Ludum Dare 56 October 4–7, 2024

No, my creatures!!

In this bullethell you need to rescue your tiny creatures which have been captured and bein kept in different portals.

You want to be super fast? You can! Dashman joined the fight. LD56-Dashman-Dashman-Promo.gif

Get some justice and use the Power Ranger skin. LD56-PowerRanger-Promo.gif

Problem surviving? No worries, the tank skin got you covered! LD56-Tank-Promo.gif

Look even Vegeta joined in. LD56-Vegeta-Punch-Promo.gif

Now go and rescue the tiny creatures!

Rate: https://ldjam.com/events/ludum-dare/56/no-my-creatures

Play: https://rhewid.itch.io/no-my-creatures

Escape from Wonderland

You might not be able to build a house of cards with them, but you can definitely raise your own army, that will defend you!

https://ecaterinatrifonmailru.itch.io/escapefromwonderland

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Thank you to everyone who has played my game!

Wow. I did not expect to get so many ratings and comments in just the first three days! Thank you to everyone who has played my game. I don't know if I'll have the time to address every comment individually, but I will be doing a post-mortem write up of my first compo entry into ludum dare. I've been given some great feedback and suggestions on where to take this game, and I'm definitely going to do a proper polished version with a few new features that will be available on my itch.io page at some point in the next few weeks once the rating period is over.

Considering how very last minute my decision to join the event was and the very limited time I had available, I'm really pleased that the effort has paid off and that you're all having so much fun.

I'm trying to play and rate as many of your games as possible. If you've got a web build of a game you'd like me to check out, please comment on this post with a link and I'll definitely give it a play, a rating, and some feedback.

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Page design

One thing I notice many people don't bother with is their game page design. Which is a shame, it sets the expectations for the experience!

I've just updated mine.

Before: photoem2024-10-09/em15-14-31.jpg

After: after.png

Doesn't actually look much better on the screenshots, but feels cleaner overall 😅

Check it out here ⬇️ https://ldjam.com/events/ludum-dare/56/tiny-pack

Late but never forgotten... Game finished!

Although I was always planning to submit in the Extra non-competitive category I had hoped to be done on Monday but it took me another day of fiddling to get the game complete and it's now uploaded.

Twilight of the Forest is complete. A narrative focused RPG with a story about a forest full of tribes of small monsters who must defend their land against invading humans by putting aside old grudges and coming together.

I worked with my friend Erin once again. We made a deduction focused adventure game for LD54. We did run into a few hiccups along the way with how we'd planned to split the work up, but it all worked out. We targeted an MVP version of the game by the end of Saturday and although we made good progress it was clear we weren't on track, so we swapped roles around a bit and spent Sunday churning out content. That left monday (and I guess Tuesday) to piece it all together and voila we have game.

The game was designed to be played vertically on phones, and it does run nicely on iPhone though it may not go any further than TestFlight.

Glad to have this game complete as the last couple of LD's I've tried to work solo on small strategy games and I failed both of them. Good to have another victory in the bag.

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An after action report - Don't wake me up

For this Ludum Dare me and two of my friends (@canaguia and @eikaloinen) decided to join forces and make a game for the Jam. We are all computer science students, so our comfort zone is programming, but in addition they both are comfortable with 3d modeling and I can do music. We did a bit of preparation beforehand, mostly just setting up a GitHub repo and initializing our project in Unity.

Then when the actual jam started, we slept! As the theme was released in the middle of the night for us we prioritized being fresh when actually beginning and so didn't start working until 9 hours into the jam. After some brainstorming we wrote up some simple pitches of which we ended up deciding between a first person horror game and a side scrolling exploration game in the deep biosphere (thanks for the inspiration Kurzgesagt). Of these we ended up deciding on the former, what would become Don't Wake me Up.

With a pitch the final step before starting development was to scope it out. Here we came up with quite a few of the signature parts of our game: the cryocasket fueled by soda cans, the idea of trying to sleep out the apocalypse, an oxygen system which would also double up as fuel for your air gun. Of course we also planned way too much, multiple levels where you would repeatedly go to sleep and wake up in an increasingly hostile environment to search for more soda cans.

Development started with immediate problems, one of my friends couldn't get their github to work, which combined with him having other obligations meant that he would mostly do creature modeling and animations which we could then import outside of git.

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I started off with building our player controller and an interaction system which could then be inherited from and modified to suit whatever need we had. This saved us a lot of effort over the development. Meanwhile my other friend worked on our player model and after that the basement with the cryocasket.

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Then we ran into some more trouble with github as I realized we had accidentally added half a gig of assets to git LFS, which basically ate up all of our allowance for that. So I had to put 2 hours into getting that fixed. We ended day 1 quite strong with a player working well, quite a few nice models, the first music trac and a start to our level design.

Day 2 went much better most of the day, and the big thing we did here was deciding to switch to a pixel renderer which added so much to the atmosphere of the game (as well as covering up mostly my art crimes with environment texturing).

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Other than that things mostly chugged along, we finished our level design, added the crawlers, some VFX, two more music tracks and finished the actual game play loop, ending up with just one level (no going to sleep and waking up).

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Then just as we were wrapping up in the evening and making our first WebGL export we hit another huge bump. Our beautiful pixel visuals were suddenly and inexplicably blurred.

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And hunting down what caused this was what we spent almost all of day 3 on (other than school), but we just couldn't figure it out. Finally with only 7 hours left on the Jam I found it: apparently Unity uses the mobile render pipeline setting object for WebGL which we hadn't noticed, and in it the game is rendered at a lower resolution and then upscaled. And when we finally figured that out we could turn our attention to fixing the lighting, as none of the lighting we had used during all of development worked with WebGL, meaning we instead had to move to pre baked lighting which ended up being really nice.

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All in all we are super proud of what we achieved, and really happy with our final game. And our main takeaways for the future is to make sure to have your development environment set up before the jam. And to start building your game early as the editor isn't always representative, especially if building for WebGL.

Thank you for making it through this wall of text and if you did please check out our game.

Ludum Dare Score Chasers - Qualification Begins

The qualification period for the next Ludum Dare Score Chasers tournament has started!

Score chasers is a tournament where people compete to get high scores in games submitted to this Ludum Dare within a certain amount of time. This includes things such as completing a game in the lowest amount of time, getting high scores in a game, or other ways a game can be competed in. The tournament is taking place on Saturday, October 19th, 2024 4:00 PM UTC on https://twitch.tv/ategondev.

Anyone is free to join the tournament! In order to qualify you need to submit an impressive score in any game submitted to the jam. To submit you can join our discord at https://discord.gg/FhP4jaZ7KS and post a screenshot of your score in the entry submissions channel.

If youre interested in just watching the tournament feel free to join as well to get notified about things such as when it goes live and to chat with contestants + other people watching

Hope to see you there!

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Live and Playing Your Games

Come and submit your game on stream or else... https://www.twitch.tv/tobugis

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Also play our game: https://ldjam.com/events/ludum-dare/56/fry-quest

All done!

We have rebuilt the build, now you can safely and bug-free play and replay our game! лого ввв (2).png

Miku's Minion Madness Creature Spotlight: Geescht

Geescht is a tough one to spotlight, but we're going to do them all! Geescht is our ghost, and was supposed to have special behavior, where it would phase past other enemies, making it have a different strategy involved. Unfortunately, we were unable to get that mechanic in place by the end of the jam, so Geescht ended up being a bit weaker than we would have liked.

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Play Miku's Minion Madness here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness

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The Tinies are waiting for you!

Have you tried Tiny World yet ? We hope you'll have fun in our colorful world :smile:

Link: https://ldjam.com/events/ludum-dare/56/tiny-world-mayhem

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Using Bandlab for music creation

I usually find all the music creation tools unnecessary complicated for the task I want to do during the jam. This time I used Bandlab as it is super user-friendly and has a large library of synths and loops there for free. Also it's available from browser.

Created music for Tiny Inc. Repair shop (https://ldjam.com/events/ludum-dare/56/tiny-inc-repair-shop) in ~20 minutes while was waiting for Unity to build the project. What do you use for music creation?

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Are you ready to soak tiny creatures ?

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Then play it : https://ldjam.com/events/ludum-dare/56/tiny-beast-hunter

I also fixed one major collision issue where you was stuck in the ground.

It was my first Game Maker Jam Game and it was an interesting experience. Last Ludum Dare i first tried Defold and then used GoDot but i wanted this time to get familar with Game Maker.

Missing content

And this is the category of missing content in the game! In the beginning, instead of flowers, there should have been stones, you could also fly on them and they broke trees, thereby forever occupying the cage. But after some thought, I decided to remove them from the game and add flowers that lure a butterfly.

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https://ldjam.com/events/ludum-dare/56/butterjar

Still playing your games!

I wish I had more hours of free time to play more of your games! Thanks to everyone who has rated us, I love this community <3

Don't forget to meet out our Space Cat Fleet: There's No Place for Us

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Please help us defeat Gloob

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He's too powerful, I think we made a mistake. Help! https://ldjam.com/events/ludum-dare/56/micromedic