I'm in! And I've got Python tools to share.
I've been building an engine in Python for a little while now, and it got its first real action in LD55. Excited to give it another go this weekend!
I have a few open-source Python modules for converting sprites and fonts into easily-ingestible assets. They're designed to be generic enough for any engine / content pipeline, but of course they work especially well in the Python ecosystem. It saves me a ton of time to be able to instantly convert a folder full of animated Aseprite files into a single texture atlas. Feel free to use them if they seem useful to you!
aseprite-reader : Read and render Aseprite files
bont : convert TrueType fonts to bitmap a font texture atlas
sprak : pack sprites into a texture atlas


AAGH Games is back for Ludum Dare 56, after our most recent entry in LD52 back in January of last year. As usual, we'll be livestreaming our progress on Twitch throughout the weekend:
https://www.twitch.tv/aaghgames.

i have a adventure time wallpaper cuz its my fav cartoon network show im gonna prepare tommorow when it is hours after it started im gonna install blender