Ludum Dare 56 October 4–7, 2024

Creature packets

A game about cooking tiny creatures from packets from a vending machine.

Link: https://ldjam.com/events/ludum-dare/56/packet-of-creatures

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Help these little guys build the Sun!

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Explore, build and expand in this god game of tiny proportions! Find the resources you need to set up settlements and upgrade your fire until it becomes the Sun in Build The Sun!

I couldn't quite finish it like I wanted, it's missing menus, a title screen, and a proper ending animation, but it still feels pretty complete, and it does have an end, even though it gets pretty grindy to get there (couldn't test the progression at all during the jam sadly) and I expect people to give up before then. But I still think it's a nice time! :slight_smile:

I'm definitely going to keep working on this one, so you can also see this entry as a very early demo for a future PUNKCAKE Délicieux game! :smile:

I didn't quite make it alone, Pentadrangle made the lovely music, and Julia Godrie made the lovely cover artwork that's on the entry's page!

Check it out here, thank you! :sparkling_heart:

Play My Game

Like all previous jams of past, if you play my game and leave a comment, I will play and comment on yours. It was a blast making this game over the weekend.

https://ldjam.com/events/ludum-dare/56/tiny-creature-rescue

Thanks for considering.

The Mouse always wins

Capture apples from the lab and capture them for the rat king.

I ran out of time to make the multiple mouse mechanic actually useful, they were going to have different abilities - like for example if you wanted to lift the apple, the mouse would have to hold onto it etc.

Made in about 2 days as I was triple booked over weekend. :boar:

Somewhat playable, and works on tablet/mobile etc.

Play Here ( Mobile/Tablet friendly too )

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Bob wants to eat!

Bob is very hungry and he doesn't mind eating a couple of bugs.logo2.png https://ldjam.com/events/ludum-dare/56/hungrybob https://chingiskhan.itch.io/hungrybob

Finally fixed my Browser Version :D

After trial and erroring through a bunch of fixes, googling a miilion different versions of my issue and uploading tons of broken builds to itch.io. I finally thought to change the weird import settings I'd picked for my sound effects in Godot. I can't even begin to understand why I decided my game needed that, or why it breaks a web build - but the important thing is that you can now play my game on the web!

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If you skipped over my game because you don't use Windows or just because you didn't want to download it, please consider giving it a go!

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Thanks for the support this jam, all the feedback has been wonderful <3

Time to relax!

I'm loving checking out everyone's games!

If you're looking to relax and take a breather...

Check out Tiny Terrarium here

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You are bigger than you think

Our game: https://ldjam.com/events/ludum-dare/56/you-are-bigger-than-you-think

Does it seem like days are going the same way? Same route, same job, same people... Life seems meaningless. But does it depend on external circumstances or is it in you? Only you can change your life.

Each of you will find a piece of yourself in this game. Download our game and find different endings!))

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P.S This is our debut.

Play Triflings!

I programmed a whole frickin’ RTS in 3 days, wrote and directed 100+ lines of dialogue between 3 VAs on 4 chars, and made a minimap and snazzy char select screen and really cute unit/rune/ui animations!

And that’s just what I did! We also have incredible char illustrations, voice acting, and different faction themes that kick in when a side is winning.

So what are ya waiting for? Go try it out!

https://ldjam.com/events/ludum-dare/56/lil-demon-game-thing

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Balance changes

Dear employee, recently dangerous activity has become more predictable (Fixed random series of attacks on every iteractions). We are waiting for you at your more safe workplace: https://ldjam.com/events/ludum-dare/56/skupka

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Vampires vs. Zomsies

You are a vampire hunting zombies in a cemetery at night! Accumulate energy by slaying zombies, transform into a swarm of bats to feast and restore health, and watch out for deadly poisonous enemies vamp3.gif

Set your personal record and it will (may)be immortalized on ​​the most beautiful grave in this cemetery!

Good luck! :heart: :heart: :heart: https://ldjam.com/events/ludum-dare/56/blood-crux

Check out our game! (We could play yours too!)

Take a look at our game: Wink and the Fae

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The Game

It's a top-down shooter made in high resolution art. Save the little fae and bring them back to the safe zone. Try saving as many as you can while protecting them from danger!

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Play here:

https://ldjam.com/events/ludum-dare/56/wink-and-the-fae

Please give us feedback and we'd be happy to check out yours if you'd like!

Challenges of making an intuitive game

Druid's Friends is a game where you befriend cute creatures by feeding them their favourite treats.

In this game, we made it so that a creature may run away if: + it accidentaly bit your hand, didn't like the food, + it was frightened by sudden movements, + it was poked with food when it wasn't ready to eat, + it didn't like the chosen food.

Like real animals, you should treat them with attentiveness! And we wanted to show the player that.


For starters, we made an instruction at the start of the game:

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However, you should also telegraph the creature's state to the player. For that, we made a "frightened" sprite to make the player go back and move more carefully. There is also a little screenshake to draw attention to the change in the state.

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Ok, but other than that, we need to tell the player why exactly the creature ran away. We tried to do this: + If the player is bit by the creature, a "hurt" sprite is shown for the hand and it shakes intensely. + If the player makes sudden movements or pokes the creature, it goes into "frightened" state and, if the player continues, then just runs away. + If the player gives the creature the food it doesn't like, it will turn green and run away with "angry particles".

While it is intuitive when the player is bit, the latter two situations are more vague as the difference is subtle and can be easily missed, so some player may have missed that.

Some players also missed the notes on the bottom right of the screen that can be used to get hints on what each creature likes. And some were confused by two hints that are similar (both show eyes as a feature):

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What have I learned from this? While most players got the message, it was not everyone. So:

  • When explaining something to the player, it should be as unambigious as possible. No alternative meanings.
  • When showing the player something, highlight and make it evident that it needs the player's attention.

Although it may sound obvious, the balance between not telling the player anything and holding their hand too much is difficult to maintain. It is definitely something that needs more consideration and playtesting.


Interested in our game? Try it out now!

We are also working on the post-jam version on itch that addresses the quality of life issues!

Remember those early 2000s 3D platformers? Or maybe you are fan of Psychonauts

Then this game is for you!!! Tiny creatures is a fun 3D platformer about tiny mischief wrecking down the house, use your agility to climb over obstacles and work with your tribe to reach otherwise unreachable places by linking together and forming bridges. Use your strength to sabotage their belongings, knocking them down and breaking them. Create chaos, collect stars, and race through timed obstacle courses! https://ldjam.com/events/ludum-dare/56/tiny-wreckers TinyBlog2-ezgif.com-video-to-gif-converter (2).gif

GIF as a tutorial

Heard on one of the streams that it is nice to put a gif in the description that explains how to play your game, so people understand this even before they start.

Made one for my game, shows what player should do and how creatures interact with each other to solve puzzles.

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How to grapple with your problems efficiently

Step 1: Acquire grappling hook

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Step 2: Climb to the top

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Step 3: Avoid the annoying bees

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Step 4: Don't fall in the water

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Step 5: Invest in Greencoin

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Congrats: Now you know how to grapple with your problems efficiently! The only thing left for you to do is to play our game https://ldjam.com/events/ludum-dare/56/small-problems-to-grapple-with

Oh no!

Can you save the children from this plague and get all of them fit as a fiddle before their parents come and pick them up? Find out for yourself by playing our game right here in your browser! Untitled2.png

Great games that deserve your attention

I've played some games that are, in my opinion, so polished and fun that they deserve much more players to see them!

Maratus in Love - a cute and very responsive platformer where you play as a jumping spider and use mouse to jump with chosen thajectory! Its movement feels so good!

Age of Honey - a small, but very charming RTS game about bees that is so addicting that I wanted more of it when in ended.

^ These two don't have 20 ratings yet, so help them out!

Ants Save the Queen - a dungeon crawler where you control a swarm of ants! The amount of ants is both your hp and ammo, so be careful not to get hit! Every detail in this game serves its purpose and that's why I'm so in love with it.

Vermin Tiny Creatures - it's so fun to play as a swarm of rats and shoot with... rats! Grow your army and punish the polluters of your home! This game is just pure fun in numbers. The "megarat" evolution is hillarious and epic at the same time.

If you too have any games that you played, have a low amount of ratings but you think deserve more attention, you can leave them in the comments below!