the game's experience. It's good to be able to see earlier how well they fit in game.
  • Creating the game's presentation is a part of the jam. Other jammers tend to play games with a good description and cover art rather to games with blank descriptions.

Game, huh

Making one 🌾

Good luck.

nah-id-win.png

Good luck guys

Do your best!

I might make a poor attempt over these 2 days, but experience is experience!

And I need XP.

I'm in(?)

Since last jam, I've learned Godot, learned how to make music, and all around got better at gamedev as a whole! Not sure if I'll be joining this time, but if I do, here's what I'll be using:

Engine: Godot 4

Art: Aseprite

Music (If I get around to it... might not have time): FL Studio

Good luck everyone :)

An artist without a team!

Team found!

~~I don't wanna crunch too hard this weekend but I do wanna contribute something! If your team already has an artist I'd be happy to help out as an extra pair of hands!~~

~~Leave a comment below or add me on Discord: axelkulomaa~~

~~My 3D portfolio: https://www.artstation.com/axelk~~

~~My Ludum Dare games: https://ldjam.com/users/axlplosion/games~~

~~And some old pixel art samples I had laying around:~~

mJmYY5l.png

So many options...

I've seen other people down about the theme choices and only picking 3 or 4, but I loved almost all of them.

Find cute little monsters in a cave, or sea, or underground ruin? Yes, please!

It's easier to play on the browser

This may not be a super popular idea, but it's a matter of fact that games that are hosted online and playable in a browser are more accessible and have a higher chance of being played and rated.

Unity especially can make this process a bit of a headache, but if you have never hosted a game this way before, I have a tutorial on hosting unity games on the web. Hope it helps! And good luck!

Hosting your game on the Web

first time in ludum dare

how are you? It's my first time here, and I'm very excited! I'm only 15 years old and I think it's a very good experience to gain knowledge and add things to my portfolio. I'm really excited to see everyone's games and learn a lot, good luck guys 😁

I have knowledge of UE5 but I don't have much time or knowledge to create 3D models so I'm going to use game maker which I also use a lot and we'll see how it goes.

Second LD (●'◡'●)

Welp, here we go again!

We (the small friendgroup of ours) are exited to participate in our second ludum dare, and we're defenetly here to give a game! This time around we'll have a lot more time and concentration than when we made our first game (Spicy hot chocolate) in april, which had its 𝙜𝙤𝙤𝙙𝙨, like: -having sound(/music?) 🎵 -having a game loop 🔁 -being fun to beat? ✨ -implementing at least one interesting feature (Wave function collapse) ⛰ 𝙖𝙣𝙙 its bads, like: -being less than 5mins of gameplay 💩 -only support for windows if you're lucky (needed JVM) 🦧♨ -being left to wonder, where the spicy hot chocolate was ☕ -inconsistent art style

Our goal this year is to improve, so we'll try to! Its defenetly gonna be a 2D game (due to...webGL😉), but we'll try our best this time to make it more fun to play! Not as if this one will be any easier, since we'll use an custom in-house build compiler to WebAssembly for a self-made programming language. (yeah, 𝔯𝔢𝔳𝔢𝔯𝔰𝔢 𝔭𝔬𝔩𝔦𝔰𝔥)

Anyway, I'll excuse myself to prepare (by making some base-libs using WebGL and playing ᵀʰᵉ ᶠⁱⁿᵃˡˢ)

Gutes gelingen allerseits!

The Keyboard Cowboys Ride Again!

648e2.jpg

It's that time of year again...

The time when everyone's lives start to get exponentially busier as the holidays approach over the horizon...and yet for some reason we still find a way to carve out a weekend to participate in Ludum Dare! :upside_down:

We'll see y'all in the trenches, and may the theme selection be ever in your favor!

:pointright: :cowboy: :pointright:

First Ludum Dare for me!

Hi, will be contributing to the jam and am super excited!

I've been working with Unity for many years and have done a few small jams before, but never LD.

My last jam was a few years ago, minimalist side scroller space shooter called Tiny Cosmos: TinyCosmos_GP1.png

Looking forward to seeing all the entries and checking out some fun games!

some font help needed

Greetings!

I'm currently in the process of making a thumbnail for my upcoming LD streams, but I have no idea what the font is for the current LD logo, if anybody knows the font and could send me a link or the name I'd really appreciate it, thank you guys in advance :pray:

Edit: I found it thanks to you guys!

Hiya

It's my new account actually (previous one was Arfilish, I just wasn't able to rename it lmao). Wasn't participating in Ludum Dare for 2 years at this point, damn. I hope this one will go succefully for me!