Sad to see an update to the site and the twitch extension is still broken :/


In this bullethell you need to rescue your tiny creatures which have been captured and bein kept in different portals.
You want to be super fast? You can! Dashman joined the fight.

Get some justice and use the Power Ranger skin.

Problem surviving? No worries, the tank skin got you covered!

Look even Vegeta joined in.

Rate: https://ldjam.com/events/ludum-dare/56/no-my-creatures
Play: https://rhewid.itch.io/no-my-creatures
You might not be able to build a house of cards with them, but you can definitely raise your own army, that will defend you!
https://ecaterinatrifonmailru.itch.io/escapefromwonderland


You can try it out here: https://ldjam.com/events/ludum-dare/56/tiny-balance
Wow. I did not expect to get so many ratings and comments in just the first three days! Thank you to everyone who has played my game. I don't know if I'll have the time to address every comment individually, but I will be doing a post-mortem write up of my first compo entry into ludum dare. I've been given some great feedback and suggestions on where to take this game, and I'm definitely going to do a proper polished version with a few new features that will be available on my itch.io page at some point in the next few weeks once the rating period is over.
Considering how very last minute my decision to join the event was and the very limited time I had available, I'm really pleased that the effort has paid off and that you're all having so much fun.
I'm trying to play and rate as many of your games as possible. If you've got a web build of a game you'd like me to check out, please comment on this post with a link and I'll definitely give it a play, a rating, and some feedback.
One thing I notice many people don't bother with is their game page design. Which is a shame, it sets the expectations for the experience!
I've just updated mine.
Before:

After:

Doesn't actually look much better on the screenshots, but feels cleaner overall 😅
Check it out here ⬇️ https://ldjam.com/events/ludum-dare/56/tiny-pack
Although I was always planning to submit in the Extra non-competitive category I had hoped to be done on Monday but it took me another day of fiddling to get the game complete and it's now uploaded.
Twilight of the Forest is complete. A narrative focused RPG with a story about a forest full of tribes of small monsters who must defend their land against invading humans by putting aside old grudges and coming together.
I worked with my friend Erin once again. We made a deduction focused adventure game for LD54. We did run into a few hiccups along the way with how we'd planned to split the work up, but it all worked out. We targeted an MVP version of the game by the end of Saturday and although we made good progress it was clear we weren't on track, so we swapped roles around a bit and spent Sunday churning out content. That left monday (and I guess Tuesday) to piece it all together and voila we have game.
The game was designed to be played vertically on phones, and it does run nicely on iPhone though it may not go any further than TestFlight.
Glad to have this game complete as the last couple of LD's I've tried to work solo on small strategy games and I failed both of them. Good to have another victory in the bag.

For this Ludum Dare me and two of my friends (@canaguia and @eikaloinen) decided to join forces and make a game for the Jam. We are all computer science students, so our comfort zone is programming, but in addition they both are comfortable with 3d modeling and I can do music. We did a bit of preparation beforehand, mostly just setting up a GitHub repo and initializing our project in Unity.
Then when the actual jam started, we slept! As the theme was released in the middle of the night for us we prioritized being fresh when actually beginning and so didn't start working until 9 hours into the jam. After some brainstorming we wrote up some simple pitches of which we ended up deciding between a first person horror game and a side scrolling exploration game in the deep biosphere (thanks for the inspiration Kurzgesagt). Of these we ended up deciding on the former, what would become Don't Wake me Up.
With a pitch the final step before starting development was to scope it out. Here we came up with quite a few of the signature parts of our game: the cryocasket fueled by soda cans, the idea of trying to sleep out the apocalypse, an oxygen system which would also double up as fuel for your air gun. Of course we also planned way too much, multiple levels where you would repeatedly go to sleep and wake up in an increasingly hostile environment to search for more soda cans.
Development started with immediate problems, one of my friends couldn't get their github to work, which combined with him having other obligations meant that he would mostly do creature modeling and animations which we could then import outside of git.

I started off with building our player controller and an interaction system which could then be inherited from and modified to suit whatever need we had. This saved us a lot of effort over the development. Meanwhile my other friend worked on our player model and after that the basement with the cryocasket.

Then we ran into some more trouble with github as I realized we had accidentally added half a gig of assets to git LFS, which basically ate up all of our allowance for that. So I had to put 2 hours into getting that fixed. We ended day 1 quite strong with a player working well, quite a few nice models, the first music trac and a start to our level design.
Day 2 went much better most of the day, and the big thing we did here was deciding to switch to a pixel renderer which added so much to the atmosphere of the game (as well as covering up mostly my art crimes with environment texturing).

Other than that things mostly chugged along, we finished our level design, added the crawlers, some VFX, two more music tracks and finished the actual game play loop, ending up with just one level (no going to sleep and waking up).

Then just as we were wrapping up in the evening and making our first WebGL export we hit another huge bump. Our beautiful pixel visuals were suddenly and inexplicably blurred.

And hunting down what caused this was what we spent almost all of day 3 on (other than school), but we just couldn't figure it out. Finally with only 7 hours left on the Jam I found it: apparently Unity uses the mobile render pipeline setting object for WebGL which we hadn't noticed, and in it the game is rendered at a lower resolution and then upscaled. And when we finally figured that out we could turn our attention to fixing the lighting, as none of the lighting we had used during all of development worked with WebGL, meaning we instead had to move to pre baked lighting which ended up being really nice.

All in all we are super proud of what we achieved, and really happy with our final game. And our main takeaways for the future is to make sure to have your development environment set up before the jam. And to start building your game early as the editor isn't always representative, especially if building for WebGL.
Thank you for making it through this wall of text and if you did please check out our game.
The qualification period for the next Ludum Dare Score Chasers tournament has started!
Score chasers is a tournament where people compete to get high scores in games submitted to this Ludum Dare within a certain amount of time. This includes things such as completing a game in the lowest amount of time, getting high scores in a game, or other ways a game can be competed in. The tournament is taking place on Saturday, October 19th, 2024 4:00 PM UTC on https://twitch.tv/ategondev.
Anyone is free to join the tournament! In order to qualify you need to submit an impressive score in any game submitted to the jam. To submit you can join our discord at https://discord.gg/FhP4jaZ7KS and post a screenshot of your score in the entry submissions channel.
If youre interested in just watching the tournament feel free to join as well to get notified about things such as when it goes live and to chat with contestants + other people watching
Hope to see you there!

Come and submit your game on stream or else... https://www.twitch.tv/tobugis

Also play our game: https://ldjam.com/events/ludum-dare/56/fry-quest

Which skill would you use to keep all of the children alive? Going for a wide strategy and distracting them with candy? or more precise by chugging a piece of chalk at them.
We have rebuilt the build, now you can safely and bug-free play and replay our game!

Geescht is a tough one to spotlight, but we're going to do them all! Geescht is our ghost, and was supposed to have special behavior, where it would phase past other enemies, making it have a different strategy involved. Unfortunately, we were unable to get that mechanic in place by the end of the jam, so Geescht ended up being a bit weaker than we would have liked.

Play Miku's Minion Madness here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness

Have you tried Tiny World yet ? We hope you'll have fun in our colorful world :smile:
Link: https://ldjam.com/events/ludum-dare/56/tiny-world-mayhem

I usually find all the music creation tools unnecessary complicated for the task I want to do during the jam. This time I used Bandlab as it is super user-friendly and has a large library of synths and loops there for free. Also it's available from browser.
Created music for Tiny Inc. Repair shop (https://ldjam.com/events/ludum-dare/56/tiny-inc-repair-shop) in ~20 minutes while was waiting for Unity to build the project. What do you use for music creation?



I also fixed one major collision issue where you was stuck in the ground.
It was my first Game Maker Jam Game and it was an interesting experience. Last Ludum Dare i first tried Defold and then used GoDot but i wanted this time to get familar with Game Maker.
And this is the category of missing content in the game! In the beginning, instead of flowers, there should have been stones, you could also fly on them and they broke trees, thereby forever occupying the cage. But after some thought, I decided to remove them from the game and add flowers that lure a butterfly.

https://ldjam.com/events/ludum-dare/56/butterjar
I wish I had more hours of free time to play more of your games! Thanks to everyone who has rated us, I love this community <3
Don't forget to meet out our Space Cat Fleet: There's No Place for Us


He's too powerful, I think we made a mistake. Help! https://ldjam.com/events/ludum-dare/56/micromedic
A game about cooking tiny creatures from packets from a vending machine.
Link: https://ldjam.com/events/ludum-dare/56/packet-of-creatures



Explore, build and expand in this god game of tiny proportions! Find the resources you need to set up settlements and upgrade your fire until it becomes the Sun in Build The Sun!
I couldn't quite finish it like I wanted, it's missing menus, a title screen, and a proper ending animation, but it still feels pretty complete, and it does have an end, even though it gets pretty grindy to get there (couldn't test the progression at all during the jam sadly) and I expect people to give up before then. But I still think it's a nice time! :slight_smile:
I'm definitely going to keep working on this one, so you can also see this entry as a very early demo for a future PUNKCAKE Délicieux game! :smile:
I didn't quite make it alone, Pentadrangle made the lovely music, and Julia Godrie made the lovely cover artwork that's on the entry's page!
Check it out here, thank you! :sparkling_heart:
Like all previous jams of past, if you play my game and leave a comment, I will play and comment on yours. It was a blast making this game over the weekend.
https://ldjam.com/events/ludum-dare/56/tiny-creature-rescue
Thanks for considering.
Capture apples from the lab and capture them for the rat king.
I ran out of time to make the multiple mouse mechanic actually useful, they were going to have different abilities - like for example if you wanted to lift the apple, the mouse would have to hold onto it etc.
Made in about 2 days as I was triple booked over weekend. :boar:
Somewhat playable, and works on tablet/mobile etc.




Bob is very hungry and he doesn't mind eating a couple of bugs.
https://ldjam.com/events/ludum-dare/56/hungrybob
https://chingiskhan.itch.io/hungrybob
After trial and erroring through a bunch of fixes, googling a miilion different versions of my issue and uploading tons of broken builds to itch.io. I finally thought to change the weird import settings I'd picked for my sound effects in Godot. I can't even begin to understand why I decided my game needed that, or why it breaks a web build - but the important thing is that you can now play my game on the web!

If you skipped over my game because you don't use Windows or just because you didn't want to download it, please consider giving it a go!

Thanks for the support this jam, all the feedback has been wonderful <3
I'm loving checking out everyone's games!
If you're looking to relax and take a breather...
Check out Tiny Terrarium here

Our game: https://ldjam.com/events/ludum-dare/56/you-are-bigger-than-you-think
Does it seem like days are going the same way? Same route, same job, same people... Life seems meaningless. But does it depend on external circumstances or is it in you? Only you can change your life.
Each of you will find a piece of yourself in this game. Download our game and find different endings!))

P.S This is our debut.
I programmed a whole frickin’ RTS in 3 days, wrote and directed 100+ lines of dialogue between 3 VAs on 4 chars, and made a minimap and snazzy char select screen and really cute unit/rune/ui animations!
And that’s just what I did! We also have incredible char illustrations, voice acting, and different faction themes that kick in when a side is winning.
So what are ya waiting for? Go try it out!
https://ldjam.com/events/ludum-dare/56/lil-demon-game-thing

Dear employee, recently dangerous activity has become more predictable (Fixed random series of attacks on every iteractions). We are waiting for you at your more safe workplace: https://ldjam.com/events/ludum-dare/56/skupka

You are a vampire hunting zombies in a cemetery at night! Accumulate energy by slaying zombies, transform into a swarm of bats to feast and restore health, and watch out for deadly poisonous enemies

Set your personal record and it will (may)be immortalized on the most beautiful grave in this cemetery!
Good luck! :heart: :heart: :heart: https://ldjam.com/events/ludum-dare/56/blood-crux
Take a look at our game: Wink and the Fae

It's a top-down shooter made in high resolution art. Save the little fae and bring them back to the safe zone. Try saving as many as you can while protecting them from danger!

https://ldjam.com/events/ludum-dare/56/wink-and-the-fae
Please give us feedback and we'd be happy to check out yours if you'd like!
This time we made a game based on the iconic "To A Mouse" by Robert Burns, featuring tight high-speed platforming levels and a fantastic rendition of the Scots poetry classic.
Check it out!
Druid's Friends is a game where you befriend cute creatures by feeding them their favourite treats.
In this game, we made it so that a creature may run away if: + it accidentaly bit your hand, didn't like the food, + it was frightened by sudden movements, + it was poked with food when it wasn't ready to eat, + it didn't like the chosen food.
Like real animals, you should treat them with attentiveness! And we wanted to show the player that.
For starters, we made an instruction at the start of the game:

However, you should also telegraph the creature's state to the player. For that, we made a "frightened" sprite to make the player go back and move more carefully. There is also a little screenshake to draw attention to the change in the state.

Ok, but other than that, we need to tell the player why exactly the creature ran away. We tried to do this: + If the player is bit by the creature, a "hurt" sprite is shown for the hand and it shakes intensely. + If the player makes sudden movements or pokes the creature, it goes into "frightened" state and, if the player continues, then just runs away. + If the player gives the creature the food it doesn't like, it will turn green and run away with "angry particles".
While it is intuitive when the player is bit, the latter two situations are more vague as the difference is subtle and can be easily missed, so some player may have missed that.
Some players also missed the notes on the bottom right of the screen that can be used to get hints on what each creature likes. And some were confused by two hints that are similar (both show eyes as a feature):

What have I learned from this? While most players got the message, it was not everyone. So:
Although it may sound obvious, the balance between not telling the player anything and holding their hand too much is difficult to maintain. It is definitely something that needs more consideration and playtesting.
We are also working on the post-jam version on itch that addresses the quality of life issues!
Then this game is for you!!! Tiny creatures is a fun 3D platformer about tiny mischief wrecking down the house, use your agility to climb over obstacles and work with your tribe to reach otherwise unreachable places by linking together and forming bridges. Use your strength to sabotage their belongings, knocking them down and breaking them. Create chaos, collect stars, and race through timed obstacle courses! https://ldjam.com/events/ludum-dare/56/tiny-wreckers

Heard on one of the streams that it is nice to put a gif in the description that explains how to play your game, so people understand this even before they start.
Made one for my game, shows what player should do and how creatures interact with each other to solve puzzles.

Step 1: Acquire grappling hook

Step 2: Climb to the top

Step 3: Avoid the annoying bees

Step 4: Don't fall in the water

Step 5: Invest in Greencoin

Congrats: Now you know how to grapple with your problems efficiently! The only thing left for you to do is to play our game https://ldjam.com/events/ludum-dare/56/small-problems-to-grapple-with
Can you save the children from this plague and get all of them fit as a fiddle before their parents come and pick them up?
Find out for yourself by playing our game right here in your browser!

I've played some games that are, in my opinion, so polished and fun that they deserve much more players to see them!
Maratus in Love - a cute and very responsive platformer where you play as a jumping spider and use mouse to jump with chosen thajectory! Its movement feels so good!
Age of Honey - a small, but very charming RTS game about bees that is so addicting that I wanted more of it when in ended.
^ These two don't have 20 ratings yet, so help them out!
Ants Save the Queen - a dungeon crawler where you control a swarm of ants! The amount of ants is both your hp and ammo, so be careful not to get hit! Every detail in this game serves its purpose and that's why I'm so in love with it.
Vermin Tiny Creatures - it's so fun to play as a swarm of rats and shoot with... rats! Grow your army and punish the polluters of your home! This game is just pure fun in numbers. The "megarat" evolution is hillarious and epic at the same time.
If you too have any games that you played, have a low amount of ratings but you think deserve more attention, you can leave them in the comments below!
Find a way to reconcile everyone in my little puzzle game that will put your logic and memory to the test in 13 levels. Can you do it?

I spent about 24 hours total in the weekend working on the game, and recorded (the vast majority of) it all!
I made "Snow Flipper" - a fishing tycoon where you play as a penguin!
https://www.youtube.com/watch?v=08sH86I6dGg
Our game just passed the 20 rating mark. It's a multiplayer game at its core, but we made sure it's playable alone as well, since we figured that most of the time not enough players are playing to be viable as a multiplayer game during the rating phase.
As part of the multiplayer, since we've set it up as a peer-to-peer game, we also built a master/match making server that also provides somewhat up to date server and player counts, which the game client fetches to show the numbers in the main menu.
Shortly after the game went live we added a log line to the master server when ever the stats are being fetched, which under normal circumstances should always happen at least once when starting the game.
The log currently shows 11 unique clients that fetched the statistics I think we had 2-3 rating when we added the log line, which suggests that ~10 people (about half) never even started the game, but rated it.
Maybe some of these people have restrictive firewalls that blocked outgoing connections, but 10 people seems a little high for that.
Have other people some data on this? I've recently seen a JamBrain issue that briefly mentioned this problem. We never had issues receiving our 20 ratings in the past, but we are usually 3-4 people playing, rating and commenting games, but now I'm unsure how many people actually played our games.
So, basically, it all started with the idea to invert the mechanics of Hidden Folks. Instead of the player searching for hidden characters, they would be saving them from being poked by some mysterious villain's hand. Plus, I wanted the creatures being saved to be as cute and defenseless as possible. For some reason, the image of those little sootsprites from Spirited Away kept popping into my head.
Something like that.

Then came two nights of experimenting and endless giggling at the funny situations our 'sandbox' was generating. The soot sprites were ready right away — even though I’m no artist, drawing little cute circles with eyes wasn’t hard. While our developer Anastasia was putting together the game’s logic, I was creating the houses in the right style, assembling them in Unity, and filling them with the soot sprites.
Just look at them! That was a time of pure, unclouded joy in the development process, something I think many of us haven’t felt in a long time, even though we’ve been in game development for years.

Our game designer Max was trying to help out on two projects at once, and our project manager Dima — on three, no less. By the way, here they are: game 2 and game 3
None of us got much sleep, and we were all falling behind.

But the fun was totally worth it! The final step was adding sounds, and that’s when the game really got its full vibe — becoming the cutest pastime on the internet. Even though the game still has no clear goal, no understandable beginning, and no logical end, it’s still awesome. Try it yourself ;)
Currently live at https://twitch.tv/ategondev playing games from the jam! Feel free to stop by and watch me play your game
I run a raffle system after every game for who gets played next
When the theme was announced as "Tiny Creatures" I knew I had to make a game about these little guys:

Springtails are tiny critters that are beneficial to our soil, and they have the coolest defense mechanism that allows them to spring away from predators at over 20,000 RPM and over 80 times their body size! The jumps are incredible, and they're also incredibly chaotic.



My game, Springtail, is my attempt to recreate the behavior of these tiny creatures, presented as a Foddian/Rage game. My aim was to make the jumps as chaotic and funny as they are in real life!
Springtail plays similarly to Jump King, so expect to fall a lot. It's not a genre for everyone, so I describe how to enable cheat tools in the game description. I hope you like it! :)
Need some ratings on your game?! Anyone who rates my games and leaves a comment, I'll rate your game back! I'm only playing games that have web builds <3
I made (yet another) baking game! Run a kitchen of tiny fairies to make cakes! The game is super chill and will only take a few minutes to try out <3
I can't wait to try your games out!
stop by and add yours to my list :) coderah.tv
Also checkout my puzzle game, its short (and rough) :D



Awakened from Stardust Build_0.1 is out now!
It's a puzzle game where you control sheep by painting color.
Try it Here

3 malevolent mobsters await you in critter gang! Be sure to get over and see if you have what it takes to defeat all of them and take down the mafia!
https://ldjam.com/events/ludum-dare/56/critter-gang

Because of this wonderful experience that is Ludum Dare I've started up an X account, and I want to fill my feed with pure game dev joy but find it hard to do so without help! So I would appreciate if any of you would care to follow so I can follow back and fill that feed with game dev goodness :smile:
X: https://x.com/NickHellquist
Wish you the best / Nick
If I try to view all entries, I can sometimes only see one or two games, and sometimes it says there's no games at all. Viewing compo entries only works normally as far as I can tell, but jam only entries gives me an empty list.
In our silly game "A Fish-Based Game" we tried to make it so we could generate a giant variety of fish
We do this in three ways with the first being the fish behavior system!
This system had 3 different fish triggers that activated based on certain conditions these were: idle, get hurt, tap on the glass, and lastly a proximity one that went unused. Then we had 5 different actions with randomized values that generated actions these were: panic, swim away from fish, swim towards fish, move in direction, and stop(which we cut from the final game)
it was all made in unreal blueprints by @beadyeyes and this system was then also used to create the boss fishes that you fight in the game! it was great to not only have a system that generated fish for our game as well as breed it but the system was quite easy to use! In another timeline perhaps there would only be custom-designed fish in the pool!
These two fishes are used by the cheater Sarah and are meant to swim in a circle around the arena chasing each other!

And here are their behaviours!


Next time I'll be posting about the other two systems that made our fishes more unique the blendshapes on and the gradient mapping! as well as some resources for others to learn them! since I was an artist/designer on this I didn't get too much hands-on experience with the code for the behaviours!
with those next two systems, the possibilities of fish really are endless!
Gnarp, the simple fae... or is she? For just 1 Miku Point, you can summon an army of Gnarps - low health and low damage, but they provide a horde to distract your foes!

Play here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness


i think this is the first time i didn't get nerd sniped by some useless feature. started a day late but managed to put something together. wish i had a bit more time to balance stuff but i think the main mechanic turned out pretty satisfying. give it a try :)
https://ldjam.com/events/ludum-dare/56/runner

Hello! After realizing my game is hypocritically clicky, I'd love to hear your feedback! How would you like to see this game improved?


Our game,Need for snail, is a nostalgic racing game that combines the visual charm of classic retro style with the ‘Tiny Creatures’ theme. The game features fast-paced single-round gameplay, emphasizing the use of skills at the right time and pre-race equipment setup, and defeating various strange opponents.
The game has fixed the bugs, adjusted the balance, and is now playable.
Welcome to play and leave your thoughts and ratings!
https://ldjam.com/events/ludum-dare/56/need-for-snailmidght
Ever wondered if it was possible to make a game in a graphing calculator? Well the answer is YES! Come check it out! https://ldjam.com/events/ludum-dare/56/ant-smasher
I have seen so many awesome games already, ya'll are amazing!
All I wanted to say is that

... And if you are already here
We got so many good feedbacks it's awesome, it's also really nice to see constructive advices that will help us to improve !
If you wanna try too, click here
You can also try to climb the leaderboard and get the best score of all ! :fire: :trophy:

More cool visuals and gameplay in our game:
https://alopar.itch.io/antibody
We will be happy to see your reviews and grades)

As a lab rat that can communicate with human researchers using brain signals, how about confess your love to them?
No worries, with this brainwave combo you can achieve it! (It means "ME" "WANT" "TO" "DATE" "YOU")


We wanted to share some more concept art of our game, Horseless Headman! The early ideation period is the most fun because anything goes but as we whittle down a project some things unfortunately need to get axed.
The game and character were originally going to be in full color, but for sake of time and readability we decided to go with a simpler palette.
It's fun to see what else survived in unexpected ways! The tiny king reveal still made it to final. Though unfortunately some enemy ideas had to be cut.
From the very beginning we wanted a fun reveal of the main character being two different entities. Here's the first initial sketch of the reveal:
The idea of the character spinning the head like a staff came after we figured out the spinning horse head mechanic in game, and that's how it was portrayed in the intro cutscene.
Rough sketch:
Final:
Fun fact about the animation, everything was broken up into pieces so we can reuse as many assets as possible to save on time, here is an example:
(the ball is subtle lore implications lol)
But this technique was used a lot to help us save on time, and it was also used quite a bit in conjunction with traditional hand-drawn animation in the intro too!
Hope you enjoyed reading!
As always you can play our game, Horseless Headman here: https://ldjam.com/events/ludum-dare/56/horseless-headman
-Swan and Boat

Thanks for all the feedbacks on ZEUS NEEDS YOU ! It was super interesting and we will definetly do another jam in the future !

Give it a try if you want !
Antibody game is now out so you can try it right now!
https://www.youtube.com/watch?v=dC5NriF4Oz0
https://ldjam.com/events/ludum-dare/56/vermin-tiny-creatures
https://ldjam.com/events/ludum-dare/56/vermin-tiny-creatures
I really want to show what the skeleton looks like when there's only one type of little life on it (because that's how I drew it). Of course, you can mix and match them freely in our game!



Our game is here ↓. Please play the download version!
https://ldjam.com/events/ludum-dare/56/the-little-life
My partner and I look forward to your feedback!✨

Thank you very much for your warm feedback and bug reports :tools:. We fixed most of problems which you faced and I published new release 1.0.1. Original one 1.0.0 is available in itch's download section. Now the gameplay is more smother and I hope you enjoy it :heart: Details of the changes are in the description
Soon we will update the design of game page itself!
:arrow_right: https://ldjam.com/events/ludum-dare/56/candyween

More than half of https://itch.io/games/platform-web are Ludum Dare 56 games! Great job everyone ❤️ It's so nice to see our community represented.
(And my game is in top3 which is crazy 😲 https://ldjam.com/events/ludum-dare/56/tiny-pack/tiny-pack)

Come play our game, we'll play yours this week end!



I need only 5 more reviews :sweat_smile: Thank you!
https://ldjam.com/events/ludum-dare/56/tiny-wars

Kia ora/Hello from New Zealand!
We made our game, Deck Derby: Sluglord's Speedway. You're Rustle, a beetle on the run from the Sluglord Mafia, led by the ruthless Don Sluggotti, a crime boss who owns the biggest casino in the bug underworld. After falling into heavy debt, Rustle’s only way out is to race on the infamous speedway. The deal is simple: win, and your debt is cleared. Lose, and you’ll be trapped in the slimy grip of Don Slugotti for years to come.
With our producer being in Europe and the rest of the team in New Zealand, we were super fortunate this jam to have everyone under the one roof (with the exception of our musical genius, who is based in Sweden).
Wellington, New Zealand on a wonderful spring day. We made the most of the theme drop (which was at 10am for us here in NZ) and brainstormed outside.
Producer Baconeta working away on getting some of the art work into the game
I am not a coder or a designer, but I did help craft the story of the game, I am also credited as Head Chef, making sure our awesome team were kept fed.
Our end result, our game! We'd love for you to play it, give us a rating, and tell us what you think. I would also love to play some of your games. So feel free to let me know how you did your jam, and your end result
Link: https://ldjam.com/events/ludum-dare/56/deck-derby-sluglords-speedway
Thanks to everyone who has played our game and give it a rating :)
Hello, welcome to day 3 of streaming your games live on twitch! here is the stream: https://www.twitch.tv/siraeron
also check out our game
https://ldjam.com/events/ludum-dare/56/animal-golfing
https://ldjam.com/events/ludum-dare/56/escape-from-wonderland

We’ve already shared our game with you, and now we want to invite you to dive even deeper into Alice's journey through the twisted world of Wonderland. Dodge dangers, recruit allies, and see how long you can survive in this challenging endless runner!

And to make things even more exciting — everyone who rates our game will get a rating and comment from us in return! We believe in building up the game jam community, so share a link to your game in the comments below, and we'll make sure to check it out and give it the attention it deserves.
https://ldjam.com/events/ludum-dare/56/escape-from-wonderland
Let’s support each other, celebrate our creativity, and see how far we’ve all come in this jam. We can’t wait to play your games and hear what you think about ours!

Happy gaming, and see you in Wonderland! 🌿✨
For this jam, we went with the idea of fleas carrying stones to build a bridge so they can reach the other side, but unfortunately, the weather is not on their side. We hope you enjoy the game! And feel free to give us feedback!

Finally, we managed to stabilise and fix most game breaking bugs for https://ldjam.com/events/ludum-dare/56/la-revolucion-francheese-bonamouse.
In case you didn't manage to finish it, you can try your luck again!
p.s. Our game took in total 279 number of commits, how many did you have?

When I make games solo, I always try to create white-only sprites or models, and then tint them in the game engine.
That's because it is easier for me to work in Game Engine than in an "art editor". They are not my bros. Also, it easier for me to keep art consistent when I see all sprites together in game, not when they are in image editor.

What are your tricks to simplify parts where you lack competence?
Sorry for taking so long, it's been rough, but I wanted to thank everyone because my game got over 20 ratings in just 48 hours!

Play Night Critter: https://ldjam.com/events/ludum-dare/56/night-critter
Our group consists of a high school student and a college student, and we still have a lot to learn about game development, so please give us your valuable input!
Our cute little creature designs come from some randomly distributed whimsy, and they may have some shades of real life creatures!
We designed the levels very carefully and after many playthroughs, we hope you won't get stuck!
Thanks to everyone who has already checked out the game. But we are half way to 20 reviews. If you all could help me out and go on and Check out Perdita Creaturae I would greatly appreciate it.

Play the Game Here: https://ldjam.com/events/ludum-dare/56/perdita-creaturae

Our team is very bad at coming up with ideas. So the best one we had (that would fit the theme) reflects my personal and painful experience of fighting with mosquitoes during this summer.
(Wall stains mechanic was also inspired by IRL experience, when you care about finally being able to sleep more than about the state of your wallpapers)
We initially planned the gameplay to be a little bit more engaging, with tools and upgrades to help secure more sleep. Mini-game also deserved more polish, but ended up being neglected in favor of finishing other important tasks (huge mistake, as it later became clear by looking at the feedback). Oh yes, and occasionally waking up your neighbors with very loud wall smacks (sorry guys, I want to sleep too)
I regret not being prepared for this Jam better. There were so many things we could've implemented faster if I had prepared some universal code snippets in advance. With this Jam being my third I'm no longer allowed to use lack of time-management as an excuse, so for our 4th project I will try to improve my coding skills/efficiency as much as possible
Nevertheless, even if we weren't able to make the best game we envisioned, I think we managed to at least tell a somewhat relatable story :smile: You can try it yourself https://ldjam.com/events/ludum-dare/56/billions-must-bite
I have seen so many awesome games already, ya'll are amazing!

... And if you are already here
A friend has started trying to speedrun the game we made, and he's just too good and have beat me at my own game. I just can't beat his score. I need some valiant pro gamers to help me put him in his place!!

Hello everyone, our team is very pleased to see your feedback and pleasant comments, and the fact that we collected them last day!! This is a great result for us.
Our developer is already working on fixing bug and a small gameplay fix, but for now I'll show you the process of creating the main menu of our game Beyond Fear

18 games were played yesterday! BRING ME MOOOOREEEE :) https://www.twitch.tv/xpmonsterx
In that case, it won't be us running from the queen, but she will be thinking of how to avoid checkmate from us... even if we're playing cards.

https://ecaterinaaa.itch.io/escapefromwonderland
Hey everyone!
Today is my birthday, and honestly, I’ve already received the best gift — I managed to submit our game Tiny Balance on time with the team!
This project gave me my first real experience in 3D modeling and working with Blender. When we decided that there wouldn’t be any purchased art assets in the game, and that all the visuals would be made by us, it became a real challenge. But we did it!
What I’m most proud of are our characters. I created them on the first night of work using sculpting.
The first model (a fox head) was tough
but with each new creature, the process got faster and smoother!
My personal favorite is the little piggy, especially its ears, where I put a lot of heart into them :3

And now, on this special day, I feel like it’s not just me who deserves a gift, but the whole Ludum Dare community! That’s why I’ve decided to share an asset pack with our cute little creatures—feel free to use them however you like in your projects (You can find the link in the comments, since I'm having some weird issues with adding links directly to the post :c )
P.S. Special thanks to Solid Hinken for the platypus head, help with optimizing the models, and preparing the archive <3
Hi there, this is Pearstar, art director of Child of Entropy!! I drew these backgrounds for each level, the retro effect is created using filters, both to make the piece more stylistic and to reduce the amount of detail i have to get done within 72 hours.
Wish to know more about this game?
We appreciate every rating and comment!!
please visit the one named Child of Entropy instead of Child of Entropy-demo this project accidentally got uploaded twice, if we couldn't find a way to merge them, we can only keep one version....😭😭
Hey!
Here, at Head'quarters we've just added support for Linux meaning we now support all major desktop platforms.
Including: - Microsoft Windows (64 bit) - Apple macOS (Intel and M* CPUs) - Linux-based (64 bit) - WebGL (meaning, you can play in browser not only from desktop, actually!)

Its a small Lemming-Like Puzzle game with 10 increasingly challenging levels.
Save those little guys.


Hi guys, let me introduce you my Compo submission: Red Planet Reclaimers! (Available in browser!) :smiley:
“The RPRs’ job on this cold rock is to cleanse the tunnels beneath, so we may once again have colony of some sort…”
Survive as long as you can! The Martian subsurface is a dangerous place…
Destroy the environment, harvest resources!
Upgrade your gear, collect better resources in other biomes, survive longer!
* *How long can you survive? ** (my best is 6:38 so far! :) )
I'd love to hear you feedback, try it here. :heart: Thanks!

There’s a game that I played the other day (started as a game where you squish viruses with your finger in a lab and then had a fun twist with cutaway interviews which I don’t want to spoil) I think it was maybe called Tiny Flask? I wanted to find it again but I can’t seem to find a way to search a game by name or find the ones I’ve commented on/rated.
Is there any way to do this? 🥺 or does anyone know the game?
Hey there! If you didn't play Fry Quest yet, give it a try!
I would try to convince you harder, but I think Pip will do a better job!
https://www.youtube.com/watch?v=93QPK2CDtG8
Just thought I shared some behind the scenes of my snail game! :snail:
As you can imagine, making a procedurally-animated sticky snail takes quite a bit of patience... and some bugs along the way :joy:

But it somehow didn't turn into a complete buggy mess in the end though!

Hey! I want your feedback! After doing some play testing, I'm thinking about the possibility of continuing to develop the game. However, I think the ratings of Ludum Dare are not enough. As such, I'm doing my own questionnaire. If you have already played the game, I would like you to fill this Google form, if you haven't played the game, I would recommend playing it and answering the questionnaire.

We can confirm: playing our game on a smart board with a styles is probably the best way to beat the other scores on the leaderboard! :smile:
