️ ⚊ ....

.
--> https://ldjam.com/events/ludum-dare/56/c-r-a-b-crustacean-rapid-action-battleforce
.

.
--> https://ldjam.com/events/ludum-dare/56/c-r-a-b-crustacean-rapid-action-battleforce
.
Finished in time, which made me very happy! It was my very first game jam (and actually my very first finished game).
If you'd like to try a goofy game about dangling tiny creatures from one another, and avoiding spikes, please let me know what you think!


The website to get and play our game
From the first stirrings of life beneath water......to the tiny creatures of far beyond stone age....Well, you haven't experienced a lot. Now, begins of your greatest quest: from this cradle of all livings towadrs the land. Our greatest creator, use your imagination and endeavours to build aliger and stronger flagellums. As a plant generating energy from the sun, or a beast attacking enemies with mouth and sac, you are free to experiment the possibility of any possibility of life.I believe your tinny creature WILL manage to reach the coast and BE THE LUCA OF THE LIVES ON THE LAND.
从水下生命的最初萌芽……对于石器时代以外的微小生物……嗯,你经历的不多。现在,你最大的追求开始了: 从这个万物的摇篮到陆地。我们最伟大的创造者,用你的想象力和努力来建造更健康、更强壮的鞭毛。作为一种从太阳中产生能量的植物,或者一种用嘴和囊攻击敌人的野兽,你可以自由地尝试任何生命的可能性。我相信你的小家伙会设法到达海岸,成为陆地上生物的幸运。

Operation instructions
1: Use W ⬆️ A ⬇️ S ⬅️ D ➡️ to move
2: use space 📥 and click 🫳 to spawn a new cell
3: enjoy crashing 🚗 with other cells
4: use P to pause game and see information when you are not creating cells
5: use Q to rotate clockwise and use E to rotate counterclockwise when you have a Flagellum
6: try your best to swim rightwards ang get to the land!(Be careful, other cells will evolve)
操作说明
1使用W ⬆️ A ⬇️ S ⬅️ D ➡️ 移动
2使用空格 📥 并点击 🫳生成一个新的细胞
3享受与其他细胞碰撞 🚗 的乐趣
4当你没有在创建细胞时,按下P来暂停并查看不同细胞的信息
5当你有Flagellum时,用Q顺时针旋转,用E逆时针旋转
6:尽量向右游,到达陆地!(小心,其他细胞会进化)
🧥Shell: An normal organ to bear injuries
🥬Chloroplast: An organ to produce organics and energy before the energy reaches the maximum*
🥩Mitochondrion: An organ to transform organics into energy
📦Vacuole: An organ to restore organics and energy
👄Mouthpart: An organ to intake organism (maybe other cells? ) and digest them
🔫Sac: An organ to fire bullet to enemy. Strong as it is, it will coast lots of energy
🛹Flagellum: An organ to make you more agile(rotate and move faster)
🧥衣壳: 一个用来承受伤害的器官
🥬叶绿体: 在能量达到最大值之前产生有机物和能量的器官
🥩线粒体: 将有机物转化为能量的器官
📦液泡: 一个恢复有机物和能量的器官
👄口器: 摄取生物体并消化它们的器官
🔫囊泡: 向敌人发射子弹的器官。尽管它很强大,但它会消耗大量能量
🛹鞭毛: 一个让你更敏捷(旋转和移动更快)的器官

In this new version of the game, I fixed several bugs that were found while testing during the early stages of the JAM:
Fixed a collision issue where spamming the spawn button caused the ants to overlap and get stuck.
Fixed an error in the HUD where it wasn't updating in real time.
Fixed an issue where the ants got stuck after killing an enemy.
Fixed an issue with the button that allowed the player to buy infinite larvae without losing any money.
Fixed a bug where the buttons would start the match on cooldown.
Fixed the text in the Credits HUD that wasn't displaying our names completely.
You can play and test the new version by downloading the "The Last of Ants Improved.zip". If you prefer to play the older version to see the bugs, you can download "The Last of Ants.zip".
Play and score: https://ldjam.com/events/ludum-dare/56/luca
This is my entry for this ludum dare, Gunpoint Sojourners.
With the ukraine war and the palestinian genocide I've been thinking a lot about war lately. Now there's the expansion of the conflict into Lebanon and it doesn't look like things are going to stop anytime soon.
There is a lot of media out there that covers these events in a completely dehumanising way. It feels normal. The stories are cold. The data is just numbers.
So I've crystallized my emotions into this tiny experience. It's about normal people.

I hope you like it.
Come and play as a microbot,detect the light tolerance of tiny creatures.And in the end, make matches in the survey and get everything correct to reach a success!Planning to add randomness in the future to create replay experience and improve the settlement scene!
Dare is a great start!My first real game development!Fell free to comment and rate!
please post them here
this post was made by GNOMES GANG.
Specifically the dungeon of the Crystal Skull, where you trying on the role of a necromancer and protecting your cozy cave from heroes, sent to conquer it.
Defenders of the Crystal Skull for Ludum Dare 56 is out now - check it out on a game page and itch.io
https://ldjam.com/events/ludum-dare/56/defenders-of-the-crystal-skull
https://imagicaine.itch.io/defenders-of-the-crystal-skull

We're finally back! We were absolutely dead after we published the game. Now the race is over, we have rested and are ready to play your games!
Check out our project, it's a game about space and cats: There's no place for us


After reading the comments, I am thinking of playing Hotline Miami.
https://ldjam.com/events/ludum-dare/56/ant-samurai-polergus
Post in chat at twitch.tv/editthatinpost if you would like me to play your entry, I will rate after stream.
Play our game if you want!

https://ldjam.com/events/ludum-dare/56/remy-the-roach
Can I make it any more obvious?

Hello everyone!
We are SwanBoat, a team of 2 working on our first game jam together!
For this Ludum Dare we made an arcade slash-em-up game about a Manless Horse and a Horseless Man teaming up to take on a Kingdom of chess pieces.
In Horseless Headman you run, jump and dash through waves of enemies, while slashing them with your peerless companion, the steed of steel: Manless Horsehead. It would mean the world to us if you could check it out!
We are both finishing out some stuff we put aside for the sake of the Jam, but we are excited to check all the other amazing games everyone made!
-Swan and Boat
https://ldjam.com/events/ludum-dare/56/horseless-headman
Tell us what you think about it



Jump around as cute little creatures and poof out duplicates in this candy-crush-style game! It’s simple, colorful, and simply fun.

PLEASE DOWNLOAD TO PLAY. We have encountered multiple issues exporting html (the current embedded version is glitching a lot (still fixing)). Here's the link: https://ldjam.com/events/ludum-dare/56/palipop
We’d love your ratings and comments! As newbie developers, your feedback means the world to us 🥺.
If you have a game to share, feel free to comment—I’d love to try it out and will happily rate and comment back!
ps from Yanran and Junyi: This is our first game jam together! We met at summerschool in July as complete beginners. It’s been an intense experience—we spent the first day brainstorming (and panicking) and kind of banged out the entire game in the remaining time (phew) It’s far from perfect, but it’s truly special to us.
Hope you enjoy our game!! and we wish you the very best with everything in your life too :D
In our game, if you give a weapon to a beetle it will become friendly and stop trying to steal your snacks! Does it work the same IRL?


It's not enough to just make a game. It turns out that you also need to properly prepare the page for the game so that at least someone can play it :sad face: https://ldjam.com/events/ludum-dare/56/cat-and-box
We finally finished ourgame ! First jam together, it was awesome and everyone had fun. I hope that it was the same for everyone. :smile:
Come test our game please, we had a blast ! You can also try to beat the high scores, the best ones are on the leaderboard :fire: :trophy: :fire: !
My friend just made his first game! It's a simple game but honestly for a first-timer I think he did an incredible job. He's very good at shaders and visual effects.
In his VHS style scary game, you shoot and dodge creatures.

Please go play his game and give him some support :fire:

Hi everyone!! Hope everyone had a good weekend :smile:
Check out my team's game - AquaLens, a photography game where you take pictures of different fish!!
Don't have the time to play? Watch the Gameplay Video!







2 days felt like a month.
Play it here:
https://ldjam.com/events/ludum-dare/56/tiny-pack
In our game you can find aliens on the field
And aliens are cool:


Find other one in a game:
https://ldjam.com/events/ludum-dare/56/tiny-aliens
Hey everyone! I'm excited to share Puddle Pirates. It's a chaotic, four-player local multiplayer game where you and your friends play as tiny pirate creatures battling it out on a backyard fountain. f you’re into fast-paced multiplayer mayhem, give it a try and let us know what you think!
ps. you can also start the game solo if you want to try out the player mechanics and items.


https://ldjam.com/events/ludum-dare/56/puddle-pirates

Don’t let these tiny souls be consumed by the shadows. Collect 25 souls and bring them to the Tree for rebirth.
Game Links:


Solve the puzzles and make a sandwich for the host! Take a walk through the world inside your refrigerator and see how vegetables live!

I started this jam with my birthday. I had a good rest and even met with friends and my family.
Jem was very cheerful.
Gacharms is a gacha game where you collect lucky charms represented by cute characters !
https://ldjam.com/events/ludum-dare/56/gacharms

You are a springtail, an amazing tiny creature that lives in soil and eats decaying plant matter. You get your name from your ability to perform an incredible spinning jump that you use to fling yourself away from predators.
Today, however, a pair of muddy shoes unwittingly carried you into a strange place. Although there are no predators around, you must use your amazing jumping ability to escape!

Your Coincoin (ducks) has run away, get them all as quick as possible ! (Can you find all the music references in their "nooting" 👀 ?)

3049 points! A new record! Does that mean I almost escaped from Wonderland?

Be a bee and explore the world:
B.E.E - Brave Explorer Evangeline
Be careful though - the "fun" is endless.

And as per usual, leave a comment and I'll play your game
In case you were wondering (you probably weren’t), this is how we scaled the size of the witch to look correct next to the player. Very sophisticated work from behind the scenes.
We really wanted to get “cat stack” in the final game, but ran out of time. Thus, he gets his moment in the sun in this blog post instead.
Hi, my friend and I made a versus ragegame for the jam. We don't have any ratings and I am honestly curious what you guys think about this half finished mess :)!
https://ldjam.com/events/ludum-dare/56/bugs-intended
That's how she looked before:

And so after:

Write in the comments which option is better and play the game!
https://ldjam.com/events/ludum-dare/56/butterjar

Do you want to experience a story about dealing with the grief of losing a loved one?
Then you might want to check out my visual novel

featuring an original story with three endings, original artwork and music.
You can find it right here:
https://ldjam.com/events/ludum-dare/56/are-you-listening


https://ldjam.com/events/ludum-dare/56/derpy
That was the initial idea and it looked cool right away. Making it into a game in stead of a cool graphic however took a few prototypes but I am satisfied with this infinite runner because it really makes use of the weird dynamics of the automata. Happy morphing! https://ldjam.com/events/ludum-dare/56/multimorph
https://ldjam.com/events/ludum-dare/56/multimorph
New updates: - Fix bug when you can complete level, when all zones are not complete - Fix VFX behind layers - Now can be played on Ludum Dare site - Small code fixes, unnoticed but remembered (づ ᴗ _ᴗ)づ♡

Try our participation for the Ludum Dare 56 with our game Night of Yurei.
our little horror game .
As you fall asleep, you wake up in a strange cemetery pursued by a yurei : a ghost creted by emotions of regret and guilt.
You will have to avoid getting caught by the monster while turning off three altar, with each one granting one new animal transformation with it’s unique ability.
Run, Hide, Lure and Survive your worst nightmare to the end of the night.
https://ldjam.com/events/ludum-dare/56/night-of-yurei

The first gif:

The second gif:
And here is the game itself!
https://ldjam.com/events/ludum-dare/56/butterjar
Itch.io was giving my a headache with breaking the web build of Mushroom Mail, but it looks like they've finally relented! Honestly, the original uploads for playing the game on desktop are still the way to go if you want to play, but the web build is there if you're feeling impatient.
Check out the game there!
https://richstrange.itch.io/mushroom-mail
The game page here:
https://ldjam.com/events/ludum-dare/56/mushroom-mail
Plus, little teaser video:
https://www.youtube.com/watch?v=NM8YE2nyDmw
Last 3 working brain cells (pictured below) worked hard to provide you native macOS expirience. So enjoy!


https://ldjam.com/events/ludum-dare/56/derpy

I've loved seeing what you guys are coming up with in Tiny Terrarium!
I'm working my way through playing everyones games, but if you're looking for a relaxing break, check out Tiny Terrarium

This is my first time participating in a game jam.


3 days felt like a year.
We created many different types of snail race cars, mouse pilots, spider tanks, and so on.
Play it here:
https://ldjam.com/events/ludum-dare/56/need-for-snailmidght
Here's me playing the original soundtrack on my acoustic guitar:
https://www.youtube.com/watch?v=lXqhV5zJpV8
BPM: 113 - Tuning: Drop D
Play Night Critter: https://ldjam.com/events/ludum-dare/56/night-critter
Hey commUnity! I took the inspiration for this edition's entry from w40k's favourite bugs - but inverted the role. You play as the (tiny, but deadly) swarm of pink creatures that eat everything on their way. The game turned out pretty nice, with quite a challenge in the last level.
https://www.youtube.com/watch?v=mpsEyXpiMMw
Apart from the shameless self-promotion, I have a technical question: I finally managed to get a web build going, but unfortunately it doesn't work here, only on itch.io. The loading bar is at 100% but the game does not launch. Anyone facing a similar issue?
https://ldjam.com/events/ludum-dare/56/pynkanids-eat-the-galaxy https://massivejack.itch.io/pynkanids

Thanks!

LDjam page link: https://ldjam.com/events/ludum-dare/56/la-revolucion-francheese-bonamouse
The theme really kicked our asses, we brainstormed for about 2-3 hours before we started working on the idea, with day one going mostly towards systems and concept art. Btw, the entire idea was cemented by this video:
https://www.youtube.com/watch?v=deWu8CWiGos
48 hours in, we still didn’t have a playable prototype, but we told ourselves we’ll have it by mid-day 3. Of course, we had something by mid-day 3, but as with all crunch time, bugs started appearing here and there.
We fell in and out of love with Godot, but eventually, we managed to have the build in the last minutes of the Jam (with some game breaking issues when changing scenes, but we managed to patch those also. We still have some nasty bugs, but hopefully we’ll be able to fix them between work calls.
Thanks to everyone in the team who worked their asses off, with an average of about 10 hours of sleep per person during the 72 hours of the jam.
Thank you LD56!
Links Play on Itch.io https://mrbananaz.itch.io/la-revolucion-francheese-bonamouse

Play Survival of the Shadowlings now. It's a puzzle game inspired by the 1991 game "Lemmings". You have to navigate your litte shadowlings to the exit pipe to keep them safe from the sunlight.


Hello! As in tradition i will be streaming your LD56 Games live on twitch!
https://www.twitch.tv/siraeron
also, our game is out!
https://ldjam.com/events/ludum-dare/56/animal-golfing

You are the tiny dragon Ember. The nasty gnome gang has once again attacked the inhabitants of the forest and stolen all their gold. Thanks to your small size, your ability to roll and your courage, you are the only one who can get the gold back. So go into the evil fiends’ hideout and get the gold back!
HTML5/Web, Windows, macOS and Linux versions available!
There's too much I want to play! all your games are really cool and fun I need more time!
https://ldjam.com/events/ludum-dare/56/glow
https://ldjam.com/events/ludum-dare/56/glow

I had to take a photo of each light bulb to make it work


Hi everyone!
Check out our game - AquaLens, a photography game where you take pictures of different (tiny) fish!!



The game has some issues, but I'm really interested to see if this concept appeals to people!
https://ldjam.com/events/ludum-dare/56/infesto

• Job title:
SEED COLLECTOR (m/f) APPLY HERE
Give yourself the chance to work in a vibrant alien ecosystem, surrounded by literally otherworldly beauty.

• Job description:
As part of a gardening mission, the applicant will need to collect endemic seeds of the exoplanet LD-56. Equipment will be provided to the candidate, including 4 (four) specimens of Parabowls.

• Qualifications:
Spatial awareness, Tossing ability. No diploma required. Experience working with alien species a plus (but not required).

• Remuneration:
depending on results


This is what the first build of my game looked like in the first 10 hours of ld.

https://ldjam.com/events/ludum-dare/56/butterjar


My plan was to make a diorama-like game, that takes a lot of visual and design cues from Gamecube era Sega games, as an example Skies of Arcadia Legends and Super Monkey Ball. I'm such a fool for level based games and this approach worked flawlessly, letting the skybox do the heavy lifting and subtract all maps as a floating cutouts. I'm really happy how visually coherent this became and how fun it was to work on it.
The opening screen is definitely one of my favorites, showing that era-specific lightness and optimism. I found out that it needed some movement, so I reused the asset placement randomizer and made it loop top to bottom. chefs kiss
Tiny creatures clearly meant point-of-view for me, so it was somewhat natural to make something that resembles diorama. Anything can look tiny based on the perspective. I thought about it overnight and my mind was set on multiple creatures - which means traffic - which led to controlling the traffic. I had some thoughts about HUMANITY, game revolving around leading crowds, but i wanted to steer away from grid base , so I came up with suggesting path changes to ants.
It was all fairly straight forward, until it became apparent that hivemind isnt a simple task to imitate. I went with Navmesh solution, gave the ants some incentives to find new waypoints and tested for a solid day. There was always something bugging me, ants heading back to visit newly found locations, getting stuck in traffic and many other issues. At the end I settled with one path that ants update together, but keep their own until respawn.
Last design changes like ants lifting the crumbles, came just few hours before deadline. Same time I started implementing the logic behind feromone tracks, but simplified it to single locations. Sadly the predictability of ants and paths didn't become clear or easy to understand, so I kept this sandboxy in many senses. No tutorial, no explanations, just experimenting.
Cleaning ants logic and making the interaction more readable would make it quite an interesting game with unique gameplay.
This game really hits me personally with the aesthetics, overall feeling and gameplay. I'm having serious urges to develop it more, create more ant varieties, enemies and different obstacles. How do you think? Would love to hear some thoughts and how you've felt about it!Thank you for reading!
We've uploaded our version on Itch.io first (and in time :timer:) as usual but the LDJam embedded version wouldn't work until now !
I just had to RTFM... (needed to zip the content of the forlder, not the folder itself... :sob:)

Getting Bugger is Snake reimagined as a bullet heaven where you will need to kill spiders and pick up there bodies to add to your own. The longer you are the stronger you get!
Would love if you came and played our game and left some feedback on what you think!
https://ldjam.com/events/ludum-dare/56/getting-bugger
When playing the game don't forget to post a comment with your high score.

Also, feel free to reply to this post with your games for us to play too while you're at it !
Cheers, RizeDovah.
I can't keep the server running constantly, so if the server is running when you find this post take it as a UNIQUE OPORTUNITY to join The Seeds Restaurant!
It will probably be empty when you join, though. If so, tell some friends to join! Send me screenshots of that later!
Also, please give it a rating! I want this to get a score and I think it will be kinda hard due to all the server downtime.

Link: https://ldjam.com/events/ludum-dare/56/birbs-online
Is this allowed?
From that concept, I started making the game:

This is how the game looks now(far I didn't have time to draw nice tilesets):

Play it here: https://ldjam.com/events/ludum-dare/56/follow-me

Hello there, you can see my publication here https://ldjam.com/events/ludum-dare/56/coulomb
A friend told me that I had put a collider that was too big on the "end" text, but is that a bug? No, it's a feature (or maybe not) hahaha; when a bug seems to fix your game, and it blows up if you fix the collision.


Come and find creatures in your local forest! Be the first to find and analyse them all!
LudumDare page: https://ldjam.com/events/ludum-dare/56/finders-creatures
Play here: https://shadowmitia.eu/ld56/
I would really appreciate feedback.
Also I forgot to mention this in the game but you can rip off the people heads to get more points.



A tiny Dwarf Fortress and The Sims mashup! 🏰🏡
Don’t let them run out of beer and food... or they might explode! 🍺🍗💥
Play on Ludum Dare!
https://ldjam.com/events/ludum-dare/56/evergrove
Or play on Itch.io!
https://pumpkinchariot.itch.io/evergrove

This poor PC got too many bugs to handle, and it needs you to save the day!

Link:https://ldjam.com/events/ludum-dare/56/ethernet
The store is empty. Someone needs to keep an eye on the customers.
We are waiting for you at: https://ldjam.com/events/ludum-dare/56/skupka


In this puzzle-infiltration game made during the Ludum Dare 56 event, we gave life to our little cuties ZIB ZAB and ZOUB ! Come discover cool graphics, sound effects I loved to make alone in my room x)
Here you can find a little "trailer" for the game : https://youtu.be/DcCtCNgEbzc

It's done! As always, there wasn't enough time, but the Jelly Gang is finished and playable. I originally wanted to enter the Compo, but I only managed to squeeze in a few hours of work over Saturday and Sunday. Fortunately, Monday was much more productive, so I was able to submit the game for the Jam.

I've always wanted to create a game where you control multiple small creatures, but I struggled to find new and interesting controls for it. This time, I finally figured it out! You use the mouse to hover over a group of creatures, and from there, you can control them like in a regular platformer. There’s also a twist—one of the creatures is bigger, and the camera follows them. So, you'll need to figure out how to navigate through levels without leaving anyone behind.
I didn’t have time to make any music or sound effects, so I reached out to my friend Josh just 30 minutes before the deadline. He came through with something super quick—and it works! :)
It was a lot of fun making this, and I can’t wait to play and vote on your games.
If you want to try mine, here it is https://ldjam.com/events/ludum-dare/56/jelly-gang/

For this jam, we went with the idea of fleas carrying stones to build a bridge so they can reach the other side, but unfortunately, the weather is not on their side. We hope you enjoy the game! And feel free to give us feedback!

https://ldjam.com/events/ludum-dare/56/drawer-sheep
it can be played in brower

Have a hankering for a vampire survivors style SHMUP? Well here it is.

https://ldjam.com/events/ludum-dare/56/w-a-s-p-warrior-and-scout-protocol
We’ve had a blast playing through a bunch of entries so far, and we’re excited to keep going! Every game brings something unique, and we hope people will continue playing Scrubby Shrimp too. We’re always eager for more feedback — it helps us grow and makes the whole experience even better.
This is my 11th Ludum Dare entry, and I’m always reminded of how amazing this community is. We’re more than happy to share the love and give thoughtful feedback in return. Keep those shrimp vibes rolling! 🦐
(shrimpin' ain't easy, but it's worth it!)

I've commented on a game I just tried, and couldn't see the rating "form" anymore after that, is that by design?

➡️➡️➡️ https://ldjam.com/events/ludum-dare/56/tiny-pack
Here's a quick look at the beginning of my visual novel "Are you listening?":

And here are the different art stages from when I was working on the scene:

Want to see the rest of my game? You can check it out right here:
https://ldjam.com/events/ludum-dare/56/are-you-listening
The server continues to be online! It's been kinda hard to get ratings on this game due to server downtime, but if the server is running when you find this post, please go take a look at The Seeds Restaurant and give the game a rating!
Chat with birds! Eat seeds!
It will probably be empty when you join, though. If so, tell some friends to join! Send me screenshots of that later!

Link: https://ldjam.com/events/ludum-dare/56/birbs-online
At the end of the day, I added some effects and sounds to the game, here's a gif:

And here you can see how the game looks in the final:
https://ldjam.com/events/ludum-dare/56/butterjar
Old version:
New version: 
The title of the game was often covered be the UI of the website, so I decided to change it and spice it up a little!
Also, check out our game: https://ldjam.com/events/ludum-dare/56/a-moving-service

What's that ? A finished game ? This is the third LD that I am doing, and the first one where we actually submit a finished game ! Needless to say that it is very satisfying. I guess I won't be seeing slugs the same way now. If you love slugs, want to love slugs, or just like throwing them, come try Slug Sprooch !
Hello world, we survived another LD jam! WOOT WOOT
This time around we made a cosy little story game where you have a fun journey with our lil' potato

Have you spend more time than necessary for an almost useless feature ? Welcome to the club.
In Patchonomicon, our game about sewing little creature together, you place these little patch of cloth together and try to get the currect shape and color. But placing them on top of one-another wasn't enough, i wanted to add the stitch pattern.
And here i go, spending multiple hours to implement this.
First i'll add another sprite renderer to each shape, with a transparent white texture on a special layer. A dedicated camera record this layer and stores the result into a texture.

Then, we added another sprite renderer to store the stitch pattern of each shape with a custom shader to mask the texture based on the white level of the transparency texture. As the transparency texture is ... transparent ... when multiple shape are place on top of one-another, the intersection of the two is brighter on the transparency texture. We can now use the transparency texture to mask the stich pattern, after figuring out how to do the translation from world space position to UV on the transparency texture using the camera render size & position ...
Here the result:

It doesn't look bad but it would be great if the shapes were bigger than 1cm ... :face_palm:
Anyway, come play our game :)

Jump around as cute little creatures and poof out duplicates in this candy-crush-style game! It’s simple, colorful, and simply fun.
微信图片_20241008171730.png
PLEASE DOWNLOAD/go to itch.io TO PLAY. We have encountered multiple issues exporting html (the current embedded version is glitching a lot (still fixing)). Here’s the link: https://ldjam.com/events/ludum-dare/56/palipop
We’d love your ratings and comments! As newbie developers, your feedback means the world to us 🥺.
If you have a game to share, feel free to comment—I’d love to try it out and will happily rate and comment back!Untitled video - Made with Clipchamp.gifUntitled video - Made with Clipchamp (3).gifps from Yanran and Junyi: This is our first game jam together! We met at summerschool in July as complete beginners. It’s been an intense experience—we spent the first day brainstorming (and panicking) and kind of banged out the entire game in the remaining time (phew) It’s far from perfect, but it’s truly special to us.
Hope you enjoy our game!! and we wish you the very best with everything in your life too :D

Hello, Ludum Dare!
This is my fourth time participating in the jam, and I have to admit, it was a bit more challenging than usual. Honestly, I was expecting a different theme. I already had an idea for a game, which I was planning to adapt to any theme, but, as often happens in life, plans don’t go as expected, haha
https://www.youtube.com/watch?v=wr3FVtEKIMA
So I spent the whole of Saturday thinking, trying to come up with a new idea. I know a lot of people recommend not spending more than a couple of hours on brainstorming and just going with the first idea that comes to mind. But that’s not my case. It seems to me that the first ideas that come up are often too cliché and uninspiring. I’d rather do nothing than work on something I don't believe in or find interesting. If I don’t believe in an idea myself, it’s unlikely that the players will, either. I’m just not one of those who do something for the sake of doing it.
Almost immediately after the theme was announced, I got an idea about gnomes—garden gnomes, to be precise. Here’s what my short list of ideas looked like:

None of these ideas really grabbed me, but after combining the best elements from all of them, I ended up with what I have now. Since I’m not much of a 3D artist or animator, I also had to work within the limits of the assets I had available. Here was the idea:
The main character accidentally signs a micro-contract, and micro-businessmen invade his home and start taking his belongings. However, there was still the issue of defining victory and defeat. What was the player supposed to do beyond just retrieving their things? So, Saturday was entirely spent thinking about the core idea.
On Sunday, I finally started working on the core mechanics. As it often happens with Unreal Engine, you spend more time tweaking settings and trying to optimize performance than actually working on gameplay, haha. The whole day was spent setting up AI for the gnomes and trying to add IK so they would amusingly raise their hands when carrying objects (sure, I could have just done a simple animation, but why do that?!).

I left the most exciting part—retrieving items and the main character’s “work” mechanic—for Monday. Initially, I wanted the player to constantly focus on the computer while tiny businessmen would slowly steal his belongings when he wasn’t looking. The businessmen wouldn’t steal while you’re watching them, but the boss on the Zoom call would constantly demand your attention.
However, time was running out, and I still hadn’t worked out the win/loss conditions. Then it hit me: the tiny businessmen are collectors! And the main character is a debtor who took out a micro-loan (a loan for a small sum with huge interest rates). This MICRO-loan fit the jam’s theme “Tiny Creatures” perfectly. It’s just a small loan, but the consequences are enormous—tiny businessmen invade the hero’s life like an army of mini-collectors and start taking everything they can. To pay off the debt, the hero has to complete tasks on his computer. He’s living in a tiny windowless apartment because he’s hiding from the “micro” collectors. It all came together!

The thing I liked the most was the computer mechanic. It was my first time implementing text input, and it was really fun. I wanted to add more absurd tasks, but time was running short, so I had to stick with similar ones, though I did try to make them as varied as possible.
The sounds and effects, as usual, were added at the last minute, which is why they feel a bit rough. Sorry about that!
In the end, I’m very happy with how it turned out. Big thanks to everyone participating in Ludum Dare! It’s always a blast with you!
https://ldjam.com/events/ludum-dare/56/smol-biznass