Ludum Dare 56 October 4–7, 2024

I'm in! And I've got Python tools to share.

I've been building an engine in Python for a little while now, and it got its first real action in LD55. Excited to give it another go this weekend!

I have a few open-source Python modules for converting sprites and fonts into easily-ingestible assets. They're designed to be generic enough for any engine / content pipeline, but of course they work especially well in the Python ecosystem. It saves me a ton of time to be able to instantly convert a folder full of animated Aseprite files into a single texture atlas. Feel free to use them if they seem useful to you!

aseprite-reader : Read and render Aseprite files

bont : convert TrueType fonts to bitmap a font texture atlas

sprak : pack sprites into a texture atlas

I want to join with someone! But don't know how this works

Hi! I don't really understand how this works, I'm a music composer and would like to join some group in the Jam. I don't know how to do it or if this is the right place to ask, in any case good luck to everyone in their projects!

Another one "I'm in"

Something new and unknown always scares and fascinates... This is my first Ludum Dare. I have absolutely no idea what awaits me in just a couple of hours. The complete lack of experience in participating gives rise to a maximalist mood: I will do everything and then more. But at the same time (fortunately), I am a pragmatist by nature. And so, while I am writing this post, I am simultaneously trying to find a balance. I do not know the formula for success, but I am sure that its components are calmness and confidence. I have only one thing left to do: take a deep breath, then slowly exhale and say "I'm in".

10 Years of Consecutive Events, I'm In!

This event marks 10 full years of consecutive LudumDare participation! Over the last two months, I've been adding a prefab system to my custom editor, which I’ll be testing live during the LudumDare weekend.

Tools:

  • C++
  • Turtle Brains
  • Track Builder
  • Blender
  • Photoshop
  • Pizza
  • Audacity

Come join the stream to see a professional indie game dev in action! Watch as I tackle LudumDare 56, share insights, and build something awesome in real-time. Let’s hang out, chat, and make this a jam to remember!

Tentative "I'm in"

I'll have a busy weekend but will try to phone it in with a little PICO-8 or TIC-80 game before the compo deadline.

good luck everyone <3

It’s been too long!

It’s been a few years, and I’ve even been laid off twice since my last compo jam (thanks Meta…)

I’m currently in the middle of the alpha and production of my next project for my small indie company. But I’m feeling the burn for Ludum Dare so screw it I’m in!

Planned Tool Suite: - Unity - paint.NET - Blender - Mixcraft 10

I'm in!

Tomorrow morning at 9AM I will meet up with my mate (@ithebreather) to start brainstorming :-) That means that the theme will be known for 9 hours by then. I really have to use all my willpower NOT to open this website in between. Furthermore: @lizz, my lovely GF with who I live together with, will most likely know the theme in a few hours because she's also in (solo). Another challenge for me, as I really need to use my willpower not to keep asking what the theme is :sweat_smile:

I will be using plain ol' javascript with HTML :smile: Graphics / audio is most likely done by my mate :-) No idea what black-magic applications he'll use. Usually I feel intimidated by all the toggles and switches on his screen

Have fun everyone! Don't be too hard for yourselves

I'm In! Crystal + SFML

I'm in for LD56! Usually our team (me and my roommate) do a game in Godot engine, but this time we're going with a compiled language I love: crystal!

Crystal (or crystal-lang is easier to search) is similar to Ruby but compiled so potentially better suited for game development. We're using a binding to C++ library SFML (Simple Fast Media Framework) to do the window, inputs, graphics and audio. The direct binding is crsfml and I've made a wrapper library called gamesf and template starter gamesf_template so we can have basics like changing scenes, sprite animations, animated/typed message boxes, better joystick/keyboard/mouse helpers etc. I've been adding to it occasionally as I've been doing hobby game dev, and on some previous LD jams too, so excited to continue using it. If anyone is curious about using crystal or the above libraries, please feel free to reach out!

Since SFML is geared towards 2D (it can do 3D with raw GL code too I think) we'll shoot for a 2D game.

Tools we'll use: - crystal - compiled language with ruby-like syntax - SFML (Simple Fast Media Framework) - C++ graphics and audio framework - game_sf - wrapper for SFML bindings for more object-oriented scenes, helpers - Aseprite - 2D pixel editor - Inkscape - vector graphics editor - Audacity - sound editor

Cheers to everyone participating, have fun this weekend!

Looking for team mates

Hello! Me and my friend are looking for some more team mates. All skill levels are welcome. that includes

-Artists/Animators -Programmers -Composers -writers/planners

We are looking for programmers who are fluent in c# and familiarity with unity.

Animators that have experience in either 3d Animation or rigging

composers that can make ost for the game

My experience:

Engine: Unity

Programming Language c#

Art software: Procreate and krita

3d modelling (Animation not included): Blender

I hope to be overseeing the development and help people out with workloads if needed.

if anyone wants to join us feel free to friend me on discord "Ninten7/ninten7"

Checking in...

ld56_1.png

Just set up a simple state machine, and wrote a one line helper function to center text. Still just an empty project waiting for a theme and a brainstorm.

I am in!

Yep, I am joining this one. This will be my 11th Ludum Dare :cake:.

Last time there were hamsters... Who knows what this time will bring?

20231004emHaroldTheHamster/em03.gif

Looking for a team?

Anyone still looking for a team?

I am mainly a programmer and animator and could definitely use some help in the art and sound department for more sparkles :sparkles:. You can find me as jeroenpx on Discord.

I like making cozy games with a unique mechanic. (see also here for examples: @jeroenpx)

Time zone: I live in Belgium (CET).

Edit: As for the engine, I will probably be using Godot with GDScript this time.

It's almost time!

Greetings!

Possibly my last post before the Jam! I just wanted to tell everyone to have a good time, let's make some awesome game, have fun, meet new people, and have a fun relaxing time! I'm super hyped for the jam as I already met and spoken to quite a lot of awesome people! Hoping to meet more during the rating segment of the jam!

I'm in too!

Wiiz It's been about 2 years since I last took part (LD 51).

Clearly excited to be taking part in this new adventure, and hoping I'll have enough time this weekend to make something playable!!

Tools I'm going to use:

I wish you all a great turnout and lots of fun for this LD 56!

Things to do while waiting for the theme result

The theme is important to me, and so hours before the reveal are a bit agonizing. If you're like me, here are a few ideas on how to spend time while in this limbo.

1) Watch Waiting for Godot

One version that may be enjoyed for free below. If you watch both parts that's about 2 hours and 15 minutes killed, and the act of observing someone else stuck in limbo may help you feel better about this current situation you are in.

https://www.youtube.com/watch?v=FqpjddXaw4E

2) Watch Storm of the Century

It's four hours long, and if you are into Stephen King stuff you may actually feel bad about having to interrupt the story just to get updated on LD theme.

https://www.youtube.com/watch?v=uk_bk6Wm5D4

3) Watch this lovely documentary about weird games

The first part alone is almost two hours long.

https://www.youtube.com/watch?v=34NVLRHsxSU

Sadly, I have done all of the above relatively recently, so idk how to help myself, if anyone has any ideas...

Im in

after 4 years

Back Again for Our 12th Jam

LD56 Wallpaper.jpg AAGH Games is back for Ludum Dare 56, after our most recent entry in LD52 back in January of last year. As usual, we'll be livestreaming our progress on Twitch throughout the weekend: https://www.twitch.tv/aaghgames.

I'm in charge of the programming and graphics, while @floata3 handles level/map design and the music. Good luck to everyone, and we're looking forward to seeing what everyone makes!!

Ludum prep

IMGem20241004/em221145.jpgIMGem20241004/em222202.jpg

Getting ready to start as soon as they blow the whistle

New account

new account lets go

my pc prep for ld56

Zrzut ekranu 2024-10-04 214909.png i have a adventure time wallpaper cuz its my fav cartoon network show im gonna prepare tommorow when it is hours after it started im gonna install blender