Ludum Dare 56 October 4–7, 2024

Soo... Someone just got a really high score on my game...

Someone just got a score of 400 on my game. And definitely beat my highest sore of 350. If anyone wants to try and get a new high score, you should try our game!

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If you try the game, make sure to leave a rating and a comment, I appreciate all the feedback!

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PS : the ludum dare web build is still broken, so play it on Itch!

Our first alpha build is finally here!(but there is still a long way to go..)

creepenstelllla.png First and foremost, we’ve added a stunning new cutscene that serves as a climactic conclusion to our story. The storytelling has been expanded, offering a deeper and more immersive plot.

We’ve also improved the auditory experience with new sounds and animations that enhance the overall feel of the game. These additions aim to create a more immersive atmosphere, ensuring that every action and interaction feels impactful. screeen.png While we’re incredibly proud of what we’ve achieved so far, there’s still more to come! We are continuing to work on adding even more animations and sound effects to elevate your gaming experience. Additionally, we’re committed to optimizing the game to ensure it runs smoothly for everyone. screeeeee.png Stay tuned for more updates, and thank you for your continued support.

Our first alpha build is finally here!(But there is still a long way to go..)

creepenstelllla.png First and foremost, we’ve added a stunning new cutscene that serves as a climactic conclusion to our story. The storytelling has been expanded, offering a deeper and more immersive plot. screeen.png We’ve also improved the auditory experience with new sounds and animations that enhance the overall feel of the game. These additions aim to create a more immersive atmosphere, ensuring that every action and interaction feels impactful.

While we’re incredibly proud of what we’ve achieved so far, there’s still more to come! We are continuing to work on adding even more animations and sound effects to elevate your gaming experience. Additionally, we’re committed to optimizing the game to ensure it runs smoothly for everyone. screeeeee.png Stay tuned for more updates, and thank you for your continued support. We can’t wait for you to experience all the new and exciting content we’ve added to the game! Happy gaming!

Our first alpha build is finally done!

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screeen.png We fixed the bugs that caused the generators to malfunction, which previously prevented access to the final room and the opportunity to witness the cutscene. This resolution opened the way for players to fully experience the climax of our game, enriching the overall gameplay and narrative conclusion. And also we fixed the sound system, so music playes propperly now!

While we’re incredibly proud of what we’ve achieved so far, there’s still more to come! We are continuing to work on adding even more animations and sound effects to elevate your gaming experience. Additionally, we’re committed to optimizing the game to ensure it runs smoothly for everyone. screeeeee.png We can’t wait for you to experience the latest version! Happy gaming!

Behind the scenes of "Are you listening?"

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In my last "Behind the Scenes" posts I talked about the art side of my visual novel "Are you listening?"

Today, I want to talk about some story stuff, mainly how story and gameplay mechanics intersect and my thought process regarding the decisions I made for the three endings and how to reach them. There's also some design stuff that I'll probably mention as well.

Since my game is a visual novel and therefore story driven, this post will contain spoilers. If you haven't already played "Are you listening?" and want to experience the story spoiler-free I'd advise you not to read any further.

You can check out the game right here:

https://ldjam.com/events/ludum-dare/56/are-you-listening

You can always come back later to this post if you're interested in the making of this stuff.

~~(Although I do believe that spoilers don't affect the enjoyment of a story. But that's just my opinion.)~~


Okay. Spoiler time. Please be warned!

"Are you listening?" is a story about dealing with the grief of losing a loved one. Early on I made the decision that I wanted to use this event's theme "Tiny Creatures" to represent depression.

That means these cute little critters

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are everywhere Leah - the game's protagonist - goes. They are the dark thoughts clouding her mind. The weight clinging to her limbs. You get the picture.

Now why did I go with something cute? Why not chose something with a sinister look?

Simply put: Because I don't want to demonize depression.

Now, since this is a visual novel, there are choices to be made by the player. But depression can make it hard for someone to make a choice. Especially the "good" ones. Simply knowing what would help you with taking care of yourself isn't enough. It often requires effort.

Which is why (most of) the choices in this game look like this:

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The "good" choice is buried under depression critters. They have to be removed in order to make the "good" choice available.

Initially, I wanted the player's previous decisions to influence the number of critters that would appear on the next choices. I had to cut this mechanic. It would have required a bit more time to implement ~~(and I lost an embarrassing amount of time getting my choice system to work)~~ and I would have to find a balance between placing too few or too many of the critters. (It's something I'll probably look into some time later.)

So I kind of took a story first, gameplay second approach to this. There was a story I wanted to tell. A story that I wanted the player to experience in full. It wouldn't do to annoy the player too much or they would stop playing the game. A tiny effort has to be made, yes. But it shouldn't be a chore.

Now, let's talk about the endings.

"Are you listening?" has three endings.

One that is obviously the "good" one.

One that is obviously the "bad" one.

And one that I wouldn't exactly call "neutral" but one that's also ending on a hopeful note.

Since not every player will play this game multiple times and since I really wanted to stress that depression is not the end I made the decision that the "good" ending would be the one that most players would reach on their first try. It's the story I was the most interested in telling.

Again story first, gameplay second.

I was thinking hard about the amount of "good" choices that would have to be made in order to get to this ending. I thought about it a long time tbh. And then I said to myself: As long as Leah makes one good decision, there's still hope. That means, as long as the player engages with the main gameplay mechanic at least once they would get the "good" ending.

What about the other two endings? Well, if the player only makes "bad" choices this leads to Leah having a breakdown in her bathroom. ~~(It also leads to one of my favourite illustrations I worked on. But that's irrelevant.)~~

A breakdown that is interrupted by a phone call. This last decision determines which one of the last two endings the player would get. Is Leah lost and sees no way out or does she recognise that she needs help and is able to gather the strength to reach out?

So, yeah. That was my thought process. ~~I hope I didn't bore you with my ramblings haha~~

Thanks for your attention! And sending positive vibes to everyone <3

Art backstage

Many people wrote in the comments to our game Beyound fear about how much they liked our visuals, thank you very much, I personally am very pleased to hear your feedback!!

I decided to show a little process of working on the background

P.s. If you haven't played yet, we'll be happy to receive feedback 5204395963907695343.jpg

We have been beat!

We, the devs, have officially been beat on our leaderboards! Awesome to see people are playing and enjoying the game! :smile: Screenshot from 2024-10-09 17-19-16.png

Try our game!

For this jam we made Code Bunny, an endless "wave-based" hack (🥃) and slash game

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Destroy all the bugs and glitches to compile the code and advance to the next wave

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Upgrade your character after each wave and survive as long as you can

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Playable in-browser!

Check it out! https://ldjam.com/events/ludum-dare/56/code-bunny

Abyssflier

Our LD56 entry an FPS made in Unreal. :)

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FrogScape is now playable in the browser

We just ported our game, FrogScape, to HTML so no need to download it anymore :)

Check out the game: https://ldjam.com/events/ludum-dare/56/frogscape

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Miku's Minion Madness Creature Spotlight: Agent Lemon

Agent Lemon, for the cost of 5 Miku Points, appears on the battlefield solo - and mercs enemies with his high damage ranged attack. Send him behind Hamttek, and behold how cool he is!

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Agent Lemon was one of our first creatures drawn, and went through some of the most iteration as we honed in our card art. Some minions are based off of our team, and this one is poco - our engineer.

Play Here! https://ldjam.com/events/ludum-dare/56/mikus-minion-madness

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